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Final fantasy III

WALKTHROUGH

 

 

- The World of Balance -

(1) Mines of Narshe
    Party: Vicks, Wedge, ????? (Terra)
    BOSS: Whelk
        After fighting Whelk you come to the frozen Esper.  You'll go into
        a fight sequence where Vicks and Wedge get blown away leaving Terra.
(1) Arvis' House
    Items: Search the clock for an Elixir
        Terra wakes up back in Narshe where a man removes the slave crown.
        Terra can't remember anything.  The Imperial guards come and Terra
        is forced to escape thru the back door of the house and run back to
        the mines.
(1) Mines
    Party: Terra, Locke
    Chests: Fenix Down, Sleeping Bag
               BOSS: Marshal
    Additional items: You can take Mog's Mithril Shld and Mithril Pike
        After entering the mines, Terra walks a little ways and is spotted
        by the guards.  She is cornered and the floor gives out and she
        falls.  There is a flashback where Terra remembers some stuff.  The
        scene shifts back to Arvis' House where Locke is introduced.  Locke
        finds Terra and the guards find them both.  Moogles come and offer
        to help.  Three Moogles (Kupek, Kupop, Kumama) form a group with
        Locke plus there are two other groups with four Moogles each (Mog,
        Kuku, Kutan, Kupan and Kushu, Kurin, Kuru, Kamog).  You can control
        each of the groups, the object is to stop the guards from reaching
        Terra and defeating the commander.  Before defeating the commander
        switch to the party Mog is in and remove his shield and pike (Locke
        can use the shield and the pike can be used by Edgar who you'll get
        shortly), after all Mog won't be needing them for quite a while and
        by then you'll be able to equip him with other stuff.  After defeating
        the commander, Locke grabs Terra and takes off through the mines.  He
        comes to a switch and pulls it, opening a secret passage.  Remember
        where this passage is, you'll need it later.  You are now outside
        Narshe.  You can't enter the main part of town but you can enter the
        classroom.
(1) Classroom
    Party: Terra, Locke
    Points of interest: A bucket of recovery water (recovers hps and mps)
                        A save spot
    Chests: Monster-in-a-box, Sleeping Bag, Tonic
    Items: Search a pot for Tincture
        Besides getting the stuff in the chests and the pot, the classroom
        is basically there to tell you stuff about the game: how to do this
        and where to do that, most of which is in the instruction book.
(2) Figaro
    Party: Terra, Locke, Edgar
    Points of interest: Item shop, Tool Shop
    Chests: Fenix Down, Soft, Tonic, Antidote
    BOSS: M-TekArmor
        After heading south from Narshe, you come to the desert castle of
        Figaro.  Upon entering the castle go straight ahead to the throne
        room.  Here Edgar is introduced.  You are now free to explore the
        castle.  If you talk to the Matron (in the left tower) she will tell
        you about Sabin, who you'll meet later.  After talking the Matron
        return to the throne room and talk to Edgar again.  One of Edgar's
        guards comes in and informs him that Kefka is approaching the castle.
        As Edgar, talk to Kefka's guards and then Kefka himself.  After they're
        done talking walk up to where Locke is waiting.  Edgar decides to
        protect Terra.  Now, as Terra, follow Locke to 'your' room.  Kefka
        comes back and sets fire to Figaro.  Talk to the guards (Beavis and
        Butthead ?) and then talk to Kefka.  Go up and talk to the guard there.
        Your party escapes and Figaro enters submerge mode.  After fighting
        the M-TekArmor, go south to the Cave of Figaro.  If Terra uses
        magic during the fight with the M-TekArmor you'll see a little scene.
(3) Cave of Figaro
    Party: Terra, Locke, Edgar
    Points of interest: the pond with the turtle is a recovery spring
    Chests: 2 tinctures, Fenix Down (Before you get Celes)
            Thunder Rod, Tincture, X-Potion (After you get Celes)
            Hero Ring, Ether, X-Potion (In the World of Ruin)
        Wait until after you get Celes, or until the World of Ruin to get the
        treasures for different stuff.
(4) South Figaro
    Chests: 500 GP, 1000 GP, 1500 GP
    Items: search barrel to left of Chocobo stable for Tonic
           search barrel to right of Chocobo stable for Green Cherry
           search barrel to right of rich guy's house for Fenix Down
           search barrel above and behind Chocobo stable for Warp Stone
                        (or Fenix Down if you wait until World of Ruin)
           search box in lower left section of town for Eyedrop
                        (or Elixir if you wait until World of Ruin)
           search barrel in lower left section of town for Antidote
                        (or Tent if you wait until World of Ruin)
           search box in lower left section of town for Soft
                        (or Remedy if you wait until World of Ruin)
           search barrel between Armor & Weapon shops for Tonic
                        (or X-Potion if you wait until World of Ruin)
        At the Cafe, Shadow is introduced, you'll be seeing him later.  At
        the Relic Shop, buy a pair of Sprint Shoes (unless you like going
        slow), one pair is enough for the entire party.  At the house north
        of the Inn check behind the bookcase in the room with a draft to find
        a secret passage.  Nothing but money down there right now but later
        you'll need to know about it.  After getting equipped go to the
        Chocobo Stables and pay the 80 GP (unless you want to fight to your
        next location).  It's not very far but riding the Chocobo is fun :)
(5) Sabin's Cabin
    Items: search the bucket next to the stove for a Tonic
    Points of interest: you can catch some Z's in any of the beds
(6) Mt. Kolts
    Chests: Guardian,Atlas Armlet,2 Tents
    BOSS: Vargas
        The path is straight forward.  At the end you reach Vargas.  After
        a bit of fighting with Vargas, Sabin will come.  Vargas will blow the
        others away and Sabin will have to fight alone.  Sabin joins you after
        Vargas is finished.
(7) Returner's Hideout
    Party: Terra, Locke, Edgar, Sabin
    Chests: Fenix Down (x2), Air Lancet, True Knight, Potion, White Cape
    Items: search a bucket for Antidote
           search a pot for Tincture
           search a pot for Green Cherry
           search the top of the table for a piece of paper (purpose ?)
    Additional items: You can either get a Genji Glove or a Gauntlet
        After entering, follow the guard to Banon's room.  After talking to
        Banon talk to everyone and get everything (including the White Cape
        that is in a secret passage on the right side of the 'storage room'),
        then go out of the hideout where Banon will be waiting. First, tell him
        "no" then go back inside and the man in the 'storage room' will give
        you a Genji Glove.  If you say "no" to Banon 3 times and you'll skip
        the part where everyone's at the table and one of the guards will give
        you a Genji Glove (if you didn't already get the one from the guy
        in the store room).  If you go to Banon and tell him you will become
        there last ray of hope he will give you Gauntlet (if you haven't alread
y
        gotten the Genji Glove from the guy in the store room). Locke will spli
t
        to scope out South Figaro after the Empire invades.  Banon joins you
        and you head for the raft on the Lete River.
    Lete River
    BOSS: Ultros
        If Banon dies the game is over, so protect him.  There are several
        save spots along the way, these spots are also the only places you
        can access the subscreen.  Do whatever you need to before jumping
        back on the raft.  Toward the end of the raft ride you reach Ultros
        the octopus.  After the fight, Sabin jumps in after Ultros and is
        swept down river.
    The game now gives you a choice of three scenarios.  One with Terra, Edgar
    and Banon, one with Locke, and the last one with Sabin.  You can do these
    in any order you want, it doesn't matter what order you pick.  However,
    if you do Terra, Edgar, and Banon's before Sabin's then Shadow will stay
    longer.
                        --TERRA, EDGAR, and BANON scenario--
    Lete River continued
    Party: Terra, Edgar, Banon
        The trio continue the raft ride on the Lete River.  Again, make sure
        Banon doesn't kick the bucket or your game is over. At the end of the
        ride you find yourself a little east of Narshe, which is where you
        want to go.
(1) Narshe/Mines
    Chest: Rune Edge [in mines] (if you don't get this chest until the World
                        of Ruin it'll become a Ribbon)
        The guards won't let you in thru the main entrance so you'll have to
        find another way in.  Remember the secret entrance Locke showed you?
        That's the way in.  You're now in the mines.  Go a little ways and
        you come to a follow-the-light-maze.  If you make a mistake all you
        need to do is press the A button when the yellow light is in front
        of you.  If you miss it you'll have to fight some enemies and
        then you'll have to start at the beginning of the maze again.
        The correct way thru is:
                               E---|                  * = rocks
                               *   |   *              S = Start
                             |---| |------|           E = Exit
                           * | * |     *  |       | & - = Correct path
                         |---|   |        |
                         | *   * |     *  |
                         |-----S |--------|
        Once you get past this maze you can reach a cave of Moogles (and a
        chest containing a Rune Edge or Ribbon if you wait) by going slightly
        out of your way. Remember where this cave is because later in the game
        Mog will join you here).  Once you get out of the mines you will be bac
k
        in Arvis' House where you started.  You will talk a bit with
        Arvis and then the scenario will end.
                        --LOCKE's scenario--
(4) South Figaro
    Party: Locke
    Chest: Hyperwrist, RunningShoes
    Items: Check the clock you see when you first come out of the secret
                        passage for an Elixir
           Check a pail in the old man-who-wants-cider's house for Tonic
    Additional items: Cider is located here (Rare item)
                      Old Clock-Key is located here (Rare item)
        First of all, DO NOT talk the guards in MagiTek armor (unless of
        course you have a death wish :)  Oh, and don't forget to equip your
        stuff.  Go to the Item shop and talk to the merchant next to the clock.
        This will start a fight.  Use Locke's Steal command and you'll steal
        the clothes right off him.  Dressed as a merchant, enter the house
        to the south of the Item Shop and go down stairs.  The kid will only
        allow you to pass if your dresses as a merchant.  Now go up onto the
        perimeter wall and talk to the green suited guard.  Steal his clothes.
        Go towards the center of town where you'll find three guards (one
        guarding the door to the rich guy's house, one in MagiTek armor, and
        one guarding the path to the rest of the town).  Talk to the bottom
        guards.  Enter the Cafe and go downstairs.  Steal the merchant's
        clothes. You'll also get Cider.  Go back to the house with the kid
        and go upstairs.  Talk to the old man at the desk.  Go back down
        stairs and give the password ("Courage") to the kid.  He'll open up
        a secret passage for you.  Go to the upstairs of the house and into
        the first room.  Walk behind the bookcase to find a stairway.  Go all
        the way down and follow the hall.  After you are asked about changing
        clothes (doesn't matter if you do), go straight down into the
        wall (there is a stairway there):
                ----------------|                    | & - = wall
                --------------| |                        / = door
                |-------------| |--/--/--/-|             ^ = walk into the
                |                          |                 wall here to
                |--------------------------|                 find a room
                               ^                             with a Hyper-
                                                             wrist and Running
                                                             Shoes
        If you are wearing the merchant's clothes or your normal clothes you'll
        hide in the rafters.  If you're wearing the soldier's uniform you
        stand next to the door and salute, and then when you rescue Celes she
        says something close to what Princess Liea said in Star Wars when
        Luke rescued her on the Death Star (replace soldier with Stormtrooper).
        After dropping from the rafters, enter the open door.  Remove Celes'
        chains.  Talk to the sleeping guard and take the clock key.  The
        second door is a save spot and the third is where you want to go.
        Go to the clock in the far back and check it.  Wind the clock to
        open a secret passage.
(4) Secret Passage
    Party: Locke, Celes
    Chests: Iron Armor, Heavy Shld, RegalCutlass, X-Potion, Ribbon,
                Ether, Earrings
    BOSS: TunnlArmr
        In the secret passage there is a spot that you can push on the left
        wall to reach a stairway leading down to a X-Potion, a Ribbon, and
        and Ether.  Once you make it out of the secret passage you'll be in a
        spot where all you need to do is leave the town.  Go west to the Cave
        of Figaro.  You've been here before, just go back out the way you came
        in.  Don't forget the pond with the turtle is a recovery spring.  As
        you are about to exit the cave, TunnelArmr attacks.Defeating TunnelArmr
        will end this scenario.
                        --SABIN's scenario--
    Hut (Gau's father's house)
    Party: Sabin, Shadow
        Enter the hut just east of where you start.  Quickly talk to the guy
        on the Chocobo.  He sells lots of stuff.  Next talk to Shadow and
        he'll join you.  Go east a bit then south until you come to a bridge.
        This is the Imperial camp.
(9) Imperial Camp
    Party: Sabin, Shadow
        Your group hides and overhears the plans to storm Doma Castle.
(10)Doma Castle
    Party: Cyan
    BOSS: Leader
        You can kill the soldiers on either side of the leader pretty easily
        but just kill the leader and get it over with.
(9) Imperial Camp
    Party: Sabin, Shadow
    Chest: Star Pendant, Monster-in-a-box(Telstar), MithrilGlove,BarrierRing
        In the left tent there is a chest.  Kicking it brings the dogs, which
        you have to fight, and hitting it brings a sentry which you fool by
        meowing.  Inside is a Star Pendant.  There's a little bit of story
        about Kefka poisoning Doma and you decide to try and stop him.  After
        the first time you chase him, instead of talking to him, explore the
        camp for more treasures.  You fight and chase him around for a bit but
        are stopped by some soldiers.  While fighting them, Kefka poisons Doma.
        After showing a bunch of soldiers die of poison in Doma Castle you
        control Cyan.  Go to the throne room.  After the King dies go to the
        room east of the throne room.  Cyan's family dies.  Scene cuts back to
        the Imperial Camp where Cyan joins Sabin and Shadow.  Escape the camp.
        After leaving the camp go south to the forest.
(11) Phantom Forest
     Party: Sabin, Shadow, Cyan
     Points of interest: after the first stretch of forest you go up, the pond
                                right in front of you is a recovery spring.
        At the end of the forest you'll come to the Phantom Train.  If you
        haven't done Terra, Edgar, and Banon's scenerio yet, then Shadow
        will leave you somewhere in the Forest.
(11) Phantom Train
     Chests: Earrings, Monster-in-a-box(Specter), 2 Fenix Downs, Sniper Sight
     BOSS: Ghost Train
        Caboose: Upon enter the train go right to find the caboose.  Talk to
                 the ghost and you can have him join you (if you use its
                 POSSESS command, and it works, you'll lose it).  Also in the
                 caboose is a guy who'll tell you about the train, and a save
                 spot.
        Car 1 & 2: In the first two cars there are a bunch of ghosts. These
                   ghosts will either try to join you, attack you, or sell
                   you stuff (Item Shop).  The rest of the ghosts in the
                   train will do the same things.
        Car 3: Upon entering a ghost comes and blocks the door behind you.
               You have to kill the ghost to leave.  Once back out, climb
               to the top of the car and you'll jump across to the next car
               and then again to car 5.
        Car 5: Enter the car and pull the switch to detach the rear cars.
               Pull it again to open the wall up so you can continue.
        Car 6: Sit at the center table and the ghost will serve you (this
               replenishes your stats).  After sitting down the first time
               sit down again with different members at the head of your
               party to see different sequences (For instance, Shadow will
               get up and feed Interceptor).
        Car 7: 1st room: Siegfried attacks as you approach the chest.  After
                         defeating him, he grabs the contents of the chest
                         and runs.
        Car 8: 2nd room: four chests.
        After car 8 your ghost companion leaves.
        Car 9: save spot
        Engine: Pull the 1st and 3rd switches on the inside then go out and
                pull the switch on the smoke stack.  The Ghost Train now
                attacks.  After showing the people of Doma enter the train
                you are on the other side of the Phantom Forest.  Go to the
                mountain pass to the east.
(12)Barren Falls
        Here Shadow leaves the party (if he hasn't already).  Jump off the
        edge of the cliff.  You have to fight Piranha and a Rizopas as you
        fall.
(13)The Veldt
    Party: Sabin, Cyan
        After landing you awake to find Gau standing next to you. He runs when
        you speak to him.  Until you have Dried Meat just attack Gau if you
        meet him.  Go east to the town of Mobliz.
(14)Mobliz
    Items: search the clock in the messenger's house for Elixir
    Additional items: You can get a Tintinabar here
        Buy at least one Dried Meat at the item shop.  Talk to the injured
        lad from Maranda.  After talking to him you can send a message to his
        girlfriend at the messenger's house.  It costs 500 GP.  You can sleep
        in the bed at the back of the Relic Shop so no need to spend money
        at the Inn.  After talking to the Relic Shop keeper go back to the
        injured lad, another letter has arrived.  For another 500 GP you can
        send a record for the injured lad.  Talk to the Relic Shop keeper
        again, return to the lad for another letter, send a Tonic for another
        500 GP, talk to the Relic Shop keeper, etc.  Keep doing this and
        eventually the injured lad will reward you with a Tintinabar for all
        your help.  Now leave town and go find Gau.
(13)The Veldt
        When you see Gau use Dried Meat on him and he'll join you.  Once you
        have Gau and have advance his Rage skills as much as you want, go to
        the cave in Crescent Mountain.
(15)Crescent Mountain
    Party: Sabin, Cyan, Gau
    Additional items: Exploring the cave Gau will find a Tonic for you
        By taking Gau around inside the cave he'll find stuff.  On the little
        platform to the left of the entrance he'll find Tonic.  On the
        platform at the top left part of the cave Gau will pretend to have
        found something. Sabin will walk over and Gau will scare him, causing
        him to lose his pouch with 500 GP in it.  Finally at the end of the
        cave he'll find his treasure, a diving suit helmet.  After you jump
        in you'll be in the "Serpent's Trench."
    Serpent's Trench
    Chests: X-Potion, Green Beret
        There are spots in the trench where you can pick a direction.  The
        following table shows what directions do what:
                           START
                        /          \
                LEFT                   RIGHT
               /    \                    |
            LEFT   RIGHT               CAVE 1
             |       |                /      \
            OUT    CAVE 2          LEFT     RIGHT
                     |              |         |
                    OUT            OUT      CAVE 2
                                              |
                                             OUT
        As you can see taking two lefts is the fastest way out but taking two
        rights will get you all the treasure.  Anyway you go you come out
        of the trench at Nikeah.
(16)Nikeah
    Items: check the clock in the Inn for Elixir
        Besides the Elixir in the Inn, there really isn't much here.  Go back
        to the guy on the boat and hop aboard.  End of Scenerio.
(1) Hills of Narshe
    Party: Terra, Locke, Edgar, Sabin, Gau, Celes, Cyan
    BOSS: Kefka
        You'll fight in 3 groups.  You have to defeat Kefka before his troops
        reach Banon.  Your best bet is probably to take out all the soldiers
        then you can keep trying Kefka until you beat him.  Or you can make
        a party of four characters (with 2 and 1 in the other ones) and go
        straight for Kefka.  If done right you can dodge all the soldiers and
        get to Kefka before they are even halfway to Banon.  After the fight
        Terra will morph because of the Esper and fly away.
                        --IN SEARCH OF TERRA--
(1) Narshe
    Party: Pick four (3 if you want Shadow to join you a bit later) out of
                Locke, Cyan, Edgar, Sabin, Celes, or Gau
    Items: Check the clock in the Elder's house for Elixir
    Chests: Wall Ring, Sneak Ring, Hyperwrist, ThiefKnife, Earrings, 5000 GP
        You can sleep in the bed in the back room of the Weapon Shop.  If
        you go north to the mines and look at the little black hole to the
        upper right of the entrance you'll see Umaro the sasquatch (he'll
        join you later). Upon exiting go to Figaro (its in the same spot it
        was before).
(2) Figaro
        Enter the castle and go down the stairs to you left.  Talk to the guy
        and he'll take you (and the rest of Figaro Castle) past the mountains
        to a point near Kohlingen (your next destination). Just exit Figaro
        and go north.  If you have both Edgar and Sabin in your party you'll
        learn more about their past if you go to the spot where you can sleep.
        If you enter the main part of Figaro and shop put Edgar at the head of
        your party and the shopkeepers will give you a 50% discount.
(17)Kohlingen
    Chests: Green Beret
    Items: Check the clock in Rachel's house for Elixir
           Check a pot in the hut northwest of Kohlingen for Hero Ring
        Shadow is in the Cafe.  If you have less than 4 in you party he'll
        join you for 3000 GP.  If you have 4 and you want him to join you
        go back to Figaro and have the guy in the basement return Figaro back
        to where it was.  Then go back to Narshe and talk to one of your
        companions.  Change your party so it only has three members.  Now
        come back to Kohlingen the way you did before.  If you have Locke and
        go to the house in the top left corner you'll see a flashback telling
        why Locke is so keen on keeping his word about protecting Terra and
        Celes.  The house on the top right will also show a flashback if you
        have Locke and if you go behind the house and push down you'll find
        a back entrance to this house which leads to a chest.  From
        Kohlingen go south to Jidoor or you can go northwest to a hut where
        you'll find a Hero Ring in a pot then go south to Jidoor.
(18)Jidoor
    Items: in the very top house check a pot for Tincture
        From here head north (on the right side of the mountains) to Zozo.
        Take a Chocobo for a faster trip.  Just follow the light green strip
        of grass.
(19)Zozo
    Chests: Tincture, Chain Saw, Tonic, ThiefGlove, FireKnuckle, RunningShoes,
                X-Potion
    Items: check a pot in the far left building for Tincture and another pot
                for Potion
    BOSS: Dadaluma
    Espers: Ramuh, Stray, Siren, Kirin
        In the building marked Inn there is a clock you are supposed to reset.
        The correct time is 6:10:50.  Setting the clock open a secret passage
        where a chest containing a Chain Saw is.  The building marked as
        Armor Shop has a chest with a Tonic.  Go to the building marked as the
        Relic Shop.  Go up as far as you can and you'll find a chest with the
        ThiefGlove.  From there go back down to the floor with the doorless
        doorway (just below the guy jumping from window to window).  Push
        over against the window and you'll jump across.  Keep going up, jumping
        from building to building where need be, and eventually you'll reach
        Terra.  Before you reach Terra you'll have to near Dadaluma.  After
        reaching Terra you'll get 4 Espers: Ramuh, Stray, Siren, and Kirin.
        There are also two chests on each side of this room.  Once your done
        go down and talk to one of your other three companions that just
        arrived.  Everyone goes back down the building and you find yourself
        back at the entrance of Zozo where your party will break up into two
        groups: one consists of Celes, Locke, and two others of your choice.
        Shadow splits again so you can't choose him.  This group is the one
        you'll control to get to your next destination.  The other two
        companions will return to Narshe.  Next stop: Jidoor again.
(18)Jidoor
        Go to the big house at the far north of town.  Here you'll find the
        director of the Opera.  As he leaves he drops a letter.  Read it and
        you find out about Setzer, the wandering gambler who owns an airship
        (which you need).  From Jidoor go south to the Opera House (taking a
        Chocobo makes the trip much faster).
(20)Opera House
    BOSS: Ultros
        Celes looks like the opera singer Maria, so she takes her place in
        order to get to Setzer.  As Celes you have to sing the right parts
        of the song (the full song is printed in the book in Celes' dressing
        room).  The correct parts are:
                        Oh, my hero...
                        I'm the darkness...
                        Must I...
        If you sing the wrong part you'll get kicked out of the opera house.
        Re-enter and the director will let you try again.  You only get four
        tries to get it right before it's game over.  Once you get it right,
        keep talking to the guy who comes out.  Then when he disappears grab
        the flowers then go up to the platform on the top floor.  If you take
        too much time doing any of this you'll get kicked out again and will
        have to start over from the beginning of the singing part again.
        Take Locke and read the letter in the dressing room.  Now return to
        the balcony and talk to Impressario.  Once Ultros shows himself on
        the girders with a 4 ton weight poised over Celes' head, you'll have
        5 minutes to get to him. First you have to go northeast where you'll
        find a guy who tells you to pull the far right switch, do this then
        return to Impressario and go to the northwest side of the balcony
        where you'll find your way onto the girders.  Navigate the girders
        and make it to Ultros.  When you're done Setzer will come and grab
        Celes.  After some convincing (with a nice double-headed coin)
        Setzer will take you to your next destination in his airship.
        (For more about the airship, see ON THE AIRSHIP).
(21)Albrook
    Items: Search the clock in the Cafe for Elixir
           Pot in weapon shop has Tincture
           Search barrel next to the Inn for Potion
        From Albrook head north past Vector and on up to the town of Tzen.
        (Going to Tzen and Maranda is not mandatory, you can go directly to
        Vector).
(22)Tzen
        Nothing here but some info and some decent weapons and armor.  From
        here go southwest to Maranda.
(23)Maranda
    Items: Search box to left of entrance of town for Revivify
           Search box on right side of town for Remedy
        The house in the top right corner is the house of the girl you were
        sending stuff to for that injured lad.  Next stop Vector.
(24)Vector
        The Inn says it free but sometimes when you're sleeping the keeper
        will steal 1000 GP.  In the skinny house there is an old woman asking
        if you pledge allegance to the Empire.  Answer "no" and two guards
        attack you. When you beat them and talk to the woman again she'll
        heal you.  Don't talk to any of the guards or you'll be attacked and
        sent back to the entrance.  If you go north to the Imperial Castle
        you'll get attacked by Guardian.  Run from it.  To the right of
        the Inn there is a guy hiding behind a box.  Talk to him.  Notice
        where he moves to.  When he distracts the guards go to that spot and
        push on the box.  Now go north and you'll be at the MagiTek Factory.
(24)MagiTek Factory
    Chests: Flame Sabre, Tincture, X-Potion, ThunderBlade, Remedy, Zephyr Cape,
              Blizzard, DragoonBoots, Tent, Gold Helmet,Gold Shld,Gold Armor,
              Break Blade
    BOSS: Ifrit, Shiva, Number 024, Number 128, Cranes
    Espers: Ifrit, Shiva, Unicorn, Maduin, Shoat, Phantom, Carbunkl, Bismark
        Go down the stairs and go to where the little hook is moving back and
        forth.  Push A to jump onto it.  Get the chest and the jump back
        across.  Now go right and enter the second little pipe that is to the
        right of the stairs.  Grab the chest then climb back thru the pipe
        and enter the first pipe.  Grab the treasure and go across the conveyer
        belt for another two treasures.  Now get on the conveyer belt to go
        down a level.  Down here you'll find 5 chests: one on the left side,
        one on the right side, one through a door just to the left of
        where you entered, one at the bottom (you can see it when you go
        down on from where you entered but you have to go around and underneath
        to get it), and one in a small room to the east of the room with the
        gold helmet in it.  On the right wall there is a spot where you can
        go between two walls to enter a pipe which leads to 2 more chests.
        When you're ready step onto the conveyer belt to the right of where the
        last belt dropped you off.  You'll see Kefka push a couple of Espers
        onto a conveyer belt.  When you can move, follow the Espers.  Go over
        and talk to the Esper on the left.  You'll now have to fight Ifrit and
        Shiva.  They'll give you their powers as magicite when you defeat them.
        Now, entering the left door you'll find a save spot.  The right
        door is the way out.  After you go up a bunch of stairs you'll come to
        a hall with the Esper holding tanks in them.  There is a hidden chest
        in this room.  Go to the far left end of the hall.  Now go down nect
        to the holding tank and search around.  You'll find the Break Blade.
        After the hall you'll reach the exit with Number 024 blocking it.
        After you beat Number 024 you'll enter a room with Espers floating
        in tanks.  Go to the far north wall and press the switch.  You'll
        get the Espers: Unicorn, Maduin, Shoat, Phantom, Carbunkl, and
        Bismark.  Kefka comes out and Celes zaps herself, Kefka, and his
        guards away.  Follow Cid. Talk to Cid. Ride the rails.  At the end
        of the mine cart ride you'll have to fight Number 128.  You'll now
        be back in town.  Follow the rails and you'll be back in the main
        part of town where Setzer will come and get you.  As you attempt
        to get away in the airship you'll be attacked by 2 Cranes.  Once
        you defeat the cranes, you'll go back to Zozo automatically.
(19)Zozo
        You'll automatically be in Terra's room.  A magicite will glow and
        Terra will remember.  You now control Maduin, the Esper and Terra's
        father, in the Esper's world.  This part is fairly straightforward.
        After the flashback you'll be in control of the airship.  You can go
        where ever you want now.  Narshe is your next destination.
(1) Narshe
    Items: Gold Hairpin (if you don't get Mog)
    Points of interest: New stuff in the weapon  and armor shops
        As you enter a guard will appear and take you to Banon.  From here
        go to the house with the locked treasure chest.  You'll find Lone Wolf
        the pickpocket.  He escapes and the chest is empty.  Follow him north
        to the mines.  If you keep following you'll eventually reach him up
        where the Esper in ice is.  He's holding a Moogle hostage.  Just hold
        still for a bit and the Moogle will escape.  Now you have a choice:
        go over and talk to the Moogle and he joins your party and Lone Wolf
        drops over the cliff, OR talk to Lone Wolf and you'll get Gold Hairpin
        and then both Lone Wolf and Mog drops over the cliff.  Now return to
        town, do whatever shopping you want and go to the airship.
       
     Getting Mog's Water Rondo Dance
     Espers: Golem, Zoneseek
        There are 3 different ways to get Mog's water rondo.  For all of them
        you need Mog in your party (DUH! :). So, add Mog to your party and...
        METHOD 1: return to Crescent Mountain.  Enter and jump into
                  the "Serpent Trench".  When you get out of the trench you'll
                  be in Nikeah.  Exit Nikeah (DO NOT GET ON THE SHIP!!) and go
                  north (to make the long trip back to the airship a lot faster
                  grab a Chocobo inside Nikeah).  Keep going and you'll
                  eventually reach the hut where Sabin's scenerio started.
                  From here go back thru where the Imperial Base was, thru the
                  Phantom Forest, jump off at Barren Falls, and finally you're
                  back on the Veldt.  Go get your airship and continue the game

METHOD 2: This way is the longest but you can get almost all of Mog's
                  dances doing it this way.  Land your airship at the entrance
                  to the Returner's hideout and jump on the raft on the Lete
                  River.  This time the raft will go the way Sabin went the
                  first time and you'll end up near Gau's father's house.
                  From here you have to go thru Sabin's scenerio and hop on
                  the boat To South Figaro in Nikeah.  Once in South Figaro
                  it's kinda cool:  the captain of the ship smuggles you into
                  town in a treasure chest :)  Now you have to go all the way
                  thru Mt. Kolts again and you'll finally be to the point
                  where you can retrieve the airship.
        METHOD 3: This was is short and fast.  Land the airship at Nikeah.
                  Take a Chocobo from here and go to Baren Falls.  Jump in
                  and then go to the Serpent's Trench which will take you
                  back to Nikeah where the airship is waiting.
        Once you have Mog's water rondo go to the Imperial Base next to the
        bridge to the east of Vector.  The Auction House in Jidoor is now open
        making it possible to get Golem and Zoneseek now [see THE AUCTION HOUSE
        for more info].
    Imperial Base
        If you enter without Terra you'll be kicked out.  So if you don't have
        Terra return to the airship and change party members.  In the building
        is a treasure room with a locked door.  Make your way thru to the
        other side of the base and exit.  Head east and you'll enter the Cave
        to the Sealed Gate.
(25)Cave to the Sealed Gate
    Chests: Assassin, Tempest, Coin Toss, X-Potion, 3 Ethers, Genji Glove,
            Tent, Inviz Edge, Water Skean, Remedy, 2000 GP, Elixir,
            3 Magicites, Atma Weapon
        In the room after the one with the moving bridges, pull the switch
        on the bridge.  Now follow the left path to reach a chest with Genji
        Glove.  Now go back and take the right path.  Go up and pull the left
        switch.  Enter the doorway that appears, get the chest, and save your
        game.  Pulling the right switch makes you fight Ninja.  Pull the switch
        on the next bridge and go down to the stairway it makes.  Search the
        ground in the area that is below the stairway, there are 4 hidden
        treasures: 1 to the left of the stairs, 1 a couple steps above the
        hole going right, 1 a couple steps to the left of the slope that
        leads up to the chest, and 1 a few steps above the chests.  This is
        the treasure that the Ninja refers to when you defeat him. Go thru the
        hole after you get the chest and hidden stuff.  Step on both switches
        you can see. Go down and then left.  Step on that switch and enter the
        door that appears.  After getting the treasure leave the room and go
        right to the far bridge and then up.  Pull the switch, cross the
        bridge, and pull another switch.  Go up and left across the brides.
        Flick the switch inside the chest and return back to your right.  Grab
        the chest up the stairs then go down and exit the room.  Go up the
        stairs in the next room and your at the Sealed Gate.  Now you have to
        fight Kefka again (kinda).  To get back to the airship all you need
        to do is go down and out, and then go back thru the Imperial Base.
        On the airship the Espers attack and you lose control of the ship,
        crashing just south of Maranda.  From here go northeast to Vector.
(24)Vector revisited - The Imperial Palace
    Chests: Back Guard, X-Potion, Tincture, Gale Hairpin, Revivify
    Points of interest: if you examine a toilet, you'll jump on it, squat,
                        and flush :)
    Additional items: It's possible to get a Tintinabar and Charm Bangle
        Go north to the Imperial Castle (the Guardian isn't here now).  Follow
        the guy who comes out to greet you on the stairs.  Talk to Gestahl.
        He'll invite you to a banquet, but before dinner you have four minutes
        to talk to as many of the 24 soldiers in the castle as you can. The
        more you talk to the better your reward.  Don't waste time getting
        treasures (you can get them later) and don't talk to Kefka (he rambles
        on forever).
        At the banquet:  During the banquet you'll be given choices.  Each
        choice is worth a certain amount of points.  The point system is as
        follows:
                Each guard talked to         : 1 pt each (24 pts total)
                Each guard fought            : 4 pts each (20 pts total)
                Who to toast?
                    To the Empire            : 2 pts
                    To the Returners         : 1 pt
                    To our hometowns         : 5 pts
                About Kefka?
                    Leave him in jail        : 5 pts
                    Let him go               : 1 pt
                    Execute him              : 3 pts
                About Doma?
                    What's done is done      : 1 pt
                    That was inexcusable     : 5 pts
                    Apologize again!!        : 3 pts
                About Celes?
                    Was she a spy?           : 1 pt
                    Celes is one of us       : 5 pts
                    We trust Celes           : 3 pts
                Any questions?               : 2 pts each
                                (-10 pts if a question is asked twice)
                About the Espers?
                    They've gone to far      : 5 pts
                    You unleashed their power: 2 pts
                Which question asked first?  : 5 pts
                Take a break                 : 5 pts
                Anything you'd like me to say?
                    All I want is peace      : 3 pts
                    The war is over          : 5 pts
                    I'm sorry                : 1 pt
                Do me a favor?
                    Say yes the first time   : 3pts
        Towards the middle of the banquet Cid will ask if you want to take a
        break.  If you answer yes you can walk around the room.  The four
        sentries at Gestahl's sides will 'test your strength' if you talk
        to them.  Return to the center seat when you're ready to continue
        the meal.  Terra and Locke decide to head to Albrook.  Before you go
        remember to go back for all the treasure you saw while talking to
        the soldiers.  As you leave the banquet hall a sentry will approach
        you and reward you for talking the soldiers.  You will now be rewarded
        based on the above point system as follows:
          0-49 pts: Imperial troops withdraw from South Figaro
         50-66 pts: Imperial troops withdraw from Doma
         67-76 pts: The locked door in the house in the Imperial Base will
                                                                 be unlocked.
         77-89 pts: You get Tintinabar.
         90-93 pts: You get Charm Bangle.
        When you're done in Vector, return to the Imperial Base if you got
        the reward that unlocks the treasure room.  If not go to Tzen.
    Imperial Base Again
    Chests: Cherub Down, X-Potion, 8000 GP, Ether, Cure Ring, Back Guard,
            2 Elixirs, RunningShoes, 20000 GP, Wall Ring, 13000 GP
    Items: Check the stove for Flame Sabre
        Go the house and down the stairs.  The door is now unlocked if you
        got that reward in Vector.  Grab all the treasure (there is a hidden
        chest in the bottom righthand corner of the room).  Now leave the base
        and go west to Tzen.
(22)Tzen
    Espers: Sraphim
        Talk to the guy hiding in the trees behind the Relic Shop.  He'll sell
        you the Esper Sraphim for 3000 GP.  If you get Sraphim now you'll be
        out 3000 GP but you'll have more time to have it equipped.  If, however
,
        you wait until the World of Ruin you can buy it from the same guy for
        a measly 10 GP.
(21)Albrook
    Items: search box on right side of docks for Warp Stone
    Party: Locke, Terra
        Go the dock and get on the boat.  Talk to General Leo.  After you're
        thru there, go to the Inn and take a nap.  When you wake up return
        to the ship and talk to Leo and your on your way.
(27)Thamasa
    Party: Locke, Terra, Shadow
    Items: Check the middle barrel by the item shop for Eyedrop
           Check a barrel by the Relic shop for Soft
           Check a barrel by the Elder's house for Echo Screen
           Check a barrel by Strago's house for Green Cherry
           Check left wall in the upstairs of Strago's house for Memento Ring
        Once your ship lands, follow the light green path and then go out onto
        the peninsula to get to Thamasa.  Notice the Inn costs a lot
        (1500 GP !!), after you talk to Strago, it'll only cost 1 GP (cool
        beans :).  After talking to Strago, go to the Inn and take a nap.
        In the middle of the night Strago will come in and wake you up. His
        grand-daughter Relm is in a house that's on fire.  Talk to Strago
        outside the burning house.  He'll join you and you'll have to go
        in to save Relm.
(27)Inside the Burning House
    Party: Locke, Terra, Strago
    Chests: Fire Rod, Ice Rod
    BOSS: FlameEater
        If you touch any of the roaming flames you'll be attacked by Balloons.
        I suggest you equip someone with Shiva.  When you come to a choice
        of two doors pick the right one.  You'll get attacked if you enter
        the left one.  You'll now have a choice of two more doors.  The right
        one has a chest in it.  The left one leads you to two more doors.
        The right one has an Ice Rod, and the left leads upstairs.  Once
        upstairs you'll meet the source of the flames - FlameEater.  After
        you defeat FlameEater you'll find Relm.  After saving you, Shadow
        will split (yet again).  Now, with Strago, go west along the mountains
        and you'll find your next destination - a cave.
(28)Gathering Place of the Espers
    Party: Locke, Terra, Strago
    Chests: Heal Rod, X-Potion, Tabby Suit, Chocobo Suit
    BOSS: Ultros
        In the first room there are 3 exits.  The left one and the top one
        lead to one another so the right one is the correct way to go.  After
        a bit you'll reach three statues, the source of all magic.  As you
        walk away from the statues your pal Ultros attacks.  If you kill Ultros
        with the Vanish/Doom technique Relm will still take credit for helping
        defeat him even though she had nothing to do with it :)  When you get t
o
        the room with the save spot step onto one of the squares on the floor.
        You'll fall down a level.  The rightmost hole leads to a chest, the
        top left hole leads to another two chests, and the bottom left hole
        leads to the Espers.
(27)Back in Thamasa
    BOSS: Kefka (you fight against him with General Leo)
        This is almost like a fake ending: the Espers and the humans have
        reached an agreement and everyone is happy.... then Kefka shows up.
        You now have control of General Leo.  If you try to leave town you'll
        be attacked by the invincible Guardian.  Go talk to Kefka, you'll have
        to fight him. It doesn't matter how you fight him, you're going to
        win (or so you think).  You now have control of the airship again.
        If you re-enter Thamasa you'll find Strago's friend Gungho and you'll
        learn more about Hidon (who you can defeat later).  When you're ready
        enter the airship.  The island with the Sealed Gate on it will break
        off and float up into the sky.  When you're ready go and find the
        floating continent. Pick a party of 3 and you're on your way.
    On the way to the Floating Island
    BOSS: Ultros, Chupon, Air Force
        Before reaching the Floating Island you'll have to fight a whole
        bunch of Sky Armors and Spit Fires, and then when you're almost there
        you get to fight you good buddy Ultros, but this time he's brought
        his friend Chupon.  After Chupon sneezes you away (if you kill Ultros
        before Chupon appears using the Vanish/Doom trick Chupon won't show
        up and instead of being sneezed off you'll just kinda jump off :),
        you'll fall off the airship and have to fight Air Force.  After
        defeating it you'll land on the Floating Island.
    Floating Island
    Chests (Blue orbs): Murasame, Monster-in-a-box(Gigantos), Beret, Elixir
    Additional items: Gigantos gives you Hardened
    BOSS: AtmaWeapon, Nerapa
        You'll land near a save spot.  And just a little below that you'll
        see Shadow.  He'll join you when you talk to him.  Go right and you'll
        come to a stairway leading to a seemingly solid wall. Just press up
        against the wall and it'll open up.  When you come to a blue orb,
        examine it and you'll get Murasame.  Go as far as you can to the right
        and push down along the wall until you find a path leading to another
        blue orb.  This one has a monster-in-a-box, namely Gigantos.  When
        you beat it you get the Hardened.  Now go back to your left a little
        until you see a indentation on the upper wall.  Press you here and a
        passage will open up.  Go up and step into the center of the square.
        When you reappear go down as far as you can and then press up into the
        indentation on your right.  Now go right and down and right again.
        Follow this path and enter the transporter.  Now enter the bottom
        left transporter.  Go down and step on the switch and then go up and
        step on another switch.  Now go down and left until you come to stairs
        going down.  Go down as far as you can and then go right.  Follow this
        path until you have a choice of going left or right.  Go right and
        step on the switch.  Before entering the path that opens, go to your
        far right and get a Beret from the blue orb.  Now go back to the
        transporter and go down to another transporter which leads to a save
        spot.  Save your game and then go back up and enter the other
        transporter.  When you go down the stairs you have a choice of
        returning to the airship (if you do return to the airship, Shadow
        will leave the party, but he'll be waiting for you in the same
        spot he was before, so when you come back to the Floating Island
        you can get him again).  Go left and up where you'll meet AtmaWeapon.
        After defeating it, Shadow splits again.  Go up and you'll
        find Kefka and Gestahl.  Celes comes and join you.  Kefka moves the
        Goddesses out of alignment.  When Shadow comes back run like crazy.
        You have 6 minutes to get away.  To get the blue orb containing an
        Elixir go around to the right side and then go up to it (approaching
        it from the left side will cause the floor to fall away).  Once
        you reach something that looks like a save spot, examine it and you'll
        fight Nerapa.  After you beat Nerapa run to the edge and choose 'wait'
        twice then just sit there. When there is 5 seconds left Shadow will
        come and jump with you.  This is the end of the World of Balance.
                        --World of Ruin - One Year Later--
(1) Solitary Island
        You wake up as Celes on a small island.  It seems you and Cid are the
        only ones there.  Leave the house and go south to the beach.  Catch
        the fish and return to Cid.  You can save Cid from dying by feeding
        him the fast-moving fish or kill him by feeding him the slow-moving
        fish (or just not feeding him). If Cid dies then Celes will go throw
        herself off a cliff, else Cid will just show her the raft and the
        following about the seagull won't happen.  The seagull will nurse
        her back to health.  Return to the house and read the letter
        next to the bed.  Follow its instructions by going down the stairway
        hidden in the lefthand wall.  There you'll find a raft.  Examine it
        and you're on your way to Albrook. Note: Don't forget to equip yourself
.
(2) Albrook
    Party: Celes
        A man was here looking for his friends.  He said he was going north,
        to Tzen.  Ok, so go to Tzen.
(3) Tzen
    Party: Celes
    Chests (in house): 2 Monster-in-a-box(Pm Stalker), Magicite, Drainer,
                       HyperWrist, Tincture, Pearl Rod, Heal Rod
    Espers: Sraphim (if you didn't buy it in the World of Balance)
        As you walk up the stairs to enter the town, the "Light of Judgment"
        hits the town.  Go to the back of town to where Sabin is holding up
        a house.  If you don't have a Jewel Ring go to the Relic Shop and
        buy one.  Equip it and enter the house.  You have 6 minutes to save
        the kid and get out.  So save the kid and the get as many treasures
        as you can leaving yourself enough time to get out.  Avoid two chests:
        the one next to the stairs going down and the one to the left of the
        kid.  When you get out safely, Sabin will join you.  If you didn't
        buy the Sraphim Esper in the World of Balance, you can now for 10 GP.
        Leave town and go to the far east to Mobliz.
(4) Mobliz
    Party: Celes, Sabin
    Items: Check barrel next to far left house for Fenix Down
    BOSS: Phunbaba
    Espers: Fenrir
        Go into the house the kid enters and then down stairs.  Here you find
        Terra.  After the flashback, leave the cave and Phunbaba attacks the
        village.  Terra tries fighting it but is defeated easily.  It's up
        to Celes and Sabin. After scaring it away Terra won't go with you but
        a kid will give you the Esper Fenrir.  Now leave town and head
        northwest to Nikeah.
(5) Nikeah
        Enter the Cafe and talk to everyone.  Go out and follow the thieves
        onto the ship.  Now go back into town and talk to Gerad (across from
        the Armor Shop).  Follow him.  You're now on your way to South Figaro.
(6) South Figaro
    Items: if you didn't get the items in the barrels and boxes in the
           World of Balance, then search them now to get:
              Fenix Down, Elixir, Tent, Remedy, X-Potion
        Go to the Cafe. Go into the door marked Inn and straight through to
        Gerad's room.  After talking to Gerad (AKA Edgar) the thieves  will
        leave town.  When you're done shopping head west to the Cave of Figaro.
(7) Cave of Figaro
    Chests: Hero Ring, Ether, X-Potion (if you haven't gotten them yet)
        As you enter you'll find Sigfried.  He says to wait there but don't
        listen to him. There is nothing new in this part of the cave since the
        lst time you were here so just keep going until you reach the thieves.
        Follow their example and jump onto the turtle.  This part of the cave
        is new to you but all the chests have been looted already, however
        in the second section you can go up to where you'll find Siegfried
        messing around with a chest and when you approach he runs off.  If you
        continue going you'll reach the basement of Figaro Castle.
(8) Basement of Figaro Castle
    Chests: Gravity Rod, Crystal Helm, Ether, X-Potion, Regal Crown
    Item: Search statue in treasure room for Soul Sabre
    BOSS: Tentacles
        Go up the stairs and then continue straight down the other stairs.
        Keep going down.  Eventually you'll reach