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Final Fantasy II
The Empire of Barmekia is on a mad quest
to enslave the world. The only ones who can stand in their way is Queen Hilda of Phin's small Resistance movement. But thrown
out of their castle, and with the clock ticking, can anything be done? Four young orphans, Frionel, Maria, Guy, and Lionheart,
are the world's last chance for freedom...
Walkthrough
CHAPTER I: THE REBELLION'S
NEW HOPE ========================================================================= A.) Altea Enemies: DkKnight,
LegEater, Hornet, Goblin Treasures: Potion Boss: None ========================================================================= You'll
be given the chance to name four characters. There is no default option, but the names are, in the order that you'll
name them, Frioniel, Leonheart, Maria, and Guy. As the game starts, you are immediately thrown into a fight against
4 DkKnights. Your party will be wasted quickly, so don't even try to put up a fight. Frioniel will awake in Altea after
a short dialogue between Hilda, the Princess of Phin, and Ming-Wu, Phin's White Mage. Apparently, your group was
escaping Phin as the Paramekian empire was invading it. You were ambushed on your way out. Once Frioniel awakes, he
steps outside and re-unites with Guy and Maria. Leonheart has yet to be found, unfortunately. Your party then seeks audience
with the Princess. Listen to her speech, then learn the password Wild Rose. Repeat it back to her and she will suggest
that you search for Leonheart in Phin.
You're now free to head for Phin, but I suggest talking to the townsfolk and
rebels to learn what's going on. After talking to the King, who's wounded, head down the stairs and grab the Potion. Be
sure to talk with Paul, Gordon, and Tobul (disguised as the old man in the weapons shop). Now, head for the armor shop
and buy a Buckler, three Leather Gauntlets, and two Leather Helmets. Give Guy a Leather Helmet, Buckler, and Leather Gauntlet.
Give your other Leather Helm to Frioniel, and give him a Leather Gauntlet too. Maria has to get stuck with the leftovers,
no Helmet for her just yet=). Hit select and move Maria to the back row. You should have some gil left, but not enough
to buy anything. It's time to earn some cash, and gain some skill levels while you're at it.
After exiting the town,
wander around, butchering the Hornets, LegEaters, and Goblins that attack you. Right now, your hit% is probably
terrible; well, it is terrible. This goes especially for the Bow, which is not only weak, but pretty innacurate.
Although many players choose to equip Maria with Canes, Knifes, or Javelins rather than Bows, I believe that Bows are
the best of the choices. Although finding a 'good' bow will take a while, once you get one, you'll see the bonus
of being be able to attack forcefully and not fear retaliation. Canes are typically good for their 'as item' powers, which
can be used whether the item is equipped or not.
I would recommend building Frioniel's Sword and Shield skill
level to at least level 4. Also do this for Maria's Bow level. This will prove very useful, and give you
an extra edge in the beginning. Once you get the money, buy Maria a Cure Spell and a Leather Helmet. Once that's finished,
head north to Gatea. At Gatea, you'll want to purchase the Leather Armor for Maria, at a rather hefty price of 100 gil.
It's worth it, though. Now, head for Phin, a bit north of Gatea (across the lake).
========================================================================= B.)
Phin Enemies: Captain, LegEater, Hornet, Goblin Treasures: Potionx3, Ring Boss: None =========================================================================
In
Phin, take care to avoid the "citizens." They are really soldiers of the empire that will decimate your party mercilessly.
Instead, walk north and go one pace further than the wall. Move east, then south, around the wall, and enter the
pub. In the pub, go talk to the bar tender. Say Wild Rose, and he'll tell you that Scott, Prince of Kashuon,
is dying. Follow the secret passage to Scott's bed, and talk to him. Say White Rose, and Scott will give you a
Ring. He wants you to tell his brother, Gordon, to have pride in his abilities. He also wishes you to inform
the King that Phin was only captured because Duke Borgan betrayed the rebels, and is now an Imperial General (you'll
cross swords with him soon enough). Scott then perishes, after mentioning Hilda.
Take the Ring, and open the three
treasure chests for Potions. Head back to Altea. Show the Ring to Gordon on your way to the Hideout (not needed, but
improves the story a little). Inside, talk to Hilda. She'll beg you to find the legendary Mithril, thus allowing the Rebels
to be better equipped. Learn the keyword Mithril, and repeat it to her. She'll now mention the Warship, a terrifying
Imperial weapon that's being built in Bofsk. Learn Warship, and recite it back to her. She'll tell you that
it's even better than Cid's Airship. Cid, by the way, was the Captain of Phin's White Knights, and is now a transport
pilot. Ming-Wu says he'll accompany you on your quest for Mithril, and brings along his Canoe. Talk to the rebels;
one of them will tell you that Josef in Salamando may know the whereabouts of the Mithril. Talk to the King, and
he'll issue a death sentence on Borgan (right, like he has any power anyway). Now, you can head for Palm, a town northeast
of Altea, by means of Canoe, but you should wait. Before you leave, you might want to buy Fire, Ice, and Bolt
for Maria and Ice, Bolt, and Cure for Guy. This will cost you 2400 gil, so be patient->It's worth it. Also, give
Ming-Wu's Copper Armor to Frioniel, and give Frioniel's Leather Armor to Ming-Wu.
Now that you have Ming-Wu, you
might stand a chance against Mysidian enemies. If you have a reasonably strong Bolt and Fire spells and reasonably high HP,
walk around on the tip of the peninsula south of Altea. The enemies here are from later in the game. If you're
lucky, you'll run into Mallows and Puddings. Use the select-cancel trick (see secrets section B) here, and when
you're done, blast the Mallows with Bolt and Puddings with Fire. Use Ming-Wu to Safe and Cure the party.
========================================================================= C.)
The Mithril Mine Enemies: Soldier, Goblin, G.Goblin, Balloon, Slime, Zombie, LandTrtl Treasures: Potionx2, EyeDrop,
261 Gil, Fire, Exit, Mithril Boss: Sargeant =========================================================================
Once
you have the Canoe, you're free to row northeast from Altea and follow the short trail to Palm, a small town. There's
nothing of real worth in Palm as of yet, though there is some new armor. If you want, get a Copper Gauntlet for
Guy and Maria. Talk to the pirate near the entrance and he'll take you to Poft for a small price of 32 Gil.
Poft doesn't offer much in terms of weaponry or armor either, but it does have an airship service. In the pub,
talk to Cid's attendant, she'll offer to fly you to various locations: Bofsk, Salamando, Semite, and Kashuon. Since you
may be making some hefty purchases, I suggest walking east of Poft to Bofsk, rather than flying there. On a side note,
mention the Warship to Cid to get his "professional" opinion on the craft.
Bofsk has been occupied by the Empire
(it's teeming with Imperial soldiers) and its citizens are being forced to construct the mighty Warship (that huge thing
in the valley northwest of Bofsk). The commander standing in the middle of the town is the Dark Knight, a new villain hired by
the Empire to oversee the Warship's construction. In the southwest corner is an Imperial commander that's actually a spy,
but he can't help you since the Dark Knight is present. Go to the armory and buy Silver Armor for Frioniel, Maria,
and Guy. Give the Copper Armor back to Ming-Wu, and sell the Leather Armor. The Bronze equipment isn't worth the
gil it costs, mainly because the defense boost is paltry.
Head back to Poft, and this time go northwest to Salamando.
This town has also been occupied by the empire; much of the population has been forced to mine Mithril in the cave behind
Semite Falls (The Mithril you want is there). You can talk to Josef in the northeast house, who asks you if you are
Imperial spies (really, who would admit to being a spy?). Ask him about the Warship and Airship and he will pass you off
for fools. Ask him about the Mithril and he'll tell you that it's being mined in the cave behind Semite Falls. Say Wild
Rose to him and he'll poke fun at the rebels for getting kids to do their work. Once you're done interrogating Josef,
go to the Weapon's Shop and buy a Long Sword for Frioniel and a Long Bow for Maria. Sell the Broad Sword and Bow.
Buy the Battle Axe for Guy, and give his old Axe to Ming-Wu. Sell the Cane. Rest at the inn, if you need it, and then
head out west until you reach a river/lake, and then paddle your way to the small cave. Save, and enter the Semite
Cave.
Get the treasure in the northwest for 10 gil, then head to the southeast for 200 gil. Head west to the
stairwell (southwest corner). On the second floor, get the EyeDrop from the northwest treasure, then head up the north
path for a Potion. Grab the second Potion from the southeast and head the easternmost of three doors. You can go
south for a 1 gil fortune, then head east for 50 gil (that's more like it). Take the easternmost door to enter
a room full of miners, including Paul. Nellie, standing next to Paul, is Josef's daughter. She's a hostage of the Empire.
Talk to Paul and he'll agree to free the slaves and return to Salamando. However, he informs you that he, a master thief,
could not find the Mithril. Head east to the staircase. On the fourth floor, be sure to get the spell Fire from the
north treasure chest. Give it to Guy. The exit is in the southeast. If you happen to run into Slimes in this
area, blast them with Maria's Ice Spell for a quick victory...physical attacks are useless (just as they were on Mallows
and Puddings, the big brothers of Slimes, which you may have fought south of Altea). On the fifth floor, head past the
door to the northeast corner. Open the treasure chest to get the Exit spell. However, LandTrtl shows up to reclaim what's
his. He has 140 hp, and is weak to Ice. Have Frioniel attack, have Maria cast Ice, Guy cast Ice (if he doesn't have it,
attack), and have Ming-Wu cast Safe on the party. If anyone is badly hurt, have Ming-Wu heal them. The LandTrtl should
die quickly. Give Exit to Maria. Now return to the door and head inside. Heal up, then talk to the Imperial Sargeant
guarding the Mithril.
------------------------------------------------------------------------- Sargeant Hp:
140 Mp: 5 Weakness: None Reward: 200 Gil, Mithril Axe, Mithril Helm, Mithril Armor, Mithril Bow Attacks: Bow3, Physical
Attack Strategy: Have Frioniel and Guy attack. Maria should either cast Ice or Fire, whichever is at a higher
level. Ming-Wu should first Safe the party, then cast Dispel. From there, he can attack and cure when necessary. Although
the Sargeant is pretty tough, he'll go down soon if you cure weaker character. -------------------------------------------------------------------------
*Note:
The Sargeant doesn't always drop the Mithril equipment.*
Grab the Mithril, then cast Exit. Cure Maria (as Exit
drains hp). Save, and head back to Salamando. There, Josef will give you information about the Warship and
Airship. Head back to Altea via Poft and Palm.
========================================================================= CHAPTER
II: THE WARSHIP ========================================================================= A.) Bofsk Enemies:
Soldiers, G.Goblins, LegEaters, VmpThorns, Balloon Treasures: Long Sword, Long Bow, Pass Boss: None =========================================================================
In
Altea, show the Mithril to Gordon (not necessary, but if you like to see him belittle his own worth=)). Head upstairs
and show it to Hilda, who will tell you to take it to Tobul immediately. So, head for the weapons shop and give
the Mithril to the Old Man. Now the Altean Weapon and Armor shops carry Mithril equipment, a lot more powerful than
the previous armor and weapons. Definitely get the Mithril Sword and Shield for Frioniel. You also want to get
the Mithril Axe (if you don't have it) and Mithril Shield for Guy. Everyone (but Ming-Wu) should get a nifty Mithril
Helm. If you have enough cash, get Mithril Gauntlets for Frioniel, Guy, and Maria. If you want, give the Battle
Axe to Ming-Wu, and sell the Axe. Head back to Hilda. She'll tell you that the Dark Knight was called back to
Paramekia on assignment, so Borgan was placed in control at Bofsk. Borgan's security is lax, and Hilda believes that her
spies can now help you sabotage the Warship. Basically, you're to go to Bofsk and either destroy the Warship or delay
its construction.
Head to Palm (buy the Mithril Bow here if you don't have it!), then Poft, and then walk (or fly)
to Bofsk. At Bofsk, you're now free to talk with the townspeople. You'll learn that you need a Pass to board the
Warship, which is surely going to attack Palm, Poft, and Altea. You'll also learn that Borgan is a corrupt moron.
With that in mind, talk to the spy in the southwest corner of town. Tell him "Wild Rose" and he'll tell you to reach
the Warship via the sewers. So head for the sewers, which are accessed by the little stairs. Take the left path to grab
a Long Sword (not good at this point, but you can sell it for cash). Follow the straight forward path, grabbing the
Long Bow in the southwest. The stairs are in the southeast. The second floor is even more simple than the first=).
Take the right path and follow it until you reach...the Dark Knight!? Apparently, he would never leave until his work was
done. He informs you that the Rebellion will be crushed by the completed Warship. He then departs, followed by
Borgan, who calls you a "spoony guy." You automatically follow them outside and watch the Warship take off. Quickly go
back inside the Sewers and head east. Take the door, grab the Pass and step onto the pentagram. You'll find
yourself standing outside of Bofsk. Head back inside to sell your Long Sword and Bow. Also, talk to the townspeople
for some information on the towns attacked.
When you're ready, head to Poft. You should notice that half the people of
Poft were killed in the attack. Head to the Pub and talk to Cid. Ask him about the "Airship." He'll tell you
that it runs off the "Sun Flame." The Sun Flame? Ask him about the Sun Flame, and he'll tell you that enough Sun
Flame in an engine will cause an explosion (Guess how the Warship will be destroyed). Hitch a boat ride back to Palm. Lots
of people died here too, including the "sleaze" that was hitting on Maria. The Empire must pay... Head to Altea, and
go to the hideout. Most of the refugees fled there after the Warship's attacsk. Un-equip Ming-Wu, then talk
to Hilda. Ming-Wu will leave the party and will try to help the King. Hilda will beg you to find a way to destroy the Warship.
Ask her about the Sun Flame. She'll say that its on the first floor of Kashuon, and you'll tell her that it can
be used to destroy the Warship. So, you need to get the Sun Flame. But to open the gates of Kashuon, you'll need the
Goddess Bell, hidden somewhere to the north. Go talk to Ming-Wu, and ask him about the Sun Flame. He'll mention the
Fire Festival of Kashuon, and that you must get the EgilTorch to carry the Sun Flame. Now, ask the King about
the Sun Flame. Finally, he'll mention the Goddess Bell (and you can actually learn the keyword this time!!!). Learn it,
and say it back to him, Ming-Wu, and Hilda. Hilda will tell you that Josef in Salamando may know the whereabouts of
this bell. Guess where you're going next?
========================================================================= B.)
The Snow Cave Enemies: Snowman, Icicle, Ghoul, Zombie, Shadow, DeathHead, DualHead, Grenade, G.Goblin, Goblin, Balloon Treasures:
IceSled, 250 gil, Battle Axe, Antidote, Mithril Cane, Ice Wind, Potionx2, Ice, Mithril Lance, Ancient Sword, Silver Armor,
Goddess Bell Bosses: Adamanti, Borgan =========================================================================
Head
back to Salamando and talk to Josef. He'll join your party if you mention the Goddess Bell to him. He'll also
tell you that the only way to get onto to Snow Field is by using the Ice Sled, which Josef hid in the Semite Cave. Head
for the Semite Cave and go to the Ice Block on the first floor. Check the corner to the northeast of the ice block
and you'll get the Ice Sled. Head for the Snow Field entrance northwest of Salamando and head east until you reach the
Snow Cave. On the first floor, grab the northwest chest for 100 gil and the southeastern one for 150 gil. The exit
is straightforward and easy to find. The second level has no treasure, so take the stairs. From the entrance of the
third floor, head northwest for an IceWind. Take the northeast stairs to enter a treasure room. Grab the
Battle Axe (southeast), Antidote (center), and Mithril Cane (northwest). The Mithril Cane is guarded by Grenades (4-5)
who are easily defeated by physical attacks. Head back to the main room of the third floor. The exit of the third
floor is in the southwest corner. Take the Potion in the northwest and head east to get Ice. You can get another Potion
in the south-center. Finally, grab the Mithril Javelin from the southeast corner. The fifth floor is also easily
tractable, be sure to get the Ancient Sword (guarded by a Shadow and two Ghouls) in the southwest corner of the room
and the Mithril Shield in the northwest. The Ancient Sword has terrible accuracy, I personally didn't equip it over the Mithril
Sword. Still, the weapon sells for a good price.
Take the southeastern door to enter a lake-like area.
You can try to talk to the wandering beavers, but you won't understand them at all. For some odd reason, Guy can understand
the leader beaver (the guy in the northwest corner). Ask him about the Goddess Bell and he'll tell you that the
right wall is fake. So, head through the fake right wall. Follow the path until you reach a grotto with a treasure
chest in the center. Pop it open for a suit of Silver Armor, which you should give to Josef. Give Josef
the IceWind item you were saving from earlier in the Cave. Then talk to the beast in front of the plaque, the Adamanti.
------------------------------------------------------------------------- Adamanti Hp:
450 Mp: 0 Weakness: Ice Reward: 500 Gil Attacks: Physical Attack Strategy: Frioniel should attack, while Guy and
Maria cast Ice. Josef should use the IceWind, then attack. Thankfully, the Adamanti is not strong enough
to kill any one character in one blow, so you always have the chance to Cure. -------------------------------------------------------------------------
After
cracking the Adamanti's shell, examine the Plaque to get the Goddess Bell. Now, follow the path through the door (you'll
end up on floor 1). Before going down the staircase to the exit, heal your characters. Then follow the stairs
downwards until you run into Borgan, who valiantly attacks you.
------------------------------------------------------------------------- Borgan Hp:
240 Mp: 20 Weakness: None Reward: 400 Gil Attacks: Physical Attack Strategy: For an Imperial General, Borgan is
a joke. Hack him to pieces, magic won't help. I killed him in 1 turn->he's VERY easy. ------------------------------------------------------------------------- |
After butchering Borgan, de-equip Josef (though he only has Leather and Silver equipment,
money is money). Then head down the stairs. A boulder will start to follow, and your party will run.
Josef throws himself against the boulder, and though Guy pleads for him to run, you're forced to escape at the cost
of Josef's life. Despite your grief, you have to complete the mission, or Josef's death will be meaningless (yes, it's
a classic line). Head back to Salamando to rest. The man in the upper left corner talks about a race of birds,
called Chocobos, which live south of Kashuon. This will be important a little bit later. Sell everything you got
in the Snow Cave(that you're not using) except the Mithril Javelin and Josef's equipment.
You can now head back
to the Rebel Hideout, where you'll be told to head for Kashuon, or you can head for Kashuon yourself. I recommend going
to Altea and buying Cure for Frioniel.
To reach Kashuon, you have two options. You can of course fly there,
or you can walk (I advise the latter). Head southeast of Bofsk, and follow the path until you see a gap in a mountain
range with forest near it. Head to the center of the circle this mountain range forms, and you'll see Kashuon surrounded
by another mountain range. Save, and head inside.
========================================================================= C.)
Kashuon Enemies: Ogre, WzOgre, Adamanti, LandTrtl, Shadow, Ghoul, Ghast, Wraith, Mine, Balloon, WereRat, LegEater, VmpThrn,
Goblin, G.Goblin, DesAngel, Soldier Treasures: Cure, 300 gil, Gold Shield, Mithril Sword, Were Cane, Mithril Axe,
Antidote, EchoScn, EyeDrop, Gold Armor, EgilTrch, SunFlame Boss: R.Soul =========================================================================
Upon
entering, you can see the Sun Flame in the center of the entrance area. Unfortunately, it won't be that easy...you need
the EgilTrch to move the blasted thing. Use the Goddess Bell on the locked door north of the Sun Flame. Head inside.
You'll meet Prince Gordon (remember him?) here. Apparently, he tried to get the Sun Flame himself but couldn't fight
the monsters. He has 64 HP and no spells. Give him Cure, the Mithril Javelin, and any better armor you
have. He sucks, and may die several times...but he is someone to take extra hits, so keep him around. In
the southeast corner of this area is another Cure booklet, give it to Frioniel. The exit is in the southwest corner.
Head east on the second floor and grab the 300 gil. The exit is on the path. The third floor is a bit convoluted,
so take the second path and grab the Gold Shield in the southwest corner. It's guarded by WereRats, which Guy and Frioniel
can kill in one hit. The fourth floor is full of rooms, but the northeastern room (the one that's facing a hall, slightly
north of the other room) holds some great treasure: Were Cane, Mithril Axe, Mithril Sword. Give the Were Cane
to Gordon. Leave the treasure room and progress to the stairwell. The next floor is disturbingly inhabited by Adamantis,
blast them with Ice, just as you did in the Snow Cave. Go to the northeast room on the fifth floor for an Antidote, EchoScn,
and EyeDrop. Grab the Gold Armor from the middle. Finally, take the exit to the sixth and final floor. Make sure
that you have enough mp to cure the party forfour turns and make sure that you have full hp. Then, talk to the
R.Soul blocking the path to the torch.
------------------------------------------------------------------------- R.Soul Hp:
540 Mp: 35 Weakness: None Reward: 100 Gil Attacks: Fire8, Bolt8, Ice8, Aero8, Physical Attack Strategy: This boss
is pretty tough.....A lot tougher than most others. He'll blast your whole party with level 8 Ice, Fire, Aero, and Bolt
spells which do considerable damage at this point in the game. To make matters worse, elemental spells heal him,
so you have to stick with physical attacks (which frequently miss). Have Maria cure the entire party and Guy cure
a damaged person while Frioniel and Gordon attack the beast. After 4 turns, R.Soul will run out of mp, and will be forced
to attack you physically. He frequently misses, so this is your chance to finish him. It'll take 3 or 4 more turns,
but the R.Soul will die. -------------------------------------------------------------------------
Head north and
grab the EgilTrch from the chest. Cast Exit, and save, cure, whatever. Now head back inside Kashuon and go
up to the Sun Flame. Use the EgilTrch on the Sun Flame to obtain the powerful fire. Now head back outside Kashuon.
You'll see the Warship persuing an airship and ultimately catching it (the ship being attacked is obviously Cid's airship).
Walk
directly south of Kashuon and you'll enter a forest/grassy clearing. You'll see a white bird moving around. Catch it and
you'll get a Chocobo. Step outside and mount the Chocobo. Head to Bofsk (or any other town), and rest up, sell excess
equipment, make some space in your inventory.
========================================================================= D.)
The Warship Enemies: Soldier, Mage, Panther, Stunner, WereRat, Eagle, Ghoul, Ghast, Wraith, Shadow, Sargeant Treasures:
400 gil, Sleep Sword, Potionx2, Blind Bow, Thief Gauntlet, Trident, Gouche Dagger, Ice Shield, Giant Helmet Boss: None =========================================================================
*Note:
You need not head back to Altea, though it will tell you where the Warship has landed. Since you have this walkthrough,
you won't need that.*
In Altea, you'll learn that Cid had flown Hilda to greet you at Kashuon, but the Warship
intercepted them and have Cid and Hilda as prisoners. How are you going to get on the Warship now that Cid's Airship
is gone??? Well, the Warship needs to refuel, and the Rebels believe that it landed somewhere north of Phin. Well,
not only did it land north of Phin, it landed in the most remote and isolated location in the world (well, almost).
Open up your world map and scroll north of Phin. The warship is parked on that peninsula stretching for miles. Don't
even try to walk there unless your really strong or need a lot of gil...still, it's not worth it. Instead, return
to the Chocobo forest and head south from Kashuon. You'll soon see the Warship parked, with its entrance ramp extended.
Dismount, save, and head inside.
You can only go a couple of steps before you meet an Imperial soldier who asks
for a Pass. Give him the Pass you found in the Bofsk Sewers, and head east to the stairwell flanked by two soldiers.
Don't talk to anyone in the Warship, other than Hilda and Cid, or you'll have to fight a Captain (more than a match
for you at this point). After descending the stairs, head east through the false wall (directly west of the treasure) to
get into the cell. Open the treasure chest for the Sleep Sword, which is guarded by Sargeants, Soldiers, and Mages.
Kill the Soldiers, then Mages, then Sargeants. Give Frioniel the Sleep Sword, as it *ACTUALLY* puts some enemies
to sleep. Head back to the entrance level. Head up the stairs in the northwest and grab the treasure chest for 400 gil.
Ignore all the rooms along this catwalk, they are empty. Follow the path until you have the chance to go down
and head to the northeastern room. From here, descend into another important area. Get the two Potions in the southeastern
corner. Also get the Blind Bow in the southwest and the Thief Gauntlet in the South. Give the Blind Bow to
Maria and the Thief Gauntlet to Frioniel. You should be able to see Hilda and Cid in a cell. Head over there,
and push the gratings twice ("talk" to them) to fully destroy the bars. Talk to Cid and he'll tell you that he'll
escort Hilda outside. That said, head back up to the first floor of the Warship. This time, follow the path
all the way until the stairs, and head to the southeast exit. Follow this simple level to the exit (ignore those captains
wandering around under the grating). The third floor is full of treasure, so head to the northeastern corner to see four
treasure chests. Get the West one for a Trident, the second to West one for a Gouche Dagger, and the east one for a
Giant Helm. Give the Giant Helm to Frioniel. The remaining treasure chest holds the Ice Shield, but is guarded by a
Gigas and a Soldier. The Soldier is a piece of cake, the Gigas is not. Don't bother with this treasure chest, just
go to the next level. Proceed through the straight forward levels (the maze area, where paths are guarded by Captains,
is easily tractable by going to the outer path first). Once you reach the Engine, examine it and use the SunFlame.
It will begin to explode and the Dark Knight will show up, warning you that it's not over yet. Why is that voice
so familiar? Who could the Dark Knight be?? You'll automatically exit the Warship and fly off in Cid's Airship
just as the Imperial weapon explodes.
========================================================================= CHAPTER
III: REBEL FLAME ========================================================================= A.) Dist: Land of
the Dragoons Enemies: Shadow, Wraith, LandTrtl, Adamanti, WzOgre, Ogre, GrOgre, Gigas, Stlctite, Ghoul, Ghast, Revenant,
DualHead, Soul, G.Soul Treasures: Curse, Stone, Stop, 30 gil, Pendant, Egg, Potion, Flame Bow, Knight Armor, ElderIQ,
Heart, Mithril Helmet, Mithril Armor, Magic Cane, Mirror, Mithril Gauntlet, DrgnBean Boss: Chimerax3 =========================================================================
You'll
land outside of Altea. Sell all excess weapons but the Gouche Dagger. De-equip Gordon, keeping his Mithril stuff
for Raila, your next fourth party member. Head to the rebel headquarters and you'll learn that the king is dying.
Head for his room, and he'll tell Gordon to take over the Rebellion, Ming-Wu to unlock the sealed power, and you to go
to Dist and get the friendship of the dragoons. So, you now have your mission. Head to the throne room and
talk to Gordon. You'll learn that Dist was invaded by the Empire recently. Learn the keyword Dragoon and say it back to
him. He'll say that the Dragoon's had a Hiryuu that will be of use. Learn the word Hiryuu, and head out.
You can learn from townsfolk that Dist is on an isolated island to the east of Altea. You can also pay a visit to Hilda,
who says Huhu. What's with that? Forget it, and head for Palm. Upon entering, talk to the other pirate (Raila) and
she says she's heading for Dist and wants to travel with you. Maria smells a rat, but Guy quells her fears and
you agree. Exit Palm and you'll see the ship docked a bit east of the town. Go board it, and it'll start sailing
south. Then, in the middle of the ocean, it'll stop. Raila and some pirates will surround you, asking you
to surrender your possessions. You'll be thrown into a fight with 8 pirates. This fight is incredibly easy,
as the Pirates do from 0-10 damage and frequently miss. It takes three turns to beat these guys, maybe four. When
it's finished, Raila will join you, bringing her ship with her. Finally, you sail the far seas of FF2j...YES!!!
First
thing's first, give Raila all of Gordon's equipment. You may have noticed (or not) that Raila has two weapons equipped,
but only attacks with the one in her left hand, because she's left handed. So put her shield in her right hand
and weapon in her left hand. There is only one other character in the game like this, so you can't get confused =).
Sell her excess equipment, and give her Goldpin Helm to Maria. Now's a great time to head for Mysidia, not located on
the map. From Altea, sail southeast until you pass through the strait in between the land areas (on the map it
looks like a long finger). Sail west now until your ship reaches the mouth of a river. Canoe up the river for
a little bit, then head east towards the mountain range. You should see a town around the area. If you run into
Mallows and Puddings, beware that physical attacks don't hurt them. Blast the Mallows with Bolt and the Puddings with Fire. Upon
entering Mysidia, you can visit the weapons and armor shops (which have some of the best equipment in the game), or the
magic shop. First, buy a Thief Gauntlet for Raila, Maria, and Guy (Frioniel should have the one you got in the
Warship). Also, get an Ice Shield for Frioniel, Guy, and Raila. Finally, get Knight Armor for everyone. At
the weapons shop, get the Ice Bow for Maria and the Ogre Axe for Guy. Decked out with this awesome equipment, the rather
tough Dist Cave will become a piece of cake. If you want, swing by the Magic Shop to take a look at their Holy and Change
spells, though I doubt you'll want it right now. This may prove costly, but it's worth it.
When you're done
in Mysidia, sail to Bofsk, and rest up. Now, sail directly east of Bofsk to Dist, the land of the Dragoons. Walk
to the castle and enter. You'll see a boy, who runs from you. Follow the path he was blocking. You'll see him
again, and he'll say that he'll tell his mom about you. Well, follow him again. You can see him and his mom standing in
front of a door. Before talking with them, get all the treasure in Dist Castle. On the second floor, get the
Cottage from the northwest, then head to the southwest stairs. Get the FenixDn. Take the stairs to the
third floor. Grab the Unicorn from the southeast chest, then work towards the eastern room. Get Stone, Curse,
and Stop. Curse is pretty good, as for Stone and Stop you may want to sell them or give them to Frioniel. Go to
the northeast room to get a load of treasures: ElderIQ, Heart, Winged Sword, G.Needle, Eyedrop, Antidote, Crucifix, and
an EchoScn. Unlike the Ancient and Sleep Swords, the Winged Sword has a decent hit%. Equip it immediately. Make
sure you have two spaces in your inventory, then head for the two citizens of Dist Castle. Elina, the mother, will say
that her husband, the last Dragoon, died; the Dragoons are finished. Ask here about the Hiryuu and she'll say that she
can't communicate with the only remaining Hiryuu, which was poisoned by the Empire. She'll say that you need a Dragoon's
pendant to do that. Try talking to the Hiryuu and you'll see her point.
Exit the castle and head north to
the Dist Cave. From the entrance, simply head east, grab the 30 gil, and descend the staircase. Talk to the skeleton
to get the Pendant. Head back to Dist. Go talk to the Hiryuu, who will give you an Egg to plant in the Spring of
Life (in the Dist Cave). When asked, he'll tell you that a Dragoon named Richard left to look for Ultima before
the Empire attacked, and may still be alive. Talk to Elina for some info about the Spring of Life (not needed),
then head out, save, and check your stats. Make sure that everyone has at least 400 hp, Maria has at least 50 mp, and Frioniel
has a sword skill level of 9. To build up weapon skills, wander around the Dist Island; the monsters here give more
weapon points than in previous areas.
When you're set, head back to the Dist Caves. There are three stairwells
on the first floor of the Dist Cave. The northeast one leads to the Pendant. The southeast stairs lead to the
Spring of Life. The Southwest stairs lead to the Knight Armor, Flame Bow, and other treasures, not integral. Since you
already have the Knight Armor and the Ice Bow (which is better than the Flame Bow), you need not take the southwest
stairs. I'll give you the directions anyway, as you may need the gil after your..."ambitious" purchases in Mysidia.
So, take the southwest stairs. On your way to the stairs, grab the Potion. Proceed to level three (northwest exit to
level four) and then four. The Knight Armor, guarded by an Adamanti, is in the southeast. The Flame Bow is
in the northwest, the ElderIQ in the northeast and the Heart in the Southwest. Either hike back up or Exit and
re-enter the cave. Either way, take the southeastern stairs this time. Get the Mithril Helmet (easternmost passage),
the Mithril Armor (Second), and the Magic Cane (third). The Magic Cane is guarded by G.Souls which can easily be
taken by your newfound weapons. Take the southwest stairs (the southeast stairs will ultimately net you a Mithril Gauntlet
and a Mirror (not really worth it). On the third floor, be careful to avoid the bridge (Which falls to an area you may
have passed on your trek to the Knight Armor). On level four, get the DrgnBean (an okay attack item). At the four-door
wall, take the door second from the east. Heal up, then talk to the fiends blocking the path to the Spring of Life. It's
a pack of Chimeras, rather easily defeated.
------------------------------------------------------------------------- Chimerax3 Hp:
640 Mp: 80 Weakness: None Reward: 600 Gil Attacks: Fire7, Physical Attack Strategy: Though conceivably hard, the
Chimeras are just a weaker R.Soul. They pack less magic power, a weaker spell, and are fighting tougher characters.
To balance it out, there is more than one Chimera. However, take them out one at a time (everyone hits one) and they will
die in three, maybe four turns. Plus, your Ice Shields should be protecting you against their fire magic, so it
should be an easy fight. -------------------------------------------------------------------------
With the Chimeras
vanquished, head to the Spring and use the Egg. With The mission accomplished, cast Exit. When passing Dist,
you can swing buy The Castle and learn that the Hiryuu has died. What's in store for the Dragoons?? Head back to Altea.
========================================================================= B.)
The Arena Enemies: Column, DualHead, DualZomb, Revenant, Flower, Spectre. Captain, Sargeant, Sorcerer, Wizard, Ray,
Antlion Treasures: Antidote, Cottage, Ether, Elixir Bosses: Q. Lamia, Behemoth =========================================================================
Upon
entering Altea, head for the rebel hideout. Avoid the southeast room, for now. You'll learn that Hilda has
been acting very strangely lately. Gordon will ask you to find out what's wrong. Save, de-equip Raila, and head for
the southeast room. Talk to Hilda, who'll crawl into bed and ask Frioniel to join her. The rest of the party
will leave, though Raila is suspicious. Frioniel goes to the bed, then realizes that it's not Hilda at all, but the
Queen Lamia. The party joins you as you battle the monster.
------------------------------------------------------------------------- Q.
Lamia Hp: 1290 Mp: 370 Weakness: None Reward: 10000 Gil Attacks: Wink9, Blnk16, Physical Attack Strategy: This
fight is supposed to be hard, and if you didn't go and get superior equipment, it would've been (look, I like saying
that okay?). Now, you have three good attackers (okay, mainly Frioniel and Guy) and Raila (de-equipped)
as a semi-magician (bolt). So, cast Bolt with Raila and hammer the Q. Lamia with Frioniel, Guy, and Maria. The thing
will die in two turns, or at most four. However, there is a rogue possibility that your attackers will all be
confused, in which case...ouch. But still, the boss is quite easy. -------------------------------------------------------------------------
After
the battle, Raila will tell you to never trust a female. A messenger will arrive bearing bad news: The emperor is
hosting a tournament at Paramekia. The winner will receive as a prize Princess Hilda. Gordon will rush in, asking
to help you rescue the Princess. Raila leaves to help train the Rebel Army, and Gordon joins. Give him all of
Raila's equipment, then sniff around for info. Apparently, the tournament will not be held at Paramekia Castle, but at
the Arena. Both are located in harsh territory. The Arena is located next to a forest blocked to the east by a
mountain range and to the west by a desert. It's overshadowed by the dark citadel of Paramekia Castle. You should've
seen this on your way to the Warship. You'll also learn that the Rebellion is planning a sneak attack on the Emperor while
you get the Princess back. Well, I'm fairly sure you know where to go. Sail to Poft and fly to Kashuon. Grab the
Chocobo from the forest and head south into the desert. Save in front of the Arena and head inside. Follow the very,
very complicated path to the courtyard and head up to the Emperor's throne. He'll tell you to fight for the Princess,
and a Behemoth will crawl out of the grating and attack you. This is the first REAL boss in FFII, it's a shame that
he's a piece of cake.
------------------------------------------------------------------------- Behemoth Hp:
1620 Mp: 0 Weakness: None Reward: 0 Gil Attacks: Physical Attack Strategy: Hammer him with your weapons, magic
is useless. He's too weak to kill anyone in three turns (except Gordon) and it only takes three turns to defeat
him. His physical attacks do about 200 damage-> your attacks should do that or more. -------------------------------------------------------------------------
After
defeating the Behemoth, you'll talk to the Emperor, who reveals that he recognized you (it's not like you made any attempt
to mask your identity anyway). He'll vanish, and two Captains and the Dark Knight will appear. They'll throw you
in prison. When you come to, "talk" to the bars. Paul will appear, sneaking up to the white cloaked Imperial guarding your cell.
He'll kill the Imperial and free you, as a gesture of thanks for saving him in Semite Cave (he hates owing favors). What're
you waiting for? It's time to get the hell out of here. You can get an Antidote in the southeast (not worth it) and
a Cottage, Ether, and Elixir in the east room (worth it). Head up the stairwell to the second level. Move around
the wall until you can see the Princess in her cell (and you are to the east of her). There is a fake wall here, so
go through it. De-equip Gordon, then free the Princess. She'll leave with Gordon. Now follow the path
to surface in the southwest corner of the Arena. Exit, save, and trek north to the forest south of Kashuon (Chocobo
Forest). Along the way you'll fight Antlions and Rays, which are not very hard to kill but may require several turns.
When you get the Chocobo, ride it back to Poft. Rest at the inn, then sail your ship south to Altea.
========================================================================= C.)
The Rebels Strike Back Enemies: Captain, Sorcerer, Wizard, Sargeant, Soldier, Stunner Treasures: None Boss: Gotus =========================================================================
A
messenger in Altea will tell you that the Rebels are going to invade Phin And set up camp west of Gatea. Head northwest
to that orange tent. You'll find it swarming with rebels beseeching you to help them capture Phin while monsters swarm
about causing havoc. Gordon tells you to leave no survivors. So, head for Phin. This is not as fun as it may seem.
Your goal is not to wander around the town of Phin butchering the Imperial Captains. You just need to defeat the
commanding Imperial Officer, Commander Gotus. So head to the castle and walk straight to the throne room, ignore the
treasure. Raila will join again, so equip her. Heal up, then talk to Gotus (who has a great dialogue, right?).
------------------------------------------------------------------------- Gotus Hp:
2000 Mp: 80 Weakness: None Reward: 2000 Gil Attacks: Hast6, Drink, Physical Attack Strategy: Depending on how
Gotus decides to play, this fight can be anywhere from incredibly easy to mildly difficult. Gotus can greatly enhance
his attack by using a Bacchus Wine. This casts Drink on him, raising his attack power. His haste spell increases
the number of hits he deals. With both increased attack and increased hits, he'll pose a serious threat to your
party. Otherwise he'll only hit for 100-350 damage. It should take little more than two turns to destroy him. If
he does use the stat-enhancing spells/items, cure whoever he attacks with your fastest character, as there is a great
chance that he'll attack that same character again the next turn. -------------------------------------------------------------------------
With
Commander Gotus defeated, Phin Castle is turned over to the rebels. Now, all the monsters are gone and you are free to
roam the castle.
========================================================================= CHAPTER IV: THE SEALED POWER ========================================================================= A.)
Catacombs Enemies: Revenant, Ghast, Wraith, Column, Stunner, Sucker, Changer, Brain, Mantis, Adamanti, WzOgre, GrOgre,
G.Chimera Treasures: 4000 Gil, Potionx5, Giant Gauntlet, Aura, Were Cane, Gold Shield, Gold Armor, Quartz Armor, Knife,
EyeDrop, Clothes, Flame Shield, Thread, Fang, Flame Armor, Blood Sword, Orhacon Dagger, W.Mask Boss: None =========================================================================
Talk
to Hilda and Gordon, who'll tell you to retrieve the sealed power Ultima. From Hilda, learn Mysidia. Say it back
to her to learn about Ultima, the sealed magic. Again, say the keyword back to her. She'll mention the masks,
which you need to learn. Now, ask her about the Masks and she'll tell you that one is hidden in Phin and can be found
using the chant Ekume. She doesn't know where to use the chant though. Ask Gordon about Ekume, and he'll tell you to
ask Paul (good idea, for once).
You'll want to return to the castle and take all the loot, so go there before buying
any new equipment. On the first floor, get the 1000 gil in the northeast, another 1000 gil in the northwest, and 2000 gil
in the north. Head up through the southeast stairs. Go into the next area. In the northeast room are
three spells: Toad, Break, and Death. Now, head back to the first floor and take the center staircase. There's a Potion
to the west which is guarded by Ghasts, Stunners, Revenants, and Wraiths...not really worth it. From the Potion,
head east through a false wall and get the Giant Gauntlet. Give it to someone who doesn't have a Giant Helmet.
The Spell Aura is to the east, and is guarded by Sorcerers and Sargeants. The Spell isn't very good, but can be sold. Pass
through a false wall a bit south and west of Aura and head northwest to the Were Cane. Now, head into the throne
room and go to the northeast corner of the room. Talk to the walls, one will give you the option of saying Ekume.
Say it, and pass through the wall. Follow the path down until you reach and area where you can see the rest of the cast
(you can see grass to the east. A part of the east wall is fake, pass through it and carefully head south.
Now pass west through a false wall in this region, and head for the treasure room. Grab the Gold Shield, Quartz Armor,
and Gold Armor. Now, exit through the grass and head to Phin Town. Sell the Were Cane, Gold Armor, and Quartz
Armor. Make sure everyone is rested. You can ask Paul about Ekume, and he'll tell you to look in the northeast corner
of the room (you already knew that, though).
Head for the passage in Phin Castle. This time, keep going down
the stairs and you'll end up in Catacombs. The first floor is inhabited by Revenants, Ghasts, Wraiths, and Stunners,
so there is nothing to worry about. You can get a Knife in the Southeast, an Eyedrop in the northwest, and Clothes
in the northeast. The exit is near the Clothes in the northeast. The second floor is inhabited by Suckers, Changers,
and Brains: new yet easy to kill enemies. You can get a Potion northeast of the entrance, another Potion in the southwest,
and a MaidKiss in the northwest. Again, the exit is in the northeast. The only monster on the third floor is the
Mantis, which is actually pretty strong. You can get a Potion in the southeast, a Thread in the northwest, and the Flame
Shield in the southwest. Give this Shield to Frioniel. Head for the northwest exit. The foes on the fourth
floor are Adamantis, GrOgres, WzOgres, and Columns. They give quite a bit of gil and occasionally drop Blink, Ice, and
Blind. Get the Blood Sword in the northeast, which is guarded by Ghasts, Spectres, Revenants, and Wraiths. After butchering
the Undead, you'll get what is quite possibly the best weapon in the game. It is completely useless until the
final boss, to which the sword deals tremendous damage. So, equip on Frioniel as an item, not as a sword. Now get
the Flame Armor in the Northeast and give it to Frioniel. Also, there is a Fang in the southeast. Take the southeastern
exit to the fifth floor. In the southeast, get the Orhacon Dagger. It's guarded by G.Chimeras, who are only a little
stronger than the Chimeras you butchered in Dist. Give the Orhacon to Raila. Head northeast. You'll eventually come
to a wall with six doors, take the door second from the east. Proceed up the steps and get the W.Mask, then head north
and exit through the pentagram. You can ask Hilda and Gordon about what to do next: they'll tell you to sniff around
in Mysidia for clues. So, head for Mysidia.
========================================================================= B.)
B. Mask Cave Enemies: Mallow, Jelly, DualHead, DualZomb, WereRat,Stunner, Tusk, G.Toad Treasures: EyeDrop, Xpotionx2,
Ether, Threadx2,Aerox2, Blindx2, Garlic, 1000 gil, FenixDn, EarthDrm, Valiumx2,DeathGod, Sleep, B.Mask Boss: BigHorn =========================================================================
In
Mysidia (which you've visited before), you'll learn that you need the two masks and a crystal rod to unseal the Tower of
Mysidia and thus obtain the ultimate magic, Ultima. One person will tell you to place the White Mask on the goddess
statue, so go ahead and do that (the goddess statue he's talking about is the one that can be accessed by stairs).
Finally, you'll learn that the Black Mask was hidden somewhere on an island cave. Well, when you were sailing here,
you did notice that small, isolated island, right? That's the Black Mask Cave. Before heading there, swing by the
magic shop. You'll want to get Change and Holy for your three main characters.
When your done, head for the B. Mask
Cave. You can get the EyeDrop in the southeast, the two Xpotions (one in the northeast, one in the northwest), an Ether
in the south and a Thread in the southwest. Take the western exit. On the second floor, there's a Valium in the northwest,
an Aero spell in the northwest, a Blind Spell in the southeast and southwest, and another Aero spell in the south.
There are also two staircases here. The northwest staircase will lead you to the Mask Village, a small town inhabited
by mask-wearing freaks. One of them sells an EarthDrm, Ruby Armor, Demon Axe, and Demon Lance. None of these
items are extraordinarily good, so I don't think you should go there. But if you want to go there, there is a
Thread on the floor directly below the southwest staircase (east). Proceed to the fourth floor and the fifth floor will
be the Mask Village. If you choose (rather wisely) to not waste your time with the Mask Village, take the center staircase
on the second floor. Get the Garlic in the south and head for the stairs. The fourth floor has a 1000 gil
chest in the northeast. There are four staircases on the fourth floor (not counting the initial entrance). The southeast staircase
will take you through two levels, taking you to a secluded area of the seventh floor The treasures have two Valiums
and an EarthDrm (guarded by Tusks and a G.Toad). Retrace your way back to the fourth floor and take the southwest
staircase. You'll get a FenixDn here, it's guarded by Shadows, Wraiths, and Ghasts. This time, take the northwest staircase.
Procure the DeathGod from the center. Finally, take the one remaining staircase, the northeast one. Get Sleep in
the northeast, then go to the west. You'll have to face BigHorn, the guardian of the BMask.
------------------------------------------------------------------------- BigHorn Hp:
1140 Mp: 0 Weakness: None Reward: 1000 Gil Attacks: Physical Attack Strategy: At 1140 hp, this boss is a joke.
You might have fought him around Mysidia. The simplest way to kill him is to attack him every turn. He should
die on the third turn, or sooner. -------------------------------------------------------------------------
Grab
the BMask and warp out of the cave. Head back to Mysidia.
=========================================================================
C.) Mysidian Cave Enemies: Brain, Coctrice, Molbor, Sucker, Changer, Spectre, Wraith, Ghast, Pudding,
Mallow, Jelly, Soul, R.Soul, Flier, P.Toad Treasures: Goldpin Helm, Black Armor, Flame Javelin, Power Cane, Ice Bow, Ogre
Axe, G. Needle, FenixDn, SilentB, Potionx5, Mini, Aspil, Drain, CrystRod Boss: None =========================================================================
You'll
learn that the CrystRod is buried in the Mysidian Cave. The cave is east of Mysidia, enclosed in a mountain range
(don't worry, you can still get in on foot). Rest up, sell your excess items, and head for the cave.
Dock
your ship near the desert and make your way north to the cave. Get the Goldpin Helm in the north and give it to Frioniel.
Give the Black Armor you can find in the southeast to Maria. Head to the exit, which is blocked by a doppelganger
of Frioniel. Remember, the Black Mask is supposed to go on a drone? Use the Black Mask on the doppelganger
and he'll vanish. Head through the exit he was blocking. On the second floor, there's a Power Cane in the north and
a Flame Javelin in the northwest. To reach the Flame Javelin, you'll have to walk through a fake wall. Now, head
to the exit and descend to the third floor. Here you can grab an Ice Bow in the northwest (again, there's a fake
wall) and an Ogre Axe in the southeast. The Ogre Axe is protected by Bombs, which are easy in a nearly obscene
way. Head to the exit and the fourth floor. The fourth floor doesn't have any worthwhile treasure. You
can get a G.Needle, SilentB, and FenixDn in the center room (you can buy the FenixDn and G.Needle, and the SilentB sucks)
and a Potion in the northeast (Potions are long outdated). Head to the fifth floor. The fifth floor actually contains some
good treasure. In the northeast you'll find Drain (it's protected by Ghosts, slightly stronger than Spectres).
Of the five treasures protected by the fake wall, the eastern one is the best (Mini), the rest are Potions.
When you're done, head to the northeast room (a bit annoying to find the path to the stairs, but it's linear). The
room contains Aspil, Drain, and the CrystRod.
Once you have the CrystRod, warp outside and head back to Altea (don't
go near the crescent bay with a tower in it). Heal up, rest, sell excess items, and de-equip Raila. Now,
head for that crescent bay. As you enter the crescent, tidal waves will wash over your ship and you'll awaken in strange
area, with Raila nowhere to be seen.
========================================================================= D.)
Leviathan Enemies: SeaDrgn, ElecFish, MantaRay Treasures: Spiral Helm, Power Armor, Power Gauntlet, Diamond Shield,
Earth Sword Boss: Worm =========================================================================
This area,
which in reality is the stomach of Leviathan, is fairly easy To navigate, yet contains enemies that actually put up a fight.
The Colored liquid is not water, but stomach acid. You'll lose 1 HP for step inside the liquid, but no monsters
will challenge you there. Grab the Spiral Helm and give it to Guy. Head north, and get the power armor in the northeast
corner. Give it to Maria. Take the northwest exit. You'll arrive in a town built by victims of Leviathan. Supposedly,
the Leviathan protects the seal by consuming those who have Crystal Rods. You'll also learn that there is a boat on
the third floor, but no one has defeated the monster guarding it yet. (Of course, you'll have to defeat the beast). There
is a man blocking your path, show him a CrystRod and he'll join, introducing himself as Richard the Dragoon. Richard is
pretty good, but he has no spells. With Richard, head through the northwest exit. The southeast treasure
contains the Diamond Shield and is protected by R. Souls (remember the guy in Kashuon?). Now that you are MUCH stronger, just
smack them to hell in one hit. Give the Diamond Shield to Frioniel and the Flame Shield to Richard. Now get the Earth Sword
from the northeast corner. Give it to Frioniel. Finally, head west and attack the beast.
------------------------------------------------------------------------- Worm Hp:
2000 Mp: 0 Weakness: None Reward: 2000 Gil Attacks: Physical Attack Strategy: The Worm hits for 150-350 damage,
which is pretty good. However, you should also hit 250-350 damage, and all four of your characters should be attacking.
The Worm should fall in four or five turns, maybe three. -------------------------------------------------------------------------
After
killing the Land Worm, get on the boat to find yourself at the mouth of the crescent bay.
========================================================================= E.)
Tower of Mysidia Enemies: Spectre, Revenant, Basilisk, L.Molbor, DvFlower, Chimera, Mallow, Pudding, Flower, Mantis,
VmpGirl, Imp, Werewolf, Gigas, Bomb, BigHorn, Flier, Basilisk Treasures: Canex3, WhtRobe, Flame Shield, Flame Bow, Flame
Javelin, Flame Helm, Flame Sword, Flame Armor, Ice Armor, Ice Shield, Ice Gauntlet, Ice Javelin, Ice Sword, Potion,
Evil Cane, Unicorn, Thread, Shoes, Flare, Eggtimer, Crucifix, BlkRobe, Ultima Bosses: F. Gigas, I. Gigas, T. Gigas,
Dragon =========================================================================
The Tower of Mysidia can be extremely
annoying and challenging. I would recommend going in with everyone over 1700 hp (preferably 2000). Your Three
main character should have 150 max MP or higher (at least if they have mediocre magic abilities, that is). You should
also have an Aero spell of level 5 or higher. Sound hard? Well, it's actually not that difficult to dramatically
increase your stats. Simply walk around Altea and cast Change (on level 3 or higher) on Goblins, Leg Eaters, and Hornets.
Doing so will cause an increase in HP, MP, VIT, SOUL, and M.PWR. See the tricks section for more info. I would also
recommend having a character with Level 5 or higher Heal, so you can cure petrifaction. If you want, you can also
head to Dist or Phin with Richard in your party for some added dialogue.
When you're ready, head for the Tower of
Mysidia. The first floor has four treasures, only one actually worth getting. There is a Cane in the northeast, northwest,
and southeast corners that I suggest you ignore. Instead, get the WhtRobe from the north area (walk through the fake wall). Take
the central stairs to level two. Get the Flame Shield from the northwest. You can get a Flame Bow and a Flame Javelin in
the northeast, but considering you already have an Ice Bow and none of your characters are using Javelins (or are they?)
it's not necessary to get them. To actually reach the exit, take the southwestern path. Take the southeastern
exit to level three. This floor is covered in steaming lava which behaves like Leviathan's stomach acid. Head for
the western door and take it to enter a new area. Here, get the Flame Sword in the northeast (give it to Frioniel
and give the Earth Sword to Richard). Also get the Flame Armor in the northeast and the Flame Helm in the northwest. I
usually give the Flame Armor to Richard, and give the Flame Helm to Maria (since Guy already has a Spiral Helm, if not
give it to Guy). It doesn't really matter who has it, as long as somebody does. When you take the northern door, it'll
lead you to a staircase blocked by a mage. Heal up, then speak with the mage, who becomes the Fire Gigas.
------------------------------------------------------------------------- F.
Gigas Hp: 1800 Mp: 240 Weakness: Ice Reward: Flame Sword, Flame Armor Attacks: Fire12, Rock9, Physical Attack Strategy:
The F.Gigas only hits for about 300 damage, while you can rack up 700 max damage to him per turn. If you have strong
Ice spells (lv.8 and above), blast this sucker with them. He'll go down pretty fast. -------------------------------------------------------------------------
If
the F.Gigas dropped a Flame Sword or Armor, give it to Richard. If not, don't worry, you'll get a better sword and
another suit of armor soon enough . The fourth floor is suddenly cold, a contrast from the molten lava below.
You can get an Ice Shield in the northwest, an Ice Gauntlet in the southwest, and some Ice Armor in the southeast.
Go ahead and give the Ice Gauntlet to Frioniel. Give the Ice Armor to any character for whom the defense is better
(probably the guy who has the Power Armor). The western staircase will lead you to the Ice Javelin. Whether
you choose to get it or not, head to the northeastern staircase. This level is covered in freezing water which behave
like the lava. Make sure to get the Ice Sword to the east for Frioniel. Head to the door. Heal up, and
speak to the mage, the Ice Gigas.
------------------------------------------------------------------------- I.
Gigas Hp: 2000 Mp: 240 Weakness: Fire Reward: 1000 gil Attacks: Ice12, Rock9, Physical Attack Strategy: Though
considerably tougher than the Fire Gigas, the I.Gigas is still fairly easy. Attack with everyone, or use Fire8+ spells.
He should be taking 300-500 damage a turn, making this a short battle. -------------------------------------------------------------------------
The
sixth floor looks more like the earlier floors of the tower. There's a Potion in the northeast corner that you should ignore.
Instead, follow the Path leading southwest. Be sure to get the Evil Cane from the chest. Equip it as a battle
item on Richard. Head through the door and to the seventh floor. You can get a Unicorn in the north (center), Shoes
in the northeast corner, and a Thread in the south (center). When you're finished, head for the western room.
Heal up, and talk to the mage, who becomes the terrifying Thunder Gigas.
------------------------------------------------------------------------- T.
Gigas Hp: 2500 Mp: 370 Weakness: Aero Reward: 1000 gil Attacks: Bolt12, Rock9, Physical Attack Strategy: Unlike
his brothers, the Thunder Gigas is actually challenging. Have Frioniel attack as usual, or if he has a level 5+ Aero spell,
use that. Maria should cast Aero5+, and Guy should heal. Richard, who has the Evil Cane, should use it as an item.
It casts Aero16 on a random target (e.g., I used it at this boss and the cane cast Aero16 on the Emperor). If it connects
with the T.Gigas, it will do massive damage (700+). Follow this strategy and the T.Gigas will eventually die. -------------------------------------------------------------------------
With
that beast killed, head up to the 8th floor. Be sure to get Flare from the northeast treasure. Flare is guarded
by Gotus and a DvFlower (what the hell is an Imperial Commander doing here?) that die easily and sometimes drop a Ripper
Knife. The exit is the door below Flare. The water on this floor is not harmful, so enemies can attack you in it.
Get the Eggtimer to the east and the Crucifix to the southwest. Now, head to the northeast treasure chest. It's
guarded by a Dragon that is basically the I.Gigas on steroids. If you feel up to the fight, heal up and open the chest
for BlkRobe armor.
------------------------------------------------------------------------- Dragon Hp: 2500
Mp: 140 Weakness: Fire Reward: 10000 gil Attacks: Ice16, Physical Attack Strategy: The Dragon is the first of
four Dragons that guard treasure in FF2. His Ice16 spell will hit for 100-200 damage to all, and his physical attack
will do 300-400 damage. This is the last boss in the Tower of Mysidia, so hit him with high end Fire spells (if you
have any) or just plain attacks. He'll die eventually, without taking too much of a toll on the party. -------------------------------------------------------------------------
Give
the BlkRobe to Frioniel or Guy. Then head to the northwestern terrace And take the door second to west. Head north
and talk to Ming-Wu, who says he'll give his best shot to destroy the seal. In doing so, he dies. Head through
the door that Ming-Wu gave his life to open. You'll enter a room with five crystals in it. The southeastern
one raises your agility, the northeastern one raises your intelligence, the northwestern one raises your soul, the southwestern
one raises your strength, and the center one gives you the sealed magic, Ultima (Give it to Maria when you get a chance).
You'll be warped outside the tower, the sealed magic in hand.
========================================================================= CHAPTER
V: THE FALL OF AN EMPIRE ========================================================================= A.) Whirlwind Enemies:
Coctrice, Gotus, DvFlower, Corpse, Captain, Lamia, Bomb, Gigas, Golem, Wizard Treasures: Hiryuu, Ripper Knife, Poison
Axe, Diamond Helmet, Diamond Gauntlet, Defense Sword, Diamond Armor, WindFlut Bosses: General, G.Dragon, Emperor =========================================================================
In
your absence, the Emperor used his magic to summon a Whirlwind that began ravaging the lands. It destroyed Poft, Palm,
Gatea, and Altea. It has also attacked Phin, killing almost everyone. The whirlwind has thrown everyone trying
to attack it out to sea, and if you try to enter it on foot you'll be ripped apart. What to do? Head for Phin
Castle. You can see that Raila has made it back safe and sound. Learn Whirlwind from Hilda or Gordon and recite
it back to them. They'll hint at a solution to entering the Whirlwind. Ask Hilda about the Hiryuu and she'll
say the Pendant can bring out the light of our mirror. Head to the Hall of Mirrors (southwest staircase on first
floor of Phin, then northwest). Use the Pendant at the Mirror and you'll see the Hiryuu egg hatch. The Hiryuu will
fly right through the windows of Phin castle and approach you. The Hiryuu and Dragoon are re-united again, and its
time to kill the Emperor (who's inside the Whirlwind). You also have the Hiryuu Flute item now, which can be useful.
First, say Whirlwind to Paul and he'll tell you to check near the bed. There is a fake wall to the east of his bed that
leads to 8 treasure chests. They are the Black Armor, Ruby Armor, Thief Gauntlet, Quartz Armor, Elixir, Goldpin Helm,
Silver Armor, and Blood Sword. Keep the Blood Sword (you should also have the one you found in the Catacombs),
as it will be useful for the final battle. Now, sell all your excess junk and useless battle items like Thread and
Valium, if you've got any of those.
Rest up, and head for the Whirlwind directly northeast of Phin. On the first
floor, take the northeast staircase for now. Get the Ripper Knife in the northeast and continue onwards. On
the third floor, get the Poison Axe in the southwest chest and give it to Guy. Head back to the first floor. Take the
northwest exit this time. Pass through level two, then on level three take the north staircase. Get the Diamond
Helm from the northeast and the Diamond Gauntlet from the northwest. Head back to the third floor, this time taking
the southwest staircase. Take the southern staircase on the fourth floor. Get the Defense Sword in the southeast
and give it to Frioniel (give the Ice Sword to Richard). Then, go to the southwest treasure chest and prepare
to fight a General for the Diamond Armor.
------------------------------------------------------------------------- General Hp:
1800 Mp: 0 Weakness: None Reward: 2000 gil, Diamond Gauntlet, Rune Axe Attacks: Physical Attack Strategy: He hits
for 500 damage, but he's outnumbered. Just attack him mercilessly and he'll die. -------------------------------------------------------------------------
Now
head back to the fourth floor and take the southeast staircase. Head up to level 6, and go to the northeast corner.
Heal up, then prepare to fight the G.Dragon for a WindFlut.
------------------------------------------------------------------------- G.Dragon Hp:
3000 Mp: 190 Weakness: Bolt Reward: 10000 gil, Fang Attacks: Mist16, Physical Attack Strategy: If you have high
end Bolt spells (lv.5+) throw them at this fiend. If not, attack him, making sure to designated a healer that can undo
his physical attacks (500 damage) and his repeated Mist16 attacks (100-200 damage to the party). His defense is a lot stronger
than that of the Dragon in the Tower of Mysidia, so although he only has 500 more hp, it'll take several more turns
to defeat this one (barring a good Bolt spell). -------------------------------------------------------------------------
Now
head through the door, heal up, and go into the courtyard. The Emperor will tell you not to waste his time and call
a squadron of Corpses on you. Kill them, and he'll call yet another one. Finally, he'll take you on himself (of
course, with bodyguards).
------------------------------------------------------------------------- Emperor (with
2 Corpses and a Golem) Hp: 1290 Mp: 190 Weakness: None Reward: None Attacks: Slow9, Barr8, Bolt10, Blnk8, Physical
Attack Strategy: Kill the two Corpses first, then butcher the Golem. Have someone ready to cast Cure on the party
in the case of serious double teaming (the Golem and Corpses may attack the same party member). The Emperor himself
will die in two hits. -------------------------------------------------------------------------
After defeating
him, the emperor will say he's immortal, yet somehow he'll die and you return to Phin, victorious.
========================================================================= B.)
Paramekia Enemies: DvFlower, Skull, Golem, DkKnight, General, Gotus, Amoeba, Lamia, VmpGirl, StGolem, Coctrice, Mantis,
Flower Treasures: Diamond Armor, Garlic, Eggtimer, Knife, Buckler Shield, Bolt Javelin, Heart, Valium, Magic Cane, Greed
Cane, Evil Cane, Sun Sword, Elixirx3,WindFlut, Hellfire Boss: Shade =========================================================================
Upon
hearing news of the Emperor's death, celebrations begin in Phin. They Are interrupted, however, when a messenger arrives
saying that the Dark Knight has crowned himself emperor. Not only that, but the Dark Knight is....Leonheart! You
have to head for Paramekia to and either convince him to join you or kill him. The only problem is, Paramekia is
surrounded by mountains and cannot be accessed by foot or water. Head into Phin and go to Paul's house.
He'll tell you that Cid is in pretty bad shape. Go talk to Cid, and you can tell that he's dying. The Whirlwind
caught him and tore him up pretty badly. He tells you to look after his Airship, then dies. Now you know how to
get into Paramekia, don't you? Head for Poft and board the Airship there.
You can now go anywhere in the world,
but your destination is Paramekia, the dark castle overlooking the Arena southeast of Kashuon. Position your shadow
over the highest part of the castle and land. You'll appear near the top of the castle, so follow the path. Unfortunately,
you'll be thrown to the first floor. NOTE: The General enemies possess very valuable treasure. They have Diamond
Gauntlets (which are very good) and rarely, Rune Axes. There is only supposed to be one Rune Axe in the game, which you'll
find later on, but if you can get that super-powerful weapon earlier, there's nothing wrong, is there? In addition,
Gotus enemies drop Bacchus, an item that boosts attack power and is helpful during tough boss fights. Try to have
at least one for Frioniel's use at the final boss, though having more is not a bad idea. Get the Diamond Armor to the west, and
give it to Guy. There is a Garlic in the southwest that I don't think you'll want to get, it's pretty bad.
If you want another Eggtimer, take the eastern staircase on the first floor. Follow the path for this mediocre battle
item. That done (or not), take the southern stairs. Here, you could get a Knife in the southeast and a Buckler
Shield in the northeast, but there's no point at all to get those items. What's up with putting basic equipment
in later dungeons!? Follow the linear path to the third floor. The southwest treasure chest contains the valuable Bolt Javelin,
which is guarded by Shade.
------------------------------------------------------------------------- Shade Hp:
3000 Mp: 240 Weakness: Cure Reward: None Attacks: Deth8, Curs8, Physical Attack (Curse) Strategy: Have your primary
curing characters cast cure on Shade if they have level 6 or higher cure magic, it'll hit for 250-300 damage. Guy's Rune
Axe will do 900 points of damage, so if he's your curing character, just use him to attack. Frioniel and Richard should
attack. Hopefully his death spell won't obliterate your party, and he'll die within 10 turns. -------------------------------------------------------------------------
Head
to the southeast exit. The fourth floor contains some basic items; there's a Heart in the southeast and a Valium
in the west. The southwest room contains three canes, the Magic, Greed, and Evil Canes. Those in hand, make your
way to the northeast exit. The fifth floor has two stairwells, not counting the entrance. Take the northern one.
The powerful Sun Sword in the southwest is guarded by a Q.Lamia and several Krulls. Stay alert for their confusion/paralysis
spells and you'll be fine. Give the Sun Sword to Frioniel, and give the Defense Sword to Richard. Go on
to the sixth floor. Take the three Elixirs from the southwest room and return to the fifth floor. This time, take the southwest
stairs. Head through the sixth and seventh floors. On the eight floor, ignore the central area for now and
make your way to the northwest corner. Get the HellFire and WindFlut. De-equip Richard completely, and head to
the center area. Head up and talk to Leonheart. Maria will try to persuade him to join you, but he's been blinded
by power. He says that the world is now his, but is cut off by a familiar voice-the Emperor's! Back from
the dead, he tells Leonheart that his mission is to make the world a living hell. He begins to attack you, but Richard
holds him off while you fly off on the Hiryuu. You can see Paramekia change into a dark, hellish castle, Pandemonium.
========================================================================= CHAPTER
VI: REVENGE ========================================================================= A.) The Sea of Jade Enemies:
Sphinx, Abysworm, G.Molbor, Dragon, Salamndr, Mantis, VmpLady, IceLiz, M.Sucker, G.Dragon Treasures: XCalibr, Hellfirex2,
Icewind, Diamond Cane, CatClaw Knife, Rune Axe, Fang, Aegis Shield, Holy Lance, Dragon Armor, Xpotionx2, Defense Gauntlet Bosses:
B.Dragon, Behemoth, R.Dragon =========================================================================
In Phin,
you'll learn that the undead Emperor has resurrected the root of all evil, the castle of hell, Pandemonium. Unlike
Paramekia, Pandemonium cannot be accessed by air. However, legends tell of a back road, Jade, through which demons
travel to reach the world from Pandemonium. Learn the keyword Jade and say it to Raila, Hilda, and Gordon. Gordon
tells you that something like that may exist south of Kashuon...which is where the portal is. First, equip Leonheart.
He's left-handed, so put the Flame Shield in his right hand. Give him the Defense Sword. Head for Dist.
There, talk to Elina and say Dragoon. She'll tell you that there are too many memories in Dist, and that she wants to
move on to another town. But first, she gives you the XCalibr, the supreme treasure of the Dragoons. Then Elina and
her kid vanish for good. Give the XCalibr to Frioniel and give his Sun Sword to Leonheart. Now, head to Mysidia
and get Leonheart Change, Holy, Cure, Fire, Ice, Bolt, Life, and Heal. It's time to build up some stats, so go to
an early dungeon and change the enemies(the Bofsk Sewers or Semite Cave). All of your characters should have at least
4000, preferably 5000 HP and your mages should have 300 mp or more. You should all have Weapon Skill levels of
16, except for Leonheart (as that would take a long time to build-he should have at least level 9 sword skill though).
When
you're ready, head for Jade, which is far east of Mysidia (to the west of the narrow strait a large distance south of Kashuon).
It looks like a blue circle, as it is the Sea of Jade. You'll enter a watery area, the first floor of Jade. Jade, for
reasons unbeknownst to me, is packed to the brim with treasure. On the first floor, you'll be able to grab the Hellfire
from the southwest and the Diamond Cane from the northeast. However, as you probably don't use Canes, you can either pass
up this treasure chest, or grab it and sell it...your choice. Head for the staircase and descend to the second
floor. In the northeast you can snatch an Icewind, coupled with a Hellfire in the Northwest. To the southwest you'll
find the CatClaw Knife, which is dutifully protected by the B.Dragon, which sometimes drops the Dragon Armor and Holy Javelin,
two great treasures. Don't worry if this B.Dragon doesn't drop them, though. You can also fight more later
on (yes, they actually become random encounters). This is the best way to get three suits of Dragon Armor (the
R.Dragon drops it, but is tougher).
------------------------------------------------------------------------- B.Dragon Hp:
3500 Mp: 240 Weakness: Posion (Aero) Reward: 10000 Gil, Dragon Armor, Holy Javelin, Fang Attacks: Bolt16, Physical
Attack Strategy: Blast this guy with high level8+ Aero spells or Tnad13 from the WindFlut. Have Guy, Leonheart, and
Frioniel attack, while Maria casts black magic and cures after an occasional Bolt16. The monstrous foe hardly
ever poses a severe threat, since you should be racking up 1000-2000 damage on it per turn. -------------------------------------------------------------------------
After
butchering or avoiding the Bolt Dragon, head to the staircase and go to the third floor. To the Northeast is a treasure
you'll definitely want: the Rune Axe (unless you got it already from the Generals in Paramekia, in which case you can
pass this up). The Rune Axe is guarded by the Behemoth (MegaBehemoth), who isn't as hard as he looks. First,
equip the Blood Sword on Frioniel and Leonheart, since the MegaBehemoth takes a lot of damage from the weapon.
------------------------------------------------------------------------- Behemoth
[MegaBehemoth] Hp: 5000 Mp: 0 Weakness: None Reward: 0 Gil, Yoichi Bow, Power Gauntlet, Power Armor, Spiral Helmet Attacks:
Physical Attack Strategy: The quickest way to beat this foe is with your weapons. Surprisingly, the Behemoth does not
have an excellent defense, as one would imagine.... Rather, his Magic Defense is substantially higher. Just hack
him to pieces, since the Blood Sword does about 4200 damage on this foe. -------------------------------------------------------------------------
Equip
Guy with the Rune Axe. It's interesting to note that there is a magic shop behind the waterfall here, on the eastern
side. You can buy some decent spells, such as Flare, Death, Haste, and Berserk. Get Flare for your characters
that don't have it yet. You can also sell the items that you won't need, ex. CatClaw Knife. My question: what's
this salesman doing here? I might be wrong, but for a portal that opens every, oh, lets say 500-1000 years, inhabited
by demons, business must suck. Head to staircase and the next level. In the northwest, snatch the Fang (if you want
it), then head for the north room. Ignore the treasure chest in the Northeast for now. In the room, you'll want to get
the Aegis Shield, the Dragon Armor, and the Holy Javelin. Head back to the main area of the 4th floor. Proceed
to the Northeast. Its time to slay the last Dragon. Equip the IceWind on Maria, then open the treasure for a Yoichi
Bow.
------------------------------------------------------------------------- R.Dragon (Red Dragon) Hp: 5000
Mp: 450 Weakness: Ice Reward: 10000 Gil, Dragon Shield, Holy Javelin, Shoes, Dragon Armor Attacks: Fire16, Physical
Attack Strategy: High end Ice spells would not hurt, but you need not drain your mp here. Have your weakest attacker,
probably Maria, blast the Dragon with an IceWind. In the meanwhile, your attackers should hack away at the foe. Though
harder than the B.Dragon (and the Dragon and G.Dragon), he should go down within 6 turns. -------------------------------------------------------------------------
Give
Maria the Yoichi Bow, and then head towards the staircase. Near the entrance to the fifth floor is a sign telling you that
Hell is near. (Thanks for the directions, pal. And by the way, who paid you to put the sign there?) Anyway, grab
the two Xpotions (northwest and northeast), you may need them later. Also grab the Defense Gauntlet (though it's
not much better than your current equipment; hopefully everyone already had Diamond Gauntlets). Head for the sixth floor.
There is really nothing on the sixth floor, so head straight for the terrace are, where you'll be warped to Pandemonium
Castle.
========================================================================= B.) Pandemonium Enemies: Lamia,
Q.Lamia, WolfDevl, BstDemon, MtGolem, DthRider, DvMantis, Krull, DvFlower, G. Molbor, IceLiz, B. Dragon, R. Dragon, MegaBehemoth, I.Gigas,
F.Gigas, T.Gigas, Bomb, Worm, Salamndr, IceLiz, Giant Treasures: Ether, EyeDrop, Masmune Sword, Genji Gauntlet, Genji Helmet, Genji
Armor, Ribbon Helmet, ElderIQ, HellFire, DrgnBean Bosses: Z.Borgan, Tiamat, Satan, Asteroth, Emperor =========================================================================
There
is no treasure on the first floor, and don't try to walk into the Gates (they look like a row of doors). Just follow
the normal path to the exit. On the second floor, you can pick up on Ether to the north as you again follow the path.
It's interesting to note that packs of Lamias, Q.Lamias, and Krulls drop Ribbon Helms, a heavily guarded treasure later in
the castle. The third floor of Pandemonium is still straightforward, but you can grab some EyeDrops if you want in the
Southwest. There's a passage in the center of an L shaped hallway which leads to the EyeDrops. The fourth floor,
however, is quite different from the others. It has four doors, each leading to a convoluted passage with a treasure
in it. First, take the westernmost door. Follow the passage. You'll see a treasure, but don't open it just
yet. Instead, follow the path for a while longer. You'll have to walk through a wall or two on the way as you progress
northeast, so don't pass that off as a bug in the game. These walls will eventually lead you to another room with
a treasure. Snatch the Masmune sword, and give it to Frioniel. Give Leonheart Frioniel's XCalibr.
Armed with the Masmune, it's time for you to do some treasure hunting.
*The Masmune's room contains some tough monsters,
the MegaBehemoth, B.Dragon, and R.Dragon. These monsters also drop powerful treasure, but you might want to reserve
the treasure hunting spirit until you get some better armor.*
Trace your way back to the first treasure. Open
it for a Genji Gauntlet. Zombie Borgan, however, doesn't want you to keep that...it's time to put that idiotic Imperial
to rest, for good.
------------------------------------------------------------------------- Z. Borgan Hp: 2500
Mp: 370 Weakness: Fire, Cure Reward: 2000 Gil Attacks: Flar16, Physical Attack (Paralysis) Strategy: With the
Masmune in hand, this fight should be a piece of cake. Have Frioniel use the Masmune to Hast11 the party, and have everyone
else attack. Unless you are very unlucky, and Z. Borgan manages to paralyze your big attackers (Leonheart and Frioniel),
this fight shouldn't last over 3 rounds, I killed him in two hits. -------------------------------------------------------------------------
Give
the Genji Gauntlet to Maria. Now, progress to the second room from the west. Follow the path to the northwest, where
you'll find a treasure chest, and make sure you have good weapons equipped. Open the treasure chest to get the
Genji Helmet and fight Tiamat.
------------------------------------------------------------------------- Tiamat Hp:
5000 Mp: 450 Weakness: None Reward: 10000 Gil Attacks: Fire16, Bolt16, Mist16, Ice16, Physical Attack(Poison) Strategy:
This is not a magic fight, since Fire, Bolt, Mist, Ice, and Aero heal Tiamat. Theoretically, Flare and Ultima will hurt
him, but that would waste precious MP. Instead, Hast11 everyone with Frioniel, have Maria as a reserve Healer,
and butcher Tiamat with relentless physical attacks. Do it fast, as Tiamat's elemental spells can rack up some heavy hp
loss. -------------------------------------------------------------------------
Now take the easternmost door. In
the north is a treasure chest guarded by Satan. Open it for the Genji Armor, then prepare to kill the devil.
------------------------------------------------------------------------- Satan Hp:
5000 Mp: 450 Weakness: None Reward: 10000 Gil Attacks: Fire16, Flar16, Chrm16, Blnk16, Dspl16, Ston16, Physical Attack(Poison) Strategy:
Again, this is not a magic fight. Rather than waste mp on Ultima or Holy, begin attacking immediately. This
time, its not worth it to use the Masmune with Frioniel, because Beelzebub can induce crippling status effects on your
entire party if you wait too long. -------------------------------------------------------------------------
Go
to the second door from the east. Follow the path until you see a Treasure chest. This chest contains the Ribbon,
a fairly strong helmet. It Offers protection against status effects and elemental attacks, but lacks in defense. However,
this treasure is guarded by Asteroth, the incredibly difficult Dark Lord. If you are up to the challenge, that is,
have over 2500 hp for every character (not max, current) and suitable mp, then you can try it. In my opinion, the
ArchAngel is harder than the last boss, and the equipment he has is not worth the fight; you can get the same helm if
you keep beating up Krulls and Q.Lamias. It's your choice.
------------------------------------------------------------------------- Asteroth Hp:
7000 Mp: 540 Weakness: None Reward: 10000 Gil Attacks: Aero16, Blnd16, Dran16, Fire16, Physical Attack Strategy:
Use Frioniel's Masmune to Hast11 the party. Ultima with Maria, and attack with Guy and Leonheart. The next turn,
attack with Frioniel and Leonheart. If needed, heal with Guy, else attack. If Maria doesn't need to heal,
cast Ultima. If you are lucky, Asteroth won't physically attack you or blind Frioniel. -------------------------------------------------------------------------
With
Asteroth slaughtered (or avoided), your party has gained the last of The great treasures of Pandemonium. With the
exception of several items to Be procured along the path to the final boss, you've gotten everything the Dungeon has
to offer. Now, you're faced with an important decision: exit the dungeon, save, stock up on ethers/elixirs, etc.,
or move on to face the final boss. Yes, trekking through Jade and Pandemonium again will be boring and arduous. But
it would be better than having to reclaim all the treasure again if you, say, lost to the final boss. Anyway, I exited and
recuperated...others may choose differently. After defeating Asteroth, head to the warp in the south corner of the room.
The fifth floor is straightforward, as is floor six. On floor six grab the ElderIQ in the north. On the
seventh floor, treat yourself to a Hellfire in the southeast and a DrgnBean in the northwest. From here, move on
to the 8th floor. The warp is in the southwest corner.
On floor nine lurks the Emperor, reborn from hell.
This Astral Plane also is home to R.Dragons, B.Dragons, MegaBehemoths, T.Gigases, I.Gigases, F.Gigases, and Bombs. Don't
get to close to him, or the battle with start. Instead, pause, and check your equipment:
EQUIPMENT CHECK
1: NO BLOOD SWORDS *Frioniel should have the Masmune Sword equipped, along side an Aegis Shield, Genji Armor,
Diamond Helmet, Diamond Gauntlets, Bacchus, and an Elixir. He should have over 5000 hp, a level 16 sword and shield
skill level.
*Maria should have the Yoichi Bow, Ice Shield, Diamond Armor, Diamond Helmet, Genji Gauntlet, and
2 Elixirs. She should have over 4000 hp and 300 mp, an Ultima of level 12 or higher, and a Cure of level 11 or higher.
*Guy
should have the Rune Axe, Diamond Shield, Diamond Armor, Diamond Helmet, Diamond Gauntlet, and 2 Elixirs. He should have
over 5000 hp and 300 mp, and a Cure spell of level 11 or higher.
*Leonheart should have the XCalibr Sword, Flame
Shield, Diamond Armor, Flame Helmet, Diamond Gauntlet, a Bacchus, and 2 Elixirs. He should have over 4500 hp, a level
10 sword and shield skill level.
EQUIPMENT CHECK 2: 1 OR
2 BLOOD SWORDS *Frioniel should have the Blood Sword equipped, along side an Aegis Shield, Genji Armor, Diamond
Helmet, Diamond Gauntlet, Bacchus Wine, and an Elixir.
*Maria should have the Yoichi Bow, Diamond Armor, Diamond
Helmet, Genji Gauntlet, and 2 Elixirs.
*Guy should have the Rune Axe, Diamond Shield, Diamond Armor, Diamond Helmet,
Diamond Gauntlet, a Masmune and an Elixir.
*Leonheart should have the XCalibr Sword, Flame, Diamond Armor, Genji Helmet,
Diamond Gauntlet, a Bacchus, and an Elixir.
EQUIPMENT CHECK
3: OPTIMAL EQUIPMENT *Frioniel should have the Blood Sword equipped, along side an Aegis Shield, Genji Armor,
Genji Helmet, Genji Gauntlet, Bacchus Wine, and an Elixir.
*Maria should have the Yoichi Bow, Genji Armor, Genji Helmet,
Genji Gauntlet, and 2 Elixirs.
*Guy should have the Rune Axe, Dragon Shield, Genji Armor, Genji Helmet, Genji
Gauntlet, a Masmune and an Elixir.
*Leonheart should have the XCalibr Sword, Dragon Shield, Genji Armor, Genji Helmet,
Genji Gauntlet, a Bacchus, and an Elixir.
When you are ready, go ahead and talk to him. Get ready...
------------------------------------------------------------------------- *FINAL BOSS: EMPEROR* Hp: 10000 Mp:??? Attacks: Meteo1, Blnd16,
Curs16, Dspl16, Flar16, Slow16, Physical Attack
*Strategy 1: No Blood Swords* This strategy may be a little risky in
the sense that it puts your main attacker, Frioniel, out of the picture or two rounds, but it is also a nearly insurmountable
method of defeating the Emperor. Here's how it goes:
(1) Frioniel uses the Masmune to cast Hast11 on the party.
Maria uses the Yoichi Bow to Bsrk3 the party. Guy attacks the Emperor Leonheart uses the a Bacchus
(2) Frioniel
uses the Bacchus to enhance his attack. Maria casts Ultima12 or higher on the Emperor, or Cures the party (after Meteo),
or Cures a single character that's been attacked Guy attacks the Emperor, or Cures a single character that's been attacked.
Leonheart attacks the Emperor, uses an Elixir if it fits the situation.
(3) On turn three, Frioniel attacks, uses
an Elixir if necessary (though that will severely hinder the regicide process). The rest of the party repeats
the above strategy. Frioniel's attack should do 2400+ damage.
Up to this point, the Emperor, if everyone could attack,
should have suffered 1800 damage. The point? It should take 5 turns, including the initial one, to defeat this
foe.
*Strategy 2: 2 Blood Swords* (1) Frioniel uses the Bacchus, Maria uses the Yoichi Bow to cast Bsrk3, Guy uses
the Masmune to cast Hast11, and Leonheart uses the Bacchus
(2) Everyone attacks. Frioniel should kill the Emperor in
one hit (for me, he did 11728 damage, displayed as 1728). -------------------------------------------------------------------------
Sit
back and watch a well-earned but not too great ending.
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