Auron's Sweet 666

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A.) THE DRAGON RUINS
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Enemies: N/A

Items/Weapons: Left Opal Jewel

FMV Cut-Scenes: Ruin Raiders

   Here we come upon a boy and what appears to be a pink, flying cat. They are
excavating a jewel. Ruby reminds Hiro that he needs to hurry up and get the
jewel out before the trap goes off, apparently a trap Hiro knew absolutely
nothing about, well the trap goes off before he knows it, but they still
manage to get the Right Sapphire Jewel. The moment he pulls out the jewel, the
whole cavern starts to rumble, and Hiro is worried that the exits are being
shaken closed, but before he gets a chance to act the rope he is hanging from
breaks, sending him tumbling down to the tomb floor. No worries though, just
some cuts and bruises, because he's got bigger problems. After hearing a faint
noise, a pair of Inferno Ghouls appears out of no where and begin a chase to
make the French Connection proud. After exiting into the larger part of the
ruins, more Ghouls join the chase, and now you can throw in the occasional
Indiana Jones style massive ball. While enduring the chase, the boy introduces
himself. His name is Hiro, and this is his best friend Ruby, who claims to be
a Baby Red Dragon, but he doesn't quite believe her. His grandpa Gwyn, has
taught them how to excavate ruins, and Hiro has fallen in love with archeology
and its ties in with the past, what can we say, he's a romantic. Anyway, after
losing the Ghouls and making a narrow escape you find yourself on the ramp
entrance of the Dragon Ruins. Simply walk down this ramp into the Salyan
Desert, and travel down the World Map into the East Desert Pass.

And so it begins...



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B.) EAST DESERT PASS (north)
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Enemies: Dung Beatle    HP: 5
         Sand Cyclops   HP: 30

         Sand Shark     HP: 28

Items/Weapons: N/A

FMV Cut-Scenes: N/A

   Alright, you should note that there is a large statue (this is the Goddess
Althena) here, you can walk up to these and heal yourself, regaining all of
your HP and MP. The monsters in this area are not very strong, and there is a
statue within very short reach, so you want to fight everything in the area,
it will be a very good start to leveling up (which you don't want to fall
behind on, or you WILL have to catch up later). Anyway, take out the first
enemy (note: take out the Cyclops or Sand Sharks first with  the boomerang, or
at attack them first anyway, as Ruby can kill Dung Beatles and they do the
least damage) and then heal, and keep heading south through the pass, coming
back to heal after every fight. Now, once you've dispatched the monsters in
the area, after coming back south from the statue, you should turn left, and
after starting to wind around this bend you will hear a rumbling. You watch a
ship approach that seems to be propelled by nothing. A man calls down to you,
this is Leo, the White Knight of Althena and head of her Guard, his ship is
the Dragonship Destiny. After her warns you that a "destroyer" is in the area,
and has a slight spat with Ruby over manners, you hear him says he is heading
back to Grandpa Gwyn's and decide you'd better get back too, or your butts
going to be in trouble. Just head down to the bottom of the screen, and when
it changes you are now in the southern section of the East Desert Pass.



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C.) EAST DESERT PASS (south)
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Enemies: Dung Beatle    HP: 5
         Sand Cyclops   HP: 30
         Sand Shark     HP: 28

Items/Weapons: Herb(1)
               100 Silver(1)

FMV Cut-Scenes: Dragonship Destiny

   Once you are in the southern section, after taking out the initial enemy
right at the pass, head left and you should find a chest (these are all
throughout the game, and will be one of the major ways you obtain items and
new weapons etc...) that will have an herb in it, you can use this to heal
yourself. Now, work your way back around to the middle of the area, and then
keep going to the right, which should wind around. When you get to the bottom
of the wind, don't exit the area, rather turn up and open the chest containing
100 Silver. Now, since there isn't a statue close enough for you to go back to
anymore, use herbs when you get low on health, and once you've fought
everything in both sections of the pass, you should have leveled up to lvl. 7
and obtained Poe Sword. Remember, it is always better to fight all the way
through, and maybe have to go back, but with way more EXP. than to barely
scrap through, and then not be strong enough later. Ok, now head back down and
exit the pass into the Salyan Desert and head up through the World Map until
you see the Outpost and the Destiny parked to its left, and then approach it.



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D.) GWYN'S RESEARCH OUTPOST
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Enemies: N/A

Items/Weapons: Left Opal Jewel
               Rusty Dagger (make sure to equip this for Hiro!)

FMV Cut-Scenes: N/A

   When you first arrive at the outpost, heal at the statue if you weren't
already at full health from herbs. Go up the ladder and into the house, where
you will find Leo speaking with your Grandpa, and two other soldiers in the
house. Talk to the two soldiers, and they will fill you in on the "destroyer"
who has apparently been foretold by Althena to come and try to destroy the
world of Lunar. Now head over to Leo and Gwyn, and speak with Leo first, then
Gwyn. Leo is trying to get information on the Spire from Gwyn, who claims to
know nothing, especially how to get into it. After extending an invitation for
Hiro to join Althena's guard, he will leave the outpost. Gwyn heads up to the
observation deck and calls you, climb up there and you will watch a light
spectacle around the Blue Spire, and Gwyn thinks you've just seen the arrival
of the Destroyer. You suggest checking it out (actually you get two options,
but either one will have the same effect) and Gwyn asks you to go into the
basement and get his rusty dagger, head down into the basement and open the
chest containing it. While you're down in the basement, take some time to
check out the bookshelves, which have some interesting Lunar lore on them. Now
once you're done, head back up to Gwyn and he will ask you to hold on to the
Left Opal Jewel for him, what he believes will open the Spire. The Spire is
due north of the outpost, so lead the way! 



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E.) THE BLUE LABYRINTH
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Enemies: Slime          HP: 21
         Bandage Boy    HP: 18
         Mummy          HP: 46
         Brainpicker    HP: 55

Items/Weapons: Angels Tear(1)
               Starlight(1)

FMV Cut-Scenes: The Blue Spire

   When you arrive at the door to the Blue Spire, Gwyn will ask you for the
jewel he gave you back at the outpost and then he puts it into the eye of the
dragon face. The door doesn't open, so Hiro puts in the stone they found at
the Dragon Ruins, and the door creeks open. Alright, there are three levers
that you need to hit in order to build the bridge that stretches across the
chasm in the middle of the first floor of the labyrinth. They are located in
the top right and bottom left and top left of the navigable area. Do the two
on the left first, so you can just pick up the angels tear as your crossing
over to the one on the right side. Fight all of the enemies on this floor, but
don't waste your herbs, simply use Gwyn's healing magic. Once you get across
the bridge (if you didn't figure it out, to push down the levers just hit X
near them) there is another lever on the right, push that down to disable the
force field door. Now you are in the second area of the Blue Labyrinth. There
are four rooms, each in a corner; they are the Star, Moon, Sun and Mystic
rooms, and each has a floating orb that must be lowered into a chalice, just
like the levers from the last area. There is a starlight in the center of this
area, make sure you fight everything in here as well. When you come upon the
Bandage boys with a Mummy, if you use Poe Sword to kill the Mummy, the rest
die as well, so don't waste time on the others. Once you have hit all four
orbs, go down to the bottom of the area and step onto the center of the
teleporter. This will bring you up into the Hall of Guardians, head up into
the Gardens and heal at the statue (this is why you used magic instead of
wasting items). Once you're ready, enter the Spire itself.



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F.) THE BLUE SPIRE
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Enemies: Crystal Knight  HP: 55
         Magic Masque    HP: 25
         Slime           HP: 21
         Bomb Angel      HP: 45

Items/Weapons: Angels Tear(1)
               Starlight(1)
               Herb(2)


               Healing Nut(1)
               72 Silver(1)

FMV Cut-Scenes: Lucia's Arrival
                Lucia's Confusion

   When you get into the first level of the spire, fight all of the monsters
and get the angels tear in the small crevice near the topic middle of the
room. You can go left or right, it doesn't matter which door you use, they are
both going to the same place. Once you go through one of those doors, fight
everything in the smaller room, and then go through either the bottom right or
bottom left door, again which does not matter. Now, this room is a little
different. First kill everything in it, and then go through the top left door
to get the herb, then come back and go through the top right door to get the
healing nut. Come back again and then go through the middle door, which will
take you into another X shaped room. There will be an herb directly to your
right as you enter this room, fight everything in it and then go through
either the bottom left or bottom right doors. Now in this room, fight
everything and then go to the top left area and get the starlight, then over
to the top left, get the 72$ and then go through that door in the top left.
This will take you into a grand hall with a backdrop of the Blue Star. Head
across this and then through the door at the end of it, and now you are into
the very top of the spire. Gwyn says that there should be a secret passage
somewhere in this room, so you split up to find it. Head to the top of this
room, and go to the miniature floating Lunar globe and hit X, and you will be
transported into the transmission room. Walk up to the green crystal. Now you
will witness the descent of what Leo thinks is the destroyer. A very beautiful
girl comes down through the green crystal and out onto the pedestal. Ruby is
frightened and Hiro is simply in awe of her beauty. She tells them that she is
Lucia of the Blue Star, and it is urgent that she see Althena about a threat
to there world. Hiro agrees to help her, even after Ruby makes a smartass
remark, and Lucia will teleport you back down to the top room where Gwyn is
trying to figure out where you went. When you get back, he realizes that there
is no way this girl could be the destroyer and that Leo had made a mistake,
but also knows that if they allow him to find her, she is done for. So they
decide to hurry back down. When you get back out into the hall, Lucia is angry
that there are monsters within the Blue Spire, and after Hiro tells her he
will take care of them, into battle you go. Anyway, just to save you the
trouble, have Hiro and Gwyn simply defend themselves and Lucia will do the
rest. She has got some very potent magic at her command. Now, don't look a
gift horse in the mouth... take her to every monster in the whole Spire and
Labyrinth (basically just fight everything on the way back down) and let her
kill it for you, EXP doesn't get easier than this. Don't stop until at least
Gwyn is at level 12 because you are going to need Shattered Sword very
shortly. By that time Hiro should be at level 11, so make your way back into
the gardens, where Lucia is upset that she cannot sense the presence of
Althena. As if things couldn't get any worse, a cloud of darkness falls and
Zophar the destroyer can be heard. As Lucia tried to call forth the power of
the four dragons, Zophar informs her that he has sealed away their power and
they are no longer hers to command. After this, he puts a curse on her,
rendering her pretty much a zombie, and that means no more crazy magic for
you. After he leaves, Gwyn says they need to get her back home as soon as
possible so he can see about this curse, so heal at the statue, save, and head
back into the Guardians hall. I lied; things have gotten much worse, as all
the noise seems to have woken up the Guardian.



###############################################################################
BOSS: The Guardian
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Recommended Levels: 11-12
                         ________________________
                        | Attack     |   52      |
                        | Attacks    |    1      |
                        | Defense    |   45      |
                        | Agility    |   40      |
                        | Speed      |   19      |
                        | Wisdom     |   20      |
                        | Magic END  |   20      |
                        | Range      |   30      |
                        | Luck       |    1      |
                        | Hit Points |   550     |
                        | Exp Points |   121     |
                        | Silver     |   100     |
                         ????????????????????????
   Alright, now before you go anything, make sure you use the system option to
set the party order with Hiro out in front, and then Lucia and Gwyn way down
on the bottom and all the way back, they cannot take much damage. Hiro should
use Poe Sword (make sure you have the rusty dagger equipped, and shame on you
for not having it done when you first got it a long time ago!). Gwyn will be
either healing, or casting spells the entire fight, never have him use his
physical attack, as it will simply ruin the order. When the Guardian flashes
with the light all around him before the round, have Gwyn cast Shattered
Sword, and then on the next turn cast Broken Armor, to offset the jacked up
stats. Lucia won't do anything but stand there. When Hiro gets low on HP, have
Gwyn use his litany, you shouldn't need to waste any herbs. Depending on how
much MP Gwyn has, use Broken Shield a couple times even when the Guardian
doesn't alter his stats, so Hiro will do more damage. I was able to defeat him
in 9 attacks using a couple of extra spells from Gwyn. After the battle Hiro
will most likely level up to level 12.



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G.) BACK TO THE RESEARCH OUTPOST
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Enemies: Slime          HP: 21
         Bandage Boy    HP: 18
         Mummy          HP: 46
         Brainpicker    HP: 55

Items/Weapons: N/A

FMV Cut-Scenes: N/A

   Once you have defeated the Guardian, head back through the Labyrinth. It is
really your choice to fight or dash through, but I would recommend fighting
through, levels will come in handy later (you can probably get Hiro to level
13 pretty quickly). Feel free to use your MP though, because you don't have
any other uses for it at the moment. Anyway, once you exit the Labyrinth
you've got another big surprise waiting for you... Your noisy ass woke up the
other four guardians, and as Ruby points out, you barely killed one, so you're
pretty much screwed. Now, there are two ways to do this: either let Lucia and
Gwyn get fainted out, or have just Hiro get fainted out, either way just pick
one of them. Once one of those scenarios happens, a blinding flash will wipe
out all four guardians (just when you were about to open up a can of whoop ass
on them too) and it is of course Leo and the Dragonship Destiny. After
scolding you for going against his wishes and coming to the Spire, you try to
get by, but he starts to question you about Lucia... Hiro tells a little fib
about a monster attacking her in the Spire and if Leo hurries he can catch it,
he falls for it, and you high tail it back to the Outpost. Heal at the statue
when you arrive, and then go inside. Gwyn will head down to the basement and
look for some books to break the curse, meanwhile you will stay with her,
where she informs you that she is not the destroyer, but she is actually here
to SAVE the world from Zophar. Anyway, Gwyn comes back and tells you there is
nothing you can do, but he remembers a priest named Ronfar who used to live in
Larpa, and that you could go get him to break the curse. Larpa is on the other
side of the lake, but you don't have time to go on foot in Lucia's condition,
so you will have to take the sail boat. Gwyn gets it ready, and you have your
farewells and then walk out onto the dock and get on the boat. Sail across the
lake (west) and hit circle to land at the dock there. Now walk south and then
a little west to the village of Larpa.



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H.) THE VILLAGE OF LARPA
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Enemies: Killer Fly     HP: 45 (in Larpa Pass)
         Ochre Ooze     HP: 24 (in Larpa Pass)

Items/Weapons: 500 Silver(1)
               Saucepan Lid(1)
               Herb(1)
               Angels Tear(1)

-------LARPA GENERAL STORE---------
Item:            | Price:
-----------------|-----------------
Herb             | 40
Purity Herb      | 20
Short Sword      | 340
Mace             | 300
Leather Armor    | 360
Leather Cap      | 40
-----------------------------------

FMV Cut-Scenes: Rollin' Ronfar
                Lucia Reflects

   When you arrive in Larpa, there is really no point in going into the
general store, nothing there is worth buying at the moment (wait until you get
to Dalton to buy better weapons). Head to the saloon, and walk over to the man
in the back right area of it, and talk to him. He claims to not know what
you're talking about, but is willing to gamble with you. Now head over to the
statue in the right side of town and there is an Angels Tear behind. Go up one
level of stairs, and then talk to the man in front of the house on the far
right, and he will remark about how beautiful Lucia is. Now head to the
church, and talk to a couple priests and they will inform you Ronfar is a
heathen and not welcomed there. Go back to the saloon, and talk to that same
man. He is getting sick of you, but agree to gamble with him about it anyway,
do that a couple of times (you'll lose) and then say you've had enough, and
then Lucia will faint. The man says you can come back to his house to rest
with her, and off you go. His house is on the third level, on the far left,
and he will be waiting out in front of it. There is a note on his door signed
LM, he doesn't seem to mind, so just head inside with him. As you are talking
about the curse on her in the bedroom, someone knocks on the door, and it
happens to be Lord Leo (LM) and Ronfar just tells you to cool it and he'll
handle it. After almost giving you away, Ronfar does succeed in hiding you
from Leo, but when you come out he wants to know why you're helping her.
Choose because she needed your help, they'll talk a while and then he says you
will need a statue of Althena if he is going to break the curse. Gather up
Lucia, you are going to use the trap door behind his bookshelf to secretly get
into the shrine. Head through the Larpa Pass (the enemies in here aren't that
bad, equip Ronfar with Hiro's old knife, he'll do a little better damage).
Anyway, once you've gotten to the end of the first pass there is a chest
containing 500 silver, obviously get it. Head through the door and then
through the next hall, and you'll exit out onto the ledge overlooking the
church. Good news it, you made it through the pass, bad news is, you have to
jump. Say you are ready as you'll ever be, and then jump, there is an herb in
the chest to the right of where you come down; use it if you're hurt from the
fighting. Now enter the church via the side door and go to the statue. Ronfar
will try to lift it once, and cannot, which spurs some bad memories of another
curse he couldn't lift... but this time he refuses to lose another victim, and
gives it his all, and breaks it for the most part. He could not totally lift
it, but she will be fine. Now you can just go out the front door back to his
house, where you will all bed down for the night. When you wake up that next
morning, Lucia is gone, and you can't wake Ronfar up, so you better go look
for her yourself. Go back to the man's house who said how beautiful she was at
first, and he will give you Lucia's Bromide. Then go inside and talk to his
wife, who will relate to you a story about Lucia and her baby, and directs you
to the mayors' house. Head up the stairs and go all the way to the left to get
to his office, you apparently owe him 30S, but he does inform you she went
down to the Sand Harbor. Get your butt down there, and then watch the FMV
about it, and you will say your farewell to Lucia, who is now going to travel
alone (notice she is reluctant to leave Hiro, she has started to develop human
emotion already). After she leaves, Ronfar comes down, and can't believe how
stupid you, but now all of you have to go to Dalton to save her. Dalton is the
next destination of the Dragonship Destiny...



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I.) THE WEST DESERT PASS
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Enemies: Poison Beetle  HP: 32
         Scorpion       HP: 75
         Desert Dolphin HP: 28

Items/Weapons: 300 Silver(1)

FMV Cut-Scenes: N/A

   Alright so you are going to need to depart from Larpa and head through a
bit of the Salyan Desert into the West Desert Pass. You might as well fight
the monsters in here, they're nothing special if you have a couple herbs and
use Ronfar's healing abilities wisely. Right smack dab in the center of the
pass there is a chest containing 300 Silver, get it! You are going to need
this to buy some new equipment in Dalton. After that, exit the pass and then
just follow the Salyan Desert to the entrance to the town of Dalton.



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J.) DALTON
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Enemies: Captain        HP: 210 (in depths of Destiny)
         Private        HP: 160 (in depths of Destiny)

Items/Weapons: Herb(1)
               Dagger(1)
               Starlight(1)

-------DALTON GENERAL STORE--------
Item:            | Price:
-----------------|-----------------
Long Sword       | 690
Flail            | 630
Woodshield       | 100
Bracelet         | 80
Colorful Bandana | 60
Herb             | 40
Purity Herb      | 20
Vitality Vial    | 50
Angels Tear      | 1000
Dragonfly Wing   | 100
-----------------------------------

FMV-Cut Scenes: N/A

   Alright, once you get into Dalton you will notice that there is a statue of
the goddess all smashed up; don't waste your money healing at it. You'll see
Lucia being subdued by Leo after she fights off some of his men, but don't
worry she isn't hurt. As you come in under the tunnel, right at the exit of it
there is a pretty blatant chest containing an herb. Head into the Dalton
General Store (denoted by the signs of armor and weapons and pretty much
upgrade what you can afford to. Once you're done shopping, head up the stairs
to the left of its exit and enter the building straight off the top of them,
there is a starlight in these peoples house, I don't think they'll mind you
borrowing it. Now come out of there and go to the first bridge station and
pass onto the bridge. Head into the next bridge checkpoint and get the dagger
out of the second room in it. Now make your way to the Dragonship Destiny, its
game time buddy. Once you are aboard the ship, head to the rear door and you
will find a nice free statue to heal at (also a good save point). Now here's
the deal, you are basically just going to fight through two levels of Captains
and Privates and eventually you'll know when you get to where you're going.
This is a good way to level up, so don't complain about being forced to fight.
Remember, you can go back to the statue at any time, and the enemies will not
regenerate, so this should pretty much be a cake walk for you. Once you've
fought all the way through, you'll come upon Leo and Lucia as she is being
locked up. You're going to let Lucia out, and then Leo starts to come back, so
Ronfar decides to lock him up. After failing to talk some sense into Leo after
his jailing, Ronfar decides you'd best head for the Illusion Woods to lay low
for a while. Make a note, when you are fighting the captain, you might as well
just use magic every time, otherwise there is a good chance he will parry
you're regular sword attack, and if there are enough of them, possible give
you the old one two KO.



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K.) THE STARLIGHT FOREST
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Enemies: Killer Fly     HP: 45
         Green Goblin   HP: 33
         Hummingbird    HP: 100

Items/Weapons: Herb(1)
               600 Silver(1)

FMV Cut-Scenes: N/A

   Ok so you're not quite to the Illusion Woods yet, but you're almost there,
you're in the Starlight Forest. The monsters in this particular forest are not
that strong, and the weaker ones (Green Goblins) actually call more of their
own to fight you, so just fight everything in here. Explore the entire area,
get the herb and the silver, which is a big plus to you're fledgling bank
account, and then move on  to the Star Dragon Tower clearing. But wait, alas
has Lucia's power returned, making your life 10 billion times easier? Yes and
no. True, she will now attack monsters that attack her directly or throw up a
magic barrier now and then, but nothing special. When you get to the tower,
Ronfar is going to go do some scouting and Hiro and Lucia have a little heart
to heart about why he is helping her, and even I have to admit how cheesy this
gets, but enjoy.



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L.) THE ILLUSION WOODS
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Enemies: Green Goblin   HP: 33
         Hummingbird    HP: 100
         Hobgoblin      HP: 95
         Goblin King    HP: 105

Items/Weapons: Herb(4)
               Chain Mail(1)
               Starlight(1)
               Snake Crest(1)
               146 Silver(1)

FMV Cut-Scenes: Jean Dancing

   Alright now you've made your way to the Illusion Woods, a little more
dangerous and longer than the Starlight Forest, but if you've been leveling up
you shouldn't be in too dire straights. When you get to the entrance there is
a statue, heal here and then save. Now you need to talk to the woodsman who
Ronfar apparently cheated out of his house, and now dupes him into gambling
again to show you the way through, which of course Ronfar wins from him. So he
will show you how to move through the thickets and shortly after you depart
into the woods Leo and his troops will come rumbling through and after the
quickest search in the history of law enforcement, conclude that you are no
where to be found. You've got your first real boss coming up shortly, so I
would recommend that you fight everything throughout the woods, as there is
also an abundance of herbs, but try to use Ronfar's magic and save the items.
So once you get to the top of the third section of the woods, you should hear
some music, and you'll come across a dancing festival of some sort. When it's
over, you'll end up speaking with the dancer, Jean and her pimp Giban. Just
kidding, Giban is actually the leader of the Caravan, a traveling circus of
sorts that is somewhat on the outs with Althena's chosen as well, kind of
a "Footloose"-esque "we hate dancing" kind of outs. Anyway, you'll be offered
refuge for the night, and when Jean goes off to cool down, you being the nosey
meddling kids you are go off to ask her questions.



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M.) THE CARIVAN
- - - - - - - - - - - - - - - - - - - - - - - - -

Enemies: N/A

Items/Weapons: Passion Fruit(1)
               Life Jewel(1)
               Iron Clogs(1)

- There is a merchant in the Caravan selling herbs for 40$ but other than
that I wouldn't waste your money on anything else they've got, wait for Takkar.

FMV Cut-Scenes: Althena's Spring

   Alright, after the nights excitement of Lucia almost being taken down under
by a giant vine tentacle everyone will bed down for the night. When you wake
up, Ronfar returns to you and Ruby notes something is different, he's taken a
bath, there's a cement pond about folks. Head to the hot springs, and the man
there says boys to the left, girls to the right. Well, I'll just let you watch
this one for yourself. Anyway, after leaving the springs, makes sure to
collect the life jewel and even though you don't need to, heal and save for
good luck. Now when you go back, more vines are going to start stealing Jeans
friends, and Giban is one of the ones taken. As Hiro and gang plan to journey
to the center of the earth, Jean is reluctant to fight, saying that is all in
her past, well after another cheese ball pep talk Hiro talks her into joining
them and down you go. Make your way through the Plantela's Lair, you can run
or fight, either way you can just heal with Herbs or magic, so its your call.
Now, before you confront what is obviously a rip-off from Little Shop of
Horrors (c'mon guys, really) put Hiro off buy himself to the far right, and
everyone else the opposite (use the order command in the tactics menu thing).



############################################################################
BOSS: Plantela
############################################################################
Recommended Levels: 15-16


                        ________________________
                       | Attack     |   15      |
                       | Attacks    |    1      |
                       | Defense    |   75      |
                       | Agility    |   30      |
                       | Speed      |   52      |
                       | Wisdom     |   20      |
                       | Magic END  |   35      |
                       | Range      |    0      |
                       | Luck       |    1      |
                       | Hit Points |   1800    |
                       | Exp Points |   420     |
                       | Silver     |    0      |
                        ????????????????????????
Now the Plantela actually has three forms, but it doesn't matter because they
are HO triggered and you're total amount inflicted is always going to be the
same. Hiro should of course use Poe Sword his latest and greatest attack at
the moment. Ronfar should cast Saint Litany on Hiro his first turn and can
throw Anger Dice (great damage) when no one needs medical attention, but other
wise he should use his Litany's to see that everyone stays conscious. Jean,
with her cat like speed will attack first, so she can use herbs if necessary
to make sure everyone is ok, and use Moth or Bee Dance, but usually Moth since
it takes less MP. Once the Plantela is dead Jean joins your party, and Giban
and everyone are saved. Plus, now the vines blocking your way are gone, so you
can proceed on to Takkar.



- - - - - - - - - - - - - - - - - - - - - - - - -
N.) TAKKAR
- - - - - - - - - - - - - - - - - - - - - - - - -

Enemies: N/A

Items/Weapons: Holy Water(1)
               Passion Fruit(1)
               Starlight(1)

-----TAKKAR WEAPONS/ARMOR SHOP-----

Item:            | Price
-----------------|-----------------
Silver Mace      | 1320
Iron Fan         | 1160
Iron Bracelet    | 240
Iron Gauntlet    | 60
Chain Mail       | 720
Hairband         | 60
-----------------------------------

--------TAKKAR POTION SHOP---------
Item:            | Price
-----------------|-----------------
Herb             | 40
Purity Herb      | 20
Vitality Vial    | 50
Angels Tear      | 1000
Dragonfly Wing   | 100
-----------------------------------

FMV Cut-Scenes: N/A

   Upon your arrival in the fine town of Takkar, make your way to the
illustrious shopping district which encompasses just about the whole right
hand side of the town, which is a whopping 2 buildings! Once you're shopping
pick up the starlight from behind the building on the far left side of town.
There is also a statue, so if anyone needs it heal up and get the holy water
just below it on the fence line. Basically, you're going to need to bar, and
speak to the woman in the druidic cloak and hood, then go talk to the guy at
the gate, and then after almost giving yourselves away and finding out that
you're stuck, you'll be approached again. There is another way out of town,
and you need to get out since Leo is on his way. Only problem: it goes through
a haunted mansion. Well seeing as you're magically inclined this shouldn't be
too bad, right? Anyway, get the Passion Fruit from the bar before you go, and
then head up the path. You'll see the girl tell herself she'll have to hurry
if she is going to beat you there, so obviously you've been duped. Which isn't
all that surprising considering the company you're in now is it?



- - - - - - - - - - - - - - - - - - - - - - - - -
O.) TAKKAR MOUNTAIN PASS
- - - - - - - - - - - - - - - - - - - - - - - - -


Enemies: Death Worm     HP: 160
         Mud Cyclops    HP: 78
         Rufus          HP: 110
         Banshee Fowl   HP: 67

Items/Weapons: Wind Ring(1)
               Purity Ring(1)

FMV Cut-Scenes: N/A

   Really the only thing that makes this difficult is that you really need to
keep an eye on your MP, because other than items you have and will find there
is no other way to replace it. That's right, no more heroine... I mean Althena
statues until AFTER the next boss, so just watch your step there Gandalf. Head
up the winding pass picking up the two rings and you'll come to the top and
see the entrance to the ghost manor, not much of a mansion is it? So I
exaggerated a little, what did you want Rose Red? Anyway, save and enter
the "building."



- - - - - - - - - - - - - - - - - - - - - - - - -
P.) THE GHOST MANOR!!!
- - - - - - - - - - - - - - - - - - - - - - - - -

Enemies: Rolling Imp    HP: 78
         Susie Death    HP: 92
         Knuckle Buster HP: 70


Items/Weapons: Starlight(2)
               302 Silver(1)
               Angels Tear(1)
               Holy Water(1)
               Herb(1)

FMV Cut-Scenes: Lemina Entrance

   Ok, now different people will all probably give you different ways to go
about traversing the bowls of the Ghost Manor. Basically, when you come in
there is one hallway going horizontally that has 4 more hallways branching off
of it vertically, only the one to the left, closest to where you entered takes
you to where you really want to go. BUT, before you go this way, hit the other
three for the items. Some people say do to the lack of MP you probably have
skip them, but to really complete the game, go get'em tiger! Anyway, once you
have retrieved those 3 articles just head down the last hall and pick up the
herb and the starlight, the 2nd starlight is just before you enter the boss
chamber. The enemies here are kind of more annoying than deadly, but that
makes them more dangerous, if that makes any sense. Susie won't roll over your
wallet, but she will your MP, so get rid of her quickly. Rolling Imps are a
pain as are Knuckle Busters because they try to force you to use MP, sparingly
only though! Once you get to the 2nd starlight, save after you acquire it. Now
go back to the group position thing and stick jean to the far left, and
everyone else to the far right, and spread the other 3 out so they don't all
get hit by a closely cropped group attack. Once you've done this go in and
confront... a wind up toy?



###############################################################################
Boss: Magic Tester LXI
###############################################################################
Recommended Levels: 18-19
                        ________________________
                       | Attack     |   90      |
                       | Attacks    |    1      |
                       | Defense    |   90      |
                       | Agility    |   30      |
                       | Speed      |   36      |
                       | Wisdom     |   30      |
                       | Magic END  |    5      |
                       | Range      |   50      |
                       | Luck       |   10      |
                       | Hit Points |   2700    |
                       | Exp Points |   1080    |
                       | Silver     |    0      |
                        ????????????????????????
When fighting the Magic Tester, Hiro will downgrade and use Boomerang which
for some reason does more damage, I guess due to the Testers bad balance?
Ronfar will be your healer and can roll the bones, but for his first turn he
should cast Saint Litany on Jean like you did for Hiro earlier to help out
with healing periodically. Jean should use Moth dance again, no real
reasoning, just the cheapest for what you get. Basically it has 3 forms and
you're going to have to just outlast him. According to Zach Meston and the WD
guys, the AI can beat it 50% of the time, but the problem with that is you
can't control what items get used, so proceed there at your own risk. Now a
lot of people have trouble with this boss, probably due to the lack of big
time vulnerabilities it has and your small amount of MP, well all anyone can
really tell you is keep trying, and note its tendencies, such as when it is
floating and sparking, it will hit everyone with a crazy spiral beam. Once
you've defeated the Tester, the girl from Takkar calls you idiots and then
introduced herself as Lemina Ausa, Junior Premiere of the Magic Guild of Vane.
She will attempt to persuade you into joining the guild, and then join your
party to speed along what you have to do that is stopping you from joining.
Then she will try to take you down a mountain on a magic carpet, and that's
never a good idea.



- - - - - - - - - - - - - - - - - - - - - - - - -
Q.) BANDIT BUTTE
- - - - - - - - - - - - - - - - - - - - - - - - -

Enemies: Killer Buzz    HP: 78
         Parasite       HP: 120
         Killer Shroom  HP: 115
         Maneater       HP: 90

Items/Weapons: Starlight(1)
               Wind Staff(1)
               Shiro Crest(1)

FMV Cut-Scenes: N/A

   Luckily having Lemina in your party is not all having to hear her talk. The
Butte is a great place to gain some EXP. You might be thinking "but the
monsters are tough in here!" Well, Lemina's main magics at this point are
based around fire and water, which also happens to be what you can use to kill
them quite easily, plus she has a very large MP reservoir. So, navigate the
Butte MAKING SURE to pick up the items here, and when you exit, you'll find
yourself at the outskirts of East Nota, where there is a Goddess Statue
suitable for you to heal at, I suggest you do so and save.



- - - - - - - - - - - - - - - - - - - - - - - - -
R.) EAST NOTA
- - - - - - - - - - - - - - - - - - - - - - - - -

Enemies: N/A

Items/Weapons: Herb(1)
               Gauss's Necklace(1)
               Silver Light(1)

------EAST NOTA GENERAL STORE------
Item:            | Price
-----------------|-----------------
Herb             | 40
Purity Herb      | 20
Vitality Vial    | 50
Angels Tear      | 1000
Dragonfly Wing   | 100
Iron Shield      | 300
Flared Dress     | 720
Silver Robe      | 680
Iron Helm        | 150
Silver Bandana   | 240
Broad Sword      | 1240
-----------------------------------

FMV Cut-Scenes: N/A

   Your stay in East Nota won't be a long one, although it will be quite
eventful before all is said and done. This is more of a shopping trip than
anything else. Go into the armor and weapon shops and buy the broadsword, the
silver robe, the iron helm, the flared dress, and whatever healing supplies
you feel you're low on. Also be sure to sell back the old stuff after you
equip the new, this will also help you out in a few minutes. Anyway, once
you're done shopping, head out onto the middle of the bridge that connects
East and West Nota. Before going out talk to the man at the desk, he'll tell
you about a time when people used to have weddings out on it and how happy
those days were, but now they're gone, remember that in like 40 hours of game
play. Ok, back to the present. Leo and the destiny have caught up with you,
but you manage run off the bridge and apparently have time for a discussion.
During this dramatic oratory Ronfar comes to the conclusion that "this really
sucks." Then Jean mentions that Giban and the rest of the carnies are around
and they have a flying arrow that can be used to escape, so off you go to the
Carnival! Head back down past the statue, and then head north and then a
little east to the carnival.



- - - - - - - - - - - - - - - - - - - - - - - - -
S.) THE CARNIVAL
- - - - - - - - - - - - - - - - - - - - - - - - -

Enemies: N/A

Items/Weapons: Angels Tear(1)
               Holy Water(1)

----------CARNIE MERCHANT----------
Items:           | Price:
-----------------------------------
Broadsword       | 1240
Iron Shield      | 300
Flared Dress     | 720
Silver Robe      | 680
Iron Helm        | 150
Silver Band.     | 240
Herb             | 40
Purity Herb      | 20
Angels Tear      | 1000
DFly Wings       | 100
-----------------------------------

FMV Cut-Scenes: Fashion Victim
                Punched Out Peeps
                Lucia's New Clothes

   When you arrive at the Carnival, there is a statue, although there is
really no reason to heal here, but hey it's free, go for it. Now, there was a
method to my pawning madness back in East Nota. There happens to be a little
gambling tent in the carnival, and that extra money is going to make you some
extra dollar baby! Save just before you go in, so if you win big, quit and
save again, if you lose just load up the old save, and it's all good. Anyway,
when you're done pretending to be Dean Martin, go collect the chests in the
area and then talk to Giban back by the far left tent in the northern section
of the Carnival. He'll get the basic story that something is wrong when Leo
busts onto the scene, but Giban weasels his way out of it. Then he suggests
that Lucia get some new duds, and you and Ronfar head up to the middle tent
with proceeds with you watching some cut-scenes. Anyway, when all is said and
done you'll head back to the arrow and talk to the old man, and you'll start
to load her up. But, just before you're all in Leo comes back and in his
infinite wisdom decides to change the arrows course so he DOESN'T KNOW WHERE
ITS GOING, rather than allow it to travel on its already plotted course,
making catching you ten billion times easier, that crazy Leo! Anyway, the
arrow flies off and of course crashes after much commentary. Now do note that
Ruby, who can actually fly of natural ability, is the one most afraid of being
in the runaway rocket, go figure?



- - - - - - - - - - - - - - - - - - - - - - - - -
T.) THE MYSTIC RUINS
- - - - - - - - - - - - - - - - - - - - - - - - -

Enemies: Persona        HP: 115
         Reflector      HP: 85
         Masquerade     HP: 85
         Dark Knight    HP: 155

Items/Weapons: Life Jewel(1)
               Herb(1)
               Peasant Clothes(1)

FMV Cut-Scenes: Recorded History
                The Entrance

   When everyone recovers enough to walk and after everyone makes cornball
comments about stomachs being settled and such, you head out onto a large roof
with a seal that Lucia claims is very ancient, which accounts for Lemina and
her magical skills not recognizing it. Anyway, Lucia evokes even more awe from
Lemina when she uses one of Althena's sacred spells to discard the seal and
allow entrance to the ruins. Walk out onto the seal and everyone will be
transported into what appears to be a room with a film projector in it, so sit
back and watch the show. Now, for all of you Lunar historians, or just people
who played the first Lunar, you know all to well what is going on in this
picture, if not I don't want to ruin anything for you so read the explanation
of this film at your own risk.



******* Lunar 1 Spoilers *******

Ok, if you've decided to read this you either know what the film is already
about via having played Lunar 1 or you just don't care and really want to
know. The girl you see is the Goddess Althena, in the form of Luna while she
is being controlled by the Magic Emperor also known as the Sage Ghaleon. The
black tank like machine you see was called the Grindery, it was designed to
knock Vane down from the sky (which as you can see it does). The tower you see
Althena raising is another building you'll become familiar with, it is the
Goddess Tower. The boy in the red and white helmet opposing Ghaleon was the
last of the true Dragonmasters, Alex. The four you see at the end watching the
explosion of the Grindery are Kyle, Jessica, Mia, and Nash. They were the
traveling companions of Alex.

******* End of Spoilers *******



   Anyway, back to what was going. After watching the film real you'll hear a
voice claiming credit for that little piece of film, and so he hath returned,
the Magic Emperor Ghaleon emerges from the shadows! Although is intentions are
not yet clear, he doesn't harm you and allows you to pass further on into the
ruins. Now, although the enemies in here can be pretty tough, you really need
to try to fight as much as possible, not only for the experience, but for the
silver you're going to need to update your arsenal. The main hall of the ruins
is like a giant puzzle, and it really doesn't matter what order you go in as
long as you go into both side rooms and pick up the chest on one of the
floating tablets in the lower left area. Once you have traversed the entire
area, head to the door directly opposite the one you came in (right across)
and exit through it out into the secret garden (no not THE secret garden).
Anyway, talk to all of the fairies there, and you'll find out some things you
probably didn't know if this is your first time through the game. Apparently
Ghaleon created this place and used sacred spells to seal it off (via the
spell on the door you teleported through) and did it to protect the fairies.
They gush about him being so kind and great, but can this be the same Ghaleon
who bent the Goddess Althena to his evil deeds and brought Vane down from the
sky? Anyway, When you're read to leave Lucia will break the sacred seal on the
door and out you go back to the world map.

   Alright once you get out of the Mystic Ruins/Garden, there are two places
you can head to. First, you can go to the carnival and talk to everyone etc,
but there is really nothing you NEED to do there. Next, you need to head to
West Nota via East Nota. However, on the way you'll be intercepted by Lord Leo
and his troops on the Dragonship Destiny, and held at gunpoint. But, with a
little assist from Ghaleon, you are able to pass freely through the pass. When
you get to West Nota, there is some shopping for you to attend to, and you
should have plenty of silver after all of the recent fighting. Basically, you
want to buy one of everything in the weapon shop (2 silver hairpins if you
didn't get one already in a dungeon) and then equip the new weapons and sell
back the old ones. After you obtain all of the chests in West Nota, head down
to the first level (above ground level) and talk to the man by where you got
the Life Jewel, and remember what he says for much later! So now your course
is Azado, from there you should be able to set sail for the Holy City and
Althena, so go north out of West Nota.



- - - - - - - - - - - - - - - - - - - - - - - - -
U.) WELCOME TO ZULAN
- - - - - - - - - - - - - - - - - - - - - - - - -

Enemies: Barbarian      HP: 180 (in mountains)
         Razor Wolf     HP: 195 (in mountains)
         Wyburn         HP: 120 (in mountains)
         Albino Baboon  HP: 150 (in mountains)

Items/Weapons: Starlight(1)    (in town)
               Plate Armor(1)  (in town)
               Water Staff(1)  (in mountains)
               Power Crest(1)  (in mountains)

               2000 Silver(1)  (in mountains)
               Healing Nut(1)  (in mountains)
               Barrier Ring(1) (in mountains)
               Phoenix Ring(1) (in mountains)

--------ZULAN POTION SHOP----------
Item:            | Price
-----------------|-----------------
Herb             | 40
Purity Herb      | 20
Cleansing Water  | 60
Vitality Vial    | 50
Angels Tear      | 1000
Dragonfly Wing   | 100
-----------------------------------

-------WEAPON/ARMOR SHOP-----------
Item:            | Price
-----------------|-----------------
Silver Shield    | 600
Fur Dress        | 1300
Fur Robe         | 1050
Silver Helm      | 360
Lucky Bandana    | 450
Golden Mace      | 2100
Razor Fan        | 1800


-----------------------------------

FMV Cut-Scenes: N/A

   While Zulan might seem like any other small mountain town caught in a never
ending blizzard, trust me on this one it is unique, but we'll get to that
later. When you arrive in Zulan, the old man will inform you of the storm, and
then you should head to the armor and weapon shop, and get the 2 new weapons
first, and then whatever you can afford of the armor (note: plate armor is in
the chest in the mayors home, you can get that and sell it if necessary).
Anyway, once you've gone shopping and scoured the town's treasures, you might
also notice that the exit that will allow you to pass through to Azado is off
limits. So you need to go see what kind of deal you can finagle with the Mayor
to get out of here. Head to the top story of the central building (his home)
and speak with him, and agree to slay the monster that is causing this storm
and will allow you to pass once it ends. Now three things happen here: first
Lucia feels that time is to short and she must now go on to see the Goddess
without you. Two, Lucia starts to show her first signs of deep human emotion
as she is forced to part ways with Hiro. And three, where the hell is she
going, I thought the exit was blocked off?... Anyway you'll need to head out
the exit near the statue up into the mountains.
   The mountains aren't quite the kind of dungeon you might be used to (in
fact you haven't gone through a REAL Lunar 2 dungeon yet at all). Basically
what you're going to have to do is pick the right cave doors to burn open and
then pass through sections of the mountain and climb certain outside parts to
get to the top. You can either guess and check your way through (how the game
should be played) or you can look at the list that is below this paragraph
telling the right doors. Beware, if you open the wrong one and unavoidable
monster fight ensues. Make sure to hit all of the chests, and I mean ALL of
them, they are all very important items trust me. Also, as you're going
through, don't waste any items, you're health and magic will be totally
restored before you fight the "snow monster." Ok so fast-forward and I'll
assume you've made it to the high clearing (the top). You're going to catch
wind of some noises that sound pretty close and are coming from something
pretty nasty, but you get caught in an avalanche! (This kind of thing happens
to me every week). As everything goes black, you hear a familiar voice, yes
that's Lucia. She was killed by Leo after exiting the town, and now that
you're party is dead you all have to find the Goddess Potion to come back to
life... actually I'm just kidding, you're not dead at all! Lucia wakes Hiro
and Ruby up, and explains that she just couldn't bear to leave him (she is
showing her first signs of love towards Hiro, like we mentioned earlier).
After this you will walk around and wake up the rest of the group. RIGHT after
she wakes up Ronfar, save. Now, go into Tactics and position the party so that
they make a backwards E without the line in the middle. Hiro and Jean should
be the two on the left (give her the barrier ring) and then spread the other
three out on the back line as to avoid cluster damage. Now head up to face the
Missing Link!



###############################################################################
Boss: The Missing Link
###############################################################################
Recommended Levels: 22-23
                        ________________________
                       | Attack     |   60-135  |
                       | Attacks    |   1       |
                       | Defense    |   65      |
                       | Agility    |   40-55   |
                       | Speed      |   5-70    |
                       | Wisdom     |   40      |
                       | Magic END  |   35-65   |
                       | Range      |   50      |
                       | Luck       |   5       |
                       | Hit Points |   2700    |
                       | Exp Points |   2600    |
                       | Silver     |   0       |
                        ????????????????????????
   Ok hopefully you positioned the party like I said before you engaged what
appears to be Working Designs version of the abominable snowman. This is
pretty simple: Lemina who is your elemental magician needs to use Flame Shot
the entire time; she will do very good damage. Hiro, you're not so brawny
swordsman should attack with Poe Sword the entire time (get used to that
buddy). Have Jean use Herbs to heal when necessary (if you put her up top it
will probably be on her anyway) and use her normal attack when you can afford
to. Now having Jean heal allows Ronfar to throw Anger Dice which can do
potentially over 100 damage. Also note that this is the first battle Lucia
will actually participate in seriously since the Spire. She will use Napalm
Shot and other healing and defensive spells. This should be a very easy fight
for you.
   After defeating the Link, you'll see a girl passed out nearby and between
the 5 of you come to the stunning conclusion that it's the missing girl,
Maria. She even has the coveted grass in her hand, so let's go save a baby eh?
Anyway, you will kind of magically appear back at the Mayor's house, but there
is one little problem. As you found out when she woke up on the mountain,
Maria has lost her memory and thinks she is going to travel with you, and
leave the baby she doesn't think is hers behind. Luckily the baby starts to
cry and averts her emotions and allows you to make a clean getaway, rescue
well done. Anyway, head south to Meribia, home of the Martial Arts guru Master
Lunn.



- - - - - - - - - - - - - - - - - - - - - - - - -
V.) MERIBIA
- - - - - - - - - - - - - - - - - - - - - - - - -

Enemies: N/A

Items/Weapons: Herb(1)
               Dagger(1)
               Earth Crest(1)
               Life Jewel(1)



-------MERIBIA WEAPON SHOP---------
Item:            | Price
-----------------|-----------------
Bastard Sword    | 2450
Platinum Fan     | 2580
-----------------------------------

--------MERIBIA ARMOR SHOP---------
Item:            | Price
-----------------|-----------------
Steel Bracelet   | 850
Plat. Gauntlet   | 650
Silver Armor     | 1920
Purity Clothes   | 1800
Platinum Hairpin | 360
-----------------------------------

-------MERIBIA POTION SHOP---------
Item:            | Price
-----------------|-----------------
Herb             | 40
Purity Herb      | 20
Cleansing Water  | 60
Vitality Vial    | 50
Angels Tear      | 1000
Dragonfly Wing   | 100
Starlight        | 2000
Healing Nut      | 200
-----------------------------------

FMV-Cut Scenes: N/A

   While Meribia isn't quite the same town as in Lunar 1, it still holds its
share of things to do. After getting what chest you can before entering the
Dojo, head around the shops and have a look see, get what you can for the best
values (I'm going to spare you the best increases for your money speech). Now,
when you're done dinking around and hitting the bars, head into the great
Dojo, where after witnessing Master Lunn's ultra patient teaching techniques
(he's SO compassionate I can't get over it) he will introduce himself, and
you'll head back to his office to speak. Now before we get into that, what in
the world is with this guys voice? We've got freaking leatherface on our
hands. Anyway, Jean will relay the whole story of the assassins art and the
cult and he tells you there is a band of banded bandits (ok so he didn't say
banded) up on Taben's Peak that matches that description, and that you should
go investigate so he can have the evidence to lead an attack on their hideout.
So after you wrap things up with him, make sure you don't need anymore
supplies and head on out to Taben's Peak (Northeast).



- - - - - - - - - - - - - - - - - - - - - - - - -
W.) ADVENTURE AT TABEN'S PEAK
- - - - - - - - - - - - - - - - - - - - - - - - -

Enemies: Magic Hat      HP: 250
         Dream Leach    HP: 150
         Tormentor      HP: 78
         Octo Plant     HP: 135

Items/Weapons: Luck Ring(1)     (on path)
               Life Jewel(1)    (on path)
               Spirit Mace(1)   (on path)
               Legendary Lid(1) (on path)
               Thunder Staff(1) (on path)
               Cute Ribbon(1)   (in fortress)
               Herb(2)          (1 in fortress)

FMV-Cut Scenes: Nall's Entrance

   Taben's Peak might seem like just your run of the mill destroyed 1000 year
old grindery inhabited by orphan children and led by Rufio from Peter Pan, but
you've got to look deeper! The enemies here aren't that tough, and you are
going to need the experience pretty soon, so fight everything on the way up.
When you arrive (after thwarting perilous dangers and threats) at the peak,
you will again be confronted by the boy with the strange Rufio resemblance,
his name is Nall (for anyone who played Lunar 1, the answer to your question
is yes). You will be caught by the runts in a giant net and taken down into
their "fort" for the night. Where the hell did they get a prison cell? Anyway,
after some brief conversation and universally deciding that this was NOT the
cult, you all drift off for some sleepy beepy. When you awake, all of the
others will be off working somewhere, you can go into the main dining hall and
talk to them, or just head upstairs to Nall's "chambers" where he is having a
somewhat elusive conversation with Lucia. While you're in there, you hear some
creams from up in the play yard, and Nall rushes out after some foul language.
You and the others converse quickly and head out to see what's wrong. The cult
is taking Dragon Kids?! After the kids are taken, Jean explains everything
about the cult and her past to Nall, who then keeps Lucia with him and sends
you to save the kids to verify you're story. They are rumored to hide out in
the Meribian Sewers, you can go in through Ramus' store. Head to Meribia (take
the gondola down) after you plunder the rest of the Taben's Peak chests.



- - - - - - - - - - - - - - - - - - - - - - - - -
X.) THE MERIBIAN SEWERS
- - - - - - - - - - - - - - - - - - - - - - - - -

Enemies: Fatal Hopper   HP: 120
         Grog Snake     HP: 165
         Ammonia        HP: 205
         Gunfoot        HP: 230

Items/Weapons: Starlight(3)
               Silk Dress(1)
               Dew Ring(1)
               Steel Shield(1)
               Steel Helm(1)
               Healing Nut(1)
               Silver Light(1)
               Soul Bandanna(1)

FMV-Cut Scenes: N/A

   The sewers are a necessary part of the game for Jeans plot, and to do some
leveling up and item gaining, but god is it annoying, and even more boring.
Basically what you have to do is explore all of the hallways in the sewer, and
hit the blue switches to lower the corresponding bridge. All the while you
need to be leveling up and collecting chests. By the time you get to the door
that has 2 chests with Starlights around it, you need to have atleast the
highest members of you're party at 27 and the rest can be at 26 (generally 2-3
of your party are a level higher than the others). Now, make sure you're all
healed up and read to go before you enter this door, this is a good save
point. When you get into, you'll be in a larger clearing and you will be
confronted by the masked man and his assassins who just happen to be passing
through the sewer at the same time as you (what took them so long to get back,
you wen't through a sewer gauntlet). Anyway the masked man is to wussy to
fight, so he sends his four thugs. This is a pathetically easy fight, these
guys are probably VERY lucky Nall wasn't able to get a hold of them. Hiro
should attack with Poe Sword every turn, Lemina should use freeze claw
everytime, Jean should use a sleeping spell while Ronfar can throw the destiny
dice. Heal when necessary, but this fight shouldn't really last more than 5
rounds. On her first attack, have Jean use a poisoning spell, she can get
three of them for the extra damage at the end of the rounds. When they have
been defeated you are awarded a whopping 1280 EXP points and the man in the
mask (after having it kicked off his face by Jean) challenges you to a
tournament of death in Horam. When you get to the kids they run back to
Taben's Peak, and Lunn is "conveniently" in Pentagulia. Now how in the hell
did he get there in like half an hour and you've been trying to get there for
how many weeks? And another thing, now how many people in the world can have a
voice as dumb as Lunn's, and how does the masked guy have like the same voice?
HMMMM... Anyway, head back to Taben's Peak, and then speak with Nall. Go round
up Lucia, note her again conforming to human emotion with the children and her
singing, and then head on out to Vane (the path is now clear). As you are
leaving Nall will give the White Dragon Wings, which allow you to transport
out of caves and such, and never run out, very useful. He also gives Ruby some
words of advice on being the Red Dragon, although she doesn't seem to catch
on. So off to Vane we go.



- - - - - - - - - - - - - - - - - - - - - - - - -
Y.) THE MAGIC CITY OF VANE
- - - - - - - - - - - - - - - - - - - - - - - - -

Enemies: Giga Wasp      HP: 145
         Bat Knight     HP: 300
         Death Shroom   HP: 195

Items/Weapons: Thieves Staff(1)    (in cave)
               Gorgon Doll(1)      (in town)
               Lemina's Purse(1)   (in town)
               Thunder Crest(1)    (in town)
               Seal Crest(1)       (in town)
               Angel Crest(1)      (in town)
               Silver Light(1)     (in town)
               Lemina's Bromide(1) (in town)

---------VANE ARMOR SHOP-----------
Item:            | Price
-----------------|-----------------
Purity Ring      | 3200
Vigor Ring       | 3500
Dew Ring         | 3200
Noisy Amulet     | 3200
Power Talisman   | 4000
-----------------------------------

---------VANE WEAPON SHOP----------
Item:            | Price
-----------------|-----------------
Earth Crest      | 3000
Thunder Crest    | 3000
Water Crest      | 3000
Fire Crest       | 3000
Wind Crest       | 3000
-----------------------------------

------BLACK ROSE POTION SHOP-------
Item:            | Price
-----------------|-----------------
Herb             | 40
Purity Herb      | 20
Cleansing Water  | 60
Vitality Vial    | 50
Angels Tear      | 1000
Dragonfly Wing   | 100
Starlight        | 2000
Healing Nut      | 200
Passion Fruit    | 1000
Holy Water       | 100
-----------------------------------

FMV Cut-Scenes: N/A

   Upon your arrival to the magic city of Vane, you will have a woman rush out
to greet Lemina, apparently a wizard named Borgan has taken a liking to
Lemina's mother and his magicians then don't allow you to enter the city.
However, Lemina knows of another way to get into the city, so head south down
to the spring of transmission, which used to be the only way into Vane when it
was up in the sky and without a grounded entrance. However there is one catch
with this secret entry, as all who wished to tryout for the guild had to do,
after using the spring you must go through the Cave of Trials, which is also
featured in the first Lunar. The caves are not all that difficult to traverse,
as none of the monsters in the cave are really powerful, and you don't have
the added burden of needing to preserve MP for a boss fight directly after.
Once you get the thieves staff from the fifth cavern of the caves (its at the
bottom, right side) you might as well fight through as much as you can, this
is easy leveling. Hopefully you're around 26-27 when you enter, and definitely
at least need to have your highest at 27 by the time you leave, so this is a
good place to make up on EXP if you've been slacking. When you exit the last
cavern of the caves, you will be in the legendary city of Vane. When you
finally get into the city, you can't take the chests just yet, but be patient.
There are several shops you should visit, although Black Rose Street isn't
looking quite like it used too. Go into the Magic Guild (largest building) and
you'll find Borgan and Miria in there speaking. Lemina will have some heated
words with Borgan, who precedes to teleport her mother up to Neo-Vane where he
plans to make her his queen. Lemina is heartbroken that she was not strong
enough to stop Borgan from taking her mother, and she goes up to the roof of
the guild, where you too should go and give her a pep talk, which gets her
back on board. Now you can plunder all of the chests and then your business is
pretty much finished in Vane, leave and head mainly south down to the Water
Ruins.



- - - - - - - - - - - - - - - - - - - - - - - - -
Z.) THE WATER RUINS
- - - - - - - - - - - - - - - - - - - - - - - - -

Enemies: Bloodbyrd      HP: 165
         Giga Ant       HP: 180
         Killer Wasp    HP: 280
         Flytrapper     HP: 200

Items/Weapons: Warrior Crest(1)
               Vigor Ring(1)
               Starlight(1)

FMV Cut-Scenes: Moonlit Swim

   Well, I lied a little since you aren't quite to the Water Ruins, first you
must pass through the Sluice Forest. The enemies in here are pretty strong,
but this is a great place to gain some experience points, because there is a
goddess statue once you get to the Ruins, so feel free to use the most potent
stuff you've got. After picking up the three chests and then arriving that the
water ruins (I recommend you fight EVERYTHING in the forest as well) Lemina
will inform you that the flood door isn't open and it's to cold to swim
across, but that the water is so high she thinks it should be gone by morning,
so everyone will make camp. Ronfar tells a few ghost stories before most
everyone wanders off to sleep. In the middle of the night Hiro wakes up and
sees that Lucia is gone, she has left a note that thanks him, but says she has
to go on to Azado alone to face Leo! By the way, that was a lie too. She's
actually swimming in the water that was apparently to cold to go across, and
Hiro decides to stare at her, causing her to freak out and then an awkward
morning in which Hiro almost lets the cat out of the bag. However, in the
morning the water is low enough for you to pass, so move across the stone
gathering and back to the world map, then head for the city of Azado.



- - - - - - - - - - - - - - - - - - - - - - - - -
A2.) AZADO
- - - - - - - - - - - - - - - - - - - - - - - - -

Enemies: Inferno Ghoul  HP: 245 (in town)
         Dieclops       HP: 320 (in tower)
         Flight Knight  HP: 185 (in tower)
         Electro Eye    HP: 280 (in tower)
         Nipple Yanker  HP: 225 (in tower)

Items/Weapons: Safety Helmet(1) (in town)
               Angel Ring(1)    (in town)
               Life Jewel(1)    (in town)
               Healing Ring(1)  (in tower)
               Healing Crest    (in tower)
               Healing Nut(1)   (in tower)
               Starlight(1)     (in tower)
               Siler Light(1)   (in tower)       

--------AZADO POTION SHOP----------
Item:            | Price
-----------------|-----------------
Herb             | 50
Healing Nut      | 200
Purity Herb      | 20
Cleansing Water  | 60
Holy Water       | 100
Vitality Vial    | 50


Angels Tear      | 1000
-----------------------------------

------AZADO ARMOR/WEAPON SHOP------
Item:            | Price
-----------------|-----------------
Smash Saber      | 2100
Rune Sword       | 3900
Jeans Fan        | 3500
Platinum Shield  | 1500
Plat. Bracelet   | 1320
Jeans Dress      | 2940
Ceremonial Clo.  | 2590
Platinum Helm    | 1020
Charm Bandana    | 900
-----------------------------------

FMV Cut-Scenes: Destiny Debate

   Well, when you arrive in Azado there is A LOT of stuff you're going to have
to do so you might as well collect all of the chests first thing. Next check
out the shops and when you're done with your transactions, head to the shrine,
where the group will note the very creepy giant statue of Althena, that seems
oddly out of place. When you get there, Ronfar will talk with the man who says
he is the high priest, and he is also an old friend of Ronfar's, who thinks
he's joking and can't believe that old man Balse, has been replaced as high
priest for going against the teachings of Althena. Jamil (the current high
priest) thanks Ronfar though for all the times he helped him and stuck up for
him when they were younger. He also informs the group that Ronfar was somewhat
of a teachers pet and everyone though HE would be the first high priest of the
group. He also informs you that Balse's house in the one with the red roof, so
you can go see him if you wish, but it might not be beneficial for your long
term health. When you get to Balse's house talk to his son Porom, which will
prompt Balse coming out and then asking you to come inside when he recognizes
Ronfar. Inside he will tell you that the Chosen have gone completely berserk
in Azado, and that Lady Mauri (we'll touch on this again later) is to blame.
Apparently she believed the people of Azado were not following Althena's ways,
so at night fire gets sprayed on them to teach them a lesson. It is no longer
safe to walk the streets at night in Azado, which gives you the perfect time
to sneak out to a boat which Balse has arranged for you. As you're speaking
Porom comes in and says he's going off to play (oh I bet he is...) and then
Balse asks you to stay and rest. If you have all of the chests and went
shopping already, you might as well accept, if not go do what you need to and
then come back and accept. After a while it will be night and he will give you
directions to the boat. Leave his house and head to the docks and get on the
only boat with a gangway. Looking strangely familiar, they hesitantly board
the ship until Ruby causes a commotion and brings Leo and the guard down on
them! After a minor scuffle Hiro and Leo have some words, and as he is going
to kill Lucia and flame bursts in the sky and the town is engulfed in flames.
Now Leo knows what Ronfar said about Mauri might be true. Now for some side
notes on Mauri, she is Leo's sister and one of the four heroes, and she was
Ronfar's girlfriend for a long, long time, but when he tried to cure her of an
ailment she seemed to change to evil ways and he always blamed himself. Fast-
forward to present, Leo takes Ronfar and Hiro to go try to put out whatever is
creating this flame. Now before you can even get to the tower, you have to
fight through the Ghouls, but luckily there is a statue, so you can just kill
some and then return without them regenerating. Once you get to Balse's house
and Ronfar heals him, Porom tells how he told the chosen you were there to try
and help his father, little dork. Anyway, you've got to get to the tower, so
finish off the ghouls, heal one last time and then force the priest blocking
the door to allow you to enter. Now you are going to fight a lot, but luckily
if you just come back down to the statue that costs 100 silver, the monsters
in the tower don't come back, so do this when you really need too. Head up the
tower until you get to the room with three doors and a starlight. When you go,
get the starlight and then go to the second door on the right of the one you
came out of, this will have you going back down another set of tower stairs,
but collecting some very valuable items. When you get all the way down (when
you get the ring and crest) just use Ronfar's spell to go back to the
beginning of the dungeon and heal at the statue. Now head back up the first
way you went, and when you get to the room that had the starlight and 3 doors,
this time go in the first door on the right. Collect the healing nut in this
room and then go into the door to the left of the one you came in, this will
take you to the top of the tower. Get the silver light and head out the door.
Save here, it's time to fight the fire baby.



###############################################################################
Boss: Fire Phoenix
###############################################################################
Recommended Levels: 29-28
                        ________________________
                       | Attack     |   70-115  |
                       | Attacks    |   1       |
                       | Defense    |   80      |
                       | Agility    |   25      |
                       | Speed      |   50-62   |
                       | Wisdom     |   90      |
                       | Magic END  |   80      |
                       | Range      |   40      |
                       | Luck       |   5       |
                       | Hit Points |   5000    |
                       | Exp Points |   8000    |
                       | Silver     |   0       |
                        ????????????????????????
   Use the order command to have Ronfar and Leo up at the top of the screen,
with Leo to the far left and Ronfar all the way back, then have Hiro the far
left down at the bottom of the screen. Have Hiro equipped with the healing
ring and crest. Hiro should attack with Poe Sword on every turn, you shouldn't
run out of MP. Leo should use Flash Blade, he shouldn't run out of MP either.
Have Ronfar cast saint litany on Leo in the first round, on himself in the
second, and then just use Calm Litany every single turn. You will be doing
about 500 damage every round like this, and you never have to heal with items,
so it should take about 10 rounds and then you're done with the fire Phoenix.
Once it is extinguished, you see what the light in the torch was really
supposed to look like, and the fire in the city is put out.

   Head back down to the Destiny and then after pleading with Leo about
letting the girls go, and after he acts like he is going to kill her, he
releases them, and says he will give them safe passage to Pentagulia so
Althena can decide the fate of Lucia. And its about this time that Mauri shows
up, and chides Leo and then decides to try and flame the whole ship, to which
the White Knight puts a quick stop to, being the stronger of the two. Then
Mauri is told to not interfere and she sarcastically agrees, and then leaves,
putting Leo and Ronfar in a very bad mood. But, you're off to Pentagulia! On
the boat you can talk to everyone, and then head up and you'll call to Lucia
but she runs away from you, then Hiro lies to Ruby to have to time with Lucia
when he sees her up on deck, then they talk a bit. Hiro, obviously not
understanding that Lucia cannot stay when her task is complete, thinks the
mission ending is great, but Lucia who has developed emotion completely by
now, realizes that when it's over she won't see her friends, Hiro in
particular anymore and is a jumble of emotions. Finally becoming frustrated by
not being able to relate to him things he cannot even conceive of about Zophar
she just runs off and tells her to leave him alone, and he responds with his
classic "Lucia?..." response. When you arrive at Pentagulia, or rather when
it's spotted, its time to enter Disc 2. Simply open the Playstation 1 or 2 and
put it in then close it, don't hit reset or the game will reset back to your
last save.



*******************************************************************************
*******************************************************************************
****  III. Disk 2 In-Depth Walkthrough  ***************************************
*******************************************************************************
*******************************************************************************

- - - - - - - - - - - - - - - - - - - - - - - - -
B2.) PENTAGULIA (long section!)
- - - - - - - - - - - - - - - - - - - - - - - - -

Enemies: Sgt. Slaughter HP: 200 (white tower)
         Corp. Crusher  HP: 250 (white tower)
         Gargoyle       HP: 170 (red tower)
         Flame Reaper   HP: 275 (red tower)
         Flash Lord     HP: 150 (black tower)
         Dark Sorcerer  HP: 320 (black tower)
         Assassin       HP: 160 (blue tower)
         Mercenary      HP: 260 (blue tower)

Items/Weapons: Platinum Blade(1) (white tower)
               Healing Ring(1)   (white tower)
               Life Jewel(1)     (white tower)
               Hellfire Staff(1) (red tower)
               Silver Light(1)   (red tower)
               Jewel Gauntlet(2) (blue and black)
               Ritual Hairpin(2) (blue and black)


FMV Cut-Scenes: Dragonmaster Ghaleon?
                Audience with Althena

   When you get to Pentagulia Leo will depart the ship and tells you he is off
to secure you a meeting with Althena. However, before he can do so Ghaleon,
who is apparently now a Dragonmaster appears and questions Leo's loyalties in
bringing Lucia and her friends to the city. It is also at this point that
Lucia realizes Ghaleon might have actually been keeping a watchful eye out for
them on their journey but can't fathom why. Anyway, Leo heads off and now it's
time to say your goodbyes for the moment. Everyone is heading off to fix the
problems in there lives, and in the end Hiro and Lucia along with Ruby are
left to go and see the goddess. Head up to the main tower where you will see
Leo, and he will escort you in to see Althena. When Althena is entering Lucia
immediately senses something is wrong, and is quick to ask "Althena" who she
is and what she's done with the real Althena. When she doesn't hear what she
wants, she tried to send a fireball at her, which Ghaleon easily deflects and
then puts Lucia down. Hiro, outraged that she has been assaulted, quickly
jumps into a fight with Ghaleon while Leo apparently stand dumbfounded and
watches.



###############################################################################
Boss: Ghaleon
###############################################################################
Recommended Levels: Doesn't Matter
                        ________________________
                       | Attack   &nb