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GUARDIAN  FORCES

         

Summons return once again, this time the form of Guardian Forces. They actually play a bigger role in Final Fantasy VIII than they ever have in the past: now, when you summon a Guardian Force, they're not just there for a single turn, they'll fight for you turn after turn as you issue commands.

In many ways, they almost play as a replacement to materia from Final Fantasy VII: not only can they fight for you in battles, but they'll also help to determine which abilities you can use in and off the battle field.

Junctioning

There may seem to be a bit of a learning curve when you first start junctioning, but it's actually quite simple once you get used to it. First, you'll need to junction a Guardian Force to a given character. After the GF is junctioned, you'll be able to junction magic to different stats for the given character. You can either do this manually and take into account the surroundings and possible impacts of your decisions, or just set it for automatic and let your fate rest in the hands of the dice.

When assigning abilities, make sure to give almost every character the Draw command; it'll be quite useful not only for the actual battle, but also to stock up on magic to junction later on. At least one person in your group should be able to use Items and Magic.

Growth

Guardian Forces, just like the characters they're attached to, grow. As your characters level up, so will your Guardian Forces. This allows them to learn new abilities, and increases their HP and Attack power.

When a battle's over, you'll receive a screen that shows how much experience and AP you've gained. Experience plays into leveling both the Guardian Forces and your characters. AP is used to teach new abilities to a Guardian Force. You'll only earn AP if a Guardian Force was junctioned to a character in the battle.

Affinity

Guardian Forces in Final Fantasy VII are almost like pets: they'll grow attached to characters that like them. There are a number of ways to increase the Compatibility of any GF with any character, and they range from using a certain elemental spell to finding and using certain items. However, the easiest and best way is even more simple: if you continue to summon the GF, the compatibility will increase.

The higher the compatibility, the faster the Guardian Force will show up in battle. If you intend on using the Guardian Force at all (especially during boss battles), you should definitely have your compatibility pretty high- 750 or so would be a bare minimum, but the closer to 1,000 you can get, the better.

Customization

An item called Amnesia Greens can be found that will allow a Guardian Force to "forget" and ability. At first this may seem pretty odd; why would you want to forget an ability? Actually, this may prove to be very useful: you can forget abilities and replace them with one of your choosing by finding the right items.

Missed a Guardian Force?

If you miss out on drawing a Guardian Force during battle, don't worry: during disc four, you can draw them from the appropriate enemy in Ultimecia's Castle. Siren can be drawn from Tri-Point, Leviathan from Trauma, Pandemona from Red Giant, Carbuncle from Krysta, Cerberus from Gargantua, Alexander from Catoblepas, and Eden from Tiamat.

Secondary Guardian Forces

Odin - Once inside the Centra Ruins, find and defeat Odin. Once you do, he'll join your party. Odin isn't a Guardian Force that you can control: he'll randomly appear during the start of some battles. Odin will appear roughly in one out of every ten (non boss) battles and instantly destroy the enemies on the field by slicing them in half with his Zantetsuken.

Phoenix - Phoenix can be summoned only by using the Phoenix Pinion in battle. Once you've summoned Phoenix, there's a chance he'll show up when your parties in trouble.

Boko the Chocobo - After solving at least one of the Chocobo Forest puzzles, use a Gysahl Green during a battle. Boko the Chocobo will appear and attack the enemies.

MiniMog - By using Mog's Amulet, a GF can learn the MiniMog ability. When he's called upon, MiniMog will appear and dance. This will restore all of your GF's HP. This becomes more and more useful as you go further into the game.

Moomba - Use a Friendship item during a battle and a Moomba will come to your rescue and attack the enemies.

Gilgamesh - During disc three, if you've already gained Odin, Gilgamesh will begin to appear randomly. Like Odin, you won't be able to control him. Gilgamesh, however, isn't just restricted to showing up at the start of a battle, and he can also appear during boss fights. Gilgamesh will use a separate attack based on which of his four weapons he decides to use.

::Guardian Forces::

Quezacotl

Quezacotl is a Thunder elemental, his starting level is 1, and his starting HP is 300.

Found At: Access Squall's study panel from his desk in the classroom at Balamb Garden. Select the Tutorial option and Quezacotl will automatically be added to your GF inventory along with Shiva.
GF's Attack: Thunder Storm
Quezacoatl's attack is elemental Thunder based. It's particularly good against any type of machine/robotic enemy.
Useful Abilities: One of Quezacotl's best abilities is the Card Mod. This ability enables you to refine items from Cards, and makes it much easier to upgrade weapons and to teach Quistis new types of Blue Magic. The Card command ability is also useful at the beginning of the game. Your starting deck is fairly weak, but the Card ability will enable you to immediately add some powerful Cards to your deck by changing enemies into cards.


Shiva

Shiva is a Ice elemental, her starting level is 1, and her starting HP is 298.

Found At: Access Squall's study panel from his desk in the classroom at Balamb Garden. Select the Tutorial option and Shiva will automatically be added to your GF inventory along with Quezacotl.
GF's Attack: Diamond Dust
Shiva's attack is elemental Ice based. The attack is very powerful against fire elemental creatures.
Useful Abilities: Shiva's Vitality+ and Spirit+ abilities are useful for improving a character's stats at the beginning of the game. These abilities enable one of your characters to have a strong defense against physical and magic attacks without having a lot of powerful magic for Junctioning to Vitality or Spirit. The Doom ability is also useful until you gain the ability to draw or refine Death spells later in the game. This ability enables you to cast Slow Death on a single enemy, which is handy when facing some strong monsters.


Ifrit

Ifrit is a Fire elemental, his starting level is 1, and his starting HP is 305.

Found At: Ifrit is located at the end of the Fire Cavern. You must defeat this GF before it will join you in battle.
GF's Attack: Hell Fire
Ifrit's attack is elemental Fire based. It's most effective against Ice elemental creatures.
Useful Abilities: Ifrit's HP-J ability is a must-have early in the game. This ability provides at least one of your characters with a solid HP base, which in turn gives you the stamina for long fights and the ability to resist powerful attacks. The Str Bonus ability is great if you can learn it while your characters are still at low levels. Each time a character equipped with the Str Bonus ability levels up, the Str Bonus ability increases that character's Strength by one point. If you equip it on one character long enough, that character will be a real powerhouse by the end of the game.


Siren

Siren is a Non-elemental, her starting level is 3, and her starting HP is 391.

Found At: You must draw Siren during the Boss fight with Elvoret on top of the Dollet Communication Tower.
GF's Attack: Silent Voice
Siren's attack is non-elemental. This makes if safer to use than previous GFs, but its attack power is less than most other GFs. The attack does have a side effect in that it attempts to affect enemies with the Silence status.
Useful Abilities: By far one of Siren's best abilities is the Move-Find ability. With this ability, you can see hidden Save Points and Draw Points as you explore the various locations. However, Draw Points on the World Map will remain invisible even if Move-Find is equipped. Without it, you'll have to rely on maps or just plain guesswork. Treatment is another great ability. With this ability, you can instantly cure almost any type of abnormal status effect. Siten is also one of the few Guardian Forces with the ST-Atk-J and ST-Def-Jx2 abilities. These abilities enable you to Junction magic that causes or defends against abnormal status effects with your attack and defense. When used properly, these abilities are extremely helpful and powerful throughout the entire game.

Brothers

Brothers are Earth elementals, their starting level is 7, and their starting HP is 670.

Found At: The Brothers GF is located in the Tomb of the Unknown King. You must defeat one of the minotaur brothers (Sacred) first, and then defeat the two of them together to have them join you.
GF's Attack: Brotherly Love
The Brother's attack is elemental Earth based. This makes the attack worthless against flying creatures, because those types of creatures don't touch the ground.
Useful Abilities: The Brothers' HP+ and HP Bonus abilities are great to have at any time. Of course, the earlier you get the HP Bonus ability the better, because the character equipped with this ability gains 30 extra HP each time he/she levels up. Defend is an underrated ability that enables you to avoid damage from any attack, however, you'll probably want to pass it up for other useful abilities.


Diablos

Diablos is a non-elemental, his starting level is 9, and his starting HP is 790.

Found At: Speak with Headmaster Cid before leaving for Timber and he'll give you a cursed Magical Lamp. Use the lamp in your inventory, and you'll get teleported into battle against Diablos. You must defeat Diablos before it will join your party.
GF's Attack: Dark Messenger
Diablos' non-elemental attack may not seem like much at the start. You can expect it to cause less than 100 points of damage to most creatures when you first get Diablos. After the GF gets some experience, its attack quickly becomes one of the most lethal attacks in the game. There are a lot of enemies that are immune to Diablos' attack.
Useful Abilities: Mug is one of the best abilities in the entire game. This ability enables you to steal useful and, oftentimes, rare items from your enemies. Until you gain this ability, you'll never truly appreciate its usefulness. With it, you can upgrade weapons faster, teach Guardian Forces rare abilities, and create hard-to-find magic and items throung refining. Diablos' Abilityx3 ability is also useful. It enables a character to equip three GF abilities instead of the normal two.


Carbuncle

Carbuncle is a non-elemental, his starting level is 16, and his starting HP is 1220.

Found At: You must draw Carbuncle during the Boss fight with the Iguions (Disc One).
GF's Attack: Ruby Light
Carbuncle doesn't actually attack the enemy. Instead, it casts Reflect on your entire party. This is a handy defensive maneuver, and is usually available before Reflect or Triple magic begins to appear.
Useful Abilities: Carbuncle's most valuable abilities are ST-Atk-J, ST-Def-J, and Abilityx3. All three abilities are somewhat rare and extremely useful under any conditions, just as they are with Diablos and Siren. The Vit Bonus and Counter abilities are also worthwhile. The Vit Bonus increases a Junctioned character's Vitality by one point each time the character levels up. This enables you to create a character with a powerful defense against physical attacks. Counter gives your character the chance to randomly counterattack an enemy when attacked.


Leviathan

Leviathan is a Water elemental, his starting level is 17, and his starting HP is 1349.

Found At: Leviathan must be drawn from the Boss NORG during the battle at Balamb Garden (Disc Two).
GF's Attack: Tsunami
Leviathan's attack is elemental Water based. This is by far the strongest water attack you'll find, so it comes in handy fighting the few creatures with a weakness to Water magic.
Useful Abilities: Without a doubt, Leviathan's most useful ability is Recover. It enables you to completely restore a single character's HP without using magic. Also, Leviathan cannot be Silenced, so you can use the Recover ability at times when you wouldn't be able to use items or magic. The Spr Bonus ability is also handy if you can get it at an early level. Equipping this on a low level character early in the game will give that character an extremely strong defense against magic later on.


Pandemona

Pandemona is a Wind elemental, her starting level is 19, and her starting HP is 1442.

Found At: You can draw Pandemona from Fujin during the Boss fight with Fujin and Raijin (Disc Two).
GF's Attack: Tornado Zone
Pandemona's attack is elemental Wind based. There are a lot of enemies with a weakness to Wind magic, and there's not much to choose from when it comes to Wind based magic. Pandemona's Tornado Zone is a welcome addition.
Useful Abilities: Pandemona's abilities provide a character with superhuman speed. With Spd-J, Spd+20/40%, and Initiative you'll be able to finish battles before the enemy even draws its weapon. If you're willing to devote enough space, you can also equip Pandemona's Str-J and Str+20/40% abilities to create a speedy powerhouse of a character.


Cerberus

Cerberus is a non-elemental, his starting level is 23, and his starting HP is 1490.

Found At: You can challenge Cerberus while you're in the main hall of Galbadia Garden (Disc Two). You must defeat Cerberus before it will join you.
GF's Attack: Counter Rockets
This isn't actually an attack, but it does cast Double and Triple magic on your entire party. This is handy, but you'll want to get the GF's compatibility up so that Cerberus arrives quickly at the beginning of a battle.
Useful Abilities: Let's face it: Cerberus has one of the best sets of abilities you'll find. Its various Junction abilities enable you to raise a variety of statistics. The ST-Atk-J and ST-Def-Jx4 abilities also enable you to cause havoc on the enemy with sneaky abnormal status attacks, while keeping the Junctioned character nearly impervious to abnormal statuses. Add on the speed boosting abilities, and it's hard to find a better GF.


Alexander

Alexander is a Holy elemental, her starting level is 25. and her starting HP is 1925.

Found At: You must draw Alexander from Edea during the Boss fight inside of Galbadia Garden (Disc Two).
GF's Attack: Holy Judgement
Alexander's attack is elemental Holy based. It's extremely effective against the undead or creatures affected with Zombie. This attack isn't very powerful at first, but if you put time into building up Alexander, you can make good use of its attack by Junctioning Zombie magic to a character's weapon using the Status Attack Junctioning ability. Basically, this enables you to force an elemental weakness onto an enemy.
Useful Abilities: The Med LV Up ability may not seem like much, but you'll probably need it for the UFO Side Quest and to use the Solomon Ring. Alexander's Revive ability is great during later parts of the game, like the fight with Ultima Weapon. This enables you to quickly revive and cure a K.O.'ed character. The Elem-Def-Jx4 is also a great ability, but it may take you a while to get it. I suggest putting it off until you've earned the 200 AP necessary to learn the Revive ability.


Doomtrain

Doomtrain is a Poison elemental, his starting level is 28, and his starting HP is 2521.

Found At: You can find a ring called the Solomon Ring at Tears' Point in Esthar. Also, you need to gather six of the following itmes: Malboro Tentacles, Remedy+, and Steel Pipes and then use the ring. Doomtrain will accept the items and join your party. (First available during Disc Three.)
GF's Attack: Runaway Train
Doomtrain's attack is elemental Poison based. This makes it particularly useful against human enemies, like Galbadian Soldiers. The attack also attempts to cause several abnormal status effects including Poison, Darkness, Silence, Berserk, Sleep, Doom, Curse, Petrify, Confuse, and VIT 0. Sometimes it's worth casting even if the enemy is immune to or absorbs Poison damage just to inflict some of the abnormal statuses.
Useful Abilities: Doomtrain has four very useful abilities in Elem-Atk-J, ST-Atk-J, Elem-Def-Jx4, and ST-Def-Jx4. All of these are a bit hard to come by and to get them on a single GF is truly incredible. The Forbid Med-RF is great, but it is difficult to get the items for it. Junk Shop, on the other hand, is a bit more practical, but shouldn't really be a priority until Disc Four.


Bahamut

Bahamut is a non-elemental, his starting level is 35, and starting HP is 3274.

Found At: Once you have the Ragnorak in Disc Three, you can begin searching for the Deep Sea Research Center in the southwest corner of the World Map. Inside, you must answer Bahamut's questions correctly and then defeat the GF before it will join you.
GF's Attack: Mega Flare
Bahamut's non-wlemental attack isn't extremely powerful, however, the attack animation is long and enables you to boost the GF close to the 250 maximum.
Useful Abilities: Obviously, Abilityx4 makes getting this GF well worth the effort. The Rare Item ability is also nice if you're into collecting absolutely everything the game has to offer. It's also nice equip a second person with the Mug ability if you're out to build up your item stock.


Jumbo Cactuar

Jumbo Cactuar is a non-elemental, his starting level is 20, and his starting HP is 1766.

Found At: Cactuar Island is a small, desert island east of the Centra Ruins. In the desert sands, you'll see a small green creature that randomly appears. This small creature is the Jumbo Cactuar, an ancient Cactuar that has grown to enormous proportions. Use the Ragnarok to land on the island and chase down the Jumbo Cactuar. Defeat it and you'll get the Cactuar GF.
GF's Attack: 1,000 Needles
Cactuar's attack is the second most powerful GF attack in the game. The damage inflicted is directly related to the Cactuar's level. 1,000 Needles causes 1,000 points of damage for every 10 levels of Cactuar's experience. So at level 100, the attack causes 10,000 points of non-elemental damage. Also, the damage from Cactuar's attack cannot be reduced by a high defense or support magic, plus Boosting isn't necessary.
Useful Abilities: Cactuar's big prize is its five Bonus abilities. They should enable you to customize your characters just about any way you want. Unfortunately, you get Cactuar so late in the game you may not really get to enjoy the full benefit of the bonuses.


Tonberry King

Tonberry King is a non-elemental, his starting level is 30, and his starting HP is 2596.

Found At: You must fight and defeat 18 plus Tonberrys at the Centra Ruins. After defeating enough Tonberrys, the Tonberry King will appear. Defeat the Tonberry King and it will join you as a GF.
GF's Attack: Chef's Knife
Tonberry's attack targets a single creature at random. The attack isn't very powerful at first, but it becomes much more valuable over time. The animation for the attack is relatively short, so you won't be able to do much Boosting.
Useful Abilities: Once you have Tonberry on your side, your shopping experiences will be much more enjoyable. The Familiar ability adds items to every shop, some of which are relatively difficult to find. Call Shop is also nice, because it lets you revisit any shop you've been to in the past. This is extremely handy in Disc Four. The LV Down and LV Up abilities are also kind of fun. Use them to beef up weaker monsters or to give more pathetic creatures a fearsome bite. Adjusting creatures' level enables you to customize your battles and choose when you want a tough battle or gain a rare item from an enemy.


Eden

Eden is a non-elemental, her starting level is 30, and her starting HP is 4786.

Found At: After defeating Bahamut at the Deep Sea Research Center, you'll be able to head deeper underwater. Well below the surface you'll encounter Ultima Weapon, if you gave enough steam power left to teactivate the excavation site. Eden, the ultimate GF, must be drawn from Ultima Weapon during the battle.
GF's Attack: Eternal Breath
Eden's attack is simply the most powerful attack in the game. On its own, it can cause around 13,000 points of damage. The attack animation is very long and easily allows for Boosting to a full 250. This tends to increase the damage to about 35,000 points of damage.
Useful Abilities: Devour is one of the coolest abilities you'll find. Sure it's a little silly, but with it you actually have the potential to max out several of a character's stats by eating the right types of creatures. Of course, this process could literally take months, but true Final Fantasy diehards are always up for a good challenge-right?

Odin

You must seach out Odin's lair inside the Centra Ruins and defeat him if you want him to join your cause. Odin is not a controllable GF. Once he joins you, he'll randomly appear at the start of about 1 in every 10 battles (except Boss fights). Riding through the battlefield on his mighty steed, Odin uses his sword Zantetsuken to cut your enemies in two. This attack kills all enemies on the battlefield. This is sort of a blessing and a curse. It's great when Odin appears and cuts down a powerful creature like a Malboro, but if you're trying to stock up on magic or steal an item from a rare creature it's a bit of a nuisance.


Phoenix

You can only summon Phoenix by using a Phoenix Pinion during battle. When the Phoenix appears, it revives any K.O.ed characters and restores some of their HP. Phoenix Pinions are hard to come by, but once you've summoned Phoenix there is a random chance that it will appear later when your party is in trouble.


Boko the Chocobo

As you probably already know, Chocobos are back in Final Fantasy VIII. And once again you can summon a Chocobo to aid you in battle. You won't be able to do this until you've solved a puzzle in at least one of the many Chocobo Forests scattered around the world. During a battle, use a Gysahl Green to lure the Chocobo into attacking your enemies.


Moomba

Moombas are decent fighters due to their massive paws and razor-sharp claws, but it sure doesn't seem like fighting is the first thing they have on their minds. You can call upon a Moomba by using a Friendship item in battle.


Gilgamesh

Near the end of Disc Three, Gilgamesh will appear if you already have Odin at that point. Gilgamesh is a lot like Odin in that you can't control him and he appears randomly. The biggest difference is that Gilgamesh can appear at any point during a battle (even Boss fights). What happens depends on which of his four sword attacks he selects:
Zantetsuken - Cuts all enemies in half, resulting in death
Masamune - Extremely strong attack against all enemies
Excaliber - Strong attack against all enemies
Excalipoor - Causes 1 point of damage to each enemy

Note: Remember the Masamune from Final Fantasy VII? That's the same name used for Sephiroth's incredible sword.

JUNCTION ABILITIES

 

HP-J, Junctions magic to character's Hit Points, HP-J Scroll teaches.
Str-J, Junctions magic to character's Strength, Str-J Scroll teaches.
Vit-J, Junctions magic to character's Vitality, Vit-J Scroll teaches.
Mag-J, Junctions magic to character's Magic, Mag-J Scroll teaches.
Spr-J, Junctions magic to character's Spirit, Spr-J Scroll teaches.
Spd-J, Junctions magic to character's Speed, Spd-J Scroll teaches.
Eva-J, Junctions magic to character's Evasion, Aegis Amulet teaches.
Hit-J, Junctions magic to character's Hit %, nothing teaches.
Luck-J, Junctions magic to character's Luck, Luck-J Scroll teaches.
Elem-Atk-J, Junctions elemental magic to character's Elemental Attack, Elem Atk teaches.
Elem-Def-J, Junctions elemental magic to character's Elemental Defense, nothing teaches.
Elem-Defx2, Junctions 2 elemental magics to character's Elemental Defense, nothing teaches.
Elem-Defx4, Junctions 4 elemental magics to character's Elemental Defense, Elem Guard teaches.
ST-Atk-J, Junctions status magic to character's Status Attack, Status Atk teaches.
ST-Def-J, Junctions status magic to character's Status Defense, nothing teaches.
ST-Defx2, Junctions 2 status magics to character's Status Defense, nothing teaches.
ST-Defx4, Junctions 4 status magics to character's Status Defense, Status Guard teaches.
Abilityx3, Sets 3 Party and/or Character Abilities to a character, nothing teaches.
Abilityx4, Sets 4 Party and/or Character Abilities to a character, Rosetta Stone teaches.


Command Abilities

Magic, Enables use of Magic in battle, Magic Scroll teaches.
GF, Enables use of GF in battle, GF Scroll teaches.
Draw, Enables use of Draw in/out battle, Draw Scroll teaches.
Item, Enables use of Item in battle, Item Scroll teaches.
Card, Transforms enemy into a card, Gambler Spirit teaches.
Doom, Casts Death on an enemy, nothing teaches.
Mad Rush, Casts Berserk, Protect, and Haste on all allies, nothing teaches.
Treatment, Cures all status effects, Med Kit teaches.
Defend, Reduces damage from physical attacks to 0 and cuts magic damage in half, nothing teaches.
Darkside, Triples damage inflicted by Attack, cuts character's HP by 10% of max HP with each use, nothing teaches.
Recover, Restores all HP to one party member, Healing Ring teaches.
Absorb, Drains HP from target; causes damage if used against Undead, nothing teaches.
Revive, Restores one party member from K.O. status, Phoenix Spirit teaches.
LV Down, Cuts target's level by half, nothing teaches.
LV Up, Doubles target's level, nothing teaches.
Kamikaze, Inflicts major damage, but knocks the character out, Bomb Spirit teaches.
Devour, Allow consumption of enemies, Hungry Cookpot teaches.
MiniMog, Restores HP to all GF; costs characters' average level x 100 Gil to use, Mog's Amulet teaches.


Character Abilities

HP+20/40/80%, Increase HP by 20, 40, or 80%; Regen Ring, Giant's Ring, Gaea's Ring teaches.
Str+20/40/60%, Increase Strength by 20, 40, or 60%; Strength Love, Power Wrist, Hyper Wrist teaches.
Vit+20/40/60%, Increase Vitality by 20, 40, or 60%; Turtle Shell, Orihalcon, Adamantine teaches.
Mag+20/40/60%, Increase Magic by 20, 40, or 60%; Circlet, Hypno Crown, Royal Crown teaches.
Spr+20/40/60%, Increase Spirit by 20, 40, or 60%; Rune Armlet, Force Armlet, Magic Armlet teaches.
Spd+20/40%, Increase Speed by 20 or 40%; Jet Engine, Rocket Engine teaches.
Eva+30%, Increase Evade by 30%, nothing teaches.
Luck+50%, Increase Luck by 50%, nothing teaches.
Mug, Changes Attack command into Mug; allows character to steal items from enemies, nothing teaches.
Med Data, HP recovery from items double during battle, Doc's Code teaches.
Counter, Character counterattacks when hit with a physical attack, Monk's Code teaches.
Return Damage, When damaged, character return 1/4 of the damage to the opponent, Hundred Needles teaches.
Cover, Take physical damage in place of almost disabled ally; damage is reduced by 1/2, Knight's Code teaches.
Expendx2-1, Reduces the number of magic used in Double from 2 to 1, nothing teaches.
Expendx3-1, Reduces the number of magic used in Triple from 3 to 1, Three Stars teaches.
HP Bonus, When a character levels up, HP gains an additional 30 points, nothing teaches.
Str Bonus, When a character levels up, Strength gains an additional point, nothing teaches.
Vit Bonus, When a character levels up, Vitality gains an additional point, nothing teaches.
Mag Bonus, When a character levels up, Magic gains an additional point, nothing teaches.
Spr Bonus, When a character levels up, Spirit gains an additional point, nothing teaches.
Auto-Reflect, Automatically activates Reflect in battle, Glow Curtain teaches.
Auto-Shell, Automatically activates Shell in battle, Moon Curtain teaches.
Auto-Protect, Automatically activates Protect in battle, Steel Curtain teaches.
Auto-Haste, Automatically activates Haste in battle, Accelerator teaches.
Initiative, ATB gauge is always full when battle begins, nothing teaches.
Move-HP Up, Recovers HP by walking on the World Map, nothing teaches.
Auto-Potion, Uses recovery items automatically when damaged in battle, nothing teaches.


Party Abilities

Alert, Prevent enemy's Back Attack and First Strike, and increases the party's chances for Back Attack and First Strike.
Enc-Half, Reduces the encouter rate by half.
Enc-None, No random encounters with enemies.
Rare Item, Rare items become easier to obtain after battle.
Move-Find, Hidden Save Points and Draw Points become visible.


GF Abilities

SumMag+10/20/30/40%, Increases GF's attack damage by 10, 20, 30, or 40%; Steel Pipe, Star Fragment, Energy Crystal, Samantha Soul teaches.
GFHP+10/20/30/40%, Increases GF's HP by 10, 20, 30, or 40%; Healing Mail, Silver Mail, Gold Armor, Diamond Armor teaches.
Boost, Increase damage during GF's attack, nothing teaches.


Menu Abilities

Haggle, Buy items at shops for a discount.
Sell-High, Sell items to shops for a higher price than usual.
Familiar, Enables you to buy a better variety of items at shops.
Call Shop, Call any shops you've visited from the menu screen.
Junk Shop, Call a Junk Shop from the menu.
T Mag-RF, Refine Lightning/Wind magic from items.
I Mag-RF, Refine Water/Ice magic from items.
F Mag-RF, Refine Fire magic from items.
L Mag-RF, Refine Life/Recovery magic from items.
Time Mag-RF, Refine Time/Space magic from items.
ST Mag-RF, Refine Status magic from items.
Supt Mag-RF, Refine Support magic from items.
Forbid Mag-RF, Refine Forbidden magic from items.
Recov Mag-RF, Refine Recovery magic from items.
ST Med-RF, Refine Status Recovery Medicine from items.
Ammo-RF, Refine Ammunition from items.
Tool-RF, Refine Tools from items.
Forbid Med-RF, Refine Forbidden Medicine from items.
GFRecov Med-RF, Refine Recovery Medicine for GF from items.
GFAbl Med-RF, Refine GF Ability Medicine from items.
Mid Mag-RF, Refine Mid-Level magic from Low-Level magic.
High Mag-RF, Refine High-Level magic from Mid-Level magic.
Med LV Up, Refine rare medicines from common medicines.
Card Mod, Refine items from cards.

 


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Auron's Sweet 666  is a fan based web site and in no way affiliated with SQUARE ENIX CO. All games including the Final Fantasy Series, Chrono Series and the Kingdom Hearts Series are all copyrighted to SQUARE ENIX CO. If you want to contact SQUARE ENIX CO., visit their official web site: www.square-enix-usa.com and look for more details.

All offical images released by Square belongs to Square themselves. Images taken from other sites belongs to their own respective owners.

All Lyrics I have used belong to Ville Valo from H.I.M and i make no money from this site. Anything about H.I.M belongs to H.I.M.

Everything else, including but not limited to: HTML content, written content, images, design, etc. - © 2004 Auron Sweet 666.


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