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   Final Fantasy IX


Characters

Characters



Zidane Tribal
Sex: Male
Age: 16
Class: Thief
Weapon: Dagger
Zidane is pretty much a standard mid-evil time teenager. Doing good and having no real memory of his past until a certain point in the game make him pretty much a standard hero. He has his eyes set on Princess Til Garnet. "He's a player". The game stresses that Zidane is "not a jerk, unkind, brat, coldhearted, stuck up (must I go on?) like Squall. In any case, Zidane is an optimistic kid. He constantly cheers on his teammates and does his best to keep everyone happy and their moral of his friends sky high making him sort of like Selphie. He has a Steal command (Mug) which you can use to get some of the best items in the game. He also has diversion commands such as "What was That ?!"; "Was that a Ghost?!" which makes your opponents turn around while you can attack from behind. Which I believe like in Final Fantasy VIII does double the damage. Zidane is not completely childish character and matures throughout the game, eventually making his quest to find the mystery of his birth and origin.

Vivi Ornitier
Sex: Male
Age: 9
Class: Mage
Weapon: Mage Staff
Vivi is a Black Mage, and was joined up with Zidane. Vivi is very clumsy, and his history is a mystery to everyone, and this is a key reason for his curiosity about the nature of the world, and the existence of all living things. Vivi starts out as a Black Mage with little experience, but will become more powerful further in the game.

Steiner
Sex: Male
Age: 33
Class: Knight
Weapon: Sword
Twice the age of the other heroes, Steiner, at the age of 33, is a giant knight who doesn't see eye to eye with Zidane. Captain of the Knights a Pluto, the only squadron of male soldiers in Alexandria, Steiner's only duty is to protect Garnet with his life. Tensions grows between him and Zidane as Steiner labels the fact that Zidane is a threat to Garnet. Steiner isn't the quickest guy and he spends a good part of the game trying to come to grips with Queen Brahne's new behavior. Even after he is captured, Steiner is convinced it's a communication cut off and not an actual betrayal. Although Steiner may not have many distinct and specific battle skills, he brings his massive physical strength to the table. Steiner can equip the heaviest equipment and weapons found throughout the game and will eventually learn physical fighting techniques that will cause major damage to the enemies.

Garnet Til Alexandros 17th
Sex: Female
Age: 16
Class: Summoner
Weapon: Water Blade
Garnet is the Princess of the Royal House of Alexandria, and heir to the thrown. Her mother is Queen Brahne. She took interest in studying and learning about the legendary Eidolons in a very young age. In her pre-teen years she learned that she had the ability to call upon a few of the most powerful Eidolons that lay sleeping within her.

Eiko Carol
Sex: Female
Age: 6
Class: White Summoner
Weapon: Flute
Eiko is the last survivor of a tribe of summoners and is desperately afraid of being alone. She lives as the only human in a village of cute little moogles. Once she joins up with the heroes, she quickly develops a crush on Zidane, Eiko is only 6, and forms a rivalry with Garnet. She can summon powerful healing creature and also use White Magic.

Freya Crescent
Sex: Female
Age: 21
Class: Dragon Knight
Weapon: Spear
Freya is one of the last surviving Dragoon Knights, and a long-time friend of Zidane. Freya is rat-like, and meets up with the other heroes while searching for her lost love. She is glad to assist the party with her great fighting skills and keen sense of street smarts. Her battling abilities are molded after the traditional Final Fantasy Dragoon. The Jump command takes her off the screen where she waits to pounce on her opponent.

Quina Quen
Sex: ?
Age: ?
Class: Chef
Weapon: Fork
Quina is a Qu and can be recruited at his/her home in Qu’s marsh on the Mist Continent. Quina is a chef, which is the main reason she/he traveled with Zidane. He/She wants to increase the amount it eats to make him/her a master chef. In battle, Quina can “eat” the enemy if the enemy has low hp, it also learns a Blue Magic by eating the enemy.

Amarant Coral
Sex: Male
Age: 26
Class: Ninja
Weapon: Knuckle
Amarant is a giant, who's look is not very far from his true nature. Amarant fights alongside Zidane's group reluctantly, as Zidane apparently pulled a trick on Amarant years ago, and Amarant is still holding a grudge. Amarant depends on his strength, not other people. He can throw items, Gil, heal the party's HP/MP, and use Street Fighter Blitz maneuvers.

Kuja
Sex: Male
Age: 24
Class: ?
Weapon: Magic
Kuja was a character created by an old man from Terra named Garland. As the time he was born was about the same as Zidane, it has resulted in many people believing that he and Zidane were brothers. He is also the guy behind Queen Brahne's attacks as he supplies her with weapons. These weapons he supplied are from Mist, which raises the aggression levels. However, Kuja is not a playable character in Final Fantasy IX. He is the bad guy!
 

CHOCOGRAPHS


Obtaining A Chocobo
Obtaining a Chocobo is simple. First you must find the Chocobo Forest area, which is on the Mist Continent, by the lower exit of Lindbulm. Enter the forest, and the Chocobo there will run away. Talk to the mogli, and he will give you a Gisal vegetable (or greens). Go outside and use the Greens wherever you see small Chocobo tracks on the ground (there is a set right outside the forest) and call over the Chocobo. You can get more Greens from the mogli in the forest for a certain amount of Gil, and you can also ride into the forest while on the Chocobo. If you use a Dead Pepper while on the Chocobo, it's digging power will increase, and it is even said that they can break through cracks in various places of the world like this.

Chocobo Digging
You can dig at one of 3 locations: The Chocobo Forest, The Chocobo Lagoon, and the Chocobo Sky Garden once you get there. Talk to the Mogli and choose the top option and you can dig for a set amount of time, which is different at different places. When the Chocobo's "Kueeee" Sound gets long, you are on the right track, and and there is an object buried nearby. Make sure you are always running, rather than walking to save time. You can find cheap objects like potions which are worth 1 point or sometimes slightly better stuff like Ethers. You can also find important Chocobo items like Dead Peppers and Chocograph pieces. When you gain enough points, your Chocobo will gain one level and dig faster, but while digging in the Chocobo Lagoon, you will dig at half the normal rate as the Chocobo Forest. Digging 4 items in one game of Digging at the Chocobo Forest will net you 10 bonus seconds, while digging 4 items in one game at the Chocobo's Lagoon will net you bonus points, unless you have a dark blue or better Chocobo. Without a dark blue one, you will only get 30 seconds and half of the lagoon area to dig in. When you get a dark blue one, the whole area becomes available and you will get 60 seconds. You will also dig much faster, and get the 10 bonus seconds after 4 items. You will also get a big bonus (around 60 points) for digging up 8 items in 70 seconds.

Chocographs
When you find a Chocograph while playing the digging game, you will get 15 points, and 5 bonus points. After you leave and return to the World Map, you can select to equip a Chocograph, which will display a picture. You must find a similar location somewhere in the world and dig in that location until you find a treasure. The cry will get a little longer, just like in the digging game when you are close. Some treasure will be items, while other treasure will be upgrades (see the upgrades section for more details on upgrades). You can have 2 unsolved Chocographs from each digging game location until Chocographs will stop appearing at that location (Until you solve one or both). The order in which you get the Chocographs is totally random.

Finding Chocobo Upgrades
A few chests will teleport you to the Chocobo Dream World, where your Chocobo will be granted a color change and new powers. Chocograph number 2 will give your Chocobo the light blue Reef upgrade, which will let you walk and dig on shallow water. Treasure number 12 will give you the red Mountain upgrade, which will let you basically walk anywhere on any continent. Treasure number 14 will give you the dark blue Sea upgrade, which will let you walk over deep water (but you need to find a beach to board/leave land. Treasure number 20 will give you the white/goldish Sky upgrade, which will let you fly by using the Circle Button over a forest area. You need another forest to land. While you are flying, you can press Triangle and use a Dead Pepper, which will cause you to shoot up into the sky. If you use this ability over one of the large shadows on the ground/sea, you will be shot up to the Chocobo Aerial Garden. There are a few different places where this shadow can appear, including in the northeast by the area where the Earth Temple was that is always shaking, Behind Alexandria, and to the southwest of the world on an island.


Locations That Hide Something Else


Ultima Weapon
On disc four, use a Dead Pepper in the water where Terra was (there is a circle of ice burgs around the area, find the exact center of them).

Mognet Central Hidden HQ
On a small island north of the Outer Continent.

Chocobo's Paradise
Go to the farthest northeast corner of the world map with a flying Chocobo.
Quan's Dwelling (a cave by Treno) - You can examine a bucket near the cliff and use a Dead Pepper.


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DISCLAIMER

Auron's Sweet 666  is a fan based web site and in no way affiliated with SQUARE ENIX CO. All games including the Final Fantasy Series, Chrono Series and the Kingdom Hearts Series are all copyrighted to SQUARE ENIX CO. If you want to contact SQUARE ENIX CO., visit their official web site: www.square-enix-usa.com and look for more details.

All offical images released by Square belongs to Square themselves. Images taken from other sites belongs to their own respective owners.

All Lyrics I have used belong to Ville Valo from H.I.M and i make no money from this site. Anything about H.I.M belongs to H.I.M.

Everything else, including but not limited to: HTML content, written content, images, design, etc. - © 2004 Auron Sweet 666.


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