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ITEM CREATION

 
Item Creation is the way to create some of the most powerful items in the
game. Thus, you'll want to dedicate yourself to the process starting early
and building up over the course of the game.
You can start Item Creation when you first arrive in Peterny and talk to
Welch Vineyard in the Creator's Guild. Once you get the Telegraph,
you'll start receiving updates from Welch and the guild about the progress
of Item Creation.
There are eight types of Item Creation. Each different specialty is
capable of creating different kinds of items. The eight specialties are:
Cooking; create food items
Alchemy; creates jewels and other miscellaneous magic items
Craft; creates jewelry and accessories
Compounding; creates used items and medicines
Blacksmith; creates weapons and armor
Writing; creates books
Machinery; creates guns and bombs
Synthesis; fuses an item to a weapon to transfer attributes
To do Item Creation, you'll have to use a factory. Most cities have
factories, but Alias and Sir Felious do not. Cirlsour has two. There are
two ways to do Item Creation: doing it yourself, or assigning Creators
to do it.
Self Item Creation
To do it yourself, go to any factory and approach a bench. On the Item
Creation screen, you'll have three choices; Creation Performance, Expand
Factory Attributes, and Transfer of Creators. Under Expand Factory
Attributes, you'll be able to expand that factory's abilities in exchange
for money. In order to do a specialty at a factory, that factory has to
be equipped for the specialty in question. Each factory comes preequipped
to do a few specialties; if that factory isn't equipped for that specialty,
you'll have to spend some money and "buy" that specialty. You can see
what specialties your factory is equipped for in the lower left of the
screen. Highlighted ones are already equipped.
Here you can also add Lines to your factory. Most factories start with
either 0 or 1 line. You need at least 1 line to do Item Creation;
however you can have as many as three. I don't find multiple lines
terribly useful, as all it does is save time and in many cases it might
waste money.
To do Item Creation yourself, pick Creation Performance. This will take
you to the Creation screen itself. Now choose up to three people to
put onto a line. You'll want to pick people who have a high talent for
whatever you want to make. Pressing triangle will bring up a chart of
each character's abilities - the higher the better. Keep in mind, though,
that certain items can only be created if a certain Creator is part of the
line. Put them into a line, and in the next blank under "Type" pick the
actual specialty you want to do. Then under "Plan" you can pick one of two
choices. "Original Creation" (‘nƒIƒŠƒWƒiƒ‹) will have your characters
attempt to create an item from scratch. "Specify Plan" (ƒŒƒVƒsŽw’)
will have you choose an item that you will try to refine (i.e., improve its
attributes).
Once you choose a Type and a Plan, a cost will come up. The cost determines
the item that you will come up with, so if you get an item that you like
remember the cost that produced that item. If you want to change the cost,
simply repick "Original Creation" and the cost will change. Refining factors
have set costs and will not change much.
Now press the square button to start creation. This will bring up two bars,
Quality, and Time. Quality starts out full and slowly goes down. As time goes
by, the Time Bar will fill up. Once the time bar reaches max, your selected
characters will display an emotion (either happy or frustrated), and the time
bar will  drop to zero. If your characters' faces were happy, that means you
succeeded in creating or refining an item. If your characters look frustrated,
they failed to create anything. You can continue to let time go by to have
your characters create multiple copies of an item, or you can stop the item
creation by pressing X. This will show you what item you ended up creating.
The chance of success is dependent on the rating of the item, the talent
level of your creators, and the Quality bar (thus the chance of success
goes down as time goes on). In general, the sum total of your line's talent
should exceed the rating of the item by a fair amount if you want to
succeed. Having specialty-specific items in your inventory can add another
20 to this talent total. The items and their specialties are:
Cooking: All-purpose Knife (–œ”\•’š), bought in Gemity
Alchemy: Alchemy Stone (—‹), Mosel Sand Hills
Craft: Angel Bust (“VŽg‚‹‘œ), Palmira Plains
Compounding: Multi Flask (ƒ}ƒ‹ƒ`ƒtƒ‰ƒXƒR), Alias
Blacksmith: Smithy Hammer (ƒXƒ~ƒbƒeƒBƒnƒ“ƒ}[), Flood's House in Recorder
Writing: Magical Pen (ƒ}ƒWƒJƒ‹ƒyƒ“), Shrine of Canan (needs Vanish Ring)
Machinery: NC Program Disk (NC ƒvƒƒOƒ‰ƒ€ƒfƒBƒXƒN), Moonbase
Synthesis: None (Synthesis never fails)
If you pick Recipe Designate, you will be prompted to choose an item in
your inventory. This item will be the one that you attempt to improve. The
Quality and Time bars still apply as above. However, an added requirement
for Recipe Designate is that you need an associated Materials item for that
Specialty. Thus, if you want to improve a piece of armor, you'll need
"Blacksmith Materials", which will be consumed in the process; to improve
a food item, you'll need "Cooking Materials". Keep in mind that success
rate for refining is NOT dependent on the talent level of your creators
in any way - in fact the success rate for any given turnaround time is
approximately 30%. Thus, when refining, it's smartest to add creators
that have factors that reduce time and/or cost - Maria has Cost -10%
and Sophia and Mirage both have Cost -5%, so you should be able to save
at least 20% off any refining process.
NPC Item Creation
You can also have specialized NPCs, known as Creators, create items for you.
Provided they are in the factory you are currently in (you can move them
around by choosing "Transfer of Creators"), you can pick them in lieu of
one of your characters in the method above. Creators, unlike your characters,
only have talents in one specialty, but in many cases they have values much
higher than your characters do. Creators usually also have associated Cost
and Time modifiers (given as + or - a certain percent); this affects the
Cost and Time it takes to create an item, obviously.
They can also be assigned to create items automatically while you go out and
explore. To do either, you must first recruit the Creator. This will usually
require you giving them either money or some sort of contract item. Once
recruited, you must send the Creator to one of the factories. (Remember
to send them to a factory that is equipped for whatever specialty they
are!) Once there, they will automatically start creating items for you, and
you'll receive an alert by Telegraph whenever they do.

Synthesis
Synthesis works a little differently from the other specialites. First,
no Creator specializes in Synthesis, so only your characters will be able
to do so. Synthesis also requires a "Synthesis Materials", and there is
no option to choose Original or Recipe Plan. Once you choose Synthesis,
you'll be prompted to pick a weapon that you want to improve. Then you'll
be prompted to pick an item to fuse to that weapon, in general an item
that possesses the properties that you want that weapon to have. (For
instance, fusing an item that raises your ATK by 30% has a good chance of
giving the weapon the "ATK +30%" attribute).
Benefits of Item Creation
Item Creation can help your party in many ways. First, of course, you'll
have new items to play around with - item creation is the only way to get
many powerful and/or rare items, certainly much better than what you can
get in stores. Second, when you create an item, and then patent it, limited
copies of that item will go on sale in stores throughout Elicoor, so you
will be able to buy it instead of struggling to find its base cost to
create it. Third, any item you or one of your contracted creators creates
and patents can be bought by you in stores for only 1/5th of its regular
price. Finally, every thirty minutes or so spent in the field (not in
battle, and not in towns), you will receive some amount of money based
on the combined rankings of you and your contracted creators.

2. CREATORS
Your player characters have skills in all specialties, and do not need to
be recruited.
Creators must be announced by Welch before they can be recruited. Most
creators simply require Fol before they enter into a contract with you;
however, some creators require specific items.
(Player Characters)
Fate (No Modifiers)
Cooking 16                Blacksmith 29
Alchemy 14                Writing 34
Craft 20                  Machinery 25
Compounding 30            Synthesis 12
Cliff (Time +5%)
Cooking 9                 Blacksmith 31
Alchemy 5                 Writing 7
Craft 2                   Machinery 36
Compounding 10            Synthesis 14
Nel (Time -5%)
Cooking 30                Blacksmith 25
Alchemy 20                Writing 14
Craft 15                  Machinery 5
Compounding 10            Synthesis 10
Roger (Time +5%)
Cooking 2                 Blacksmith 23
Alchemy 6                 Writing 4
Craft 35                  Machinery 20
Compounding 6             Synthesis 10
Maria (Cost -10%)
Cooking 19                Blacksmith 4
Alchemy 22                Writing 22
Craft 10                  Machinery 20
Compounding 25            Synthesis 15
Arbel (Cost +5%)
Cooking 16                Blacksmith 30
Alchemy 15                Writing 4
Craft 12                  Machinery 16
Compounding 16            Synthesis 15
Sophia (Cost -5%)
Cooking 43                Blacksmith 6
Alchemy 36                Writing 15
Craft 33                  Machinery 3
Compounding 15            Synthesis 25
Souffle (Time -10%, Cost +10%)
Cooking 6                 Blacksmith 5
Alchemy 12                Writing 6
Craft 40                  Machinery 15
Compounding 11            Synthesis 20
Adlai (Time -25%, Cost +30%)
Cooking 20                Blacksmith 27
Alchemy 4                 Writing 11
Craft 3                   Machinery 7
Compounding 5             Synthesis 15
Mirage (Time -5%, Cost -5%)
Cooking 26                Blacksmith 17
Alchemy 18                Writing 16
Craft 30                  Machinery 31
Compounding 27            Synthesis 22
(Initial Group)
Damda Muda (Cooking 6) (Costs +10%) He's in the western block
           of Aquios. He'll need the ŒŒ} liquor dropped by the thief
           enemies in the Duggus Forest.
Milenia (Compounding 19) (Costs -20%) She's in the chapel in
        Alias. All she needs is 3800 Fol.
Mayu (Cooking 20) (Costs -30%) She's in the kitchen on the third floor
     of the Kirsla Ruins (she's the one who gave you the key). You'll
     need to give her the "Soothing Kitty" (-‚ƒlƒR), which can be created
     by Craft (use Fayt, Nel, and Star Anise, cost 181-205)
(Upon entering Aquios)
Eliza (Alchemy 4) (Time -30%) She's wandering around the eastern
      district in Aquios. All she needs is 10000 Fol.
Gratz (Blacksmith 25) He's in the factory on the outside of the
      Becquerel Mines. He needs 13500 Fol.
Star Anise (Craft 20) (Time -30%, Costs -20%) She's inside
           the "Inn" in Surferio. She needs the Limited Dolphin
           (Œ’ƒhƒ‹ƒtƒBƒ“), which is in a treasure chest in the
           Duggus Forest.
(After returning to Alias after the Becquerel Mines)
Gossam (Compounding 9) (Costs +20%) He's in the northern part of
       Peterny. You'll need to give him the Fake Youth Medicine
       (Ž•‚‚-(ƒjƒZƒ‚ƒm)), which can be created by Compounding
       (Cost 5).
Macwell (Alchemy 31) (Time +40%) He's in the eastern library
        of Aquios Castle. He needs the Prophecy Book 1 (-\Œ‘1) in a
        treasure chest in the Shrine of Kaddan.
Rigel (Cooking 47) (Time +40%) She's in the food store of
      Kirsla. Give her the Golden Curry (ƒS[ƒ‹ƒfƒ“ƒJƒŒ[) which
     you can create through Cooking (Fayt, Nel, Mayu, cost 41-47).
(After returning from the Shrine of Kaddan)
Misty Lear (Alchemy 50) She's wandering around the Bar
           Mountain factory. You can recruit her by giving her the
           Soul Gem (•‹) which itself is in the Bar Ruins.
Raias (Blacksmith 36) (Costs +20%) He's in the bar in Airyglyph.
      He needs 28000 Fol.
Invention King Dejison (Machinery 6) (Time -20%, Costs +40%)
             He's wandering around the streets of Airyglyph. To get him,
             give him the Ultimate Destruction Unit (’”j‰ƒ†ƒjƒbƒg),
             which can be created by Machinery (Fayt, Cliff, Maria, cost 166).
(After reaching Airyglyph coming from Ancient Ruins of Mosel)
The Killer Chef (Cooking 75) (Time -30%) He's wandering around
             Surferio. Give him the All-Purpose Knife (-œ”\•’š), which
             can be bought in Gemity.
Cornelius (Writing 15) (Time -40%) He's in the weapon store
          in Airyglyph. Give him the Sunrise Dictionary (ƒTƒ“ƒ‰ƒCƒYŽ‘)
          found in the Moonbase.
Barbatos (Craft 37) (Time -40%, Costs +50%) He's in the shade
         of one of the mountains in the Mosel Sandhills. Give him the
         Orc Jewelry (ƒI[ƒNƒWƒ…ƒGƒŠ[) which is in the portion of the
         Kirsla Caves with the Hauler (take a left turn then a right
         turn, then stop; you'll need the Vanish Ring).
(After defeating Crosel)
Michel (Writing 35) (Costs +10%) He's wandering around the main
       avenue of Aquios. Give him 85000 Fol.
Gusto (Blacksmith 60) (Time -20%) He's in the south section of
      Peterny. Give him 60000 Fol.
Vanilla (Machinery 32) (Costs +30%) You'll have already met him
        (her?) in the Urza Lava Cave. Go back there and hand over 30000 Fol.
(Entering the Eternal Sphere)
Anthler (Alchemy 99) (Time -20%) He's in one of the rooms on
        the first floor of Aquios Castle. He'll need the Philosopher's
        Stone (ŒŽ‚̐), created by Alchemy (Misty, Eliza, Sophia, cost 11-
        12).
Puffy (Compounding 57) (Time -40%) She's on Floor 5 of the Cave of
      Trials. Give her the Experimental All-Purpose Antidote (-œ”\
      ‰“ōŽŽƒ^ƒCƒv) that's found on Floor 2 of the Cave of Trials.
Aqua and Evia (Craft 49) (Costs +10%) They're in the
              Church in Peterny. All they need is 20000 Fol.
(Returning to Aquios after FD Space)
Meryl (Machinery 46) (Time +30%) She's in the east section of
      Peterny. She'll need the Doramera Tool Set (ƒhƒ‰ƒƒ‰H‹ƒZƒbƒg)
      which is in the Sphere Corporation.
Count Nopperin (Writing 44) (Costs +40%) He's on the
               second floor of Airyglyph Castle. Recruit him with 150000
               Fol.
Boyd (Blacksmith 95) (Time +50%) He's in the store in Alias. He'll
     need the Broken Magic Sword (‚‚-‚Œ•), which can be bought for
     100 Bunny Race Points in Gemity.
(Returning from the Shrine of Kaddan for the second time)
Chiriko (Craft 60) (Time +60%, Costs -10%) In the item shop at
        Surferio. She needs 82000 Fol.
Sage Oseman (Writing 73) (Time +40%) He's in the church in
            Airyglyph. Give him the Skeptic in the Paranormal Book
            (--Š‰‹^‘), which is created through Writing (Fayt,
            Michel, Cornelius, cost 5670-6210).
Fortuneteller Ruid (Compounding 98) (Time +30%) She's in one
              of the homes in Surferio. Just give her 90000 Fol.
(Extra)
Isaac (Machinery 65) (Costs -50%) Isaac is never announced.
      Instead you can recruit him at any time after fulfilling certain
      conditions. First, you need Meryl, Vanilla, and Dejison all
      under contract. Then, you need two items, the Blueprints
      (Œv}) given to you by Lumina after the Ladel/Lumina sidequest
      (see sidequests section), and the AI Program (AIƒvƒƒOƒ‰ƒ€)
      given to you by one of Brea's coworkers in the Sphere Corporation.
      After having all this approach the broken down robot in the
      western part of Surferio, and you'll get Isaac.

3. SPECIALTIES
In this section I will list the most important items that can be created
with each specialty, along with guidelines on how to create that item.
Most items can only be created by a limited number of characters. For
instance, the item "Philosopher's Stone" can only be created by Eliza
or Souffle. That means that in order to create it, Eliza and/or Souffle
MUST be part of your line. You can add extra creators to improve your
chances, but that's not required.
Each entry will also have listed a "base cost". This will help you
estimate a baseline for what to shoot for when you choose "Original
Creation". In order to determine the number to shoot for on the Creation
screen, take the Base Cost, then apply the Creator's cost modifiers.
Thus, in order to create the "Golden Curry", which has a base cost of
63, using a party of Mayu (Cost -30%), Maria (Cost -10%), and Sophia
(Cost -5%), you should shoot for a cost of:
63 x (100%-30%-10%-5%) = 32.975 ~ 36.3825
in other words, shoot for a cost of approximately 33 to 36 Fol.
The rating of an item represents the difficulty of creating it, from 1 to
100. The sum total of your line's talent should meet or exceed it; else
it will be impossible to create the item.
Now for the specialties.
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COOKING
------------------------------------------------------------------------------
Cooking lets you create a variety of food items. I didn't find Cooking all
that useful; it allows you to create various restorative items, but all
foods can only be used in the field. Since you have a fair number of party
members able to cast restorative spells, food really isn't that necessary
and you can go through the entire game without creating a single item.
Golden Curry ƒS[ƒ‹ƒfƒ“ƒJƒŒ[
Base Cost: 63
Created By: Damda Muda, Mayu, Killer Chef, Fate, Sophia, Nel, Roger
Rating: 65
The Golden Curry heals 50 HP, but its real purpose is to give to the Creator
Rijeil in order to recruit her. If you attempt it with the first suggested
party, be prepared to save and reload numerous times, as they just barely
fulfill the Rating requirement.
Jumbo Gyoza (Potsticker) ƒWƒƒƒ“ƒ{[ƒMƒ‡[ƒU
Base Cost: 280
Created By: Damda Muda, Cliff, Roger
Rating: 40
This item heals 70% of one character's HP and MP. But like all food items,
it can only be used in the field. Lovely!
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ALCHEMY
------------------------------------------------------------------------------
Alchemy is MUCH more useful in the Director's Cut version as all of the gems
now have factors that can be synthesized to weapons, reminiscent of
Customization from Star Ocean: Second Story. If you use this specialty well,
you should be able to create some ridiculously powerful weapons early on,
and thus blaze through the latter half of the game (at least until you
reach the secret dungeons).
Philosopher's Stone
Base Cost: 12
Created By: Eliza, Souffle
Rating: 100
This item is necessary to recruit the best Alchemy creator, Anthler.
Brownie Stone
Rating: 70
Created By: Misty Lia, Anthler, Fate, Souffle
This item can be synthesized to a weapon to increase its number of attack by
one. Alternatively, it can first be refined, and then synthesized to a weapon
for a whopping two extra attacks.
Damascus
Base Cost: 1450
Created By: Eliza, Macwell, Misty Lia, Fate, Maria, Sophia, Nel, Arbel,
Souffle
Rating: 60
This extremely precious metal adds the factor ATK +100(1) to your weapon
when synthesized, which further clones itself when refined. This means
that if you manage to create one, you can get an additional 800 ATK for
almost no effort! (Though not free... since it will cost you quite a bit
of Fol).
Shell Sapphire
Base Cost: 2400
Created By: Anthler
Rating: 90
This adds the factor "Attack Effect: Freeze" to your weapons. Since enemies
that are frozen die upon being hit again, this is almost as good as instant
death!
Dark Crystal
Base Cost: 3700
Created By: Anthler
Rating: 95
This adds the factor INT +500(1) to your weapon, which can be refined into
an INT+1000. It can also add Attack Effect: Confuse if you let the synthesis
go on for a second round. This is an extremely useful factor for Sophia/
Adlai to have.
Orihalcon
Base Cost: 5700
Created By: Eliza, Macwell, Misty Lia, Fate, Cliff, Nel, Roger, Arbel,
Souffle
Rating: 98
This adds ATK +500(1) and Survive by Guts: 50% Chance, both extremely
useful factors for the late mid-game. It's extremely hard to create, though,
and chances are you won't be able to make it until you recruit Anthler
anyway. Still, you can get lucky with a party with Misty Lia in it, so
if you have the Alchemy Stone go ahead and save and reload until you can
make it.
Star Homunculus
Base Cost: 10300
Created By: Macwell, Misty Lia, Anthler, Fate, Souffle
Rating: 80
Synthesizing this item to a weapon will cause beams of light to attack the
enemy when you are attacking or defending. You should first refine it to
remove the "Chance of Breaking 50%" that comes along with it, though. You
can also sell it for a lot of Fol - 100,000 approximately if it isn't
patented (only 20,000 if it is).
------------------------------------------------------------------------------
CRAFT
------------------------------------------------------------------------------
Craft's primary purpose is creating useful accessories for your party. Since
accessories have a number of unique effects, you'll be using this specialty
a lot. Sadly the most powerful accessories in the game are only creatable
by Chiriko, whom you cannot recruit until very late in the game.
Mental Ring
Base Cost: 220
Created By: Chiriko
Rating: 80
This accessory lets the wearer regenerate 3% of their max MP at intervals
during a battle. Refinement increases this to 6%. Very useful for Sophia
and Adlai.
Soothing Kitty
Base Cost: 241
Created By: Star Anise, Fate, Cliff, Nel, Roger
Rating: 2
This item is required to make a contract with the Cooking creator, Mayu.
Blue Talisman
Base Cost: 260
Created By: Barbatos, Aqua & Evia, Maria, Sophia
Rating: 20
This item has a 10% chance of reducing HP damage to 0. If refined, this
chance increases up to 30%. This effect can also be synthesized to a
weapon.
Red Talisman
Base Cost: 260
Created By: Barbatos, Aqua & Evia, Maria, Sophia
Rating: 20
Similar to the Blue Talisman, this has a 10% chance of reducing MP damage
to 0. Refining raises the chances up to 30%. Again, this effect can be
synthesized to a weapon.
Magic Bangle
Base Cost: 300
Created By: Aqua & Evia, Chiriko, Maria, Sophia
Rating: 20
Important for Sophia, this raises INT by 10% as well as boosting other
INT increases by 10%. Both of these effects can be enhanced to 30% through
refinement.
Learning Ring
Base Cost: 640
Created By: Barbatos, Maria, Sophia
Rating: 70
This item increases the EXP gained after each battle by 10%. Further
refinement increases this to 20%. Thus, if you have five of these refined
and synthesize them to a weapon, it's entirely possible to double the
amount of EXP gained every battle.
Holy Symbol
Base Cost: 1370
Created By: Chiriko
Rating: 98
This item lets you absorb fire and water attacks to heal your HP and MP.
By refining, you can add on the ability to absorb earth and air attacks
as well. However, this also comes with a 10% chance of breaking.
Refinement can reduce this to 1%, but it won't go any lower than that.
Battle Boots
Base Cost: 2480
Created By: Chiriko
Rating: 99
One of the best accessories in the game. This increases ATK and DEF by 5%,
however, refinement can increase this to 30%. This effect can be
synthesized to a weapon, and indeed the most powerful items in the game
will have multiple ATK/DEF+30%'s synthesized to them.
Star Necklace
Base Cost: 4100
Created By: Chiriko
Rating: 80
This useful accessory cuts casting time in half. It's especially recommended
for your dedicated spellcasters, Sophia and Adlai.
------------------------------------------------------------------------------
COMPOUNDING
------------------------------------------------------------------------------
Compounding creates a variety of potions and pills for use by the party. You
can create some good items with this specialty that go above and beyond the
regular Blueberries and Blackberries you'll find, so it's worth it to invest
a little time in this specialty.
Youth Medicine (Fake)
Base Cost: 5
Created By: Puffy, Cliff, Roger, Arbel, Souffle
Rating: 65
This item is required to recruit the Compounding Creator, Gossam.
Mixed Syrup
Base Cost: 20
Created By: Milennia, Fortuneteller Ruid, Cliff, Sophia, Nel, Roger, Arbel
Rating: 40
This heals a character's HP and MP by 30% each, but even better, it can
be refined to 50%, 70%, 90%, or even 100% healing. It's also relatively
cheap and relatively easy to create, making this a must-have item.
Aphrodisiac Nanarin
Base Cost: 26
Created By: Gossam, Fate, Souffle
Rating: 1
This cures a party member 20 HP, but has the unique effect of reducing
everybody's feelings towards that character by 1 point. This can be used to
manipulate the endings of the game in order to get new endings (simply
by feeding whoever Fate is paired with a bunch of this medicine, and then
finishing the game again). There are two other Aphrodisiacs with base
costs 56 and 86 that do exactly the same thing.
Heroic Glass
Base Cost: 110
Created By: Millenia, Fortuneteller Ruid, Cliff, Sophia, Nel, Roger, Arbel,
Adlai, Mirage
Rating: 80
This item lets the user use Battle Skills without consuming any HP at all
for 30 seconds. Further refinement increases this time to 60 and even 120
seconds! Insanely useful if you use lots of strong Battle Skills.
Ressurect Mist
Base Cost: 210
Created By: Fortuneteller Ruid, Cliff, Maria, Sophia, Nel, Arbel
Rating: 10
This raises all party members from the dead, healing their HP/MP up to 30%.
This can be further refined to improve the amount of healing. Like the
Mixed Syrup, this is relatively easy to create, so you should try to have
as many of these on hand as possible.
Fresh Bottle
Base Cost: 310
Created By: Milennia, Fate, Sophia, Nel, Roger
Rating: 90
This useful item heals one character for 100% of their HP. It's pretty hard
to create, though.
Super Stun Bomb Type RMP-1
Base Cost: 731
Created By: Puffy
Rating: 40
This extremely powerful bomb reduces an enemies DEF by 30%, does 8000 MP
damage, and dizzies the opponent. Another bomb with the same cost does
HP damage instead.
Cinderella Beads
Base Cost: 1001
Created By: Everybody
Rating: 90
Using this lets you get a 10% discount in stores. Refine it to get up to
a 30% discount.
Beauty Unit
Base Cost: 1001
Created By: Puffy
Rating: 80
Same effect as the Cinderella Beads. Slightly easier to create.
------------------------------------------------------------------------------
BLACKSMITH
------------------------------------------------------------------------------
The specialty that creates new weapons and armor, this is the most important
specialty in the game. If handled correctly, you can create vastly more
powerful equipment than is available in stores to buff up your characters;
you'll also be using plenty of Blacksmith late in the game to refine
weapons and armor.
Named Sword Vainslay –
Base Cost: 400
Created By: Gast, Boyd
Rating: 100
A good sword for Fate with an ATK of 900.
Heroic Helm
Base Cost: 400
Created By: Gast, Boyd
Rating: 100
A good helm for Roger with an ATK of 1200.
Mithril Guarder
Base Coast: 450
Created By: Gast, Boyd
Rating: 100
A good weapon for Cliff and Mirage with an ATK of 1000.
Astral Armor
Base Cost: 4530
Created By: Gast, Fate, Cliff, Roger
Rating: 99
A good armor for Fate, Cliff, and Roger; it has a base DEF of 140 with
an additional factor of DEF +20 (which can be increased through refinement),
as well as immunity to petrification and frozen status, and it has a 30%
chance of nullifying any mage's physical attacks.
Corpseless Iron Claw
Base Cost: 6200
Created By: Gast, Boyd
Rating: 100
A good weapon for Arbel with an ATK of 900.
Elemental Force
Base Cost: 6720
Created By: Gast, Maria, Nel, Arbel
Rating: 95
A good armor for Maria, Nel, Mirage and Arbel; it has a base DEF of 115 with
an additional factor of DEF +5 (which can be increased through refinement),
as well as halving all elemental damage.
Ice Coffin
Base Cost: 6800
Created By: Gast, Boyd
Rating: 100
A good weapon for Nel with a base ATK of 880.
------------------------------------------------------------------------------
WRITING
------------------------------------------------------------------------------
Writing is of middle importance, the most important of which is to write
books that allow you to learn various skills. The unfortunate thing is that
all of these books have exactly the same base cost, and so to create exactly
the book you want will take more than a few tries.
Skill Book "Double Up"
Base Cost: 1500
Created By: Sage Oseman, Maria, Sophia
Rating: 90
Teaches a character the battle skill "Double Up", which increases HP and MP
damage by 30%.
Skill Book "Quick Charge"
Base Cost: 1500
Created By: Sage Oseman, Maria, Sophia
Rating: 100
Teaches Sophia "Quick Charge", a support skill which reduces casting time by
50%.
Skill Book "Guts Extend"
Base Cost: 1500
Created By: Sage Oseman, Maria, Sophia
Rating: 99
Teaches a character the support skill "Guts Extend", which has a chance of
maxing out a character's Guts instantly.
Skill Book "Drain"
Base Cost: 1500
Created By: Cornelius, Count Nopperin, Cliff, Roger, Arbel
Rating: 60
Teaches a character the battle skill "Drain", which increases the amount of
Guts damage an attack does.
Skill Book "Get Item"
Base Cost: 1500
Created By: Michel, Count Nopperin, Sage Oseman, Fate, Maria, Sophia
Rating: 60
Teaches a character the battle skill "Get Item", which can cause an enemy
to drop an item if hit.
Skill Book "Stamina Up"
Base Cost: 1500
Created By: Michel, Count Nopperin, Fate, Nel
Rating: 60
Teaches a character the battle skill "Stamina Up", which reduces Guts
consumption by 30%.
Skill Book "MP Extend"
Base Cost: 1500
Created By: Sage Oseman
Rating: 99
Teaches Sophia the support skill "MP Extend", which increases her Max MP
by 40%.
Skill Book "Lucky Star"
Base Cost: 1500
Created By: Sage Oseman
Rating: 99
Teaches a character the support skill "Lucky Star", which may cause a star
to drop on to the battlefiend if hit. If the star is picked up, the Heat
Up Gauge is filled by 30%.
Skill Book "Training"
Base Cost: 1500
Created By: Cornelius, Michel, Count Nopperin, Sage Oseman, Fate, Maria
Rating: 40
Teaches a character the tactical skill "Training", which increases EXP
by 40% but Guts Consumption by 300% if activated.
Skill Book "Balance Condition"
Base Cost: 1500
Created By: Cornelius, Michel, Fate, Cliff, Nel, Roger, Arbel
Rating: 40
Teaches a character the tactical skill "Balance Condition", which can be
activated as either "Protect HP" or "Protect MP". Protect HP takes HP
damage, divides it by 7, and diverts it to MP instead; Protect MP takes
MP damage, multiplies it by 13, and diverts it to HP instead.
Skill Book "Cure Condition"
Base Cost: 1500
Created By: Cornelius, Michel, Fate, Cliff, Nel, Roger, Arbel
Rating: 40
Teaches a character the tactical skill "Cure Condition", which increases
resistance to status effects but reduces DEF by 20% if activated.
Skeptic in the Paranormal
Base Cost: 5400
Created By: Cornelius, Count Nopperin
Rating: 65
This item is required to recruit the Writing Creator, Sage Oseman.

------------------------------------------------------------------------------
MACHINERY
------------------------------------------------------------------------------
Machinery allows you to create various bombs as well as weapons for Maria.
As you can create various Stun Bombs as well as refine guns for Maria, this
specialty is second in importance only to Blacksmith.
Piyopiyo Bomb
Base Cost: 35
Created By: Everybody except Sophia
Rating: 15
When used, this bomb automatically dizzies an opponent. Extremely useful
for interrupting an opponent's attacks.
Invincible Unit -
Base Cost: 61
Created By: Vanilla, Meryl
Rating: 70
When used, this will make one character totally invincible for 30 seconds;
however they cannot attack during this time period.
Ultimate Destruction Unit ’
Base Cost: 180
Created By: Vanilla, Isaac, Fate, Cliff, Maria, Roger
Rating: 80
This item is required to recruit the Machinery Creator, Invention King
Dejison.
Magnetic Hybrid Bomber “
Base Cost: 431
Created By: Vanilla, Meryl, Isaac, Fate, Cliff, Maria, Roger
Rating: 80
This is an extremely powerful bomb that damages an opponent by 2500 HP and
MP as well as dizzies them.
Miracle Heal Unit
Base Cost: 801
Created By: Meryl, Isaac
Rating: 100
This is a powerful restorative item that restores all party members' HP
by 90% - the equivalent of those hard to find Magical Berries.
Particle Laser ƒp
Base Cost: 7440
Created By: Meryl, Isaac, Maria
Rating: 100
This is a good weapon for Maria, with a base ATK of 700.

4. REFINING AND ULTIMATE WEAPONS
Creating new items is only half of Item Creation. The other aspect of Item
Creation is using the "Recipe Designate" option in order to refine and/or
synthesize items. This allows you to, in some cases, improve or add factors
attached to any item.
In particular, Refining is used to remove the negative factors from the
"Ultimate Weapons" found in the Sphere 211 Secret Dungeon (see my FAQ/
Walkthrough for details). Some factors can be refined away; others can
only be mitigated.
A combination of refining ultimate weapons and adding refined factors
through synthesis will generally make the most powerful weapons possible.
This section will list each character's ultimate weapon and its factors;
at the end it will list some recommended factors for addition to each weapon.
Fate - Demon Sword Levantine –‚
Dropped by Super Brea (Floor 200)
Factors:
Chance of Breaking 30%
Enemy DEF x5
Enemy ATK +30%
Experience -90%
Movement Speed -30%
Battle Skill HP/MP Consumption x3
MP -1 every second
ATK +1000
Enemy ATK +30% can give you problems. If refined, it will either disappear,
or transform into Enemy ATK +30% Fol x5. If transformed, it can be further
refined but this generally makes the enemies much stronger so be careful.
If you want to remove the factors altogether make sure they
are removed on your first try. As with all Ultimate weapons, refining
can cause the ATK +1000 to duplicate itself.
Cliff and Mirage - Valor Gauntlet
Dropped by Shadow Dragon (Floor 126) and Angered Azazel/Furious Beelzebub
(Floor 181)
Factors:
Poisons
Max HP -30%
Experience -50%
Chance of Breaking 5%
Defense 1/2
ATK +1000
The All Allies Speed -50% that plagued many a player in the original version
has been removed, making this weapon easily improved like all the rest. It's
a good thing too, as you'll be getting not one but two of these in the
Director's Cut, thanks to the fact that both Cliff and Mirage equip it.
Nel - Death Bringer
Dropped by Revenge-Seeking Shelby (Floor 137)
Factors:
Enemies Attack More
Poisons
Guts Consumption x4
Chance of Breaking 20%
Chance of Breaking 20%
ATK +1000
All of Nel's negative factors can be easily refined away, making this one
of the better Ultimate Weapons.
Roger - Cross Helm
Dropped by Monjara Green (Floor 159)
Factors:
Max HP -30%
MP -1 every second
Enemy ATK +30%
Chance of Breaking 30%
Attack 1/2
ATK +1000
Like Fate, Enemy ATK +30% can either disappear or change to give more fol
if refined. All other factors disappear easily.
Maria - Dragoon Laser
Dropped by Archdemon (Floor 170)
Factors:
Enemy DEF x5
Enemy DEF x5
Enemy ATK +30%
Enemy ATK +30%
Experience -50%
ATK +1000
A really hard weapon to deal with. Again, like Fate and Roger, Enemy ATK +30%
can disappear, or can change to something worse but with side benefits. It
will take a lot of reloading if you want to clear this weapon of its negative
attributes. If you can get two copies of this weapon from the Archdemon (via
the Get Item skill), it's recommended that you refine one weapon normally,
and purposefully refine the other one into the Enemy ATK +100%/Fol x10
version. This way, you can potentially get 20 times the normal amount of Fol
you would normally get in battle.
Arbel - Kirakuten Shell
Dropped by Frenzied Biwig (Floor 147)
Factors:
Chance of Breaking 20%
Chance of Breaking 20%
Chance of Breaking 20%
Chance of Breaking 20%
Chance of Breaking 20%
ATK +1000
A really easy weapon to get rid of all the factors. Just don't be tempted
to use it beforehand.
Souffle - Angelic Cape
Dropped by Reckless Belial (Floor 192)
Factors:
Emits Light when Attacking
Emits Light when Defending
Two Extra Attacks per Hit
Unlike almost all of the others, this weapon has no negative factors. It also
has the highest base attack in the game (at 3200). The biggest "downside" is
that it has no ATK +1000, but with a base ATK so high, an ATK +30% will
add more than 1000 points to your ATK anyway, so you don't even need it.
Adlai - Tenken: Ama no Ohabari
Dropped by Enraged Crosel (Floor 115)
Factors:
Enemies Attack More
Poisons
Enemies Attack More
MP -1 Every Second
Enemies Attack More
ATK +1000
Adlai's ultimate weapon. INT is more important than ATK for Adlai, so you
might not even want to deal with this weapon; by using a 'lesser' weapon
with more free slots, you can power up Adlai's INT more.
Sophia - Jinki Ether Frozen
Dropped by Freya (Urza Lava Cave)
Factors:
ATK +1000
Sophia's Ultimate weapon, the only factor it has is ATK +1000. Unlike other
characters, INT is more important for Sophia, so you should focus on INT.
Thus, rather than using this weapon, using the Adept Staff (purchasable
in Sealand) and then adding on INT +1000 and INT +30% factors onto that
will give youa  much better boost.
Recommended Factors for Weapons
ATK DEF +30%
This factor comes from a refined Battle Boots; putting 3 or 4 of these
on a weapon is usually a good idea and will help you get to 9999 ATK.
ATK +1000
This factor is automatically on most of the Ultimate weapons; however it can
also be added by synthesizing the Secret Battle Technique Book “‹Z”“`‘
which is the prize for the S Rank single battle in the Arena at Gemity.
Keep in mind that mathematically, if your ATK is more than 3333, adding
an ATK DEF +30% will raise your ATK more than an ATK +1000. This means
that in the case of most of the Ultimate Weapons, rather than having the
ATK +1000 clone itself you should add ATK/DEF +30% instead.
HP Damage Reduced to 0, 30% Chance
This comes from a refined Blue Talisman.
MP Damage Reduced to 0, 30% Chance
This comes from a refined Red Talisman.
INT +30%
This comes from a refined Magic Bangle.
Three Extra Attacks
This comes from Lilith's Kin.
Attack Effect: Freeze
This comes from a Shell Sapphire.
Movement Speed +30%
This comes from Bunny Shoes.
Emits Light when Attacking
This comes from a Star Homunculus.

5. FREQUENTLY ASKED QUESTIONS
Q. I'm running out of Materials for Item Creation. Help!
A. Santa, on Floor 3 in the Cave of Trials (after taking the elevator),
can sell all of the Materials except for Synthesis to you. Synthesis
Materials can be gotten in numerous numerous chests throughout the
Sphere Corporation and the Cave of Trials. The magelike enemies in the
Urza Cave Temple also drop Synthesis Materials.
Q. How come all of the characters' "ultimate weapons" suck?
A. The characters' ultimate weapons, which you'll find in the Sphere
Corporation (past Floor 101), are the strongest weapons in the game.
However they have a plethora of negative effects, such as reduced
EXP or DEF, high chances of breaking, and so on. This is where Item
Creation comes in to save the day. Refining each weapon (under
Blacksmith, or in Maria's case Machinery) can erase most of the negative
effect, and each weapon also has ATK +1000 built in as a bonus, which
refining can duplicate. However, mathematically it is more efficient
to add ATK/DEF +30% instead of duplicating the ATK +1000 factor.
Q. How many Factors (in Item Creation) can an item have?
A. Eight.
Q. What does the number in parentheses after a Factor mean?
A. That is the number of possible outcomes of a factor if the item is
refined. A factor with no number means that that factor will not be
changed by refinement. A factor with (1) means that there is only
one possible outcome for refining. A factor with (2) means that there
are two possible outcomes, only one of which will actually happen.
 
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
                             Explanation/Glossary
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
-------------------------------
A quick explanation of refining
-------------------------------
In short, refining an item is changing its "factors". In long, refining is the
term used to describe going to your local workshop, hitting Invent, selecting
some inventors and a talent, and picking "Specify Plan" rather than "Original
Invention". Then you'll be asked which item you want to refine, be given a cost
to refine the item, and away you go. Refining USUALLY makes an item better,
however there are "good" factors which can get worse or disappear, and there
are "bad" factors which... well, get worse.
---------------------
What's a factor then?
---------------------
A factor is one of those little notes you see under "Factors" when viewing an
item's description. It's these, not the base attributes of an item, which can
be refined.
-----------------------------------------------------------
What's that number in brackets after the factor mean, then?
-----------------------------------------------------------
That's then number of things that that particular factor can do upon a
successful refine. For example, the factor "ATK +500 (1)" has one refining
outcome: in this case, to create a copy of itself. The factor "50% probability
of breaking (2)" can either change into, or add, the factor "10% probability of
breaking (2)". A factor that doesn't have any number after it cannot be
refined, however I've added "(0)" after such factors in the item lists for
clarity, and to make sure I've missed nothing.
--------------------------------------------------------------
So what are those comments in square brackets all about, then?
--------------------------------------------------------------
Where I've made a comment in double square brackets after an item, [[like
this]], it's simply a comment that I've added about the item, such as an extra
purpose that isn't listed in the item's factors.
------------------------------------------
Does this refining use anything but money?
------------------------------------------
Unfortunately, yes. To refine something using a particular talent, you need
that talent's unique materials. You'll need one for each refine process you go
through, not for each factor refined, so if you're lucky enough to get more
than one factor refined in one look at the inventing screen, you've still only
used one material. Conversely, if you're unlucky enough not to refine anything,
you've still used a material.
The materials are mainly called "Talent Materials", with the exceptions of
Cooking Ingredients and Compounding Elixirs. Please refer to an Item FAQ to
find out where to get them.
------------
A final note
------------
Although any factor will refine the same way on any item it starts on or can be
synthed onto, there are a few factors which are VERY similar but refine in
different ways: "+10% INT increase (1)" and "10% INT increase (1)" spring to
mind. Although the difference is only a plus sign, they are in fact both found
on the same item, and the second has to go through an extra refine to reach its
maximum potential. I've tried as best as I can to type exactly what the factors
are, including an entire search after I realised I'd been mis-spelling "gauge",
so please try to find the correct factor or you might be in for a surprise!
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
                    List of IC Items, Complete with Factors
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

-------
Alchemy
-------
Repulsive Lump - None
Philosopher's Stone - None
Overwrought Product - None
Strange Lump - None
Misconceived Product - None
Iron - ATK +10 (1)
Ruby - ATK +20 (1)
Sapphire - DEF +10 (1)
Stone of Evil - Attack at your own risk (2)
Emerald - INT +50 (0)
Air Gem - Adds wind-based damage (0)
Earth Gem - Adds earth-based damage (0)
Fire Gem - Adds fire-based damage (0)
Water Gem - Adds water-based damage (0)
Crystal - ATK +50 (1)
Brownie Stone - Raises normal attack decision by 1 (1)
Diamond - DEF +50 (1)
Earth Homunculus - Raises normal attack decision by 1 (1)
                   50% probability of breaking (2)
                   [[cannot be directly refined, must be synthed to a weapon]]
Damask - ATK +100 (1)
Nereid Stone - Shoots balls of ice when attacking (0)
Sylph Stone - Shoots balls of lightning when attacking (0)
Water Homunculus - Shoots balls of ice when attacking (0)
                   50% probability of breaking (2)
                   [[cannot be directly refined, must be synthed to a weapon]]
Wind Homunculus - Emits long-range shock waves when attacking (0)
                  50% probability of breaking (2)
                  [[cannot be directly refined, must be synthed to a weapon]]
Shell Sapphire - Freezing (Attack effect) (0)
Salamander Stone - Shoots balls of fire when attacking (0)
Star Ruby - +2 Battle Bonus Gauge increase (1)
Fire Homunculus - Emits balls of fire when attacking (0)
                  50% probability of breaking (2)
                  [[cannot be directly refined, must be synthed to a weapon]]
Mythril - ATK +200 (1)
          +20 critical rate (0)
          +10 enemy Fury reduction when guard broken (0)
Rainbow Diamond - DEF +100 (1)
                  Recover HP of 1/20 dmg from fire attacks (2)
                  Recover HP of 1/20 dmg from earth attacks (2)
Dark Crystal - INT +500 (1)
               Chaos (Attack effect) (0)
Angel Stone - Shoots balls of light when defending (0)
Orichalcum - ATK +500 (1)
             Survive on Fury when incap (50% success) (0)
Celestial Homunculus - Shoots balls of light when defending (0)
                       Emits balls of light when attacking (0)
                       50% probability of breaking (2)
                    [[cannot be directly refined, must be synthed to a weapon]]
-----------
Compounding
-----------
Potion of Youth (Fake) - None [[used to recruit Gossam]]
Bitter Potion - Freezes an enemy (2)
Bubbling Potion - Poisons an enemy (2)
Malodorous Bottle - Petrifies an enemy (2)
Thick Potion - Paralyzes an enemy (2)
Fruity Potion - 50% HP recovery (1)
Endorphin Boost - Heals 20 HP
                  -1 Emotion (1)
Syrupy Potion - 30% HP/MP recovery (2)
Antidote - Cures poison (One person) (2)
Berry Potion - 30% HP recovery (2)
Aqua Potion - 30% MP recovery (2)
Tears of Aphrodite - Heals 20 HP (0)
                     -1 Emotion (1)
Pheramone Enhancer - Heals 20 HP (0)
                     -1 Emotion (1)
Sleeping Gas - Stuns enemy during battle (1)
Vial of Poison - Poisons enemy during battle (1)
Sweet Potion - Cures incap & restores up to 30% of HP/MP (1)
Tears of Venus - Heals 20 HP (0)
                 -1 Emotion (1)
Medicine Bottle - Poison immunity during battle (1)
Neural Augmenter - Heals 20 HP (0)
Shielding Device - 30 sec invincibility in battle (No attacks)
Tears of Ishtar - Heals 20 HP (0)
                  -1 Emotion (1)
Might Tablets - 20% ATK increase during battle (1)
Berserker Device - 0HP coups de grace for 30 sec during battle (1)
Soul Strengthening Device - Spells cost 0 MP for 30 sec during battle (1)
Miracle Power - Instant death for an enemy (2)
Faerie Elixir - Spells cost 0 MP for 30 sec during battle (1)
Heroic Elixir - 0HP coups de grace for 30 sec during battle (1)
Molotov Stun Bomb-R1 - HP damage to enemy (1)
                       Stuns enemy (0)
                       Reduces DEF of enemy by 30% (0)
Umai-bo Stun Bomb-R3 - MP damage to enemy (1)
                       Stuns enemy (0)
                       Reduces DEF of enemy by 30% (0)
Resurrection Elixir - Cures incap & restores up to 60% of HP/MP (2)
Fizzing Potion - Paralyzes an enemy (2)
Deadly Poison - Poisons enemies during battle (Large area) (1)
Bubbly Potion - Poisons an enemy (2)
Resurrection Mist - Cures incap & restores up to 30% of HP/MP (Pty) (2)
Witch Tablets - 30% HP recovery (Whole party) (0)
Super Potion - Petrifies an enemy (2)
Verdurous Potion - 100% HP recovery (0)
Liquid Flare Bomb - HP dmg to enemies in huge area (Allies too) (0)
Liquid Mind Bomb - MP dmg to enemies in huge area (Allies too) (0)
Durian Stun Bomb-R4 - MP damage to enemies (Huge area) (0)
                      Stuns enemy (0)
                      Reduces DEF of all enemies by 30% (0)
Grabbag Stun Bomb-R2 - HP damage to enemies (Huge area) (0)
                       Stuns enemy (0)
                       Reduces DEF of all enemies by 30% (0)
Liquid Hybrid Bomb - HP/MP damage to enemy (Huge area) (0)
Beguiling Device - 10% off shop prices (1)
Cinderella Tablets - 10% off shop prices (1)
Roe Tablets - 30 sec invincibility in battle (No attacks)
-------
Cooking
-------
Discordant Dessert - Heals 20 HP (0)
Vanilla Ice Cream - 30% MP recovery (0)
Tuna Salad - 30% MP recovery (0)
Sachertorte - 30% MP recovery (0)
Umeboshi - Cures poison (One person) (1)
           Cures paralysis (One person) (1)
           Cures petrification (One person) (1)
           Cures freezing (One person) (1)
Curry Rice - 30% HP recovery (3)
Umai-Bo 1 - 30% HP recovery (3)
Umai-Bo 2 - 30% HP recovery (3)
Umai-Bo 3 - 30% HP recovery (3)
Umai-Bo 4 - 30% HP recovery (3)
Umai-Bo 5 - 30% HP recovery (3)
Umai-Bo 6 - 30% HP recovery (3)
Umai-Bo 7 - 30% HP recovery (3)
Umai-Bo 8 - 30% HP recovery (3)
Umai-Bo 10 - 30% HP recovery (3)
Umai-Bo 11 - 30% HP recovery (3)
Umai-Bo 12 - 30% HP recovery (3)
Umai-Bo 14 - 30% HP recovery (3)
Umai-Bo 9 - 30% HP recovery (3)
Tasteless Stew - Heals 20 HP (0)
Decorated Cake - 30% HP recovery (3)
                 Cures poison (One person) (1)
Gelatinous Potion - 30% MP recovery (0)
Petite Sirloin - 30% HP recovery (3)
Itty-Bitty Steak - 30% HP recovery (3)
Kid's Meal - 30% HP recovery (3)
Super-Sweet Curry - Heals 20 HP (0)
Cheap Cider - Gives a life-threatening feeling (2)
Deluxe Fruit Bowl - 30% HP/MP recovery (0)
Natto - 30% HP/MP recovery (0)
Corn on the Cob - 50% MP recovery (0)
Chopped Steak - 50% HP recovery (3)
Cold Soba - 50% MP recovery (0)
Fresh Spring Rolls - 50% MP recovery (0)
Roast Duck - 50% HP recovery (3)
Pasta Salad - 30% HP/MP recovery (0)
Kimchi - 50% HP recovery (3)
Almond Jelly - 50% HP recovery (3)
Chocolate Banana - 50% MP recovery (0)
Fried Turnips - 50% HP recovery (3)
Grilled Tuna Head - 50% HP recovery (3)
Kirschtorte - 5-% HP recovery (3)
Fruit Parfait - 30% HP/MP recovery (0)
Pear Tart - 50% MP recovery (0)
Soft-Shelled Turtle - 50% MP recovery (0)
Watermelon Bar - 30% HP/MP recovery
Awful Cider - Will likely interfere with life (2)
Gratin - Cures incap & restores up to 30% of HP/MP (1)
Mont Blanc - Cures incap & restores up to 30% of HP/MP (1)
Sirloin 140 - 50% HP recovery (3)
Golden Curry - Heals 50 HP (0) [[used to recruit Rigel]]
Spicy Cake - Use this, and see what happens to your MP! (0)
Cheap Sashami - Use this, and see what happens to your MP! (0)
Boiled King Crab - 50% HP/MP recovery (0)
Bleu Cheese - 70% MP recovery (0)
Haute Chinese Soup - 70% MP recovery (0)
Otoro - 50% HP/MP recovery (0)
BBQ Pork Ramen - 70% MP recovery (0)
                 Cures petrification (One person) (1)
Marbled Beef Sirloin - 70% HP recovery (0)
Peach Dessert Soup - Cures incap & restores up to 60% of HP/MP (0)
Tough Steak - Use this, and see what happens to your MP! (0)
Prehistoric Meat - 30% HP recovery (Whole party) (0)
Mammoth Meat - 30% HP recovery (Whole party) (0)
Jumbo Pot Stickers - 70% HP/MP recovery (0)
Blue Moon Cider - 30% MP recovery (0)
Joyful Bandit Cider - 30% MP recovery (0)
Granadilla Juice - 30% HP/MP recovery (0)
Rambutan Juice - 50% MP recovery (0)
Silver Scepter Cider - 50% HP recovery (3)
Tamarind Juice - 50% HP recovery (3)
Fiery Cyclops Cider - 50% HP recovery (3)
Hogplum Juice - 50% MP recovery (0)
Leaping Titan Cider - 30% HP/MP recovery (0)
Winking Sage Cider - 30% HP/MP recovery (0)
Broken Prophet Cider - Cures incap & restores up to 30% of HP/MP (1)
Brass Demon Cider - Cures incap & restores up to 30% of HP/MP (1)
Howling Fox Cider - 50% HP/MP recovery (0)
Sapodilla Juice - 50% HP/MP recovery (0)
Lord's Ozoni - 60% HP recovery (Whole party) (0)
Hungry Harpy Cider - Cures incap & restores up to 60% of HP/MP (0)
Fachuchon - 30% MP recovery (0)
            Cures paralysis (One person) (1)
            Cures petrification (One person) (1)
            Cures incap & restores up to 60% of HP/MP (0)
            30% probability of breaking (2)
Legendary Otoro - 30% HP recovery (3)
                  Cures paralysis (One person) (1)
                  Cures petrification (One person) (1)
                  Cures incap & restores up to 60% of HP/MP (0)
                  30% probability of breaking (2)
Ozoni of Madness - 30% HP recovery (3)
                   Cures poison (One person) (1)
                   Cures petrification (One person) (1)
                   Cures incap & restores up to 60% of HP/MP (0)
                   30% probability of breaking (2)
Jackfruit Juice - 30% HP recovery (Whole party) (0)
Growling Fist Cider - 30% HP recovery (Whole party) (0)
Pomegranate Juice - 70% HP/MP recovery (0)
Lansium Juice - 90% MP recovery (0)
Mangosteen Juice - 90% MP recovery (0)
Ultimate Ramen - 90% MP recovery (0)
                 Cures paralysis (One person) (1)
                 Cures petrification (One person) (1)
                 Cures incap & restores up to 60% of HP/MP (0)
                 30% probability of breaking (2)
Amazing Tenderloin - 90% HP recovery (0)
                     Cures paralysis (One person) (1)
                     Cures petrification (One person) (1)
                     Cures incap & restores up to 60% of HP/MP (0)
                     30% probability of breaking (2)
Beautiful Ice Cream - 90% MP recovery (0)
                      Cures paralysis (One person) (1)
                      Cures petrification (One person) (1)
                      Cures incap & restores up to 60% of HP/MP (0)
                      30% probability of breaking (2)
Demonic Durian - 90% MP recovery (0)
                 Cures poison (One person) (1)
                 Cures petrification (One person) (1)
                 Cures incap & restores up to 60% of HP/MP (0)
                 30% probability of breaking (2)
Devilish Sea Squirt - 90% MP recovery (0)
                      Cures poison (One person) (1)
                      Cures petrification (One person) (1)
                      Cures incap & restores up to 60% of HP/MP (0)
                      30% probability of breaking (2)
Dragon Pot Stickers - 90% HP recovery (0)
                      Cures poison (One person) (1)
                      Cures petrification (One person) (1)
                      Cures incap & restores up to 60% of HP/MP (0)
                      30% probability of breaking (2)
Golden Natto - 90% HP recovery (0)
               Cures poison (One person) (1)
               Cures petrification (One person) (1)
               Cures incap & restores up to 60% of HP/MP (0)
               30% probability of breaking (2)
Handmade Soba - 90% HP recovery (0)
                Cures paralysis (One person) (1)
                Cures petrification (One person) (1)
                Cures incap & restores up to 60% of HP/MP (0)
                30% probability of breaking (2)
Lilien's Ultimate - 90% HP recovery (0)
                    Cures paralysis (One person) (1)
                    Cures petrification (One person) (1)
                    Cures incap & restores up to 60% of HP/MP (0)
                    30% probability of breaking (2)
Luscious Gratin - 90% HP recovery (0)
                  Cures poison (One person) (1)
                  Cures petrification (One person) (1)
                  Cures incap & restores up to 60% of HP/MP (0)
                  30% probability of breaking (2)
Luscious Oysters - 90% HP recovery (0)
                   Cures paralysis (One person) (1)
                   Cures petrification (One person) (1)
                   Cures incap & restores up to 60% of HP/MP (0)
                   30% probability of breaking (2) 
Perfect Duck - 90% HP recovery (0)
               Cures poison (One person) (1)
               Cures petrification (One person) (1)
               Cures incap & restores up to 60% of HP/MP (0)
               30% probability of breaking (2)
Shining Pasta - 90% MP recovery (0)
                Cures poison (One person) (1)
                Cures petrification (One person) (1)
                Cures incap & restores up to 60% of HP/MP (0)
                30% probability of breaking (2)
Slimy Gelatin - 90% MP recovery (0)
                Cures paralysis (One person) (1)
                Cures petrification (One person) (1)
                Cures incap & restores up to 60% of HP/MP (0)
                30% probability of breaking (2)
Super-Spicy Stew - 70% HP/MP recovery (0)
                   Cures paralysis (One person) (1)
                   Cures petrification (One person) (1)
                   Cures incap & restores up to 60% of HP/MP (0)
                   30% probability of breaking (2)
Supreme Dorayaki Pie -
Tearful Risotto - 90% MP recovery (0)
                  Cures paralysis (One person) (1)
                  Cures petrification (One person) (1)
                  Cures incap & restores up to 60% of HP/MP (0)
                  30% probability of breaking (2)
Marbled Sirloin 1000 - 100% HP recovery (0)
Giant King Crab - 90% HP/MP recovery (0)
                  Cures paralysis (One person) (1)
                  Cures petrification (one person) (1)
                  Cures incap & restores up to 60% of HP/MP (0)
                  30% probability of breaking (2)
Magical Salad - 90% HP/MP recovery (0)
                Cures paralysis (One person) (1)
                Cures petrification (One person) (1)
                Cures incap & restores up to 60% of HP/MP (0)
                30% probability of breaking (2)
Well-Aged Cheese - 90% HP/MP recovery
                   Cures poison (One person) (1)
                   Cures petrification (One person) (1)
                   Cures incap & restores up to 60% of HP/MP (0)
                   30% probability of breaking (2)
Spicy Stew - 100% HP/MP recovery (0)
             Gives a life-threatening feeling (2)
Umai-Bo 13 - 30% HP recovery (3)
             50% probability of breaking (2)
--------
Crafting
--------
Vulgar Hair Ornament - None
Disgusting Doll - None
Over-Carved Figure - None
Crude Ring - None
Strange Figure - None
Heavy Ring - None
Tacky Earring - None
Unbelievable Hair Ornament - None
Embarrassing Earring - None
Loose Ring - None
Humiliating Earring - None
Pitiful Earring - None
Third-Rate Bracelet - None
Laughable Bracelet - None
Purple Orb - +20% escape speed (0)
Brooch of Footwork - 10% increase in ATK/HIT (0)
Mystic Orb - +30% escape speed (0)
Ring of Lunacy - Character invincible but stunned (2)
Earring of Accuracy - +10% ATK increase (1)
Ring of Mental Power - 3% MP recovery at intervals during battle (1)
Feline Guardian - 20% dmg reduction (20% break) (1)
Bangle of Accuracy - +10% ATK increase (1)
                     ATK +5 (1)
Adorable Kitty Doll - Enemy loses -5% Fury at start of battle (0)
Blue Talisman - No HP damage 10% of the time (1)
Red Talisman - No MP damage 10% of the time (1)
Yellow Talisman - Reduces stun chance by 10% (Excludes AAAs) (1)
Ankh of Dismissal - Disintegrates enemy (No EXP awarded) (1)
Badge of Reflection - Restore HP lost to spell dmg (30% break) (1)
Badge of Resistance - 1/5 dmg from spells (30% break) (1)
Badge of Shielding - 1/5 physical dmg (30% break) (1)
Bangle of Intellect - +10% INT increase (1)
                      10% INT increase (1)
Ring of Healing - Standby Healing x2 (100% recovery speed) (1)
Ring of Might - 1/2 Defense (2)
                ATK x2 & Fury use x2 (1)
Lunar Talisman - +10% Max HP increase (1)
Star Talisman - +10% Max MP increase (1)
Blazing Pendant - Recover HP of 1/20 dmg from fire attacks (2)
Green Talisman - Survive on Fury when incap (20% success) (1)
Berserker's Pendant - Raging anger during battles (1/2 Defense) (0)
Anti-Poison Amulet - Immunity to poison (0)
Battle Bonus Ring - +1 Battle Bonus Gauge increase (1)
Bladebane Cross - 30% negate special attacks by warriors (0)
Demonbane Cross - 30% negate special attacks by demons (0)
Magebane Ankh - 30% negate special attacks by magic users (0)
Silver Cross - 30% negate special attacks by undead (0)
Wingbane Cross - 30% negate special attacks by flying creature (0)
Amulet of Freedom - Immunity to paralysis (0)
Faerie Ring - -20% Battle Skill HP use (1)
Emerald Ring - -20% Battle Skill MP use (1)
Anti-Incapacitation Amulet - 100% instant incapacitation prevention (0)
Ring of Erudition - +10% EXP acquisition (1)
Anti-Silence Amulet - Immunity to silence (0)
Anti-Stone Amulet - Immunity to petrification (0)
Ring of Quietude - +5 enemy Fury reduction when guard broken (1)
Ring of Animosity - -1 Fury use (1)
Anti-Freezing Amulet - Immunity to freezing (0)
Aqua Ring - +30% damage for water-based spells (1)
            Adds water defense (1/2 damage) (0)
Earth Ring - +30% damage for earth-based spells (1)
             Adds earth defense (1/2 damage) (0)
Flare Ring - +30% damage for fire-based spells (1)
             Adds fire defense (1/2 damage) (0)
Wind Ring - +30% damage for wind-based spells (1)
            Adds wind defense (1/2 damage) (0)
Elven Slippers - -1 Fury use & +5% Movement Rate (0)
Ring of Haste - +5% Movement Rate (1)
Mallet Charm - Immunity to stunning (Excludes AAAs) (1)
Aegis Pendant - Recover HP of 1/20 dmg from fire attacks (2)
                Recover HP of 1/20 dmg from water attacks (2)
                Recover MP of 1/10 dmg from fire attacks (2)
                Recover MP of 1/10 dmg from water attacks (2)
                10% probability of breaking (2)
Hammer Charm - 1/2 stun time (Excludes AAAs) (1)
Faerie Earring - -30% Battle Skill MP use (1)
Emerald Earring - 2/3 casting time (1)
Boots of Prowess - +5% ATK/DEF (1)
Star Necklace - 1/2 casting time (0)
Theives' Boots - +10% AGL increase & +2% Movement Rate
Eldritch Brooch - 10% increase in INT/AGL (0)
-----------
Engineering
-----------
 
Repulsive Lump - None
Overwrought Product - None
Strange Lump - None
Misconceived Product - None
Reducer - Reduces DEF of enemy by 30% (0)
Duck-Duck Bomb - Stuns enemy (0)
EM Bomb - HP damage to enemy (1)
EM Bomb MP - MP damage to enemy (1)
Shielding Device - 30 sec invincibility in battle (No attacks)
Flare Bomb - HP dmg to enemies in area (Allies too) (0)
Mind Bomb - MP dmg to enemies in area (Allies too) (0)
EM Stun Bomb - HP damage to enemy (1)
               Stuns enemy (0)
EM Stun Bomb MP - MP damage to enemy (1)
                  Stuns enemy (0)
Berserker Device - 0 HP coups de grace for 30 sec during battle (1)
Soul Strengthening Device - Spells cost 0 MP for 30 sec during battle (1)
Bleu Cheese - 70% MP recovery (0) [[actually, it seems you can't make this
                                    through engineering, and A l e x's source
                                    was a bit wrong]]
Mass Reducer - Reduces DEF of all enemies by 30% (0)
Ultimate Bomb - None [[used to recruit Dejison]]
EM Explosive 2 - HP damage to enemies (Large area) (1)
EM Explosive MP - MP damage to enemies (Large area) (1)
Mega-Flare Bomb - HP dmg to enemies in large area (Allies too) (0)
Deadly Mind Bomb - MP dmg to enemies in large area (Allies too) (0)
Healing Device Mk1 - 30% HP recovery (Whole party) (0)
EM Stun Explosive - HP damage to enemies (Large area) (1)
                    Dtuns enemy (0)
EM Stun Explosive MP - MP damage to enemies (Large area) (1)
                       Stuns enemy (0)
ES Hybrid Bomb - HP/MP damage to enemy (0)
                 Stuns enemy (0)
Tricky Bomb - HP dmg to enemies in area (Allies too) (0)
Battle Sphere - Shoots a battle sphere (0)
Tricky Duck Bomb - MP dmg to enemies in large area (Allies too) (0)
Healing Device Mk2 - 60% HP recovery (Whole party) (0)
ES Hybrid Explosive - HP/MP damage to enemy (Large area) (0)
                      Stuns enemy
Power Blaster - None [[It's a weapon for Maria]]
Healing Device Mk3 - 90% HP recovery (Whole party) (0)
Beguiling Device - 10% off shop prices (1)
Pulse Needle - None [[Another Maria weapon]]
Hawk Wind - Emits long-range shock waves when attacking (0) [[And another]]
Photonic Blaster - Emits balls of fire when attacking (0) [[[And another]]
Paralyzer - Paralysis (Attack effect) (0) [[And yet ANOTHER]]]
Particle Laser - None [[Last one, promise!]]
--------
Smithery
--------
Crude Rod - None
Rickety Gauntlet - None
Notched Sword - None
Bent Sword - None
Botched Sword - None
Crude Armor - None
Cloak - DEF +5 (1)
Rusty Axe - None
Thin Armor - None
Tattered Armor - None
Leather Armor - DEF +5 (1)
Cordon Scepter - None
Cuirass - DEF +5 (1)
Raunzel Daggers - None
Sword of the Blessed - None
Ranger's Helm - None
Mythril Plate - DEF +5 (1)
Silk Robe - DEF +5 (1)
The Samurai - None
Replica Gun - None
Chainmail - DEF +5 (1)
Atomic Gauntlets - None
Assassin's Sickles - None
Plate Armor - DEF +5 (1)
Cuir Bouilli - DEF +5 (1)
Prajna Claw - None
Crystal Robe - DEF +5 (1)
Paladin's Helm - None
Veinslay - None
Mythril Gauntlets - None
Devious Aurora - None
Steel Armor - DEF +5 (1)
Shark Helm - None
Cloak of the Stars - DEF +5 (1)
Mythril Mesh - DEF +5 (1)
Hakuen - None
Iron Cape - Raises normal attack decision by 1 (1)
Death's Talons - None
Demon Slayer - None
Flare Baselards - Emits balls of fire when attacking (0)
Arc Wind Rippers - Emits long-range shock waves when attacking (0)
Elven Cloak - DEF +5 (1)
              Adds wind defense (Absorption) (0)
Cape of the Kraken - Raises normal attack decision by 2 (0)
Silvance - None
Demonic Claw - None
Dragon Blades - None
Searing Sword - Emits balls of fire when attacking (0)
Gatling Gauntlets - None
Astral Armor - DEF +20 (1)
               Immunity to petrification (0)
               Immunity to freezing (0)
               30% negate special attacks by magic users (0)
Visored Helm - ATK +5 (1)
False Gods' Claw - Emits balls of light when attacking (0)
Rune Blade - Emits balls of light when attacking (0)
Cattail Staff - Shoots balls of light when defending (0)
Golden Cape - Raises normal attack decision by 2 (0)
Cupid's Staff - Shoots balls of light when defending (0)
Claw of Judgment - None
Rod of the Evil Eye - [[I need Boyd to make this, so I've either got to win
                        Bunny Races or wait. Either way, I can't get it now.]]
The Immortal - Shoots balls of lightning when attacking (0)
Glass Eye Scepter - Shoots balls of light when defending (0)
Damask Cape - [[Boyd again. See above.]]
Elemental Leather - DEF +5 (1)
                    Adds earth defense (1/2 damage) (0)
                    Adds water defense (1/2 damage) (0)
                    Adds fire defense (1/2 damage) (0)
                    Adds wind defense (1/2 damage) (0)
Ice Blades - Adds water-based damage (0)
Bunny's Scepter - +20% Movement Rate (1)
Mythril Dress - DEF +5 (1)
Cape of Acrimony - Raises normal attack decision by 1 (1)
Damask Gauntlets - None
Superior Leather - DEF +5 (1)
Silver Curiass - DEF +10 (1)
Pulverizers - Emits long-range shock waves when attacking (0)
Flash Gauntlets - Strikes enemy with lightning when attacking (0)
Drill Helm - Attack at your own risk (2)
             Strikes enemy with lightning when attacking (0)
Soul Stealer Claw - Strikes enemy with lightning when attacking (0)
Barbarian's Helm - Attack at your own risk (2)
                   Strikes enemy with lightning when attacking (0)
Cape of the Banshee - Emits long-range shock waves when attacking (0)
Superior Plate Armor - DEF +10 (1)
Radiant Sword - None
Superior Mesh - DEF +5 (1)
Featherfolk Garb - DEF +5 (1)
-------
Writing
-------

Glued Book - None
Ragged Book - None
Esoteric Scroll - None
Secret Teachings - None
Illegible Book - Gives a cursed feeling (1)x7
                 +10% INT increase (0)
Earth Discharge - Adds earth-based damage (0)
Fire Discharge - Adds fire-based damage (0)
Water Discharge - Adds water-based damage (0)
Wind Discharge - Adds wind-based damage (0)
Tome of Insight - -20% Battle Skill HP use (1)
                  +3 critical rate (0)
Earth Resistance - Adds earth defense (1/2 damage) (0)
Decayed Tome - Learn "Combat Training" Tactical Skill (0)
Deteriorating Tome - Learn "Cure Condition" Tactical Skill (0)
Tattered Tome - Learn "Convert Damage" Tactical Skill (0)
Crumbling Tome - Learn "Increase Stamina" Battle Skill (0)
Dated Tome - Learn "Loot Item" Battle Skill (0)
Musty Tome - Learn "Drain" Battle Skill (0)
Mildewed Tome - Learn "Increase HP/MP Damage" Battle Skill (0)
Damaged Tome - Learn "Lucky Star" Battle Skill (0)
Fading Tome - Learn "Increase MP" Battle Skill (0)
Moldy Tome - Learn "Max Fury" Battle Skill (0)
Brittle Tome - Learn "Quick Symbol" Battle Skill (0)
Tome of Prowess - Raises normal attack decision by 1 (0)
                  HIT +20 (1)
Strange Book - None [[used to recruit Osman]]
Fire Resistance - Adds fire defense (1/2 damage) (0)
Water Resistance - Adds water defense (1/2 damage) (0)
Wind Resistance - Adds wind defense (1/2 damage) (0)
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
                List of Factors Mentioned, and How they Refine
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
[[Where there are "chains" of factors, ie a factor turns into another factor
which turns into another one and so on, these have been grouped together]]
----------------
Pure Stat Boosts
----------------
ATK +5 (1) - Duplicates
ATK +10 (1) - Duplicates
ATK +20 (1) - Duplicates
ATK +50 (1) - Duplicates
ATK +100 (1) - Duplicates
ATK +200 (1) - Duplicates
ATK +500 (1) - Duplicates
DEF +5 (1) - Duplicates
DEF +10 (1) - Duplicates
DEF +50 (1) - Duplicates
DEF +100 (1) - Duplicates
HIT +20 (1) - adds:
HIT +30 (1) - adds:
HIT +40 (1) - adds HIT +50 (0)
INT +500 (1) - turns to INT +1000 (0)
+10% ATK increase (1) - turns to:
+30% ATK increase (0)
20% ATK increase during battle (1) - turns to:
40% ATK increase during battle (0)
+5% ATK/DEF (1) - turns to:
+10% ATK/DEF (1) - turns to:
+30% ATK/DEF (0)
1/2 Attack (2):
- turns to: 1/2 Defense (2)
- disappears
1/2 Defense (2):
- turns to: 1/2 Attack (2)
- disappears
+10% INT increase (1) - turns to:
+30% INT increase (0)
10% INT increase (1) - turns to:
20% INT increase (1) - turns to:
30% INT increase (0)
+10% Max HP increase (1) - turns to:
+20% Max HP increase (0)
+10% Max MP increase (1) - turns to:
+20% Max MP increase (0)
------------------------
Attack Changes in Battle
------------------------
Raises normal attack decision by 1 (1) - turns to:
Raises normal attack decision by 2 (0)
Attack at your own risk (2):
- turns to: Strikes enemy with lightning when attacking (0)
- disappears
-20% Battle Skill HP use (1) - turns to:
-30% Battle Skill HP use (1) - turns to:
-40% Battle Skill HP use (1) - turns to:
-50% Battle Skill HP use (0)
-20% Battle Skill MP use (1) - turns to:
-30% Battle Skill MP use (1) - turns to:
-40% Battle Skill MP use (1) - turns to:
-50% Battle Skill MP use (0)
ATK x2 & Fury use x2 (1) - turns to:
ATK x3 & Fury use x3 (0)
+5 enemy Fury reduction when guard broken (1) - turns to:
+10 enemy Fury reduction when guard broken (1) - turns to:
+20 enemy Fury reduction when guard broken (0)
-1 Fury use (1) - turns to:
-2 Fury use (1) - turns to:
-3 Fury use (0)
0 HP coups de grace for 30 sec during battle (1) - turns to:
0 HP coups de grace for 60 sec during battle (1) - turns to:
0 HP coups de grace for 120 sec during battle (0)
Spells cost 0 MP for 30 sec during battle (1) - turns to:
Spells cost 0 MP for 60 sec during battle (1) - turns to:
Spells cost 0 MP for 120 sec during battle (0)
2/3 casting time (1) - turns to:
1/2 casting time (0)
+30% damage for water-based spells (1) - turns to:
+50% damage for water-based spells (0)
+30% damage for earth-based spells (1) - turns to:
+50% damage for earth-based spells (0)
+30% damage for fire-based spells (1) - turns to:
+50% damage for fire-based spells (0)
+30% damage for wind-based spells (1) - turns to:
+50% damage for wind-based spells (0)
-------------------------
Defense Changes in Battle
-------------------------
20% dmg reduction (20% break) (1) - turns to:
20% dmg reduction (10% break) (1) - turns to:
20% dmg reduction (5% break) (0)
1/5 physical dmg (30% break) (1) - turns to:
1/10 physical dmg (30% break) (1) - turns to:
1/10 physical dmg (15% break) (0)
1/5 dmg from spells (30% break) (1) - turns to:
1/10 dmg from spells (30% break) (0)
No HP damage 10% of the time (1) - turns to:
No HP damage 20% of the time (1) - turns to:
No HP damage 30% of the time (0)
No MP damage 10% of the time (1) - turns to:
No MP damage 20% of the time (1) - turns to:
No MP damage 30% of the time (0)
Survive on Fury when incap (20% success) (1) - turns to:
Survive on Fury when incap (30% success) (0)
Reduces stun chance by 10% (Excludes AAAs) (1) - turns to:
Reduces stun chance by 30% (Excludes AAAs) (1) - turns to:
Reduces stun chance by 50% (Excludes AAAs) (0)
1/2 stun time (Excludes AAAs) (1) - turns to:
Immunity to stunning (Excludes AAAs) (0)
Restore HP lost to spell dmg (30% break) (1) - turns to:
Restore HP lost to spell dmg (20% break) (0)
Recover HP of 1/20 dmg from fire attacks (2):
- turns to: Recover HP of 1/20 dmg from water attacks (2)
- adds: Recover HP of 1/20 dmg from water attacks (2)
Recover HP of 1/20 dmg from water attacks (2):
- turns to: Recover HP of 1/20 dmg from earth attacks (2)
- adds: Recover HP of 1/20 dmg from earth attacks (2)
Recover HP of 1/20 dmg from earth attacks (2):
- turns to: Recover HP of 1/20 dmg from wind attacks (2)
- adds: Recover HP of 1/20 dmg from wind attacks (2)
Recover HP of 1/20 dmg from wind attacks (2):
- turns to: Recover MP of 1/10 dmg from fire attacks (2)
- adds: Recover MP of 1/10 dmg from fire attacks (2)
Recover MP of 1/10 dmg from fire attacks (2):
- turns to: Recover MP of 1/10 dmg from water attacks (2)
- adds: Recover MP of 1/10 dmg from water attacks (2)
Recover MP of 1/10 dmg from water attacks (2):
- turns to: Recover MP of 1/10 dmg from earth attacks (2)
- adds: Recover MP of 1/10 dmg from earth attacks (2)
Recover MP of 1/10 dmg from earth attacks (2):
- turns to: Recover MP of 1/10 dmg from wind attacks (2)
- adds: Recover MP of 1/10 dmg from wind attacks (2)
Recover MP of 1/10 dmg from wind attacks (2):
- turns to: Recover HP of 1/20 dmg from fire attacks (2)
- adds: 10% increase in ATK/HIT (0)
Standby Healing x2 (100% recovery speed) (1) - turns to:
Standby Healing x3 (130% recovery speed) (1) - turns to:
Standby Healing x4 (150% recovery speed) (0)
3% MP recovery at intervals during battle (1) - turns to:
6% MP recovery at intervals during battle (0)
Character invincible but stunned (2):
- Disappears
- turns to: Invincible/stunned but sometimes able to act (1)
Invincible/stunned but sometimes able to act (1) - Disappears
-----------------------
Other Changes in Battle
-----------------------
+5% Movement Rate (1) - turns to:
+10% Movement Rate (1) - turns to:
+20% Movement Rate (1) - turns to:
+30% Movement Rate (0)
+10% EXP acquisition (1) - turns to:
+20% EXP acquisition (0)
+1 Battle Bonus Gauge increase (1) - turns to:
+2 Battle Bonus Gauge increase (1) - turns to:
+3 Battle Bonus Gauge increase (1) - turns to:
+4 Battle Bonus Gauge increase (1) - turns to:
+5 Battle Bonus Gauge increase (0)
------------------
Chance of Breaking
------------------
50% probability of breaking (2):
- turns to: 10% probability of breaking (2)
- adds: 10% probability of breaking (2)
30% probability of breaking (2):
- disappears
- turns to: 20% probability of breaking (1)
20% probability of breaking (1) - Disappears
10% probability of breaking (2):
- turns to: 1% probability of breaking (1)
- adds: 1% probability of breaking (1)
1% probability of breaking (1) - Duplicates
----------------------
Usable Items - Healing
----------------------
10% HP recovery (2):
- Duplicates
- Disappears
30% HP recovery (3):
- turns to: 50% HP recovery (3)
- turns to: 70% HP recovery (0)
- turns to: 90% HP recovery (0)
30% HP recovery (2):
- adds: 30% MP recovery (2)
- turns to: 50% HP recovery (1)
50% HP recovery (3):
- turns to: 70% HP recovery (0)
- turns to: 90% HP recovery (0)
- turns to: 100% HP recovery (0)
50% HP recovery (1) - turns to:
70% HP recovery (2):
- turns to: 10% HP recovery (2)
- turns to: 90% HP recovery (2)
90% HP recovery (2):
- turns to: 10% HP recovery (2)
- turns to: 100% HP recovery (0)
10% MP recovery (2):
- Duplicates
- Disappears
30% MP recovery (2):
- adds: 30% HP recovery (2)
- turns to: 50% MP recovery (1)
50% MP recovery (1) - turns to:
70% MP recovery (2):
- turns to: 10% MP recovery (2)
- turns to: 90% MP recovery (2)
90% MP recovery (2):
- turns to: 10% MP recovery (2)
- turns to: 100% MP recovery (0)
30% HP/MP recovery (2):
- turns to: 50% HP/MP recovery (2)
- turns to: 90% HP/MP recovery (2)
50% HP/MP recovery (2):
- turns to: 70% HP/MP recovery (1)
- turns to: 90% HP/MP recovery (2)
70% HP/MP recovery (1) - turns to:
90% HP/MP recovery (2):
- adds: 30% HP/MP recovery (2)
- turns to: 100% HP/MP recovery (0)
Cures incap & restores up to 30% of HP/MP (1) - turns to:
Cures incap & restores up to 60% of HP/MP (2):
- turns into: Cures incap & restores all HP/MP (0) [[INCREDIBLY RARE!]]
- turns into: Cures incap & restores up to 90% of HP/MP (1)
Cures incap & restores up to 90% of HP/MP (1) - turns to:
Cures incap & restores all HP/MP (0)
Cures incap & restores up to 30% of HP/MP (Pty) (2):
- turns to: Cures incap & restores up to 50% of HP/MP (Pty) (2)
- turns to: Cures incap & restores all HP/MP (0) [[Single target!]]
Cures incap & restores up to 50% of HP/MP (Pty) (2):
- turns to: Cures incap & restores up to 70% of HP/MP (Pty) (0)
- turns to: Cures incap & restores all HP/MP (0) [[Single target!]]
Cures poison (One person) (1) - turns to:
Cures poison (Whole party) (0)
Cures poison (One person) (2):
- turns to: Cures poison (Whole party) (0)
- turns to: Cures paralysis (One person) (2)
Cures paralysis (One person) (1) - turns to:
Cures paralysis (Whole party) (0)
Cures paralysis (One person) (2):
- turns to: Cures paralysis (Whole party) (0)
- turns to: Cures petrification (One person) (2)
Cures petrification (One person) (1) - turns to:
Cures petrification (Whole party) (0)
Cures petrification (One person) (2):
- turns to: Cures petrification (Whole party) (0)
- turns to: Cures freezing (One person) (2)
Cures freezing (One person) (1) - turns to:
Cures freezing (Whole party) (0)
Cures freezing (One person) (2):
- turns to: Cures freezing (Whole party) (0)
- turns to: Dispels silence (One person) (2)
Dispels silence (One person) (2):
- turns to: Diuspels silence (Whole party) (0)
- turns to: Cures poison (One person) (2)
Poison immunity during battle (1) - adds:
Paralysis immunity during battle (1) - adds:
Petrification immunity during battle (1) - adds:
Freezing immunity during battle (1) - adds:
Silence immunity during battle (0)
---------------------
Usable Items - Damage
---------------------
HP damage to enemy (1) - turns to:
HP damage to enemies (Large area) (1) - turns to:
HP damage to enemies (Huge area) (0)
MP damage to enemy (1) - turns to:
MP damage to enemies (Large area) (1) - turns to:
MP damage to enemies (Huge area) (0)
Disintegrates enemy (No EXP awarded) (1) - turns to:
Disintegrates enemy (1/10 EXP awarded) (1) - turns to:
Disintegrates enemy (1/5 EXP awarded) (0)
Poisons enemy during battle (1) - turns to:
Poisons enemies during battle (Large area) (1) - turns to:
Poisons enemies during battle (Huge area) (0)
Stuns enemy during battle (1) - turns to:
Stuns enemies during battle (Large area) (1) - turns to:
Stuns enemies during battle (Huge area) (0)
Poisons an enemy (2):
- adds: Paralyzes an enemy (2)
- Disappears
Paralyzes an enemy (2):
- adds: Petrifies an enemy (2)
- Disappears
Petrifies an enemy (2):
- adds: Freezes an enemy (2)
- Disappears
Freezes an enemy (2):
- adds: Instant death for an enemy (2)
- Disappears
Instant death for an enemy (2):
- adds: Poisons an enemy (2)
- Disappears
----------------------------
Usable Items - Other Effects
----------------------------
-1 Emotion (1) - Disappears
10% off shop prices (1) - turns to:
20% off shop prices (1) - turns to:
30% off shop prices (0)
-------------
Silly Effects
-------------
Gives a cursed feeling (1) - Disappears
Gives a life-threatening feeling (2):
- disappears
- adds: Will likely interfere with life (2)
Will likely interfere with life (2):
- disappears
- adds: Will likely make drinker lose his mind (2)
Will likely make drinker lose his mind (2):
- disappears
- adds: Will likely cause a breakdown (2)
Will likely cause a breakdown (2):
- disappears
- adds: Gives a life-threatening feeling (2)
 


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DISCLAIMER

Auron's Sweet 666  is a fan based web site and in no way affiliated with SQUARE ENIX CO. All games including the Final Fantasy Series, Chrono Series and the Kingdom Hearts Series are all copyrighted to SQUARE ENIX CO. If you want to contact SQUARE ENIX CO., visit their official web site: www.square-enix-usa.com and look for more details.

All offical images released by Square belongs to Square themselves. Images taken from other sites belongs to their own respective owners.

All Lyrics I have used belong to Ville Valo from H.I.M and i make no money from this site. Anything about H.I.M belongs to H.I.M.

Everything else, including but not limited to: HTML content, written content, images, design, etc. - 2004 Auron Sweet 666.


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