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PRIVATE ACTIONS affect the relationships in the game.
PA 1 Location: Private Beach, Resort Hotel Action: Search the garbage can in Sophia's room. Time Frame: Beginning
of game until you enter the Battle Simulator Requirements: Must not speak to Fayt's parents first Result: Fayt loses
face with everyone else for snooping.
PA 2 Location: Private Beach, Resort Hotel Action: Talk to Sophia on the beach. Time Frame: Beginning of game until
you enter the Battle Simulator Requirements: Must not speak to Fayt's parents first or have annoyed Sophia in PA 3. Result:
Sophia likes Fayt better for listening, but Fayt gets annoyed with her.
PA 3 Location: Private Beach, Resort Hotel Action: Talk to the girl on the beach. Time Frame: Beginning of game until
you enter the Battle Simulator Requirements: None Result: The girl characters like Fayt better if you say that Sophia
is your girlfriend (especially Sophia). The guy characters like Fayt better if you choose "Yeah, something like that." Everyone
dislikes Fayt if you choose to say Sophia is just some kid.
PA 4 Location: Private Beach Transporter Action: Enter Transporter Time Frame: Beginning of the game until you enter
the Battle Simulator Requirements: Must have chosen one of the first 2 choices in PA 3 Result: Everyone likes Sophia
better, but damages relations with Fayt even further.
PA 5 Location: Rosetti Waiting room, Resort Hotel Action: Enter the Rosetti's Room on the northeast side of the lobby. Time
Frame: Beginning of the game until you enter the Battle Simulator Requirements: None Result: The first choice improves
most relations while the second one damages them. Only Albel prefers to have Peppita be asked if she is exaggerating.
PA 6 Location: Rosetti Waiting room, Resort Hotel Action: Snoop around the back of the Rosetti's room. Time Frame:
Beginning of the game until you enter the Battle Simulator Requirements: None Result: Searching the back of the Rosetti
room will cause Peppita to chastise you causing some characters to dislike Fayt a little more.
PA 7 Location: Resort Hotel, Lounge Action: Search the Game Console Time Frame: When you enter the Battle Simulator Requirements:
None Result: Telling Sophia that you'll protect her improves relations with Fayt, while the other option hurts them.
PA 8 Location: Battle Simulator Action: Enter Battle Simulator Time Frame: Automatic Requirements: None Result:
If you read any instructions, the girls like you better for preparing. However, if you skip the instructions and choose Start
Battle, the men and some women are impressed by your natural knowledge.
PA 9 Location: Battle Simulator Aciton:
None Time Frame: Automatic Requirements: Must win the first battle Result: If you choose to give up, many people
look at Fayt as a coward.
PA 10 Location: Battle Simulator Action: None Time Frame: Automatic Requirements: Must win second battle Result:
This time, most others are impressed when Fayt calls it a day.
PA 11 Location: Battle Simulator Action: None Time Frame: Automatic Requirements: Must lose or escape from a battle Result:
Losing or escaping hurts most relations. Being defeated improves relations between Fayt and Sophia as well as Fayt and Mirage.
Escaping only improves relations between Fayt and Peppita.
PA 12 Location: Rosetti Waiting room, Resort Hotel Actions: Hurry to the Rosetti Waiting Room during evacuation. But do
you really think there won't be time to escape? Time Frame: Immediately after leaving the Battle Simulator Requirements:
None Result: This either leaves relations as is or improves them for Fayt with everyone except Maria and Albel.
PA 13 Location: Evacuation Facility Action: Find Peppita and Ursus on the eastern side of the floor. Time Frame: After
meeting with the Rosetti's and before leaving to the Transport Ship Requirements: None Result: Choose, "No, that's not
true." to improve relationships.
PA 14 Location: Transport Ship Action: Talk to the crewmembers in front of the Captain on the bridge. Time Frame: Before
leaving on Escape Pod Requirements: None Result: Select your blood type to slightly improve relations with some and
slightly hurt it with others. Choosing type Type B is the most positive result.
PA 15 Location: Transport Ship Action: Speak to the Rosetti's after checking with the attendants to see how the escape
is going. Time Frame: Just before exiting on Escape Pod Requirements: Must unblock the door to the Escape Pods first Result:
This improves relations almost all around
PA 16 Location: Escape Pod Action: Read or skip reading the Underdeveloped Planet Protection Pact. Time Frame: Automatic Requirements:
None Result: The ladies prefer you to read the Pact. The guys prefer to skip reading it.
PA 17 Location: Entrance to Airyglyph Aqueducts Action: Talk to Cliff. Time Frame: After arriving at Kirlsa and before
leaving for the Grannah Hills Requirements: None Result: Choose that you're worried about Mirage to improve feelings
towards Fayt.
PA 18 Location: Kirlsa Inn Action: Talk to Nel upstairs in the sleeping room. Time Frame: After completing the Kirlsa
Training Facility but before entering Arias Requirements: None Result: The third choice makes everyone happier.
PA 19 Location: Peterny Tavern Action: Talk to the bar patrons regarding the Moonshadow Clan. Time Frame: Before you
go to sleep at the Inn after meeting Ameena Requirements: None Result: You'll get big gains or losses by lying. If you
say you've never heard of the Clan, then you'll receive more modest gains in emotion points.
PA 20 Location: Duggus Forset Action: Bring back the wrong water for the Fairy. Time Frame: Between talking to the
Fairy and bringing her the Glittering Water. Requirements: None Result: Everybody gets mad at Fayt if you bring back
the bubbling or normal water to the Fairy.
PA 21 Location: Moonshadow Clan's Hideout Action: Enter the Hideout in Duggus Forest Time Frame: Automatic Requirements:
None Result: Whether you agree to take Roger with you or not, you endear and alienate yourself to roughly half of the party.
PA 22 Location: Inn at Peterny Action: Talk to Ruddle and Rumina in the second Guest Room. Time Frame: After saving
Ameena and before fighting Vox Requirements: Must leave and return to town after saving Ameena Result: Answer with the
correct answer, South, to make everyone happy.
PA 23 Location: Inn at Arias Action: Talk to Ruddle and Rumina Time Frame: After saving Ameena and before defeating
the Cockatrice Requirements: Must have answered correctly in PA 22 Result: Answer either Northwest or Southwest to make
people like Fayt.
PA 24 Location: Inn at Airyglyph Action: Talk to Ruddle and Rumina Time Frame: After saving Ameena and before defeating
Crosell Requirements: None Result: Tell them they already passed Kirlsa to improve you emotion points. Also, visiting
them in Kirlsa after this allows you to buy the Blueprints.
PA 25 Location: Surferio Action: Talk to Roger at the center of town. Time Frame: After saving Ameena and before defeating
Crosell Requirements: Must have taken Roger with you in the Duggus Forest. Result: If you cooperate, you'll receive
a mixed reception. You will get the Ancient Books if you do though.
PA 26 Location: Two doors down from Grocer in Aquios Action: Talk to the man in the Private House Time Frame: Before
first entering Castle Aquaria. Requirements: None Result: Relations towards Nel improve drastically.
PA 27 Location: CastleAquaria, First Floor Action: Don't follow Nel when she asks you to. Time Frame: Immediately upon
first entering the castle. Requirements: None Result: Everyone likes Fayt less.
PA 28 Location: Castle Aquaria, Second Floor Action: Don't follow Nel when she asks you to. Time Frame: Immediately
upon first entering the second floor. Requirements: None Result: Everyone likes Fayt less.
PA 29 Location: North side of Peterny Action: Talk to Cliff Time Frame: After meeting with the Queen and before finding
the Copper Requirements: None Result: People like Fayt less for worrying so much.
PA 30 Location: Arias by the gate. Action: Talk to the man standing there Time Frame: After saving Ameena and before
defeating Crosell Requirements: None Result: Every response will give wild swings among different characters feelings
towards Fayt. Choose response #3.
PA 31 Location: Arias by the gate Action: Talk to the Fervent Man again. Time Frame: Before getting the Copper. Requirements:
Must have chosen the third response in PA 30. Result: This makes everyone really like Nel.
PA 32 Location: Conference Room in Arias Action: Talk to Clair Time Frame: After saving Ameena and before getting the
Copper Requirements: None Result: Praising Nel improves your relationships.
PA 33 Location: Bedroom near Conference Room in Arias Action: Check on Farleen Time Frame: After you are ambushed on
your return trip with the Copper. Requirements: None Result: If you let her sleep, most everyone approves.
PA 34 Location: Queen's Audience Chamber Action: Return to the chamber before going to war. Time Frame: After returning
with the Copper and before checking in with Clair to start the war Requirements: None Result: You may choose to bring
Adray with you. He is a great Symbologist, of which you are lacking currently. If you recruit him now, he'll stay with you
for a good part, but then will not rejoin your party until much later in the game than he would if you don't bring him with
you now.
PA 35 Location: Conference Room in Arias Action: Talk to Clair Time Frame: After resting up before the war. Requirements:
None Result: If you tell Clair you are not ready for war, the women respect your cowardice. The men prefer you to go to
war.
PA 36 Location: Center of Peterny Action: Talk to the Gossiping Peddler. Time Frame: After meeting Maria and before
finishing the Shrine of Kaddan Requirements: None Result: You'll split the reaction between positive and negative whether
you listen to the gossip or not.
PA 37 Location: Cemetery in Arias Action: Talk to Maria. Time Frame: After meeting Maria and before finishing the Shrine
of Kaddan Requirements: None Result: Choose the third response to get the greatest positive reaction.
PA 38 Location: House near the Inn in Kirlsa Action: Talk to the Unrealistic Girl Time Frame: After meeting Maria and
before defeating Crosell Requirements: None Result: Choosing to say "No" improves all opinions about Fayt.
PA 39 Location: Entrance to Airyglyph Aqueducts Action: Talk to Adray Time Frame: After taking the Queen with you and
before meeting with the King in the Ancient Ruins. Requirements: None Result: The male members of your party like you
better, while the chicks are less than impressed.
PA 40 Location: Airyglyph Castle Action: Talk to Woltar twice or don't follow him Time Frame: While Woltar is leading
you to Albel Requirements: None Result: Nobody likes you to hurry up or disrespect an old man.
PA 41 Location: Airyglyph Caslte, Basement Action: Go back upstairs or explore the Treasure Room Time Frame: Immediately
upon entering the second room while following Woltar. Requirements: None Result: The other characters dislike you for
not listening to Woltar.
PA 42 Location: Lord Woltar's Mansion in Kirlsa - Second Floor (was previously off-limits). Action: Lord Woltar's Mansion
is accessible with Albel in your party. Go to the second floor. Time Frame: After recruiting Albel and before defeating
Crosell. Requirements: None Result: Everyone likes Nel better and you receive the Blades of Ryusen.
PA 43 Location: Airyglyph Castle, King's Office Action: Talk to the King. Time Frame: After recruiting Albel and before
defeating Crosell. Requirements: None Result: Agreeing to deliver the letter endears some to Fayt while alienating others.
PA 44 Location: West side of Peterny Action: Talk to Albel Time Frame: After recruiting Albel and before defeating
Crosell. Requirements: None Result: If you'd like Albel to like you, choose the third option. The first option makes
most others like Fayt.
PA 45 Location: Inn in Peterny Action: Purchase a room for the night. Time Frame: After recruiting Albel and before
defeating Crosell. Requirements: None Result: If you choose that you do not hate Albel, he'll join your party permanently
automatically.
PA 46 Location: Cliff's Room on the Aquaelie (first time aboard) Action: Talk to Cliff Time Frame: Before sleeping
in your room. Requirements: None Result: People like Cliff better.
PA 47 Location: Sophia's Room on the Aquaelie (first time aboard) Action: Talk to Sophia Time Frame: Before sleeping
in your room. Requirements: None Result: Good feelings all around if you say that, "She must not have known about it."
PA 48 Location: Private room on the Aquaelie (first time aboard) Action: Talk to Sergeant Glim Time Frame: After sleeping
in the guest room, before going to the bridge. Requirements: None Result: If you choose yes, you get a more positive
response from your party.
PA 49 Location: Bar on Moonbase Action: Enter the bar. Time Frame: After recruiting Peppita and before you leave the
Moonbase. Requirements: Must have Peppita in your party. Result: You'll have access to some great items and improve
relations with some members of your party.
PA 50 Location: Sophia's Room on the Aquaelie (second time aboard) Action: Talk to Sophia Time Frame: Before resting
in your guest room. Requirements: None Result: This drastically improves everyone's feelings towards Fayt and Sophia.
PA 51 Location: Arkives to the north of the main square Action: Talk to Albel Time Frame: After arriving at the Arkives
to the end of the game Requirements: Must have Albel in your party. Result: Most people like Fayt better if you tell
Albel to cut it out.
PA 52 Location: Fighting Arena in Gemity Action: Begin a Ranking Battle. Time Frame: Anytime before the end of the
game. Requirements: None Result: Choose a name that you like. The 3rd, 6th, or last choices have the smallest negative
impact, though somebody always thinks the name is weak.
PA 53 Location: Airyglyph Castle on the Watchtower Action: Talk to Sophia Time Frame: After gaining access to the Eternal
Sphere again and before going to Sphere. 211. Requirements: None Result: If you're looking for Sophia to like you, choose
the second response.
PA 54 Location: Western Library in Castle Aquios Action: Talk to the Runologist. Time Frame: After gaining access to
the Eternal Sphere again and before going to Sphere. Requirements: None Result: Most people dislike Fayt for even talking
to the Runologist. Choose the first response to alleviate some pain unless you are going for the solo ending.
PA 55 Location: Armorer in Kirlsa on the 2nd Floor. Action: Talk to Roger Time Frame: After gaining access to the Eternal
Sphere again and before going to Sphere. Requirements: Must have Roger in your party. Result: People like Roger better,
but like Fayt less.
PA 56 Location: Crosell's Lair in the Urssa Lava Cave Action: Enter the room. Time Frame: After gaining access to the
Eternal Sphere again until the end of the game. Requirements: Must not have Albel in your party and must have spoken with
Woltar first. Result: You'll battle Albel. If you beat him, you may recruit him to your party. Choosing not to will affect
your party's emotions in a different way. Most others don't want Albel in the party. If you have no room in your party and
defeat him, most people are agreeable to that. If you are defeated by Albel, others think less of Fayt for losing.
PA 57 Location: Upper Deck of the Diplo Action: Talk to Marietta and Steeg. Time Frame: Onboard the Diplo from Styx,
before talking to everybody. Requirements: None Result: This PA has almost no effect on your party's feelings towards
each other.
PA 58 Location: Airyglyph Castle on the 2nd Floor Action: Talk to the King. Time Frame: After returning to Elicoor
II on the Diplo until the end of the game. Requirements: Must have Albel in your party. Result: The King gives you the
Crimson Scourge and people like Albel better.
PA 59 Location: Temple in Castle Aquios Action: Talk to the Runologist. Time Frame: After returning to Elicoor II on
the Diplo until the end of the game. Requirements: Must have viewed PA 43 and followed through on all instructions given
during that PA. Result: To get the biggest positive reaction, choose to congratulate the newlyweds. If you are in need
of alienating Nel, choose the second option.
PA 60 Location: Garden on the second floor of Castle Aquios Action: Talk to Sophia. Time Frame: After returning to
the Queen with the Sacred Orb. Requirements: None Result: If you really want to alienate Sophia, put her down by calling
her an idiot or by telling her there is no princess. If Sophia likes Fayt, the other response will endear her to him, otherwise,
it will slightly hurt their relationship.
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