- - - - - - - - - - - - - - - - - - - - - - - - A.) THE DRAGON RUINS - - - - - - - - - - - - - - - - - - - - -
- - - -
Enemies: N/A
Items/Weapons: Left Opal Jewel
FMV Cut-Scenes: Ruin Raiders
Here we come upon a boy and what appears to be a pink, flying cat. They are excavating a jewel. Ruby reminds Hiro that
he needs to hurry up and get the jewel out before the trap goes off, apparently a trap Hiro knew absolutely nothing
about, well the trap goes off before he knows it, but they still manage to get the Right Sapphire Jewel. The moment he
pulls out the jewel, the whole cavern starts to rumble, and Hiro is worried that the exits are being shaken closed,
but before he gets a chance to act the rope he is hanging from breaks, sending him tumbling down to the tomb floor. No
worries though, just some cuts and bruises, because he's got bigger problems. After hearing a faint noise, a pair
of Inferno Ghouls appears out of no where and begin a chase to make the French Connection proud. After exiting into the
larger part of the ruins, more Ghouls join the chase, and now you can throw in the occasional Indiana Jones style
massive ball. While enduring the chase, the boy introduces himself. His name is Hiro, and this is his best friend Ruby,
who claims to be a Baby Red Dragon, but he doesn't quite believe her. His grandpa Gwyn, has taught them how to excavate
ruins, and Hiro has fallen in love with archeology and its ties in with the past, what can we say, he's a romantic. Anyway,
after losing the Ghouls and making a narrow escape you find yourself on the ramp entrance of the Dragon Ruins. Simply
walk down this ramp into the Salyan Desert, and travel down the World Map into the East Desert Pass.
And so it
begins...
- - - - - - - - - - - - - - - - - - - - - - - - - B.) EAST DESERT PASS (north) - - - - - -
- - - - - - - - - - - - - - - - - - -
Enemies: Dung Beatle HP: 5
Sand Cyclops HP: 30
Sand Shark
HP: 28
Items/Weapons: N/A
FMV Cut-Scenes: N/A
Alright, you should note that there is a large
statue (this is the Goddess Althena) here, you can walk up to these and heal yourself, regaining all of your HP and
MP. The monsters in this area are not very strong, and there is a statue within very short reach, so you want to fight
everything in the area, it will be a very good start to leveling up (which you don't want to fall behind on, or you
WILL have to catch up later). Anyway, take out the first enemy (note: take out the Cyclops or Sand Sharks first with
the boomerang, or at attack them first anyway, as Ruby can kill Dung Beatles and they do the least damage) and then
heal, and keep heading south through the pass, coming back to heal after every fight. Now, once you've dispatched the
monsters in the area, after coming back south from the statue, you should turn left, and after starting to wind around
this bend you will hear a rumbling. You watch a ship approach that seems to be propelled by nothing. A man calls down
to you, this is Leo, the White Knight of Althena and head of her Guard, his ship is the Dragonship Destiny. After
her warns you that a "destroyer" is in the area, and has a slight spat with Ruby over manners, you hear him says he is
heading back to Grandpa Gwyn's and decide you'd better get back too, or your butts going to be in trouble. Just head
down to the bottom of the screen, and when it changes you are now in the southern section of the East Desert Pass.
-
- - - - - - - - - - - - - - - - - - - - - - - - C.) EAST DESERT PASS (south) - - - - - - - - - - - - - - - - - - - -
- - - - -
Enemies: Dung Beatle HP: 5 Sand Cyclops
HP: 30 Sand Shark HP: 28
Items/Weapons:
Herb(1) 100 Silver(1)
FMV Cut-Scenes:
Dragonship Destiny
Once you are in the southern section, after taking out the initial enemy right
at the pass, head left and you should find a chest (these are all throughout the game, and will be one of the major ways
you obtain items and new weapons etc...) that will have an herb in it, you can use this to heal yourself. Now, work
your way back around to the middle of the area, and then keep going to the right, which should wind around. When you get
to the bottom of the wind, don't exit the area, rather turn up and open the chest containing 100 Silver. Now, since
there isn't a statue close enough for you to go back to anymore, use herbs when you get low on health, and once you've
fought everything in both sections of the pass, you should have leveled up to lvl. 7 and obtained Poe Sword. Remember,
it is always better to fight all the way through, and maybe have to go back, but with way more EXP. than to barely scrap
through, and then not be strong enough later. Ok, now head back down and exit the pass into the Salyan Desert and head
up through the World Map until you see the Outpost and the Destiny parked to its left, and then approach it.
-
- - - - - - - - - - - - - - - - - - - - - - - - D.) GWYN'S RESEARCH OUTPOST - - - - - - - - - - - - - - - - - - - -
- - - - -
Enemies: N/A
Items/Weapons: Left Opal Jewel
Rusty Dagger (make sure to equip this for Hiro!)
FMV Cut-Scenes: N/A
When you first arrive at the
outpost, heal at the statue if you weren't already at full health from herbs. Go up the ladder and into the house, where
you will find Leo speaking with your Grandpa, and two other soldiers in the house. Talk to the two soldiers, and they
will fill you in on the "destroyer" who has apparently been foretold by Althena to come and try to destroy the world
of Lunar. Now head over to Leo and Gwyn, and speak with Leo first, then Gwyn. Leo is trying to get information on the
Spire from Gwyn, who claims to know nothing, especially how to get into it. After extending an invitation for Hiro
to join Althena's guard, he will leave the outpost. Gwyn heads up to the observation deck and calls you, climb up there
and you will watch a light spectacle around the Blue Spire, and Gwyn thinks you've just seen the arrival of the Destroyer.
You suggest checking it out (actually you get two options, but either one will have the same effect) and Gwyn asks you
to go into the basement and get his rusty dagger, head down into the basement and open the chest containing it. While
you're down in the basement, take some time to check out the bookshelves, which have some interesting Lunar lore on them.
Now once you're done, head back up to Gwyn and he will ask you to hold on to the Left Opal Jewel for him, what he
believes will open the Spire. The Spire is due north of the outpost, so lead the way!
- - - - -
- - - - - - - - - - - - - - - - - - - - E.) THE BLUE LABYRINTH - - - - - - - - - - - - - - - - - - - - - - - - -
Enemies:
Slime HP: 21 Bandage
Boy HP: 18 Mummy
HP: 46 Brainpicker HP: 55
Items/Weapons: Angels
Tear(1) Starlight(1)
FMV Cut-Scenes:
The Blue Spire
When you arrive at the door to the Blue Spire, Gwyn will ask you for the jewel he gave
you back at the outpost and then he puts it into the eye of the dragon face. The door doesn't open, so Hiro puts in the
stone they found at the Dragon Ruins, and the door creeks open. Alright, there are three levers that you need to hit
in order to build the bridge that stretches across the chasm in the middle of the first floor of the labyrinth. They are
located in the top right and bottom left and top left of the navigable area. Do the two on the left first, so you
can just pick up the angels tear as your crossing over to the one on the right side. Fight all of the enemies on this
floor, but don't waste your herbs, simply use Gwyn's healing magic. Once you get across the bridge (if you didn't
figure it out, to push down the levers just hit X near them) there is another lever on the right, push that down to disable
the force field door. Now you are in the second area of the Blue Labyrinth. There are four rooms, each in a corner;
they are the Star, Moon, Sun and Mystic rooms, and each has a floating orb that must be lowered into a chalice, just like
the levers from the last area. There is a starlight in the center of this area, make sure you fight everything in here
as well. When you come upon the Bandage boys with a Mummy, if you use Poe Sword to kill the Mummy, the rest die as
well, so don't waste time on the others. Once you have hit all four orbs, go down to the bottom of the area and step onto
the center of the teleporter. This will bring you up into the Hall of Guardians, head up into the Gardens and heal
at the statue (this is why you used magic instead of wasting items). Once you're ready, enter the Spire itself.
-
- - - - - - - - - - - - - - - - - - - - - - - - F.) THE BLUE SPIRE - - - - - - - - - - - - - - - - - - - - - - - - -
Enemies:
Crystal Knight HP: 55 Magic Masque HP: 25
Slime HP: 21
Bomb Angel HP: 45
Items/Weapons: Angels Tear(1)
Starlight(1) Herb(2)
Healing Nut(1) 72 Silver(1)
FMV
Cut-Scenes: Lucia's Arrival
Lucia's Confusion
When you get into the first level of the spire, fight all of the monsters and get
the angels tear in the small crevice near the topic middle of the room. You can go left or right, it doesn't matter which
door you use, they are both going to the same place. Once you go through one of those doors, fight everything in the
smaller room, and then go through either the bottom right or bottom left door, again which does not matter. Now, this
room is a little different. First kill everything in it, and then go through the top left door to get the herb, then
come back and go through the top right door to get the healing nut. Come back again and then go through the middle door,
which will take you into another X shaped room. There will be an herb directly to your right as you enter this room,
fight everything in it and then go through either the bottom left or bottom right doors. Now in this room, fight everything
and then go to the top left area and get the starlight, then over to the top left, get the 72$ and then go through that
door in the top left. This will take you into a grand hall with a backdrop of the Blue Star. Head across this and
then through the door at the end of it, and now you are into the very top of the spire. Gwyn says that there should be
a secret passage somewhere in this room, so you split up to find it. Head to the top of this room, and go to the miniature
floating Lunar globe and hit X, and you will be transported into the transmission room. Walk up to the green crystal.
Now you will witness the descent of what Leo thinks is the destroyer. A very beautiful girl comes down through the
green crystal and out onto the pedestal. Ruby is frightened and Hiro is simply in awe of her beauty. She tells them that
she is Lucia of the Blue Star, and it is urgent that she see Althena about a threat to there world. Hiro agrees to
help her, even after Ruby makes a smartass remark, and Lucia will teleport you back down to the top room where Gwyn is
trying to figure out where you went. When you get back, he realizes that there is no way this girl could be the destroyer
and that Leo had made a mistake, but also knows that if they allow him to find her, she is done for. So they decide
to hurry back down. When you get back out into the hall, Lucia is angry that there are monsters within the Blue Spire,
and after Hiro tells her he will take care of them, into battle you go. Anyway, just to save you the trouble, have
Hiro and Gwyn simply defend themselves and Lucia will do the rest. She has got some very potent magic at her command.
Now, don't look a gift horse in the mouth... take her to every monster in the whole Spire and Labyrinth (basically
just fight everything on the way back down) and let her kill it for you, EXP doesn't get easier than this. Don't stop
until at least Gwyn is at level 12 because you are going to need Shattered Sword very shortly. By that time Hiro should
be at level 11, so make your way back into the gardens, where Lucia is upset that she cannot sense the presence of Althena.
As if things couldn't get any worse, a cloud of darkness falls and Zophar the destroyer can be heard. As Lucia tried to
call forth the power of the four dragons, Zophar informs her that he has sealed away their power and they are no longer
hers to command. After this, he puts a curse on her, rendering her pretty much a zombie, and that means no more crazy
magic for you. After he leaves, Gwyn says they need to get her back home as soon as possible so he can see about this
curse, so heal at the statue, save, and head back into the Guardians hall. I lied; things have gotten much worse, as all
the noise seems to have woken up the Guardian.
############################################################################### BOSS:
The Guardian ############################################################################### Recommended Levels: 11-12
________________________
| Attack | 52 |
| Attacks | 1 |
| Defense | 45 |
| Agility | 40 |
| Speed | 19 |
| Wisdom | 20 |
| Magic END | 20 |
| Range | 30 |
| Luck | 1 |
| Hit Points | 550 |
| Exp Points | 121 |
| Silver | 100 |
???????????????????????? Alright, now before you go anything, make sure you use the system option to set
the party order with Hiro out in front, and then Lucia and Gwyn way down on the bottom and all the way back, they cannot
take much damage. Hiro should use Poe Sword (make sure you have the rusty dagger equipped, and shame on you for not
having it done when you first got it a long time ago!). Gwyn will be either healing, or casting spells the entire fight,
never have him use his physical attack, as it will simply ruin the order. When the Guardian flashes with the light
all around him before the round, have Gwyn cast Shattered Sword, and then on the next turn cast Broken Armor, to offset
the jacked up stats. Lucia won't do anything but stand there. When Hiro gets low on HP, have Gwyn use his litany,
you shouldn't need to waste any herbs. Depending on how much MP Gwyn has, use Broken Shield a couple times even when the
Guardian doesn't alter his stats, so Hiro will do more damage. I was able to defeat him in 9 attacks using a couple
of extra spells from Gwyn. After the battle Hiro will most likely level up to level 12.
- - - - - - - -
- - - - - - - - - - - - - - - - - G.) BACK TO THE RESEARCH OUTPOST - - - - - - - - - - - - - - - - - - - - - - - - -
Enemies:
Slime HP: 21 Bandage
Boy HP: 18 Mummy
HP: 46 Brainpicker HP: 55
Items/Weapons: N/A
FMV
Cut-Scenes: N/A
Once you have defeated the Guardian, head back through the Labyrinth. It is really
your choice to fight or dash through, but I would recommend fighting through, levels will come in handy later (you can
probably get Hiro to level 13 pretty quickly). Feel free to use your MP though, because you don't have any other uses
for it at the moment. Anyway, once you exit the Labyrinth you've got another big surprise waiting for you... Your noisy
ass woke up the other four guardians, and as Ruby points out, you barely killed one, so you're pretty much screwed.
Now, there are two ways to do this: either let Lucia and Gwyn get fainted out, or have just Hiro get fainted out, either
way just pick one of them. Once one of those scenarios happens, a blinding flash will wipe out all four guardians
(just when you were about to open up a can of whoop ass on them too) and it is of course Leo and the Dragonship Destiny.
After scolding you for going against his wishes and coming to the Spire, you try to get by, but he starts to question
you about Lucia... Hiro tells a little fib about a monster attacking her in the Spire and if Leo hurries he can catch
it, he falls for it, and you high tail it back to the Outpost. Heal at the statue when you arrive, and then go inside.
Gwyn will head down to the basement and look for some books to break the curse, meanwhile you will stay with her, where
she informs you that she is not the destroyer, but she is actually here to SAVE the world from Zophar. Anyway, Gwyn comes
back and tells you there is nothing you can do, but he remembers a priest named Ronfar who used to live in Larpa,
and that you could go get him to break the curse. Larpa is on the other side of the lake, but you don't have time to go
on foot in Lucia's condition, so you will have to take the sail boat. Gwyn gets it ready, and you have your farewells
and then walk out onto the dock and get on the boat. Sail across the lake (west) and hit circle to land at the dock there.
Now walk south and then a little west to the village of Larpa.
- - - - - - - - - - - - - - - - - - - -
- - - - - H.) THE VILLAGE OF LARPA - - - - - - - - - - - - - - - - - - - - - - - - -
Enemies: Killer Fly
HP: 45 (in Larpa Pass) Ochre Ooze HP: 24 (in Larpa
Pass)
Items/Weapons: 500 Silver(1)
Saucepan Lid(1) Herb(1)
Angels Tear(1)
-------LARPA GENERAL STORE--------- Item:
| Price: -----------------|----------------- Herb
| 40 Purity Herb | 20 Short Sword | 340 Mace
| 300 Leather Armor | 360 Leather Cap | 40 -----------------------------------
FMV
Cut-Scenes: Rollin' Ronfar Lucia
Reflects
When you arrive in Larpa, there is really no point in going into the general store, nothing
there is worth buying at the moment (wait until you get to Dalton to buy better weapons). Head to the saloon, and walk
over to the man in the back right area of it, and talk to him. He claims to not know what you're talking about, but
is willing to gamble with you. Now head over to the statue in the right side of town and there is an Angels Tear behind.
Go up one level of stairs, and then talk to the man in front of the house on the far right, and he will remark about
how beautiful Lucia is. Now head to the church, and talk to a couple priests and they will inform you Ronfar is a heathen
and not welcomed there. Go back to the saloon, and talk to that same man. He is getting sick of you, but agree to gamble
with him about it anyway, do that a couple of times (you'll lose) and then say you've had enough, and then Lucia will
faint. The man says you can come back to his house to rest with her, and off you go. His house is on the third level,
on the far left, and he will be waiting out in front of it. There is a note on his door signed LM, he doesn't seem
to mind, so just head inside with him. As you are talking about the curse on her in the bedroom, someone knocks on the
door, and it happens to be Lord Leo (LM) and Ronfar just tells you to cool it and he'll handle it. After almost giving
you away, Ronfar does succeed in hiding you from Leo, but when you come out he wants to know why you're helping her. Choose
because she needed your help, they'll talk a while and then he says you will need a statue of Althena if he is going to
break the curse. Gather up Lucia, you are going to use the trap door behind his bookshelf to secretly get into the
shrine. Head through the Larpa Pass (the enemies in here aren't that bad, equip Ronfar with Hiro's old knife, he'll do
a little better damage). Anyway, once you've gotten to the end of the first pass there is a chest containing 500 silver,
obviously get it. Head through the door and then through the next hall, and you'll exit out onto the ledge overlooking
the church. Good news it, you made it through the pass, bad news is, you have to jump. Say you are ready as you'll
ever be, and then jump, there is an herb in the chest to the right of where you come down; use it if you're hurt from
the fighting. Now enter the church via the side door and go to the statue. Ronfar will try to lift it once, and cannot,
which spurs some bad memories of another curse he couldn't lift... but this time he refuses to lose another victim, and
gives it his all, and breaks it for the most part. He could not totally lift it, but she will be fine. Now you can
just go out the front door back to his house, where you will all bed down for the night. When you wake up that next morning,
Lucia is gone, and you can't wake Ronfar up, so you better go look for her yourself. Go back to the man's house who said
how beautiful she was at first, and he will give you Lucia's Bromide. Then go inside and talk to his wife, who will
relate to you a story about Lucia and her baby, and directs you to the mayors' house. Head up the stairs and go all the
way to the left to get to his office, you apparently owe him 30S, but he does inform you she went down to the Sand
Harbor. Get your butt down there, and then watch the FMV about it, and you will say your farewell to Lucia, who is now
going to travel alone (notice she is reluctant to leave Hiro, she has started to develop human emotion already). After
she leaves, Ronfar comes down, and can't believe how stupid you, but now all of you have to go to Dalton to save her.
Dalton is the next destination of the Dragonship Destiny...
- - - - - - - - - - - - - - - - - - - - - - - - - I.) THE WEST DESERT PASS - - - - - - - - - - - - - - - - - -
- - - - - - -
Enemies: Poison Beetle HP: 32 Scorpion
HP: 75 Desert Dolphin HP: 28
Items/Weapons: 300 Silver(1)
FMV
Cut-Scenes: N/A
Alright so you are going to need to depart from Larpa and head through a bit of the
Salyan Desert into the West Desert Pass. You might as well fight the monsters in here, they're nothing special if you
have a couple herbs and use Ronfar's healing abilities wisely. Right smack dab in the center of the pass there is
a chest containing 300 Silver, get it! You are going to need this to buy some new equipment in Dalton. After that, exit
the pass and then just follow the Salyan Desert to the entrance to the town of Dalton.
- - - - - - - -
- - - - - - - - - - - - - - - - - J.) DALTON - - - - - - - - - - - - - - - - - - - - - - - - -
Enemies: Captain
HP: 210 (in depths of Destiny) Private
HP: 160 (in depths of Destiny)
Items/Weapons: Herb(1)
Dagger(1) Starlight(1)
-------DALTON
GENERAL STORE-------- Item: | Price: -----------------|----------------- Long
Sword | 690 Flail
| 630 Woodshield | 100 Bracelet
| 80 Colorful Bandana | 60 Herb | 40 Purity
Herb | 20 Vitality Vial | 50 Angels Tear
| 1000 Dragonfly Wing | 100 -----------------------------------
FMV-Cut Scenes: N/A
Alright, once you get into Dalton you will notice that there is a statue of the goddess all smashed up; don't waste your
money healing at it. You'll see Lucia being subdued by Leo after she fights off some of his men, but don't worry she
isn't hurt. As you come in under the tunnel, right at the exit of it there is a pretty blatant chest containing an herb.
Head into the Dalton General Store (denoted by the signs of armor and weapons and pretty much upgrade what you can
afford to. Once you're done shopping, head up the stairs to the left of its exit and enter the building straight off the
top of them, there is a starlight in these peoples house, I don't think they'll mind you borrowing it. Now come out
of there and go to the first bridge station and pass onto the bridge. Head into the next bridge checkpoint and get the
dagger out of the second room in it. Now make your way to the Dragonship Destiny, its game time buddy. Once you are
aboard the ship, head to the rear door and you will find a nice free statue to heal at (also a good save point). Now here's
the deal, you are basically just going to fight through two levels of Captains and Privates and eventually you'll
know when you get to where you're going. This is a good way to level up, so don't complain about being forced to fight.
Remember, you can go back to the statue at any time, and the enemies will not regenerate, so this should pretty much
be a cake walk for you. Once you've fought all the way through, you'll come upon Leo and Lucia as she is being locked
up. You're going to let Lucia out, and then Leo starts to come back, so Ronfar decides to lock him up. After failing to
talk some sense into Leo after his jailing, Ronfar decides you'd best head for the Illusion Woods to lay low for a
while. Make a note, when you are fighting the captain, you might as well just use magic every time, otherwise there is
a good chance he will parry you're regular sword attack, and if there are enough of them, possible give you the old
one two KO.
- - - - - - - - - - - - - - - - - - - - - - - - - K.) THE STARLIGHT FOREST - - - - - - -
- - - - - - - - - - - - - - - - - -
Enemies: Killer Fly HP: 45
Green Goblin HP: 33 Hummingbird HP: 100
Items/Weapons:
Herb(1) 600 Silver(1)
FMV Cut-Scenes:
N/A
Ok so you're not quite to the Illusion Woods yet, but you're almost there, you're in the Starlight
Forest. The monsters in this particular forest are not that strong, and the weaker ones (Green Goblins) actually call
more of their own to fight you, so just fight everything in here. Explore the entire area, get the herb and the silver,
which is a big plus to you're fledgling bank account, and then move on to the Star Dragon Tower clearing. But wait,
alas has Lucia's power returned, making your life 10 billion times easier? Yes and no. True, she will now attack monsters
that attack her directly or throw up a magic barrier now and then, but nothing special. When you get to the tower, Ronfar
is going to go do some scouting and Hiro and Lucia have a little heart to heart about why he is helping her, and even
I have to admit how cheesy this gets, but enjoy.
- - - - - - - - - - - - - - - - - - - - - - - - - L.)
THE ILLUSION WOODS - - - - - - - - - - - - - - - - - - - - - - - - -
Enemies: Green Goblin HP: 33
Hummingbird HP: 100 Hobgoblin
HP: 95 Goblin King HP: 105
Items/Weapons: Herb(4)
Chain Mail(1) Starlight(1)
Snake Crest(1) 146 Silver(1)
FMV
Cut-Scenes: Jean Dancing
Alright now you've made your way to the Illusion Woods, a little more dangerous
and longer than the Starlight Forest, but if you've been leveling up you shouldn't be in too dire straights. When you
get to the entrance there is a statue, heal here and then save. Now you need to talk to the woodsman who Ronfar apparently
cheated out of his house, and now dupes him into gambling again to show you the way through, which of course Ronfar wins
from him. So he will show you how to move through the thickets and shortly after you depart into the woods Leo and
his troops will come rumbling through and after the quickest search in the history of law enforcement, conclude that you
are no where to be found. You've got your first real boss coming up shortly, so I would recommend that you fight everything
throughout the woods, as there is also an abundance of herbs, but try to use Ronfar's magic and save the items. So
once you get to the top of the third section of the woods, you should hear some music, and you'll come across a dancing
festival of some sort. When it's over, you'll end up speaking with the dancer, Jean and her pimp Giban. Just kidding,
Giban is actually the leader of the Caravan, a traveling circus of sorts that is somewhat on the outs with Althena's chosen
as well, kind of a "Footloose"-esque "we hate dancing" kind of outs. Anyway, you'll be offered refuge for the night,
and when Jean goes off to cool down, you being the nosey meddling kids you are go off to ask her questions.
-
- - - - - - - - - - - - - - - - - - - - - - - - M.) THE CARIVAN - - - - - - - - - - - - - - - - - - - - - - - - -
Enemies:
N/A
Items/Weapons: Passion Fruit(1)
Life Jewel(1) Iron Clogs(1)
- There is a merchant in the Caravan selling herbs for 40$ but other than that I wouldn't waste your money on anything
else they've got, wait for Takkar.
FMV Cut-Scenes: Althena's Spring
Alright, after the nights excitement
of Lucia almost being taken down under by a giant vine tentacle everyone will bed down for the night. When you wake up,
Ronfar returns to you and Ruby notes something is different, he's taken a bath, there's a cement pond about folks. Head
to the hot springs, and the man there says boys to the left, girls to the right. Well, I'll just let you watch this
one for yourself. Anyway, after leaving the springs, makes sure to collect the life jewel and even though you don't need
to, heal and save for good luck. Now when you go back, more vines are going to start stealing Jeans friends, and Giban
is one of the ones taken. As Hiro and gang plan to journey to the center of the earth, Jean is reluctant to fight, saying
that is all in her past, well after another cheese ball pep talk Hiro talks her into joining them and down you go.
Make your way through the Plantela's Lair, you can run or fight, either way you can just heal with Herbs or magic, so
its your call. Now, before you confront what is obviously a rip-off from Little Shop of Horrors (c'mon guys, really)
put Hiro off buy himself to the far right, and everyone else the opposite (use the order command in the tactics menu thing).
############################################################################ BOSS: Plantela ############################################################################ Recommended
Levels: 15-16
________________________
| Attack | 15 |
| Attacks | 1 |
| Defense | 75 |
| Agility | 30 |
| Speed | 52 |
| Wisdom | 20 |
| Magic END | 35 |
| Range | 0 |
| Luck | 1 |
| Hit Points | 1800 |
| Exp Points | 420 |
| Silver | 0 |
???????????????????????? Now the Plantela actually has three forms, but it doesn't matter because they are HO triggered
and you're total amount inflicted is always going to be the same. Hiro should of course use Poe Sword his latest and greatest
attack at the moment. Ronfar should cast Saint Litany on Hiro his first turn and can throw Anger Dice (great damage)
when no one needs medical attention, but other wise he should use his Litany's to see that everyone stays conscious. Jean,
with her cat like speed will attack first, so she can use herbs if necessary to make sure everyone is ok, and use
Moth or Bee Dance, but usually Moth since it takes less MP. Once the Plantela is dead Jean joins your party, and Giban
and everyone are saved. Plus, now the vines blocking your way are gone, so you can proceed on to Takkar.
-
- - - - - - - - - - - - - - - - - - - - - - - - N.) TAKKAR - - - - - - - - - - - - - - - - - - - - - - - - -
Enemies:
N/A
Items/Weapons: Holy Water(1)
Passion Fruit(1) Starlight(1)
-----TAKKAR
WEAPONS/ARMOR SHOP-----
Item: | Price -----------------|----------------- Silver
Mace | 1320 Iron Fan | 1160 Iron Bracelet
| 240 Iron Gauntlet | 60 Chain Mail | 720 Hairband
| 60 -----------------------------------
--------TAKKAR POTION SHOP--------- Item:
| Price -----------------|----------------- Herb
| 40 Purity Herb | 20 Vitality Vial | 50 Angels Tear
| 1000 Dragonfly Wing | 100 -----------------------------------
FMV Cut-Scenes: N/A
Upon your arrival in the fine town of Takkar, make your way to the illustrious shopping district which encompasses just
about the whole right hand side of the town, which is a whopping 2 buildings! Once you're shopping pick up the starlight
from behind the building on the far left side of town. There is also a statue, so if anyone needs it heal up and get the
holy water just below it on the fence line. Basically, you're going to need to bar, and speak to the woman in the
druidic cloak and hood, then go talk to the guy at the gate, and then after almost giving yourselves away and finding
out that you're stuck, you'll be approached again. There is another way out of town, and you need to get out since
Leo is on his way. Only problem: it goes through a haunted mansion. Well seeing as you're magically inclined this shouldn't
be too bad, right? Anyway, get the Passion Fruit from the bar before you go, and then head up the path. You'll see
the girl tell herself she'll have to hurry if she is going to beat you there, so obviously you've been duped. Which isn't
all that surprising considering the company you're in now is it?
- - - - - - - - - - - - - - - - - - -
- - - - - - O.) TAKKAR MOUNTAIN PASS - - - - - - - - - - - - - - - - - - - - - - - - -
Enemies: Death Worm
HP: 160 Mud Cyclops HP: 78
Rufus HP: 110 Banshee
Fowl HP: 67
Items/Weapons: Wind Ring(1)
Purity Ring(1)
FMV Cut-Scenes: N/A
Really the only thing that makes this difficult is that you
really need to keep an eye on your MP, because other than items you have and will find there is no other way to replace
it. That's right, no more heroine... I mean Althena statues until AFTER the next boss, so just watch your step there Gandalf.
Head up the winding pass picking up the two rings and you'll come to the top and see the entrance to the ghost manor,
not much of a mansion is it? So I exaggerated a little, what did you want Rose Red? Anyway, save and enter the "building."
- - - - - - - - - - - - - - - - - - - - - - - - - P.) THE GHOST MANOR!!! - - - - - - - - - - - - - -
- - - - - - - - - - -
Enemies: Rolling Imp HP: 78
Susie Death HP: 92 Knuckle Buster HP: 70
Items/Weapons:
Starlight(2) 302 Silver(1)
Angels Tear(1) Holy Water(1)
Herb(1)
FMV Cut-Scenes: Lemina Entrance
Ok, now different people will all probably give you different
ways to go about traversing the bowls of the Ghost Manor. Basically, when you come in there is one hallway going horizontally
that has 4 more hallways branching off of it vertically, only the one to the left, closest to where you entered takes
you to where you really want to go. BUT, before you go this way, hit the other three for the items. Some people say
do to the lack of MP you probably have skip them, but to really complete the game, go get'em tiger! Anyway, once you have
retrieved those 3 articles just head down the last hall and pick up the herb and the starlight, the 2nd starlight is just
before you enter the boss chamber. The enemies here are kind of more annoying than deadly, but that makes them more
dangerous, if that makes any sense. Susie won't roll over your wallet, but she will your MP, so get rid of her quickly.
Rolling Imps are a pain as are Knuckle Busters because they try to force you to use MP, sparingly only though! Once
you get to the 2nd starlight, save after you acquire it. Now go back to the group position thing and stick jean to the
far left, and everyone else to the far right, and spread the other 3 out so they don't all get hit by a closely cropped
group attack. Once you've done this go in and confront... a wind up toy?
############################################################################### Boss:
Magic Tester LXI ############################################################################### Recommended Levels:
18-19
________________________
| Attack | 90 |
| Attacks | 1 |
| Defense | 90 |
| Agility | 30 |
| Speed | 36 |
| Wisdom | 30 |
| Magic END | 5 |
| Range | 50 |
| Luck | 10 |
| Hit Points | 2700 |
| Exp Points | 1080 |
| Silver | 0 |
???????????????????????? When fighting the Magic Tester, Hiro will downgrade and use Boomerang which for some reason
does more damage, I guess due to the Testers bad balance? Ronfar will be your healer and can roll the bones, but for his
first turn he should cast Saint Litany on Jean like you did for Hiro earlier to help out with healing periodically.
Jean should use Moth dance again, no real reasoning, just the cheapest for what you get. Basically it has 3 forms and
you're going to have to just outlast him. According to Zach Meston and the WD guys, the AI can beat it 50% of the
time, but the problem with that is you can't control what items get used, so proceed there at your own risk. Now a lot
of people have trouble with this boss, probably due to the lack of big time vulnerabilities it has and your small amount
of MP, well all anyone can really tell you is keep trying, and note its tendencies, such as when it is floating and
sparking, it will hit everyone with a crazy spiral beam. Once you've defeated the Tester, the girl from Takkar calls you
idiots and then introduced herself as Lemina Ausa, Junior Premiere of the Magic Guild of Vane. She will attempt to
persuade you into joining the guild, and then join your party to speed along what you have to do that is stopping you
from joining. Then she will try to take you down a mountain on a magic carpet, and that's never a good idea.
-
- - - - - - - - - - - - - - - - - - - - - - - - Q.) BANDIT BUTTE - - - - - - - - - - - - - - - - - - - - - - - - -
Enemies:
Killer Buzz HP: 78 Parasite
HP: 120 Killer Shroom HP: 115
Maneater HP: 90
Items/Weapons: Starlight(1)
Wind Staff(1) Shiro Crest(1)
FMV
Cut-Scenes: N/A
Luckily having Lemina in your party is not all having to hear her talk. The Butte
is a great place to gain some EXP. You might be thinking "but the monsters are tough in here!" Well, Lemina's main magics
at this point are based around fire and water, which also happens to be what you can use to kill them quite easily,
plus she has a very large MP reservoir. So, navigate the Butte MAKING SURE to pick up the items here, and when you exit,
you'll find yourself at the outskirts of East Nota, where there is a Goddess Statue suitable for you to heal at, I
suggest you do so and save.
- - - - - - - - - - - - - - - - - - - - - - - - - R.) EAST NOTA - - - - -
- - - - - - - - - - - - - - - - - - - -
Enemies: N/A
Items/Weapons: Herb(1)
Gauss's Necklace(1) Silver Light(1)
------EAST
NOTA GENERAL STORE------ Item: | Price -----------------|----------------- Herb
| 40 Purity Herb | 20 Vitality Vial | 50 Angels Tear
| 1000 Dragonfly Wing | 100 Iron Shield | 300 Flared Dress
| 720 Silver Robe | 680 Iron Helm | 150 Silver
Bandana | 240 Broad Sword | 1240 -----------------------------------
FMV
Cut-Scenes: N/A
Your stay in East Nota won't be a long one, although it will be quite eventful before
all is said and done. This is more of a shopping trip than anything else. Go into the armor and weapon shops and buy the
broadsword, the silver robe, the iron helm, the flared dress, and whatever healing supplies you feel you're low on.
Also be sure to sell back the old stuff after you equip the new, this will also help you out in a few minutes. Anyway,
once you're done shopping, head out onto the middle of the bridge that connects East and West Nota. Before going out
talk to the man at the desk, he'll tell you about a time when people used to have weddings out on it and how happy those
days were, but now they're gone, remember that in like 40 hours of game play. Ok, back to the present. Leo and the destiny
have caught up with you, but you manage run off the bridge and apparently have time for a discussion. During this
dramatic oratory Ronfar comes to the conclusion that "this really sucks." Then Jean mentions that Giban and the rest of
the carnies are around and they have a flying arrow that can be used to escape, so off you go to the Carnival! Head
back down past the statue, and then head north and then a little east to the carnival.
- - - - - - - -
- - - - - - - - - - - - - - - - - S.) THE CARNIVAL - - - - - - - - - - - - - - - - - - - - - - - - -
Enemies:
N/A
Items/Weapons: Angels Tear(1)
Holy Water(1)
----------CARNIE MERCHANT---------- Items:
| Price: ----------------------------------- Broadsword | 1240 Iron Shield
| 300 Flared Dress | 720 Silver Robe | 680 Iron Helm
| 150 Silver Band. | 240 Herb
| 40 Purity Herb | 20 Angels Tear | 1000 DFly Wings
| 100 -----------------------------------
FMV Cut-Scenes: Fashion Victim
Punched Out Peeps Lucia's New
Clothes
When you arrive at the Carnival, there is a statue, although there is really no reason to
heal here, but hey it's free, go for it. Now, there was a method to my pawning madness back in East Nota. There happens
to be a little gambling tent in the carnival, and that extra money is going to make you some extra dollar baby! Save
just before you go in, so if you win big, quit and save again, if you lose just load up the old save, and it's all good.
Anyway, when you're done pretending to be Dean Martin, go collect the chests in the area and then talk to Giban back
by the far left tent in the northern section of the Carnival. He'll get the basic story that something is wrong when Leo
busts onto the scene, but Giban weasels his way out of it. Then he suggests that Lucia get some new duds, and you
and Ronfar head up to the middle tent with proceeds with you watching some cut-scenes. Anyway, when all is said and done
you'll head back to the arrow and talk to the old man, and you'll start to load her up. But, just before you're all in
Leo comes back and in his infinite wisdom decides to change the arrows course so he DOESN'T KNOW WHERE ITS GOING,
rather than allow it to travel on its already plotted course, making catching you ten billion times easier, that crazy
Leo! Anyway, the arrow flies off and of course crashes after much commentary. Now do note that Ruby, who can actually
fly of natural ability, is the one most afraid of being in the runaway rocket, go figure?
- - - - - -
- - - - - - - - - - - - - - - - - - - T.) THE MYSTIC RUINS - - - - - - - - - - - - - - - - - - - - - - - - -
Enemies:
Persona HP: 115 Reflector
HP: 85 Masquerade HP: 85
Dark Knight HP: 155
Items/Weapons: Life Jewel(1)
Herb(1) Peasant Clothes(1)
FMV
Cut-Scenes: Recorded History
The Entrance
When everyone recovers enough to walk and after everyone makes cornball comments about
stomachs being settled and such, you head out onto a large roof with a seal that Lucia claims is very ancient, which accounts
for Lemina and her magical skills not recognizing it. Anyway, Lucia evokes even more awe from Lemina when she uses
one of Althena's sacred spells to discard the seal and allow entrance to the ruins. Walk out onto the seal and everyone
will be transported into what appears to be a room with a film projector in it, so sit back and watch the show. Now,
for all of you Lunar historians, or just people who played the first Lunar, you know all to well what is going on in this
picture, if not I don't want to ruin anything for you so read the explanation of this film at your own risk.
*******
Lunar 1 Spoilers *******
Ok, if you've decided to read this you either know what the film is already about via
having played Lunar 1 or you just don't care and really want to know. The girl you see is the Goddess Althena, in the
form of Luna while she is being controlled by the Magic Emperor also known as the Sage Ghaleon. The black tank like
machine you see was called the Grindery, it was designed to knock Vane down from the sky (which as you can see it does).
The tower you see Althena raising is another building you'll become familiar with, it is the Goddess Tower. The boy
in the red and white helmet opposing Ghaleon was the last of the true Dragonmasters, Alex. The four you see at the end
watching the explosion of the Grindery are Kyle, Jessica, Mia, and Nash. They were the traveling companions of Alex.
*******
End of Spoilers *******
Anyway, back to what was going. After watching the film real you'll hear
a voice claiming credit for that little piece of film, and so he hath returned, the Magic Emperor Ghaleon emerges
from the shadows! Although is intentions are not yet clear, he doesn't harm you and allows you to pass further on into
the ruins. Now, although the enemies in here can be pretty tough, you really need to try to fight as much as possible,
not only for the experience, but for the silver you're going to need to update your arsenal. The main hall of the ruins
is like a giant puzzle, and it really doesn't matter what order you go in as long as you go into both side rooms and
pick up the chest on one of the floating tablets in the lower left area. Once you have traversed the entire area,
head to the door directly opposite the one you came in (right across) and exit through it out into the secret garden (no
not THE secret garden). Anyway, talk to all of the fairies there, and you'll find out some things you probably didn't
know if this is your first time through the game. Apparently Ghaleon created this place and used sacred spells to seal
it off (via the spell on the door you teleported through) and did it to protect the fairies. They gush about him being
so kind and great, but can this be the same Ghaleon who bent the Goddess Althena to his evil deeds and brought Vane down
from the sky? Anyway, When you're read to leave Lucia will break the sacred seal on the door and out you go back to
the world map.
Alright once you get out of the Mystic Ruins/Garden, there are two places you can head
to. First, you can go to the carnival and talk to everyone etc, but there is really nothing you NEED to do there. Next,
you need to head to West Nota via East Nota. However, on the way you'll be intercepted by Lord Leo and his troops
on the Dragonship Destiny, and held at gunpoint. But, with a little assist from Ghaleon, you are able to pass freely through
the pass. When you get to West Nota, there is some shopping for you to attend to, and you should have plenty of silver
after all of the recent fighting. Basically, you want to buy one of everything in the weapon shop (2 silver hairpins if
you didn't get one already in a dungeon) and then equip the new weapons and sell back the old ones. After you obtain
all of the chests in West Nota, head down to the first level (above ground level) and talk to the man by where you got
the Life Jewel, and remember what he says for much later! So now your course is Azado, from there you should be able
to set sail for the Holy City and Althena, so go north out of West Nota.
- - - - - - - - - - - - - - -
- - - - - - - - - - U.) WELCOME TO ZULAN - - - - - - - - - - - - - - - - - - - - - - - - -
Enemies: Barbarian
HP: 180 (in mountains) Razor Wolf HP: 195 (in
mountains) Wyburn HP:
120 (in mountains) Albino Baboon HP: 150 (in mountains)
Items/Weapons:
Starlight(1) (in town)
Plate Armor(1) (in town) Water
Staff(1) (in mountains) Power
Crest(1) (in mountains)
2000 Silver(1) (in mountains)
Healing Nut(1) (in mountains)
Barrier Ring(1) (in mountains) Phoenix
Ring(1) (in mountains)
--------ZULAN POTION SHOP---------- Item:
| Price -----------------|----------------- Herb
| 40 Purity Herb | 20 Cleansing Water | 60 Vitality Vial |
50 Angels Tear | 1000 Dragonfly Wing | 100 -----------------------------------
-------WEAPON/ARMOR
SHOP----------- Item: | Price -----------------|----------------- Silver
Shield | 600 Fur Dress | 1300 Fur Robe
| 1050 Silver Helm | 360 Lucky Bandana | 450 Golden Mace
| 2100 Razor Fan | 1800
-----------------------------------
FMV
Cut-Scenes: N/A
While Zulan might seem like any other small mountain town caught in a never ending
blizzard, trust me on this one it is unique, but we'll get to that later. When you arrive in Zulan, the old man will inform
you of the storm, and then you should head to the armor and weapon shop, and get the 2 new weapons first, and then
whatever you can afford of the armor (note: plate armor is in the chest in the mayors home, you can get that and sell
it if necessary). Anyway, once you've gone shopping and scoured the town's treasures, you might also notice that the
exit that will allow you to pass through to Azado is off limits. So you need to go see what kind of deal you can finagle
with the Mayor to get out of here. Head to the top story of the central building (his home) and speak with him, and
agree to slay the monster that is causing this storm and will allow you to pass once it ends. Now three things happen
here: first Lucia feels that time is to short and she must now go on to see the Goddess without you. Two, Lucia starts
to show her first signs of deep human emotion as she is forced to part ways with Hiro. And three, where the hell is she
going, I thought the exit was blocked off?... Anyway you'll need to head out the exit near the statue up into the
mountains. The mountains aren't quite the kind of dungeon you might be used to (in fact you haven't gone
through a REAL Lunar 2 dungeon yet at all). Basically what you're going to have to do is pick the right cave doors to
burn open and then pass through sections of the mountain and climb certain outside parts to get to the top. You can
either guess and check your way through (how the game should be played) or you can look at the list that is below this
paragraph telling the right doors. Beware, if you open the wrong one and unavoidable monster fight ensues. Make sure
to hit all of the chests, and I mean ALL of them, they are all very important items trust me. Also, as you're going through,
don't waste any items, you're health and magic will be totally restored before you fight the "snow monster." Ok so fast-forward
and I'll assume you've made it to the high clearing (the top). You're going to catch wind of some noises that sound
pretty close and are coming from something pretty nasty, but you get caught in an avalanche! (This kind of thing happens
to me every week). As everything goes black, you hear a familiar voice, yes that's Lucia. She was killed by Leo after
exiting the town, and now that you're party is dead you all have to find the Goddess Potion to come back to life...
actually I'm just kidding, you're not dead at all! Lucia wakes Hiro and Ruby up, and explains that she just couldn't bear
to leave him (she is showing her first signs of love towards Hiro, like we mentioned earlier). After this you will
walk around and wake up the rest of the group. RIGHT after she wakes up Ronfar, save. Now, go into Tactics and position
the party so that they make a backwards E without the line in the middle. Hiro and Jean should be the two on the left
(give her the barrier ring) and then spread the other three out on the back line as to avoid cluster damage. Now head
up to face the Missing Link!
############################################################################### Boss:
The Missing Link ############################################################################### Recommended Levels:
22-23
________________________
| Attack | 60-135 |
| Attacks | 1 |
| Defense | 65 |
| Agility | 40-55 |
| Speed | 5-70 |
| Wisdom | 40 |
| Magic END | 35-65 |
| Range | 50 |
| Luck | 5 |
| Hit Points | 2700 |
| Exp Points | 2600 |
| Silver | 0 |
???????????????????????? Ok hopefully you positioned the party like I said before you engaged what appears
to be Working Designs version of the abominable snowman. This is pretty simple: Lemina who is your elemental magician
needs to use Flame Shot the entire time; she will do very good damage. Hiro, you're not so brawny swordsman should
attack with Poe Sword the entire time (get used to that buddy). Have Jean use Herbs to heal when necessary (if you put
her up top it will probably be on her anyway) and use her normal attack when you can afford to. Now having Jean heal
allows Ronfar to throw Anger Dice which can do potentially over 100 damage. Also note that this is the first battle Lucia
will actually participate in seriously since the Spire. She will use Napalm Shot and other healing and defensive spells.
This should be a very easy fight for you. After defeating the Link, you'll see a girl passed out nearby
and between the 5 of you come to the stunning conclusion that it's the missing girl, Maria. She even has the coveted
grass in her hand, so let's go save a baby eh? Anyway, you will kind of magically appear back at the Mayor's house, but
there is one little problem. As you found out when she woke up on the mountain, Maria has lost her memory and thinks
she is going to travel with you, and leave the baby she doesn't think is hers behind. Luckily the baby starts to cry
and averts her emotions and allows you to make a clean getaway, rescue well done. Anyway, head south to Meribia, home
of the Martial Arts guru Master Lunn.
- - - - - - - - - - - - - - - - - - - - - - - - - V.) MERIBIA - - - - - - - - - - - - - - - - - - - - - - - - -
Enemies:
N/A
Items/Weapons: Herb(1)
Dagger(1) Earth Crest(1)
Life Jewel(1)
-------MERIBIA WEAPON SHOP--------- Item:
| Price -----------------|----------------- Bastard Sword | 2450 Platinum Fan
| 2580 -----------------------------------
--------MERIBIA ARMOR SHOP--------- Item:
| Price -----------------|----------------- Steel Bracelet | 850 Plat. Gauntlet | 650 Silver
Armor | 1920 Purity Clothes | 1800 Platinum Hairpin | 360 -----------------------------------
-------MERIBIA
POTION SHOP--------- Item: | Price -----------------|----------------- Herb
| 40 Purity Herb | 20 Cleansing Water | 60 Vitality Vial |
50 Angels Tear | 1000 Dragonfly Wing | 100 Starlight
| 2000 Healing Nut | 200 -----------------------------------
FMV-Cut Scenes: N/A
While Meribia isn't quite the same town as in Lunar 1, it still holds its share of things to do. After getting what chest
you can before entering the Dojo, head around the shops and have a look see, get what you can for the best values
(I'm going to spare you the best increases for your money speech). Now, when you're done dinking around and hitting the
bars, head into the great Dojo, where after witnessing Master Lunn's ultra patient teaching techniques (he's SO compassionate
I can't get over it) he will introduce himself, and you'll head back to his office to speak. Now before we get into that,
what in the world is with this guys voice? We've got freaking leatherface on our hands. Anyway, Jean will relay the
whole story of the assassins art and the cult and he tells you there is a band of banded bandits (ok so he didn't say
banded) up on Taben's Peak that matches that description, and that you should go investigate so he can have the evidence
to lead an attack on their hideout. So after you wrap things up with him, make sure you don't need anymore supplies
and head on out to Taben's Peak (Northeast).
- - - - - - - - - - - - - - - - - - - - - - - - - W.) ADVENTURE
AT TABEN'S PEAK - - - - - - - - - - - - - - - - - - - - - - - - -
Enemies: Magic Hat
HP: 250 Dream Leach HP: 150
Tormentor HP: 78 Octo Plant
HP: 135
Items/Weapons: Luck Ring(1) (on path)
Life Jewel(1) (on path)
Spirit Mace(1) (on path)
Legendary Lid(1) (on path) Thunder
Staff(1) (on path) Cute Ribbon(1)
(in fortress) Herb(2)
(1 in fortress)
FMV-Cut Scenes: Nall's Entrance
Taben's Peak might seem like just your run of the
mill destroyed 1000 year old grindery inhabited by orphan children and led by Rufio from Peter Pan, but you've got
to look deeper! The enemies here aren't that tough, and you are going to need the experience pretty soon, so fight everything
on the way up. When you arrive (after thwarting perilous dangers and threats) at the peak, you will again be confronted
by the boy with the strange Rufio resemblance, his name is Nall (for anyone who played Lunar 1, the answer to your question
is yes). You will be caught by the runts in a giant net and taken down into their "fort" for the night. Where the
hell did they get a prison cell? Anyway, after some brief conversation and universally deciding that this was NOT the
cult, you all drift off for some sleepy beepy. When you awake, all of the others will be off working somewhere, you
can go into the main dining hall and talk to them, or just head upstairs to Nall's "chambers" where he is having a somewhat
elusive conversation with Lucia. While you're in there, you hear some creams from up in the play yard, and Nall rushes
out after some foul language. You and the others converse quickly and head out to see what's wrong. The cult is taking
Dragon Kids?! After the kids are taken, Jean explains everything about the cult and her past to Nall, who then keeps Lucia
with him and sends you to save the kids to verify you're story. They are rumored to hide out in the Meribian Sewers,
you can go in through Ramus' store. Head to Meribia (take the gondola down) after you plunder the rest of the Taben's
Peak chests.
- - - - - - - - - - - - - - - - - - - - - - - - - X.) THE MERIBIAN SEWERS - - - - - - -
- - - - - - - - - - - - - - - - - -
Enemies: Fatal Hopper HP: 120
Grog Snake HP: 165 Ammonia
HP: 205 Gunfoot HP: 230
Items/Weapons:
Starlight(3) Silk Dress(1)
Dew Ring(1) Steel Shield(1)
Steel Helm(1) Healing Nut(1)
Silver Light(1) Soul Bandanna(1)
FMV-Cut
Scenes: N/A
The sewers are a necessary part of the game for Jeans plot, and to do some leveling up
and item gaining, but god is it annoying, and even more boring. Basically what you have to do is explore all of the hallways
in the sewer, and hit the blue switches to lower the corresponding bridge. All the while you need to be leveling up
and collecting chests. By the time you get to the door that has 2 chests with Starlights around it, you need to have atleast
the highest members of you're party at 27 and the rest can be at 26 (generally 2-3 of your party are a level higher
than the others). Now, make sure you're all healed up and read to go before you enter this door, this is a good save point.
When you get into, you'll be in a larger clearing and you will be confronted by the masked man and his assassins who just
happen to be passing through the sewer at the same time as you (what took them so long to get back, you wen't through
a sewer gauntlet). Anyway the masked man is to wussy to fight, so he sends his four thugs. This is a pathetically easy
fight, these guys are probably VERY lucky Nall wasn't able to get a hold of them. Hiro should attack with Poe Sword
every turn, Lemina should use freeze claw everytime, Jean should use a sleeping spell while Ronfar can throw the destiny
dice. Heal when necessary, but this fight shouldn't really last more than 5 rounds. On her first attack, have Jean
use a poisoning spell, she can get three of them for the extra damage at the end of the rounds. When they have been
defeated you are awarded a whopping 1280 EXP points and the man in the mask (after having it kicked off his face by Jean)
challenges you to a tournament of death in Horam. When you get to the kids they run back to Taben's Peak, and Lunn
is "conveniently" in Pentagulia. Now how in the hell did he get there in like half an hour and you've been trying to get
there for how many weeks? And another thing, now how many people in the world can have a voice as dumb as Lunn's,
and how does the masked guy have like the same voice? HMMMM... Anyway, head back to Taben's Peak, and then speak with
Nall. Go round up Lucia, note her again conforming to human emotion with the children and her singing, and then head
on out to Vane (the path is now clear). As you are leaving Nall will give the White Dragon Wings, which allow you to transport
out of caves and such, and never run out, very useful. He also gives Ruby some words of advice on being the Red Dragon,
although she doesn't seem to catch on. So off to Vane we go.
- - - - - - - - - - - - - - - - - - - - -
- - - - Y.) THE MAGIC CITY OF VANE - - - - - - - - - - - - - - - - - - - - - - - - -
Enemies: Giga Wasp
HP: 145 Bat Knight HP: 300
Death Shroom HP: 195
Items/Weapons: Thieves Staff(1) (in cave)
Gorgon Doll(1) (in town)
Lemina's Purse(1) (in town)
Thunder Crest(1) (in town)
Seal Crest(1) (in town)
Angel Crest(1) (in town)
Silver Light(1) (in town)
Lemina's Bromide(1) (in town)
---------VANE ARMOR SHOP----------- Item:
| Price -----------------|----------------- Purity Ring | 3200 Vigor Ring
| 3500 Dew Ring | 3200 Noisy Amulet | 3200 Power
Talisman | 4000 -----------------------------------
---------VANE WEAPON SHOP---------- Item:
| Price -----------------|----------------- Earth Crest | 3000 Thunder Crest
| 3000 Water Crest | 3000 Fire Crest | 3000 Wind
Crest | 3000 -----------------------------------
------BLACK ROSE POTION SHOP------- Item:
| Price -----------------|----------------- Herb
| 40 Purity Herb | 20 Cleansing Water | 60 Vitality Vial |
50 Angels Tear | 1000 Dragonfly Wing | 100 Starlight
| 2000 Healing Nut | 200 Passion Fruit | 1000 Holy Water
| 100 -----------------------------------
FMV Cut-Scenes: N/A
Upon your arrival to the magic
city of Vane, you will have a woman rush out to greet Lemina, apparently a wizard named Borgan has taken a liking to Lemina's
mother and his magicians then don't allow you to enter the city. However, Lemina knows of another way to get into the
city, so head south down to the spring of transmission, which used to be the only way into Vane when it was up in
the sky and without a grounded entrance. However there is one catch with this secret entry, as all who wished to tryout
for the guild had to do, after using the spring you must go through the Cave of Trials, which is also featured in
the first Lunar. The caves are not all that difficult to traverse, as none of the monsters in the cave are really powerful,
and you don't have the added burden of needing to preserve MP for a boss fight directly after. Once you get the thieves
staff from the fifth cavern of the caves (its at the bottom, right side) you might as well fight through as much as you
can, this is easy leveling. Hopefully you're around 26-27 when you enter, and definitely at least need to have your
highest at 27 by the time you leave, so this is a good place to make up on EXP if you've been slacking. When you exit
the last cavern of the caves, you will be in the legendary city of Vane. When you finally get into the city, you can't
take the chests just yet, but be patient. There are several shops you should visit, although Black Rose Street isn't looking
quite like it used too. Go into the Magic Guild (largest building) and you'll find Borgan and Miria in there speaking.
Lemina will have some heated words with Borgan, who precedes to teleport her mother up to Neo-Vane where he plans
to make her his queen. Lemina is heartbroken that she was not strong enough to stop Borgan from taking her mother, and
she goes up to the roof of the guild, where you too should go and give her a pep talk, which gets her back on board.
Now you can plunder all of the chests and then your business is pretty much finished in Vane, leave and head mainly south
down to the Water Ruins.
- - - - - - - - - - - - - - - - - - - - - - - - - Z.) THE WATER RUINS -
- - - - - - - - - - - - - - - - - - - - - - - -
Enemies: Bloodbyrd HP: 165
Giga Ant HP: 180 Killer Wasp
HP: 280 Flytrapper HP: 200
Items/Weapons:
Warrior Crest(1) Vigor Ring(1)
Starlight(1)
FMV Cut-Scenes: Moonlit Swim
Well, I lied a little since you aren't quite to the Water
Ruins, first you must pass through the Sluice Forest. The enemies in here are pretty strong, but this is a great place
to gain some experience points, because there is a goddess statue once you get to the Ruins, so feel free to use the most
potent stuff you've got. After picking up the three chests and then arriving that the water ruins (I recommend you
fight EVERYTHING in the forest as well) Lemina will inform you that the flood door isn't open and it's to cold to swim
across, but that the water is so high she thinks it should be gone by morning, so everyone will make camp. Ronfar
tells a few ghost stories before most everyone wanders off to sleep. In the middle of the night Hiro wakes up and sees
that Lucia is gone, she has left a note that thanks him, but says she has to go on to Azado alone to face Leo! By the
way, that was a lie too. She's actually swimming in the water that was apparently to cold to go across, and Hiro decides
to stare at her, causing her to freak out and then an awkward morning in which Hiro almost lets the cat out of the bag.
However, in the morning the water is low enough for you to pass, so move across the stone gathering and back to the
world map, then head for the city of Azado.
- - - - - - - - - - - - - - - - - - - - - - - - - A2.) AZADO -
- - - - - - - - - - - - - - - - - - - - - - - -
Enemies: Inferno Ghoul HP: 245 (in town)
Dieclops HP: 320 (in tower) Flight
Knight HP: 185 (in tower) Electro Eye HP: 280
(in tower) Nipple Yanker HP: 225 (in tower)
Items/Weapons:
Safety Helmet(1) (in town) Angel Ring(1)
(in town) Life Jewel(1)
(in town) Healing Ring(1) (in
tower) Healing Crest
(in tower) Healing Nut(1)
(in tower) Starlight(1)
(in tower) Siler Light(1)
(in tower)
--------AZADO POTION SHOP---------- Item:
| Price -----------------|----------------- Herb
| 50 Healing Nut | 200 Purity Herb | 20 Cleansing Water
| 60 Holy Water | 100 Vitality Vial | 50
Angels Tear
| 1000 -----------------------------------
------AZADO ARMOR/WEAPON SHOP------ Item:
| Price -----------------|----------------- Smash Saber | 2100 Rune Sword
| 3900 Jeans Fan | 3500 Platinum Shield | 1500 Plat. Bracelet
| 1320 Jeans Dress | 2940 Ceremonial Clo. | 2590 Platinum Helm
| 1020 Charm Bandana | 900 -----------------------------------
FMV Cut-Scenes: Destiny Debate
Well, when you arrive in Azado there is A LOT of stuff you're going to have to do so you might as well collect all of
the chests first thing. Next check out the shops and when you're done with your transactions, head to the shrine, where
the group will note the very creepy giant statue of Althena, that seems oddly out of place. When you get there, Ronfar
will talk with the man who says he is the high priest, and he is also an old friend of Ronfar's, who thinks he's joking
and can't believe that old man Balse, has been replaced as high priest for going against the teachings of Althena. Jamil
(the current high priest) thanks Ronfar though for all the times he helped him and stuck up for him when they were
younger. He also informs the group that Ronfar was somewhat of a teachers pet and everyone though HE would be the first
high priest of the group. He also informs you that Balse's house in the one with the red roof, so you can go see him
if you wish, but it might not be beneficial for your long term health. When you get to Balse's house talk to his son Porom,
which will prompt Balse coming out and then asking you to come inside when he recognizes Ronfar. Inside he will tell
you that the Chosen have gone completely berserk in Azado, and that Lady Mauri (we'll touch on this again later) is to
blame. Apparently she believed the people of Azado were not following Althena's ways, so at night fire gets sprayed
on them to teach them a lesson. It is no longer safe to walk the streets at night in Azado, which gives you the perfect
time to sneak out to a boat which Balse has arranged for you. As you're speaking Porom comes in and says he's going
off to play (oh I bet he is...) and then Balse asks you to stay and rest. If you have all of the chests and went shopping
already, you might as well accept, if not go do what you need to and then come back and accept. After a while it will
be night and he will give you directions to the boat. Leave his house and head to the docks and get on the only boat
with a gangway. Looking strangely familiar, they hesitantly board the ship until Ruby causes a commotion and brings Leo
and the guard down on them! After a minor scuffle Hiro and Leo have some words, and as he is going to kill Lucia and
flame bursts in the sky and the town is engulfed in flames. Now Leo knows what Ronfar said about Mauri might be true.
Now for some side notes on Mauri, she is Leo's sister and one of the four heroes, and she was Ronfar's girlfriend
for a long, long time, but when he tried to cure her of an ailment she seemed to change to evil ways and he always blamed
himself. Fast- forward to present, Leo takes Ronfar and Hiro to go try to put out whatever is creating this flame.
Now before you can even get to the tower, you have to fight through the Ghouls, but luckily there is a statue, so you
can just kill some and then return without them regenerating. Once you get to Balse's house and Ronfar heals him,
Porom tells how he told the chosen you were there to try and help his father, little dork. Anyway, you've got to get to
the tower, so finish off the ghouls, heal one last time and then force the priest blocking the door to allow you to
enter. Now you are going to fight a lot, but luckily if you just come back down to the statue that costs 100 silver, the
monsters in the tower don't come back, so do this when you really need too. Head up the tower until you get to the
room with three doors and a starlight. When you go, get the starlight and then go to the second door on the right of the
one you came out of, this will have you going back down another set of tower stairs, but collecting some very valuable
items. When you get all the way down (when you get the ring and crest) just use Ronfar's spell to go back to the beginning
of the dungeon and heal at the statue. Now head back up the first way you went, and when you get to the room that had
the starlight and 3 doors, this time go in the first door on the right. Collect the healing nut in this room and then
go into the door to the left of the one you came in, this will take you to the top of the tower. Get the silver light
and head out the door. Save here, it's time to fight the fire baby.
############################################################################### Boss:
Fire Phoenix ############################################################################### Recommended Levels: 29-28
________________________
| Attack | 70-115 |
| Attacks | 1 |
| Defense | 80 |
| Agility | 25 |
| Speed | 50-62 |
| Wisdom | 90 |
| Magic END | 80 |
| Range | 40 |
| Luck | 5 |
| Hit Points | 5000 |
| Exp Points | 8000 |
| Silver | 0 |
???????????????????????? Use the order command to have Ronfar and Leo up at the top of the screen, with
Leo to the far left and Ronfar all the way back, then have Hiro the far left down at the bottom of the screen. Have Hiro
equipped with the healing ring and crest. Hiro should attack with Poe Sword on every turn, you shouldn't run out of
MP. Leo should use Flash Blade, he shouldn't run out of MP either. Have Ronfar cast saint litany on Leo in the first round,
on himself in the second, and then just use Calm Litany every single turn. You will be doing about 500 damage every
round like this, and you never have to heal with items, so it should take about 10 rounds and then you're done with the
fire Phoenix. Once it is extinguished, you see what the light in the torch was really supposed to look like, and the
fire in the city is put out.
Head back down to the Destiny and then after pleading with Leo about letting
the girls go, and after he acts like he is going to kill her, he releases them, and says he will give them safe passage
to Pentagulia so Althena can decide the fate of Lucia. And its about this time that Mauri shows up, and chides Leo
and then decides to try and flame the whole ship, to which the White Knight puts a quick stop to, being the stronger of
the two. Then Mauri is told to not interfere and she sarcastically agrees, and then leaves, putting Leo and Ronfar
in a very bad mood. But, you're off to Pentagulia! On the boat you can talk to everyone, and then head up and you'll call
to Lucia but she runs away from you, then Hiro lies to Ruby to have to time with Lucia when he sees her up on deck,
then they talk a bit. Hiro, obviously not understanding that Lucia cannot stay when her task is complete, thinks the mission
ending is great, but Lucia who has developed emotion completely by now, realizes that when it's over she won't see her
friends, Hiro in particular anymore and is a jumble of emotions. Finally becoming frustrated by not being able to
relate to him things he cannot even conceive of about Zophar she just runs off and tells her to leave him alone, and he
responds with his classic "Lucia?..." response. When you arrive at Pentagulia, or rather when it's spotted, its time
to enter Disc 2. Simply open the Playstation 1 or 2 and put it in then close it, don't hit reset or the game will reset
back to your last save.
******************************************************************************* ******************************************************************************* ****
III. Disk 2 In-Depth Walkthrough *************************************** ******************************************************************************* *******************************************************************************
-
- - - - - - - - - - - - - - - - - - - - - - - - B2.) PENTAGULIA (long section!) - - - - - - - - - - - - - - - - - -
- - - - - - -
Enemies: Sgt. Slaughter HP: 200 (white tower) Corp.
Crusher HP: 250 (white tower) Gargoyle
HP: 170 (red tower) Flame Reaper HP: 275 (red tower)
Flash Lord HP: 150 (black tower) Dark Sorcerer
HP: 320 (black tower) Assassin HP:
160 (blue tower) Mercenary HP: 260 (blue
tower)
Items/Weapons: Platinum Blade(1) (white tower)
Healing Ring(1) (white tower)
Life Jewel(1) (white tower)
Hellfire Staff(1) (red tower) Silver
Light(1) (red tower) Jewel
Gauntlet(2) (blue and black) Ritual
Hairpin(2) (blue and black)
FMV Cut-Scenes: Dragonmaster Ghaleon?
Audience with Althena
When you get to Pentagulia Leo will depart the ship and tells you he is off to
secure you a meeting with Althena. However, before he can do so Ghaleon, who is apparently now a Dragonmaster appears
and questions Leo's loyalties in bringing Lucia and her friends to the city. It is also at this point that Lucia realizes
Ghaleon might have actually been keeping a watchful eye out for them on their journey but can't fathom why. Anyway, Leo
heads off and now it's time to say your goodbyes for the moment. Everyone is heading off to fix the problems in there
lives, and in the end Hiro and Lucia along with Ruby are left to go and see the goddess. Head up to the main tower where
you will see Leo, and he will escort you in to see Althena. When Althena is entering Lucia immediately senses something
is wrong, and is quick to ask "Althena" who she is and what she's done with the real Althena. When she doesn't hear what
she wants, she tried to send a fireball at her, which Ghaleon easily deflects and then puts Lucia down. Hiro, outraged
that she has been assaulted, quickly jumps into a fight with Ghaleon while Leo apparently stand dumbfounded and watches.
############################################################################### Boss: Ghaleon ############################################################################### Recommended
Levels: Doesn't Matter
________________________
| Attack | N/A |
| Attacks | N/A |
| Defense | N/A |
| Agility | N/A |
| Speed | N/A |
| Wisdom | N/A |
| Magic END | N/A |
| Range | N/A |
| Luck | N/A |
| Hit Points | N/A |
| Exp Points | N/A |
| Silver | N/A |
???????????????????????? It should be fairly obvious that you cannot beat Ghaleon in your present state,
he was a sage and a magic emperor for gods sake. He will take away you're MP, and DON'T WASTE ANY TYPE OF ITEM you can't
win this battle anyway. Just keep attacking him, he'll say things are getting interesting, he'll draw his sword, you'll
last a few attacks and then he eventually beats you. Then he shoots his mouth off at "Althena" and tells her he isn't
he lapdog, and that the title Dragonmaster does not amuse him. Leo who apparently didn't pick up on that little quarrel
saves Hiro's life, but does not fend for Lucia. When you wake up you will be imprisoned in some sort of electric cage.
Ok now when you completely come to, Ruby will tell you that the last time she saw Lucia was when she was laid out on the
floor, and then they brought you here. When you realize there's no way for you to get out of your cell, Leo comes
to the rescue, or rather a masked version of Leo named "Mystere" Leo will swing across the chasm and then release you
from your cage, however he didn't extend the bridge, and luckily before he tries to jump across Ruby flies over and
extends it. Now you and he need to battle out and collect ALL of the items and fight ALL of the bosses, don't worry about
using MP there is a statue just outside your tower. Now all of your friends to have met similar fates as they are
all also locked in one of the towers, the one corresponding to which of the four heroes they were betrayed by. First head
to the Red tower, Ronfar is in there and being able to heal will make fighting through the others much simpler. After
you've retrieved Ronfar and collected all of the red tower chests and fought ALL the monsters in the red tower, go get
Lemina from the black tower, and then likewise Jean from the blue. Once you have everyone, all of the chests, all
the new gear equipped, and have fought everything, head up to the statue and heal FROM THE SIDE OF IT, because after Leo
realizes this was the secret passage you've been looking for. Head through the passage and then through the hall on the
left side of the next room, and you'll see Ghaleon and Althena both speaking with Lucia who is tied up to the wall.
Ghaleon laughs that Lucia would even think to rely on humans, but has he already forgotten that it was humans who put
down his little Magic Emperor thing? (SEE SPOILERS BELOW FOR SUPER-HUGE SPOILER, IF IT'S YOUR FIRST TIME DON'T READ
IT!) Anyway when they're done chatting go down and save her. Leo has already run off to confront "Althena" about the Chosen
being a "tool" of destruction and such. Anyway once she's down you've got to hurry if you're doing to release the
real Althena which Lucia fears is trapped somewhere in the city. Follow her around until you come to ledge where she can
see through the illusion and the true fifth tower and everyone will jump off. When you get down there, everyone agrees
to go in with her but you can't and then trouble shows up. However Ghaleon is done being a lapdog and doesn't come right
when he's called, so this allows some the white dragon wings to start glowing and transport you to where else, Taben's
Peak! Back in Pentagulia Ghaleon makes fun of the false Althena while Zophar reveals the rest of his plans for the moment,
and ignores Ghaleons advice on what they should do. Back on Taben's Peak Nall reveals the story of how he is the White
Dragon, Ruby is the Red Dragon, and that both of them have lost their Dragon Aura's, so they are powerless to help.
However the aura's can be released and retrieved and you should start with his. Everyone agrees to join up again to save
Lunar and he tells you that Leo has his, and that you must go face him somewhere near Vane, take the Gondola down,
and then head near Vane and board the Destiny.
*****SPOILERS*****
The reason Ghaleon taunts her with the
prospect of relying on humans when he well knows they are capable of anything (especially after Alex defeated him) is
because he is secretly trying to guide her down the same path Alex and his friends had to use, harnessing the power of
humankind to defeat much greater odds. Although she does not realize it at the time, he has been trying to taunt and
provoke her along the right course the entire way.
*****END OF SPOILERS*****
############################################################################### Boss:
Leo the White Knight ############################################################################### Recommended Levels:
31-32
________________________
| Attack | 60-200 |
| Attacks | 2 |
| Defense | 200 |
| Agility | 50 |
| Speed | 30 |
| Wisdom | 25 |
| Magic END | 60 |
| Range | 18 |
| Luck | 10 |
| Hit Points | 75 |
| Exp Points | 5000 |
| Silver | 0 |
???????????????????????? Leo really isn't all that hard to beat, he's actually very easy to take down.
You only need to hit him with Poe Sword four consecutive times to bring him down, the problem is after three the first
time he will heal himself totally. If you are equipped with the healing crest and ring you really shouldn't have to
heal yourself because you will also gain HP on his off turns. After he heals once you should be able to get in the four
consecutive, if not just keep going and only heal if you really need to. Once you've beaten him he will give you the
destiny, and tell you how to get to the White Dragon Cave, where you can release the power of the White Dragon.
-
- - - - - - - - - - - - - - - - - - - - - - - - C2.) THE WHITE DRAGON CAVE - - - - - - - - - - - - - - - - - - - - -
- - - -
Enemies: Mecha Star HP: 180 Shiro
Mongrel HP: 175 Chiro Mongrel HP: 999 (you can't kill it yet
don't waste MP) Yeti
HP: 200 Mutant Fly HP: 250
Items/Weapons:
Snake Ring(1) Starlight(1)
Endurance Ring(1) Angel Ring(1)
Chiro Crest(1) Wind Crest(1)
Ice Staff(1) Vitality Vial(1)
FMV
Cut-Scenes: N/A
The White Dragon Cave has a lot of great items, and since I didn't tell you exactly
where each was (and for this exact purpose) you need to explore the entire place to get them all. Now, to fight the boss
for this dungeon you are going to need to be at 34-33, so level up as if necessary. One thing I like to do is just
fight the whole way through and collect all the chest and just use MP as necessary, get to the level you need to be, use
the Dragon Wings to go back to the Destiny, heal and then just run through, or if you're close to another level fight
as necessary. This allows you to level up, get the chests, and then still have good stats for the boss. Now do note that
the Mecha Stars will throw crap at you, if you get hit you fall and they can catch up to you. In a couple places you
are going to have to use this to your advantage. When chests are trapped behind ice walls, you need to either get the
Yeti's to charge and break them, or lure the Mecha's to shooting through them. DON'T KILL THEM ALL before the walls
are broken, or you'll have to leave the whole dungeon to regenerate them. For the next boss, Jean is only going to be
using her normal attack, so use Lemina's Thieves staff to steal Shiro and Chiro crests. When you put the warrior crest
with the Seal Crest it doesn't let her use magic and crazy boosts her regular attack (she didn't need the magic anyway).
Once you get to where you see the boss, which appears to be a white dragon, but Lucia senses its not THE white dragon,
so save, heal up, dish out MP as needed and then get ready to engage!
############################################################################### Boss:
White Fiend ############################################################################### Recommended Levels: 34-33
________________________
| Attack | 100 |
| Attacks | 1 |
| Defense | 100 |
| Agility | 100 |
| Speed | 43-82 |
| Wisdom | 40-99 |
| Magic END | 80-99 |
| Range | 0 |
| Luck | 10 |
| Hit Points | 4500 |
| Exp Points | 11000 |
| Silver | 0 |
???????????????????????? Basically what you need to do before starting this battle, is move jean all the
way close to the fiend, and then everyone else to the back right boundary and spread them out as far and evenly as you
can. As usual Hiro will be using Poe Sword the ENTIRE time, and there should be no reason for him to run out MP at
all. You can give Jean a healing ring if you want, but it's easier to just cast Saint Litany and then have Ronfar use
Anger Dice or Calm Litany as is necessary, but his attack won't really swing the battle on way or the other. Lucia
will chip in with Napalm Shot and random healing every round, which is an added bonus, because coined with Ronfar together
they almost add up to a good attack margin. As already mentioned Jean will be using her standard attack, and Lemina
will use flame shot, EXCEPT when a circle is under the fiend, then she needs to cast Erase Magic, and if the penta-star
thing is below the field, she needs to cast Dispel Magic, otherwise the fiends attacks will be aided by the water
element and he will become stronger on both sides of the fight. Judging from the fiends weak HP, this really shouldn't
take long. Once the battle is done, walk into the next area and Nall will instruct you on how to release his power,
and then show himself in his true form. Ruby makes some annoying comment about thinking like a Dragon, but who likes her
anyway? Lunn apparently has the next Aura, that is of the Blue Dragon, but you need to make a pit stop in Horam first
to gain entry to where Lunn is fighting. To get there sail through the now cleared water pass, it's the dinky little
green town.
- - - - - - - - - - - - - - - - - - - - - - - - - D2.) HORAM - - - - - - - - - - - - - -
- - - - - - - - - - -
Enemies: N/A
Items/Weapons: Starlight(1)
Life Jewel(1) Blue Pajamas(1)
Herb(1) Protection Ring(1)
Rubber Boots(1)
----------HORAM ARMOR SHOP--------- Item:
| Price -----------------|----------------- Warrior Shield | 2170 Bejew. Bracelet | 1890 Jewel
Gauntlet | 1540 Warrior Armor | 3840 Holy Clothes | 3520 Immortal
Robe | 3200 Warrior Helm | 1470 Prayer Bandanna | 1260 Ritual Hairpin
| 900 -----------------------------------
---------HORAM WEAPON SHOP--------- Item:
| Price -----------------|----------------- Platinum Blade | 5360 Samurai Sword | 6840 Flaying
Flail | 5760 -----------------------------------
----------HORAM ITEM SHOP---------- Item:
| Price -----------------|----------------- Herb
| 40 Healing Nut | 200 Holy Water | 100 Vitality
Vial | 50 Angels Tear | 1000 Protect. Ring | 3200 Warrior
Crest | 4000 Power Crest | 3500 -----------------------------------
FMV
Cut-Scenes: Shadow Warrior
Alright once you get to Horam, which is a pathetically small martial arts centered
"training" town you need to first collect all the of the listed chests, the protection ring is an especially good find.
Your bosses are becoming stronger, and you need all of the help defensively you can get, especially in these newer
dragon caves, which are much longer than what you've become used to dungeon length wise. Anyway, when you're done treasure
hunting, head to the weapon and armor shop. Buy the Samurai Sword and Flaying Flail, and anything you don't already
have from the armor desk. After equipping all the new gear don't forget to sell back the old. When you're done with all
that you can talk to people in town, which all seem to look like the bad guy from a Bruce Lee film (rest in peace
Bruce) or you can head straight to the Dojo, where you will see a teacher yelling at all his students and then owning
up that he as Lunn's former teacher failed to reveal to him the true meanings of karate and must now face him, even
though he got his ass handed to him like a month ago. But luckily for him Jean steps up and after a couple sexist remarks
Wong Lee (yes that's his real name) decides Jean can fight but needs new clothes. He revels to her the nature of the
Blue Dragon Fist, which she must use to revert Lunn back to the way of good karate. After some hokey (god it's bad)
speech and watching her get into the dumbest uniform ever, Jean receives the invitation necessary to get into the Zen
Zone Tournament, being held where else, but in the Zen Zone. Once you're all done, board the Destiny and head south
to the Zen Zone.
- - - - - - - - - - - - - - - - - - - - - - - - - E2.) THE ZEN ZONE - - - - - - - - - - - - - - - - - - - - - -
- - -
Enemies: N/A (all in tournament)
Items/Weapons: There are no chest but there is a merchant to the left
of the ring selling some healing items you shouldn't really need.
FMV-Cut Scenes: N/A
Alright when you get to the Zen Zone, talk to the weird guy and show him your invitation, note that there is a statue
outside, you'll be using this later. Go talk to Lunn who is sitting in the rear of the room on his throne, and then
go talk to the tourney director and tell him you're ready to fight. Hiro and Ronfar are selected to fight with Jean, now
its time to face the Wolf Guard. Anyway, hopefully you realized that once Horam Jean has three new attacks, the Blue
Dragon Kick, Palm, and Dopple Dance. So, get rid of that Seal crest mumbo jumbo, we need some magic baby. Hiro should
use Poe Sword, Jean should use Blue Dragon Palm, and Ronfar can just heal. Use Hiro and Jean on the same warrior one
at a time to just take them out systematically. Once this fight is over, head out to the statue and heal up, then come
back to the tournament director to start round 2. Now you're up against Flash Ninja's, use the same strategy as you
did for the wolves. After winning, go out to the statue, heal and save, then return for round three with the Shadow Cult.
After witnessing their horrible manners in killing a man in the ring, Hiro and pals seem fired up for some rumbling.
Once you're done with the assassins, of which you should use that same strategy again, it's time to go heal and then make
Lunn own up to having to face Jean. After listening to his horrible, god awful annoying voice he finally gets ready
to fight you. This is for all the marbles, his constellation for winning is killing all your friends, which wouldn't
really happen because somehow I'm thinking if Jean died, BETWEEN THE 4 OF THEM they could take him, but that's just a
hunch.
############################################################################### Boss: Master Lunn ############################################################################### Recommended
Level: 35
________________________
| Attack | 100-150 |
| Attacks | 1 |
| Defense | 130 |
| Agility | 15-20 |
| Speed | 60 |
| Wisdom | 90 |
| Magic END | 100 |
| Range | 0 |
| Luck | 5 |
| Hit Points | 2100 |
| Exp Points | 8800 |
| Silver | 0 |
???????????????????????? There really isn't any master strategy to beating Lunn, just a couple simple
tactics and then waiting out the necessary HP. First since Ronfar won't be around equip her with a healing ring. The only
attack you really need to worry about is when he gets into a high attack stance (sticks out 1 arm and leg in a standing
guarded position) but you can easily avoid this by simply using the defend option to move Jean up or down. Unless you
use your normal attack, which you shouldn't, ever, Lunn will not move his position on the battle field. Plus, once
you've moved once, you don't have to again, he'll get into that position and then just stand there! Have Jean use Dopple
Dance and Blue Dragon Palm. Lunn has an attack where heals himself (stands straight up, arms down) which is the only
reason this lasts more than 4-5 rounds. Either way, just keep attacking and using Dopple Dance when it runs out, and this
is a cake walk.
Once you have defeated Lunn he gives you the Blue Dragon Aura. He never cared
about Zophar either way, he just wanted the power he got from it. He also dedicates himself to re-learning karate the
right way, so he can feel what Jean does from drawing on her emotions. Anyway, the Blue Dragon Cave is West of the
Zen Zone, and be prepared, we're going to do some serious leveling up in this mother!
- - - - - - - - -
- - - - - - - - - - - - - - - - F2.) THE BLUE DRAGON CAVE - - - - - - - - - - - - - - - - - - - - - - - - -
Enemies:
Doom Rigger HP: 900 Scurvy Slug HP:
163 Aqua Assassin HP: 460
Tiger Shark HP: 211 Water Elem. HP:
134
Items/Weapons: Hurricane Staff(1)
Holy Water(2) Angels Tear(1)
Starlight(1) Angel Ring(1)
Gold Hairpin(1) Revenge Crest(1)
Anti-Magic Ring(1)
FMV-Cut Scenes: N/A
The Blue Dragon Cave is very similar to the White Dragon
Cave, except in this case we are going to do some over-leveling. And just what does that mean? It means you are going
to spend some extra time gaining levels while the EXP is easy to attain, rather than fool around in the next couple sub-dungeons
with are super annoying. What allows you to do this in the Blue Dragon Cave is the doom rigger. At about 3511 EXP
a pop these are very good for leveling up quick since you can't kill the Chiros without Triple Sword (Hiro at level 50)
for a whopping 33,333 EXP a pop. Anyway, what you should do is just fight the first five groups of monsters in the
cave, this includes 4 sorted groups and then the doom rigger as the fifth. Basically Lemina's magic will take out the
4 groups for the most part, then to kill the doom rigger use battalion sword, blue dragon kick, destiny dice, crematorium
and Lucia will use Napalm Sot which should kill the Rigger and all of its Scurvy. Anyway, keep repeating this until
you've gone up a couple levels, then make your way through the whole dungeon collection all the chests and fighting when
you need too. Then you're going to come back out, heal and then dash through, only fighting the 4 or so doom riggers
in the cave. By the time you fight the Blue Fiend you should be at like 39 or 40, which is over what you need, but allows
you to simply collect items from the next couple areas without fighting less EXP giving monsters. Now save before
you fight the Blue Fiend, heal everyone, and engage (first read about who to equip etc.).
############################################################################### Boss:
Blue Fiend ############################################################################### Recommended Level: 40-39
________________________
| Attack | 120 |
| Attacks | 1-2 |
| Defense | 120 |
| Agility | 100 |
| Speed | 46-91 |
| Wisdom | 80-110 |
| Magic END | 40 |
| Range | 0-16 |
| Luck | 10-30 |
| Hit Points | 5000 |
| Exp Points | 16500 |
| Silver | 0 |
???????????????????????? Well, if you used my optional over-leveling plan (which is all part of an elaborate
scheme to have Triple Sword very early in the game, which just busts open leveling up) you are over-prepared for this
fight and can basically just sit back and watch the HP fly, if not, you can still win pretty easily. But do note this
is the last really easy dungeon for a while, hope you enjoyed it. Basically you should just use the order from last time
with Jean taking all the hits, and also equip her with the recently acquired white dragon crest, so when the fiend
is sucking in air she can cast white dragon protect, otherwise she can use her regular attack. Hiro will be using Poe
Sword, and Ronfar can cast Saint Litany on Jean, plus leave her with a healing ring. Then Ronfar can use Anger Dice,
and Lemina should use Erase Magic when Jean has to cast WDP to cancel out the stats on itself the fiend boosts up. Otherwise
Lemina should just use flame shot.
When you have defeated the Blue Fiend, you can move into the lair
and release the power of the Blue Dragon, whom Hiro notes is much more informal than he'd have thought. He almost
lets some info slip but Lucia catches him and accepts his pledge to help her free Althena. Now you need to head back to
the Destiny, and sail south until you get sucked in by the Death Star... I mean Neo-Vane.
- - - - -
- - - - - - - - - - - - - - - - - - - - G2.) ZABACK/ ZABACK MINES - - - - - - - - - - - - - - - - - - - - - - - - -
Enemies:
Big Boomba HP: 320 Boomba Boy
HP: 200 Elder Boomba HP: 400
Boomba Baby HP: 150
Items/Weapons: Silver Light(1) (in mines)
Passion Fruit(1) (in mines)
Fresh Ring(1) (in mines)
Starlight(1) (in mines)
Angels Tear(1) (in mines)
Rusty Dagger(1) (in mines)
92 Silver(1) (in mines)
Earth Ring(1) (in mines)
Life Jewel(1) (in town)
Passion Fruit(1) (in town)
Peasant Clothes(1) (in town)
----------ZABACK ARMORY------------ Item:
| Price -----------------|----------------- Ameth. Bracelet | 2560 Leopard Armlet | 2480 Battle
Clothes | 4680 Ninja Wrap | 5490 Spirit Bandanna | 1680 Ameth.
Hairpin | 1680 Ameth. Mace | 2000 Black Pan. Claw | 5940 -----------------------------------
---------ZABACK
ITEM SHOP---------- Item: | Price -----------------|----------------- Herb
| 40 Healing Nut | 200 Holy Water | 100 Vitality
Vial | 50 Angels Tear | 1000 Mind Crest
| 3000 Snake Crest | 3000 -----------------------------------
FMV Cut-Scenes:
N/A
Alright once the Destiny is stopped and you can't move anymore, you need to get out and head west,
you'll see a small cave opening in the mountain, this is the entrance to the mines of Zaback. Depending on how far ahead
you are level wise, really dictates how much you need to fight. Obviously you need all of the chests. For the next
boss you are going to need to be at 38-37, BUT if you are already there you fight think about fighting just to stay ahead,
as this is not a long area and there is a statue at the end. Anyway once you've decided what you want to do, and have
done it, you will come out in the town of Zaback. There is a statue almost right where you come out. You can upgrade your
weapons and armor, grab the few chests in town, and then head to the building with the large pipe looking thing over it.
This is the transport to Neo Vane. Use the transport, and you will now be in Neo Vane.
- - - - - - - -
- - - - - - - - - - - - - - - - - H2.) NEO-VANE - - - - - - - - - - - - - - - - - - - - - - - - -
Enemies: N/A
Items/Weapons:
Luck Ring(1) Herb(1)
Life Jewel(1)
----------NEO-VANE BAZAAR---------- Item:
| Price -----------------|----------------- Ameth. Shield | 2880 Mystic Gauntlet | 2160 Ameth.
Armor | 5040 Wisdom Robe | 4500 Amethyst Helm
| 2000 Ameth. Sword | 8500 -----------------------------------
---------NEO-VANE ITEM
SHOP-------- Item: | Price -----------------|----------------- Herb
| 40 Healing Nut | 200 Holy Water | 100 Vitality
Vial | 50 Angels Tear | 1000 Starlight
| 2000 Anti-Magic Ring | 9000 Magic Eye Crest | 4000 -----------------------------------
FMV Cut-Scenes:
N/A
Once you come through the front entrance, you are going to be subject to a magic test, which Jean
and Ronfar promptly fail and are sent down to the mines forever (casualties of war I guess). Anyway, Lemina and Hiro are
allowed to pass and after you've collected the items and upgraded weapons (buy even for the members not with you,
maybe I exaggerated the forever part). When you've done so, you can try and go into the guild building, which is blocked
off, so you have to take the shortcut through the trial cave, which is located to the left of the guild building near
the back wall. Also, if you feel like it take some time to talk to everyone, you might be surprised with what they think
of Borgan and his false utopia.
- - - - - - - - - - - - - - - - - - - - - - - - - I2.) NEO TRIAL
CAVE - - - - - - - - - - - - - - - - - - - - - - - - -
Enemies: Rock Biter HP: 145
Gorgon HP: 300 Dark Lord
HP: 404 Scream Sphere HP: 222
Items/Weapons: Healing Ring(1)
Clear Ring(1) Starlight(1)
Earth Staff(1) Silver Light(2) (1
in dungeon) Red Pajamas(1) (in
dungeon)
FMV-Cut Scenes: N/A
All of the items in this area are pretty important or overly useful,
so dink around the caves until you have ALL of them. After heading through the first room, you will come upon Ronfar,
and then need to find Jean (just head east) and once you have located and recovered them both, head down through the door
directly south of where Jean was. When you come out the other side there will be a door directly north of you, don't go
through it yet, take a left at that door and get the clear ring from the little nook right there, then head back to
the door and go through it. In the next room be sure to pick up the starlight and earth staff, and then head through the
door due west of where you started. When you come out, grab the silver light and then loop all the way around to exit
the caves, into the neo vane dungeon. Here, Lemina will break down a very powerful magic door put up by Borgan. Enter
and use the transport, then use the statue in the next room, head through the next door. Before engaging Borgan go
through the symmetrically opposite door and get the chest up there, you can also talk to Lemina's mother by going up another
level. Then, head back down and get some of Borgan.
############################################################################### Fight
with Borgan ############################################################################### Recommended Levels: 38-37
________________________
| Attack | 150-200 |
| Attacks | 1 |
| Defense | 180-200 |
| Agility | 50 |
| Speed | 10-200 |
| Wisdom | 70-127 |
| Magic END | 120 |
| Range | 0 |
| Luck | 10 |
| Hit Points | 4200 |
| Exp Points | 18700 |
| Silver | 0 |
???????????????????????? Ok now anyone who has played the Saturn original knows how much harder the fight
with Borgan in that game was, so I don't want to here ANYONE complaining about this fight, although it is a pain in the
butt not really being able to have Lemina do any damage. Basically you want to order everyone so Jean is as close
to Borgan as possible, and everyone else is spread out as far away from him as possible. Make sure all of your healing
rings and the white dragon crest are in use (Jean gets the WDC). Hiro will be surprising us this time with Poe Sword,
Ronfar can throw anger dice, but should cast Saint Litany on Jean in the first round, and heal as needed. Lemina should
just continually cast Power Flame on Hiro and Jean switching off every turn. Jean will cast WDP when all three orbs
are aglow, and just use Blue Dragon Palm if not. This is not that tough a fight, you should be able to break down his
guard barrier in one turn.
Once you have defeated porky, he will admit defeat and give you the Black
Dragon Aura. Go talk to Miria again, and an earthquake will ensue, apparently Neo Vane is falling as it no longer
has a levitating force. Borgan tries to con Lemina into giving back the Aura, but Lucia can use it, so nice dice for porky.
Anyway, you have to listen to all of this dumb stuff from Borgan and Miria, and then head down to the black dragon cave
(he'll give you the key). To get there head back to Zaback and into the mines, then just go to where you originally
found Jean in the mines, and enter that door.
- - - - - - - - - - - - - - - - - - - - - - - - - J2.) BLACK
DRAGON CAVE - - - - - - - - - - - - - - - - - - - - - - - - -
Enemies: Webhead
HP: 245 Chaos Fiend HP: 300
Soul Yanker HP: 210 Zombie
HP: 128
Items/Weapons: Lightning Staff(1)
Healing Nut(1) Star Dagger(1)
Angel Ring(1) Force Ring(1)
312 Silver(1) Stardust Ring(1)
Hunter Crest(1) Passion Fruit(1)
Starlight(1) Angels Tear(1)
FMV
Cut-Scene: N/A
The black dragon cave is probably the most annoying of all the field caves, it is also
probably the hardest. You need to collect all of the chests, but hopefully if you over leveled a bit like we said before,
you can just fight only when necessary, and still be at 41-40 for the fiend fight. You need to watch out for the little
pools of black stuff, if you walk over it you get zapped and lose some HP. In a couple instances you have to go over it,
but dash so you don't get hit twice. Once you get to the final room, collect the starlight and save. Now prepare to
fight the 2nd to last of the false dragons.
############################################################################### BOSS:
The Black Fiend ############################################################################### Recommended Levels:
41-40
________________________
| Attack | 50-150 |
| Attacks | 1 |
| Defense | 450 |
| Agility | 50 |
| Speed | 62-116 |
| Wisdom | 50-140 |
| Magic END | 0 |
| Range | 0 |
| Luck | 1-10 |
| Hit Points | 5000 |
| Exp Points | 24200 |
| Silver | 0 |
???????????????????????? This time for your positions, move Hiro and Ronfar up to the front, and have
everyone else on the back, and space them all as far as possible, also make sure Ronfar cannot be paralyzed. After that
just have him use Saint Litany and other healing spells as needed. Hiro for a change will be using Cross-Boomerang,
Jean will be using WDP when its wings are spread, and then just healing items/defend when they're not. Lemina will use
Ice Arrows every single turn. When the fight is over, you will cast the aura into the crystal and the black dragon
will be freed, only one to go.
- - - - - - - - - - - - - - - - - - - - - - - - - K2.) RACULI - - - -
- - - - - - - - - - - - - - - - - - - - -
Enemies: N/A
Items/Weapons: Silver Light(1)
Yellow Pajamas(1) Passion Fruit(1)
-------RACULI
GENERAL SHOP--------- Item: | Price -----------------|----------------- Master
Sword | 10340 Prayer Mace | 8800 White Tiger Claw | 7700 Healing
Nut | 200 Holy Water | 60 Vitality Vial
| 50 Hunter Crest | 3500 Soul Crest | 3000 -----------------------------------
FMV
Cut-Scenes: N/A
When you first arrive in Raculi (you can't really miss finding it, kind of has that,
"wow this town looks like a wooden barn" feeling to it) walk up the steps to the statue after talking to Grandpa, and
have some words with Leo. He believes he has found a way to stop the way things are going, and he might have a way
to cure Mauri, as she has not been the same since Ronfar attempted to heal her, years ago during the "epidemic." After
Leo slinks off in another one of his depressed tantrums, head into town and unlock the secrets of Raculi! Or just
pick up the 3 chests and check out the store in town, upgrade what you need. Now go into the house Leo and Mauri apparently
owned (for 2 of the 4 heroes you'd think they could afford more of a penthouse eh?) and talk to Leo and he tells you
that the cure the chosen gave Ronfar was actually the blood of Zophar and to cure her and stop this madness Mauri must
be killed, and that he was going to do it, and off he goes, WITH NO ONE TRYING TO STOP HIM. Just AFTER his best friend
heads off to kill the love of his life, Ronfar remembers the Aura of Althena, which is in Serak Palace and could be used
to drive Zophar from Mauri and cure her, so off trotting we go to Serak Palace.
- - - - - - - - - - -
- - - - - - - - - - - - - - L2.) SERAK PALACE - - - - - - - - - - - - - - - - - - - - - - - - -
Enemies: Archmage
HP: 220 Blyzzer HP: 360
Arrow Fish HP: 168 Necromancer
HP: 500
Items/Weapons: Althena's Aura(1)
Holy Hairpin(1) Starlight(1)
Tiger Wrap(1) Master Helm(1)
Miracle Clothes(1) Life Jewel(1)
Silver Light(1) Psycho Gauntlet(1)
FMV
Cut-Scenes: N/A
Serak Palace is a very important place equipment wise, so you need to get everything,
and with a statue just outside, this is also a very important level up point, so you need to fight everything as well.
Once you have collected all of the chests and taken out all of the enemies (and reached and used the Aura, duh) come
back to the statue, heal and save. Once you've done this head through the door directly behind the statue and you will
come upon Leo and Mauri trying to trick him into thinking what you did with the Aura worked. After you keep Leo from
killing her, she shows that Zophar's hold was just to strong for to long, and Lucia now has one way left, for Zophar to
enter her subconscious and do battle with the evil, however the drawback being he might be stuck in there forever.
Anyway, he goes along and after he's sent in, you shall do battle with her monstrous form on the outside, while he tries
to free her from within.
############################################################################### BOSS:
Mauri's ID ############################################################################### Recommended Levels: 43-42
________________________
| Attack | 200 |
| Attacks | 1 |
| Defense | 150 |
| Agility | 50 |
| Speed | 15-104 |
| Wisdom | 40 |
| Magic END | 100 |
| Range | 99 |
| Luck | 10 |
| Hit Points | 2000-3500 |
| Exp Points | 29430 |
| Silver | 437 |
???????????????????????? Alright this boss is a little different from the ones you've faced, in that how
you navigate with Ronfar will actually dictate how long it takes to win, but here we will cover the quickest way possible
(EXP is the same either way). First though, let's run down battle tactics shall we? Hiro, as usual will be giving
110% with Poe Sword each round, in Ronfar's absence you can just heal with items as necessary. Jean will use Blue Dragon
Palm, Lemina will use Ice Arrows, and Leo will use Flash Blade. The Official Guide says Lemina should use Blue Dragon
Healing, but I disagree, on the grounds that it's quicker to just have each player heal themselves, and Lemina has one
of the strongest attacks, so it would be wise to not draw her from the battle. Lucia will freeload with Napalm Shot
most of the time, and almost always on the wrong head, so no big help there. Anyway, as for Ronfar, you will have to watch
the memories that show up as crystals in your path, after doing so (the first) talk to the 2nd Mauri from the right,
and turn her down. After this you will fight 1 head (the one that lights up) when it dies you will be back inside. Watch
the next memory and then talk to the Mauri in the center. A giant head will emerge (that I am not going to make sexual
reference to, however easy it might be) and you will fight this to kill the boss for good. One the inside, once you've
taken down the final head, Ronfar will find Mauri who knows the evil she was forced to carry out and wishes to be left
alone to suffer within herself. Ronfar, who plans to keep his promise pledges to carry whatever burdens Mauri on his
back, and that he can't live without her. Now as Lucia mentioned a little late, to come out, Ronfar must unlock Mauri's
love, which he does, they kiss, come out and its all good in the hood. BUT, you still have to venture into the Red
Dragon Cave, so with the Aura from Mauri, off you go!
- - - - - - - - - - - - - - - - - - - - - - - - - M2.)
THE RED DRAGON CAVE - - - - - - - - - - - - - - - - - - - - - - - - -
Enemies: Flame Berserk. HP: 570
Inferno Ghoul HP: 320 Blood Slime HP: 170
Pyromaniac HP: 380
Items/Weapons: Dyne's Armor(1)
Holy Hairpin(1) Life Jewel(1)
Starlight(2) Ogre Crest(1)
Healing Nut(1) Angel Ring(1)
Shield Ring(1) Water Ring(1)
Angels Tear(1) Tiger Armlet(1)
Passion Fruit(1) Holy Water(1)
FMV
Cut-Scenes: N/A
I'm going to say it right now, I dislike the Red Dragon Cave with a serious passion.
But forget that, because you have some big time chest hunting to do, and you need to find ALL of them people. As for leveling
up, hopefully you're still on my over-level plan, so you don't really need to level up in here but CAN if you want
Triple Sword by the time you get to Pentagulia (we'll talk about this after). Lemina's Ice Magic will play a crucial role
in here, and hopefully you haven't used many MP (you shouldn't have) so you can use some other spells too, because
there are a lot of chests to get to. Also keep in mind you are getting pretty close to the end of the game option wise
(from you get to a certain point you are no longer free to roam, but don't worry I'll alert you for leveling purposes).
############################################################################### BOSS:
Red Fiend ############################################################################### Recommended Levels: 45-44
________________________
| Attack | 200 |
| Attacks | 1 |
| Defense | 100 |
| Agility | 50 |
| Speed | 50-150 |
| Wisdom | 15-25 |
| Magic END | 0 |
| Range | 0 |
| Luck | 30 |
| Hit Points | 11000 |
| Exp Points | 36300 |
| Silver | 0 |
???????????????????????? This is not a very difficult fight, just make sure you have all of your equipment
on someone that defends extra against fire. Hiro will be using Poe Sword as normal, while Ronfar will cast Divine (should
have it by now) Litany and then be healing people up after that. Destiny Dice does do some damage, but it's really
not worth it, so don't take the chance and just heal people. When the fire ring appears beneath the fiend, Jean needs
to cast White Dragon Protect, and she will be using Blue Dragon Palm on every other turn. Lemina will cast Ice Arrows,
and she should cast Erase Magic on the rounds following Jean having to cast White Dragon Protect. The Fiends HP is much
higher than the other 3, but so are you attack capabilities, and it is vulnerable to the Ice Magic, so make good use.
Once you have defeated the Red Fiend, go in as usual and throw the Aura at the crystal to release the power of the Red
Dragon. However, the whole cave starts to shake itself apart. Apparently Ruby is not absorbing the power, and if she
doesn't everyone will be burned alive. After some whining (god I can't stand Ruby) she finally accepts the power (with
the corniest speech ever, Christ almighty) and then all is well in the cave. SAVE, and use the White Dragon Wings
to head back (after leaving the crystal chamber). When you arrive outside, you will see that Zophar has completed his
resurrection and darkness has enveloped the land. Also note that he apparently took it upon himself to fill all the
waterways of Lunar with jelly, how generous of him (I tried to tell you Zophar was just looking out for the homeless and
starving, but who listens?). Anyway, now flash forward to Pentagulia where the false Althena is throwing a tantrum,
Zophar quells her worries and probably laughs to himself about how dumb she is for trusting the freaking god of destruction,
but oh well. Head to the Destiny, we have some options to go over.
- Ok, now here is the deal, you are going to
want to be at level 50 by the time you *GASP* do battle with the false Althena, because will give Hiro Triple Sword,
his most powerful attack (trust me, you'll enjoy it). Now, if you can wait it out (probably have to go up 4 or 5 levels
unless you've really been keeping up) and get Hiro to 50 and Lemina to 51 (where she gets Catastrophe, her most volatile
attack, you might be able to kill some Chiro Mongrels in the White Dragon Cave for 33,333 EXP. a piece, and do some serious
leveling up before you go to Pentagulia. This is option 1.
- Option 2, is that you don't level up now and WILL
NOT have Triple Sword for the false Althena fight, but once you have seen all there is to see in Pentagulia you get
a chance to come back before the game locks you into its final sequence, but this will involve going back through the
dungeon, so its really your call. Note that I will let you know right before you are about to get locked in if you
decided to use this option. And also note that I am giving you these in advance because you don't want to have to spend
4 hours outside Zophars Domain trying to level up enough to fight him, do it now with one of these ways so you can
just get to the good parts later.
- - - - - - - - - - - - - - - - - - - - - - - - - N2.) ALTHENA'S FORTRESS -
- - - - - - - - - - - - - - - - - - - - - - - -
Enemies: Plasma Prism HP: 260
Stone Creep HP: 160
Statue Soldier HP: 580
Cannon Angel HP: 800
Items/Weapons: Vitality Vial(1)
Healing Nut(1) Holy Water(1)
Holy Mace(1) Master Shield(1)
Crushing Fist(1) Aura Bandanna(1)
Holy Bracelet(1) Aura Robe(1)
FMV
Cut-Scenes: Death of the Blue Star
Ok this is a very long, and not very fun process of getting through
here, and the enemies are very strong, but don't worry, there is a statue at the end, so your good (before you fight
the boss). Make sure you get all of the chest, they're vital to the boss you're about to right (well soon anyway) and
the one not to far down the road. Pace yourself so the MP will last long enough to fight to at least obtain all the
chests (there are 9Once you make it through heal and save rooms) and by that time you should have fought quite a
bit anyway. In about the 6th room, you will go through the door and be in a room with the machine that has a lot to
do with how the humans came to Lunar, you'll see a whole clip about it, and since you are pressed for time Lucia will
explain some things later, so you will know soon enough. When you finally get through heal at the statue and save, you
are now in the goddess tower.
- - - - - - - - - - - - - - - - - - - - - - - - - O2.) THE GODDESS TOWER -
- - - - - - - - - - - - - - - - - - - - - - - -
Enemies: Plasma Prism HP: 260
Stone Creep HP: 160 Statue Soldier HP: 580
Cannon Angel HP: 800
Items/Weapons: Life Jewel(1)
Passion Fruit(1) Starlight(1)
Silver Light(1) Goddess Crest(1)
Tri-Ring(1) Spirit Talisman(1)
Angels Tear(1)
FMV Cut-Scenes: Luna's Story
Zophar's Revival Lucia V. Zophar
The
goddess tower also has some very valuable items in it, get ALL of them buster. However, you have just healed and get to
fight a boss before you go retrieve them! That's right, go down and see how to deal with the false Althena, then come
back up here to finish out the Goddess Tower. Ok, so if you are reading this now you have obviously killed the false Althena.
The rest of this area really isn't very difficult, just pay attention to whether you're going up or down the stairs,
and be careful in the later rooms because those statues are not usable! After you get the Goddess Crest, head through
the door directly north of you. Walk up those stairs and you will see Nall waiting for you. SAVE HERE. If you wanted
to go back and level up before locking into the final sequence, DO SO RIGHT NOW. You cannot use the White Dragon Wings,
you just have to run all the way down. I would suggest saving here on 2 different blocks. Anyway, if you're still
with us, approach Nall and he will play for you the film he promised Luna he would almost 1000 years ago. The Goddess
no longer exists in human form (I'm not going to go into a lot of detail, watch the thing!) and Lucia must harness
the power of the humans to defeat Zophar, Althena knows she can do it! However, Lucia as other ideas, and once Nall leaves
she claims the power of Althena for herself. You have now been stripped of all your magical powers, and after apologizing
for having to do so, Lucia jets to face Zophar alone. Once all this starts to happen you need to get the hell out
of Dodge, and you're lucky you don't actually have to do it yourself! So after appearing at the bottom of the city, get
on the Destiny and high tail it. Once you get so far away, the FMV scenes take over, so sit back and watch the show...
(spoilers below)
Ok, so you have now witnessed Lucia being taken by Zophar because she could not bring
herself to destroy Lunar and everything about it she had come to love. She wastes the power she had amassed to protect
the Destiny, and Zophar stuck her on his chin (is that cool or something? I don't get it). Anyway, as much as everyone
hates to admit it, you've got to go, live to fight another day as they say.
############################################################################### BOSS:
The False Althena ############################################################################### Recommended Levels:
47-46 (or the Triple Sword plan)
________________________
| Attack | 20-220 |
| Attacks | 1 |
| Defense | 10 |
| Agility | 50 |
| Speed | 30-200 |
| Wisdom | 130 |
| Magic END | 10 |
| Range | 50 |
| Luck | 99 |
| Hit Points | 10000 |
| Exp Points | 40000 |
| Silver | 0 |
???????????????????????? This really is not that tough a fight, if you have Triple Sword (Poe Sword if
not) it's a joke, Hiro will do 1500 alone. Jean should use White Dragon Protect when the snakes are active, or just Blue
Dragon Palm otherwise for very good damage itself. Lemina should cast Power Drive on Hiro the first 2 rounds to really
boost him, he'll do like 2000 damage, and then she should use Ice Arrows. Ronfar can cast Divine Litany and then just
heal as necessary. You are at a point now where the 40000 EXP gained might not give you enough to level up, especially
if your have Triple Sword etc, if you went back and leveled up A LOT like I said, it doesn't matter, but if not, tisk
tisk. When the fight is over, continue through the Goddess Tower (above)
- - - - - - - - - - - - - - - - - - - - - - - - - P2.) BACK IN VANE - - - - - - - - - - - - - - - - - - - - - -
- - -
Enemies: N/A
Items/Weapons: You'll meet Ramus, check out his merchant goods.
FMV Cut-Scenes: Ghaleon's
Challenge Destiny Departs
Zophar's Castle
When you wake up (and after inserting a new disc) Hiro will be on the roof of the
Magic Guild. It has been a few days since Lucia was taken, and everyone is still trying to figure out what to do. After
speaking with Ruby, head down and talk to Ramus who is right by Miria, this is your last chance to buy items, you
should more than enough money to end up with 20 starlights and 20 healing nuts, you're gonna need them. After doing so
talk to Miria, who sends you looking for you're friends before she'll share her secret. Lemina is in the trial cave,
Jean is by the statue to the left, and Ronfar is in the library with Mauri. The point she wanted to get across to you
was that no one was giving up, and that you had to keep fighting. Now head up to the roof to speak with a certain
visitor. Leo has come back to help you fight Zophar, and he has the Destiny ready to go. After agreeing to meet him down
there, Hiro gets another unexpected visitor. Ghaleon. After mocking Hiro and so on, and pretty much making a fool
of him, Hiro's friends how up, and we have a whole tear jerking scene about never giving up. Now its time to suit up and
show Ghaleon once and for all (and believe, he already knew).
############################################################################### BOSS:
Ghaleon ############################################################################### Recommended Level: Whatever
you're at is where you're at for now.
________________________
| Attack | 300 |
| Attacks | 1 |
| Defense | 280 |
| Agility | 100 |
| Speed | 30-100 |
| Wisdom | 120 |
| Magic END | 120 |
| Range | 99 |
| Luck | 10 |
| Hit Points | 7000 |
| Exp Points | 50000 |
| Silver | 0 |
???????????????????????? The first round with Ghaleon, you still don't have any magic so just have everyone
use their attacks except Lemina, who can heal people with Healing Nuts if necessary. Once you do the mandatory damage,
Ghaleon will really get into it and give back your MP for a real fight. Have Hiro use Triple Sword or Poe Sword, Leo
use Flash Blade, Jean use Blue Dragon Palm or White Dragon Protect when Ghaleon's sword is aflame. Ronfar can cast Divine
Litany and heal after that. Once you have defeated the Dragonmaster, some things come to light.
First
of all, Hiro spares Ghaleon's life because he spared theres. He could have killed them anytime he wanted to. Hiro realizes
this, and is starting to realize that Ghaleon had been watching over them the entire time. Ghaleon admits to this,
trying to atone for the sins of his past by deceiving Zophar so he could come back to guide you, or at least motivate
you at times (which he did if you think about it). Hiro offers Ghaleon a place in battle with them, but Ghaleon knows
his course is run, and gives Hiro his sword instead; this will be big in defeating Zophar. After you leave, you'll see
the scene of Ghaleon departing and being took up into the heavens. He now rests among the original four heroes with
whom he was once so close and has atoned for his betrayal of them (Dyne in particular). Now you are pretty much set in
course for Zophar's Keep (of which you can't leave) so I hope you're ready!
- - - - - - - - - - - - - -
- - - - - - - - - - - Q2.) ZOPHAR'S KEEP - - - - - - - - - - - - - - - - - - - - - - - - -
Enemies: Crazy Crab
HP: 380 Snatcher HP: 330
Hades HP: 700 Mecha
Star HP: 213 Fiend Gate
HP: 666 Mace Masher HP: 360
Ice Seed HP: 320 Lunar Seed
HP: 320 Fire Seed HP: 320
Items/Weapons:
Silver Light(3) Life Jewel(3)
Fiend Ring(1)
FMV Cut-Scenes: Omni-Zophar
(see ending blurb for other scenes below)
Once you get to the keep it should be pretty clear you CANNOT
leave, you are stuck here until you beat Zophar. When you arrive you will see Lucia, and have brief words with her,
about hope just before she disappears, oh now he's done it! However, you can use the statue on the Destiny and the monsters
within it to level up if necessary. The minimum level needed to beat Zophar is 52 for the average RPG gamer, experienced
Lunar 2 players get away with being in the very high 40's, but don't push it unless you know what you're doing, its
EXTREMELY hard. Anyway, fight through the keep, activating the different stuff to move through and collecting all the
chests. Do not use any healing items, get through as bare as possible (shouldn't be a problem) because your MP and
HP will be restored just before you do battle (just make sure you have more than half MP for everyone. Once you have come
to a stone platform, SAVE and then walk up the stairs to fight Zophar once and for all. You get to see this clip of
what he looks like, and then good luck!
############################################################################### Zophar
Form 1 ###############################################################################
________________________
| Attack | 250 |
| Attacks | 2 |
| Defense | 300 |
| Agility | 100 |
| Speed | 10-76 |
| Wisdom | 110 |
| Magic END | 130 |
| Range | 50 |
| Luck | 10 |
| Hit Points | 1600 |
| Exp Points | 0 |
| Silver | 0 |
???????????????????????? In this form (the first of 4) Hiro will be using Triple Sword on every turn,
and then fall back on his regular attack if Magic is out, but that shouldn't be a problem (DON'T USE ITEMS YET!). Jean
should use White Dragon Protect against his 2nd attack (they go in order in form 1) and then Blue Dragon Palm the
rest of the way. Ronfar should cast Divine Litany and then act as the group healer while Lemina should just use Power
Drive on people. This fight goes up to 16000 HP, but with all that's going on it shouldn't take TOO long. Once the
damage is done he will transform to his 2nd form.
############################################################################### Zophar
Form 2 (Sub-Form) ###############################################################################
________________________
| Attack | 40-200 |
| Attacks | 1-2 |
| Defense | 250-280 |
| Agility | 100 |
| Speed | 10-996 |
| Wisdom | 100-2000|
| Magic END | 90-150 |
| Range | 50 |
| Luck | 10 |
| Hit Points |6000-17000 |
| Exp Points | 0 |
| Silver | 0 |
???????????????????????? This is probably the 2nd easiest part of the Zophar fight, since you won't
be attacking at all. Use the defend option to spread everyone out into an X, starting with Hiro on top closest to
Zophar. After 5 turns Lucia will break free of Zophar's hold and totally heal you. This is why you didn't want to use
any of your items, you will need them yet. Also note that you aren't defending here because it's better than attacking,
your attacks do zero damage, so don't waste the MP. After the 5 turns Zophar morphs to his third stage.
############################################################################### Zophar
Form 3 ###############################################################################
________________________
| Attack | 40-200 |
| Attacks | 1-2 |
| Defense | 250-280 |
| Agility | 100 |
| Speed | 10-30 |
| Wisdom | 100-2000 |
| Magic END | 90-150 |
| Range | 50 |
| Luck | 10 |
| Hit Points | 6000-17000|
| Exp Points | 0 |
| Silver | 0 |
????????????????????????
This is by far the hardest form you will have to face. Don't worry about his
hands, just go right for the head, like killing a snake. Now, Jean needs to cast White Dragon Protect EVERY ROUND or everyone
will end up dead real fast. Ronfar can't do much on the attacking end, so in the first round cast Divine Litany and
then just have him keep feeding Jean Starlights or Silver Lights, just get her the MP she needs. Hiro will use Triple
Sword on the head every round. Lemina should cast Power Drive on Hiro, and if Ronfar has to heal (sometimes he will)
she can get Jean MP items. Leo will attack the head with Flash Blade every turn unless an emergency item is needed. Now,
although Jean is casting WDP, Zophar can get through it, so be careful, you still might need to heal sometimes. Once
you've done the necessary damage you will get to his 4th and easiest form.
############################################################################### Zophar
Final Stand (4) ###############################################################################
________________________
| Attack | 220 |
| Attacks | 1 |
| Defense | 260 |
| Agility | 50 |
| Speed | 78 |
| Wisdom | 130 |
| Magic END | 90 |
| Range | 50 |
| Luck | 10 |
| Hit Points | 2000 |
| Exp Points | 0 |
| Silver | 0 |
???????????????????????? Alright in his fourth and final stage, Zophar will be in a state of denial.
This form is weak, and Hiro will take care of it all by himself. Lucia will take care of any healing needed, so Hiro can
just use Triple Sword every turn. After a few rounds Zophar will be no more. Lucia will attack Zophar if no healing
is needed, and don't use your MP items, you'll need them later, and it really doesn't matter either way, it's only 2000
HP.
After the battle with Zophar, after celebrating everyone seems to head there separate ways. When
you are in Vane, talk to everyone, then Nall, and deny Ruby permission after, then talk again and say of course, so Nall
will give you Luna's letter above Lucia. Hiro will invite Lucia to come back to Gwyn's outpost with him and she agrees,
after you talk to Miria and Borgan, but something is still wrong. Now you will see several cut-scenes about the trip
there, and how Lucia eventually ends up back on the Blue Star (Spire in Shadow, Tearful Farewell, and A New Beginning).
Hiro does receive her pendant though, which makes traveling on the Destiny somewhat obsolete. TO PLAY THE EPILOGUE,
once the game is over, DON'T SHUT IT OFF! Watch the credits role, save and then play the epilogue.
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