Card Basic
Describing Tetra Master is actually more
complicated than playing it! When the card game begins, you must select five cards to play. You can't play the game unless
you have at least five cards. You should choose cards based on the number of arrows they have, and by the statistics shown
on the card.
After selecting five cards, a 4x4 grid appears.
Anywhere from 0 to 6 tiles on the game table can be blocked off, preventing you and your opponent from placing a card there.
A coin toss determines whether you or your opponent goes first.
Notes::
1. When you
win a card battle, you also automatically capture any card to which the captured card's arrow point.
2. Use the strategy of leaving down a weak card with
multiple arrows next to a strong enemy card. The weaker card loses, but on your next turn you can defeat your precious card
in a card battke and easily capture the strong card as well
Combo Attacks
When a card is captured in a battle, that card will then capture any cards at which its arrows point to. This is called
a "Combo," the art of capturing multiple cards at once. Mastering combos is key to winning the card game. A card with many
arrows, while being very versatile, is also more vulnerable to counter combo-attacks.
Card Inventory
You can view your catalog if cards at any time by selecting the Card option from the Main Menu. You can
never carry more than 100 cards. You should always discard weaker cards in the hopes of finding stronger or "rare" cards.
A weaker card is one that has few arrows and low stats
If you end up with more than 100 cards after a game of
cards, you must throw away cards of your choice until you have 100. If you want to collect all 100 cards, you can only carry
one of each.
Rare Cards
::Rare Card
For example, you can only collect the Namingway Card
during Disc 3 in two different
places. The easiest place is behind the stack of books in Kuja's room inside the Desert Palace. The only other way to find
the card requires some effort. When your party returns to Treno for the Card Tournament, during the ATE " How He Ended Up
Here" choose to have Vivi stay in Treno. A new ATE will become available shortly, entitled "Hippo's Prize." Watch this event,
and the Namingway card will appear randomly during the second round of the card tournament prior to the attack on Alexandroa.
This is the one with a function. If you talk to the Guy Doin Research in the library at Daguerreo, he will become inspired
to rename any of the characters in your party.
Card Masters
In the stage of the game called "Memoria," exclamation marks appear over Zidane's head in various corners
and niches. If you press the X button to examine these areas, Zidane will shake his head in confusion. These ares indicate
where you can battle a Card Master's ghost. Press the Square button to initiate a card battle with a ghost. You can obtain
mnay rare cards in this manner.
Collector's rank
As you collect cards, you gain prestige
as a Tetra Master player. This is measured by your Collector's Rank, a number between 0-1700 that is viewable in the Card
menu.
To get the maximum number of collector's points, you
must collect or capture one of every card type, and each card must have a unique arrow arrangement. You must also play with
each card enough times until they all level up to attack type A.
CARD TIPS
The player's Collector's
Rank goes up a little when his or her card's attack type levels up. Raising the card's numeric values has no effect on Collector's
Rank. Also, the stat that was used in a card battle (Physical Attack, Magical Defense, etc.) is more likely to level up, but
some cards' stats level up faster or slower than others. A few cards have stats that cannot increase at all, like any of Frog's
stats, or Lindblum's attack stat.