%%%THE DRACONIS%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
ITEMS TO GET: Dymlos, Green Gel (x5), Cloak (x2), Cape,
F. Bottle, Oberon 3, Spectacle, Orange Gel,
Melange Gel
After the intial sequence of events, you'll gain control of Stahn atop the Draconis.
Head down the stairs and take the door to the left. You'll be back out on the deck of the Draconis. Take
the door above you (the way to the left is blocked my monsters) into a large room. When you enter here, a soldier
(Wedge, no doubt) will get killed and fall down the stairs, blocking that route. Head right along the bottom level
and you'll see another dead soldier lying on the second set of stairs. Search his body for a Cloak, your first piece
of armor, and equip it. Continue right a little bit more and you'll reach a bunch of boxes. Walk up to one
of the boxes, hold the Circle button down, and then move left, pulling the box backwards. Pull all the boxes away
in this matter, then continue past them and take the lower-right exit. On this lower level, head down and
left and go in the first door. You'll wind up in a dark storage room. Make your way up to the upper left, where
you'll see a brief cutscene in which Stahn claims the Swordian Dymlos. You'll then have to fight your first battle,
against a Barbarian. Use the Circle button to attack, and Square to defend. After defeating the Barbarian,
you'll win the battle and get some experience, Lens, and gald (money). Now that you have a weapon,
you can fight the monsters wandering around the Draconis. They're all either Barbarians or Mini-Demons; the latter
can fly, so use your jumping attack (Up+Circle) to defeat them. Leave the storage room and head to
the door at the far left end of the hall you're in. Look around for two bags, holding a Green Gel (healing item)
and an Oberon C (another healing item). After getting them, leave the room, and go back up to the large room with
the three sets of stairs. If you go left along the lower level and enter the door near the crates, you can find
a pot of stew that will heal you whenever you use it. Avail yourself of it if necessary, then go up the now-clear
stairs on to the upper level of the main room. There's four rooms on this level; one in the upper-left, with
a Green Gel and Orange Gel inside; one in the lower-left (Green Gel); one in the lower-right (a Cape, equip it as an
armor); and the central room (Green Gel, F. Bottle, Spectacle, Melange Gel), which you have to enter from the north
side. Visit all four of the rooms to collect all the items, then exit the main room through the left door on the lower
level. You're now back outside, on the lower deck. Now that you have a weapon, you can fight
through all the enemies to the left, but all you get is a Cloak, and you should already have one anyway. So just
skip that and go right, back into the room where you started. Go up to the top and exit on to the roof.
Stahn will automatically hop in an escape pod and fly off the Draconis.
%%%GARR%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
ITEMS
TO GET: Life Bottle (x3), Auto Bow, Wood Shield,
Green Gel (x2), Cloak, Cape, Melange Gel
After his fall from the Draconis, Stahn awakes in a
cabin in the snow. You meet up with Garr and his master Alba. Alba sends both of you to find his granddaughter
Chelsea in the woods. Look around the cabin and open all the chests for some items (be sure to equip the Wood
Shield on Stahn), then go outside. Stand in the save point (the glowing circle), then go to your menu screen and
save the game. Head north from the cabin into the woods. Unlike the Draconis, the battles here
occur randomly. You also have Garr in your party now; he fights with a bow. A good tactic when you're fighting
enemies on only one side is to have Stahn back up and defend while Garr just shoots down the enemies with his bow.
Occasionally, you'll be ambushed, and the enemies show up to your left. If this happens, hit L1 to switch Stahn
and Garr's positions so that Stahn is facing the enemies. In the forest, go north and left.
At the first fork, head south, then go all the way left into a clearing with a chest. Open it for a Life Bottle,
then go back right and take the first turn north. Go north until you can't, then look just to the east for another
chest, holding a Cloak. After getting the Cloak, head all the way left, and then up. At the end of the path,
you'll find Chelsea. She joins your party. Equip her with the other Auto Bow you picked up in the cabin, then
make your way back to the entrance. Alba will greet you and give you a Melange Gel as a reward for finding Chelsea.
Back in the cabin, Stahn decides to continue on to Seinegald. Garr goes with him to take him to the border town
of Janos, but Chelsea leaves. Head out of the cabin and save, then leave the screen to the south and you'll be in
a new section of woods. Here, go down and righ to the first fork. If you head north, you'll get a Green Gel,
but you may be maxed out on them by now (you can only carry 15). If you head south, you'll eventually come to another
fork in the road. Go left first to get a Life Bottle, then go down and left to the third fork. Head down,
left (grabbing the chest on the way for a Cape), and back up. Go left and you'll reach a save point by a tree.
Save your game, then exit to the left to Janos.
%%%JANOS AND ENVIRONS%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
ITEMS
TO GET: 50 gald, Saber, Channeling, L. Helm,
Green Gel, Rapier, Flame Disc
When you arrive in Janos, Garr will leave, and Stahn and Dymios
will talk briefly. You're then free to explore the town. Be sure to drop by the weapon shop and pick up a
Long Sword. You can purchase healing items and the like if you want, but you can usually find all the items you need in
ToD in chests. Go upstairs in the inn and talk to the guy on the right side, the one who's lost his
passport. Leave the inn and talk to the old woman in the lower-right corner of town. Go into the soldiers'
office and ask about the passport. Then go back to the guy who's lost his passport. He'll give you a 50 gald reward
and run off. Leave the inn and Stahn will bump into Mary Argent, who asks you to help her find her missing partner
in crime. Stahn, of course, agrees, and Mary joins you. She fights with melee weapons just like Stahn, so
you'll probably want to alternate which character is in the lead (using the Order option on the menu) to even out the
damage they take. As Mary instructs, leave the town via the eastern exit, and head through the woods
until Mary turns you to turn left. Do so, and keep going down the path until you suddenly appear in a cave. The
enemies in here are a bit tougher, so watch out. If you head straight down, there's a Save Point, should you want
it. Otherwise, go down, left, and down to an underground lake. Open the chests for a Saber (great sword; give
it to Stahn) and the Channeling accessory. Although you can sell it for a whopping 32767 gald, you're far better
off hanging on to it, as it lets you play as your other characters in battle. See "The Joy of Channeling" under
Playing The Game for the full explanation. Now head to the upper-left corner of the screen and examine the
blinking star to open the door. Go through and follow the path left, picking up the Leather Helm from a chest on the
way. After exiting to the southwest, you'll be in the temple proper. Head down and left into the main room,
then go north. You'll see Mary's friend Rutee imprisoned in a trap; after some mishaps, Stahn and Mary free her.
She joins you just as some bandits attack you, and your first boss battle begins. By now, Stahn
should have both his Missile Sword and Kick Attack skills. I recommend equipping Missile Sword to the plain X
(no direction), and Kick Attack to all the others. This lets you shoot Missile Swords by standing still, and use Kick
Attack when moving. Use Missile Sword to weaken the bandits from a distance. After a couple of those, move
in and hit them with Kick Attack. They can hit pretty hard, so try to stay away from them.
After defeating the bandits, heal up, then head south through the temple. Take a left turn and enter the two rooms for
a Green Gel and a Rapier. Equip the Rapier on Rutee. Then take the right turn from the main room and enter the room
there for the Flame Disc, the first disc in the game. Discs are kinda like materia; you attach them to your Swordians to
gain additional abilities. Just hang onto the Flame Disc for the time being. After getting the Disc, leave
the temple through the southern exit. Cross the bridge, save your game if you want, and continue on to a fork
in the road. Take the southern fork and you'll be back in Janos. Seeing you entering the town from Seinegald,
the Seinegaldian soldiers give you a passport ^_^, to which I can only say, "So that's how you fooled them."
Stahn, Rutee, and Mary will go to the bar, where you'll talk briefly. Stahn decides to hang out with Rutee and Mary,
and Rutee reveals that she too has a Swordian -- Atwight.
%%%JOURNEY TO STRAYLIZE%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
ITEMS
TO GET: Life Bottle, 10000 gald, L. Cape, Bread,
Orange Gel (x3), P. Bottle, Green Gel (x2),
R. Shield, Chain Mail, Club
The next day, equip the Flame Disc on Atwight (since Stahn already
can use fire magic, there's no need to give it to him). Also, I highly advise you go to your skills menu and turn
off Rutee's Search Gald ability, or she will use it *constantly* and waste all her TP. You might also want to
turn off other skills when you're fighting wimpy enemies (so you don't waste TP). Take the north
exit from Janos and head due north through the forest. You'll end up on the world map for the first time.
While on the world map, you can restore your HP by eating food, but you have to put the food in your food bag first
(just use it on your item screen). For a more detailed description, check the Playing The Game section... in fact,
if you haven't read this section yet, you should take a look at it now; it has a lot of stuff that was left out of the
manual ^_^. Once on the world map, head north and west, across the bridge, to the town of Harmentz.
Explore the town and buy any supplies you need, but do *not* ask the kid blocking the chest for the treasure.
He'll let you take it (it's just a Gel), then demand all your money in return for stealing his treasure. So stay
away from him. In the lower-right corner, however, you'll find another kid hidden in the trees who will give you
a Life Bottle if you talk to him. Then go up to the mansion, head up the stairs on the right, and speak with Walt
(who bears an uncanny resemblance to Red from SaGa Frontier). He'll buy the Old Cane from you for 5000 gald, and Rutee will
"negotiate" another 5000 from him. Then leave the mansion and go to the inn. You can stay for free.
The following day, the trio decides to go to Armeida, but on the way out of the inn, you're attacked by Seinegaldian
soldiers, and you have to fight 8 of them at once. This battle can be a bit tricky; have Stahn take care of one
side of the battlefield while Rutee and Mary handle the other. Be sure to turn Rutee and Mary's spells and skills
on (except Search Gald), and use Stahn's techniques liberally. After you defeat the soldiers, you'll have to fight
Leon. Don't even bother trying to beat him; you can't. He'll quickly knock you out, and you'll be taken
to Darilsheid, the capital of Seinegald. Talk to the guard at the cell door, then go back into your
cell. You'll be taken up to see the king, and there's a lot of dialogue in which Leon joins your party and you are
given a new mission. Now explore the castle for a whole lot of items, including Chain Mail armor, a Club, and
a Round Shield. Be sure to equip them all on the appropriate characters. After looting the
castle, exit south into the town of Darilsheid. Go straight to Hugo's mansion; the big building in the upper-right
corner. Inside, you'll be given your Swordians back, and Leon will introduce you to his Swordian, Chaltier.
Even if you've got weapons that are stronger than the Swordians, be sure to at least equip them in the "Swordian" slot
so they will gain experience (note that you can't cast magic without your Swordian equipped, however). And whenever
your Swordian gains a level, its power increases, so check to see if it's stronger than your current weapon.
Anyway, once you get your Swordians back, go shopping and pick up any better equipment... you should have plenty of
money. Also, you can earn some items in the warehouses on the docks... see the Warehouse List for details on how to
do this. Then leave town, and set off north and west (if you go southwest, you can go back to Harmentz and Janos)
to the town of Armeida. Hugo has given you a world map, so if you get lost, just go to your Valuables screen and
choose the map -- you can find all the towns and even look at their stores. There's not a whole lot
to do in Armeida; just an inn to stay at and an item shop. To the east of Armeida, however, you'll find the road
to Straylize Temple... just walk up towards the forest and you'll enter.
%%%AN EYE TAT IS ATAMONI%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
ITEMS
TO GET: Savory, Green Gel (x3), Bellebane, Chain
Mail, Life Bottle, R. Shield, Iron Helm,
Spectacle (x2), Orange Gel, Ankh Hat, Stray
Robe, Tech Ring
Once inside the forest, go right into a clearing. You can't read the tombstone
here, but if you search the mushrooms, you'll get Savory, which boosts a character's max TP. Hang on to it; don't
use it. Then take the path north and follow it across the stream to another fork. Head down and left and grab
the Green Gel (if you're already maxxed out on them, use one to heal a character, then grab the one in the chest).
Continue north up to a cliff, from which you can see the temple. Grab the Green Gel in the upper-left corner,
then head right to the second screen. Run through here to the third screen, then go to the cliff in theupper-right
corner, where you can find a Bellebane (in the mushrooms) and an Orange Gel. Like with the Savory; hang on to
the Bellebane and don't use it yet. After collecting those two items, descend the trail to the left, then head
north. The fourth and final screen is a just straight path that leads to the temple. Almost all
of the buildings here have their entrances blocked by rubble; there are only two you can enter. First, go in the
nearby cathedral (just to your right) and head through the brown door in the back, near the painting (it's kinda hard
to see in the shadows). Grab the chest in here for a Reverse Doll, which is ToD's version of Goat Dolls or Soul
Gems. After getting it, leave the cathedral and enter the main temple, at the far north end. Upon entering,
you will here voices speaking from the door. Go up to the door and you'll be told that you have to destroy all
the crystals in the temple. Use the save point if you want, then begin the crystal mission.
First, take a right from the main room, then go up. Enter the room on the left, and you'll have to fight a lizardman
and one of the crystals (note that there are no random battles in the temple; just the set ones). The lizardman
isn't too hard to beat with the bum rush technique described in "AI Functions"; just watch out for his fire breath.
After killing it, smash the crystal. One down, four to go. Go into the room to the right of the one with the crystal
for a Life Bottle, then return to the main room. Now head left into the west wing. Continue past
the stairs to the north, and take the southern set of stairs. Down here, go left and ascend the first set of stairs
you come to. Loop around and enter the two rooms -- the first has Chain Mail, the second a crystal to destroy.
Then go back down and continue left. Pick up the sword lying on the ground; it's the Knight's Saber, a really
good sword. Equip it on Mary, as she has no Swordian. Then go through the door the dead soldier was guarding and
smash the crystal. Leave this room, head right through the hall, and go back up the stairs. Ascend the stairs
you skipped earlier. Here, take the middle path into a hallway with four rooms. The far left one has a Round Shield
in a chest, and the middle two hold the remaining crystals. Smash them, and you should get a message that the
shield has been disarmed. Return to the entrance hall and go through the shielded door into the Tower
of Knowledge. You'll speak with Bishop Ayles, who tells you some stuff and tells you to go to the cathedral.
Before you do, explore the Tower of Knowledge. There's a chest on nearly every floor, with some equipment (an Iron Helm,
in particular), and a few items. Most importantly, however, is the Tech Ring you find on the top floor.
By equipping this on Stahn, you can use the Select button to enter the full Manual mode in battle. In this mode,
you can move Stahn on your own and dash by double- tapping the D-pad. This is kinda tricky at first, but makes the
jumping attacks a lot easier to do. Also, on the floor just below the top floor, there's a book that explains the history
of Lens (on the left side). Once you're done in the Tower of Knowledge, go back into the main room
of the temple and head into the west wing again. Go up the first set of stairs, then take the door on the left.
Follow the path until you get to the cathedral. The priest will open a secret passage; go through.
All the chests in here are empty; ignore them. Just wander around and look at the switches on the floor. There are
three white switches and three dark switches. Either step on all the white switches (and none of the dark ones), or
all of the dark switches, then go through the corresponding door at the top of the screen. You will meet Philia,
and the priest will use a potion to destone her. Philia then reveals that High Priest Lydon has stolen the Eye
of Atamoni. After a bit of discussion, she joins your party. You now have 5 characters in your
party, but you can only use 4 at a time, so you'll have to take somebody out if you want to put Philia in. Be
sure to equip her with the Mace, which you should still have. Then head back out of Straylize Temple, through
the forest, and back to Darilsheid.
%%%20,000 LEAGUES UNDER THE SEA%%%%%%%%%%%%%%%%%%%%%%%%
ITEMS TO GET:
F. Bottle, Liq. Bottle, Rue Staff, Orange
Gel, Fine Saber, Iron Helm, ?DISC (x2),
Pickaxe, Life Bottle, Sharp Stone, Clemente
Talk to the King, then go to the harbor. Talk
to everyone here until you go into a long conversation about the Eye of Atamoni. Then go back to the King and
he'll arrange for you to get a ship to Calvalese, where the Eye has been taken. Take care of any other stuff you
need to, then go to the harbor and board the ship. En route to Calvalese, the ship will be attacked
by monsters. Talk to the bartender twice and he'll give you a Flare Bottle and Liquer Bottle, then go up on deck. Go
to the bow of the ship and you'll see some cutscenes. After arriving in the Undersea Ruins, save your
game at the save spot. The battles here start to get tougher; especially dangerous are the Green Ropers.
These guys will grab you with their tentacles and hit you repeatedly for a lot of damage; stay at a distance and use
range attacks and spells. Use the Triangle button frequently to pause the game and issue new commands to your characters.
Be sure Rutee's First Aid spell is on so she can cast it when you're hurt. From the starting point,
head north to the next room. It looks like the path is blocked by rubble, but you can hold down the Circle button
and pull the smaller pieces of rubble out of the way. After clearing the path, go northwest into the next room.
When you arrive in here, Philia will talk some more. Check the side rooms for Orange Gel and a Rue Staff, then
go up the stairs. In this room, head north across the bridge. Go in the door on the right (the one on the left
is blocked) and open the chest for a ?DISC. You can't use the ?DISC yet; you'll have to identify it (more on
that later). Leave that small room and take the path to the right. Enter the two rooms at the top of the
screen for a Life Bottle and the Pickaxe. The Pickaxe lets you break down the sealed blue doors.
Return to the sealed door you couldn't open earlier (next to the room where you get the ?DISC) and break in (just examine
the door and you'll automatically use the Pickaxe). Open the chests for a Fine Saber (give it to Mary) and an
Iron Helm. Leave that room, head east one screen, then take the southeast exit. You should be in a room
with a rope. Climb down and you'll see two more ropes. Climb down the one on the left and open the chest
for another ?DISC, then take the rope on the right and keep climbing down until you can't anymore. Go right two
screens and collect the Sharp Stone, another Disc. This one you can use right away, so equip it on somebody to
give them the Spike spell (don't give it to Leon; he already has that spell). Then go left and up the stairs. Continue
up the stairs until you arrive in the control center. Here, you will find the Swordian Clemente. Clemente
has chosen Philia, and you will then get Clemente as a Swordian. Equip him on Philia, then retrace your steps
to the room where you started. Take the south exit to leave the ruins and continue on to Calvalese.
%%%CALVALESE%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
ITEMS
TO GET: Charm Bottle, Kite Shield, Amethyst,
Scorched Earth
Upon arriving at the docks, look around for the cloth merchant and buy some
Blue Ribbons for Rutee, Mary, and Philia. Other than that, hold off on buying any equipment here, as you can get
some better stuff in just a little while. Also, in the leftmost of the two warehouses on the docks, you'll see
three crates arranged like this:
/---\ /---\ | A | | B | \---/ \---/
/---\ | C |
\---/
If you push Crate C up so that it's lined up with the other two, a chest will appear.
If you leave and come back in, you can do this over and over again for more items (the faster you solve it, the better
the item you get). Actually, you can this in any warehouse (see the Warehouse List for details); I just mentioned
it here because it's so easy to do. In the town proper, you'll see some kids standing by
the well. If you talk to them, you can play tag against them... see the Tag! side quest for more info. Then go
to the item shop and buy four Rune Bottles. You can use the Rune Bottles to identify the ? items -- specifically, the
two ?DISCs you picked up in the Undersea Ruins will turn into SW020020 and SW010022. Give the SW020020 to Stahn and
the SW010022 to Leon, then give Flame to Rutee (Philia already has Fireball) and Sharp Stone to Philia. Then use
the other two Rune Bottles to turn the Bellebane and Savory into Red Bellebane and Red Savory, which are twice as effective
as the plain kind. (You can also turn Wormy Apples into Jam, but it's not worth the cost of the Rune Bottles)
Go to the large building the upper-left corner of town and enter. Talk to Baruk and he'll tell you to look for
clues. Go to the docks and talk to everyone until you hear about Jake. Go to the bar and talk to everyone
until you get another message, then go to the weapon shop, and back to the docks. Talk to the guy in the upper-right;
he's Jake, and he'll tell you where the Eye has been taken. Go back to Baruk and he'll let you take the stuff
in his room -- the Medium Food Sack (lets you carry more food) and the Combo Counter. The Combo Counter counts
the combos you do in battle and gives you extra EXP for them; see "Combo Counter" under Playing The Game for more info.
Be sure to turn it on under the Customize menu! You can also examine the various books in Baruk's room for a few humorous
conversations. Leave Cherik and head northwest to the next town, Kalviola. As soon as you enter
here, walk around outside the wall to the east, and go north. You'll see a kid trying to fight some monsters,
and automatically come to his aid. Beat up the monsters; they're just Sea Slugs. After saving
the kid, go into the town and head to the weapon and armor shops. Normally, the shops would refuse to do business
with you, but since you saved the kid, you can buy stuff. Get Bastard Swords for Stahn, Mary, and Leon; and a
Silver Mace for Philia. Unless Atwight is at a really low level, just stick with him for Rutee. Armorwise,
pick up Amber Cloaks, Ring Mail, Iron Helms, and Iron Gloves for those who can use them. Also, you can buy Oberol EX,
a strong healing item, at the Oberol store here. Finally, if you talk to the kid you saved twice, he'll give you a Charm
Bottle. Go to the Straylize Temple in the center of town. Philia will talk with the priests, and
Leon will figure out that they're in league with Lydon. You decide to sneak in at night. Go to the inn and
sleep, and it will be night time. Head to the temple (but first walk by a closed door to see an awesome moving shadow
effect) and enter via the side door on the left. Philia will rejoin you. Reform your party,
then head east and take the turn south. Now go right and descend the stairs. You'll get into a battle against
2 Monk Soldiers, 2 Priestess, and 2 Bat Eyes. Have Stahn quickly use his Spin Slash to attack the two enemies
to his right, while the other characters fight the guys on the left (have Rutee cast Ice Tornado to hit them all at
once). Keep using Spin Slash, and make sure to attack the Priestesses if they start charging up a spell.
Use items to heal if necessary, but be warned that they aren't immediate -- it takes a moment for the effect to occur,
so have a character who isn't about to get use them. After defeating all the enemies, you'll free
a captive priest, who will tell you to go to the cathedral. Go back up the stairs and head straight left, then
down into the entrance hall. On the right side of this room you'll find a passage heading east. Go down it, fight
through the second round of enemies as you did the first, and enter the cathedral. Walk up to the torch and examine
it to open the door, just like in the other temple. Go through, and, after some dialogue, you'll have to fight
two more identical waves of enemies. Beat them as you did before. Leon will ask you where you're
supposed to go next; it doesn't matter what you say as you'll end up going to Fitzgald no matter what. Before
you leave, however, go back into the temple the following day. Head to the upper-right corner and go up the stairs.
Most of the chests here are empty, but two have a Kite Shield and the Scorched Earth disc (give the disc to whoever's currently
using the Flame disc). Then take the door to the south out onto the roof and pick up the Amethyst; an accessory
that gives you +15 defense! If you want to play tag some more or take care of anything else in Calvalese,
do so. Then go back to the Cherik port and talk to the captain. You'll set sail for Neuestadt in Fitzgald.
%%%THE
PIRATES%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
ITEMS TO GET: P. Bottle
On the Neuestadt
docks, there's a save point that you can use if you want, and in the warehouse on the right (did you check the warehouse
on the right?), you can earn Winged Boots by pushing the three crates into a horizontal line in front of the door, like this:
---|Door|-- ***
*** *** *1* *2* *3* *** *** ***
You always will get Winged Boots for doing this (they warp
you out of a dungeon); so get a bunch as you can't find them anywhere else. The other warehouse is pretty crummy,
you often don't get any item at all (it's easy to solve, though -- just push the rightmost crate left one space).
When you enter Neuestadt proper, you'll see a kid (Karma) get chased by some rich kids. Rutee will fend them off,
and Karma will run away. You're then free to look around Neuestadt. This place is huge, but there's really
only a few important places:
o Right next to the entrance to the docks is the equipment
shop, where you can buy better helmets and gloves for Stahn, Mary, and Leon.
o The
huge F-Mart is just down the stairs from the entrance to the docks. Here you can buy items,
including the Lemon Gel and Pine Gel (stronger Green Gel and Orange Gel, respectively). Also,
they may not seem like it, but the Fitz Burgers you can buy at the fast food counter
are a very good food source for their price.
o There's a mansion north of the equipment
shop; if you go up to the second floor and exit onto the balcony, there's a chest
with a P. Bottle there.
o Just west of the central plaza is the Lens Shop, and if
you keep going west, you'll reach the inn. However, you don't really need to stay here, as
once you've talked to Ilene, you can rest on the second floor of her mansion for free.
o
In the upper-right hand corner of town, in the park, you can race Neuestadt's fastest kid. See
the "The Race" subquest for details.
o Just next to the fastest kid is a booth selling
Softy Kreem sticks. They're a rip-off food source (50 gald for 10 food units is *not* a good deal),
but occasionally you'll get a winning stick that can be redeemed for a prize at the booth. And
what kind of valuable reward do you receive? Why, nothing other than a free
Softy Kreem stick! YEAH!! ...in case I need to make myself more explicit, just skip
this place, okay? ^_^
o In a mansion in the upper-left corner of town, you can find
Karma and his sister, but there's no real point in going here.
Eventually,
where you want to go is Ilene's mansion, the blue mansion between the item shop and lens shop. You'll be sent
to the lens shop; pop in there and talk to the clerk. Follow Ilene downstairs and there will be some conversation.
You can then help yourself to the items in her room (I forget what they are; anybody know?). You *might* have
to go talk to some guy at the docks first; I don't remember. Anyway, you'll end up having to
go to the docks to attack the pirate ships. Go to the docks, talk to Ilene, and you're off. Your ship runs
into the first pirate ship. Head up on deck and board the enemy ship. There's a lot
of chests in the ship, but most of them are just garbage -- Green Gels and stuff. There's also a lot of fights in here,
so I don't recommend picking them up. Instead, just descend through the northern of the two stairs, grab the chest,
and go down the stairs. Head left and through the door to the south. Dodge around the enemy and run through
the hall and out the door. Descend the stairs. Grab the chest and enter the rightmost of the two doors. Open the
chest on the left, then attack the captain. You'll have to fight some Monk Soldiers and Priestess, just fight through
them and you'll be finished with that ship. Repeat on the next ship. You then arrive at the lead ship.
The boss ship is set up differently from the others, so here's what to do. Enter the ship through the only set
of stairs available and go right. Open the chest for Splint Mail, then circle around to the top of the room.
Grab the chest for the Wall of Flame (aka WOF) disc, then descend the stairs. Head left, open the chest for Silver
Chain, then go north. Run straight through the hall (the chests are just gels) into another hall. Go down
the stairs on the south side of this wall. Head north into a square room with a chest holding an Hourglass.
Take it, then go north into a room with a save point. Save, then step in the beam of light. You'll teleport into
the boss's rooms. Do NOT take the door to the south (it leads back to the beginning); just go up and confront
Batista, the pirates' leader. Batista is the first real boss you've faced so far, and he's
tough! He has 4,500 HP and an extremly strong attack. First, kill off his accompanying flunkies (especially
the Priestesses), then go after him. Batista will usually trap one of your characters in the corner; keep healing
that character with items (you probably won't be able to use spells as they take a while to charge). Have Stahn
hit Batista with Tiger Blades as fast as you can. If things get bad, have Stahn dash away from Batista and use
a bunch of items to bring back your dead characters -- just keep reviving characters and he won't be able to kill you
all off. If Stahn dies, you can still control the other characters from the menu, so quickly use a Life Bottle
to revive Stahn. Once Batista is defeated, you'll return to Neuestadt and can do a happy dance
that this stupid level is finally over. Just head west off the docks, sit back, and watch the scenes. When
you fight Khang, don't even bother trying to beat him; you can't. Just let him knock you out, and there will be a bunch more
scenes.
%%%SHEEDEN%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
ITEMS TO GET: SW060060, Crescent Axe, Shelter,
Orange Gel, F. Bottle, Life Bottle, Melange
Gel, SP025062, Hourglass, P. Bottle
The next day, take care of any unfinished business you have in Neuestadt, and stop by F-Mart to pick up 2 Rune Bottles.
Then go to the dock and talk to Ilene. You'll set sail for Sheeden in Aquaveil (doesn't Aquaveil sound like the name
of a toothpaste?). Once you land, pop in to nearby Sheeden. There's not a whole lot to do here, as
all the shops are closed. Look around near the bottom of town for an old woman, and talk to her to trigger an extended
conversation about Moreau and Batista. Afterwards, go to the docks, at the east side of town. Here, talk
to the sailor blocking the ship, then the old man just south of the crewman. Doing all this will open the cave
to Moreau on the overworld map. Before you leave the docks, talk to the peddler in red, and you can
buy a few items from him. Be sure to buy the "Shiny Junk"; it's actually a ?DISC. Use one of the Rune Bottles
you should have bought in Neuestadt to identify it; it's the SW060060, which boosts a Swordian's slash and thrust by
a whopping 60! Give to Stahn, since he does most of the fightings. You can also get items at the warehouses;
check the Warehouse List for details. Now leave Sheeden and head southwest, on the west side of the
mountain range. It might be a good idea to fill up your bag with some food to restore your HP during the walk.
You'll come to a large cave on the beach; if you don't see, you haven't talked to the right people in town, so go back
there and talk to everyone. Once inside the cave, head south and west. Open the chest behind the
waterfall for the Crescent Axe, a really powerful axe. Equip it on Mary. Now head through the door to the
northwest and open the chest there for the Shelter Disc, which boosts your stats as well as giving you the Barrier spell.
I recommend giving it to Philia / Clemente. Leave the room where you got the Disc and continue west to the second
screen. Here, climb up the rock-step-sort-of-things and pick up the chest with an Orange Gel on the
ledge. Go through the door, head left one screen, and then go down. You'll end up on a small ledge with
a chest. Open it for a Life Bottle, then go back into the previous room, climb up the steps in the upper-left,
and go through the door onto another ledge. Open the chest for a Flare Bottle. Now retrace your steps back to
the second main screen (the one with the first of rock steps; where you got an Orange Gel). Head left two screens.
You should now be at an underground pond. Look carefully along the pond bank and you should see a barely-visible
set of stairs. Go down it and hop across the ledges to a chest with a ?DISC. Use the other Rune Bottle on
it to turn it into the SP025062 Disc. Hop back to the bank, go north a little ways, and look for another set of stairs.
Go down these and follow the ledges to the west side of the pond. Go down and left and through the door to another
pond. Open the chest near you for an Hourglass, then walk around the perimeter of the pond to another chest with
a P. Bottle. You probably can't read the tablet just yet; so leave this room. Back at the first
pond, head up to the top of the room and pass through the archway to the next screen. Loop around the waterfalls and
go back through the archway on the other side of the river. Open the chest for a Melange Gel, then go back the
way you came. Save your game at the save point behind the waterfalls, then head left one screen and go to the upper-left
to confront the boss, the Orgus Queen. Compared to Batista, the Orgus Queen is a pushover. Kill
off the baby Orguses, then just pound on the Queen with Tiger Blade, while Rutee and Philia cast magic. After
the Queen is defeated, pop through the door she was guarding and you'll be back on the world map. Head southwest
along the coast until you find a road up onto higher land, then head east around the mountains. Cross the bridge
to the south and enter Moreau.
%%%YOU SPOONY BARD!%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
ITEMS TO GET: B. Talisman,
Green Gel (x15), Amethyst, Score B, Halberd,
Orange Gel (x3), Melange Gel (x5), Miracle
Gel, Life Bottle, Sharp Stone, Swirling
Flame, Valve Handle
Unlike Sheeden, Moreau does have fully functioning stores. First, though,
head to the far right side of town, where you'll encounter some Moreauian soldiers attacking a little kid. Stahn
will run to the kid's rescue, and you fight. The soldiers are complete wimps; they only have 200 HP, so you can
take them out in one or two hits. Afterwards, Stahn and co. will be chased by a bunch of soldiers,
but will be saved by Karyl. After a brief bit of discussion, he will join your party; the first new addition to
your team in quite a while. Karyl starts off with just a Mandolin (believe it or not, it's actually a really good
weapon, and is somehow stronger than a bastard sword) and an Amber Robe, so he could use some equipping. Head
to the docks and go to the hat shop to get him a Feather Hat, as well as Striped Ribbons for the female characters.
You can also buy Breastplates for the fighter characters in the equipment shop in the northwest corner of town.
Finally, one other store of note in Moreau is Trader Schmoe's shop on the docks. He sells a whole bunch of ? equipment;
most of which is garbage. However, the second ?SWORD and the first ?ARMOR are Mythril (Daravon power!) equipment,
which is extremely strong. It's pretty spendy, though, as not only are the ? items expensive, but you have to
buy a Rune Bottle to identify them. If you've got plenty of money, go for it, but it's not essentialy if you don't.
Once you've taken care of all your shopping, look for the house of the kid you saved. Talk to his mother and she'll
ask you if you want a reward. Say no and she'll give you a Blue Talisman, which raises your defense by 10%.
Then go try to enter the castle. Karyl will stop you and say that he's got another plan, then tell you to go to
the pier. So go to the pier (it's in the lower-left corner, in the town and not the docks). Talk to the boat guy
and you'll sneak into Moreau Castle on a boat. Enter the castle through the door just ahead of you.
In the first room, open up the door to free Leianna, Fayte's wife. If you need healing, just come back to her
and she'll heal you. There's also a hard-to-see chest with a Life Bottle in the lower-left corner of her room.
Continue west to a room with a save point. Use it if you want, then go south across the bridge (it's partially
covered by water and is kinda hard to see). On the other side, look through the bushes for three well-hidden Green Gels,
then take the door to the north. Go through the water wheel room to a room with a large pond. Head left,
grab the Green Gel in the corner, then go through the door. Open the two blue chests for another Amethyst and
the Score B, which allows Karyl to use Samba (Karyl learns his skills by collecting Scores, not by going up levels).
There's also two Green Gels hidden in chests behind the bushes. Then go up and examine the valve. Choose to
shut it off to stop the flow of the water. Retrace your steps to the room where you could go either
north or south, and this time go south. Descend the stairs, and open the two chests for a Green Gel and a Halberd (an
okay weapon). Go left one screen and push the brown block up so that it fills in the gap between the two sides
of the path. Continue west to the next screen, and push the block here in between the two pieces of bridge at the
far bottom of the room (BTW, if you're getting sick of the fights, just go to Command and choose Run... running in ToD
is really easy). Now return to the room with the valve and switch it back on. Head into the
large room and cross the water by walking on top of the brown block. Grab the two Green Gels, then head south
one screen. Cross over the brown block, grab *another* Green Gel, and head east. Head to the southeast and
grab (wait for it) the Green Gel, as well the Orange and Melange Gels. Now go through the brown door. If
the water isn't on, you won't be able to go through (it's powered by the electricity from the water mill), so go turn
it back on. On the next floor, collect the two Gels, then climb down the short flight of stairs,
get the Gel, and go through the door. Pick up the Melange Gel, then pull the block into position (you'll have
to pull it or you'll end up trapping yourself). Cross over on top of it and go north to a room with a piano. Examine
it and Karyl will start playing it, opening a door. You will then have to pick a character to stay with Karyl;
just pick anyone as they'll only be gone a short time. Head past the piano room and take a right.
Open the chest for another Sharp Stone disc, but *don't* go south -- it's a one-way door to an earlier part of the
dungeon. Just go back left and go north to a room with a bunch of buttons. This is one of the weirdest puzzles
ever in a game; examining the door will produce a series of bizarre sound effects that you have to replicate by stepping
on the right buttons. You can try to solve it on your own if you want, but if you get stuck, step on the buttons in
this order: 1, 8, 2, 7, 3, 6, 4, 5 (button 1 being the one on the far left, and button 8 being the rightmost one).
After pushing the buttons in the correct order; the door will open. Go through and collect the Valve Handle, then
go back and rejoin Karyl. Make your way back to the entrance room for the second floor, and go north
two screens. Loop around to the right side and take the door south. First pick up the Miracle Gel in the
bag, then pull the brown block over so it bridges the gap. Now return to the main room, and go left. Do
the same block-moving shtick and head north. Pick up the Gels, then open the valve. Go back to the main room and
take the east exit. Go north from there and cross over the brown block. Open the door (it's another electric
door) and descend the stairs to the third (and final) floor. Here, head right one screen to a save
point. Go north and examine the machine twice -- once to put the Valve Handle on, and a second time to close the
valve. Go south two screens and pick up the Swirling Flame disc from the blue chest. Give it to Philia right away;
it lets her cast the very powerful Fire Storm spell. Then go back to the starting room of the third floor, pull
the block over to make a path (like you don't know how to do that by now ^_^), and cross. You're now in the castle's
entrance hall. Go east for a Melange Gel, then head west and climb up all the stairs. On the next screen,
the music will change. Heal up and put in your best team members (be sure to include Rutee), then go up to face
Batista again. Batista is pretty much the same as before, except he has more HP (6000) and a new
attack where he jumps into the air and starts spitting out some green stuff. With your new spells, like Stone Wall (which
does about 300 damage each shot) and Heal, he's actually easier. Just do the same thing you did before, and be sure
to toss in lots of Stone Walls. After defeating Batista for good, you'll get the key to Fayte's cell, and Moreau will
be liberated.
%%%TERAZZI%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
ITEMS TO GET: Squid Jerky, B. Flakes (x2),
Melange Gel (x4), Lemon Gel (x2), Pine Gel
(x4), Miracle Gel (x2), Life Bottle (x4),
Green Gel (x3), Orange Gel (x3), Juicy Beef
(x8), Chestnut (x1), Persimmon (x2), Plate
Armor, R. Orange, Sour Milk, Loser, W. Apple,
Blowfish, B. Flakes (x2), Chicken, Cheese, Brie,
Steak, Bread, T. Roast, Roast, Beef, Appple, Eel,
Revitalize
Explore Moreau again and you'll find a lot of things have changed. First, another
cat has joined the two in the park; if you talk to him, you can challenge him to a puzzle-game. See the Najasee's
Game side quest for the strategy. Also, if you go to the pier and talk to the boat guy, you can rent a boat for
500 gald and go to various places. You can make a number of stops in one trip, and it still only costs 500 gald,
so try to do everything at once. First, take the boat to the south house and collect the Miracle
Gel; then go the north house, where you'll find Bonito Flakes and a Squid Jerky. Then go to the weapon shop SAMURAI,
where you can buy Breastplates and other new armor. If you need items, you can also stop by the item shop.
When you're ready to leave town (you can't come back, so be sure to finish your business), go to the docks and talk
to Fayte. You'll set sail for Terazzi, but are attacked by a Kraaken (sic) for no apparent reason other than the
fact that every RPG needs a giant squid boss. Contrary to what the game says if you Inspect it, the
Kraaken *absorbs* water -- so turn off all of Rutee and Philia's ice spells. Instead, use fire attacks, like the
Swirling Flame disc's Fire Storm spell, and Stahn's Vortex. Keep hitting the Kraaken and back into a corner while
your magic-users cast spells on it. Actually, the Kraaken's pretty easy compared to the other bosses; you shouldn't
have any trouble with it. You'll then land in Terazzi. You can check out the warehouses
if you'd like, and there's a peddler selling a few items on the docks. More importantly, there's another boat
in the upper-left corner that you can ride around. This one you actually have to guide by facing in the direction
you want to go at intersections. From the start, go left 3 times, and then up to a house with a Miracle Gel and
Pine Gel. Then hop back in the boat and go right, up, and right. Grab the Life Bottle, then use the switch
to open the watergate. Return to the boat and go down, right, up (through the watergate), right, up, and left
to the castle gate. Hop off the boat and enter the castle. Right at the entrance, you'll see
a handy Save Point, and a soldier guarding a door. If you pay the soldier 500 gald, you can go through the door
he's guarding to a room with a Bush Baby that will heal you for *another* 500 gald... and you have to pay still another
500 gald to get back out. This isn't really worth it, since you can just heal yourself with Rutee's spells and regenerate
her TP by fighting. However, there is a suit of strong Plate Armor in the Bush Baby's room, so you'll probably
want to cough up 1000 gald just to get it. Finally, if you talk to the soldier and answer "no" to his first question,
he'll sell you clues for 100 gald. These are all for a puzzle later in the dungeon, but since you have this FAQ,
why do you need them? Anyway, on with the dungeon. From the entrance room, take a left,
grab the two chests under the overhang, then go left. Enter the room to the north and flip the switch to open
the drain. Then leave the room and take the door in the southeast corner of the hallway you're in; you should now
be in a room with a green lamp. Go right and pick up some Juicy Beef, then go back left and the south exit from
the lamp room. You'll be outside, on a ledge with more Juicy Beef and a Melange Gel. Take them, then go back inside
and go left one screen. Cross the bridge, pick up the Juicy Beef (what's with all this Juicy Beef?), then exit
left. You're now outside, in the castle grounds. Pick up the Life Bottle to the north, then follow the
stones south. On the next screen, you'll find a bunch more chests. Collect them all, then climb up the ladder
(it's kinda hard to see) to the second floor of the palace. Get the Melange Gel, then enter through the door.
Pick up all the food in the chests (why is there so much food in this dungeon?), then go north again to a long hallway.
First, take the upper-left exit from here into a room with another drain. Throw the switch to open it, then take
the lower-left exit for two more pieces of Juicy Beef (not more Juicy Beef!). Return to the hallway and descend
the stairs on the right side. Grab the Pine Gel, then climb back up and go through the upper-right door to the library.
Pick up the Gels in the chests, then climb up the ladder in the upper-right corner to a bedroom. Open up the closet
and go through the door in there. You'll be in a room with a big hole in the floor. See the potted plant
on the back wall? Use the Circle button to pull it off the wall, then push it through the hole.
After dropping the plant, return to the hall. Take the lower-right exit, go right, and get the Life Bottle. Then
head north, picking up the Gels and Juicy Beef (aah!) along the way. You'll wind up in a hallway with some windows,
through which you can see the rebuilt Draconis. Head west and you should see the potted plant you pushed through the
hole earlier (you *did* push it, didn't you?). Push it on to the switch on the floor and the door will open. Head
north two rooms. You're now in a large room with twelve doors, each corresponding to a Zodiac sign.
This is where the hints you can get from the guard are needed. Of course, you don't need those hints with the FAQ --
just go through the doors in this order: Goat, (Capricorn), water jug (Aquairus), fish (Pisces), ram (Aries), bull (Taurus),
twins (Gemini), crab (Cancer), lion (Leo), virgin (Virgo), scales (Libra), scorpion (Scorpio), bow and arrow (Sagittarius).
You will then end up in a new hallway. Save your game, then go up to face King Tiberius.
Tiberius fights a lot like Batista, so you can basically use the same strategy on him. Watch out for his Light
Sword attack, which will take off about 300 HP to everyone and knock you all down. Have Rutee cast heal spells
constantly, while Philia backs away and uses attack spells. He has 10,000 HP. When Tiberius is
defeated, he will reveal that Lydon has already departed for Phandaria. Leon then finishes him off just as Fayte arrives. Karyl
then leaves the party (for now). Head back out of the castle (there's no fights) until you get to
the entrance room. Don't leave just yet; instead, go right to the next screen. Grab the food, head south, pick
up more food, and then go west. Get the Juicy Beef (noooooo....), then go down the stairs and head west through
the canal. Pick up the Eel in the chest and continue west to a chest with the Revitalize disc. After getting it, leave
the castle. Terazzi is now a fully-functioning town, minus minus the inn. You can take the
boat around to a few places (like the weapon shop), and if you take the north exit from the dock, you'll reach the town
proper. In the upper-left corner of town, you'll can see Heihachi (you can tell by the hair ^_^), and there's a Lemon
Gel and Pine Gel in one house. Don't buy anything, you'll find a better shop soon. However, do visit the
warehouses; you can collect a new Disc and the powerful Sheeden sword from them. See the Warehouse List for the
full explanation. Once you've taken care of everything here, go to the docks, where you'll find Fayte
waiting. Be sure to save your game before talking to him. Then hop on board his ship and you'll set sail
for Frostheim in Phandaria.
%%%REUNION%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
ITEMS TO GET: [prize],
Sorcerer's Ring, SW100100, Light, R. Bottle,
Mythril Sword
On the way to Phandaria, your ship encounters an enemy fleet. You then get
to a play an awesome Space Invaders-ish bonus game, in which your three ships take on the enemy fleet.
For the non-action-inclined, just hit the Triangle button to call in reinforcements and end the battle -- if your ship
gets destroyed, you die (as in "Game Over" die). If you do want to go for it, what you basically want to do is
weave back and forth at the bottom of the screen and fire (with Circle) at the demons as much as you can. You
can dodge a lot of fire by positioning your ships so that the fire goes between two of them. And unlike Space
Invaders, you can move up and down as well as side to side, so use that to your advantage. What you really need
to watch out for are the crosshairs that appear. This means the enemy ship will shoot a large blast at the spot, so
move out of its path. If the ships (either yours or their) take damage, they'll start smoking, and
your firing rate will be reduced (you can boost your firing rate by picking up the glowing icons that appear from time
to time). If your two side ships are destroyed, they'll just disappear (lowering your firepower), but if your main ship
(the one with the lifebar) is destroyed, you're dead. Play defensively and just keep shooting at the demons; once
you've thinned them out, shoot at the enemy ships. After the battle, Fayte will reward you based
on how well you did (of course, if you took the easy way out and called for reinforcements, you get zilch). In my
case, I scored 2910 points for the rank of Officer, and got an Elixir. Since you can only play the game once,
I don't know about the other prizes, but if you got something different, I'd appreciate it if you could send me your
score, rank, and prize so I can compile a list. Thanks! You'll then land in Frostheim.
Stahn and Fayte will talk for a little while, and Mary will wander off. After Fayte leaves, go over and talk to Mary.
She talks about her amnesia, then rejoins you. Head into town and check out the item shop. You can buy powerful new
Mythril (d'oh) armor, as well as getting a few new weapons. Then be sure to buy Fur Capes for everyone; you'll
need them in the snow. After shopping, leave Frostheim and head southwest towards the forest.
As soon as you arrive here, you'll see none other than Garr being attacked by some of Lydon's soldiers. You'll
automatically take on the soldiers. Beat them (they're wimps), and the party will take Garr back to Frostheim.
Garr joins up after a bit of dialogue. Amazingly, he's still at the SAME LEVEL as he was back at the start of
the game (8), and has almost no equipment. He's really good once you get him up, though. Be sure to outfit him
with a Composite Bow and some armor, and pick up another Fur Cape for him. Then exchange your Lens for gald, and
spend the rest of your money to buy as many healing items as you can, or extra (useless) equipment if you're maxed on
healing items. Spend as much of your money as you can; you'll see the reason why shortly.
Leave town and head north, to the Frozen River (you can't go through the forest; Lydon has a base there). The enemies
on the world map are from way back at the start of the game, you should be able to plow through them. Eventually,
you'll see the river; enter. If you don't have your Fur Capes equipped, you'll constantly take damage,
so make sure you're wearing them. You should also turn off all of Rutee and Philia's ice spells (all the enemies
here absorb ice), and give Philia the Swirling Flame Disc so she can cast Fire Storm. Head north and east on the
first screen until you get to a large rock blocking the path. Go up to it and Garr will give you the Sorcerer's
Ring. Equip it on any party member, then press the Square button to fire a beam at the rock and destroy it (note: the
Ring costs 1 Lens per use, but this is pretty insignificant as you get loads of Lens from each fight).
Continue north to the next screen. There's an ice pond here; if you step on it, you'll keep sliding in the direction
you're facing until you hit something or slide off the ice. Line up with the chest and slide over to it.
Open it for a ?DISC, which is really the mighty SW100100 Disc. If you have a Rune Bottle with you, use it to identify
the Disc and give it to Stahn. If not, you'll get one in a moment, so just hang on to the Disc. Head west
across the bridge, then go south to the next screen. There's a massive frozen river here, littered
with a number of chests. First, line yourself up with the tree to your right, then slide right. You should
hit the tree, and stop. Then slide south to a patch of snow. Open the chest for the Light Disc, which gives you
the Ray spell -- good, but not as good as Fire Storm. Line yourself back up with the tree, then slide north and
left back to the start. Slide over to the tree again, then slide north, left, and north to another chest, holding
a Mythril Sword. Make your way back to the starting point. Instead of sliding east to the tree,
slide south to another patch of snow (at least I *think* that's what you do... I can't read my notes here ^_^).
Slide south again to another snow patch. Edge over to the left side of the snow, then slide north. From
here, slide east to the third and final chest, which holds a Rune Bottle. If you haven't identified the SW100100 Disc,
use the bottle to do so. Slide back to the start and slide south from there again. Slide south, but then
go west to the patch of snow over there. >From there, slide south, then east. Exit the river to the south.
%%%THERE'S
SOMETHING ABOUT MARY%%%%%%%%%%%%%%%%%%%%%%%%
ITEMS TO GET: Liq. Bottle, F. Bottle, R. Orange, M. Tiara,
Bracelet, Melange Gel, Bread, Sacred Text 5,
Winged Spear, Orange Gel
You'll be on the world map, just outside Heidelberg. Don't enter,
though -- instead, head south and west past it, until you get to another town. Go in here. All the buildings
are locked except one -- the one in the lower-left. Go in here and Mary will have a series of flashbacks.
After the flashbacks have concluded, leave the town and go back to Heidelberg. Stay at the inn, then go to the
soldiers' office and loot the place for a Liquer Bottle, Flare Bottle, and Rotten Orange. Then go up to the castle.
When you try to enter, the soldiers will recognize Garr and apprehend Stahn, Mary, and Rutee.
Stahn and Rutee end up in the dungeon of the soldiers' office. Garr, Leon, and Philia show up to rescue them,
and then you have to find Mary. Reform your party (be sure Rutee and Philia are in), then head up two floors and
you'll see Mary talking with Dalis. The party will stop to listen on their conversation, but then some soldiers
run in. After a bit of chaos, you'll end up fighting Dalis. Dalis only has 1,500 HP, but almost
every attack takes off about 10 HP on him. The only way you can really hurt him is with magic, so send Rutee and
Philia to the far left side of the screen and have them constantly cast their best spells, while Stahn uses Kick
Attack or Vortex to juggle Dalis and prevent him from attacking Rutee and Philia. After you knock
out Dalis, Mary will grab him, and you'll have to escape. Run up to the roof and jump off. You'll land in the
snow behind the soldiers' office. Head north into the cave. Darzen, a friend of Garr's, will show up and take
you into Sark's force's secret hideout. Rutee will heal Dalis, and Mary will stay behind to take care of him.
Leave the room and enter the door due south (not the one to the left; it leads outside). Grab the Bracelet in
the chest, then go into the room on the far left of the hallway. Take the Mythril Tiara in here. Now take
the exit from the upper-right corner of the main hall into the actual dungeon. There's loads of undead
enemies in here, so equip the Light Disc on Rutee to give her the Ray spell (Philia already has it) and use it frequently.
In addition, Philia's Thunder Blade spell (if she's learned it) is very powerful as well. Slide
north across the ice to the other side , then inch down until you're lined up with the top of the pillar. Slide
right and you'll bump into a hidden chest... but it only has a Melange Gel. Take it anyway, then slide west off
the ice and head up and left. Take the left fork, and go left again at the next fork. You'll end up with
a small room with a tablet. Get the chest, then make sure Stahn is equipped with Dymlos and the Missile Sword
ability. Examine the plaque and it will ask you two questions. Answer "Fire Wall" to the first one and "Missile Sword" to
the second. You'll then receive the Fiery Wave ability. Although it doesn't hit very hard, it has a wide
range, and nets you a 5-6 hit combo every time it's used. After getting Fiery Wave, head one screen
east, and then north to a large ice platform. Slide up to the Ice Golem and you'll fight. This fight is
so easy it's not even funny; just hang back and use fire spells (Fire Storm, Fiery Wave) on him. You can probably beat
him without even getting hit. Then use the Sorcerer's Ring to zap the two blocks directly in front of you.
Shoot the Sorcerer's Ring again at the clock-like thingy on the wall and a staircase will appear. Go up and enter
the first door you come to. Collect the chests for an Orange Gel and the Winged Spear. The Winged Spear is strong,
but not as good as Dymlos for Stahn, and Garr is probably better off with his bow (thanks to its long range).
Just hang on to it to sell and continue up the stairs into Heidelberg Castle.
%%%LYDON'S MYSTERIOUS DUNGEON%%%%%%%%%%%%%%%%%%%%%%%%%%
ITEMS
TO GET: Wind Spear, Pine Gel, Reflex, Aquamarine,
Life Bottle, Orange Gel, Hunter's Bow
Upon entering the castle, head north two screens to
the main hall. Enter the middle door and you'll be in the throne room. Take the leftmost door in here to
find the Wind Spear Disc. The Disc lets you cast Air Slash, which "savagely lacerates" enemies. It sounds pretty
silly, but it's a very strong spell, so be sure to equip the disc on Rutee or Philia. After getting the Disc,
return to the castle's main hall and enter the rightmost door. Collect the Pine Gel and Reflex (armor), then return
to the main hall. On the right side of the main hall, you'll see two unlit torches. Use
the Sorcerer's Ring to light the two torches and a door will appear. Go through. On the other side of the door,
you'll start having random battles, so be prepared. The enemies are pretty tough, so you might just want to run
from most of the fights. Head east through the first hall and into a large room. Look
for the two torches that aren't lit and light them with the Sorcerer's Ring. Then take the right door at the top
of the room into a small room with an Aquamarine. Equip it on someone (it boosts your defense), then go through
the middle door. Head north and you'll see two statues. Push the one with the torch just in front of the
other one, so that the torch is touching the orb. The door will open. Go through into the clock tower.
Upon entering the clock tower, head left across the gear (shades of Castlevania), grab the Life Bottle, and climb up
the chain. Throw the switch, then climb back down, cross the gear again, and climb up the chain on the other side.
Head right, hop on the gray platform, and ride it to the other side. Climb up the chain. From here, you
can go up the chain to the left and then up another level to get an Orange Gel, but it's probably not bothering with.
Instead, climb up the right chain and examine the lever. You'll have to leave one of your characters at the lever;
it doesn't really matter who as they'll be back shortly. After dropping off your chosen party
member, climb back down to the lowest level of the tower and enter the now-functional elevator. When it stops,
get off, climb up the chain. You'll see another gray lift, but it's not functioning because the pulley is frozen.
Get underneath the frozen pulley and shoot it with the Sorcerer's Ring to thaw it out. Then ring the lift to
the left and descend a floor. Open the chest for the powerful Hunter's Bow for Garr, which you should equip right
away. Then go down another level and pick up the character you dropped off earlier. Climb back up to the
lift, ride across, and climb up until you emerge back in the castle. Head forward through the
first door. In the next room, light all the torches with the Sorcerer's Ring to unlock the doors. Go in
the door on the left and use the Ring to melt the ice on the chains. Then enter the door on the right and turn
the wheel (just examine it with X). Go back two rooms (to the first castle room after the clock tower), and go
through the door in the lower left. You'll be in a room with another wheel and a save point. Turn the wheel,
then save your game on the save point. Whatever you do, *don't* go out the door to the south. Doing so will
put you back in the throne room and force you to repeat the entire clock tower. After turning
both wheels and saving, go back into the hall and take the middle door. The curtain should have pulled up to reveal
some stairs. Ascend those, and the next set of stairs. Before going up the third set, stop and heal up.
Lydon is up the next stairs, and he's really tough -- you need to be prepared. I recommend using Stahn in the
lead, Garr a distance bance, then Philia and Rutee in the rear. Make sure Stahn has the SW100100 Disc, and Philia the
Wind Spear Disc. Garr should be equipped with the Hunter's Bow and not a melee weapon. Everyone else should
use their Swordians. Once you're ready, go up the stairs to the rooftop, where Lydon is waiting with the Eye of
Atamoni. After giving the requisite bad guy speech ("You're too late to stop me", "You did well to get this far",
"Now I will show you my power!", etc.), Lydon attacks. Believe it or not, you actually have to win
this battle -- at first, I thought it was one you were supposed to lose. Lydon will *constantly* cast Wind Slash,
doing about 600 damage to your party with each cast. The only way to beat him is to have Stahn use a Spin Slash
as soon as the battle begis to fly over the enemy troops and get to Lydon. Then have him hit Lydon constantly
with Kick Attacks and Vortexes. As long as you stay close to Lydon, he'll only use melee attacks and not magic.
Meanwhile, have the rest of your characters fight through the soldiers and wipe them out. Once it's just you and Lydon,
start hitting him constantly with your strongest attacks and skills. Attack spells are pretty much useless, as
you'll always get hit before you can finish charging them up. Keep using Life Bottles to bring back your dead
characters; it's more important than healing. As long as you keep using Life Bottles, he can't kill you (until
you run out of them, that is). Even if you get killed, as long as the Life Bottle animation is going on, you
won't lose. Try to keep as many of your characters active as possible, and keep wailing on him. He has 13,000
HP. After (if) you beat Lydon, Garr will reclaim Igtenos (which Lydon was using), and you will seal the
Eye of Atamoni. The gang then hopes on the Draconis to fly back to Seinegald. When you regain control, go
up to the roof and talk to Rutee. After some more dialogue, you'll arrive back in Seinegald, where you are rewarded
by the king. Head out of the castle and Stahn will board the Draconis to fly home. That's all you have to do, so
just sit back. I know this seems like the ending, but it's not...
IV. WALKTHROUGH: PART TWO *******************************************************
%%%LILITH FAIR%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
ITEMS
TO GET: Dymlos, Food Sack L, Black Onyx
Back home in Lienea, Stahn is awakened by his sister
Lilith. Go to the table and eat. Afterwards, Lilith will send you to buy a fish for dinner. First, put
your dishes in the sink (above the table, on the right hand side), then leave. Go over to the shop, on the west
side of town, and talk with the fishmonger. He's all out of fish, and tells Stahn to go to Neuestadt.
Now, if you do hike all the way down to Neuestadt, you can buy a fish that appears in your Valuables section.
If you take this back to Lilith, she says that it's really a whale, and berates Stahn for thinking that a whale was
a fish. The end result is the same as if you hadn't brought her the fish in the first place, so don't bother getting
the fish. Just go back and talk to Lilith. The next day, Lilith will wake Stahn up (again) and
tell him that he has a visitor... it's Philia! Philia explains to Stahn that the Eye of Atamoni has been stolen (again)
and joins you (again). She also gives you Dymlos back, so be sure to equip it/him (again), as well as a Disc (probably
SW100100). In addition, there's no Disc equipped on Philia's Swordian either, so be sure to give her one.
Leave the house and talk to Lilith again. She'll give you the Food Sack L, which lets you hold up to 20,000 units of
food. Now head south a ways and talk to Stahn's neighbors' daughter. Pick the third response and she'll give you
the Black Onyx, which boosts your maximum HP by 30%. Equip it on Philia right away. Finally, go to the
shop and walk into the dark space between the two aisles to find the item shop. If you followed my advice earlier
and bought extra equipment in Frostheim, sell it all off now to earn some money (Stahn gave all his money to Rutee on
the Draconis so you don't have any cash or Lens). Then buy a bunch of P. Bottles; you'll need them.
Leave Lienea and wind your way south through the mountain passes. Although the enemies are wimps, they'll keep
poisoning you, and, unlike most games, poison damage *can* kill you -- so be sure to use a Panacea Bottle whenever you
get poisoned. Keep going south and east, all the way across the continent, and you'll reach Neuestadt.
%%%SPLIT
DECISION%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
ITEMS TO GET: SP07115, Igtenos, Lute, Crossbow, SW130130,
S. Halberd, I. Knuckle, H. Bottle, Miracle
Gel, Fenface, R. Bottle, Life Bottle, Pine
Gel
Take care of any business you have in Neuestadt (Mach Boy has honed his skills by running
from rabid dogs, and you can challenge him again for more prizes... see "Mach Boy's Revenge" for tips and info), then
go to the docks. Talk to the captain and you'll be given the choice of whether to recruit Garr or Rutee first.
I picked Garr, but it doesn't really matter, as you have to recruit both eventually. If you pick
Garr, you'll set sail for Frostheim. Note that once you've landed, you can just go back on the ship and go to Neuestadt,
Frostheim, Darilsheid, or even Cherik in Calvalese (not that there's anything to do there). You can't go to Aquaveil
(I still think that sounds like the name of a toothpaste), however. In Frostheim, check around the
docks for the red-hatted peddler. Talk to him and he'll offer to sell you a Disc for 7,000 gald. Buy it;
it's the useful SP07115. Then leave Frostheim and head southwest to the forest. Now that Lydon is gone,
you can pass through here (it's just one screen). Continue west and you'll enter a forest scene. Go through
here and out the other side, and you'll be right outside Cyril. Enter and go to Mary's house. Talk to her and
Dalis, then leave and continue north to Heidelberg. The shops in Heidelberg are all functioning now, so
you can buy a few new pieces of Mythril armor. Head up to the castle and talk to Darzen and he'll get you in to see
Garr. Garr joins the party, and you're done with this half of the mission (note that you now have Igtenos in your
inventory, although you can't use it as it's lost its power). Head back to Frostheim and sail to Seinegald.
Searching for Rutee, you'll end up in Darilsheid. Leave town and head west, then south around the mountains. Go
east, then turn northeast once you reach the end of the ice and you'll reach Cresta (just check your World Map under
Valuables to see where it is). In Cresta, head over to the orphanage. The game will take over, and Rutee will
join. Like with the others, Rutee's Swordian seems to be suffering from a case of "slipped Disc", so be sure to
equip her with one. If you haven't gotten Garr yet, return to Darilsheid and sail to Phandaria to get him.
Once you've gotten both Rutee and Garr in your party, return to Darilsheid and enter the castle. Go speak with the King
and he'll explain who he thinks is responsible for the theft of the Eye. Before you leave the castle, go down to the
first floor and check the two treasure rooms in the back. They've been restocked with a load of powerful new equipment,
including the SW130130 Disc and the Crossbow for Garr. After looting the entire place, leave the castle and go
to Hugo's mansion in Darilsheid. At the mansion, you'll find swarms of Oberol employees all looking
for Hugo. Ignore them for now and go in all the rooms until Stahn comments about a book in one of them.
Go read the book; it mentions "Libra IV". Return to the king and he'll tell you to ask someone from Oberol about
Libra IV. So go to the mansion again. The wandering employees will all tell you to talk to their manager, who
has a beard. Look around for him (you can see his beard; he has a different sprite) and talk to him. He explains
that Libra is an old Oberol factory on an island near Cresta. Return to the castle once more and talk to the king
to charter a ship (if you want to use the ship for some other purpose, do so first, as talking to the king here means
you can only go to Libra). Then head to the docks, jump on board your ship, and set sail for the Abandoned Factory.
%%%LIBRA
IV%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
ITEMS TO GET: Rubber Suit (x2), ID Card B, Electrify,
Reflex (x2), Oberol C (x3), Oberol EX (x2),
E. Bullet, Gale Staff, Fine Shield, Oberol G,
ID Card R, Strike Axe, Elixir, Pine Gel,
Silver Plate, R. Gauntlet, Ankh Shield
When you first enter the factory, Rutee will ask Stahn
if he thinks Leon is involved in this. Pick any answer; it doesn't matter. Then enter through the door.
The fights in here are brutal; they're just Dark Knights (no big deal) and Blood Wolves (big deal). The Blood Wolves
will constantly cast Air Slash on you, doing about 1000 damage with each hit. Run back and forth and hit any one
of them that starts to charge up a spell. Use skills to attack, not spells, as you'll rarely get a chance to charge
up a spell before getting Air Slashed. From the room you're in, take the exit off to the left side.
Fight the Oberol employee if you want, then open the chest for a Rubber Suit. Equip it on Rutee or Philia, then
leave this room. To the north are two doors; go in the one on the right. Flick the switch to reroute the
conveyor belt, get the Oberol C from the chest, then enter the door. Look around down here for another suit of
Reflex armor, then return to the main hall (the second room). This time, take the door on the left
into a room with a windy platform over a pit. Head to the lower-right and exit south into a small room.
Talk to the Oberol employee and fight him. Defeat all the monsters and you'll get ID Card B, which can be used
to open the blue door. Leave this room and head to the upper-left of the pit room. Descend the stairs, collect
the Electrify Disc (it only gives you Thunder Blade, which isn't that great by now), then hop on the conveyor belt.
You'll be taken into a square room with two more belts to choose from. Hop on the one leading south. If
you hit the switch earlier, the conveyor will take you near a door. Open it with Key Card B, and go through into
a three-pronged room. Collect another Rubber Suit and a third Reflex, then fight the Oberol employee. When defeated,
he'll yield a tip to the password (actually, you don't really need to do this, since you have this FAQ ^_^).
At this point, I recommended heading back to Seinegald for healing. Just go back to the entrance and walk out
of the factory. You'll be asked if you want to return to Darilsheid, say yes. Stay at the inn, save, and
stock up on items (Life Bottles in particular), then return to the factory. Head to the pit room,
but this time use the upper-right exit. Continue across the plank and through the door to the second floor.
The computers in this room will give you additional hints towards the password. After reading them, go south,
then left. Fight the employee if you want, and be sure to get the E. Bullet, Oberol EX, and Gale Staff in the
room. The Gale Staff is a strong weapon for Philia, but don't equip it as not only can she not cast magic without
her Swordian, it will heal the Blood Wolves (they're both wind-elemental). Go right two screens.
Examine the computer screen and you will have to input the correct color. You should be able to figure it out by now,
but if not, the correct choices are the third option, then the fourth. This will cause the door to the north to
open (if you input the wrong answers, you'll have to fight some guys). Go through and fight the employee for Key
Card R. After getting Key Card R, head right from the computer to the red door. Open it with
your new key card and go through into a large junk room. Enter the room nearest you and get the Oberol EX and
Fine Shield inside, then head northwest. There's an Oberol C hidden behind some junk (why they'd hide that, I have
no idea), and an Oberol EX above it. Pop into the door for an Oberol G, then take the upper-left most door out
of the junk room. Head north, fight the Oberol employee, then board the elevator. The elevator
will take you down into a natural cave like that near Sheeden. There's new enemies down here, and they aren't
much easier. Be especially wary of the Evilstars, which will cast Icicle constantly. Head
south one screen, then left. Grab the Strike Axe (equip if it on Stahn if it's stronger than Dymlos), then head
east two screens. Go through the cave door in the upper-right, on top of the steps. This room may look empty,
but it's not -- there's an Elixir in a chest hidden behind the pillar. Collect it, then leave that room and head
south. Get the Pine Gel, then go south to the next screen. Cross the wooden bridge, then continue
west across another bridge to the next screen. First, go north to get the powerful Silver Plate armor, then take
the west route. Keep going for several screens until you reach a fork. Turn right and go into a circular room.
Collect the two chests in here for Oberol C and (more importantly) a Rare Gauntlet, then go left. Follow the path across
a really long bridge. Get the Ankh Shield to your left (you know a dungeon's long when you get a piece of equipment
and a direct upgrade to it in the same dungeon ^_^), then continue right. From here, it's just straight walking
until you reach Hugo's gang. Hugo will leave Leon to get rid of you while he and the other Oberol leaders escape.
Although he's somehow gained about 12,000 HP in the few days since he was in your party, Leon is still a piece of cake.
Just have Stahn trap him in the corner with constant Dragon Blades, while Philia casts Holy Lance (substitute some other
spell if you don't have Holy Lance yet) repeatedly. He should go down easily. Leon will then
cause a huge flood (?), which will sweep you onto the underground docks of Hugo's Draconis. Head right and board the
Draconis. Sit back and enjoy the incredible cut scenes.
%%%RADISROL%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
ITEMS
TO GET: Horn, Boot Disc, Garnet, Wendiene, Pine
Gel, Elixir, Orange Gel
Eventually, you'll end up on the world map, outside Seinegald.
Now that the Aethersphere has formed, the music has changed, and its shadows will float by. Head into Seinegald
and go to the docks (you might have to talk to the King first, I forget). Talk to the captain and you'll sail
over to Demon's Reef and enter Radisrol. Unlike the first time you visited here, there's no enemies.
Just head through to the control room where you found Clemente. This time, you'll meet with Raiker, the former
commander of the earthbound troops. Raiker gives you the Horn, which you can use to summon Bernardo the Sea Dragon (LOL).
He then asks you to find him an assistant. Leave Radisrol and you'll be on the world map, on board
Bernardo. You can now sail around pretty much anywhere and get off at any of the docks in towns. And while
on any dock screen, you can summon Bernardo by using the Horn in your Valuables screen. At this point,
you should fill up those two empty spots in your roster by recruiting any two of the four other characters: Chelsea
(found in the Heidelberg throne room), Bruiser (win in the Neuestadt Arena... see the "Recruiting Bruiser" sidequest),
Mary (at her house in Cyril, but only if you didn't save Dalis), or Karyl (in the Moreau town square). Just talk
to any of them and they'll join you (except for Bruiser, who requires a little more work). I mostly
used Chelsea (because of her bow) and Bruiser (good fighter), but it's up to you. However, what most people don't
realize is that you can change which two characters you pick... just recruit a third character and you can drop one
of the other two. If you want that original character back again, just go back to where you found them and collect
them again. After you have six characters, go to Seinegald and talk to the king. He sends you
to talk to Professor Otto. Go to Otto's lab (in the lower-left corner of the castle) and talk to him; he refuses
to help you. However, just talk to the assistant standing right next to him and he will help you instead ^_^.
Return to Radisrol and go back to the control center. Raiker sends you to get a Boot Disc to power up Radisrol.
Leave again and take Bernardo over to Fitzgald. West of Lienea, you'll see a large lagoon. Swim in there and enter
the cave. This place has to be the easiest dungeon in the whole game. Just walk up to the slot
on the door and examine it. Choose to leave Stahn behind. Since Stahn is "you", the rest of the party will
automatically collect the Boot Disc for you (the rest of the dungeon was just a couple more rooms just like this, in
case you're wondering). When you turn to leave, you'll see some more cutscenes, in which Belcrant blasts Terazzi, absorbing
more land into the Aethersphere. Before eaving the temple, it's probably a good idea to wander around
and have some fights to build up your new characters (especially Chelsea, she starts at level 3). Once you leave,
you'll notice that there are more shadows from the larger Aetherspehre. Just head back to Radisrol and give the
Boot Disc to Raiker. He'll restart Radisrol and raise it into the Aethersphere. Once Radisrol
stops, Raiker brings up a map and tells you to infiltrate Dycroft (named, of course, after Lara Croft's little known
sister ^_^). Now that Radisrol is up in the air, all the places that were filled with water have drained out.
Go back and explore them for all for a bunch of chests. You'll also find a bunch of sleeping pods in one room
that you can use to rest, and, in the room just west of the command center, there's a teleporter that will take you
down to Darilsheid so you can buy stuff. (Notice how all the town music has changed to the same thing? It's
really annoying...)
%%%THE AETHERSPHERE%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
ITEMS TO GET: Thunder Scepter,
Oberol G, SW180180, Miracle Gel (x3), Silver
Plate, Emerald Ring, S. Sword
Venture out from Radisrol, and you'll be on the new Aethersphere world map. This place is pretty cool; you can
watch the actual continents from the ground float by below. There's no map you can get for here (i.e., one you
carry in your valuables), but the place is pretty straightforward. The enemies can be kind of tricky, though,
especially the Impulses (the big diamond- shaped things). They're immune to fire, so Dymlos won't work on them
-- use Kick Attack and Philia's bomb attacks instead. Circle around from Radisrol to the Aeropolis Ignasea.
Cross the bridge and enter. In here, you'll fight some skeletal-looking enemies; they're big, but not that tough.
Watch out for the Dark Mages, though -- they can cast spells, and have a wide-range missile attack (but you can destroy
the missiles with a slash attack). The teleporter to your left doesn't work (yet), so go
right, then up. Step on the teleporter and you'll be teleported into the interior of the Aeropolis, on level 3.
Head left until you get to an elevator, and ride it down to level 2 (check out the cool scaling here). Grab the
Thunder Scepter, then ride back up to level 3. Now head back to the teleporter and go north. Take the first elevator
you come to for Oberol G, then keep going to the one in the upper-right. Ride it down to level 2.
On level 2, head south into the lower-right corner, where there's an elevator and a teleporter here. Use the teleporter
to warp to a room, then exit to the south. Grab the Silver Plate and Miracle Gel, then warp back to the girders and
take the elevator down to level 1. Follow the path to the teleporter and warp. Head right to a fork in the hall,
and keep going right. Collect the very powerful Slayer Sword from the chest, then take the north turn from the
intersection. The gate to Dycroft is here, but it's already been destroyed by Hugo's forces.
You'll automatically be teleported back to Radisrol, where Raiker suggests getting the Sky Cruiser from Mikheil and
flying it to Dycroft. I believe that Radisrol's inn opens up now, but you can always stay for free in the sleeping
pods. Heal up and head back to Ignasea. Make your way down to level 2, but this time
head left. Skip the first elevator you reach, and the teleporter after it, and keep going. Near the next
elevator you'll see a chest; open the chest for the SW180180 (give it to Stahn), then go down the elevator. Head
north a little and take the first teleporter you come to. Go left and collect the Emerald Ring, a very useful
accessory that cuts your MP cost by 1/3. Teleport back, and continue up and right to another teleporter.
Use this one to get a Miracle Gel, then go back to the elevator and head back up to level 2.
Head north and west a little and step on the teleporter there. In the room, follow the path to another teleporter
and warp to level 3. Head down, right, and up. Use the upper teleporter to reach a chest with a Miracle
Gel, then ride the elevator down to level 2. Proceed on to the next elevator and go down to level 1, then use
the teleporter. Go north to another Gate; this one leads to four other Aeropolises. First,
use the little blue circle to teleport back to the entrance. You can now use the circle to warp directly to the
Gate without having to go through the whole dungeon again. With that available, return to Radisrol for healing
(and go back down to Darilsheid if you need items), then go back to the Gate.
%%%SKY CRUISER%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
ITEMS
TO GET: Arc Wind, Bear Claw, Strengthen, Rare
Shield, W. Boots, H. Bottle, Hourglass,
Oberol G, Burning Sword
In the Gate room in Ignasea, walk through the red panel. This will
turn all the doors red. Step in the beam of light to warp to Josaia. This whole level is basically a giant
bonus game; you have to collect all the egg-like things on each level to activate the elevator while dodging the monsters.
Unfortunately, this isn't nearly as fun as it sounds, because it's almost impossible to dodge the monsters on the narrow girders.
Fortunately, you can still run from fights After four floors of this nonsense, you'll reach the top
floor. Run around here to get the Arc Wind, Bear Claw, and Strengthen Disc (lets you cast First Aid; give it to
Philia), then exit in the upper-right. Step on the blue teleporter to warp back to the Gate room. Like with Ignasea,
you can now use the teleporter to warp from one end of the dungeon to the other without having to go through.
Return to Ignasea via the blue gate and go back to Radisrol for healing. Then return to Josaia, warp to the top,
and exit back on to the Aethersphere map. Head north and east until you reach Mikheil (it's the only other dot accessible
from where you are). Enter. The main play mechanic here is riding the colored lifts back and
forth. Every time you ride one of the lifts, all the other lifts of the same color will also move. You can
also move the lift by actvating buttons of the same color. In fact, you'll start off with one of these puzzles
right away, but unfortunately I don't know the exact solution as I don't know exactly what I did. Basically, you have
to take the right lift up, then come back on the middle left, then ride the left lift up, exit to the left, and ride
the lift to the teleporter... but you may have to do some other stuff to get it to the right position first; I don't
know. I'll get this fixed this up in a future version. Anyway, after taking the teleporter, you'll
be in another girder area. The enemies here are the same as before, with a couple of new additions -- the annoying Discus
flying saucers (use jumping attacks or Spin Slash to hurt them, and don't stand under them) and the Mechscorpions (they
can poison you, be careful). Head to the far lower-right corner of this level and take the elevator up to level 2.
On level 2, you'll see have to cross appearing and disappearing blocks, but the game is pretty forgiving here.
Ignoring the teleporter directly above you, head left across the blocks to another teleporter. Take this one and ride
the lift across the gap. Throw the switch and head to the next screen. Open the chest for a Rare Shield,
then ride the lift back and teleport back to the girders. Return to the teleporter you skipped earlier (the one
north of the elevator) and warp through it. Ride the lift and follow the path, crossing another lift,
until you get to a teleporter. Warp through it, head left, and take the elevator up to level 3. Cross the
disappearing platforms and head down and right. You'll see two teleporters at the bottom; take the one on the left.
Head left one screen, then up. Cross the lift, get the Burning Sword on the next screen (great weapon!), then
go back to the teleporter. If the lift is there, just ride across it. If not, teleport back to the girders
and use the teleporter on the right (they both lead to the same place). Head right one screen, then
north two screens. You're now in a room with a very complicated puzzle. Again, I'm afraid that I don't know the exact
solution, but it involves manipulating the switches so that you can ride the purple platform in to the upper-left corner without
touching the blue one. This allows you to take the blue on the left to the center platform, and from there you
can ride the yellow platform. Er, or something like that. Just be sure to get the Hourglass, Holy Bottle,
and Oberol G from this room before you teleport out. After teleporting out of the puzzle room, you'll be
on level 3 of the girders. Ride the elevator down to level 2, then head north and teleport. Head north, cross
the lift, and go right another screen. Check the path on the left to see if the lift is there. If it is, ride
it south. If it isn't, use the path on the right, cross the lift there, flick the switch, and then head left to
the same place. Throw the switch there, then go right, down, and left to a white lift. Cross it, then head
left a coule more screens to the next lift. Cross it (if the lifts aren't there, go back to the switches and fiddle with
them) and keep going until you reach a Save Point and a chest with Winged Boots. Save, then use the teleporter.
You're now up on level 4. Head down through the maze of disappearing blocks (take it carefully and don't fall;
it's a long way back up), then take the elevator at the bottom. Head north and enter the teleporter. Go north
and you'll come across a blocked gate. This is a pretty tricky puzzle, what you have to do is to move the white
block in the lower left (it's tough to see due to the pipes overhead) over to the track on the right-hand side.
Position so it's lined up with the top of the track, on the left side. Now stand on the track, hold Circle, and
move backwards to pull the plug out of the machine. Pull it as far back as you can, then let go. Quickly
run over behind the block and push it onto the track so that it blocks the plug (if you don't make it in time, just
try again). If you do it right, the block will prevent the plug from reaching the machine, thus holding the gate
open. Heal up, make sure you have Rutee in the party, then go through to face Rembrandt.
You begin the battle with minimal HP and TP. Quickly use a Pine or Miracle Gel on Rutee to restore her TP, then have
her cast Nurse to heal the party. Then use more Orange and Pine Gels to boost up your TP as you attack Rembrandt.
Have Rutee use Thievery constantly on him until you succesfully steal (you'll see her grab a bag instead of falling
down if you succeed); you'll get the SW280280 Disc when you win the battle if you do. Aside from the fact that
you start out nearly dead, Rembrandt isn't that tough. When he gets low on life, he'll start using an air missile
attack, but that's about it. Just don't forget to steal that disc from him! After the
battle, Stahn will send Marian back to the surface in an escape pod. You'll then board the Sky Cruiser, only to
have it shot down by the Guardian Draconis (this is what, the third time you've been shot down in this game).
Leave the crashed Cruiser, go back to Josaia, and warp to Ignasea. Return to Radisrol and go to the control room
for your next mission. Ask the assistant about both missions, and then you will be told that the item, weapon,
and armor shops have opened. Go to the upper-left corner of Radisrol and you'll find the shops
there. The weapons aren't that good (plus they're really expensive), but you can buy some great armor. Don't
forget to sell your Lenses to earn extra cash; you max out at 9999, so be sure to sell whenever you get that many.
You now have two missions to complete: disabling the Guardian Draconis in Cloudius, and repairing Igtenos in Helraios.
You can do them in either order, but I recommend doing the Helraios quest first, as you get Garr's Swordian from it,
and can start using it right away.
%%%STAHN AILERON AND THE PASSWORD OF DOOM%%%%%%%%%%%%%%
ITEMS TO GET:
Ankh Shield, W. Symbol, Elven Bow, Juicy
Beef (x8... aaah!), Oberol G, Oberol EX
(x3), Score D, Card Key, Volcano, Flare
Claw, Laser Blade, Flare Sword, W. Boots,
Igtenos
To begin the Helraios quest, go to the teleporter room in Ignasea. Enter the green
gate and warp to Rodeon. This place is kinda like Josaia, but not nearly as annoying ^_^. Actually, it's
really fun. See the little gray things? Those are bombs; you can drag them around with the Circle button, then
detonate them by shooting them with the Sorcerer's Ring, toasting any enemies near it! And whenever you blow up
a bomb, a new one will pop out of the handy bomb dispenser, so you have an unlimited supply. Of course, if you
want to just fight through all the enemies, you can do that too. Enter the dungeon and head northwest
to the first transporter. Warp up to level 3, then take either the upper-right transporter or the left one (the
one in the lower-right is a dead end). Head to the middle of the next level, grab the Ankh Shield, then take the
transporter to the north. First go down to the bottom of this level for the powerful Elven Bow, then go to the
upper-right and use the transporter. This will take you to a small ledge with the Warrior Symbol, an accessory
that boosts your attack by 10%. After getting it, take the transporter back down, head to the upper-left, and
exit. Out on the world map, head along until you reach the next Aeropolis... the infamous Helraios
itself. The enemies in here aren't particularly bad (although the ever-annoying Saucers are back), but it's home to an
extremly difficult puzzle. Actually, it's not really difficult, it's just that there is a mistake in the clues
that renders it unsolvable ^_^. From the entrance, head forward until you reach a room with three
doors. Take the door on the left, then go through the next door. Look along the bottom wall for four difficult-to-see
chest (all with Oberol items), then continue south. In the next room, go right one screen. The big brown
thing that looks like a photocopier is actually a flamethrower; if you run through it quickly, you can get by without
being hurt (Philia's Cloak skill might also protect you from it). Continue into a room with a
Walk up onto the silver platform near the conveyors. Step on the conveyor to your right. When you get off,
go right again, then left, right, right, up, and up. Collect Score D (for Karyl) from the chest. Now ride back
to the start, climb on the left platform, and go right, up, right, up, up, left, right, and up to get to the exit (the
other chests just have Gels). Go through. Check out the side room for three pieces of Juicy Beef (WHY!?) and the
Volcano Disc, which gives you a hefty stat boost *and* gives you three different fire spells. Then go in the middle
room and collect the Card Key. Now go all the back to the other room with three doors (the tiny
one; where you took the door on the left). Take the middle door, use your Card Key to unlock the next door, and
go through. The next hall has a whole bunch of side rooms; they all have Juicy Beef in them except for the second
(which leads on) and the very last one, which holds the powerful Flare Claw for Bruiser. Collect the Juicy Beef
if you want it, and be sure to get the Flare Claw. Then take the second door, head right, and go through the next
door. Stay in the center of the room and run through the hall of flamethrowers into a room with a save point. Save,
then go through the next door. And here it is... the password room. You have to enter a four-letter
password, but the problem is that the clues are actually wrong. In case you missed them, the clues are:
Last
Password: Z-21 = E First Password: 5 I-8 = A 19
The numbers correspond to different letters
of the alphabet. Unfortunately, the second and fourth clues are both off by one letter -- they should be 6 and
20, which would give you the *correct* letters to spell out FATE. Yes, that's right
*****THE PASSWORD IS
"FATE".*****
But before you enter it, be sure to enter GIFT. You'll get a message saying that
a chest has been placed (on the other side of the door). You can also use HUGO and OGRE, but neither of them really
do anything (OGRE gives you a Tekken 3 reference ^_^). Anyway, input FATE (I repeat, the password
is FATE), and the door will open. Go through and collect the Laser Blade from the chest (assuming you put in GIFT
first). It's a very strong sword, give it to Mary (if you have her) or Garr. Run by all the flamethrowers
and head to the upper-right. Enter the room and collect the Flare Sword. Although it's not that strong, it's
one of the few non-Swordian weapons that Rutee can use (the Laser Blade is another)... of course, she can't use magic
while she has it equipped. After you get the Flare Sword, take the upper-left exit from the hall
o' flamethrowers. Heal up, then step forward. You'll confront Ilene, who will fight you. Ilene doesn't
attack directly; she just sends out little bomb things (try using Fiery Wave or Missile Sword to take them out), and
there's a cannon overhead that keeps shooting at you. Just dodge around the cannon and shoot at her with bows
and Missile Sword. Rutee can steal a Mind Ring from her, although it's not that great. When
Ilene is defeated, she will jump out the window to her demise (but isn't Helraious surrounded by land? Oh well...).
Philia and Garr will use the equipment to repair Igtenos, and you will finally get Garr's Swordian. He's automatically
equipped with it (in the Swordian slot), but put a Disc on it. It's at a very low level right now, so don't equip
it as your weapon; just let it gain some experience and go up levels. Anyway, after you get Igtenos repaired, open the
chest by where Ilene was for a pair of Winged Boots and use them to warp outside. Return to Radisrol.
%%%I,
CLOUDIUS%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
ITEMS TO GET: Score C, Life Bottle, Miracle Gel, Pine
Gel, Lemon Gel, Melange Gel, Orange Gel,
Green Gel, Bronze Key, Earth, Rubber Suit,
Iron Key, Gold Key, Guitar, Crescent Bow,
Lucky Blade, P. Ring, GC Rod, Elven Cape,
Sacred Text 7, Tornado, Egg
To start the Cloudius quest, go to the Gate room in Ignasea and pass
through the yellow gate to turn all the doors yellow. Step in the beam to teleport to Deimos, the obligatory dark
dungeon where you can only see in a small circle of light. This is no big deal, however, because there's NO random
battles in here! In fact, there's only three fights total, and they're easy. Leave the Gate
room in Deimos and head west into an intersection. Go south into a large room. Head down the short flights
of stairs, then go left through the first passage you come to. Head down all the stairs and follow the long pathway
until you come to a load of chests, which contain one of every type of Gel and a Life Bottle. Take them, then
return to the main, large, room and take the upper-right passage. This will take you to a chest with Score C,
which gives Karyl the March. Return to the main room once again and look around for another circle
of light surrounding a mouse. Walk up to the mouse and you'll have to fight -- it's actually some Aetherians.
They should be easy by now; kill them all and you'll receive the Bronze Key. At this point, two more circles of
light with mice in them appear, except these two will be moving around. Chase them both down and kill the mice
for the Iron and Gold Keys. After getting all three keys, Head north back to the screen with the
intersection, and take the north exit. Search the lower-left corner of this room for the Guitar for Karyl, then go up
to the top and examine the door. Put the three keys in the keyhole to open it and go through. Go up the machine
and examine it. Use the keys on it. The lights will all come on, and another door will open.
Return to the large room where the mice were, and go into the passageway in the lower-right. Follow it down, right,
down, and left. Go past the open brown door and continue left into another large room. Search this room
for two chests with a Rubber Suit and the Earth Disc, then backtrack and go through the door you skipped earlier.
Head south and exit the Aeropolis. Back on the Aethersphere map, make your way to the plant-covered
Cloudius (the only other dot on your map that can you access from here). This place is pretty easy; you spend
most of the time on the girders, where you just fight the same old Kubitooms and Killamaris. In
Cloudius, head south and step on the teleporter to warp to level 1. Go left and down a little, and enter the teleporter
there to warp to a small grassy room. Collect the Crescent Bow from the chest, and read the plaque for a clue
to an upcoming puzzle. Return to the girders and head to the upper-right, then left, and down. Ride the elevator
in the lower-left up to level 2. Head to the lower-right corner of level 2 and use the teleporter
to warp to a room with another tablet and a chest (the Lucky Blade). After reading the tablet, go back to the
girders and heap up to the north end of the floor. There's three elevators here; take the center one to reach
a teleporter that leads to another plaque. After reading it, go back and take the elevator on the left to level
3. Head down and right to another elevator and go up to level 4. Once on level 4, head up
a little and then left. Enter the first teleporter you come to warp to a room with three chests, containg an Elven Cape,
P. Ring, and the very important Green Crystal (GC) Rod. While it's a terrible weapon, you need it to get to the
bonus dungeon, so be sure to hang on to it. Then teleport back and head to the lower-left of level 4. Take
the teleporter there and read the final plaque. Then go back and head up, then right, and up to another elevator. Ride
it up to level 5. On level 5, head straight down to the bottom side of the level, then left, and up to another
teleporter. Warp through. On the right hand side of this room is a brown tablet. Make
sure Stahn has Dymlos equipped, then examine it. Answer "Flare Tornado" to the first question, and "Force" to
the second. You will receive the Hellfire Sacred Skill, which basically casts Force and Flare Tornado simultaneously.
It's kinda inaccurate, and not really all that great. Anyway, after getting Hellfire, go up the stairs to a save point.
Be sure to save, then head through the door to Cloudius's main puzzle. It's pretty cool (and, unlike the Helraios
one, actually solvable), so try to solve it on your own. If you give up, here's the solution:
First, go through the door in the back and up the stairs to the roof. Open the chest for the Tornado disc.
Now push the star sphere through the hole on the left (because "night's first star falls in the west"). It will
shatter (if you push the sphere down the wrong hole, I think you're screwed, which is way you needed to save).
Go back down to the main room. The Goddess "shines for light upon darkness", which is the moon. And since she
"bides her TIME" silently, put the moon sphere over the clock icon on the south side. It will descend into the
floor. The Fire Spirit (the sun) faces the Goddess, so put the sun sphere on the top side of the cross.
Now all that's left is Saturn... but you don't have Saturn. What you have to do is take the small, unmarked sphere,
and push it into the ring in the lower-left. The ring will rise up and form a Saturn sphere. Put the Saturn
sphere on the east side of the cross. All the spheres should now be sunk into the floor. Stand in the middle
of the cross and shoot the sun sphere with the Sorcerer's Ring. A white dome should appear.
Nothing seems to have happened, but you're actually done here. Go back past the save point (save again if you
want) and warp back to the girders. Head down, right, up, and right to the upper-right corner and use the teleporter
there. You should be in a room with a large tree (if not, you didn't solve the puzzle). Heal up, cross it, and
go through the door to Barak's chamber. After a lot of dialogue, you end up fighting. Barak
is definitely the toughest of the Oberol guys. He has a wide-ranging throwing attack, and does some other stuff that
I forget ^_^. Use a few spells to kill off his Earthworms, then start hitting him as fast as you can. Fiery
Wave and Kick Attack are both good as they keep him in the air for a while and stop him from pounding on you.
Use Nurse to heal, and don't bother with attack spells as you probably can't get them off. After
you defeat Barak, open the hard-to-see chest on his throne for the Egg. After getting it, go up to the wall and
throw the switch to destroy the Guardian Draconis. Use a Winged Boots to escape and return to Radisrol.
%%%WHEN
AETHERIANS ATTACK!%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
ITEMS TO GET: Score E, Blizzard, SP100300, Duel Sword,
Mercy, Silver Cape, Gourmet B
Once you complete both quests, you'll see a scene in which the
Belcrant fires again, nearly filling in the rest of the Aethersphere. Head outside and you'll see that the map
has changed a little, to say the least ^_^. Walk or teleport back to Radisrol. This is your last chance to buy
the equipment here, so use a Charm Bottle if you have to to afford it (or just go back to some Aeropolis and fight battles).
Go into Ignasea and warp to Josaia. Leave there and the Sky Cruiser will be just outside. Go inside and
you'll take off for Dycroft and land inside the Belcrant. If you want to go back to Josaia, just head off the
right side of the screen and you can choose to fly back. Otherwise, head north and step on the teleporter to warp
into the Belcrant proper. Head to the far north edge of this level and collect Score E from the chest,
then hop on board the elevator to the south. When it stops, head up a little and grab the Blizzard disc (good
for Igtenos; Atwight already has it) from the chest, and continue north more to the elevator. Ascend to the third
floor. In the upper-right hand corner of this floor is the Duel Sword, the latest in the continuing line of ridiculously-powerful
weapons. Also, on the mid-left-hand side is the SP100300 Disc. The elevator here is right next to the Disc.
There's no treasures on the fourth floor, so just head up to the top and jump on the elevator. On the fifth floor,
collect the Mercy disc from the chest in the center, then head to the lower-left to find the elevator. On level
6, go to the right side to get the Silver Cape accessory, then step on the green dot in the center of the floor.
You'll warp into a gray room with two arrows on the floor. Step on the up arrow and you'll be back on level 1...
or so it seems. You're actually on a different level 1. Go back up to level 6 (all the levels are laid out
the same) and step on the green dot. This time, you will appear in a wide room. Heal up, and go north to
face Hugo. Hugo himself is actually not that hard. He has Berselius, the Holy Swordian (although
it looks more like a guitar than a sword), which allows him to cast Holy Wrath (big damage), but if you get up close
to him, he won't cast the spell. I recommend using Stahn, Rutee, Chelsea, and either Mary, Bruiser, or Garr (depending on
who you have). Send your fighter character in close to attack, while Chelsea keeps using her skills. Have Stahn
hang back and cast the Explosion spell on Hugo; it does a lot of damage. Rutee should take care of healing, but
make sure to have her steal from Hugo until you see her succeed -- you'll get the M. Symbol, which halves the charge
time of any spell. Needless to say, it's extremely useful; I recommend giving it to Philia.
After Hugo is defeated, it will be revealed that he was under the control of Berselius. And since the game now
needs a new villain, Kronos appears completely out of nowhere and assumes that role. He fires the Belcrant again,
completing the Aethersphere, then drops into the sea. You are rescued by Fayte and pulled ashore.
In Darilsheid, you'll meet with the king, who informs you that Radisrol has been captured by the bad guys. A messenger
then runs in to tell you that Harmentz, Armeida, and Cresta are all under attack. Leave town (the place is all
dark now) and go to any of the towns in question (Armeida, just to the north, is the closest). Fight through all of
the wimpy ogres, talk to the Seinegaldian captains, then fight back through the second wave until you've killed them
all. Another messenger will show up and tell you to return to Darilsheid. Back at
the castle, the king will tell you go to the war room. On the first floor, take the stairs in the upper left corner,
then go up another floor via the stairs on the right. The war room is behind the gold door. Just talk to
Raiker's assistant and the meeting will begin. Raiker's assistant and some scientist guy will explain their plan
to build a Multiplexed Lens Cannon to blow apart the Aethersphere. The meeting is dismissed, but you are asked
to stay. Go talk to the assistant and he will give you two additional missions: repair the Draconis, and upgrade
your Swordians. Like the two Aethersphere missions, you can tackle these in whichever order you prefer.
However, I recommend you do the Swordian one first, as it's a bit easier. Also, if you go to Phandaria
and return to Cyril, you'll find Dalis recovered and walking around town. Go talk to Mary three times and she will offer
to join you (and give you Gourmet B as well). She's one of the better characters, so I recommend adding
her to the team (in my case, I had Stahn, Rutee, Philia, Garr, Chelsea, and Mary on my final team). You can always get
the character you dropped back later, if you want them.
%%%SWORDIAN R&D%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
ITEMS
TO GET: RC Rod, Vorpal Sword, Beam Shield, SP240360,
SW350350, Hellfire
Head north from Seinegald to the town of Armeida. If you haven't played the
trivia quiz bonus game, you may want to stop into Armeida to do so (see the Trivia Quiz side quest). Otherwise,
head northeast a little from Armeida and enter the cave there. You're now in the Swordian R&D
Lab, the obligatory volcano dungeon. Be sure to turn off all your fire spells, and turn all your ice ones (if
you turn off all your spells except the ice ones, then you can *only* cast ice spells), and equip the Blizzard disc
on Garr or Philia. You might also want to give a different weapon to Stahn than the fire-elemental Dymlos.
Then put Rutee in the lead and give her Atwight and your best attack-boosting disc so she can do lots of water damage.
Head north and start across the bridge. Stop at the orange pillar and shoot with the Sorcerer's Ring to make a
block rise out of the lava (up above, you can't see it). Then continue north to the next screen. Take the south
fork on the bridge into a small cave. Open the chest for the RC Rod, the second of the two rods you need to reach the
bonus dungeon, then examine the plaque. Answer "Explosion" to the first question and "Vortex" to the second, and
Stahn will receive the Flame Vortex Sacred Skill (note: you must have Dymlos equipped, and have learned the Explosion
skill). Leave that cave and continue east. Grab the Vorpal Sword from the chest, then go north
to a puzzle room. Here, you have to shoot the right pillars to raise the stepping stones. Fortunately, it's a
lot easier than it seems. Just head north onto the first platform and shoot the pillar on the left. Go up
one platform, then right three (don't step on any of the brown circles in the corner of each platform, or you'll be
teleported back to the start). Shoot the pillar there. Pick up all three chests for three discs, then head
to the topmost platform. Walk out on the stepping stones to the left and shoot the pillar, then exit to the north.
Head west, then south. Cross the lower bridge, and shoot the pillar to fill in the top bridge. Go back and
cross it to reach a chest with the Beam Shield, then cross the southern bridge. Head north and enter the Swordian
Lab itself. There's another puzzle here; this time you have to align all the mirror devices so that the beam from
the cannon will go into the machine at the top (if you've played SaGa Frontier, there's a similar puzzle in Luminous).
Number the devices like this:
1 2 3 4 5 6 7 8 9 A B C E
F G H I
Then examine devices 2, 3, 8, E, G, and H to switch their direction. Use the control panel next to the cannon
and the beam should go directly into the machine. Walk up and step on the glowing tile and you'll be teleported
upwards. Head north into the Swordian Lab. You'll automatically upgrade your Swordians (or so it says, they
haven't really changed). Unfortunately, Winged Boots don't work in here, so you'll just have to walk back out.
When you get to the pillar / stepping stone room, just step on the brown tile at the north end to warp to the other side.
If you haven't yet completed the Trash Mountain quest, do so now. Otherwise, go back and see the King.
%%%TRASH
MOUNTAIN%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
ITEMS TO GET: Bahamut's Tear, Score F, W. Boots, Star
Helm, Doom Blade, Dragon Fang, Thunder,
Flare Rod, SW400400, Belselium
The Draconis mission takes place in Junkland. If you've
never been there before, it's on Calvalese. Head west from Calviola and follow the path across the continent until you
arrive in Junkland. In Junkland, you'll find a guy who wants to sell you an ancient weapon for 99,999 gald.
It's a ?SWORD, which, when identified, turns out to be a Laser Blade. While powerful, it's not really worth the
price of admission (and you already got another Laser Blade in Helraios). Do, however, go to the item shop and buy at
least 8 Neutralizers; you'll need them. Talk to the guy blocking the cave and he'll let you
in. As soon as you enter Trash Mountain, use a Neutralizer, or you'll take massive damage from the gas clouds
and vents. As long as the Neutralizer is active, you'll see a little cloud around you. If it disappears,
quickly use another Neutralizer. Head north, and go left at the first fork. You'll come
to what appears to be a dead end, but just walk up to the wall and hit Circle to break it in with the Pickaxe.
Head north and left until you come to another cracked wall. Break through there and go into a large room.
Exit through the upper-left for the powerful Bahamut's Tear (should be Bahamut's Tail) halberd. Give it to Mary.
Head back one screen (to the large room) and break through the wall in the upper-right. Head down there to collect
Score F, then go back out into the hallway before the large room. Continue left, then down.
On the next screen, descend the rope to B1. Collect the Winged Boots from the chest, then go down another level.
Head to the lower-right and open the chest for a ?HELM. If Philia has her Identify skill, just use that on the
?HELM to turn it into a Star Helm. If she doesn't, you'll have to use a Rune Bottle on it. After getting
the ?HELM, go back to the very first fork. (You might just want to leave for healing at this point)
Take the right fork, and break through the first cracked door you come to. Go north and collect the Doom Blade
from the chest, the game's first Darkness- elemental weapon. It's strong, but since a lot of enemies in here absorb
darkness, you might not want to equip it (on the other hand, the Rays are *weak* against darkness). After getting
it, head back south and continue right past the open door to another cracked one. Smash through and head north
until you get to a rope. Descend. On B1, go right, and turn down when you get a chance.
Head down and left until you reach an oval- shaped room. Take the exit to the left here to another screen.
Go left a little, then down as far as you can. Head left and pick up the Dragon Fang from the chest, a strong
weapon for Bruiser. Head back east and then north, and take the first turn to your left. Skip the cracked
door (there's nothing behind it), and keep going left until you can't. Then go south to find another rope, and descend.
Go down and right until you reach a yellow rock blocking the path. Smash through the cracks in the back wall and
loop around so you're on the right side of the rock. Drag the rock along up and right and push it into the hole
in the floor. This will fill the hole, and allow you to walk across it. First go right and then down to get the
Thunder Disc, which lets you cast Holy Wrath, as well as boosting your stats a lot. Then go back to the plugged
hole, smash through the wall to the north, go through, and head due left. You should now be in
a small circular room. Break through the wall to the north to reach a large open room. Open the two chests
for the SW400400 disc (equip on Stahn, of course) and the Flare Rod. Then go back out and continue left until
you reach another hole in the floor. Head right a little, get the yellow rock, and use it to plug up the hole.
Continue south and follow the path until you find the Belselium (it's a little gray triangle on the ground). Get
it, then use some Winged Boots to leave. Return to Seinegald and go to the Draconis repair site
outside Darilsheid. Stahn will hand over the Belselium to the repair crew. If you haven't yet completed
the Swordian R&D quest, do so now. If you have, go talk to the king.
%%%THE PROTOTYPE CRYSTALS%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
ITEMS
TO GET: Lens (x3), Old Cane, Holy Symbol, Golden
Frypan
Back in Darilsheid, go to the castle and talk to the King. Raiker's assistant will
run in and tell you that the Multiplexed Lens Cannon needs more Lens power. The King sends you to get the three
Prototype Crystals from Armeida, Harmentz, and Cresta. Before leaving the castle, go to the war room
and talk to the mayor of Armeida. He'll tell you that the Lens was stolen by bandits; that's why Armeida was taken over
by monsters. Leave Darilsheid and head past Armeida to the forest you had to go through to get to Straylize Temple.
Upon entering, head due right and talk to the bandit. He'll turn into an ogre and you have to fight him.
Just beat him up and you'll get one of the Lens. Now head southwest from Darilsheid, all the way to Harmentz.
Go to the mansion at the top of town and talk to Walt. Agree to hand over all your money for the Lens. Before
you leave, go to the lower-left room of the second floor and search the tall cupboard. You'll find the Old Cane
that you sold him. Take it, then have Philia Identify it. It becomes the BC Rod, the final rod you need
to open the bonus dungeon. Now leave the mansion. On your way out, Walt will run in and give you all your
money back. Two Lens, one to go. Head east from Harmentz until you reach Cresta (the town with
the orphanage). Go talk to the mayor and he will tell you that the Lens is buried under a tree at the orphanage.
Head over to the orphanage (the upper-left building) and stand next to the tree. Hit Circle to dig, but you won't
find anything. Go inside the orphanage and talk to the nuns, who tell you that there used to be another tree where the
storage shed is now. Enter the storage shed. Walk up to the back wall and right until you hit the crates.
Take one step left and four steps down. Hit Circle to dig and you'll get the Lens.
With all three Lens, head back to Darilsheid and give them to Lewein in the courtyard. Before you leave, check
the tablet; you should be able to get the Assassin Sacred Skill from it. The correct answers are "Dragon Blade"
and "Fiery Wave". After you give the Lens to Lewein, go talk to the king. There will be some scenes, and
you will end up at the inn. Leave and go back to the castle courtyard. The Multiplexed Lens Cannon will be
activated just as the monsters beam down from Radisrol. The generals will take care of them, and the Cannon will
be fired at Radisrol. After all is said and done, you can now finally control the Draconis.
Just walk into it on the map and choose the second option to fly (the first one takes you to Dycroft). First,
fly back to Lienea (north side of Fitzgald) and go talk to Uncle Bob. He'll give you a Holy Symbol, which regenerates
your HP during battle. Equip it on somebody. Also, if you go to Frostheim (I think it's Frostheim), there's a
peddler who will sell you the Golden Frypan for 70,000 gald. It's actually a weapon for Mary; although not too
strong, it is a non-elemental weapon, making it quite useful in the bonus dungeon (where some enemies are immune to
all elemental damage). Now's probably a good time to go back and collect any of the Sacred Skills
you missed (see the Sacred Skills list -- you can't get the ones in Heidelberg or Cloudius if you missed them, though).
You can also check out any side quests you may not have done earlier, and if you go to Neuestadt, you can rerace Mach
Boy for each of the three items again.
%%%DYCROFT%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
ITEMS TO GET:
Fragment (x4), Star Shield, Star Glove,
SP300410, Star Cap, Terra, Soul Steel, Delis
Emblem, Resist Ring, Shamisen
When you're ready to go to Dycroft, board the Draconis and choose
the first option. After a few scenes, you'll land outside. If you want to go back to ground, just exit off
to the right. Note that if you leave and return, all the items in the blue chests will regenerate, allowing you
to collect the Star gear over and over. Enter Dycroft and head north to the first intersection.
Take the two side exits for a Star Shield and the Shamisen, the best weapon for Karyl. After getting both items,
go north from the intersection and walk up to the mirror to get teleported. Head south one screen, then climb
up the stairs to the east. Head right and use the mirror to teleport. Go south and open the two chest for the
Terra armor and the first of four Fragments. Teleport back and continue east, following the path east, north,
south, and west until you reach another fork. At this fork, go north (picking up the SP300410 along the way) into
a small room with two chests, containing the second Fragment and the Star Glove. Get them, then go back south
and continue through the hall to another mirror. Warp through it. Go either left or right
(it doesn't matter) and up the stairs. There's three mirrors here. Take the one on the left to get another
Fragment, then use the middle one for a Star Cap. Finally, enter the mirror on the right. Head south, then
left. Go up the stairs to the next screen. The background here is a different color (the enemies are still the
same, though). Go south and step on the circle on the ground. You'll be teleported into a prison, with only
Stahn and one other character (Mary in my case, but it varies depending on who you have in your party).
Leave the cell and head right. Search the three cells in this area for the final Fragment, the Soul Steel bow
(don't equip it, it does darkness damage and most enemies here absorb darkness) and one of your captured party members
(probably Philia). After rescuing, her, go back to your cell and head left. Check the first cell to the south
to find Garr, then keep going west and head up the stairs. Go right a little ways and check the two cells for
your remaining party members. After you have everybody, take the stairs in the upper left. Go left past the
save point and exit through the door to the south. You'll be back in the room with the stairs you came
up, but now you have all four Fragments. Go south and step on the circle again. You'll receive the Delis
Emblem, which somehow prevents you from being teleported. Head south and left. Walk past the row of mirrors
and go south. Take the door at the bottom of the screen for the Resist Ring, then leave that room and go up the
stairs to the right. Head right, then south to the next screen. Go right some more and ascend all the stairs.
Head right past some more mirrors and go through the door. You're now in a room with a bunch of pillars with mirrors. >From
the door, count two mirrors up and one left. Examine the mirror to smash it with the Pickaxe and reveal a staircase.
Go through.
%%%IN WHICH STAHN KICKS BUTT%%%%%%%%%%%%%%%%%%%%%%%%%%%
ITEMS TO GET: Cutie Mitten, Star Cloak,
Faerie Ring
You're now in a crystal area. Save your game at the Save Point if you
want, then go into the door just ahead of you. Step on the plate and Stahn will be teleported away by himself.
There's no random battles in this area, but if you step in front of one of the mirrors, you'll fight to fight a Stahn
clone. They're not that hard, but it does get kind of annoying. To avoid these fights, push and pull the
white coffin-like blocks along to cover up the mirrors. Leave the first room and head right
in the plus- shaped room. There's a door to the south in the east wing of this room, look along the bottom wall
and you should be able to see it. Take it south, and go east through this hallway (collect the Cutie Mitten along the
way from a chest). When the path splits north and south, go south, then head east to the next screen. Go south
here, then left to the next screen. Continue left until you reach a huge crystal. Go up to it and examine
it. The crystal will shatter. After smashing the crystal, go back one screen to the right.
Examine the planetarium-like device to flip it. Go right to the next screen, which should be dark (if it isn't
dark, you didn't hit the planetarium). Had this room been light, you would have kept being teleported backwards.
Open the chest for the Faerie Ring (halves TP cost -- give it to Rutee or Philia). Head east and keep pushing along
the south wall until you end up in a lighted room with another circle on the floor. Step on it and you'll talk
with the other characters. Rutee will give you a code that explains how to set the various colored crystals.
Leave the circle room and go back to the dark room. Exit to the right to find the yellow crystal. Point it north
(watch out, you can also point it up, which is *not* the same as north), then go back left through the dark room to
the screen that has the planetarium. Head to the southwest corner of this screen and go south into a room with
the green crystal. Point it to the east. Leave that room and continue west, past where the huge crystal used to
be, until you get to a room with the blue crystal. Leave it pointing upwards (if it's not pointing upwards, fix it).
Go north and you'll be back in the first room. Head to the upper-right and go through the passage there to the clear
crystal. Point to the west. From the first room, go right once again, past where the
chest with the Cutie Mitten was. This time, go north at the fork. Continue north to the next screen, with
another planetarium. Turn it off, then take the southeast exit into a (hopefully) dark room. Push along the north
wall as you walk east until you get into a room with the purple crystal. Point it to the south. Go back
into the dark room and open the chest for the Star Cloak. Work your way south, then right. Head north into
a lighted room. Go right and you'll see two doorways. Take the top one to find the red crystal (point it
east), and the south one for the light blue crystal (point it west). Now go back to the room
where you talked to your party earlier. If you've set all the crystals properly, the circle will teleport you
back to where the rest of the party is, and they'll rejoin you. Equip the gear you got in the maze and save your
game (you don't want to have to do all that again). Head right and go through the second door. Step on the
teleporter. You're now in the final area of Dycroft, but the enemies are still the same.
Head right and down the stairs. Continue south to the next screen, and step on the design on the floor.
All the lights will come on. Continue west and use the teleporter. Examine the panel on the wall to make
a design appear. Teleport back, head east (DON'T step on the light switch), and go one screen north. Take
the passage to the left and teleport. Head left, then up. Use each of the three teleporters to go to a room
with a panel on the wall. Flip each panel. After you've flipped all three, go back to the main room and
examine the panel there. It should rotate. You're now in a different room. Head north to a save point. If
you save here, you'll activate the Talk option on the options screen, which lets you listen to all the overworld map
conversations (the ones that were removed from the U.S. version). They're all in Japanese, though...
Continue north into a morgue. In the center of this room, Kronos will appear and taunt you. Before following
him, set up your party with the final party you want to use. I recommend using Stahn, Rutee, Philia (all with
their Swordians), and Chelsea. Then follow Kronos north to the Eye of Atamoni. Kronos will summon a zombified
Leon, and you'll fight him. Fortunately, he's just as much of a pansy as he was the last time. Trap him in the
corner with Assassin or Kick Attack, and keep casting Holy Lance on him. Next, you'll find
Kronos himself, and he's a lot tougher. He keeps flying around, and casts Holy Wrath on you. If you're on
Semi-Auto control, he shouldn't be too hard (just use jumping attacks), but if you're on Manual, he's more of a challenge.
Run along the ground and try to hit him with jumping attacks. When he floats down low, you can hit him with simple
standing upward stabs. Up high, you'll have to try Fiery Wave or Vortex. Chelsea is invaluable here because
her bow can hit him in the air, as are Philia's spells. After Kronos goes down, he will Reveal
His True Form (TM) and turn into Ultra Kronos (dum dum dum!), complete with the requisite starry background. Ultra Kronos
is actually easier than plain Kronos, though, because he doesn't fly. Just run over and use upward attacks against
his head, while casting Holy Wrath on him. When he teleports, just run over to the other side. As long as
you stay healed, he shouldn't be any trouble. After you defeat Ultra Kronos, the Swordians will destroy the Eye
of Atamoni, and you get to watch the ending (or what passes for one, anyway). If that was too easy for you, try
the bonus dungeon...
******************************************************* V. SIDE QUESTS *******************************************************
%%%TAG!%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
LOCATION:
Cherik ITEMS TO GET: Melange Gel (x?), Miracle Gel (x?), Efreet
In the town of Cherik, you'll come
across a couple of kids hanging out by the well. If you talk to one of them, he challenges you to a game to Tag.
The goal here is to run around town and avoid being tagged for as long as possible, while two kids chase you.
Although you're free to move around the whole town, the best strategy is just to run counterclockwise around the well.
Wait for the two girls to almost catch up to you, then start running again. Don't just run around mindlessly or
you'll probably end up hitting one of the kids on accident. If you do bump into a kid, quickly run to the side;
sometimes you can get away without being tagged. Also, there's sometimes a third kid (a gold-haired boy) wandering
around; watch out for him too. When you're finally tagged, the elder's grandson will award you 1 gald
per second you avoided being tagged (i.e., if you lasted 13 seconds, you'd get 13 gald). This is pretty insignificant,
but you're also awarded extra prizes if you last long enough:
0-19 seconds: No extra prize 20-49 seconds: Melange
Gel 50-99 seconds: Miracle Gel 100+ seconds: Efreet
Try to rack up a bunch of Melange and especially Miracle
Gels (the Miracle Gels restore 60% of a character's HP and TP, and you can't get them anywhere else for a while).
If you manage to last for over 100 seconds (easier said than done), the elder's grandson will reward you with the Efreet
ring. When used in battle, it will summon an efreet to do over 1500 (!) points of fire damage to the enemies,
but can only be used once -- so save it for when you really need it. And once you get the ring, you can't play tag anymore, so
stock up on Miracle Gels first.
%%%THE RACE%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
LOCATION: Neuestadt ITEMS
TO GET: Sage, Magical Rouge, Thief's Cape
In the upper-right corner of Neuestadt, you'll find a group
of people gathered around the fastest kid in Neustadt. Talk to the referee (in gray) and you're given the chance
to challenge the kid to a race. First, let the brown-clad kid demonstrate the race course; you'll need to memorize it.
At the starting line, start holding down the Circle button so you can get ready to run. Try to guess when the
race is going to start and start running. If you false start, it's no big deal; you just start the countdown over.
You want to get a good start. Basically, what you want to do is run on the *inside* of the course.
The kid runs out on the outside, and running on the inside will give you the edge you need to pass him (since you both
run at the same speed). That means you should stick to the bottom across the first bridge and behind the first
house. When you get to the underpass, run on the bottom side as well. By the time you reach the main street, you
should be ahead of the kid. Now move into the top side of the street, so that you're directly in front of the
kid. As soon as you reach the central plaza, turn north and run up the stairs. The kid will get a huge speed boost here
that you can't match, but if you're standing directly ahead of him, he won't be able to pass you. Then quickly touch
the finish line and turn around for the second lap. If you manage to beat the kid, you'll be awarded one
of three prizes (your choice):
o Sage: Raises one character's maximum HP by 5%. Use a Rune Bottle
on it and it becomes Red Sage, which boosts your max HP by 10%.
o Magical Rouge: Gives you a
one-time 10% discount in stores.
o Thief's Cape: An accessory; gives you +3 defense
in addition to lowering the encounter rate. Probably the best of the prizes.
After taking one of the prizes, just go back and talk to the referee again to race again, until you've gotten all three
prizes (be the first on your block to collect them all!). Once you've gotten all three prizes, however, you cannot
race any more as the kid refuses to run against you. If you talk to the baroness, she will award Stahn the title
of "Mach Speed Boy" ^_^.
%%%NAJASEE'S GAME%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
LOCATION: Moreau ITEMS
TO GET: Elixir
After Moreau is liberated, you'll notice a third cat wandering around the
park in the north side of town. Talk to him and you can play a game (for free!). This is one of those classic
taking-away-objects puzzles; you and Najasee take turns taking 1 to 3 rocks out of the pile until none remain, and the
person who takes the last rock loses. The number of rocks in the pilechanges every time, but there's
still a strategy you can use to win every time. The trick is to make sure Najasee ends up with one of the "magic
numbers" on his turn. The magic numbers are 1, 5, 9, 13, 17, 21, 25, and 28. Now, what to do depends on how many
rocks are in the pile to begin with:
If the starting number of rocks in the pile is one of
the magic numbers (like 21), then choose to GO SECOND. Najasee will pick up his rocks. On your turn, take
away 1-3 rocks so that the number of rocks in the pile is another magic number (like 17). Najasee then picks.
Then draw the right number of rocks to go to the next magic number, and keep repeating until you win. As long
as you make sure Najasee always ends up with magic numbers, you can't lose.
If the number
of rocks in the pile is *not* one of the magic numbers (say, 24), then choose to GO FIRST. Take away 1-3 rocks
so that the number of rocks in the pile *is* one of the magic numbers (if it was 24, you'd take away 3 to make 21).
Najasee will then pick. On your turn, again take away the right number of rocks so that you're on another magic
number. Repeat until you win -- as long as you follow this strategy, you can't lose.
When
you beat Najasee, he gives you an Elixir. Unfortunately, once you beat him, you can't play Najasee's game any more.
%%%MACH
BOY'S REVENGE%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
LOCATION: Neuestadt ITEMS TO GET: Elixir, Gnome, Charm Bottle
During the second half of the game, you can go back to Neuestadt and challenge Mach Boy to another race. It's
pretty much the same as before, except for one change: when you're heading down the second set of stairs (after the
first house), Mach Boy will get an extra speed boost, just like he does near the end of a lap.
To combat this speed boost, you need to quickly get ahead of Mach Boy at the start of the race and stay directly in
front of him. As long as you're blocking him like this, he can't pass you (he's too stupid to run around you ^_^).
It's actually possible to not block MB on his first speed burst, but catch up to him on the rest of the lap and still
win. As with the previous round, when you beat Mach Boy you can choose one of three prizes:
o
Elixir: Restores one character's HP and TP completely.
o Gnome: Does a call-spell like attack
that does about 1500 points of earth damage to all enemies. One use only.
o
Charm Bottle. Gives you a one-time 30% discount in stores.
Of course, you
can race Mach Boy additional times to earn the other two prizes. Once you've collected all the prizes, Stahn will
reclaim his title of "Mach Speed Boy" and the kid will refuse to race you.
%%%RECRUITING BRUISER%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
LOCATION:
Neuestadt ITEMS TO GET: None
Once you've met with Raiker and can recruit people, go to Neuestadt.
Head to the ticket booth at the top end of town (on the lower level), buy tickets for the arena, and enter. Talk
to the guy blocking the door and choose to enter. You'll now fight a series of one-on-one battles against
six monsters. In order, they are: Imp, Clay Golem, Stone Giant, Blood Slime, Zombie, Blood Wolf, Evilstar, Ice
Golem. The only tricky ones are the two golems. Stay back from the Clay Golem's long reach and use Missile
Swords or Fiery Waves, and use fire magic against the Ice Golem. After beating all six monsters,
you'll fight Bruiser. He's not too tough; stay on the offensive and keep using special attacks on him, and heal with
items. You'll probably have to heal a couple of times, but you shouldn't have that much trouble beating him.
Back in the arena, Bruiser congratulates you for your victory and asks to join. Just say "Yes" and now he's in
your party. Be sure to equip him; his starting stuff is pretty worthless... Also, should you
ever remove Bruiser from your team of six (to accomodate another character), you can always get him back by coming back
here and repeating this sequence.
%%%THE TRICYCLE%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
LOCATION: Armeida ITEMS
TO GET: Tricycle
After the Aethersphere forms (but before Armeida is attacked), go back
to Armeida and talk to the sleeping woman in one of the houses. She's awake now and will give you 500 lens.
DON'T SELL THE LENS. Instead, go back to Darilsheid. Go to the Lens Shop there and talk to the kid in the upper-right.
After some dialogue, you'll hand over the Lens and the kid will give you a Tricycle. The
Tricycle is actually an acessory. When equipped, you will ride it on the world map. It prevents you from
having fights on the world map, but you move *really* slowly (we're talking Parasite Eve slow here). You can also
use it on the Aethersphere map, which is pretty handy.
%%%THE TRIVIA QUIZ%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
LOCATION:
Armeida ITEMS TO GET: Sacred Text 2, Channeling
After you destroy the Belcrant, return to Armeida and
you'll find two people standing outside the inn -- it's Cress and Arche from Tales of Phantasia! Talk to them
and you'll be given a 50-question quiz over ToD and other Namco games. You have 4 seconds to answer each question;
and for the trivia-impaired, here are all the correct answers:
0. B 11.
B 22. B 33. A
44. A 1. B 12. A 23. A
34. C 45. C 2. A 13. D
24. D 35. C 46. B 3. D
14. C 25. B 36. A
47. D 4. C 15. C 26. C
37. D 48. C 5. C 16. D
27. D 38. A 49. D 6. D
17. B 28. A 39. D
50. C 7. B 18. A 29. C
40. B 8. B 19. C 30. D
41. D 9. A 20. D 31. C
42. B 10. C 21. B 32. A
43. D
(Note that the answers are really numbered and not lettered, but if I put "20. 2", it would
look weird, so I used letters instead ^_^). After answering all 50 questions, Cress will rate your
performance. If you get at least 35 right, he'll give you Sacred Text No. 2, which allows the very handy Throw
Sword ability (Stahn jumps into the air and throws his sword in a ball of fire; just be sure to pick up the sword after
you use it), and if you get all 50 correct, you'll receive a second Channeling in addition to the Sacred Text.
If you answer a question wrong, and want to restart the test, just hit X when you're being prompted to choose an answer.
%%%BLACKJACK%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
LOCATION:
Neuestadt ITEMS TO GET: Mystic Symbol
After you get the Draconis (you might be able to do
this earlier, I don't know), return to Neuestadt and go downstairs in the inn. Talk to the guy here and you can
play a modified version of blackjack against him for 100 gald. You get to pick from three different
named cards on each of four draws. The cards always have the same value, but the fourth draw has more than three
possible cards -- you'll be offered various cards, each of which have different values. Fortunately, there's a
way around this problem. Just select Ocean for your first pick (8 points), Stars on your second pick (9 points),
and finally Bird (2 points). This will give you exactly 21 points, and you won't even need to draw a fourth card.
Once you beat the guy, he'll give you a Mystic Symbol (why is that every bonus game gives you a Mystic Symbol?).
You can't play any more after receiving the Symbol.
%%%THE CAT AND THE RING%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
LOCATION:
Neuestadt ITEMS TO GET: Emerald Ring
After getting Chelsea in your party, go
to the Neuestadt docks. First, buy two Bonito Flakes from the vendor at the sound end of the docks, then look
around for a cat and talk to it. If Chelsea is along, she'll suggest feeding it something. Feed it the Bonito
Flakes and the cat will take you to some crates. Search the boxes and you'll get an Emerald Ring, which reduces
the amount of TP it takes to cast spells. If you feed the cat the wrong thing, though, it won't deal with you
any more, so make sure you get it right the first time.
%%%THE ARENA REVISITED%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
LOCATION:
Neuestadt ITEMS TO GET: Combo Command
To do this quest, you must have Bruiser in your party.
If you don't normally use him, you'll have to drop one of your other characters for the time being. Then go to Neuestadt
and go to the arena. First, give Stahn a non-fire-elemental weapon (the Bahamut's Tear, if you have it) or you
won't be able to win. Then enter the arena as you would to fight Bruiser. However, if Bruiser is already
along, you'll fight a different series of enemies. The first enemies are simple -- a Trent,
a Basilisk, a Gas Cloud, a Grizzly, a Killer Owl, and then a Red Roper. Then things get a bit more interesting.
You fight a big purple monster called a Baldios, who is pretty tough. Try to him with Kick Attacks to stun him.
After beating Baldios, you'll take on the Wyvern. First of all, the Wyvern absorbs fire, so
if you're equipped with Dymlos, you're screwed. If you don't have a fire weapon, run along the screen and use
jumping stabs. Vortex and Spin Slash can also be effective. The Wyvern has a load of HP (20,000), so this
battle will go on for quite a while. However, once you win, you'll be rewarded with the Combo Command. The
Combo Command, when equipped, lets you do fighting game-style motions to activate your special moves. For more
info, see "Combo Command" under Playing The Game.
%%%BLUE DRAGON%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
LOCATION: Lienea ITEMS TO GET: Blue Dragon
When you fought Baruk, you should have searched his chair to get the Egg. So what do you with it? Take it back
to Lienea (it helps to have the Draconis) and go to Stahn's house. Stahn will automatically give the egg to Lilith,
who wants to raise it. Leave Lienea and come back in, and go to Stahn's house. Repeat until the Egg hatches.
It turns out to be a baby Blue Dragon, which immediately takes off and starts flying around the village.
If you talk to the dragon (whose name is Gourmet), he'll say he wants Gourmet food. To make him grow up, you'll
have to feed him all four Gourmets. The Gourmets can be obtained by bringing the appropriate ingredients to the
four Master Cooks in the world:
GOURMET A: QUEEN'S DELIGHT Location: Left tower of Darilsheid Castle Ingredients:
Acerola, Apple, Bananas, Grape, Jam, Lemon, Mangosteen,
Melon, Persimmon, Prune, Strawberry, Sweetee
GOURMET
B: BEAST MEAT SUPREME Location: Mary, in Cyril Ingredients: Beast Meat, Cheese, Bread, Efreet
GOURMET C: SEA'S
BOUNTY Location: Sheeden family house Ingredients: Any 12 fish
GOURMET D: SPICY PRAWNS Location: Baruk's office,
Cherik Ingredients: Prawns, Crab Soup
Once you've cooked all four Gourmets, take them back to
Lienea and give them to the blue dragon. He'll grow up, and give you the cruddy Blue Dragon disc in return. It
gives you some decent status bonuses, and lets you cast the absolutely worthless Blue Dragon spell, which does about
300 points of fire damage. Whoopee.
%%%TOWER OF DRUAGA%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
LOCATION:
Janos / Snow Temple ITEMS TO GET: Too many to list ^_^
The Tower of Druaga is Tales of Destiny's massive 60-floor bonus
dungeon, accessible only late in the game. It's filled with powerful enemies, but you can get some really cool
items in it, plus it's fun to play through ^_^. Before you enter, you'll want to make sure you have Chelsea in your
party, with the Force Arrow skill, and that all your characters are at least level 45.
(BTW, the whole Tower of
Druaga is based on an old Namco game of the same name)
ACCESSING THE TOWER First, you'll need to collect the
three rods of Ishtar. The GC Rod is located in Cloudius, but if Belcrant has already been destroyed, you can't go back
and get it (oops!). The RC Rod is located in the Swordian Lab you reach late in the game, and the BC Rod is obtained by
using a Rune Bottle on the Old Cane. (To get the Old Cane, you have to search Walt's dresser after you gives you
his Prototype Crystal). Once you have all three Rods, fly back to Janos and take the north exit into the woods.
Take the first fork and keep going (you may want to use the save point) back into the ruins where you first met Rutee.
Go up to the three altars at the top of the temple and examine them to set the Rods down. When all three Rods
are placed, the Blue Dragon music will start playing, and the door will open.
HOW THE TOWER WORKS The Tower
of Druaga is unlike any other dungeon in the game. First of all, you can see the enemies moving around.
Bumping into one of them will start a fight against 4 of that type of enemy (note that you cannot run from any fights
in the Tower). However, you should be able most fights, as you can use the Circle button to break down *any* of
the walls (not the pillars, though). In addition to the enemies, each floor has a door and a key (located in random
locations). In order to get off the floor, you have to first pick up the key, then go to the door. The door will
open and reveal the staircase up to the next floor. Simple enough? Wait, there's more. Each floor
also has a secret treasure that you can obtain if you do the right trick. Many of these are really good, but the
actions you need to perform there are pretty obscure. And so, without further ado, here is the complete listing of
all the hidden items:
TOWER OF DRUAGA WALKTHROUGH
F01. Being the first level, there's nothing special
here, and the only enemies are Green Slimes. There's a chest with W. Boots, though; be sure
to pick them up so you can warp out of the tower if need be. Then pick up the key
and use it to unlock the door. Go up the stairs.
F02. The Green Slimes
are joined by Black Slimes here. Kill two sets of Black Slimes, and a chest will
appear somewhere on the map. Grab it for the Dash Ring (makes you automatically dash
on the map), then do the key / door shtick and exit the
level.
F03. You'll see a couple of Blue Knights roaming this level. If
you kill one of them, and then a Green Slime, before you pick up the key, a chest will
appear with a Life Bottle. On the other hand, it's only a Life Bottle, so who cares?
F04.
Mages make their first appearance here; they're purple-robed guys that teleporter around
the map and shoot white projectiles. If the projectiles
hit you, you'll lose about 100 HP. Bumping into the Mages themselves will trigger
a fight as usual. They can do a lot more than 100 HP damage
to you in a fight (they cast Cyclone), so it's generally preferable just to take the shot.
As for the chest, go directly to the door (sans key) and hit
Circle on it as if you were trying to open it. A chest will appear with the Paralysis
Charm. Get it, then collect the key and exit normally.
F05. This level
is filled with Mages. Kill two of them and a chest with the White Sword will appear.
It's the strongest sword yet, so be sure to get it. Then
hurry to the exit.
F06. There's a couple new enemies here; Black Knights (who
are not the same ones you fougnt in Libra; they have different stats) and Sorcerers, who
shoot red projectiles that turn into lingering flames when they hit a wall. The Sorcerers
will cast Explode constantly if you fight them, so try
to avoid them. Head to the far lower-right corner, then walk north to the far upper-right
corner, breaking all the walls in your way. Once you
reach the upper-right corner, run to the lower-left corner, and walk up the left side in
the same way. After all this, a chest with the Lantern should
appear somewhere (how anybody is supposed to figure this out on their own, I have no idea).
If not, repeat the whole thing, and make sure you cover
the whole distance. Once you've grabbed the Lantern (which allows you to see where
to put the boxes in warehouses), hit the road.
F07. This floor is pretty simple.
Just pick up the existing chest for an Energy Bullet. Then go to
your items screen and push Triangle with the cursor on the Energy Bullet to discard it.
A new chest with a Reverse Doll will appear. Other
than that, the only noteworthy thing here is the appearance of the Red Slimes, which can
shoot beams like the Mages do.
F08. This one's pretty wacky. You have
to get hit with a mage's beam from the right side, then get hit
with one from the left (or vice versa, it doesn't matter which order). This'll net
you a measly Lavender. It's still worth picking up, though.
F09. Floor
9 has two new enemies: Mage Ghosts (basically the same as Mages), and Druids (white mages
that can break down walls with their beams, and, during
battle, can teleport around cast Holy Wrath). The Mage Ghosts aren't too hard, but the Druids
are. Run up to the second row of tiles from the top and break every wall to the south.
Afterwards, look around, and you should see a chest with the
all-important Dark Seal accessory. It disables your special skills, but gives you
50% more EXP. It's worth giving to Philia or Rutee, since they
probably don't use their skills much anyway.
F10. In order to get the chest on this level, you have
to kill every Red Slime without touching the knights or being hit by their beams, and then
kill one of the knights. This is a lot of work, and all you get for
it is a Warrior Symbol. Since you should already have one of those, don't bother.
Just grab the key and leave.
F11. Head to the bottom row of the maze and just
stand there (this makes you a sitting duck for the mages,
but there's nothing you can do about). Wait here for about 10 seconds and a chest
will appear (it may be offscreen). Collect it for a Strengthen disc,
then exit.
F12. This one's tricky. First, get the key and open the door,
but don't go up the stairs. Just stand right next to them and wait until the Mage
Ghost moves directly over the stairs, then hit Circle to fight
it. If you do it right, a chest with the Battlesuit will appear after the battle.
F13.
Don't pick up the key. Instead, go to the door and hit Circle as if you were trying
to open it (remember Floor 4?). Then kill all the enemies. This will
net you the Red Shield -- except the Red Shield isn't even as good as the Star Shields you
can get in Dycroft. Unless the Red Shield has some special
property I don't know about (it could), just skip it.
F14. A simple one here. Just run around and avoid
bumping into any enemies for 30 seconds. A chest will then appear with a ?JEWEL.
Identified, it becomes a Moonstone, which boosts your defense by
20! Exit as usual.
F15. The music will change when you reach this floor.
More importantly, you'll see the first Quox. These dragons will always head directly
towards you, and can break down walls. They're also COMPLETELY IMMUNE
TO ELEMENTAL ATTACKS. If you run into one of them without non-elemental weapons equipped
(give the Bahamut's Tear to Stahn and you're fine), you're
basically screwed, because you can't change weapons during battle. Your only hope
then is to give the Use No Skills! command, then have Stahn trap the Quox in the
corner and keep hitting it with Kick Attack (which does non-elemental damage). This
does work, but it's better just to change weapons before you fight one.
The chest itself is easy to get: just kill the Blue Knight first, and you'll get another
?JEWEL, which is actually an Emerald.
F16. Woohoo! You're a quarter done!
Exhausted yet? Remember, you can leave at any time by using the
Winged Boots and keep all the items you found. This level itself isn't that tough; just
kill the Mirror Knight (the only knight on the map), then go
bump into the wall on the left. A chest with the Hellfire Disc (another one) will
appear.
F17. There's six enemies here: 2 druids, 2 mage ghosts, and 2 blue
slimes. Kill the druids and slimes, but leave the ghosts for the chest. This
one holds another Reverse Doll.
F18. This level's kinda tricky. Walk
clockwise around the outer wall, smashing all the walls in your
way. If any enemies get in the way, fight through them and keep walking until a chest
appears. Open it for the Dragon Sword, an earth-elemental sword
which has a weak slash attack but a strong thrust. It's a good weapon, so don't miss it.
F19.
The music is different, which means it's Quox time again. Do *not* pick up the key;
instead, go straight to the Quox and kill it (don't forget to
give Stahn the Bahamut's Tear). After killing it, get the key and open the door.
After you open the door, a chest will appear. Go back and get the
chest for a Thinking Cap, and *then* go up the stairs.
F20. This one's easy!
Just pick up the key and open the door without fighting anybody. Before you go
up the stairs, a chest with an Elixir will appear. Get it, then go up.
F21.
One third done! You'll see a bunch of new enemies on this floor, but you can't fight
them if you want to get the item. In order to get the item,
you have to stand still for 10 seconds without fighting. Then move, and wait another
10 seconds, still without fighting, and a chest with a Resist
Ring will appear. If you fight any enemies at all, you won't be able to get the chest.
Fortunately, the Resist Ring isn't essential, although it is handy.
F22. Another
tricky floor. Get close to the Quox and it will start following you. Lead it
up to the upper-left corner, and then stand in the very
upper left corner. Let the Quox come to you and fight it (as always, equip the Bahamut's
Tear). Afterwards, a chest with another Dark Seal (hey,
they're cool, why not have two?) will appear. Get it, then leave.
F23. Now
you get to do some fighting. First, kill a Wizard (the guys in orange), then a Blue
Slime, then another Wizard. This will make a chest with another
Thunder Disc appear. However, because you should already have one Thunder Disc, and
the Wizards are tough to kill (they use Explode and Fireball
constantly), it's probably not worth getting. If you do decide to get it, equip Chelsea
with the Faerie Ring and have her use Force Arrow constantly
(you... did... bring... Chelsea... didn't... you?).
F24. Just sit still and let an enemy come to you. Kill
it, and you will receive the Blessing Disc as long as you didn't move. Then grab the
key and exit.
F25. Oddly, there is no chest to get here at all. There
is a Green Roper wandering around the level; these are not the same ones from Radisrol,
as they're obviously a whole lot tougher. Compared to the Wizards,
though, they're not *too* bad. Before you exit this level, read the description for
the next one -- you want to be ready.
F26. There's two different items you
can get here. To get a Hyper Gauntlet, the best glove in the game,
immediately run and pick up the key, then quickly kill a Druid. As long as you reach
the Druid within thirty seconds, a chest with a Hyper Gauntlet will
appear after the battle. Alternately, you could get the Battle Knuckle, Bruiser's
best weapon. To get this one, kill the Hyper Knight and the Quox, then let one
of the Druids shoot you to make the chest appear. If you use Bruiser regularly, you should
go for the knuckle. If you don't use him, then get the Hyper
Gauntlet.
F27. Easy, and fun. Just break any ten walls and a chest with
a Ruby will appear. The Ruby gives you a +35 defense boost, so it's well worth picking
up (you'll have to identify it, of course).
F28. The DG (Dark Green) Slimes appear here; they're
the latest slime evolution, but they're really tough. Avoid them at all costs. To
get the chest, open the gate, then wait for a Green Roper to move onto it and
then kill it (similar to Floor 12). However, all you get is an Elven Cape, so why bother?
F29.
Walk to the top wall and bump into it, then go to the right wall, the south wall, and finally
the west wall. This will make a chest with the Combo
Command appear, but only if you didn't already get the one in the Arena. If you did
the Combo Command there, nothing appears, so just go straight to the
exit.
F30. As soon as you enter this level, stand still. Let the enemies
come to you and kill them (there's a Quox here, so equip the Bahamut's Tear if it
starts coming for you). After killing three, you'll get the Blue Talisman. Then
find the key and exit.
F31. You're halfway done! Yahoo! All right! There's two
Wizards, three Blue Slimes, and two Blue Knights on this floor. If you want the chest,
you can kill all the Slimes and Knights and it will appear. But it's only a
Mind Ring, and simply isn't worth effort. Just grab the key and leave.
F32.
Find the Quox and get it to chase you. You now have to get the Quox to break five
walls, which is easier said than done. Just be sure not to kill the Quox.
After it's broken five walls, a chest will come up, holding the Demon Arrow disc.
This lets you use the Demon's Lance call spell, which really
isn't very good. But it's kinda cool to see, so you might as well get it.
F33.
The chest here is tough to get, but well worth acquiring. What you have to do is get
Stahn's HP down to 10% of his max HP, so that his HP value
turns red. The best way to do this is to run around and get shot by the various enemies.
If you get into an actual battle, you'll have to fight
your life, and it's hard to stay low on HP *and* win the fight. So just avoid the
enemies and let them shoot you. Also, you can't kill
the Quox, so avoid it. If you do manage to get your HP down that low, a chest will
appear with the Blue Shield, the best shield in the game. It's
really strong, and definitely worth picking up.
F34. A simple one here. Just kill one of the two
Mirror Knights and a chest will appear with a ?JEWEL. Identified, it becomes the "infinitely
blue" (according to the game) Sapphire. It's not as strong as the Ruby, though.
F35.
Similar to the last floor; kill both Green Ropers and a chest with another ?JEWEL will pop
up. This one's the Topaz, but it's still not as strong as
the Ruby.
F36. There's four Sorcerers on this level; kill all four of them
without being hit by any of their beams or the fires they start. If you can kill
all four without being zapped, the chest with appear. It holds the Princess Cape,
an upgrade to the Silver Cape. Also, note the Lizard Man
wandering around here. Although not that tough, it absorbs fire, so be sure to give
Stahn a new weapon if you're about to fight it.
F37. Do NOT break any walls.
Yes, as fun as causing mindless destruction is, I'm afraid you don't get
to do it on this floor. Just walk over and pick up the key, then go to the door.
Open the door, but don't go up the stairs. Go break any wall
and a chest will appear. Open it for the almighty Megalith Disc, which, in addition
to boosting your slash and thrust attack by 460, gives you the
100 TP Meteor Swarm spell, the best attack spell in the game. Don't miss this one!
Once you've safely secured the Disc (and equipped it), go on
up the stairs.
F38. Another important treasure to get here. It's the
GC Rod, and in order to complete the Tower succesfully, you *must* have it. To get
it, kill two Will o' Wisps in a row (i.e., without fighting
any other enemies in between the battles). The chest with the GC Rod will then appear.
F39.
To get the chest here, break five walls in the southern half of the floor, and then two
in the northern half (I have no idea how they expect people
to figure this stuff out without PSM...). The chest contains a Silver Cape, but you already
have the superior Princess Cape. The only really important thing here are two new
enemies; the Red Knights (just another knight), and the red
Will o' Wisps, which, while statistically the same, have different spells (Fear Flare instead
of Thunder Blade).
F40. Time to go postal! Kill all the Lizardmen and
Mages (remember to equip Bahamut's Tear against the Lizardmen). Once you've killed
all of them, kill the two Ropers. You'll get the Demon's Seal,
which is like the Dark Seal, but twice as effective. However, it also reduces your defense
to nothing, making it risky to use.
F41. This floor sucks. Not that there's
anything particularly bad about it (you're two-thirds done!),
but I died here and had to do the whole tower all over... waaaahhh! Um, anyway, just
kill the Quox and you'll get the Stone, which, when equipped,
makes you immune to the Tractor Beam spell. You get what you earn, I suppose...
F42.
There's a lot of enemies in here, so it'll take some careful dodging to attack the ones
you want. First, go after one of the *red* Will o' Wisps
and kill it (Meteor Swarm works great). After that, go pick up the key. Now
go kill another red Wisp. If you did all that right, the chest
will pop up. It contains the Star Mace, a strong mace than can be used by Stahn, Mary,
and Philia (although you'll want to keep Philia with her
Swordian so she can use magic). You already have the key, so once you get the Mace,
head to the door and go up.
F43. This level has one of each kind of slime on
it, including the new DY (Dark Yellow) Slimes. Fight
them in descending order of strength, starting with the DY Slime, then the DG Slime, Blue
Slime, Black Slime, Red Slime, and finally the Green Slime.
Killing them in this order will cause a chest with a Mystic Symbol (yeah, another one) to
appear.
F44. This is similar to the last level, but with mages. Avoid the Red
Knights and kill the mages in this order: Wizard (orange), Sorcerer (green), Druid
(white), and then Mage (purple) for the chest, which contains the Magical Ribbon.
Equip it; it's good.
F45. This time it's knights, but there's a bit of a
catch: there's already a chest here. Don't pick it up, whatever you do. Instead,
kill off the enemies in this order: Lizardman, Hyper Knight
(yellow), Mirror Knight (light blue), Black Knight, and then Blue Knight. Leave the
Red Knight alive! If you do it right, a second chest will appear. Go
to it and pick it up. You should get a message saying that this is the new chest,
and asking if you want to open it. Choose yes. There will be
a bright flash of light. Now go open the original chest and you'll receive the Excaliber
sword, the best weapon in the game. Give it to Stahn --
although he can't use Sacred Skills with it equipped, the sword is so strong you won't even
notice.
F46. Go to any corner of the level, then go to another corner, etc.
After touching all four corners, go back to the first one and you'll automatically get
the Aqua Cape, which reduces the effects of wind and water damage. Also, the Quox
here is actually a more powerful Black Dragon. It's not that much
harder, though; just be sure to use the Bahamut's Tear.
F47. This one's simple.
Just kill a Red Roper and a chest with a Rabbit's Foot will appear.
F48. Go
to each corner and wait for there for 10 seconds. This will inevitably cause you to
have a bunch of fights, but you *have* to get the chest
here -- it contains the RC Rod, and without all three rods, you can't beat the dungeon.
If the chest doesn't appear, go back to each corner and
try again until it does appear. Remember, you must get the rod.
F49.
Go to the door (sans key) and hit Circle to try to open it. Now go kill one of the
Wizards and the chest will appear, which has Magical Rouge
inside. Then get the key and exit normally.
F50. Without fighting any enemies, go to the north wall,
then the south wall, then the east wall, and finally the west wall. This will cause
the chest to appear, which has an Emerald Ring in it (big
whoop). Perhaps more noteworthy is the Blue Ropers that debut on this floor; they're
pretty tough, as they can suck your life really fast if they get
a hold of you.
F51. From where you start, head to the south half of the floor
and wander around there for at least 30 seconds. Then go back up to the middle of
the floor and there should be a chest waiting with a Volcano
Disc. If you miss it, it's no big deal, as you should already have the disc anyway...
F52.
This level's sort of a mini-game. You have to smash all the vertical walls (i.e.,
the ones that look like this: | and not like this: - )
before the enemies can smash all the horizontal walls. This isn't too hard; just be
sure not to smash ANY horizontal walls. If you do, all you'll
get is a measly Cloak. Should you manage to do it correctly, however, you'll get the
Gold Armor.
F53. Head to the lower-left corner. Move up three
rows, then right five columns. Break the wall to your south, then walk through where
it was. The chest will pop up, containing a Mercy Disc.
Again, you should already have one, so it's not strictly necessary to pick it up.
F54.
All you have to do here is use a healing item or spell on Stahn and the chest will appear.
(If Stahn's at full HP, you'll have to get into a fight and let him get hurt) The
chest contains the Moon Crystal, which boosts your maximum TP
by 30%. You can't go above 999 TP, however, and you should already be pretty close
to that anyway, so it really isn't all that great.
F55. There's no chest at
all here, just a bunch of Wizards. Just collect the key and run to the
exit. Don't take any chances; dying now would really hurt.
F56. Only
five more floors to go! You're into the home stretch now! There's no chest here
either (well, there is, but it has nothing in it), so
just grab the key and leave.
F57. The different music should tip you off that
there's something going on here, and there is. First go to the door and try to open it (by
hitting Circle). This will cause a woman to appear somewhere in the level. Heal
up, make sure Garr and Rutee are in your party, and talk
to her. It's an impostor Ishtar; you'll have to fight her. She can (and will)
turn you to stone, so either use Liquer Bottles, or Atwight's
Restore spell. Be sure to keep Rutee or whoever else has Atwight in the corner so
she won't get turned to stone (you'll have to use a Panacea
Bottle on her if this happens). Your best weapon is probably Garr's Void Sword skill,
which will juggle her for a number of hits. False Ishtar
absorbs holy attacks, so make sure to de-equip Excaliber from Stahn before the battle.
She's actually harder than Druaga, but just keep curing
and you can eventually win. After you beat her, find a Lizardman wandering around
the maze and kill it too. The chest finally appears; it holds the
Berserker Bow, the best bow in the game. After getting it, collect the key and exit.
F58.
Now, I'm not totally sure exactly what you're supposed to do here... what PSM says just
doesn't work, and David Johnson's method, although it
worked for fine, isn't (by his own admission) 100% accurate. Anyway, here's what I
think you're supposed to do here. First, while avoiding
the enemies, hit Circle on the door. Now smash every single wall on the map (mindless
destruction, woohoo!). Now, still avoiding enemies, go up to
the top row of the map, against the north wall. Move over to the fifth column (the middle
one). Walk directly south until you get to the south wall
(if you have to detour because of enemies, go back and redo it). Finally, go kill
one of the Red Knights. Hopefully, the chest will appear.
It contains the BC Rod, so you will need to get it in order to complete the dungeon.
F59.
You should now have all three rods. If not, quickly pick up the key, open the door,
and use the stairs. You'll be warped back to floor 38 so
you can go back up and pick up the rods you missed. Assuming you do have the BC, GC, and
RC Rods, kill one of the Hyper Knights and one of the
Wizards and a Quox will appear. Kill it and you will see a new green and yellow enemy
wandering around -- it's Druaga! Heal up, put Garr and
Chelsea in your party, and go up to him to fight him. For all the work getting here,
Druaga is actually a wuss. Just have Chelsea and Garr use
Force Arrow and Void Sword constantly, while Stahn attacks him with Dragon Blade (with Excaliber
equipped, of course). He'll go down in no time (of course, if you don't have all three
rods, you won't be able to hurt him and are in deep doo-doo).
After you defeat him, get the key and go up the stairs.
F60. Go talk to Ishtar.
She'll tell to use the rods to free Ki. Make sure you're not equipped with
any of the rods, then go down to the second row from the bottom. Run around in here
and hit Circle until Stahn puts down the Green Rod. Now
go up to the second row from the top and keep clicking around until you put down the Red
Rod (don't worry, you can't mess up). Go talk to Ki
and she will thank you for saving her. Click around this middle rod some and Stahn
will put down the Blue Rod. Ki then gives you the Destroyer
Disc (lets you cast Big Bang) and teleports you back into the snow ruins.
Congratulations!
You've beaten the Tower of Druaga! You can actually go through the Tower a second time to get some new items, but I
was too exhausted after the first trip to do it right now. Look for it in the next version ^_^.
%%%HIDDEN
HOUSES%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
Although not terribly important, there are a couple of hidden locations
scattered about the world. All of them can only be accessed once you have the Draconis.
SECRET HOUSE Located
off the cliff east of Lienea, in the forest. There's just a bunch of people here who will clue you in about the game's
other secrets.
SEED SHOP Located in the northwest corner of Calvalese, on the beach. Look for a little
identation on the cliff and go in there. Here you can buy Pom Seeds (but you can get them cheaper from Otto in
Darilsheid), as well as the special Estima and Lankear Seeds. These are all used in planting at Aunt Maggie's
field in Lienea; I'll cover this subquest in the next version, I promise.
LENS PRO The Lens Pro is located on
the island off the west coast of Phandaria (it looks like a number 3). Land here and enter the northern forest.
Here you'll find a guy who will trade you any of four of the calling items (Sylph, Gnome, Efreet, or Wendiene) if you
have enough Lens. These items are pretty handy, and you don't have much else to spend your Lens / gald on near the
end of the game.
LET'S ROSHAMBO FOR IT! As mentioned by a number of people in the game, there's a guy who likes
to play Roshambo located on a island north of Terazzi, in a forest. Once you have the Draconis, you can get there,
and can play the game. No, you don't kick people in the nuts; instead, you play a lame little rock-paper-scissors against
Philia in which you have to slap the buttons once you win in order to score a point. You can bet money, but the
gald you win is so minimal that it's not worth it. If you *really* need help on rock-paper-scissors, try the Official
Rock-Paper- Scissors Strategy Guide at http://www.worldrps.com.
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