|
- - - - - - - - - - - - - - - - - - - - - - - - A.) THE DRAGON RUINS - - - - - - - - - - - - - - - - - - - - -
- - - -
Enemies: N/A
Items/Weapons: Left Opal Jewel
FMV Cut-Scenes: Ruin Raiders
Here we come upon a boy and what appears to be a pink, flying cat. They are excavating a jewel. Ruby reminds Hiro that
he needs to hurry up and get the jewel out before the trap goes off, apparently a trap Hiro knew absolutely nothing
about, well the trap goes off before he knows it, but they still manage to get the Right Sapphire Jewel. The moment he
pulls out the jewel, the whole cavern starts to rumble, and Hiro is worried that the exits are being shaken closed,
but before he gets a chance to act the rope he is hanging from breaks, sending him tumbling down to the tomb floor. No
worries though, just some cuts and bruises, because he's got bigger problems. After hearing a faint noise, a pair
of Inferno Ghouls appears out of no where and begin a chase to make the French Connection proud. After exiting into the
larger part of the ruins, more Ghouls join the chase, and now you can throw in the occasional Indiana Jones style
massive ball. While enduring the chase, the boy introduces himself. His name is Hiro, and this is his best friend Ruby,
who claims to be a Baby Red Dragon, but he doesn't quite believe her. His grandpa Gwyn, has taught them how to excavate
ruins, and Hiro has fallen in love with archeology and its ties in with the past, what can we say, he's a romantic. Anyway,
after losing the Ghouls and making a narrow escape you find yourself on the ramp entrance of the Dragon Ruins. Simply
walk down this ramp into the Salyan Desert, and travel down the World Map into the East Desert Pass.
And so it
begins...
- - - - - - - - - - - - - - - - - - - - - - - - - B.) EAST DESERT PASS (north) - - - - - -
- - - - - - - - - - - - - - - - - - -
Enemies: Dung Beatle HP: 5
Sand Cyclops HP: 30
Sand Shark
HP: 28
Items/Weapons: N/A
FMV Cut-Scenes: N/A
Alright, you should note that there is a large
statue (this is the Goddess Althena) here, you can walk up to these and heal yourself, regaining all of your HP and
MP. The monsters in this area are not very strong, and there is a statue within very short reach, so you want to fight
everything in the area, it will be a very good start to leveling up (which you don't want to fall behind on, or you
WILL have to catch up later). Anyway, take out the first enemy (note: take out the Cyclops or Sand Sharks first with
the boomerang, or at attack them first anyway, as Ruby can kill Dung Beatles and they do the least damage) and then
heal, and keep heading south through the pass, coming back to heal after every fight. Now, once you've dispatched the
monsters in the area, after coming back south from the statue, you should turn left, and after starting to wind around
this bend you will hear a rumbling. You watch a ship approach that seems to be propelled by nothing. A man calls down
to you, this is Leo, the White Knight of Althena and head of her Guard, his ship is the Dragonship Destiny. After
her warns you that a "destroyer" is in the area, and has a slight spat with Ruby over manners, you hear him says he is
heading back to Grandpa Gwyn's and decide you'd better get back too, or your butts going to be in trouble. Just head
down to the bottom of the screen, and when it changes you are now in the southern section of the East Desert Pass.
-
- - - - - - - - - - - - - - - - - - - - - - - - C.) EAST DESERT PASS (south) - - - - - - - - - - - - - - - - - - - -
- - - - -
Enemies: Dung Beatle HP: 5 Sand Cyclops
HP: 30 Sand Shark HP: 28
Items/Weapons:
Herb(1) 100 Silver(1)
FMV Cut-Scenes:
Dragonship Destiny
Once you are in the southern section, after taking out the initial enemy right
at the pass, head left and you should find a chest (these are all throughout the game, and will be one of the major ways
you obtain items and new weapons etc...) that will have an herb in it, you can use this to heal yourself. Now, work
your way back around to the middle of the area, and then keep going to the right, which should wind around. When you get
to the bottom of the wind, don't exit the area, rather turn up and open the chest containing 100 Silver. Now, since
there isn't a statue close enough for you to go back to anymore, use herbs when you get low on health, and once you've
fought everything in both sections of the pass, you should have leveled up to lvl. 7 and obtained Poe Sword. Remember,
it is always better to fight all the way through, and maybe have to go back, but with way more EXP. than to barely scrap
through, and then not be strong enough later. Ok, now head back down and exit the pass into the Salyan Desert and head
up through the World Map until you see the Outpost and the Destiny parked to its left, and then approach it.
-
- - - - - - - - - - - - - - - - - - - - - - - - D.) GWYN'S RESEARCH OUTPOST - - - - - - - - - - - - - - - - - - - -
- - - - -
Enemies: N/A
Items/Weapons: Left Opal Jewel
Rusty Dagger (make sure to equip this for Hiro!)
FMV Cut-Scenes: N/A
When you first arrive at the
outpost, heal at the statue if you weren't already at full health from herbs. Go up the ladder and into the house, where
you will find Leo speaking with your Grandpa, and two other soldiers in the house. Talk to the two soldiers, and they
will fill you in on the "destroyer" who has apparently been foretold by Althena to come and try to destroy the world
of Lunar. Now head over to Leo and Gwyn, and speak with Leo first, then Gwyn. Leo is trying to get information on the
Spire from Gwyn, who claims to know nothing, especially how to get into it. After extending an invitation for Hiro
to join Althena's guard, he will leave the outpost. Gwyn heads up to the observation deck and calls you, climb up there
and you will watch a light spectacle around the Blue Spire, and Gwyn thinks you've just seen the arrival of the Destroyer.
You suggest checking it out (actually you get two options, but either one will have the same effect) and Gwyn asks you
to go into the basement and get his rusty dagger, head down into the basement and open the chest containing it. While
you're down in the basement, take some time to check out the bookshelves, which have some interesting Lunar lore on them.
Now once you're done, head back up to Gwyn and he will ask you to hold on to the Left Opal Jewel for him, what he
believes will open the Spire. The Spire is due north of the outpost, so lead the way!
- - - - -
- - - - - - - - - - - - - - - - - - - - E.) THE BLUE LABYRINTH - - - - - - - - - - - - - - - - - - - - - - - - -
Enemies:
Slime HP: 21 Bandage
Boy HP: 18 Mummy
HP: 46 Brainpicker HP: 55
Items/Weapons: Angels
Tear(1) Starlight(1)
FMV Cut-Scenes:
The Blue Spire
When you arrive at the door to the Blue Spire, Gwyn will ask you for the jewel he gave
you back at the outpost and then he puts it into the eye of the dragon face. The door doesn't open, so Hiro puts in the
stone they found at the Dragon Ruins, and the door creeks open. Alright, there are three levers that you need to hit
in order to build the bridge that stretches across the chasm in the middle of the first floor of the labyrinth. They are
located in the top right and bottom left and top left of the navigable area. Do the two on the left first, so you
can just pick up the angels tear as your crossing over to the one on the right side. Fight all of the enemies on this
floor, but don't waste your herbs, simply use Gwyn's healing magic. Once you get across the bridge (if you didn't
figure it out, to push down the levers just hit X near them) there is another lever on the right, push that down to disable
the force field door. Now you are in the second area of the Blue Labyrinth. There are four rooms, each in a corner;
they are the Star, Moon, Sun and Mystic rooms, and each has a floating orb that must be lowered into a chalice, just like
the levers from the last area. There is a starlight in the center of this area, make sure you fight everything in here
as well. When you come upon the Bandage boys with a Mummy, if you use Poe Sword to kill the Mummy, the rest die as
well, so don't waste time on the others. Once you have hit all four orbs, go down to the bottom of the area and step onto
the center of the teleporter. This will bring you up into the Hall of Guardians, head up into the Gardens and heal
at the statue (this is why you used magic instead of wasting items). Once you're ready, enter the Spire itself.
-
- - - - - - - - - - - - - - - - - - - - - - - - F.) THE BLUE SPIRE - - - - - - - - - - - - - - - - - - - - - - - - -
Enemies:
Crystal Knight HP: 55 Magic Masque HP: 25
Slime HP: 21
Bomb Angel HP: 45
Items/Weapons: Angels Tear(1)
Starlight(1) Herb(2)
Healing Nut(1) 72 Silver(1)
FMV
Cut-Scenes: Lucia's Arrival
Lucia's Confusion
When you get into the first level of the spire, fight all of the monsters and get
the angels tear in the small crevice near the topic middle of the room. You can go left or right, it doesn't matter which
door you use, they are both going to the same place. Once you go through one of those doors, fight everything in the
smaller room, and then go through either the bottom right or bottom left door, again which does not matter. Now, this
room is a little different. First kill everything in it, and then go through the top left door to get the herb, then
come back and go through the top right door to get the healing nut. Come back again and then go through the middle door,
which will take you into another X shaped room. There will be an herb directly to your right as you enter this room,
fight everything in it and then go through either the bottom left or bottom right doors. Now in this room, fight everything
and then go to the top left area and get the starlight, then over to the top left, get the 72$ and then go through that
door in the top left. This will take you into a grand hall with a backdrop of the Blue Star. Head across this and
then through the door at the end of it, and now you are into the very top of the spire. Gwyn says that there should be
a secret passage somewhere in this room, so you split up to find it. Head to the top of this room, and go to the miniature
floating Lunar globe and hit X, and you will be transported into the transmission room. Walk up to the green crystal.
Now you will witness the descent of what Leo thinks is the destroyer. A very beautiful girl comes down through the
green crystal and out onto the pedestal. Ruby is frightened and Hiro is simply in awe of her beauty. She tells them that
she is Lucia of the Blue Star, and it is urgent that she see Althena about a threat to there world. Hiro agrees to
help her, even after Ruby makes a smartass remark, and Lucia will teleport you back down to the top room where Gwyn is
trying to figure out where you went. When you get back, he realizes that there is no way this girl could be the destroyer
and that Leo had made a mistake, but also knows that if they allow him to find her, she is done for. So they decide
to hurry back down. When you get back out into the hall, Lucia is angry that there are monsters within the Blue Spire,
and after Hiro tells her he will take care of them, into battle you go. Anyway, just to save you the trouble, have
Hiro and Gwyn simply defend themselves and Lucia will do the rest. She has got some very potent magic at her command.
Now, don't look a gift horse in the mouth... take her to every monster in the whole Spire and Labyrinth (basically
just fight everything on the way back down) and let her kill it for you, EXP doesn't get easier than this. Don't stop
until at least Gwyn is at level 12 because you are going to need Shattered Sword very shortly. By that time Hiro should
be at level 11, so make your way back into the gardens, where Lucia is upset that she cannot sense the presence of Althena.
As if things couldn't get any worse, a cloud of darkness falls and Zophar the destroyer can be heard. As Lucia tried to
call forth the power of the four dragons, Zophar informs her that he has sealed away their power and they are no longer
hers to command. After this, he puts a curse on her, rendering her pretty much a zombie, and that means no more crazy
magic for you. After he leaves, Gwyn says they need to get her back home as soon as possible so he can see about this
curse, so heal at the statue, save, and head back into the Guardians hall. I lied; things have gotten much worse, as all
the noise seems to have woken up the Guardian.
############################################################################### BOSS:
The Guardian ############################################################################### Recommended Levels: 11-12
________________________
| Attack | 52 |
| Attacks | 1 |
| Defense | 45 |
| Agility | 40 |
| Speed | 19 |
| Wisdom | 20 |
| Magic END | 20 |
| Range | 30 |
| Luck | 1 |
| Hit Points | 550 |
| Exp Points | 121 |
| Silver | 100 |
???????????????????????? Alright, now before you go anything, make sure you use the system option to set
the party order with Hiro out in front, and then Lucia and Gwyn way down on the bottom and all the way back, they cannot
take much damage. Hiro should use Poe Sword (make sure you have the rusty dagger equipped, and shame on you for not
having it done when you first got it a long time ago!). Gwyn will be either healing, or casting spells the entire fight,
never have him use his physical attack, as it will simply ruin the order. When the Guardian flashes with the light
all around him before the round, have Gwyn cast Shattered Sword, and then on the next turn cast Broken Armor, to offset
the jacked up stats. Lucia won't do anything but stand there. When Hiro gets low on HP, have Gwyn use his litany,
you shouldn't need to waste any herbs. Depending on how much MP Gwyn has, use Broken Shield a couple times even when the
Guardian doesn't alter his stats, so Hiro will do more damage. I was able to defeat him in 9 attacks using a couple
of extra spells from Gwyn. After the battle Hiro will most likely level up to level 12.
- - - - - - - -
- - - - - - - - - - - - - - - - - G.) BACK TO THE RESEARCH OUTPOST - - - - - - - - - - - - - - - - - - - - - - - - -
Enemies:
Slime HP: 21 Bandage
Boy HP: 18 Mummy
HP: 46 Brainpicker HP: 55
Items/Weapons: N/A
FMV
Cut-Scenes: N/A
Once you have defeated the Guardian, head back through the Labyrinth. It is really
your choice to fight or dash through, but I would recommend fighting through, levels will come in handy later (you can
probably get Hiro to level 13 pretty quickly). Feel free to use your MP though, because you don't have any other uses
for it at the moment. Anyway, once you exit the Labyrinth you've got another big surprise waiting for you... Your noisy
ass woke up the other four guardians, and as Ruby points out, you barely killed one, so you're pretty much screwed.
Now, there are two ways to do this: either let Lucia and Gwyn get fainted out, or have just Hiro get fainted out, either
way just pick one of them. Once one of those scenarios happens, a blinding flash will wipe out all four guardians
(just when you were about to open up a can of whoop ass on them too) and it is of course Leo and the Dragonship Destiny.
After scolding you for going against his wishes and coming to the Spire, you try to get by, but he starts to question
you about Lucia... Hiro tells a little fib about a monster attacking her in the Spire and if Leo hurries he can catch
it, he falls for it, and you high tail it back to the Outpost. Heal at the statue when you arrive, and then go inside.
Gwyn will head down to the basement and look for some books to break the curse, meanwhile you will stay with her, where
she informs you that she is not the destroyer, but she is actually here to SAVE the world from Zophar. Anyway, Gwyn comes
back and tells you there is nothing you can do, but he remembers a priest named Ronfar who used to live in Larpa,
and that you could go get him to break the curse. Larpa is on the other side of the lake, but you don't have time to go
on foot in Lucia's condition, so you will have to take the sail boat. Gwyn gets it ready, and you have your farewells
and then walk out onto the dock and get on the boat. Sail across the lake (west) and hit circle to land at the dock there.
Now walk south and then a little west to the village of Larpa.
- - - - - - - - - - - - - - - - - - - -
- - - - - H.) THE VILLAGE OF LARPA - - - - - - - - - - - - - - - - - - - - - - - - -
Enemies: Killer Fly
HP: 45 (in Larpa Pass) Ochre Ooze HP: 24 (in Larpa
Pass)
Items/Weapons: 500 Silver(1)
Saucepan Lid(1) Herb(1)
Angels Tear(1)
-------LARPA GENERAL STORE--------- Item:
| Price: -----------------|----------------- Herb
| 40 Purity Herb | 20 Short Sword | 340 Mace
| 300 Leather Armor | 360 Leather Cap | 40 -----------------------------------
FMV
Cut-Scenes: Rollin' Ronfar Lucia
Reflects
When you arrive in Larpa, there is really no point in going into the general store, nothing
there is worth buying at the moment (wait until you get to Dalton to buy better weapons). Head to the saloon, and walk
over to the man in the back right area of it, and talk to him. He claims to not know what you're talking about, but
is willing to gamble with you. Now head over to the statue in the right side of town and there is an Angels Tear behind.
Go up one level of stairs, and then talk to the man in front of the house on the far right, and he will remark about
how beautiful Lucia is. Now head to the church, and talk to a couple priests and they will inform you Ronfar is a heathen
and not welcomed there. Go back to the saloon, and talk to that same man. He is getting sick of you, but agree to gamble
with him about it anyway, do that a couple of times (you'll lose) and then say you've had enough, and then Lucia will
faint. The man says you can come back to his house to rest with her, and off you go. His house is on the third level,
on the far left, and he will be waiting out in front of it. There is a note on his door signed LM, he doesn't seem
to mind, so just head inside with him. As you are talking about the curse on her in the bedroom, someone knocks on the
door, and it happens to be Lord Leo (LM) and Ronfar just tells you to cool it and he'll handle it. After almost giving
you away, Ronfar does succeed in hiding you from Leo, but when you come out he wants to know why you're helping her. Choose
because she needed your help, they'll talk a while and then he says you will need a statue of Althena if he is going to
break the curse. Gather up Lucia, you are going to use the trap door behind his bookshelf to secretly get into the
shrine. Head through the Larpa Pass (the enemies in here aren't that bad, equip Ronfar with Hiro's old knife, he'll do
a little better damage). Anyway, once you've gotten to the end of the first pass there is a chest containing 500 silver,
obviously get it. Head through the door and then through the next hall, and you'll exit out onto the ledge overlooking
the church. Good news it, you made it through the pass, bad news is, you have to jump. Say you are ready as you'll
ever be, and then jump, there is an herb in the chest to the right of where you come down; use it if you're hurt from
the fighting. Now enter the church via the side door and go to the statue. Ronfar will try to lift it once, and cannot,
which spurs some bad memories of another curse he couldn't lift... but this time he refuses to lose another victim, and
gives it his all, and breaks it for the most part. He could not totally lift it, but she will be fine. Now you can
just go out the front door back to his house, where you will all bed down for the night. When you wake up that next morning,
Lucia is gone, and you can't wake Ronfar up, so you better go look for her yourself. Go back to the man's house who said
how beautiful she was at first, and he will give you Lucia's Bromide. Then go inside and talk to his wife, who will
relate to you a story about Lucia and her baby, and directs you to the mayors' house. Head up the stairs and go all the
way to the left to get to his office, you apparently owe him 30S, but he does inform you she went down to the Sand
Harbor. Get your butt down there, and then watch the FMV about it, and you will say your farewell to Lucia, who is now
going to travel alone (notice she is reluctant to leave Hiro, she has started to develop human emotion already). After
she leaves, Ronfar comes down, and can't believe how stupid you, but now all of you have to go to Dalton to save her.
Dalton is the next destination of the Dragonship Destiny...
- - - - - - - - - - - - - - - - - - - - - - - - - I.) THE WEST DESERT PASS - - - - - - - - - - - - - - - - - -
- - - - - - -
Enemies: Poison Beetle HP: 32 Scorpion
HP: 75 Desert Dolphin HP: 28
Items/Weapons: 300 Silver(1)
FMV
Cut-Scenes: N/A
Alright so you are going to need to depart from Larpa and head through a bit of the
Salyan Desert into the West Desert Pass. You might as well fight the monsters in here, they're nothing special if you
have a couple herbs and use Ronfar's healing abilities wisely. Right smack dab in the center of the pass there is
a chest containing 300 Silver, get it! You are going to need this to buy some new equipment in Dalton. After that, exit
the pass and then just follow the Salyan Desert to the entrance to the town of Dalton.
- - - - - - - -
- - - - - - - - - - - - - - - - - J.) DALTON - - - - - - - - - - - - - - - - - - - - - - - - -
Enemies: Captain
HP: 210 (in depths of Destiny) Private
HP: 160 (in depths of Destiny)
Items/Weapons: Herb(1)
Dagger(1) Starlight(1)
-------DALTON
GENERAL STORE-------- Item: | Price: -----------------|----------------- Long
Sword | 690 Flail
| 630 Woodshield | 100 Bracelet
| 80 Colorful Bandana | 60 Herb | 40 Purity
Herb | 20 Vitality Vial | 50 Angels Tear
| 1000 Dragonfly Wing | 100 -----------------------------------
FMV-Cut Scenes: N/A
Alright, once you get into Dalton you will notice that there is a statue of the goddess all smashed up; don't waste your
money healing at it. You'll see Lucia being subdued by Leo after she fights off some of his men, but don't worry she
isn't hurt. As you come in under the tunnel, right at the exit of it there is a pretty blatant chest containing an herb.
Head into the Dalton General Store (denoted by the signs of armor and weapons and pretty much upgrade what you can
afford to. Once you're done shopping, head up the stairs to the left of its exit and enter the building straight off the
top of them, there is a starlight in these peoples house, I don't think they'll mind you borrowing it. Now come out
of there and go to the first bridge station and pass onto the bridge. Head into the next bridge checkpoint and get the
dagger out of the second room in it. Now make your way to the Dragonship Destiny, its game time buddy. Once you are
aboard the ship, head to the rear door and you will find a nice free statue to heal at (also a good save point). Now here's
the deal, you are basically just going to fight through two levels of Captains and Privates and eventually you'll
know when you get to where you're going. This is a good way to level up, so don't complain about being forced to fight.
Remember, you can go back to the statue at any time, and the enemies will not regenerate, so this should pretty much
be a cake walk for you. Once you've fought all the way through, you'll come upon Leo and Lucia as she is being locked
up. You're going to let Lucia out, and then Leo starts to come back, so Ronfar decides to lock him up. After failing to
talk some sense into Leo after his jailing, Ronfar decides you'd best head for the Illusion Woods to lay low for a
while. Make a note, when you are fighting the captain, you might as well just use magic every time, otherwise there is
a good chance he will parry you're regular sword attack, and if there are enough of them, possible give you the old
one two KO.
- - - - - - - - - - - - - - - - - - - - - - - - - K.) THE STARLIGHT FOREST - - - - - - -
- - - - - - - - - - - - - - - - - -
Enemies: Killer Fly HP: 45
Green Goblin HP: 33 Hummingbird HP: 100
Items/Weapons:
Herb(1) 600 Silver(1)
FMV Cut-Scenes:
N/A
Ok so you're not quite to the Illusion Woods yet, but you're almost there, you're in the Starlight
Forest. The monsters in this particular forest are not that strong, and the weaker ones (Green Goblins) actually call
more of their own to fight you, so just fight everything in here. Explore the entire area, get the herb and the silver,
which is a big plus to you're fledgling bank account, and then move on to the Star Dragon Tower clearing. But wait,
alas has Lucia's power returned, making your life 10 billion times easier? Yes and no. True, she will now attack monsters
that attack her directly or throw up a magic barrier now and then, but nothing special. When you get to the tower, Ronfar
is going to go do some scouting and Hiro and Lucia have a little heart to heart about why he is helping her, and even
I have to admit how cheesy this gets, but enjoy.
- - - - - - - - - - - - - - - - - - - - - - - - - L.)
THE ILLUSION WOODS - - - - - - - - - - - - - - - - - - - - - - - - -
Enemies: Green Goblin HP: 33
Hummingbird HP: 100 Hobgoblin
HP: 95 Goblin King HP: 105
Items/Weapons: Herb(4)
Chain Mail(1) Starlight(1)
Snake Crest(1) 146 Silver(1)
FMV
Cut-Scenes: Jean Dancing
Alright now you've made your way to the Illusion Woods, a little more dangerous
and longer than the Starlight Forest, but if you've been leveling up you shouldn't be in too dire straights. When you
get to the entrance there is a statue, heal here and then save. Now you need to talk to the woodsman who Ronfar apparently
cheated out of his house, and now dupes him into gambling again to show you the way through, which of course Ronfar wins
from him. So he will show you how to move through the thickets and shortly after you depart into the woods Leo and
his troops will come rumbling through and after the quickest search in the history of law enforcement, conclude that you
are no where to be found. You've got your first real boss coming up shortly, so I would recommend that you fight everything
throughout the woods, as there is also an abundance of herbs, but try to use Ronfar's magic and save the items. So
once you get to the top of the third section of the woods, you should hear some music, and you'll come across a dancing
festival of some sort. When it's over, you'll end up speaking with the dancer, Jean and her pimp Giban. Just kidding,
Giban is actually the leader of the Caravan, a traveling circus of sorts that is somewhat on the outs with Althena's chosen
as well, kind of a "Footloose"-esque "we hate dancing" kind of outs. Anyway, you'll be offered refuge for the night,
and when Jean goes off to cool down, you being the nosey meddling kids you are go off to ask her questions.
-
- - - - - - - - - - - - - - - - - - - - - - - - M.) THE CARIVAN - - - - - - - - - - - - - - - - - - - - - - - - -
Enemies:
N/A
Items/Weapons: Passion Fruit(1)
Life Jewel(1) Iron Clogs(1)
- There is a merchant in the Caravan selling herbs for 40$ but other than that I wouldn't waste your money on anything
else they've got, wait for Takkar.
FMV Cut-Scenes: Althena's Spring
Alright, after the nights excitement
of Lucia almost being taken down under by a giant vine tentacle everyone will bed down for the night. When you wake up,
Ronfar returns to you and Ruby notes something is different, he's taken a bath, there's a cement pond about folks. Head
to the hot springs, and the man there says boys to the left, girls to the right. Well, I'll just let you watch this
one for yourself. Anyway, after leaving the springs, makes sure to collect the life jewel and even though you don't need
to, heal and save for good luck. Now when you go back, more vines are going to start stealing Jeans friends, and Giban
is one of the ones taken. As Hiro and gang plan to journey to the center of the earth, Jean is reluctant to fight, saying
that is all in her past, well after another cheese ball pep talk Hiro talks her into joining them and down you go.
Make your way through the Plantela's Lair, you can run or fight, either way you can just heal with Herbs or magic, so
its your call. Now, before you confront what is obviously a rip-off from Little Shop of Horrors (c'mon guys, really)
put Hiro off buy himself to the far right, and everyone else the opposite (use the order command in the tactics menu thing).
############################################################################ BOSS: Plantela ############################################################################ Recommended
Levels: 15-16
________________________
| Attack | 15 |
| Attacks | 1 |
| Defense | 75 |
| Agility | 30 |
| Speed | 52 |
| Wisdom | 20 |
| Magic END | 35 |
| Range | 0 |
| Luck | 1 |
| Hit Points | 1800 |
| Exp Points | 420 |
| Silver | 0 |
???????????????????????? Now the Plantela actually has three forms, but it doesn't matter because they are HO triggered
and you're total amount inflicted is always going to be the same. Hiro should of course use Poe Sword his latest and greatest
attack at the moment. Ronfar should cast Saint Litany on Hiro his first turn and can throw Anger Dice (great damage)
when no one needs medical attention, but other wise he should use his Litany's to see that everyone stays conscious. Jean,
with her cat like speed will attack first, so she can use herbs if necessary to make sure everyone is ok, and use
Moth or Bee Dance, but usually Moth since it takes less MP. Once the Plantela is dead Jean joins your party, and Giban
and everyone are saved. Plus, now the vines blocking your way are gone, so you can proceed on to Takkar.
-
- - - - - - - - - - - - - - - - - - - - - - - - N.) TAKKAR - - - - - - - - - - - - - - - - - - - - - - - - -
Enemies:
N/A
Items/Weapons: Holy Water(1)
Passion Fruit(1) Starlight(1)
-----TAKKAR
WEAPONS/ARMOR SHOP-----
Item: | Price -----------------|----------------- Silver
Mace | 1320 Iron Fan | 1160 Iron Bracelet
| 240 Iron Gauntlet | 60 Chain Mail | 720 Hairband
| 60 -----------------------------------
--------TAKKAR POTION SHOP--------- Item:
| Price -----------------|----------------- Herb
| 40 Purity Herb | 20 Vitality Vial | 50 Angels Tear
| 1000 Dragonfly Wing | 100 -----------------------------------
FMV Cut-Scenes: N/A
Upon your arrival in the fine town of Takkar, make your way to the illustrious shopping district which encompasses just
about the whole right hand side of the town, which is a whopping 2 buildings! Once you're shopping pick up the starlight
from behind the building on the far left side of town. There is also a statue, so if anyone needs it heal up and get the
holy water just below it on the fence line. Basically, you're going to need to bar, and speak to the woman in the
druidic cloak and hood, then go talk to the guy at the gate, and then after almost giving yourselves away and finding
out that you're stuck, you'll be approached again. There is another way out of town, and you need to get out since
Leo is on his way. Only problem: it goes through a haunted mansion. Well seeing as you're magically inclined this shouldn't
be too bad, right? Anyway, get the Passion Fruit from the bar before you go, and then head up the path. You'll see
the girl tell herself she'll have to hurry if she is going to beat you there, so obviously you've been duped. Which isn't
all that surprising considering the company you're in now is it?
- - - - - - - - - - - - - - - - - - -
- - - - - - O.) TAKKAR MOUNTAIN PASS - - - - - - - - - - - - - - - - - - - - - - - - -
Enemies: Death Worm
HP: 160 Mud Cyclops HP: 78
Rufus HP: 110 Banshee
Fowl HP: 67
Items/Weapons: Wind Ring(1)
Purity Ring(1)
FMV Cut-Scenes: N/A
Really the only thing that makes this difficult is that you
really need to keep an eye on your MP, because other than items you have and will find there is no other way to replace
it. That's right, no more heroine... I mean Althena statues until AFTER the next boss, so just watch your step there Gandalf.
Head up the winding pass picking up the two rings and you'll come to the top and see the entrance to the ghost manor,
not much of a mansion is it? So I exaggerated a little, what did you want Rose Red? Anyway, save and enter the "building."
- - - - - - - - - - - - - - - - - - - - - - - - - P.) THE GHOST MANOR!!! - - - - - - - - - - - - - -
- - - - - - - - - - -
Enemies: Rolling Imp HP: 78
Susie Death HP: 92 Knuckle Buster HP: 70
Items/Weapons:
Starlight(2) 302 Silver(1)
Angels Tear(1) Holy Water(1)
Herb(1)
FMV Cut-Scenes: Lemina Entrance
Ok, now different people will all probably give you different
ways to go about traversing the bowls of the Ghost Manor. Basically, when you come in there is one hallway going horizontally
that has 4 more hallways branching off of it vertically, only the one to the left, closest to where you entered takes
you to where you really want to go. BUT, before you go this way, hit the other three for the items. Some people say
do to the lack of MP you probably have skip them, but to really complete the game, go get'em tiger! Anyway, once you have
retrieved those 3 articles just head down the last hall and pick up the herb and the starlight, the 2nd starlight is just
before you enter the boss chamber. The enemies here are kind of more annoying than deadly, but that makes them more
dangerous, if that makes any sense. Susie won't roll over your wallet, but she will your MP, so get rid of her quickly.
Rolling Imps are a pain as are Knuckle Busters because they try to force you to use MP, sparingly only though! Once
you get to the 2nd starlight, save after you acquire it. Now go back to the group position thing and stick jean to the
far left, and everyone else to the far right, and spread the other 3 out so they don't all get hit by a closely cropped
group attack. Once you've done this go in and confront... a wind up toy?
############################################################################### Boss:
Magic Tester LXI ############################################################################### Recommended Levels:
18-19
________________________
| Attack | 90 |
| Attacks | 1 |
| Defense | 90 |
| Agility | 30 |
| Speed | 36 |
| Wisdom | 30 |
| Magic END | 5 |
| Range | 50 |
| Luck | 10 |
| Hit Points | 2700 |
| Exp Points | 1080 |
| Silver | 0 |
???????????????????????? When fighting the Magic Tester, Hiro will downgrade and use Boomerang which for some reason
does more damage, I guess due to the Testers bad balance? Ronfar will be your healer and can roll the bones, but for his
first turn he should cast Saint Litany on Jean like you did for Hiro earlier to help out with healing periodically.
Jean should use Moth dance again, no real reasoning, just the cheapest for what you get. Basically it has 3 forms and
you're going to have to just outlast him. According to Zach Meston and the WD guys, the AI can beat it 50% of the
time, but the problem with that is you can't control what items get used, so proceed there at your own risk. Now a lot
of people have trouble with this boss, probably due to the lack of big time vulnerabilities it has and your small amount
of MP, well all anyone can really tell you is keep trying, and note its tendencies, such as when it is floating and
sparking, it will hit everyone with a crazy spiral beam. Once you've defeated the Tester, the girl from Takkar calls you
idiots and then introduced herself as Lemina Ausa, Junior Premiere of the Magic Guild of Vane. She will attempt to
persuade you into joining the guild, and then join your party to speed along what you have to do that is stopping you
from joining. Then she will try to take you down a mountain on a magic carpet, and that's never a good idea.
-
- - - - - - - - - - - - - - - - - - - - - - - - Q.) BANDIT BUTTE - - - - - - - - - - - - - - - - - - - - - - - - -
Enemies:
Killer Buzz HP: 78 Parasite
HP: 120 Killer Shroom HP: 115
Maneater HP: 90
Items/Weapons: Starlight(1)
Wind Staff(1) Shiro Crest(1)
FMV
Cut-Scenes: N/A
Luckily having Lemina in your party is not all having to hear her talk. The Butte
is a great place to gain some EXP. You might be thinking "but the monsters are tough in here!" Well, Lemina's main magics
at this point are based around fire and water, which also happens to be what you can use to kill them quite easily,
plus she has a very large MP reservoir. So, navigate the Butte MAKING SURE to pick up the items here, and when you exit,
you'll find yourself at the outskirts of East Nota, where there is a Goddess Statue suitable for you to heal at, I
suggest you do so and save.
- - - - - - - - - - - - - - - - - - - - - - - - - R.) EAST NOTA - - - - -
- - - - - - - - - - - - - - - - - - - -
Enemies: N/A
Items/Weapons: Herb(1)
Gauss's Necklace(1) Silver Light(1)
------EAST
NOTA GENERAL STORE------ Item: | Price -----------------|----------------- Herb
| 40 Purity Herb | 20 Vitality Vial | 50 Angels Tear
| 1000 Dragonfly Wing | 100 Iron Shield | 300 Flared Dress
| 720 Silver Robe | 680 Iron Helm | 150 Silver
Bandana | 240 Broad Sword | 1240 -----------------------------------
FMV
Cut-Scenes: N/A
Your stay in East Nota won't be a long one, although it will be quite eventful before
all is said and done. This is more of a shopping trip than anything else. Go into the armor and weapon shops and buy the
broadsword, the silver robe, the iron helm, the flared dress, and whatever healing supplies you feel you're low on.
Also be sure to sell back the old stuff after you equip the new, this will also help you out in a few minutes. Anyway,
once you're done shopping, head out onto the middle of the bridge that connects East and West Nota. Before going out
talk to the man at the desk, he'll tell you about a time when people used to have weddings out on it and how happy those
days were, but now they're gone, remember that in like 40 hours of game play. Ok, back to the present. Leo and the destiny
have caught up with you, but you manage run off the bridge and apparently have time for a discussion. During this
dramatic oratory Ronfar comes to the conclusion that "this really sucks." Then Jean mentions that Giban and the rest of
the carnies are around and they have a flying arrow that can be used to escape, so off you go to the Carnival! Head
back down past the statue, and then head north and then a little east to the carnival.
- - - - - - - -
- - - - - - - - - - - - - - - - - S.) THE CARNIVAL - - - - - - - - - - - - - - - - - - - - - - - - -
Enemies:
N/A
Items/Weapons: Angels Tear(1)
Holy Water(1)
----------CARNIE MERCHANT---------- Items:
| Price: ----------------------------------- Broadsword | 1240 Iron Shield
| 300 Flared Dress | 720 Silver Robe | 680 Iron Helm
| 150 Silver Band. | 240 Herb
| 40 Purity Herb | 20 Angels Tear | 1000 DFly Wings
| 100 -----------------------------------
FMV Cut-Scenes: Fashion Victim
Punched Out Peeps Lucia's New
Clothes
When you arrive at the Carnival, there is a statue, although there is really no reason to
heal here, but hey it's free, go for it. Now, there was a method to my pawning madness back in East Nota. There happens
to be a little gambling tent in the carnival, and that extra money is going to make you some extra dollar baby! Save
just before you go in, so if you win big, quit and save again, if you lose just load up the old save, and it's all good.
Anyway, when you're done pretending to be Dean Martin, go collect the chests in the area and then talk to Giban back
by the far left tent in the northern section of the Carnival. He'll get the basic story that something is wrong when Leo
busts onto the scene, but Giban weasels his way out of it. Then he suggests that Lucia get some new duds, and you
and Ronfar head up to the middle tent with proceeds with you watching some cut-scenes. Anyway, when all is said and done
you'll head back to the arrow and talk to the old man, and you'll start to load her up. But, just before you're all in
Leo comes back and in his infinite wisdom decides to change the arrows course so he DOESN'T KNOW WHERE ITS GOING,
rather than allow it to travel on its already plotted course, making catching you ten billion times easier, that crazy
Leo! Anyway, the arrow flies off and of course crashes after much commentary. Now do note that Ruby, who can actually
fly of natural ability, is the one most afraid of being in the runaway rocket, go figure?
- - - - - -
- - - - - - - - - - - - - - - - - - - T.) THE MYSTIC RUINS - - - - - - - - - - - - - - - - - - - - - - - - -
Enemies:
Persona HP: 115 Reflector
HP: 85 Masquerade HP: 85
Dark Knight HP: 155
Items/Weapons: Life Jewel(1)
Herb(1) Peasant Clothes(1)
FMV
Cut-Scenes: Recorded History
The Entrance
When everyone recovers enough to walk and after everyone makes cornball comments about
stomachs being settled and such, you head out onto a large roof with a seal that Lucia claims is very ancient, which accounts
for Lemina and her magical skills not recognizing it. Anyway, Lucia evokes even more awe from Lemina when she uses
one of Althena's sacred spells to discard the seal and allow entrance to the ruins. Walk out onto the seal and everyone
will be transported into what appears to be a room with a film projector in it, so sit back and watch the show. Now,
for all of you Lunar historians, or just people who played the first Lunar, you know all to well what is going on in this
picture, if not I don't want to ruin anything for you so read the explanation of this film at your own risk.
*******
Lunar 1 Spoilers *******
Ok, if you've decided to read this you either know what the film is already about via
having played Lunar 1 or you just don't care and really want to know. The girl you see is the Goddess Althena, in the
form of Luna while she is being controlled by the Magic Emperor also known as the Sage Ghaleon. The black tank like
machine you see was called the Grindery, it was designed to knock Vane down from the sky (which as you can see it does).
The tower you see Althena raising is another building you'll become familiar with, it is the Goddess Tower. The boy
in the red and white helmet opposing Ghaleon was the last of the true Dragonmasters, Alex. The four you see at the end
watching the explosion of the Grindery are Kyle, Jessica, Mia, and Nash. They were the traveling companions of Alex.
*******
End of Spoilers *******
Anyway, back to what was going. After watching the film real you'll hear
a voice claiming credit for that little piece of film, and so he hath returned, the Magic Emperor Ghaleon emerges
from the shadows! Although is intentions are not yet clear, he doesn't harm you and allows you to pass further on into
the ruins. Now, although the enemies in here can be pretty tough, you really need to try to fight as much as possible,
not only for the experience, but for the silver you're going to need to update your arsenal. The main hall of the ruins
is like a giant puzzle, and it really doesn't matter what order you go in as long as you go into both side rooms and
pick up the chest on one of the floating tablets in the lower left area. Once you have traversed the entire area,
head to the door directly opposite the one you came in (right across) and exit through it out into the secret garden (no
not THE secret garden). Anyway, talk to all of the fairies there, and you'll find out some things you probably didn't
know if this is your first time through the game. Apparently Ghaleon created this place and used sacred spells to seal
it off (via the spell on the door you teleported through) and did it to protect the fairies. They gush about him being
so kind and great, but can this be the same Ghaleon who bent the Goddess Althena to his evil deeds and brought Vane down
from the sky? Anyway, When you're read to leave Lucia will break the sacred seal on the door and out you go back to
the world map.
Alright once you get out of the Mystic Ruins/Garden, there are two places you can head
to. First, you can go to the carnival and talk to everyone etc, but there is really nothing you NEED to do there. Next,
you need to head to West Nota via East Nota. However, on the way you'll be intercepted by Lord Leo and his troops
on the Dragonship Destiny, and held at gunpoint. But, with a little assist from Ghaleon, you are able to pass freely through
the pass. When you get to West Nota, there is some shopping for you to attend to, and you should have plenty of silver
after all of the recent fighting. Basically, you want to buy one of everything in the weapon shop (2 silver hairpins if
you didn't get one already in a dungeon) and then equip the new weapons and sell back the old ones. After you obtain
all of the chests in West Nota, head down to the first level (above ground level) and talk to the man by where you got
the Life Jewel, and remember what he says for much later! So now your course is Azado, from there you should be able
to set sail for the Holy City and Althena, so go north out of West Nota.
- - - - - - - - - - - - - - -
- - - - - - - - - - U.) WELCOME TO ZULAN - - - - - - - - - - - - - - - - - - - - - - - - -
Enemies: Barbarian
HP: 180 (in mountains) Razor Wolf HP: 195 (in
mountains) Wyburn HP:
120 (in mountains) Albino Baboon HP: 150 (in mountains)
Items/Weapons:
Starlight(1) (in town)
Plate Armor(1) (in town) Water
Staff(1) (in mountains) Power
Crest(1) (in mountains)
2000 Silver(1) (in mountains)
Healing Nut(1) (in mountains)
Barrier Ring(1) (in mountains) Phoenix
Ring(1) (in mountains)
--------ZULAN POTION SHOP---------- Item:
| Price -----------------|----------------- Herb
| 40 Purity Herb | 20 Cleansing Water | 60 Vitality Vial |
50 Angels Tear | 1000 Dragonfly Wing | 100 -----------------------------------
-------WEAPON/ARMOR
SHOP----------- Item: | Price -----------------|----------------- Silver
Shield | 600 Fur Dress | 1300 Fur Robe
| 1050 Silver Helm | 360 Lucky Bandana | 450 Golden Mace
| 2100 Razor Fan | 1800
-----------------------------------
FMV
Cut-Scenes: N/A
While Zulan might seem like any other small mountain town caught in a never ending
blizzard, trust me on this one it is unique, but we'll get to that later. When you arrive in Zulan, the old man will inform
you of the storm, and then you should head to the armor and weapon shop, and get the 2 new weapons first, and then
whatever you can afford of the armor (note: plate armor is in the chest in the mayors home, you can get that and sell
it if necessary). Anyway, once you've gone shopping and scoured the town's treasures, you might also notice that the
exit that will allow you to pass through to Azado is off limits. So you need to go see what kind of deal you can finagle
with the Mayor to get out of here. Head to the top story of the central building (his home) and speak with him, and
agree to slay the monster that is causing this storm and will allow you to pass once it ends. Now three things happen
here: first Lucia feels that time is to short and she must now go on to see the Goddess without you. Two, Lucia starts
to show her first signs of deep human emotion as she is forced to part ways with Hiro. And three, where the hell is she
going, I thought the exit was blocked off?... Anyway you'll need to head out the exit near the statue up into the
mountains. The mountains aren't quite the kind of dungeon you might be used to (in fact you haven't gone
through a REAL Lunar 2 dungeon yet at all). Basically what you're going to have to do is pick the right cave doors to
burn open and then pass through sections of the mountain and climb certain outside parts to get to the top. You can
either guess and check your way through (how the game should be played) or you can look at the list that is below this
paragraph telling the right doors. Beware, if you open the wrong one and unavoidable monster fight ensues. Make sure
to hit all of the chests, and I mean ALL of them, they are all very important items trust me. Also, as you're going through,
don't waste any items, you're health and magic will be totally restored before you fight the "snow monster." Ok so fast-forward
and I'll assume you've made it to the high clearing (the top). You're going to catch wind of some noises that sound
pretty close and are coming from something pretty nasty, but you get caught in an avalanche! (This kind of thing happens
to me every week). As everything goes black, you hear a familiar voice, yes that's Lucia. She was killed by Leo after
exiting the town, and now that you're party is dead you all have to find the Goddess Potion to come back to life...
actually I'm just kidding, you're not dead at all! Lucia wakes Hiro and Ruby up, and explains that she just couldn't bear
to leave him (she is showing her first signs of love towards Hiro, like we mentioned earlier). After this you will
walk around and wake up the rest of the group. RIGHT after she wakes up Ronfar, save. Now, go into Tactics and position
the party so that they make a backwards E without the line in the middle. Hiro and Jean should be the two on the left
(give her the barrier ring) and then spread the other three out on the back line as to avoid cluster damage. Now head
up to face the Missing Link!
############################################################################### Boss:
The Missing Link ############################################################################### Recommended Levels:
22-23
________________________
| Attack | 60-135 |
| Attacks | 1 |
| Defense | 65 |
| Agility | 40-55 |
| Speed | 5-70 |
| Wisdom | 40 |
| Magic END | 35-65 |
| Range | 50 |
| Luck | 5 |
| Hit Points | 2700 |
| Exp Points | 2600 |
| Silver | 0 |
???????????????????????? Ok hopefully you positioned the party like I said before you engaged what appears
to be Working Designs version of the abominable snowman. This is pretty simple: Lemina who is your elemental magician
needs to use Flame Shot the entire time; she will do very good damage. Hiro, you're not so brawny swordsman should
attack with Poe Sword the entire time (get used to that buddy). Have Jean use Herbs to heal when necessary (if you put
her up top it will probably be on her anyway) and use her normal attack when you can afford to. Now having Jean heal
allows Ronfar to throw Anger Dice which can do potentially over 100 damage. Also note that this is the first battle Lucia
will actually participate in seriously since the Spire. She will use Napalm Shot and other healing and defensive spells.
This should be a very easy fight for you. After defeating the Link, you'll see a girl passed out nearby
and between the 5 of you come to the stunning conclusion that it's the missing girl, Maria. She even has the coveted
grass in her hand, so let's go save a baby eh? Anyway, you will kind of magically appear back at the Mayor's house, but
there is one little problem. As you found out when she woke up on the mountain, Maria has lost her memory and thinks
she is going to travel with you, and leave the baby she doesn't think is hers behind. Luckily the baby starts to cry
and averts her emotions and allows you to make a clean getaway, rescue well done. Anyway, head south to Meribia, home
of the Martial Arts guru Master Lunn.
- - - - - - - - - - - - - - - - - - - - - - - - - V.) MERIBIA - - - - - - - - - - - - - - - - - - - - - - - - -
Enemies:
N/A
Items/Weapons: Herb(1)
Dagger(1) Earth Crest(1)
Life Jewel(1)
-------MERIBIA WEAPON SHOP--------- Item:
| Price -----------------|----------------- Bastard Sword | 2450 Platinum Fan
| 2580 -----------------------------------
--------MERIBIA ARMOR SHOP--------- Item:
| Price -----------------|----------------- Steel Bracelet | 850 Plat. Gauntlet | 650 Silver
Armor | 1920 Purity Clothes | 1800 Platinum Hairpin | 360 -----------------------------------
-------MERIBIA
POTION SHOP--------- Item: | Price -----------------|----------------- Herb
| 40 Purity Herb | 20 Cleansing Water | 60 Vitality Vial |
50 Angels Tear | 1000 Dragonfly Wing | 100 Starlight
| 2000 Healing Nut | 200 -----------------------------------
FMV-Cut Scenes: N/A
While Meribia isn't quite the same town as in Lunar 1, it still holds its share of things to do. After getting what chest
you can before entering the Dojo, head around the shops and have a look see, get what you can for the best values
(I'm going to spare you the best increases for your money speech). Now, when you're done dinking around and hitting the
bars, head into the great Dojo, where after witnessing Master Lunn's ultra patient teaching techniques (he's SO compassionate
I can't get over it) he will introduce himself, and you'll head back to his office to speak. Now before we get into that,
what in the world is with this guys voice? We've got freaking leatherface on our hands. Anyway, Jean will relay the
whole story of the assassins art and the cult and he tells you there is a band of banded bandits (ok so he didn't say
banded) up on Taben's Peak that matches that description, and that you should go investigate so he can have the evidence
to lead an attack on their hideout. So after you wrap things up with him, make sure you don't need anymore supplies
and head on out to Taben's Peak (Northeast).
- - - - - - - - - - - - - - - - - - - - - - - - - W.) ADVENTURE
AT TABEN'S PEAK - - - - - - - - - - - - - - - - - - - - - - - - -
Enemies: Magic Hat
HP: 250 Dream Leach HP: 150
Tormentor HP: 78 Octo Plant
HP: 135
Items/Weapons: Luck Ring(1) (on path)
Life Jewel(1) (on path)
Spirit Mace(1) (on path)
Legendary Lid(1) (on path) Thunder
Staff(1) (on path) Cute Ribbon(1)
(in fortress) Herb(2)
(1 in fortress)
FMV-Cut Scenes: Nall's Entrance
Taben's Peak might seem like just your run of the
mill destroyed 1000 year old grindery inhabited by orphan children and led by Rufio from Peter Pan, but you've got
to look deeper! The enemies here aren't that tough, and you are going to need the experience pretty soon, so fight everything
on the way up. When you arrive (after thwarting perilous dangers and threats) at the peak, you will again be confronted
by the boy with the strange Rufio resemblance, his name is Nall (for anyone who played Lunar 1, the answer to your question
is yes). You will be caught by the runts in a giant net and taken down into their "fort" for the night. Where the
hell did they get a prison cell? Anyway, after some brief conversation and universally deciding that this was NOT the
cult, you all drift off for some sleepy beepy. When you awake, all of the others will be off working somewhere, you
can go into the main dining hall and talk to them, or just head upstairs to Nall's "chambers" where he is having a somewhat
elusive conversation with Lucia. While you're in there, you hear some creams from up in the play yard, and Nall rushes
out after some foul language. You and the others converse quickly and head out to see what's wrong. The cult is taking
Dragon Kids?! After the kids are taken, Jean explains everything about the cult and her past to Nall, who then keeps Lucia
with him and sends you to save the kids to verify you're story. They are rumored to hide out in the Meribian Sewers,
you can go in through Ramus' store. Head to Meribia (take the gondola down) after you plunder the rest of the Taben's
Peak chests.
- - - - - - - - - - - - - - - - - - - - - - - - - X.) THE MERIBIAN SEWERS - - - - - - -
- - - - - - - - - - - - - - - - - -
Enemies: Fatal Hopper HP: 120
Grog Snake HP: 165 Ammonia
HP: 205 Gunfoot HP: 230
Items/Weapons:
Starlight(3) Silk Dress(1)
Dew Ring(1) Steel Shield(1)
Steel Helm(1) Healing Nut(1)
Silver Light(1) Soul Bandanna(1)
FMV-Cut
Scenes: N/A
The sewers are a necessary part of the game for Jeans plot, and to do some leveling up
and item gaining, but god is it annoying, and even more boring. Basically what you have to do is explore all of the hallways
in the sewer, and hit the blue switches to lower the corresponding bridge. All the while you need to be leveling up
and collecting chests. By the time you get to the door that has 2 chests with Starlights around it, you need to have atleast
the highest members of you're party at 27 and the rest can be at 26 (generally 2-3 of your party are a level higher
than the others). Now, make sure you're all healed up and read to go before you enter this door, this is a good save point.
When you get into, you'll be in a larger clearing and you will be confronted by the masked man and his assassins who just
happen to be passing through the sewer at the same time as you (what took them so long to get back, you wen't through
a sewer gauntlet). Anyway the masked man is to wussy to fight, so he sends his four thugs. This is a pathetically easy
fight, these guys are probably VERY lucky Nall wasn't able to get a hold of them. Hiro should attack with Poe Sword
every turn, Lemina should use freeze claw everytime, Jean should use a sleeping spell while Ronfar can throw the destiny
dice. Heal when necessary, but this fight shouldn't really last more than 5 rounds. On her first attack, have Jean
use a poisoning spell, she can get three of them for the extra damage at the end of the rounds. When they have been
defeated you are awarded a whopping 1280 EXP points and the man in the mask (after having it kicked off his face by Jean)
challenges you to a tournament of death in Horam. When you get to the kids they run back to Taben's Peak, and Lunn
is "conveniently" in Pentagulia. Now how in the hell did he get there in like half an hour and you've been trying to get
there for how many weeks? And another thing, now how many people in the world can have a voice as dumb as Lunn's,
and how does the masked guy have like the same voice? HMMMM... Anyway, head back to Taben's Peak, and then speak with
Nall. Go round up Lucia, note her again conforming to human emotion with the children and her singing, and then head
on out to Vane (the path is now clear). As you are leaving Nall will give the White Dragon Wings, which allow you to transport
out of caves and such, and never run out, very useful. He also gives Ruby some words of advice on being the Red Dragon,
although she doesn't seem to catch on. So off to Vane we go.
- - - - - - - - - - - - - - - - - - - - -
- - - - Y.) THE MAGIC CITY OF VANE - - - - - - - - - - - - - - - - - - - - - - - - -
Enemies: Giga Wasp
HP: 145 Bat Knight HP: 300
Death Shroom HP: 195
Items/Weapons: Thieves Staff(1) (in cave)
Gorgon Doll(1) (in town)
Lemina's Purse(1) (in town)
Thunder Crest(1) (in town)
Seal Crest(1) (in town)
Angel Crest(1) (in town)
Silver Light(1) (in town)
Lemina's Bromide(1) (in town)
---------VANE ARMOR SHOP----------- Item:
| Price -----------------|----------------- Purity Ring | 3200 Vigor Ring
| 3500 Dew Ring | 3200 Noisy Amulet | 3200 Power
Talisman | 4000 -----------------------------------
---------VANE WEAPON SHOP---------- Item:
| Price -----------------|----------------- Earth Crest | 3000 Thunder Crest
| 3000 Water Crest | 3000 Fire Crest | 3000 Wind
Crest | 3000 -----------------------------------
------BLACK ROSE POTION SHOP------- Item:
| Price -----------------|----------------- Herb
| 40 Purity Herb | 20 Cleansing Water | 60 Vitality Vial |
50 Angels Tear | 1000 Dragonfly Wing | 100 Starlight
| 2000 Healing Nut | 200 Passion Fruit | 1000 Holy Water
| 100 -----------------------------------
FMV Cut-Scenes: N/A
Upon your arrival to the magic
city of Vane, you will have a woman rush out to greet Lemina, apparently a wizard named Borgan has taken a liking to Lemina's
mother and his magicians then don't allow you to enter the city. However, Lemina knows of another way to get into the
city, so head south down to the spring of transmission, which used to be the only way into Vane when it was up in
the sky and without a grounded entrance. However there is one catch with this secret entry, as all who wished to tryout
for the guild had to do, after using the spring you must go through the Cave of Trials, which is also featured in
the first Lunar. The caves are not all that difficult to traverse, as none of the monsters in the cave are really powerful,
and you don't have the added burden of needing to preserve MP for a boss fight directly after. Once you get the thieves
staff from the fifth cavern of the caves (its at the bottom, right side) you might as well fight through as much as you
can, this is easy leveling. Hopefully you're around 26-27 when you enter, and definitely at least need to have your
highest at 27 by the time you leave, so this is a good place to make up on EXP if you've been slacking. When you exit
the last cavern of the caves, you will be in the legendary city of Vane. When you finally get into the city, you can't
take the chests just yet, but be patient. There are several shops you should visit, although Black Rose Street isn't looking
quite like it used too. Go into the Magic Guild (largest building) and you'll find Borgan and Miria in there speaking.
Lemina will have some heated words with Borgan, who precedes to teleport her mother up to Neo-Vane where he plans
to make her his queen. Lemina is heartbroken that she was not strong enough to stop Borgan from taking her mother, and
she goes up to the roof of the guild, where you too should go and give her a pep talk, which gets her back on board.
Now you can plunder all of the chests and then your business is pretty much finished in Vane, leave and head mainly south
down to the Water Ruins.
- - - - - - - - - - - - - - - - - - - - - - - - - Z.) THE WATER RUINS -
- - - - - - - - - - - - - - - - - - - - - - - -
Enemies: Bloodbyrd HP: 165
Giga Ant HP: 180 Killer Wasp
HP: 280 Flytrapper HP: 200
Items/Weapons:
Warrior Crest(1) Vigor Ring(1)
Starlight(1)
FMV Cut-Scenes: Moonlit Swim
Well, I lied a little since you aren't quite to the Water
Ruins, first you must pass through the Sluice Forest. The enemies in here are pretty strong, but this is a great place
to gain some experience points, because there is a goddess statue once you get to the Ruins, so feel free to use the most
potent stuff you've got. After picking up the three chests and then arriving that the water ruins (I recommend you
fight EVERYTHING in the forest as well) Lemina will inform you that the flood door isn't open and it's to cold to swim
across, but that the water is so high she thinks it should be gone by morning, so everyone will make camp. Ronfar
tells a few ghost stories before most everyone wanders off to sleep. In the middle of the night Hiro wakes up and sees
that Lucia is gone, she has left a note that thanks him, but says she has to go on to Azado alone to face Leo! By the
way, that was a lie too. She's actually swimming in the water that was apparently to cold to go across, and Hiro decides
to stare at her, causing her to freak out and then an awkward morning in which Hiro almost lets the cat out of the bag.
However, in the morning the water is low enough for you to pass, so move across the stone gathering and back to the
world map, then head for the city of Azado.
- - - - - - - - - - - - - - - - - - - - - - - - - A2.) AZADO -
- - - - - - - - - - - - - - - - - - - - - - - -
Enemies: Inferno Ghoul HP: 245 (in town)
Dieclops HP: 320 (in tower) Flight
Knight HP: 185 (in tower) Electro Eye HP: 280
(in tower) Nipple Yanker HP: 225 (in tower)
Items/Weapons:
Safety Helmet(1) (in town) Angel Ring(1)
(in town) Life Jewel(1)
(in town) Healing Ring(1) (in
tower) Healing Crest
(in tower) Healing Nut(1)
(in tower) Starlight(1)
(in tower) Siler Light(1)
(in tower)
--------AZADO POTION SHOP---------- Item:
| Price -----------------|----------------- Herb
| 50 Healing Nut | 200 Purity Herb | 20 Cleansing Water
| 60 Holy Water | 100 Vitality Vial | 50
Angels Tear
| 1000 -----------------------------------
------AZADO ARMOR/WEAPON SHOP------ Item:
| Price -----------------|----------------- Smash Saber | 2100 Rune Sword
| 3900 Jeans Fan | 3500 Platinum Shield | 1500 Plat. Bracelet
| 1320 Jeans Dress | 2940 Ceremonial Clo. | 2590 Platinum Helm
| 1020 Charm Bandana | 900 -----------------------------------
FMV Cut-Scenes: Destiny Debate
Well, when you arrive in Azado there is A LOT of stuff you're going to have to do so you might as well collect all of
the chests first thing. Next check out the shops and when you're done with your transactions, head to the shrine, where
the group will note the very creepy giant statue of Althena, that seems oddly out of place. When you get there, Ronfar
will talk with the man who says he is the high priest, and he is also an old friend of Ronfar's, who thinks he's joking
and can't believe that old man Balse, has been replaced as high priest for going against the teachings of Althena. Jamil
(the current high priest) thanks Ronfar though for all the times he helped him and stuck up for him when they were
younger. He also informs the group that Ronfar was somewhat of a teachers pet and everyone though HE would be the first
high priest of the group. He also informs you that Balse's house in the one with the red roof, so you can go see him
if you wish, but it might not be beneficial for your long term health. When you get to Balse's house talk to his son Porom,
which will prompt Balse coming out and then asking you to come inside when he recognizes Ronfar. Inside he will tell
you that the Chosen have gone completely berserk in Azado, and that Lady Mauri (we'll touch on this again later) is to
blame. Apparently she believed the people of Azado were not following Althena's ways, so at night fire gets sprayed
on them to teach them a lesson. It is no longer safe to walk the streets at night in Azado, which gives you the perfect
time to sneak out to a boat which Balse has arranged for you. As you're speaking Porom comes in and says he's going
off to play (oh I bet he is...) and then Balse asks you to stay and rest. If you have all of the chests and went shopping
already, you might as well accept, if not go do what you need to and then come back and accept. After a while it will
be night and he will give you directions to the boat. Leave his house and head to the docks and get on the only boat
with a gangway. Looking strangely familiar, they hesitantly board the ship until Ruby causes a commotion and brings Leo
and the guard down on them! After a minor scuffle Hiro and Leo have some words, and as he is going to kill Lucia and
flame bursts in the sky and the town is engulfed in flames. Now Leo knows what Ronfar said about Mauri might be true.
Now for some side notes on Mauri, she is Leo's sister and one of the four heroes, and she was Ronfar's girlfriend
for a long, long time, but when he tried to cure her of an ailment she seemed to change to evil ways and he always blamed
himself. Fast- forward to present, Leo takes Ronfar and Hiro to go try to put out whatever is creating this flame.
Now before you can even get to the tower, you have to fight through the Ghouls, but luckily there is a statue, so you
can just kill some and then return without them regenerating. Once you get to Balse's house and Ronfar heals him,
Porom tells how he told the chosen you were there to try and help his father, little dork. Anyway, you've got to get to
the tower, so finish off the ghouls, heal one last time and then force the priest blocking the door to allow you to
enter. Now you are going to fight a lot, but luckily if you just come back down to the statue that costs 100 silver, the
monsters in the tower don't come back, so do this when you really need too. Head up the tower until you get to the
room with three doors and a starlight. When you go, get the starlight and then go to the second door on the right of the
one you came out of, this will have you going back down another set of tower stairs, but collecting some very valuable
items. When you get all the way down (when you get the ring and crest) just use Ronfar's spell to go back to the beginning
of the dungeon and heal at the statue. Now head back up the first way you went, and when you get to the room that had
the starlight and 3 doors, this time go in the first door on the right. Collect the healing nut in this room and then
go into the door to the left of the one you came in, this will take you to the top of the tower. Get the silver light
and head out the door. Save here, it's time to fight the fire baby.
############################################################################### Boss:
Fire Phoenix ############################################################################### Recommended Levels: 29-28
________________________
| Attack | 70-115 |
| Attacks | 1 |
| Defense | 80 |
| Agility | 25 |
| Speed | 50-62 |
| Wisdom | 90 |
| Magic END | 80 |
| Range | 40 |
| Luck | 5 |
| Hit Points | 5000 |
| Exp Points | 8000 |
| Silver | 0 |
???????????????????????? Use the order command to have Ronfar and Leo up at the top of the screen, with
Leo to the far left and Ronfar all the way back, then have Hiro the far left down at the bottom of the screen. Have Hiro
equipped with the healing ring and crest. Hiro should attack with Poe Sword on every turn, you shouldn't run out of
MP. Leo should use Flash Blade, he shouldn't run out of MP either. Have Ronfar cast saint litany on Leo in the first round,
on himself in the second, and then just use Calm Litany every single turn. You will be doing about 500 damage every
round like this, and you never have to heal with items, so it should take about 10 rounds and then you're done with the
fire Phoenix. Once it is extinguished, you see what the light in the torch was really supposed to look like, and the
fire in the city is put out.
Head back down to the Destiny and then after pleading with Leo about letting
the girls go, and after he acts like he is going to kill her, he releases them, and says he will give them safe passage
to Pentagulia so Althena can decide the fate of Lucia. And its about this time that Mauri shows up, and chides Leo
and then decides to try and flame the whole ship, to which the White Knight puts a quick stop to, being the stronger of
the two. Then Mauri is told to not interfere and she sarcastically agrees, and then leaves, putting Leo and Ronfar
in a very bad mood. But, you're off to Pentagulia! On the boat you can talk to everyone, and then head up and you'll call
to Lucia but she runs away from you, then Hiro lies to Ruby to have to time with Lucia when he sees her up on deck,
then they talk a bit. Hiro, obviously not understanding that Lucia cannot stay when her task is complete, thinks the mission
ending is great, but Lucia who has developed emotion completely by now, realizes that when it's over she won't see her
friends, Hiro in particular anymore and is a jumble of emotions. Finally becoming frustrated by not being able to
relate to him things he cannot even conceive of about Zophar she just runs off and tells her to leave him alone, and he
responds with his classic "Lucia?..." response. When you arrive at Pentagulia, or rather when it's spotted, its time
to enter Disc 2. Simply open the Playstation 1 or 2 and put it in then close it, don't hit reset or the game will reset
back to your last save.
******************************************************************************* ******************************************************************************* ****
III. Disk 2 In-Depth Walkthrough *************************************** ******************************************************************************* *******************************************************************************
-
- - - - - - - - - - - - - - - - - - - - - - - - B2.) PENTAGULIA (long section!) - - - - - - - - - - - - - - - - - -
- - - - - - -
Enemies: Sgt. Slaughter HP: 200 (white tower) Corp.
Crusher HP: 250 (white tower) Gargoyle
HP: 170 (red tower) Flame Reaper HP: 275 (red tower)
Flash Lord HP: 150 (black tower) Dark Sorcerer
HP: 320 (black tower) Assassin HP:
160 (blue tower) Mercenary HP: 260 (blue
tower)
Items/Weapons: Platinum Blade(1) (white tower)
Healing Ring(1) (white tower)
Life Jewel(1) (white tower)
Hellfire Staff(1) (red tower) Silver
Light(1) (red tower) Jewel
Gauntlet(2) (blue and black) Ritual
Hairpin(2) (blue and black)
FMV Cut-Scenes: Dragonmaster Ghaleon?
Audience with Althena
When you get to Pentagulia Leo will depart the ship and tells you he is off to
secure you a meeting with Althena. However, before he can do so Ghaleon, who is apparently now a Dragonmaster appears
and questions Leo's loyalties in bringing Lucia and her friends to the city. It is also at this point that Lucia realizes
Ghaleon might have actually been keeping a watchful eye out for them on their journey but can't fathom why. Anyway, Leo
heads off and now it's time to say your goodbyes for the moment. Everyone is heading off to fix the problems in there
lives, and in the end Hiro and Lucia along with Ruby are left to go and see the goddess. Head up to the main tower where
you will see Leo, and he will escort you in to see Althena. When Althena is entering Lucia immediately senses something
is wrong, and is quick to ask "Althena" who she is and what she's done with the real Althena. When she doesn't hear what
she wants, she tried to send a fireball at her, which Ghaleon easily deflects and then puts Lucia down. Hiro, outraged
that she has been assaulted, quickly jumps into a fight with Ghaleon while Leo apparently stand dumbfounded and watches.
############################################################################### Boss: Ghaleon ############################################################################### Recommended
Levels: Doesn't Matter
________________________
| Attack &nb
|