| PRIVATE ACTIONS affect the relationships in the game. PA 1Location: Private Beach, Resort Hotel
 Action: Search the garbage can in Sophia's room.
 Time Frame: Beginning
                  of game until you enter the Battle Simulator
 Requirements: Must not speak to Fayt's parents first
 Result: Fayt loses
                  face with everyone else for snooping.
 PA 2Location: Private Beach, Resort Hotel
 Action: Talk to Sophia on the beach.
 Time Frame: Beginning of game until
                  you enter the Battle Simulator
 Requirements: Must not speak to Fayt's parents first or have annoyed Sophia in PA 3.
 Result:
                  Sophia likes Fayt better for listening, but Fayt gets annoyed with her.
 
                   PA 3Location: Private Beach, Resort Hotel
 Action: Talk to the girl on the beach.
 Time Frame: Beginning of game until
                  you enter the Battle Simulator
 Requirements: None
 Result: The girl characters like Fayt better if you say that Sophia
                  is your girlfriend (especially Sophia). The guy characters like Fayt better if you choose "Yeah, something like that." Everyone
                  dislikes Fayt if you choose to say Sophia is just some kid.
 PA 4Location: Private Beach Transporter
 Action: Enter Transporter
 Time Frame: Beginning of the game until you enter
                  the Battle Simulator
 Requirements: Must have chosen one of the first 2 choices in PA 3
 Result: Everyone likes Sophia
                  better, but damages relations with Fayt even further.
 
                   PA 5Location: Rosetti Waiting room, Resort Hotel
 Action: Enter the Rosetti's Room on the northeast side of the lobby.
 Time
                  Frame: Beginning of the game until you enter the Battle Simulator
 Requirements: None
 Result: The first choice improves
                  most relations while the second one damages them. Only Albel prefers to have Peppita be asked if she is exaggerating.
 PA 6Location: Rosetti Waiting room, Resort Hotel
 Action: Snoop around the back of the Rosetti's room.
 Time Frame:
                  Beginning of the game until you enter the Battle Simulator
 Requirements: None
 Result: Searching the back of the Rosetti
                  room will cause Peppita to chastise you causing some characters to dislike Fayt a little more.
 
                   PA 7Location: Resort Hotel, Lounge
 Action: Search the Game Console
 Time Frame: When you enter the Battle Simulator
 Requirements:
                  None
 Result: Telling Sophia that you'll protect her improves relations with Fayt, while the other option hurts them.
 PA 8Location: Battle Simulator
 Action: Enter Battle Simulator
 Time Frame: Automatic
 Requirements: None
 Result:
                  If you read any instructions, the girls like you better for preparing. However, if you skip the instructions and choose Start
                  Battle, the men and some women are impressed by your natural knowledge.
 PA 9Location: Battle Simulator
 Aciton:
                  None
 Time Frame: Automatic
 Requirements: Must win the first battle
 Result: If you choose to give up, many people
                  look at Fayt as a coward.
 PA 10Location: Battle Simulator
 Action: None
 Time Frame: Automatic
 Requirements: Must win second battle
 Result:
                  This time, most others are impressed when Fayt calls it a day.
 
                   PA 11Location: Battle Simulator
 Action: None
 Time Frame: Automatic
 Requirements: Must lose or escape from a battle
 Result:
                  Losing or escaping hurts most relations. Being defeated improves relations between Fayt and Sophia as well as Fayt and Mirage.
                  Escaping only improves relations between Fayt and Peppita.
 PA 12Location: Rosetti Waiting room, Resort Hotel
 Actions: Hurry to the Rosetti Waiting Room during evacuation. But do
                  you really think there won't be time to escape?
 Time Frame: Immediately after leaving the Battle Simulator
 Requirements:
                  None
 Result: This either leaves relations as is or improves them for Fayt with everyone except Maria and Albel.
 
                   PA 13Location: Evacuation Facility
 Action: Find Peppita and Ursus on the eastern side of the floor.
 Time Frame: After
                  meeting with the Rosetti's and before leaving to the Transport Ship
 Requirements: None
 Result: Choose, "No, that's not
                  true." to improve relationships.
 PA 14Location: Transport Ship
 Action: Talk to the crewmembers in front of the Captain on the bridge.
 Time Frame: Before
                  leaving on Escape Pod
 Requirements: None
 Result: Select your blood type to slightly improve relations with some and
                  slightly hurt it with others. Choosing type Type B is the most positive result.
 
                   PA 15Location: Transport Ship
 Action: Speak to the Rosetti's after checking with the attendants to see how the escape
                  is going.
 Time Frame: Just before exiting on Escape Pod
 Requirements: Must unblock the door to the Escape Pods first
 Result:
                  This improves relations almost all around
 PA 16Location: Escape Pod
 Action: Read or skip reading the Underdeveloped Planet Protection Pact.
 Time Frame: Automatic
 Requirements:
                  None
 Result: The ladies prefer you to read the Pact. The guys prefer to skip reading it.
 
                   PA 17Location: Entrance to Airyglyph Aqueducts
 Action: Talk to Cliff.
 Time Frame: After arriving at Kirlsa and before
                  leaving for the Grannah Hills
 Requirements: None
 Result: Choose that you're worried about Mirage to improve feelings
                  towards Fayt.
 PA 18Location: Kirlsa Inn
 Action: Talk to Nel upstairs in the sleeping room.
 Time Frame: After completing the Kirlsa
                  Training Facility but before entering Arias
 Requirements: None
 Result: The third choice makes everyone happier.
 
                   PA 19Location: Peterny Tavern
 Action: Talk to the bar patrons regarding the Moonshadow Clan.
 Time Frame: Before you
                  go to sleep at the Inn after meeting Ameena
 Requirements: None
 Result: You'll get big gains or losses by lying. If you
                  say you've never heard of the Clan, then you'll receive more modest gains in emotion points.
 PA 20Location: Duggus Forset
 Action: Bring back the wrong water for the Fairy.
 Time Frame: Between talking to the
                  Fairy and bringing her the Glittering Water.
 Requirements: None
 Result: Everybody gets mad at Fayt if you bring back
                  the bubbling or normal water to the Fairy.
 
                   PA 21Location: Moonshadow Clan's Hideout
 Action: Enter the Hideout in Duggus Forest
 Time Frame: Automatic
 Requirements:
                  None
 Result: Whether you agree to take Roger with you or not, you endear and alienate yourself to roughly half of the party.
 PA 22Location: Inn at Peterny
 Action: Talk to Ruddle and Rumina in the second Guest Room.
 Time Frame: After saving
                  Ameena and before fighting Vox
 Requirements: Must leave and return to town after saving Ameena
 Result: Answer with the
                  correct answer, South, to make everyone happy.
 
                   PA 23Location: Inn at Arias
 Action: Talk to Ruddle and Rumina
 Time Frame: After saving Ameena and before defeating
                  the Cockatrice
 Requirements: Must have answered correctly in PA 22
 Result: Answer either Northwest or Southwest to make
                  people like Fayt.
 PA 24Location: Inn at Airyglyph
 Action: Talk to Ruddle and Rumina
 Time Frame: After saving Ameena and before defeating
                  Crosell
 Requirements: None
 Result: Tell them they already passed Kirlsa to improve you emotion points. Also, visiting
                  them in Kirlsa after this allows you to buy the Blueprints.
 
                   PA 25Location: Surferio
 Action: Talk to Roger at the center of town.
 Time Frame: After saving Ameena and before defeating
                  Crosell
 Requirements: Must have taken Roger with you in the Duggus Forest.
 Result: If you cooperate, you'll receive
                  a mixed reception. You will get the Ancient Books if you do though.
 PA 26Location: Two doors down from Grocer in Aquios
 Action: Talk to the man in the Private House
 Time Frame: Before
                  first entering Castle Aquaria.
 Requirements: None
 Result: Relations towards Nel improve drastically.
 
                   PA 27Location: CastleAquaria, First Floor
 Action: Don't follow Nel when she asks you to.
 Time Frame: Immediately upon
                  first entering the castle.
 Requirements: None
 Result: Everyone likes Fayt less.
 PA 28Location: Castle Aquaria, Second Floor
 Action: Don't follow Nel when she asks you to.
 Time Frame: Immediately
                  upon first entering the second floor.
 Requirements: None
 Result: Everyone likes Fayt less.
 PA 29Location: North side of Peterny
 Action: Talk to Cliff
 Time Frame: After meeting with the Queen and before finding
                  the Copper
 Requirements: None
 Result: People like Fayt less for worrying so much.
 
                   PA 30Location: Arias by the gate.
 Action: Talk to the man standing there
 Time Frame: After saving Ameena and before
                  defeating Crosell
 Requirements: None
 Result: Every response will give wild swings among different characters feelings
                  towards Fayt. Choose response #3.
 PA 31Location: Arias by the gate
 Action: Talk to the Fervent Man again.
 Time Frame: Before getting the Copper.
 Requirements:
                  Must have chosen the third response in PA 30.
 Result: This makes everyone really like Nel.
 
                   PA 32Location: Conference Room in Arias
 Action: Talk to Clair
 Time Frame: After saving Ameena and before getting the
                  Copper
 Requirements: None
 Result: Praising Nel improves your relationships.
 PA 33Location: Bedroom near Conference Room in Arias
 Action: Check on Farleen
 Time Frame: After you are ambushed on
                  your return trip with the Copper.
 Requirements: None
 Result: If you let her sleep, most everyone approves.
 
                   PA 34Location: Queen's Audience Chamber
 Action: Return to the chamber before going to war.
 Time Frame: After returning
                  with the Copper and before checking in with Clair to start the war
 Requirements: None
 Result: You may choose to bring
                  Adray with you. He is a great Symbologist, of which you are lacking currently. If you recruit him now, he'll stay with you
                  for a good part, but then will not rejoin your party until much later in the game than he would if you don't bring him with
                  you now.
 PA 35Location: Conference Room in Arias
 Action: Talk to Clair
 Time Frame: After resting up before the war.
 Requirements:
                  None
 Result: If you tell Clair you are not ready for war, the women respect your cowardice. The men prefer you to go to
                  war.
 
                   PA 36Location: Center of Peterny
 Action: Talk to the Gossiping Peddler.
 Time Frame: After meeting Maria and before
                  finishing the Shrine of Kaddan
 Requirements: None
 Result: You'll split the reaction between positive and negative whether
                  you listen to the gossip or not.
 PA 37Location: Cemetery in Arias
 Action: Talk to Maria.
 Time Frame: After meeting Maria and before finishing the Shrine
                  of Kaddan
 Requirements: None
 Result: Choose the third response to get the greatest positive reaction.
 
                   PA 38Location: House near the Inn in Kirlsa
 Action: Talk to the Unrealistic Girl
 Time Frame: After meeting Maria and
                  before defeating Crosell
 Requirements: None
 Result: Choosing to say "No" improves all opinions about Fayt.
 PA 39Location: Entrance to Airyglyph Aqueducts
 Action: Talk to Adray
 Time Frame: After taking the Queen with you and
                  before meeting with the King in the Ancient Ruins.
 Requirements: None
 Result: The male members of your party like you
                  better, while the chicks are less than impressed.
 PA 40Location: Airyglyph Castle
 Action: Talk to Woltar twice or don't follow him
 Time Frame: While Woltar is leading
                  you to Albel
 Requirements: None
 Result: Nobody likes you to hurry up or disrespect an old man.
 PA 41Location: Airyglyph Caslte, Basement
 Action: Go back upstairs or explore the Treasure Room
 Time Frame: Immediately
                  upon entering the second room while following Woltar.
 Requirements: None
 Result: The other characters dislike you for
                  not listening to Woltar.
 
                   PA 42Location: Lord Woltar's Mansion in Kirlsa - Second Floor (was previously off-limits).
 Action: Lord Woltar's Mansion
                  is accessible with Albel in your party. Go to the second floor.
 Time Frame: After recruiting Albel and before defeating
                  Crosell.
 Requirements: None
 Result: Everyone likes Nel better and you receive the Blades of Ryusen.
 PA 43Location: Airyglyph Castle, King's Office
 Action: Talk to the King.
 Time Frame: After recruiting Albel and before
                  defeating Crosell.
 Requirements: None
 Result: Agreeing to deliver the letter endears some to Fayt while alienating others.
 
                   PA 44Location: West side of Peterny
 Action: Talk to Albel
 Time Frame: After recruiting Albel and before defeating
                  Crosell.
 Requirements: None
 Result: If you'd like Albel to like you, choose the third option. The first option makes
                  most others like Fayt.
 PA 45Location: Inn in Peterny
 Action: Purchase a room for the night.
 Time Frame: After recruiting Albel and before
                  defeating Crosell.
 Requirements: None
 Result: If you choose that you do not hate Albel, he'll join your party permanently
                  automatically.
 
                   PA 46Location: Cliff's Room on the Aquaelie (first time aboard)
 Action: Talk to Cliff
 Time Frame: Before sleeping
                  in your room.
 Requirements: None
 Result: People like Cliff better.
 PA 47Location: Sophia's Room on the Aquaelie (first time aboard)
 Action: Talk to Sophia
 Time Frame: Before sleeping
                  in your room.
 Requirements: None
 Result: Good feelings all around if you say that, "She must not have known about it."
 
                   PA 48Location: Private room on the Aquaelie (first time aboard)
 Action: Talk to Sergeant Glim
 Time Frame: After sleeping
                  in the guest room, before going to the bridge.
 Requirements: None
 Result: If you choose yes, you get a more positive
                  response from your party.
 PA 49Location: Bar on Moonbase
 Action: Enter the bar.
 Time Frame: After recruiting Peppita and before you leave the
                  Moonbase.
 Requirements: Must have Peppita in your party.
 Result: You'll have access to some great items and improve
                  relations with some members of your party.
 
                   PA 50Location: Sophia's Room on the Aquaelie (second time aboard)
 Action: Talk to Sophia
 Time Frame: Before resting
                  in your guest room.
 Requirements: None
 Result: This drastically improves everyone's feelings towards Fayt and Sophia.
 PA 51Location: Arkives to the north of the main square
 Action: Talk to Albel
 Time Frame: After arriving at the Arkives
                  to the end of the game
 Requirements: Must have Albel in your party.
 Result: Most people like Fayt better if you tell
                  Albel to cut it out.
 
                   PA 52Location: Fighting Arena in Gemity
 Action: Begin a Ranking Battle.
 Time Frame: Anytime before the end of the
                  game.
 Requirements: None
 Result: Choose a name that you like. The 3rd, 6th, or last choices have the smallest negative
                  impact, though somebody always thinks the name is weak.
 PA 53Location: Airyglyph Castle on the Watchtower
 Action: Talk to Sophia
 Time Frame: After gaining access to the Eternal
                  Sphere again and before going to Sphere. 211.
 Requirements: None
 Result: If you're looking for Sophia to like you, choose
                  the second response.
 PA 54Location: Western Library in Castle Aquios
 Action: Talk to the Runologist.
 Time Frame: After gaining access to
                  the Eternal Sphere again and before going to Sphere.
 Requirements: None
 Result: Most people dislike Fayt for even talking
                  to the Runologist. Choose the first response to alleviate some pain unless you are going for the solo ending.
 
                   PA 55Location: Armorer in Kirlsa on the 2nd Floor.
 Action: Talk to Roger
 Time Frame: After gaining access to the Eternal
                  Sphere again and before going to Sphere.
 Requirements: Must have Roger in your party.
 Result: People like Roger better,
                  but like Fayt less.
 PA 56Location: Crosell's Lair in the Urssa Lava Cave
 Action: Enter the room.
 Time Frame: After gaining access to the
                  Eternal Sphere again until the end of the game.
 Requirements: Must not have Albel in your party and must have spoken with
                  Woltar first.
 Result: You'll battle Albel. If you beat him, you may recruit him to your party. Choosing not to will affect
                  your party's emotions in a different way. Most others don't want Albel in the party. If you have no room in your party and
                  defeat him, most people are agreeable to that. If you are defeated by Albel, others think less of Fayt for losing.
 PA 57Location: Upper Deck of the Diplo
 Action: Talk to Marietta and Steeg.
 Time Frame: Onboard the Diplo from Styx,
                  before talking to everybody.
 Requirements: None
 Result: This PA has almost no effect on your party's feelings towards
                  each other.
 PA 58Location: Airyglyph Castle on the 2nd Floor
 Action: Talk to the King.
 Time Frame: After returning to Elicoor
                  II on the Diplo until the end of the game.
 Requirements: Must have Albel in your party.
 Result: The King gives you the
                  Crimson Scourge and people like Albel better.
 PA 59Location: Temple in Castle Aquios
 Action: Talk to the Runologist.
 Time Frame: After returning to Elicoor II on
                  the Diplo until the end of the game.
 Requirements: Must have viewed PA 43 and followed through on all instructions given
                  during that PA.
 Result: To get the biggest positive reaction, choose to congratulate the newlyweds. If you are in need
                  of alienating Nel, choose the second option.
 PA 60Location: Garden on the second floor of Castle Aquios
 Action: Talk to Sophia.
 Time Frame: After returning to
                  the Queen with the Sacred Orb.
 Requirements: None
 Result: If you really want to alienate Sophia, put her down by calling
                  her an idiot or by telling her there is no princess. If Sophia likes Fayt, the other response will endear her to him, otherwise,
                  it will slightly hurt their relationship.
 
 
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