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JOBS
In Final Fantasy XI, you need to choose a job when you are creating
your character. You are able to choose 6 basic jobs initially. Different jobs has it's own "Job Ability". You are able to
use more ability when your Job Level increase. At the same time, you are also able to choose another job as "Support Job".
To be able to get your "Support Job". You will need to level up 2 jobs each time you play. After completing a specified Quest,
you will be able to choose your "Support Job" in your Mog House.
Limitation of Support Job :: You WILL NOT be able to
make it as your "Main Job". :: Level will be HALF your "Main Job". :: There will be NO EXP. added to your support
job.
Example:
in this example, I will use Warrior Job Lv. 20 and White Mage Lv. 10
as support job.
:: When your main Job is Warrior and White mage as support Job, you will
only be able to use white magic that a White Mage job Lv. 10 has. :: When your main Job is White Mage and Warrior
as support Job, you will only be able to use Job ability that a Warrior Job Lv. 5 has.
RACES
There are five races in Final Fantasy XI.
Of these five races the Hume are the only race which can do all jobs
equally well. Each of the other 4 races lean towards specific job types.
It is important to pick the race suited to the character you wish to
develop as your race base stats are the only constant throughout your characters life. Different jobs will change your
overall HP, MP and other statistics. Your race however provides the base modifiers to these.
Mithra
Female Only Rogue Class Adepts
Home Nation: Federation of Windurst (minority population)
Strengths: High Base Agility and Dexterity
Weaknesses: Low Base Charisma, Average Strength
MoreInformation
Mithra are a humanoid cat people - they have cat-like ears and
a tail that is always swinging. Due to the small number of male Mithra in existence, players may only choose to play female
Mithra.
Mithra are characterized by high speed and superb reflexes; they are good at magic and close combat. Although
their Strength is fairly low, they hit often in melee combat (because of their high Dexterity) and dodge well (because of
their high Agility).
This combination of Dexterity and Agility makes Mithra an ideal
candidate for the Thief job. They also make decent Warriors, Monks and Mages. Because of their low Charisma, Mithra are not
suited to the Bard and The Beast Master jobs (extra jobs that can be switched to upon attaining higher levels).
Mithra
have the ability to eat some foods (fish) that other races can not eat.
The "preferred" home region of the Mithra is the Federation of
Windurst. If your Mithra chooses to start in the Federation of Windurst, they will begin play with a status-up ring (+3 MP,
+1 AGI, +1 INT).
Jobs and Starting Statistics
Remember that you can (and probably will) switch
jobs many times while your character advances. The thing that remains constant is your choice of race. It is therefore important
to consider the basic fundamentals of your race choice.
Final Fantasy XI does not let you assign ability scores upon
character creation. Instead, ability scores are modified by your choice of main job and sub job (if you switch either your
main or sub job, it will alter your core statistics based on the levels of your skills in that job). As your job level increases,
so do your ability scores.
Galka Male Only Defensive
Melee Combat Adepts
Home Nation: Republic of Bastok (minority population)
Strengths: Highest Hitpoints and Vitality of any race.
Weaknesses: Lowest MP of any race; Below Average Charisma,
Agility and Intelligence
Detailed Information
Galka are hulking humanoids with tremendous physiques - each one
is a towering wall of muscle with a disproportionately small head and lizard-like tail. Because of their unique methods of
reproduction, there are no Galka females (all Galka are male).
Though Galka may at first appear to be powerful but
brainless warrior types, they are in fact a versatile race with surprisingly well balanced ability scores. Because of their
high Strength and Vitality, Galka make outstanding close combat fighters. They are best suited for the Monk and Warrior jobs,
though their innate Dexterity and Agility make the Thief a viable choice as well.
One advantage that Galka possess
is their ability to eat substances that other races find inedible. There are some foods can only be consumed by members of
the Galka race (in particular, certain meats taken from the bodies of slain creatures. These meats usually raise Strength
and drop Intelligence, the effect of which last about one hour in real time / one day in Vana 'diel time).
If Galka choose to start their character in the Republic of Bastok they
will receive a status-up ring (+3 HP, +1 Vitality, +1 Dexterity).
Jobs and Starting Statistics
Remember that you can (and probably will) switch jobs many times while your character
advances. The thing that remains constant is your choice of race. It is therefore important to consider the basic fundamentals
of your race choice.
Final Fantasy XI does not let you assign ability scores upon character creation. Instead, ability
scores are modified by your choice of main job and sub job (if you switch either your main or sub job, it will alter your
core statistics based on the levels of your skills in that job). As your job level increases, so do your ability scores.
Hume
Male & Female Balanced For All Jobs
Home Nation: Republic of Bastok (majority population)
Strengths: Average Stats across all areas. Best race
to combine a Melee class with a Magic Class.
Weaknesses: Not a good choice for specializing in a specific
area (pure magic or pure melee).
Detailed Information
Hume are humans, similar to humans from other fantasy games and to the
humans in our world. They are taller than some races and shorter than others, with ability scores that are better than some
and worse than others. As male and female Humes are plentiful, Humes have no restriction on gender choice.
Humes are
characterized by balance - they have balanced ability scores and can be competent at every job. This is both a blessing and
a curse - it means that no matter what job a Hume chooses, they will be able to do do it reasonably well. It also means, however,
that they will never be as specialized in their job as a race that chooses to play a job especially suited to it.
Humes
are the best race to choose if you are unsure what job you wish to pursue or if you think that you will be switching between
jobs a lot. They are a very good race to choose for your first character, you may wish to make another character later
in your Final Fantasy XI game life more specialized to a particular career.
The "preferred" home region of the Humes
is the Federation of Windurst. If your Hume chooses to start in the Republic of Bastok, they will begin play with a status-up
ring (+3 HP, +1 Vitality, +1 Dexterity).
Jobs and Starting Statistics
Remember that you can (and probably will) switch jobs many times while your character
advances. The thing that remains constant is your choice of race. It is therefore important to consider the basic fundamentals
of your race choice.
Final Fantasy XI does not let you assign ability scores upon character creation. Instead, ability
scores are modified by your choice of main job and sub job (if you switch either your main or sub job, it will alter your
core statistics based on the levels of your skills in that job). As your job level increases, so do your ability scores.
Taru Taru Male & Female
Magic Adepts
Home Nation: Federation of Windurst (minority population)
Strengths: Highest MP and Intelligence of Any Race
Weaknesses: Lowest HP and Strength of any race; Below Average
Vitality and Mind
Detailed Information
The Taru Taru are a race of small, childlike people that are the
literal embodiment of the word "cute". A full grown Taru Taru stands just below waist level of a Hume or Mithra, to mid thigh
on an Elvaan and approximately to the knee of a Taru Taru. As male and female Taru Taru are plentiful, they have no restriction
on gender choice.
Taru Taru are a race with outstanding magic potential. Taru Taru Mages (Black, White and Red) have
higher MP (Mana Points) than Mages of any other starting races. Because of their high Intelligence, Taru Taru make superb
Black Mages, excellent White Mages (they have an average Mind score, but lots of MP to cast spells with) and solid Red Mages.
If you want to play the race that is the master of magic, the obvious choice is Taru Taru.
That being said, Taru Taru are physically weak with low HP. Taru
Taru can still choose to be Warriors, Monks and Thieves - they will just have a harder time than other races at these jobs.
Taru Taru also make excellent Summoners (an extra job that can be switched to upon attaining higher levels).
One thing
to keep in mind is that when played from first person view, Taru Taru have a noticeably lower vision height than other races.
Expect to see a lot of kneecaps and belt buckles.
The "preferred" home region of the Taru Taru is the Federation of
Windurst. If your Taru Taru chooses to start in the Federation of Windurst, they will begin play with a status-up ring (+3
MP, +1 Agility, +1 Intelligence).
Jobs and Starting Statistics
Remember that you can (and probably will) switch jobs many times while your character advances. The thing that remains
constant is your choice of race. It is therefore important to consider the basic fundamentals of your race choice.
Final
Fantasy XI does not let you assign ability scores upon character creation. Instead, ability scores are modified by your choice
of main job and sub job (if you switch either your main or sub job, it will alter your core statistics based on the levels
of your skills in that job). As your job level increases, so do your ability scores. |
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Elvann
Male & Female Offensive Melee Combat Adepts
Home Nation: Kingdom of San d`Oria (majority population)
Strengths: Above Average HP, Strength, Vitality and Mind
Weaknesses: Below Average MP, Dexterity, Agility and Intelligence
Detailed Information
The Elvaan are a race of tall, slim warriors with athletic builds and
large, pointy ears. As male and female Elvaan are plentiful, Elvaan have no restriction on gender choice.
Elvaan should
not be confused with other fantasy Elves. While both Elvaan and Elves share a similar appearances, Elvaan do not have the
quick reflexes or superior magic skills of fantasy elves. Instead, the Elvaan have superior sword fighting and close combat
skills, making them excellent Warriors and Monks.
Because of their high Mind, Elvaan make decent White Mages (beware, however,
of their low MP). Elvaan also make decent Thieves.
The "preferred" home region of the Elvaan is the Kingdom of San
d`Oria. If your Elvaan chooses to start in the Kingdom of San d`Oria, they will begin play with a status-up ring (+1 STR,
+1 MND, +2 Defense).
Jobs and Starting
Statistics
Remember
that you can (and probably will) switch jobs many times while your character advances. The thing that remains constant is
your choice of race. It is therefore important to consider the basic fundamentals of your race choice.
Final Fantasy
XI does not let you assign ability scores upon character creation. Instead, ability scores are modified by your choice of
main job and sub job (if you switch either your main or sub job, it will alter your core statistics based on the levels of
your skills in that job). As your job level increases, so do your ability scores. |
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ADVANCED JOBS
Paladin
Location: South Sandoria
Key
NPC:Balasiel(F7)
Procedure: you need to complete three different quests from him in order to get Knight as extra job.
For the 1st quest, you need to hand him over "Han Gon Jyu No Ne" (root of tree) which can be found from ghost or hound
type monsters.
2nd one, you need to go to location G7 of Orbul Cave (you can get there from La Thine highlands), touch
the ??? at the pool, then quickly touch the ??? at some sand place near the pool to get an item.
Last quest can only
executable for Lv30 characters. talk to Balasiel, then talk to the grauds on 2nd fllor of the guard post of each west(J9 Cahaurme)
and east(H9 Baurise) entrance. Then go to Davoi E10, examine the Disussed Well and get an item. Get back to SSandoria and
talk to Balasiel and you an get a kite shield, and you can change to Paladin.
Advantages:Able to use White magic,
high in defence, strong against undead monsters, able to equip all single handed swords.
Disadvantages:Attack damage
is lower than Dark Knight.
Comment: Paladin is high defence. Best for protecting party members from being attacked.
Since Paladins are unable to use taunt. It is said that having a support job as a warrior will help a lot when the enemies
changed their targets to the mages.
Dark Knight
Location: Bastok Mines Area
Key
NPC:Gumbah(J7, 2nd floor)
Procdure: Talk to Gumbah, then go to 3rd floor of Palbrough Mines (G8), get aboard the ship
and receive a two handed sword. Equip the sword and kill 100 enemies, then goto Bedoh (South east exit of Swamp) and event
movie will start, and you get Dark knight.
Advantages:Able to use Black magic, high in attack, strong against magical
monsters, able to equip all kind of scythes.
Disadvantages:Low in defence.
Comment: A Lv30 Dark knight has
a job characteristics: damage bonus +10% of Max HP. Meaning that you can do like 40(normal dmg)+50(bonus dmg)=90 dmg in one
SINGLE NORMAL HIT with a two handed sword or scythe. Best support job is said to be Monk because countering with 90 dmg isn't
funny.
Ranger
Location: Windurst Woods Area
Key NPC:Perih Vashai(K7)
Procdure:
Talk to Perih Vashai, travel to L10 of Zoromugh HillsAWait for the Old Saberthooth to die naturely and examine the Tiger
Bones, get an item and hand it over to Perih Vashai and you can become a Ranger.
Advantages:Good on any long range
weapon, usefull skills and abilities for tracking.
Disadvantages: Need big amount of money on arrows.
Comment:
No comment on this job coz not many ppl wanna be a ranger. :p
Beast Master
Location:
Lower Jeuno Area
Key NPC:Dietmund (G11: Merchant's door)
Procdure: Click on the door and Dietmund will come
out and ask you to get him Night Flowers. Go to Location F8 of Qufim island, walk down the small passage at the cliff and
click on Night Flowers (you can only get it at night when the flowers started to glow). Get back to Dietmund, when the cut
scene is over, talk to the chocobo house owner Brutus on Upper Jeuno to obtain Beast Master.
Advantages:Able to use
equip most warrior types armors, tame monsters to fight for you. main weapon: Axe.
Disadvantages:when the tame effect
fades off, the pet will attack the owner so be very careful about the lasting period of tame effect.
Comment: Beast
master isn't as strong as Warriors but he is capable to go solo hunting bacause of the ability to tame monsters. Also, when
your party is linked, you can try to tame one of them to fight back against the enemies. Thus for, Beast tamer is "technically"
awfully strong. Best spuuort job: White Mage.
Bard
Location: Lower Jeuno
Key
NPC: Mertaire (INN, I8)
Procdure: Talk to Mertaire and all NPCs in the INN, go to Mhaura and buy a paper (priced 500-600)
from Pikini-Mikini at G9. Get out of Mhaura and head to location G9 (to get there you have to go throught a secret pessage
from the beach at east) where you can find a Song Runes. Click for Cut Scene and Trade the paper to the Runes and give it
to Mertaitre. Then, travel to the dunes where Selbina is, head for the most North West point and you can find a secret passage.
Go throught it and and another Song Runes there. Click on it to get BARD.
Advantages: Able to sing different variaty
og songs which do not require any MP to support your party members. HP and MP regenerate song does help a lot later on.
Disadvantages:
bards are WEAK! Only a little bit stronger than White Mages. Songs are expensive, and really useful songs are only usable
for Lv15 and up.
Comment: A funny job which needs a lot of technic play in order to really help out party members.
Bards looks very weak from status but he is actually very strong support character when doing party play. Bard is said to
be suit to almost any job as a support job to face difference situiations. Warrior as a support job helps taunting and do
some damage during battle, thief as support job enable stealing and drop rate up, White mages help to heal, Black magics to
support attacking, and the best, Beast master tames monsters to join the fight.
You can obtain the option to have
a subjob by completing a quest AFTER REACHING LVL18!!!
Long, long ago,
an ancient race, descended from the gods, flourished in Vana'diel. They traveled through the sky, extracted gold from stones,
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