Auron's Sweet 666

Home | HIM-DARK LIGHT LYRICS | Best of the Best | About Us | Links | History

sotteot.jpg





 



 

Final Fantasy Top 50   
 
STAR OCEAN 3TILL THE END OF TIME
 
 

 

ITEMS

Food
Food items are those that are used to recover health, mp, or status anomalies along with the items that can give you permanent stat boosts. Food items cannot be used in battle. Use the Cooking Skill to create items under this category.

Item

Effect

Agility + Berries

Max Agility +4

Almond Jelly

50% HP recovery

Amazing Tenderloin

90% HP recovery, cures paralysis and petrification, cures incap and restores up to 60% of HP/MP, 30% to break.

Apple Pie

50% HP recovery

Awful Cider

Will likely interfere with life.

BBQ Pork Ramen

70% MP recovery, cures petrification.

Beautiful Ice Cream

90% MP recovery, cures paralysis and petrifaction, cures incap and restores up to 60% of HP/MP, 30% to break.

Bleu Cheese

70% MP recovery.

Blue Moon Cider

30% MP recovery.

Boiled King Crab

50% HP/MP recovery.

Brass Demon Cider

Cures incapacitation and restores up to 30% of HP and MP.

Broken Prophet Cider

Cures incapacitation and restores up to 30% of HP and MP.

Cheap Cider

Gives a life-threatening feeling.

Cheap Sashimi

Use this and see what happens to your MP.

Chocolate Banana

50% MP recovery.

Chopped Steak

50% HP recovery.

Cold Soba

50% MP recovery.

Corn on the Cob

50% MP recovery.

Curry Rice

30% HP recovery.

Decorated Cake

30% HP recovery.

Defense + Berries

Max defense +4.

Deluxe Fruit Bowl

30% HP/MP recovery.

Demonic Durian

90% MP recovery, cures paralysis and petrifaction, cures incap and restores up to 60% of HP/MP, 30% to break.

Devilfish Sea Squirt

90% MP recovery, cures paralysis and petrifaction, cures incap and restores up to 60% of HP/MP, 30% to break.

Dexterity + Berries

Max hit +4.

Discordant Dessert

Heals 20 HP.

Dragon Pot Stickers

90% MP recovery, cures paralysis and petrifaction, cures incap and restores up to 60% of HP/MP, 30% to break.

Fachuchon

30% MP recovery, cures paralysis and petrifaction, cures incap and restores up to 60% of HP/MP, 30% to break.

Fiery Cyclops Cider

30% MP recovery.

Fresh Spring Rolls

Cures paralysis.

Fried Turnips

Cures petrification.

Fruit Parfait

Cures incapacitation and restores up to 60% of HP and MP.

Gelatinous Potion

30% probability of breaking.

Giant King Crab

90% HP recovery, cures paralysis and petrifaction, cures incap and restores up to 60% of HP/MP, 30% to break.

Golden Curry

Heals 50 HP

Golden Natto

90% HP recovery, cures paralysis and petrifaction, cures incap and restores up to 60% of HP/MP, 30% to break.

Gooseberry Juice

30% HP recovery.

Granadilla Juice

30% HP and MP recovery.

Gratin

Cures incapacitation and restores up to 30% of HP and MP.

Grilled Tuna Head

50% HP recovery.

Growling Fist Cider

30% HP recovery for the entire party.

Handmade Soba

90% HP recovery, cures paralysis and petrifaction, cures incap and restores up to 60% of HP/MP, 30% to break.

Haute Chinese Soup

70% MP recovery.

Health Berries

Max HP +10%.

Health + Berries

Max HP +15%.

Hogplum Juice

50% MP recovery.

Howling Fox Cider

50% MP/HP recovery.

Hungry Happy Cider

Cures incapacitation and restores up to 60% of HP and MP.

Intellect Berries

Max intelligence +2.

Intellect + Berries

Max intelligence +4.

Itty-Bitty Steak

30% HP recovery.

Jackfruit Juice

30% HP recovery to the entire party.

Joyful Bandit Cider

30% MP recovery.

Jumbo Pot Stickers

70% HP/MP recovery.

Kid's Meal

30% HP recovery.

Kimchi

50% HP recovery.

King Durian

Cures all HP or incapacitations.

Kirschtorte

50% HP recovery.

Lansium Juice

90% MP recovery.

Leaping Titan Cider

30% HP/MP recovery.

Legendary Otoro

30% HP recovery, cures paralysis and petrifaction, cures incap and restores up to 60% of HP/MP, 30% to break.

Lilien's Ultimate

90% HP recovery, cures paralysis and petrifaction, cures incap and restores up to 60% of HP/MP, 30% to break.

Loquat Juice

30% MP recovery.

Lord's Ozoni

60% HP recovery to the whole party.

Luscious Gratin

90% HP recovery, cures paralysis and petrifaction, cures incap and restores up to 60% of HP/MP, 30% to break.

Luscious Oysters

90% HP recovery, cures paralysis and petrifaction, cures incap and restores up to 60% of HP/MP, 30% to break.

Magi Berries

Max MP +10%.

Magi + Berries

Max MP +15%.

Magical Salad

90% HP recovery, cures paralysis and petrifaction, cures incap and restores up to 60% of HP/MP, 30% to break.

Mammoth Meat

30% HP recovery to the entire party.

Mangosteen Juice

90% MP recovery.

Marbled Beef Sirloin

70% HP recovery.

Marbled Sirloin 1000

100% HP recovery.

Mont Blanc

Cures incapacitation and restores up to 30% of HP and MP.

Natto

30% HP/MP recovery.

Otoro

50% HP/MP recovery.

Ozoni of Madness

30% HP recovery, cures paralysis and petrifaction, cures incap and restores up to 60% of HP/MP, 30% to break.

Pasta Salad

30% HP/MP recovery.

Peach Dessert Soup

Cures incapacitation and restores up to 60% of HP and MP.

Pear Tart

50% MP recovery.

Perfect Duck

90% HP recovery, cures paralysis and petrifaction, cures incap and restores up to 60% of HP/MP, 30% to break.

Petite Sirloin

30% HP recovery.

Pomegranate Juice

70% HP/MP recovery.

Pomello Juice

100% HP recovery.

Prehistoric Meat

30% HP recovery to the whole party.

Rambutan Juice

50% MP recovery.

Roast Duck

50% HP recovery.

Sachertorte

30% MP recovery.

Sapodilla Juice

50% MP/HP recovery.

Sea Squirt

Cures all HP or incapacitations.

Shake

90% HP recovery.

Shining Pasta

90% MP recovery, cures paralysis and petrifaction, cures incap and restores up to 60% of HP/MP, 30% to break.

Silver Scepter Cider

50% HP recovery.

Sirloin 140

50% HP recovery.

Slimy Gelatin

90% MP recovery, cures paralysis and petrifaction, cures incap and restores up to 60% of HP/MP, 30% to break.

Soft-Shelled Turtle

50% MP recovery.

Spicy Cake

Use this and see what happens to your MP.

Spicy Stew

100% HP/MP recovery, gives a life threatening feeling.

Steamed Bun

30% HP recovery.

Strength Berries

Max attack +2.

Strength + Berries

Max attack +4.

Super Spicy Stew

70M% HP/MP recovery, cures paralysis and petrifaction, cures incap and restores up to 60% of HP/MP, 30% to break.

Super Sweet Curry

Heals 20 HP.

Supreme Dorayaki Pie

90% HP recovery, cures paralysis and petrifaction, cures incap and restores up to 60% of HP/MP, 30% to break.

Tamarind Juice

50% HP recovery.

Tasteless Stew

Heals 20 HP.

Tearful Risotto

90% MP recovery, cures paralysis and petrifaction, cures incap and restores up to 60% of HP/MP, 30% to break.

Tough Steak

Use this and see what happens to your MP.

Tuna Salad

30% MP recovery.

Ultimate Ramen

90% MP recovery, cures paralysis and petrifaction, cures incap and restores up to 60% of HP/MP, 30% to break.

Umai-Bo 1-14

30% HP recovery.

Umeboshi

Cures poison and petrifaction, cures incap and restores up to 60% of HP/MP, 30% to break.

Vanilla Ice Cream

30% MP recovery.

Watermelon Bar

30% HP/MP recovery.

Well-Aged Cheese

90% HP/MP recovery, cures poison and petrifaction, cures incap and restores up to 60% of HP/MP, 30% to break.

Winking Sage Cider

30% HP/MP recovery.


 

Accessories
Accessories can be equipped to one of two open slots for each character. The vast majority of them can be invented using the Crafting Skill.

Item Name

Effect

Adorable Kitty Doll

Increased recovery at the end of battle, -5% enemy Fury at battle start.

Aegis Pendant

Recover 1/20 dmg from fire and water attacks, recover 1/10 MP from fire and water, 10% probability to break.

Amulet of Freedom

Immunity to paralysis.

Anti-Freezing Amulet

Immunity to freezing.

Anti-Incapacitation Amulet

Prevents incapacitation.

Anti-Poison Amulet

Immunity to poison.

Anti-Silence Amulet

Immunity to silence.

Anti-Stone Amulet

Immunity to petrification.

Aqua Ring

+30% damage for water spells, ½ damage from water attacks.

Badge of Resistance

1/5 damage from spells, 30% to break.

Bangle of Accuracy

+10% ATK, ATK +5

Bangle of Intellect

+10% INT, 10% INT increase.

Badge of Reflection

Restore HP from spell damage, 30% to break.

Badge of Shielding

1/5 physical damage, 30% to break.

Battle Bonus Ring

+5 ATK, +1 Bonus Gauge Increase

Berserker's Pendant

+20 ATK, Raging attack, ½ defense.

Bladebane Cross

30% negate special attack by warriors.

Blazing Pendant

Recover 1/20 damage from fire attacks.

Blue Talisman

No HP damage 10% of the time.

Boots of Prowess

+5% ATK/DEF, increases recovery power at the end of battle.

Brooch of Footwork

10% increase in ATK and HIT.

Bunny Race Trophy

-40% Battle Skill HP use, -2 Fury use, +10 enemy Fury reduction when guard is broken, 6% MP recovery at intervals in battle, ½ casting time, raises attack decision by 2, freezing, shoots balls of light when attacking.

Bunny Shoes

Increases recovery strength at the end of the battle, +30% movement.

Charm of Insight

+5 critical rate, +5 DEF.

Charm of Tranquility

-1 Fury use.

Clone Generator

Cures incap (100% break).

Crude Ring

+1 ATK

Demonbane Cross

50% negate demon special attacks.

Demon's Symbol

+15 DEF, increases recovery strength at the end of the battle.

Disgusting Doll

+1 INT

Earring of Accuracy

+10% ATK increase.

Earth Charm

½ damage from earth.

Earth Ring

+30% damage for earth spells, ½ damage from earth.

Eldritch Brooch

10% increase in INT/AGL.

Elven Slippers

-1 Fury use, +5% Movement

Embarassing Earring

+1 Agility

Emerald Earring

2/3 casting time

Emerald Ring

-20% Battle Skill MP use.

Faerie Earring

-30% Battle Skill MP use.

Faerie Ring

-20% Battle Skill HP use.

Feline Guardian

20% damage reduction, 20% to break.

Fire Charm

½ damage from fire.

Flare Ring

+30% damage for fire spells, ½ damage from fire.

Grab Bag

Receive a present when staying at an inn.

Green Talisman

20% to survive on Fury when incapacitated.

Gutsy Bunny

Strengthens weak enemies.

Hammer Charm

½ stun time.

Heavy Bracelet

+1 ATK

Heavy Ring

+1 HIT

Humiliating Earring

+1 agility

Laughable Bracelet

+1 agility

Life Saver

-30% Battle Skill HP use.

Lightstone

Fayt can light up the mines.

Loose Ring

+1 agility

Lunar Talisman

+3 Hit, +3 agility, +10% Max HP.

Magebane Ankh

30% negate special attacks by magic users.

Maiden of Irisa

+5 Defense, +10 Intelligence, +20% escape speed.

Mallet Charm

Immunity to stunning.

Medecentra Pryoxene

-30% Battle skill HP use.

Mind Saver

-30% Battle Skill MP use.

Misconceived Product

+1 Defense

Mist Charm

+6 Defense, +20% escape speed.

Mystic Orb

+30% escape speed.

Over-Carved Figure

+1 Intelligence

Overwrought Product

+1 Defense

Philospher's Symbol

+50 Intelligence, +5 Hit, +5 Agility.

Pitiful Earring

+1 Hit

Purple Orb

+20% escape speed

Rabbit Ears Chalice

+2 attack, defense, intelligence, hit, agility - use specify plan to improve.

Rabbit's Foot

+80 defense, intelligence, hit, agility, +10% movement, +30% escape speed, raises attack decision by 2, +30% fury increase rate while incapacitated.

Rapid Invocation

2/3 casting time.

Red Talisman

No MP damage 10% of the time.

Regeneration Symbol

+6 Defense, +10 intelligence, agility, 3% MP recovery during battle at intervals.

Repulsive Lump

+1 Defense

Ring of Animosity

-1 Fury Use

Ring of Erudition

+10 Hit, +10% Experience

Ring of Haste

+5% Movement

Ring of Healing

+5 Defense, agility, 2x standby healing.

Ring of Lunacy

Character is invincible, but stunned.

Ring of Mental Power

3% MP recovery at intervals.

Ring of Might

+15 Attack, ½ Defense, 2x Attack, 2x Fury use.

Ring of Quietude

-5 Fury reduction when guard is broken.

Ring of Slaughter

+50 Attack, +20 Hit, +5 Bonus Gauge increase.

Ring of Vigor

+6 Defense, +10% Max HP

Santa's Boots

Can get a present when staying at an inn.

Scholar's Bracelet

5% intelligence increase, +60 intelligence.

Sliver Cross

30% negate special attacks from undead.

Silver Ring

+5% Defense

Star Guard

+20 Defense, +20 Intelligence, learn Star Guard AAA.

Star Necklace

½ casting time.

Star Talisman

+10% Max MP increase.

Strange Figure

+1 Intelligence

Strange Lump

+1 Defense

Symbol of Courage

+1 Bonus Gauge increase, +10 attack, hit, agility, +6 defense.

Tacky Earring

+1 defense

Thieves' Boots

+10% agility increase, +2% movement.

Third Rate Bracelet

+1 hit

Tri-Emblem

+1000 Attack, +50 defense, +600 intelligence, +50 hit, +50 agility, ½ damage on earth, water, fire, wind, +5% bonus gauge, -40% battle skill HP, 100% instant kill prevention, raises attack decision by 2.

Tri Emblum

None

Unvelievable Hair Ornament

+1 agility

Victory Trophy

-40% battle skill HP use, -2 Fury use, +10 enemy fury reduction when guard is broken, 6% MP recovery at intervals, ½ casting time, +2 attack decision, freezing, shoots balls of light when attacking.

Vulgar Hair Ornament

+1 Defense

War God's Symbol

+30 Attack, +20 Hit

Warrior's Bracelet

+20 Attack, 5% Attack

Water Charm

½ water damage

Wind Charm

½ wind damage

Wind Ring

+30% damage for wind spells, ½ wind damage

Wingbane Cross

30% negate special attacks from flying creatures

Yellow Talisman

+2 Defense, -10% likelihood of being stunned.

Beat Up Textbook

Learn Standard AAA

Worn Out Textbook

Learn Wide Area AAA

Blemished Textbook

Learn Regeneration AAA

Dilapidated Textbook

Learn Ring Wave AAA

Neglected Textbook

Learn Homing AAA

Shabby Textbook

Learn 2-Way AAA


Battle Items
These are the items that you either use directly or indirectly in battle. They are the items for healing characters, learning new skills, or attacking enemies during an encounter.

Item

Effect

Abstruse Scroll

Sophia learns Blood Scylla Symbol

Analeptic

Cures incapacitation and restores up to 30% of HP/MP to the entire party.

Ankh of Dismissal

Disintegrates enemy but you get no experience.

Antidote

Cures poison.

Aqua Potion

30% MP recovery.

Aquaberries

Cures poison.

Basil

Cures paralysis.

Battle Sphere

Shoots a battle sphere.

Beguiling Device

10% off shop prices.

Berry Potion

30% HP recovery.

Berserker Device

0 HP coups de grace for 30 seconds.

Bitter Potion

Freezes an enemy.

Blackberries

30% MP recovery.

Blueberries

30% HP recovery.

Brittle Tome

Sophia or Adray learn Quick Symbol Skill.

Bubbling Potion

Poisons and enemy.

Bubbly Potion

Poisons an enemy.

Bulky Folio

Fayt learns Divine Blade Skill.

Burdensome Folio

Cliff or Mirage learn Infinity Kick Skill.

Cinderella Tablets

10% off shop prices.

Complicated Scroll

Roger learns Bug Triad Skill.

Crumbling Tome

Learn Increase Stamina Skill.

Crystal Chalice

Cures incapacitation and restores up to 10% of HP/MP at intervals.

Cumbrous Folio

Cliff learns Max Shockwave Skill.

Damaged Tome

Learn Lucky Star Skill.

Dated Tome

Learn Lost Item Skill.

Deadly Mind Bomb

MP damage to an area (enemies and allies).

Deadly Poison

Poisons enemies.

Decayed Tome

Learn Combat Training Skill

Decrepit Tome

Learn Common Support Symbols Skill.

Deteriorating Tome

Learn Cure Condition Skill.

Duck-Duck Bomb

Stuns enemy.

Durian Stun Bomb-R4

MP damage to enemies, stuns enemies, reduces defense of enemies by 30%.

Eldrich Fire Stone

HP damage to enemies.

EM Bomb

HP damage to enemy.

EM Bomb MP

MP damage to enemy.

EM Explosive 2

HP damage to enemies.

EM Explosive MP

MP damage to enemies.

EM Stun Bomb

HP damage to enemy, stuns enemy.

EM Stun Bomb MP

MP damage to enemy, stuns enemy.

EM Stun Explosive

HP damage to enemies, stuns enemy.

EM Stun Explosive MP

MP damage to enemies, stuns enemy.

Endorphin Boost

Heals 20HP, 1 emotion.

Enigmatic Scroll

Maria learns Energy Burst Skill.

ES Hybrid Bomb

HP/MP damage to enemy, stuns enemy.

ES Hybrid Explosive

HP/MP damage to enemy, stuns enemy.

Fading Tome

Learn Increase MP Skill (not for Adray or Sophia).

Faerie Elixir

Spells cost 0 MP for 30 seconds.

Fire Crystal

HP damage to enemy.

Fizzing Potion

Paralyzes enemy.

Flare Bomb

HP damage to enemies and allies.

Fresh Sage

Cures incapacitation and restores up to 30% of HP/MP.

Fruity Potion

50% HP recovery.

Gold Chalice

30% MP recovery at intervals.

Grabbag Stun Bomb-R2

HP damage to enemies, stuns enemy, reduces defense of enemies 30%.

Healing Device MK1

30% HP recovery to the whole party.

Healing Device MK2

60% HP recovery to the whole party.

Healing Device MK3

90% HP recovery to the entire party.

Hefty Folio

Peppita learns Magical Dance Skill.

Heroic Elixir

0 HP coups de grace for 30 seconds.

Huge Folio

Fayt learns Ethereal Blast Skill

Immense Folio

Mirage learns Blazing Cannon Skill.

Intricate Scroll

Maria leanrs Radiation Bots Skill.

Jewel of Alertness

Displays enemies on Minimap for a short time.

Jewel of Avarice

Displays chests on Minimap for a short time.

Jewel of Refuge

Stops enemy movement for a short time.

Large Folio

Albel learns Double Slash of Fury Skill.

Lavender

Cures freezing.

Liquid Flare Bomb

HP damage to enemies and allies.

Liquid Hybrid Bomb

HP/MP damage to enemies.

Liquid Mind Bomb

MP damage to enemies and allies.

Magical Berries

90% HP recovery to the entire party.

Malodorous Bottle

Petrifies enemy.

Mass Reducer

Reduces defense of all enemies by 30%.

Massive Folio

Adray learns Sirocco Skill.

Medecine Bottle

Poison immunity.

Mega-Flare Bomb

HP damage to enemies and allies.

Mental Enhancer

50% MP recovery.

Might Tablets

20% attack increase

Mildweed Tome

Learn Increase HP/MP damage Skill.

Mind Bomb

MP damage to enemies and allies.

Miracle Power

Instant death.

Moldy Tome

Learn Max Fury Skill (not for Adray or Sophia).

Molotov Stun Bomb R1

HP damage to enemy, stuns enemy, reduces defense of all enemies by 30%.

Musty Tome

Learn Drain Skill.

Neural Augmenter

Heals 20 HP.

Obscure Scroll

Nel learns Divine Wrath Skill.

Perfect Berries

60% HP recovery to the whole party.

Pheromone Enhancer

Heals 20 HP, -1 Emotion.

Physical Enhancer

50% HP recovery.

Ponderous Folio

Roger learns Star Fall Skill.

Profound Scroll

Sophia learns Meteor Swarm Skill.

Puzzling Scroll

Sophia learns Southern Cross Symbol.

Recondite Scroll

Sophia learns Gremlins Symbol.

Reducer

Reduces enemy defense 30%.

Resurrection Elixir

Cures incapacitation and restores up to 60% of HP/MP.

Resurrection Mist

Cures incapacitation and restores up to 30% of HP/MP.

Ripe Berries

30% HP recovery to the whole party.

Roe Tablets

30 second invincibility but you can't attack.

Sage

Cures petrification.

Shielding Device

30 second invincibility but you can't attack.

Silver Chalice

30% HP recovery (usable at intervals).

Sleeping Gas

Stuns enemy.

Soul Strengthening Device

Spells cost 0 MP for 30 seconds.

Substantial Folio

Adray learns Emotion Torrent Skill.

Super Potion

Petrifies enemy.

Sweet Potion

Cures incapacitation and restores up to 30% of HP/MP.

Syrupy Potion

Recover 30% HP/MP.

Tattered Tome

Learn Convert Damage Skill.

Tears of Aphrodite

Heals 20 HP, -1 Emotion.

Tears of Ishtar

Heals 20 HP, -1 Emotion.

Tears of Venus

Heals 20 HP, -1 Emotion.

Thick Potion

Paralyzes enemy.

Tricky Bomb

HP damage to enemies and allies.

Tricky Duck Bomb

MP damage to enemies and allies.

Umai-Bo Stun Bomb

MP damage to enemy, stuns enemy, reduces defense of enemies 30%.

Unwieldy Folio

Albel learns Air Slash of Fury Skill.

Verdurous Potion

100% HP recovery.

Vial of Poison

Poisons an enemy.

Voluminous Folio

Nel learns Splitting Sky Skill.

Weighty Folio

Peppita learns Dream Hammer Skill.

Witch Tablets

30% HP recovery.

Worn-Eaten Tome

Learn Common Attack Symbols Skill (not for Adray or Sophia).


Materials
Materials are necessary for you to improve your items and equipment by using Specify Plan in the Workshop. You can only purchase them in the Maze of Tribulations (except the Synthesis Materials). The Ring of Disintegration can be charged and its uses can be linked to receive these items. The easiest way to get them, however, is just through finding them in chests.


Non-Useable Items
These are items that you cannot use. They are either materials to synthesize with your weapon or items that improve skills or stats without needing to be used. Others, are items you need to recruit inventors.

Item

Effect

1/1 Scale Bunny

-50% movement rate.

1/144 Scale Bunny

+5% movement rate.

1/60 Scale Bunny

+5% movement rate.

Air Gem

Adds wind based damage.

Alchemist's Stone

Raises Alchemy success rate.

Angel Stone

Shoots balls of light when defending.

Antique Jewelry

-

Bent Mystic Blade

-

Book of Prophecies 1-6

-

Brownie Stone

Raises attack decision by 1.

Celestial Faerie

30% to break, shoots powerful balls of light when attacking, ½ attack.

Celestial Homunculus

Shoots balls of light when defending and attacking, 50% to break.

Celestial Pixie

Shoots balls of light when attacking.

Cherubic Bust

Raises crafting success rate.

Commemorative Prize

-

Copper Idol

-

Crystal

Attack +50

Damask

Attack +100

Dark Crystal

INT +100, chaos.

Demon's Stone

HP-1 for party at intervals.

Diamond

Defense +50

Disintegration Bomb

Destroy ice in the Aqueducts.

Disintegration Hammer

Break walls in Shrine of Kaddan.

Dremela's Tool Set

-

Earth Absorption

Absorbs earth attacks.

Earth Discharge

Adds earth based damage.

Earth Faerie

30% probability to break, raises attack decision by 2, ½ attack.

Earth Gem

Adds earth based damage.

Earth Homunculus

Raises attack decision by 1, 50% to break.

Earth Pixie

Raises attack decision by 1.

Earth Resistance

Adds earth defense.

Earth Shielding

No earth damage.

Efreet Crystal

Shoots balls of fire when attacking.

Emerald

Intelligence +50.

Enchanted Pen

Raises Writing Success Rate.

Esoteric Scroll

-

Experimental Remedy

-

Fenrir's Crystal

Shoots balls of ice when attacking.

Fire Absorption

Absorbs fire attacks.

Fire Discharge

Adds fire damage.

Fire Faerie

30% to break, shoots balls of fire when attacking, ½ attack.

Fire Gem

½ attack.

Fire Homunculus

Emits balls of fire when attacking, 50% to break.

Fire Pixie

Shoots balls of fire when attacking.

Fire Resistance

Adds fire damage.

Fire Shielding

No fire damage.

Glowstone

-

Glued Book

-

Gold Idol

-

Illegible book

Gives a cursed feeling, +10% intelligence.

Imposing Scroll

Attack +1000.

Iron

Attack +10.

Keen Kitchen Knife

Raises cooking success rate.

Lezard Flask

-

Limited Edition Doll

-

Multi Flask

Raises compounding success rate.

Mythril

Attack +200, +20 critical, +10 Fury reduction when guard broken.

NC Program Disk

-

Nereid Stone

Shoots balls of ice when attacking.

Orb f Air

-

Orb of Alertness

Displays enemy size on Minimap.

Orb of Fire

-

Orb of Foe Finding

Widens enemy detection on Minimap

Orb of Earth

-

Orb of Water

-

Orichalcum

Attack +500, survive on Fury (50%).

Philospher's Stone

-

Potion of Youth (Fake)

-

Ragged Book

-

Rainbow Diamond

Defense +100, Recover 1/20 fire and earth damage.

Ruby

Attack +20.

Saint Amulet

-

Saint's Stone

-

Salamander Stone

Shoots balls of fire when attacking.

Sapphire

Defense +10.

Secret Teachings

-

Shell Sapphire

Add freezing effect.

Silver Idol

-

Smithy Hammer

Raises smithery success rate.

Spirit of Lilith

Raises attack decision by 3.

Spirit Stone

-

Star Ruby

+2 Battle Gauge increase.

Star Splash

Emits balls of light when attacking.

Stone of Evil

Attack at your own risk.

Strange Book

-

Sunrise Dictionary

-

Sylph Stone

Shoots balls of lightning when attacking.

Tome of Insight

-20% Skill HP use, +3 critical.

Tome of Prowess

Raises attack decision by 1, HIT +20.

Ultimate bomb

-

Water Absorption

Absorbs water damage.

Water Discharge

Adds water damage.

Water Faerie

30% to break, shoots balls of ice when attacking, ½ attack.

Water Gem

Adds water damage.

Water Homunculus

Shoots balls of ice when attacking, 50% to break.

Water Pixie

Shoots balls of ice when attacking.

Water Resistance

Adds water defense.

Water Shielding

No water damage.

Wind Absorption

Absorbs wind damage.

Wind Discharge

Adds wind damage.

Wind Faerie

30% to break, shoots balls of lightning when attacking, ½ attack.

Wind Homunculus

Emits shock waves when attacking, 50% to break.

Wind Pixie

Shoots balls of lightning when attacking.

Wind Resistance

Adds wind defense.

Wind Shielding

No wind damage.

Inventor Name

Skill

Location

Requirement

Damda Mooda

Cooking - 6

West side of Aquios

Winking Sage Cider

Milenya

Compounding - 19

Temple in Arias

3200 Fol

Mayu

Cooking - 20

Kirlsa Training Facility

Adorable Kitty Doll

Eliza

Alchemy - 4

East side of Aquios

10,000 Fol

Grats

Smithery -25

Bequerel Mine (abandoned factory)

13, 500 Fol

Stanice

Crafting - 20

Chief's House in Surferio

Limited-Edition Doll

Gossam

Compounding - 9

North side of Peterny

Potion of Youth (Fake)

Mackwell

Alchemy - 31

Library in Castle Aquaria

Book of Prophecies 1

Rigel

Cooking - 47

Grocer in Kirlsa

Golden Curry

Misty Lear

Alchemy - 50

Mountains of Barr

Spirit Stone

Lias

Smithery - 36

Tavern in Airyglyph

28,000 Fol

Dejison

Engineering - 6

Southern side of Airyglyph

Ultimate Bomb

Killer Chef

Cooking - 75

Surferio

Keen Kitchen Knife

Cornelius

Writing - 15

Armorer in Airyglyph

Sunrise Dictionary

Balbados

Crafting - 37

Mosel Dunes

Antique Jewelry

Mishell

Writing - 35

Center of Aquios

85,000 Fol

Gusto

Smithery - 60

South side of Peterny

60,000 Fol

Vanilla

Engineering - 32

Urssa Lava Cave

30,000 Fol

Ansala

Alchemy- 99

Castle Aquaria

Philosopher's Stone

Puffy

Compounding - 57

Maze of Tribulations (5th floor)

Experimental Remedy

Aqua and Evia

Crafting - 49

Temple in Peterny

20,000 Fol

Meryl

Engineering - 46

East side of Peterny

Demela's Tool Set

Count Noppen

Writing - 44

Airyglyph Castle (2nd Floor)

150,000 Fol

Boyd

Smithery - 95

General Store in Arias

Bent Mystic Blade

Chilico

Crafting - 60

Shop in Surferio

82,000 Fol

Osman the Sage

Writing - 73

Abandoned Temple in Airyglyph

Strange Book

Louise the Diviner

Compounding - 65

Surferio in a house

90,000 Fol

Izak

Engineering - 65

Surferio outside Chief's House

Must have signed Vanilla, Dejison, and Meryl have obtained the Blueprints and the AI Program

It can be difficult to locate the specific items you need to recruit some inventors. Here is a list that tells you how to do this.

Inventor

Location

Ansala

Invent the Philosopher's Stone using Alchemy

Balbados

Find the Antiquie Jewelry in the Kirlsa caverns

Boyd

Win the Bent Mystic Sword in the Bunny Races

Damda Mooda

Moonshadow Clan members will drop the Winking Sage Cider

Dejison

Create the Ultimate Bomb through Engineering

Gossam

Create the Potion of Youth using Compounding

Killer Chef

Buy the Keen Kitchen Knife in Gemity

Cornelius

Find the Sunrise Dictionary on the Moonbase

Izak

Get the AI Program from Leiria in Sphere 211 and complete the Ruddle and Rumina Side Quest to get the Blueprints

Mackwell

Find the Book of Prophecies 1 in the Shrine of Kaddan

Mayu

Create the Adorable Kitty Doll using Crafting

Meryl

Find Dremela's Tool Set in Sphere 211 on the 4th Floor

Misty Lear

Find the Spirit Stone in the Ruins of Barr

Osman the Sage

Create the Strange Book using Writing

Puffy

Find the Experimental Remedy in the 2nd Floor of the Maze of Tribulations

Rigel

Make the Golden Curry through Cooking

Stanice

Find the Limited Edition Doll in the Duggus Forest

How do I use Workshops?
Each workshop needs to be upgraded before you can use all aspects of it. It costs Fol to do this, so don't upgrade the facilities if you do not plan on using them. Expanding Workshop Facilities lets you add more production lines or expand what types of inventions can be created at that particular workshop. Transfer Inventors lets you move other NPC inventors to a different workshop.

To invent an item, select three inventors who all have the desired Skill that you wish to use. For example, if you place one NPC inventor on a line that has Writing as his or her skill, the other two on the line must also have that skill or no item can be invented. Next, select the type of invention you would like to create. Next you can choose between Original Creation and Specify Plan. Original Creation allows you to make new items for use or sale. Specify Plan allows you to upgrade an item that you already have (if possible). Check the price it will cost (to see if you can afford the invention). If not, keep picking up and putting down an inventor to cycle through the costs of different inventions. Press the Square Button to begin production.

After the time bar completes, production on a second item will begin (if the first one succeeded) or the group will automatically try again. If they smile or look happy, then they succeeded. If they look stumped, it means they failed. If you are running low on Fol, or do not want to create too many of the same item, you may stop the production by pressing X and selecting item submission. If the Quality Gauge runs out or you hit the O Button to end the line, you will lose all of the created items.

After you have invented an item, contact the guild and try to register a patent. If the item has not been made by you or another NPC inventor yet, you will be given points based upon an evaluation of the item. Any item that you or a signed NPC inventor creates can be bought from stores around the world at 1/5th of their normal cost. Additionally, for every 30 minutes that you spend in a battle zone, you will receive money based on your patents. The more invention points you have, the greater the amount of money will be given every 30 minutes.

Item Creation success depends upon the evaluation level of the item you are trying to make. Your inventor's combined skill level must exceed the level of the item, or you have no chance to create it. The amount you are over the evaluation level is the percentage possibility you have to succeed. Additionally, as time progresses in each production attempt, the Quality Gauge will decrease. This decreases your probability to succeed as well. Therefore, if you want to create items with a very high evaluation, you'll need very skilled inventors.


The Synthesis Skill
Each character in your party has the ability to use the Synthesis Skill. The great part is, you cannot fail when synthesizing factors. Each weapon can have up to 8 factors synthesized to it. When you want to do this, select SYTH, which will bring up a new screen. The first item you choose is the item you are looking to improve. The second item that you will choose is the one that contains the factor you wish to move onto the other item. After you have synthesized the item, the second item you selected will be lost. Additionally, it costs a LOT of Fol to do this and you use up a Synthesis Material every time you do this. If you are using an item that has more than one factor, you must let it run through the production time for each factor (and spend the money for each one). So an item with 8 factors will cost 8 times the Cost you see before you begin. If you end the session early, you will lose the item that had the factors on it without all of the factors being transferred.

Keep in mind that you may want to move your factors from one weapon to a better one you obtain later in the game. You may do this. However, when you do it, they will be placed onto the new item in the order that you placed them on the original. So if you aren't sure you'll want to keep Increased Fire Damage on a sword, place it at the end so that you may end the session before it is attached. Try to stay away from putting any offensive elemental factors onto a weapon, as it may make the weapon useless later in the game on a particular boss or enemy. Additionally, you must unequip any weapons before you can synthesize a factor to it.


Specify Plan
Specify Plan enables you to upgrade certain items. If the item contains a (1) or (2) after the factor, this means that it can be upgraded through Specify Plan. It is fairly costly and requires the use of the corresponding material. Most items that have negative factors can be fixed using this method. Sometimes, a positive factor will be removed as well, so be sure to save before doing this.


The Best Way to Use Item Creation
Item Creation can be confusing and costly. If you'd rather not waste the time and Fol required to master this portion of the game, read here.

The best item you can create midway through the game (when the enemies begin getting difficult), is the Orichalchum. To create it, first recruit Misty Lear, Mackwell, and Maria. Place them on one production line, then look for an item that costs around 5000 Fol to create. The Orichalchum has an Attack +500 factor. You can refine it to double the factor and add Survive on Fury (50%). You can attach 8 of these to a weapon, giving you a +4000 attack!

Much later in the game, you will have enough Fol to work on creating an even better item. The Boots of Prowess can be created by using the Crafting skill. They have a price of roughly 2500 Fol to produce and an evaluation of 99, so use your most skilled inventors. After you have made them, you can use Specify Plan to upgrade the factor. It begins at +5% to both attack and defense. After being refined twice, it turns to +30% to both attack and defense. After this, attach as many as you can to a weapon using the Synthesizing skill.


Hosted by SiteGadgets Free!


Hosted by SiteGadgets Free!

HOME
873474970.jpg

 
DISCLAIMER

Auron's Sweet 666  is a fan based web site and in no way affiliated with SQUARE ENIX CO. All games including the Final Fantasy Series, Chrono Series and the Kingdom Hearts Series are all copyrighted to SQUARE ENIX CO. If you want to contact SQUARE ENIX CO., visit their official web site: www.square-enix-usa.com and look for more details.

All offical images released by Square belongs to Square themselves. Images taken from other sites belongs to their own respective owners.

All Lyrics I have used belong to Ville Valo from H.I.M and i make no money from this site. Anything about H.I.M belongs to H.I.M.

Everything else, including but not limited to: HTML content, written content, images, design, etc. - © 2004 Auron Sweet 666.


The World of Final Fantasy Ring Click here
for
related
rings!
Back Next Next 5 Skip Previous Skip Next Random List

Final FantasyTop 100