Auron's Sweet 666

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A.) THE DRAGON RUINS
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Enemies: N/A

Items/Weapons: Left Opal Jewel

FMV Cut-Scenes: Ruin Raiders

   Here we come upon a boy and what appears to be a pink, flying cat. They are
excavating a jewel. Ruby reminds Hiro that he needs to hurry up and get the
jewel out before the trap goes off, apparently a trap Hiro knew absolutely
nothing about, well the trap goes off before he knows it, but they still
manage to get the Right Sapphire Jewel. The moment he pulls out the jewel, the
whole cavern starts to rumble, and Hiro is worried that the exits are being
shaken closed, but before he gets a chance to act the rope he is hanging from
breaks, sending him tumbling down to the tomb floor. No worries though, just
some cuts and bruises, because he's got bigger problems. After hearing a faint
noise, a pair of Inferno Ghouls appears out of no where and begin a chase to
make the French Connection proud. After exiting into the larger part of the
ruins, more Ghouls join the chase, and now you can throw in the occasional
Indiana Jones style massive ball. While enduring the chase, the boy introduces
himself. His name is Hiro, and this is his best friend Ruby, who claims to be
a Baby Red Dragon, but he doesn't quite believe her. His grandpa Gwyn, has
taught them how to excavate ruins, and Hiro has fallen in love with archeology
and its ties in with the past, what can we say, he's a romantic. Anyway, after
losing the Ghouls and making a narrow escape you find yourself on the ramp
entrance of the Dragon Ruins. Simply walk down this ramp into the Salyan
Desert, and travel down the World Map into the East Desert Pass.

And so it begins...



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B.) EAST DESERT PASS (north)
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Enemies: Dung Beatle    HP: 5
         Sand Cyclops   HP: 30

         Sand Shark     HP: 28

Items/Weapons: N/A

FMV Cut-Scenes: N/A

   Alright, you should note that there is a large statue (this is the Goddess
Althena) here, you can walk up to these and heal yourself, regaining all of
your HP and MP. The monsters in this area are not very strong, and there is a
statue within very short reach, so you want to fight everything in the area,
it will be a very good start to leveling up (which you don't want to fall
behind on, or you WILL have to catch up later). Anyway, take out the first
enemy (note: take out the Cyclops or Sand Sharks first with  the boomerang, or
at attack them first anyway, as Ruby can kill Dung Beatles and they do the
least damage) and then heal, and keep heading south through the pass, coming
back to heal after every fight. Now, once you've dispatched the monsters in
the area, after coming back south from the statue, you should turn left, and
after starting to wind around this bend you will hear a rumbling. You watch a
ship approach that seems to be propelled by nothing. A man calls down to you,
this is Leo, the White Knight of Althena and head of her Guard, his ship is
the Dragonship Destiny. After her warns you that a "destroyer" is in the area,
and has a slight spat with Ruby over manners, you hear him says he is heading
back to Grandpa Gwyn's and decide you'd better get back too, or your butts
going to be in trouble. Just head down to the bottom of the screen, and when
it changes you are now in the southern section of the East Desert Pass.



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C.) EAST DESERT PASS (south)
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Enemies: Dung Beatle    HP: 5
         Sand Cyclops   HP: 30
         Sand Shark     HP: 28

Items/Weapons: Herb(1)
               100 Silver(1)

FMV Cut-Scenes: Dragonship Destiny

   Once you are in the southern section, after taking out the initial enemy
right at the pass, head left and you should find a chest (these are all
throughout the game, and will be one of the major ways you obtain items and
new weapons etc...) that will have an herb in it, you can use this to heal
yourself. Now, work your way back around to the middle of the area, and then
keep going to the right, which should wind around. When you get to the bottom
of the wind, don't exit the area, rather turn up and open the chest containing
100 Silver. Now, since there isn't a statue close enough for you to go back to
anymore, use herbs when you get low on health, and once you've fought
everything in both sections of the pass, you should have leveled up to lvl. 7
and obtained Poe Sword. Remember, it is always better to fight all the way
through, and maybe have to go back, but with way more EXP. than to barely
scrap through, and then not be strong enough later. Ok, now head back down and
exit the pass into the Salyan Desert and head up through the World Map until
you see the Outpost and the Destiny parked to its left, and then approach it.



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D.) GWYN'S RESEARCH OUTPOST
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Enemies: N/A

Items/Weapons: Left Opal Jewel
               Rusty Dagger (make sure to equip this for Hiro!)

FMV Cut-Scenes: N/A

   When you first arrive at the outpost, heal at the statue if you weren't
already at full health from herbs. Go up the ladder and into the house, where
you will find Leo speaking with your Grandpa, and two other soldiers in the
house. Talk to the two soldiers, and they will fill you in on the "destroyer"
who has apparently been foretold by Althena to come and try to destroy the
world of Lunar. Now head over to Leo and Gwyn, and speak with Leo first, then
Gwyn. Leo is trying to get information on the Spire from Gwyn, who claims to
know nothing, especially how to get into it. After extending an invitation for
Hiro to join Althena's guard, he will leave the outpost. Gwyn heads up to the
observation deck and calls you, climb up there and you will watch a light
spectacle around the Blue Spire, and Gwyn thinks you've just seen the arrival
of the Destroyer. You suggest checking it out (actually you get two options,
but either one will have the same effect) and Gwyn asks you to go into the
basement and get his rusty dagger, head down into the basement and open the
chest containing it. While you're down in the basement, take some time to
check out the bookshelves, which have some interesting Lunar lore on them. Now
once you're done, head back up to Gwyn and he will ask you to hold on to the
Left Opal Jewel for him, what he believes will open the Spire. The Spire is
due north of the outpost, so lead the way! 



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E.) THE BLUE LABYRINTH
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Enemies: Slime          HP: 21
         Bandage Boy    HP: 18
         Mummy          HP: 46
         Brainpicker    HP: 55

Items/Weapons: Angels Tear(1)
               Starlight(1)

FMV Cut-Scenes: The Blue Spire

   When you arrive at the door to the Blue Spire, Gwyn will ask you for the
jewel he gave you back at the outpost and then he puts it into the eye of the
dragon face. The door doesn't open, so Hiro puts in the stone they found at
the Dragon Ruins, and the door creeks open. Alright, there are three levers
that you need to hit in order to build the bridge that stretches across the
chasm in the middle of the first floor of the labyrinth. They are located in
the top right and bottom left and top left of the navigable area. Do the two
on the left first, so you can just pick up the angels tear as your crossing
over to the one on the right side. Fight all of the enemies on this floor, but
don't waste your herbs, simply use Gwyn's healing magic. Once you get across
the bridge (if you didn't figure it out, to push down the levers just hit X
near them) there is another lever on the right, push that down to disable the
force field door. Now you are in the second area of the Blue Labyrinth. There
are four rooms, each in a corner; they are the Star, Moon, Sun and Mystic
rooms, and each has a floating orb that must be lowered into a chalice, just
like the levers from the last area. There is a starlight in the center of this
area, make sure you fight everything in here as well. When you come upon the
Bandage boys with a Mummy, if you use Poe Sword to kill the Mummy, the rest
die as well, so don't waste time on the others. Once you have hit all four
orbs, go down to the bottom of the area and step onto the center of the
teleporter. This will bring you up into the Hall of Guardians, head up into
the Gardens and heal at the statue (this is why you used magic instead of
wasting items). Once you're ready, enter the Spire itself.



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F.) THE BLUE SPIRE
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Enemies: Crystal Knight  HP: 55
         Magic Masque    HP: 25
         Slime           HP: 21
         Bomb Angel      HP: 45

Items/Weapons: Angels Tear(1)
               Starlight(1)
               Herb(2)


               Healing Nut(1)
               72 Silver(1)

FMV Cut-Scenes: Lucia's Arrival
                Lucia's Confusion

   When you get into the first level of the spire, fight all of the monsters
and get the angels tear in the small crevice near the topic middle of the
room. You can go left or right, it doesn't matter which door you use, they are
both going to the same place. Once you go through one of those doors, fight
everything in the smaller room, and then go through either the bottom right or
bottom left door, again which does not matter. Now, this room is a little
different. First kill everything in it, and then go through the top left door
to get the herb, then come back and go through the top right door to get the
healing nut. Come back again and then go through the middle door, which will
take you into another X shaped room. There will be an herb directly to your
right as you enter this room, fight everything in it and then go through
either the bottom left or bottom right doors. Now in this room, fight
everything and then go to the top left area and get the starlight, then over
to the top left, get the 72$ and then go through that door in the top left.
This will take you into a grand hall with a backdrop of the Blue Star. Head
across this and then through the door at the end of it, and now you are into
the very top of the spire. Gwyn says that there should be a secret passage
somewhere in this room, so you split up to find it. Head to the top of this
room, and go to the miniature floating Lunar globe and hit X, and you will be
transported into the transmission room. Walk up to the green crystal. Now you
will witness the descent of what Leo thinks is the destroyer. A very beautiful
girl comes down through the green crystal and out onto the pedestal. Ruby is
frightened and Hiro is simply in awe of her beauty. She tells them that she is
Lucia of the Blue Star, and it is urgent that she see Althena about a threat
to there world. Hiro agrees to help her, even after Ruby makes a smartass
remark, and Lucia will teleport you back down to the top room where Gwyn is
trying to figure out where you went. When you get back, he realizes that there
is no way this girl could be the destroyer and that Leo had made a mistake,
but also knows that if they allow him to find her, she is done for. So they
decide to hurry back down. When you get back out into the hall, Lucia is angry
that there are monsters within the Blue Spire, and after Hiro tells her he
will take care of them, into battle you go. Anyway, just to save you the
trouble, have Hiro and Gwyn simply defend themselves and Lucia will do the
rest. She has got some very potent magic at her command. Now, don't look a
gift horse in the mouth... take her to every monster in the whole Spire and
Labyrinth (basically just fight everything on the way back down) and let her
kill it for you, EXP doesn't get easier than this. Don't stop until at least
Gwyn is at level 12 because you are going to need Shattered Sword very
shortly. By that time Hiro should be at level 11, so make your way back into
the gardens, where Lucia is upset that she cannot sense the presence of
Althena. As if things couldn't get any worse, a cloud of darkness falls and
Zophar the destroyer can be heard. As Lucia tried to call forth the power of
the four dragons, Zophar informs her that he has sealed away their power and
they are no longer hers to command. After this, he puts a curse on her,
rendering her pretty much a zombie, and that means no more crazy magic for
you. After he leaves, Gwyn says they need to get her back home as soon as
possible so he can see about this curse, so heal at the statue, save, and head
back into the Guardians hall. I lied; things have gotten much worse, as all
the noise seems to have woken up the Guardian.



###############################################################################
BOSS: The Guardian
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Recommended Levels: 11-12
                         ________________________
                        | Attack     |   52      |
                        | Attacks    |    1      |
                        | Defense    |   45      |
                        | Agility    |   40      |
                        | Speed      |   19      |
                        | Wisdom     |   20      |
                        | Magic END  |   20      |
                        | Range      |   30      |
                        | Luck       |    1      |
                        | Hit Points |   550     |
                        | Exp Points |   121     |
                        | Silver     |   100     |
                         ????????????????????????
   Alright, now before you go anything, make sure you use the system option to
set the party order with Hiro out in front, and then Lucia and Gwyn way down
on the bottom and all the way back, they cannot take much damage. Hiro should
use Poe Sword (make sure you have the rusty dagger equipped, and shame on you
for not having it done when you first got it a long time ago!). Gwyn will be
either healing, or casting spells the entire fight, never have him use his
physical attack, as it will simply ruin the order. When the Guardian flashes
with the light all around him before the round, have Gwyn cast Shattered
Sword, and then on the next turn cast Broken Armor, to offset the jacked up
stats. Lucia won't do anything but stand there. When Hiro gets low on HP, have
Gwyn use his litany, you shouldn't need to waste any herbs. Depending on how
much MP Gwyn has, use Broken Shield a couple times even when the Guardian
doesn't alter his stats, so Hiro will do more damage. I was able to defeat him
in 9 attacks using a couple of extra spells from Gwyn. After the battle Hiro
will most likely level up to level 12.



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G.) BACK TO THE RESEARCH OUTPOST
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Enemies: Slime          HP: 21
         Bandage Boy    HP: 18
         Mummy          HP: 46
         Brainpicker    HP: 55

Items/Weapons: N/A

FMV Cut-Scenes: N/A

   Once you have defeated the Guardian, head back through the Labyrinth. It is
really your choice to fight or dash through, but I would recommend fighting
through, levels will come in handy later (you can probably get Hiro to level
13 pretty quickly). Feel free to use your MP though, because you don't have
any other uses for it at the moment. Anyway, once you exit the Labyrinth
you've got another big surprise waiting for you... Your noisy ass woke up the
other four guardians, and as Ruby points out, you barely killed one, so you're
pretty much screwed. Now, there are two ways to do this: either let Lucia and
Gwyn get fainted out, or have just Hiro get fainted out, either way just pick
one of them. Once one of those scenarios happens, a blinding flash will wipe
out all four guardians (just when you were about to open up a can of whoop ass
on them too) and it is of course Leo and the Dragonship Destiny. After
scolding you for going against his wishes and coming to the Spire, you try to
get by, but he starts to question you about Lucia... Hiro tells a little fib
about a monster attacking her in the Spire and if Leo hurries he can catch it,
he falls for it, and you high tail it back to the Outpost. Heal at the statue
when you arrive, and then go inside. Gwyn will head down to the basement and
look for some books to break the curse, meanwhile you will stay with her,
where she informs you that she is not the destroyer, but she is actually here
to SAVE the world from Zophar. Anyway, Gwyn comes back and tells you there is
nothing you can do, but he remembers a priest named Ronfar who used to live in
Larpa, and that you could go get him to break the curse. Larpa is on the other
side of the lake, but you don't have time to go on foot in Lucia's condition,
so you will have to take the sail boat. Gwyn gets it ready, and you have your
farewells and then walk out onto the dock and get on the boat. Sail across the
lake (west) and hit circle to land at the dock there. Now walk south and then
a little west to the village of Larpa.



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H.) THE VILLAGE OF LARPA
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Enemies: Killer Fly     HP: 45 (in Larpa Pass)
         Ochre Ooze     HP: 24 (in Larpa Pass)

Items/Weapons: 500 Silver(1)
               Saucepan Lid(1)
               Herb(1)
               Angels Tear(1)

-------LARPA GENERAL STORE---------
Item:            | Price:
-----------------|-----------------
Herb             | 40
Purity Herb      | 20
Short Sword      | 340
Mace             | 300
Leather Armor    | 360
Leather Cap      | 40
-----------------------------------

FMV Cut-Scenes: Rollin' Ronfar
                Lucia Reflects

   When you arrive in Larpa, there is really no point in going into the
general store, nothing there is worth buying at the moment (wait until you get
to Dalton to buy better weapons). Head to the saloon, and walk over to the man
in the back right area of it, and talk to him. He claims to not know what
you're talking about, but is willing to gamble with you. Now head over to the
statue in the right side of town and there is an Angels Tear behind. Go up one
level of stairs, and then talk to the man in front of the house on the far
right, and he will remark about how beautiful Lucia is. Now head to the
church, and talk to a couple priests and they will inform you Ronfar is a
heathen and not welcomed there. Go back to the saloon, and talk to that same
man. He is getting sick of you, but agree to gamble with him about it anyway,
do that a couple of times (you'll lose) and then say you've had enough, and
then Lucia will faint. The man says you can come back to his house to rest
with her, and off you go. His house is on the third level, on the far left,
and he will be waiting out in front of it. There is a note on his door signed
LM, he doesn't seem to mind, so just head inside with him. As you are talking
about the curse on her in the bedroom, someone knocks on the door, and it
happens to be Lord Leo (LM) and Ronfar just tells you to cool it and he'll
handle it. After almost giving you away, Ronfar does succeed in hiding you
from Leo, but when you come out he wants to know why you're helping her.
Choose because she needed your help, they'll talk a while and then he says you
will need a statue of Althena if he is going to break the curse. Gather up
Lucia, you are going to use the trap door behind his bookshelf to secretly get
into the shrine. Head through the Larpa Pass (the enemies in here aren't that
bad, equip Ronfar with Hiro's old knife, he'll do a little better damage).
Anyway, once you've gotten to the end of the first pass there is a chest
containing 500 silver, obviously get it. Head through the door and then
through the next hall, and you'll exit out onto the ledge overlooking the
church. Good news it, you made it through the pass, bad news is, you have to
jump. Say you are ready as you'll ever be, and then jump, there is an herb in
the chest to the right of where you come down; use it if you're hurt from the
fighting. Now enter the church via the side door and go to the statue. Ronfar
will try to lift it once, and cannot, which spurs some bad memories of another
curse he couldn't lift... but this time he refuses to lose another victim, and
gives it his all, and breaks it for the most part. He could not totally lift
it, but she will be fine. Now you can just go out the front door back to his
house, where you will all bed down for the night. When you wake up that next
morning, Lucia is gone, and you can't wake Ronfar up, so you better go look
for her yourself. Go back to the man's house who said how beautiful she was at
first, and he will give you Lucia's Bromide. Then go inside and talk to his
wife, who will relate to you a story about Lucia and her baby, and directs you
to the mayors' house. Head up the stairs and go all the way to the left to get
to his office, you apparently owe him 30S, but he does inform you she went
down to the Sand Harbor. Get your butt down there, and then watch the FMV
about it, and you will say your farewell to Lucia, who is now going to travel
alone (notice she is reluctant to leave Hiro, she has started to develop human
emotion already). After she leaves, Ronfar comes down, and can't believe how
stupid you, but now all of you have to go to Dalton to save her. Dalton is the
next destination of the Dragonship Destiny...



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I.) THE WEST DESERT PASS
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Enemies: Poison Beetle  HP: 32
         Scorpion       HP: 75
         Desert Dolphin HP: 28

Items/Weapons: 300 Silver(1)

FMV Cut-Scenes: N/A

   Alright so you are going to need to depart from Larpa and head through a
bit of the Salyan Desert into the West Desert Pass. You might as well fight
the monsters in here, they're nothing special if you have a couple herbs and
use Ronfar's healing abilities wisely. Right smack dab in the center of the
pass there is a chest containing 300 Silver, get it! You are going to need
this to buy some new equipment in Dalton. After that, exit the pass and then
just follow the Salyan Desert to the entrance to the town of Dalton.



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J.) DALTON
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Enemies: Captain        HP: 210 (in depths of Destiny)
         Private        HP: 160 (in depths of Destiny)

Items/Weapons: Herb(1)
               Dagger(1)
               Starlight(1)

-------DALTON GENERAL STORE--------
Item:            | Price:
-----------------|-----------------
Long Sword       | 690
Flail            | 630
Woodshield       | 100
Bracelet         | 80
Colorful Bandana | 60
Herb             | 40
Purity Herb      | 20
Vitality Vial    | 50
Angels Tear      | 1000
Dragonfly Wing   | 100
-----------------------------------

FMV-Cut Scenes: N/A

   Alright, once you get into Dalton you will notice that there is a statue of
the goddess all smashed up; don't waste your money healing at it. You'll see
Lucia being subdued by Leo after she fights off some of his men, but don't
worry she isn't hurt. As you come in under the tunnel, right at the exit of it
there is a pretty blatant chest containing an herb. Head into the Dalton
General Store (denoted by the signs of armor and weapons and pretty much
upgrade what you can afford to. Once you're done shopping, head up the stairs
to the left of its exit and enter the building straight off the top of them,
there is a starlight in these peoples house, I don't think they'll mind you
borrowing it. Now come out of there and go to the first bridge station and
pass onto the bridge. Head into the next bridge checkpoint and get the dagger
out of the second room in it. Now make your way to the Dragonship Destiny, its
game time buddy. Once you are aboard the ship, head to the rear door and you
will find a nice free statue to heal at (also a good save point). Now here's
the deal, you are basically just going to fight through two levels of Captains
and Privates and eventually you'll know when you get to where you're going.
This is a good way to level up, so don't complain about being forced to fight.
Remember, you can go back to the statue at any time, and the enemies will not
regenerate, so this should pretty much be a cake walk for you. Once you've
fought all the way through, you'll come upon Leo and Lucia as she is being
locked up. You're going to let Lucia out, and then Leo starts to come back, so
Ronfar decides to lock him up. After failing to talk some sense into Leo after
his jailing, Ronfar decides you'd best head for the Illusion Woods to lay low
for a while. Make a note, when you are fighting the captain, you might as well
just use magic every time, otherwise there is a good chance he will parry
you're regular sword attack, and if there are enough of them, possible give
you the old one two KO.



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K.) THE STARLIGHT FOREST
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Enemies: Killer Fly     HP: 45
         Green Goblin   HP: 33
         Hummingbird    HP: 100

Items/Weapons: Herb(1)
               600 Silver(1)

FMV Cut-Scenes: N/A

   Ok so you're not quite to the Illusion Woods yet, but you're almost there,
you're in the Starlight Forest. The monsters in this particular forest are not
that strong, and the weaker ones (Green Goblins) actually call more of their
own to fight you, so just fight everything in here. Explore the entire area,
get the herb and the silver, which is a big plus to you're fledgling bank
account, and then move on  to the Star Dragon Tower clearing. But wait, alas
has Lucia's power returned, making your life 10 billion times easier? Yes and
no. True, she will now attack monsters that attack her directly or throw up a
magic barrier now and then, but nothing special. When you get to the tower,
Ronfar is going to go do some scouting and Hiro and Lucia have a little heart
to heart about why he is helping her, and even I have to admit how cheesy this
gets, but enjoy.



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L.) THE ILLUSION WOODS
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Enemies: Green Goblin   HP: 33
         Hummingbird    HP: 100
         Hobgoblin      HP: 95
         Goblin King    HP: 105

Items/Weapons: Herb(4)
               Chain Mail(1)
               Starlight(1)
               Snake Crest(1)
               146 Silver(1)

FMV Cut-Scenes: Jean Dancing

   Alright now you've made your way to the Illusion Woods, a little more
dangerous and longer than the Starlight Forest, but if you've been leveling up
you shouldn't be in too dire straights. When you get to the entrance there is
a statue, heal here and then save. Now you need to talk to the woodsman who
Ronfar apparently cheated out of his house, and now dupes him into gambling
again to show you the way through, which of course Ronfar wins from him. So he
will show you how to move through the thickets and shortly after you depart
into the woods Leo and his troops will come rumbling through and after the
quickest search in the history of law enforcement, conclude that you are no
where to be found. You've got your first real boss coming up shortly, so I
would recommend that you fight everything throughout the woods, as there is
also an abundance of herbs, but try to use Ronfar's magic and save the items.
So once you get to the top of the third section of the woods, you should hear
some music, and you'll come across a dancing festival of some sort. When it's
over, you'll end up speaking with the dancer, Jean and her pimp Giban. Just
kidding, Giban is actually the leader of the Caravan, a traveling circus of
sorts that is somewhat on the outs with Althena's chosen as well, kind of
a "Footloose"-esque "we hate dancing" kind of outs. Anyway, you'll be offered
refuge for the night, and when Jean goes off to cool down, you being the nosey
meddling kids you are go off to ask her questions.



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M.) THE CARIVAN
- - - - - - - - - - - - - - - - - - - - - - - - -

Enemies: N/A

Items/Weapons: Passion Fruit(1)
               Life Jewel(1)
               Iron Clogs(1)

- There is a merchant in the Caravan selling herbs for 40$ but other than
that I wouldn't waste your money on anything else they've got, wait for Takkar.

FMV Cut-Scenes: Althena's Spring

   Alright, after the nights excitement of Lucia almost being taken down under
by a giant vine tentacle everyone will bed down for the night. When you wake
up, Ronfar returns to you and Ruby notes something is different, he's taken a
bath, there's a cement pond about folks. Head to the hot springs, and the man
there says boys to the left, girls to the right. Well, I'll just let you watch
this one for yourself. Anyway, after leaving the springs, makes sure to
collect the life jewel and even though you don't need to, heal and save for
good luck. Now when you go back, more vines are going to start stealing Jeans
friends, and Giban is one of the ones taken. As Hiro and gang plan to journey
to the center of the earth, Jean is reluctant to fight, saying that is all in
her past, well after another cheese ball pep talk Hiro talks her into joining
them and down you go. Make your way through the Plantela's Lair, you can run
or fight, either way you can just heal with Herbs or magic, so its your call.
Now, before you confront what is obviously a rip-off from Little Shop of
Horrors (c'mon guys, really) put Hiro off buy himself to the far right, and
everyone else the opposite (use the order command in the tactics menu thing).



############################################################################
BOSS: Plantela
############################################################################
Recommended Levels: 15-16


                        ________________________
                       | Attack     |   15      |
                       | Attacks    |    1      |
                       | Defense    |   75      |
                       | Agility    |   30      |
                       | Speed      |   52      |
                       | Wisdom     |   20      |
                       | Magic END  |   35      |
                       | Range      |    0      |
                       | Luck       |    1      |
                       | Hit Points |   1800    |
                       | Exp Points |   420     |
                       | Silver     |    0      |
                        ????????????????????????
Now the Plantela actually has three forms, but it doesn't matter because they
are HO triggered and you're total amount inflicted is always going to be the
same. Hiro should of course use Poe Sword his latest and greatest attack at
the moment. Ronfar should cast Saint Litany on Hiro his first turn and can
throw Anger Dice (great damage) when no one needs medical attention, but other
wise he should use his Litany's to see that everyone stays conscious. Jean,
with her cat like speed will attack first, so she can use herbs if necessary
to make sure everyone is ok, and use Moth or Bee Dance, but usually Moth since
it takes less MP. Once the Plantela is dead Jean joins your party, and Giban
and everyone are saved. Plus, now the vines blocking your way are gone, so you
can proceed on to Takkar.



- - - - - - - - - - - - - - - - - - - - - - - - -
N.) TAKKAR
- - - - - - - - - - - - - - - - - - - - - - - - -

Enemies: N/A

Items/Weapons: Holy Water(1)
               Passion Fruit(1)
               Starlight(1)

-----TAKKAR WEAPONS/ARMOR SHOP-----

Item:            | Price
-----------------|-----------------
Silver Mace      | 1320
Iron Fan         | 1160
Iron Bracelet    | 240
Iron Gauntlet    | 60
Chain Mail       | 720
Hairband         | 60
-----------------------------------

--------TAKKAR POTION SHOP---------
Item:            | Price
-----------------|-----------------
Herb             | 40
Purity Herb      | 20
Vitality Vial    | 50
Angels Tear      | 1000
Dragonfly Wing   | 100
-----------------------------------

FMV Cut-Scenes: N/A

   Upon your arrival in the fine town of Takkar, make your way to the
illustrious shopping district which encompasses just about the whole right
hand side of the town, which is a whopping 2 buildings! Once you're shopping
pick up the starlight from behind the building on the far left side of town.
There is also a statue, so if anyone needs it heal up and get the holy water
just below it on the fence line. Basically, you're going to need to bar, and
speak to the woman in the druidic cloak and hood, then go talk to the guy at
the gate, and then after almost giving yourselves away and finding out that
you're stuck, you'll be approached again. There is another way out of town,
and you need to get out since Leo is on his way. Only problem: it goes through
a haunted mansion. Well seeing as you're magically inclined this shouldn't be
too bad, right? Anyway, get the Passion Fruit from the bar before you go, and
then head up the path. You'll see the girl tell herself she'll have to hurry
if she is going to beat you there, so obviously you've been duped. Which isn't
all that surprising considering the company you're in now is it?



- - - - - - - - - - - - - - - - - - - - - - - - -
O.) TAKKAR MOUNTAIN PASS
- - - - - - - - - - - - - - - - - - - - - - - - -


Enemies: Death Worm     HP: 160
         Mud Cyclops    HP: 78
         Rufus          HP: 110
         Banshee Fowl   HP: 67

Items/Weapons: Wind Ring(1)
               Purity Ring(1)

FMV Cut-Scenes: N/A

   Really the only thing that makes this difficult is that you really need to
keep an eye on your MP, because other than items you have and will find there
is no other way to replace it. That's right, no more heroine... I mean Althena
statues until AFTER the next boss, so just watch your step there Gandalf. Head
up the winding pass picking up the two rings and you'll come to the top and
see the entrance to the ghost manor, not much of a mansion is it? So I
exaggerated a little, what did you want Rose Red? Anyway, save and enter
the "building."



- - - - - - - - - - - - - - - - - - - - - - - - -
P.) THE GHOST MANOR!!!
- - - - - - - - - - - - - - - - - - - - - - - - -

Enemies: Rolling Imp    HP: 78
         Susie Death    HP: 92
         Knuckle Buster HP: 70


Items/Weapons: Starlight(2)
               302 Silver(1)
               Angels Tear(1)
               Holy Water(1)
               Herb(1)

FMV Cut-Scenes: Lemina Entrance

   Ok, now different people will all probably give you different ways to go
about traversing the bowls of the Ghost Manor. Basically, when you come in
there is one hallway going horizontally that has 4 more hallways branching off
of it vertically, only the one to the left, closest to where you entered takes
you to where you really want to go. BUT, before you go this way, hit the other
three for the items. Some people say do to the lack of MP you probably have
skip them, but to really complete the game, go get'em tiger! Anyway, once you
have retrieved those 3 articles just head down the last hall and pick up the
herb and the starlight, the 2nd starlight is just before you enter the boss
chamber. The enemies here are kind of more annoying than deadly, but that
makes them more dangerous, if that makes any sense. Susie won't roll over your
wallet, but she will your MP, so get rid of her quickly. Rolling Imps are a
pain as are Knuckle Busters because they try to force you to use MP, sparingly
only though! Once you get to the 2nd starlight, save after you acquire it. Now
go back to the group position thing and stick jean to the far left, and
everyone else to the far right, and spread the other 3 out so they don't all
get hit by a closely cropped group attack. Once you've done this go in and
confront... a wind up toy?



###############################################################################
Boss: Magic Tester LXI
###############################################################################
Recommended Levels: 18-19
                        ________________________
                       | Attack     |   90      |
                       | Attacks    |    1      |
                       | Defense    |   90      |
                       | Agility    |   30      |
                       | Speed      |   36      |
                       | Wisdom     |   30      |
                       | Magic END  |    5      |
                       | Range      |   50      |
                       | Luck       |   10      |
                       | Hit Points |   2700    |
                       | Exp Points |   1080    |
                       | Silver     |    0      |
                        ????????????????????????
When fighting the Magic Tester, Hiro will downgrade and use Boomerang which
for some reason does more damage, I guess due to the Testers bad balance?
Ronfar will be your healer and can roll the bones, but for his first turn he
should cast Saint Litany on Jean like you did for Hiro earlier to help out
with healing periodically. Jean should use Moth dance again, no real
reasoning, just the cheapest for what you get. Basically it has 3 forms and
you're going to have to just outlast him. According to Zach Meston and the WD
guys, the AI can beat it 50% of the time, but the problem with that is you
can't control what items get used, so proceed there at your own risk. Now a
lot of people have trouble with this boss, probably due to the lack of big
time vulnerabilities it has and your small amount of MP, well all anyone can
really tell you is keep trying, and note its tendencies, such as when it is
floating and sparking, it will hit everyone with a crazy spiral beam. Once
you've defeated the Tester, the girl from Takkar calls you idiots and then
introduced herself as Lemina Ausa, Junior Premiere of the Magic Guild of Vane.
She will attempt to persuade you into joining the guild, and then join your
party to speed along what you have to do that is stopping you from joining.
Then she will try to take you down a mountain on a magic carpet, and that's
never a good idea.



- - - - - - - - - - - - - - - - - - - - - - - - -
Q.) BANDIT BUTTE
- - - - - - - - - - - - - - - - - - - - - - - - -

Enemies: Killer Buzz    HP: 78
         Parasite       HP: 120
         Killer Shroom  HP: 115
         Maneater       HP: 90

Items/Weapons: Starlight(1)
               Wind Staff(1)
               Shiro Crest(1)

FMV Cut-Scenes: N/A

   Luckily having Lemina in your party is not all having to hear her talk. The
Butte is a great place to gain some EXP. You might be thinking "but the
monsters are tough in here!" Well, Lemina's main magics at this point are
based around fire and water, which also happens to be what you can use to kill
them quite easily, plus she has a very large MP reservoir. So, navigate the
Butte MAKING SURE to pick up the items here, and when you exit, you'll find
yourself at the outskirts of East Nota, where there is a Goddess Statue
suitable for you to heal at, I suggest you do so and save.



- - - - - - - - - - - - - - - - - - - - - - - - -
R.) EAST NOTA
- - - - - - - - - - - - - - - - - - - - - - - - -

Enemies: N/A

Items/Weapons: Herb(1)
               Gauss's Necklace(1)
               Silver Light(1)

------EAST NOTA GENERAL STORE------
Item:            | Price
-----------------|-----------------
Herb             | 40
Purity Herb      | 20
Vitality Vial    | 50
Angels Tear      | 1000
Dragonfly Wing   | 100
Iron Shield      | 300
Flared Dress     | 720
Silver Robe      | 680
Iron Helm        | 150
Silver Bandana   | 240
Broad Sword      | 1240
-----------------------------------

FMV Cut-Scenes: N/A

   Your stay in East Nota won't be a long one, although it will be quite
eventful before all is said and done. This is more of a shopping trip than
anything else. Go into the armor and weapon shops and buy the broadsword, the
silver robe, the iron helm, the flared dress, and whatever healing supplies
you feel you're low on. Also be sure to sell back the old stuff after you
equip the new, this will also help you out in a few minutes. Anyway, once
you're done shopping, head out onto the middle of the bridge that connects
East and West Nota. Before going out talk to the man at the desk, he'll tell
you about a time when people used to have weddings out on it and how happy
those days were, but now they're gone, remember that in like 40 hours of game
play. Ok, back to the present. Leo and the destiny have caught up with you,
but you manage run off the bridge and apparently have time for a discussion.
During this dramatic oratory Ronfar comes to the conclusion that "this really
sucks." Then Jean mentions that Giban and the rest of the carnies are around
and they have a flying arrow that can be used to escape, so off you go to the
Carnival! Head back down past the statue, and then head north and then a
little east to the carnival.



- - - - - - - - - - - - - - - - - - - - - - - - -
S.) THE CARNIVAL
- - - - - - - - - - - - - - - - - - - - - - - - -

Enemies: N/A

Items/Weapons: Angels Tear(1)
               Holy Water(1)

----------CARNIE MERCHANT----------
Items:           | Price:
-----------------------------------
Broadsword       | 1240
Iron Shield      | 300
Flared Dress     | 720
Silver Robe      | 680
Iron Helm        | 150
Silver Band.     | 240
Herb             | 40
Purity Herb      | 20
Angels Tear      | 1000
DFly Wings       | 100
-----------------------------------

FMV Cut-Scenes: Fashion Victim
                Punched Out Peeps
                Lucia's New Clothes

   When you arrive at the Carnival, there is a statue, although there is
really no reason to heal here, but hey it's free, go for it. Now, there was a
method to my pawning madness back in East Nota. There happens to be a little
gambling tent in the carnival, and that extra money is going to make you some
extra dollar baby! Save just before you go in, so if you win big, quit and
save again, if you lose just load up the old save, and it's all good. Anyway,
when you're done pretending to be Dean Martin, go collect the chests in the
area and then talk to Giban back by the far left tent in the northern section
of the Carnival. He'll get the basic story that something is wrong when Leo
busts onto the scene, but Giban weasels his way out of it. Then he suggests
that Lucia get some new duds, and you and Ronfar head up to the middle tent
with proceeds with you watching some cut-scenes. Anyway, when all is said and
done you'll head back to the arrow and talk to the old man, and you'll start
to load her up. But, just before you're all in Leo comes back and in his
infinite wisdom decides to change the arrows course so he DOESN'T KNOW WHERE
ITS GOING, rather than allow it to travel on its already plotted course,
making catching you ten billion times easier, that crazy Leo! Anyway, the
arrow flies off and of course crashes after much commentary. Now do note that
Ruby, who can actually fly of natural ability, is the one most afraid of being
in the runaway rocket, go figure?



- - - - - - - - - - - - - - - - - - - - - - - - -
T.) THE MYSTIC RUINS
- - - - - - - - - - - - - - - - - - - - - - - - -

Enemies: Persona        HP: 115
         Reflector      HP: 85
         Masquerade     HP: 85
         Dark Knight    HP: 155

Items/Weapons: Life Jewel(1)
               Herb(1)
               Peasant Clothes(1)

FMV Cut-Scenes: Recorded History
                The Entrance

   When everyone recovers enough to walk and after everyone makes cornball
comments about stomachs being settled and such, you head out onto a large roof
with a seal that Lucia claims is very ancient, which accounts for Lemina and
her magical skills not recognizing it. Anyway, Lucia evokes even more awe from
Lemina when she uses one of Althena's sacred spells to discard the seal and
allow entrance to the ruins. Walk out onto the seal and everyone will be
transported into what appears to be a room with a film projector in it, so sit
back and watch the show. Now, for all of you Lunar historians, or just people
who played the first Lunar, you know all to well what is going on in this
picture, if not I don't want to ruin anything for you so read the explanation
of this film at your own risk.



******* Lunar 1 Spoilers *******

Ok, if you've decided to read this you either know what the film is already
about via having played Lunar 1 or you just don't care and really want to
know. The girl you see is the Goddess Althena, in the form of Luna while she
is being controlled by the Magic Emperor also known as the Sage Ghaleon. The
black tank like machine you see was called the Grindery, it was designed to
knock Vane down from the sky (which as you can see it does). The tower you see
Althena raising is another building you'll become familiar with, it is the
Goddess Tower. The boy in the red and white helmet opposing Ghaleon was the
last of the true Dragonmasters, Alex. The four you see at the end watching the
explosion of the Grindery are Kyle, Jessica, Mia, and Nash. They were the
traveling companions of Alex.

******* End of Spoilers *******



   Anyway, back to what was going. After watching the film real you'll hear a
voice claiming credit for that little piece of film, and so he hath returned,
the Magic Emperor Ghaleon emerges from the shadows! Although is intentions are
not yet clear, he doesn't harm you and allows you to pass further on into the
ruins. Now, although the enemies in here can be pretty tough, you really need
to try to fight as much as possible, not only for the experience, but for the
silver you're going to need to update your arsenal. The main hall of the ruins
is like a giant puzzle, and it really doesn't matter what order you go in as
long as you go into both side rooms and pick up the chest on one of the
floating tablets in the lower left area. Once you have traversed the entire
area, head to the door directly opposite the one you came in (right across)
and exit through it out into the secret garden (no not THE secret garden).
Anyway, talk to all of the fairies there, and you'll find out some things you
probably didn't know if this is your first time through the game. Apparently
Ghaleon created this place and used sacred spells to seal it off (via the
spell on the door you teleported through) and did it to protect the fairies.
They gush about him being so kind and great, but can this be the same Ghaleon
who bent the Goddess Althena to his evil deeds and brought Vane down from the
sky? Anyway, When you're read to leave Lucia will break the sacred seal on the
door and out you go back to the world map.

   Alright once you get out of the Mystic Ruins/Garden, there are two places
you can head to. First, you can go to the carnival and talk to everyone etc,
but there is really nothing you NEED to do there. Next, you need to head to
West Nota via East Nota. However, on the way you'll be intercepted by Lord Leo
and his troops on the Dragonship Destiny, and held at gunpoint. But, with a
little assist from Ghaleon, you are able to pass freely through the pass. When
you get to West Nota, there is some shopping for you to attend to, and you
should have plenty of silver after all of the recent fighting. Basically, you
want to buy one of everything in the weapon shop (2 silver hairpins if you
didn't get one already in a dungeon) and then equip the new weapons and sell
back the old ones. After you obtain all of the chests in West Nota, head down
to the first level (above ground level) and talk to the man by where you got
the Life Jewel, and remember what he says for much later! So now your course
is Azado, from there you should be able to set sail for the Holy City and
Althena, so go north out of West Nota.



- - - - - - - - - - - - - - - - - - - - - - - - -
U.) WELCOME TO ZULAN
- - - - - - - - - - - - - - - - - - - - - - - - -

Enemies: Barbarian      HP: 180 (in mountains)
         Razor Wolf     HP: 195 (in mountains)
         Wyburn         HP: 120 (in mountains)
         Albino Baboon  HP: 150 (in mountains)

Items/Weapons: Starlight(1)    (in town)
               Plate Armor(1)  (in town)
               Water Staff(1)  (in mountains)
               Power Crest(1)  (in mountains)

               2000 Silver(1)  (in mountains)
               Healing Nut(1)  (in mountains)
               Barrier Ring(1) (in mountains)
               Phoenix Ring(1) (in mountains)

--------ZULAN POTION SHOP----------
Item:            | Price
-----------------|-----------------
Herb             | 40
Purity Herb      | 20
Cleansing Water  | 60
Vitality Vial    | 50
Angels Tear      | 1000
Dragonfly Wing   | 100
-----------------------------------

-------WEAPON/ARMOR SHOP-----------
Item:            | Price
-----------------|-----------------
Silver Shield    | 600
Fur Dress        | 1300
Fur Robe         | 1050
Silver Helm      | 360
Lucky Bandana    | 450
Golden Mace      | 2100
Razor Fan        | 1800


-----------------------------------

FMV Cut-Scenes: N/A

   While Zulan might seem like any other small mountain town caught in a never
ending blizzard, trust me on this one it is unique, but we'll get to that
later. When you arrive in Zulan, the old man will inform you of the storm, and
then you should head to the armor and weapon shop, and get the 2 new weapons
first, and then whatever you can afford of the armor (note: plate armor is in
the chest in the mayors home, you can get that and sell it if necessary).
Anyway, once you've gone shopping and scoured the town's treasures, you might
also notice that the exit that will allow you to pass through to Azado is off
limits. So you need to go see what kind of deal you can finagle with the Mayor
to get out of here. Head to the top story of the central building (his home)
and speak with him, and agree to slay the monster that is causing this storm
and will allow you to pass once it ends. Now three things happen here: first
Lucia feels that time is to short and she must now go on to see the Goddess
without you. Two, Lucia starts to show her first signs of deep human emotion
as she is forced to part ways with Hiro. And three, where the hell is she
going, I thought the exit was blocked off?... Anyway you'll need to head out
the exit near the statue up into the mountains.
   The mountains aren't quite the kind of dungeon you might be used to (in
fact you haven't gone through a REAL Lunar 2 dungeon yet at all). Basically
what you're going to have to do is pick the right cave doors to burn open and
then pass through sections of the mountain and climb certain outside parts to
get to the top. You can either guess and check your way through (how the game
should be played) or you can look at the list that is below this paragraph
telling the right doors. Beware, if you open the wrong one and unavoidable
monster fight ensues. Make sure to hit all of the chests, and I mean ALL of
them, they are all very important items trust me. Also, as you're going
through, don't waste any items, you're health and magic will be totally
restored before you fight the "snow monster." Ok so fast-forward and I'll
assume you've made it to the high clearing (the top). You're going to catch
wind of some noises that sound pretty close and are coming from something
pretty nasty, but you get caught in an avalanche! (This kind of thing happens
to me every week). As everything goes black, you hear a familiar voice, yes
that's Lucia. She was killed by Leo after exiting the town, and now that
you're party is dead you all have to find the Goddess Potion to come back to
life... actually I'm just kidding, you're not dead at all! Lucia wakes Hiro
and Ruby up, and explains that she just couldn't bear to leave him (she is
showing her first signs of love towards Hiro, like we mentioned earlier).
After this you will walk around and wake up the rest of the group. RIGHT after
she wakes up Ronfar, save. Now, go into Tactics and position the party so that
they make a backwards E without the line in the middle. Hiro and Jean should
be the two on the left (give her the barrier ring) and then spread the other
three out on the back line as to avoid cluster damage. Now head up to face the
Missing Link!



###############################################################################
Boss: The Missing Link
###############################################################################
Recommended Levels: 22-23
                        ________________________
                       | Attack     |   60-135  |
                       | Attacks    |   1       |
                       | Defense    |   65      |
                       | Agility    |   40-55   |
                       | Speed      |   5-70    |
                       | Wisdom     |   40      |
                       | Magic END  |   35-65   |
                       | Range      |   50      |
                       | Luck       |   5       |
                       | Hit Points |   2700    |
                       | Exp Points |   2600    |
                       | Silver     |   0       |
                        ????????????????????????
   Ok hopefully you positioned the party like I said before you engaged what
appears to be Working Designs version of the abominable snowman. This is
pretty simple: Lemina who is your elemental magician needs to use Flame Shot
the entire time; she will do very good damage. Hiro, you're not so brawny
swordsman should attack with Poe Sword the entire time (get used to that
buddy). Have Jean use Herbs to heal when necessary (if you put her up top it
will probably be on her anyway) and use her normal attack when you can afford
to. Now having Jean heal allows Ronfar to throw Anger Dice which can do
potentially over 100 damage. Also note that this is the first battle Lucia
will actually participate in seriously since the Spire. She will use Napalm
Shot and other healing and defensive spells. This should be a very easy fight
for you.
   After defeating the Link, you'll see a girl passed out nearby and between
the 5 of you come to the stunning conclusion that it's the missing girl,
Maria. She even has the coveted grass in her hand, so let's go save a baby eh?
Anyway, you will kind of magically appear back at the Mayor's house, but there
is one little problem. As you found out when she woke up on the mountain,
Maria has lost her memory and thinks she is going to travel with you, and
leave the baby she doesn't think is hers behind. Luckily the baby starts to
cry and averts her emotions and allows you to make a clean getaway, rescue
well done. Anyway, head south to Meribia, home of the Martial Arts guru Master
Lunn.



- - - - - - - - - - - - - - - - - - - - - - - - -
V.) MERIBIA
- - - - - - - - - - - - - - - - - - - - - - - - -

Enemies: N/A

Items/Weapons: Herb(1)
               Dagger(1)
               Earth Crest(1)
               Life Jewel(1)



-------MERIBIA WEAPON SHOP---------
Item:            | Price
-----------------|-----------------
Bastard Sword    | 2450
Platinum Fan     | 2580
-----------------------------------

--------MERIBIA ARMOR SHOP---------
Item:            | Price
-----------------|-----------------
Steel Bracelet   | 850
Plat. Gauntlet   | 650
Silver Armor     | 1920
Purity Clothes   | 1800
Platinum Hairpin | 360
-----------------------------------

-------MERIBIA POTION SHOP---------
Item:            | Price
-----------------|-----------------
Herb             | 40
Purity Herb      | 20
Cleansing Water  | 60
Vitality Vial    | 50
Angels Tear      | 1000
Dragonfly Wing   | 100
Starlight        | 2000
Healing Nut      | 200
-----------------------------------

FMV-Cut Scenes: N/A

   While Meribia isn't quite the same town as in Lunar 1, it still holds its
share of things to do. After getting what chest you can before entering the
Dojo, head around the shops and have a look see, get what you can for the best
values (I'm going to spare you the best increases for your money speech). Now,
when you're done dinking around and hitting the bars, head into the great
Dojo, where after witnessing Master Lunn's ultra patient teaching techniques
(he's SO compassionate I can't get over it) he will introduce himself, and
you'll head back to his office to speak. Now before we get into that, what in
the world is with this guys voice? We've got freaking leatherface on our
hands. Anyway, Jean will relay the whole story of the assassins art and the
cult and he tells you there is a band of banded bandits (ok so he didn't say
banded) up on Taben's Peak that matches that description, and that you should
go investigate so he can have the evidence to lead an attack on their hideout.
So after you wrap things up with him, make sure you don't need anymore
supplies and head on out to Taben's Peak (Northeast).



- - - - - - - - - - - - - - - - - - - - - - - - -
W.) ADVENTURE AT TABEN'S PEAK
- - - - - - - - - - - - - - - - - - - - - - - - -

Enemies: Magic Hat      HP: 250
         Dream Leach    HP: 150
         Tormentor      HP: 78
         Octo Plant     HP: 135

Items/Weapons: Luck Ring(1)     (on path)
               Life Jewel(1)    (on path)
               Spirit Mace(1)   (on path)
               Legendary Lid(1) (on path)
               Thunder Staff(1) (on path)
               Cute Ribbon(1)   (in fortress)
               Herb(2)          (1 in fortress)

FMV-Cut Scenes: Nall's Entrance

   Taben's Peak might seem like just your run of the mill destroyed 1000 year
old grindery inhabited by orphan children and led by Rufio from Peter Pan, but
you've got to look deeper! The enemies here aren't that tough, and you are
going to need the experience pretty soon, so fight everything on the way up.
When you arrive (after thwarting perilous dangers and threats) at the peak,
you will again be confronted by the boy with the strange Rufio resemblance,
his name is Nall (for anyone who played Lunar 1, the answer to your question
is yes). You will be caught by the runts in a giant net and taken down into
their "fort" for the night. Where the hell did they get a prison cell? Anyway,
after some brief conversation and universally deciding that this was NOT the
cult, you all drift off for some sleepy beepy. When you awake, all of the
others will be off working somewhere, you can go into the main dining hall and
talk to them, or just head upstairs to Nall's "chambers" where he is having a
somewhat elusive conversation with Lucia. While you're in there, you hear some
creams from up in the play yard, and Nall rushes out after some foul language.
You and the others converse quickly and head out to see what's wrong. The cult
is taking Dragon Kids?! After the kids are taken, Jean explains everything
about the cult and her past to Nall, who then keeps Lucia with him and sends
you to save the kids to verify you're story. They are rumored to hide out in
the Meribian Sewers, you can go in through Ramus' store. Head to Meribia (take
the gondola down) after you plunder the rest of the Taben's Peak chests.



- - - - - - - - - - - - - - - - - - - - - - - - -
X.) THE MERIBIAN SEWERS
- - - - - - - - - - - - - - - - - - - - - - - - -

Enemies: Fatal Hopper   HP: 120
         Grog Snake     HP: 165
         Ammonia        HP: 205
         Gunfoot        HP: 230

Items/Weapons: Starlight(3)
               Silk Dress(1)
               Dew Ring(1)
               Steel Shield(1)
               Steel Helm(1)
               Healing Nut(1)
               Silver Light(1)
               Soul Bandanna(1)

FMV-Cut Scenes: N/A

   The sewers are a necessary part of the game for Jeans plot, and to do some
leveling up and item gaining, but god is it annoying, and even more boring.
Basically what you have to do is explore all of the hallways in the sewer, and
hit the blue switches to lower the corresponding bridge. All the while you
need to be leveling up and collecting chests. By the time you get to the door
that has 2 chests with Starlights around it, you need to have atleast the
highest members of you're party at 27 and the rest can be at 26 (generally 2-3
of your party are a level higher than the others). Now, make sure you're all
healed up and read to go before you enter this door, this is a good save
point. When you get into, you'll be in a larger clearing and you will be
confronted by the masked man and his assassins who just happen to be passing
through the sewer at the same time as you (what took them so long to get back,
you wen't through a sewer gauntlet). Anyway the masked man is to wussy to
fight, so he sends his four thugs. This is a pathetically easy fight, these
guys are probably VERY lucky Nall wasn't able to get a hold of them. Hiro
should attack with Poe Sword every turn, Lemina should use freeze claw
everytime, Jean should use a sleeping spell while Ronfar can throw the destiny
dice. Heal when necessary, but this fight shouldn't really last more than 5
rounds. On her first attack, have Jean use a poisoning spell, she can get
three of them for the extra damage at the end of the rounds. When they have
been defeated you are awarded a whopping 1280 EXP points and the man in the
mask (after having it kicked off his face by Jean) challenges you to a
tournament of death in Horam. When you get to the kids they run back to
Taben's Peak, and Lunn is "conveniently" in Pentagulia. Now how in the hell
did he get there in like half an hour and you've been trying to get there for
how many weeks? And another thing, now how many people in the world can have a
voice as dumb as Lunn's, and how does the masked guy have like the same voice?
HMMMM... Anyway, head back to Taben's Peak, and then speak with Nall. Go round
up Lucia, note her again conforming to human emotion with the children and her
singing, and then head on out to Vane (the path is now clear). As you are
leaving Nall will give the White Dragon Wings, which allow you to transport
out of caves and such, and never run out, very useful. He also gives Ruby some
words of advice on being the Red Dragon, although she doesn't seem to catch
on. So off to Vane we go.



- - - - - - - - - - - - - - - - - - - - - - - - -
Y.) THE MAGIC CITY OF VANE
- - - - - - - - - - - - - - - - - - - - - - - - -

Enemies: Giga Wasp      HP: 145
         Bat Knight     HP: 300
         Death Shroom   HP: 195

Items/Weapons: Thieves Staff(1)    (in cave)
               Gorgon Doll(1)      (in town)
               Lemina's Purse(1)   (in town)
               Thunder Crest(1)    (in town)
               Seal Crest(1)       (in town)
               Angel Crest(1)      (in town)
               Silver Light(1)     (in town)
               Lemina's Bromide(1) (in town)

---------VANE ARMOR SHOP-----------
Item:            | Price
-----------------|-----------------
Purity Ring      | 3200
Vigor Ring       | 3500
Dew Ring         | 3200
Noisy Amulet     | 3200
Power Talisman   | 4000
-----------------------------------

---------VANE WEAPON SHOP----------
Item:            | Price
-----------------|-----------------
Earth Crest      | 3000
Thunder Crest    | 3000
Water Crest      | 3000
Fire Crest       | 3000
Wind Crest       | 3000
-----------------------------------

------BLACK ROSE POTION SHOP-------
Item:            | Price
-----------------|-----------------
Herb             | 40
Purity Herb      | 20
Cleansing Water  | 60
Vitality Vial    | 50
Angels Tear      | 1000
Dragonfly Wing   | 100
Starlight        | 2000
Healing Nut      | 200
Passion Fruit    | 1000
Holy Water       | 100
-----------------------------------

FMV Cut-Scenes: N/A

   Upon your arrival to the magic city of Vane, you will have a woman rush out
to greet Lemina, apparently a wizard named Borgan has taken a liking to
Lemina's mother and his magicians then don't allow you to enter the city.
However, Lemina knows of another way to get into the city, so head south down
to the spring of transmission, which used to be the only way into Vane when it
was up in the sky and without a grounded entrance. However there is one catch
with this secret entry, as all who wished to tryout for the guild had to do,
after using the spring you must go through the Cave of Trials, which is also
featured in the first Lunar. The caves are not all that difficult to traverse,
as none of the monsters in the cave are really powerful, and you don't have
the added burden of needing to preserve MP for a boss fight directly after.
Once you get the thieves staff from the fifth cavern of the caves (its at the
bottom, right side) you might as well fight through as much as you can, this
is easy leveling. Hopefully you're around 26-27 when you enter, and definitely
at least need to have your highest at 27 by the time you leave, so this is a
good place to make up on EXP if you've been slacking. When you exit the last
cavern of the caves, you will be in the legendary city of Vane. When you
finally get into the city, you can't take the chests just yet, but be patient.
There are several shops you should visit, although Black Rose Street isn't
looking quite like it used too. Go into the Magic Guild (largest building) and
you'll find Borgan and Miria in there speaking. Lemina will have some heated
words with Borgan, who precedes to teleport her mother up to Neo-Vane where he
plans to make her his queen. Lemina is heartbroken that she was not strong
enough to stop Borgan from taking her mother, and she goes up to the roof of
the guild, where you too should go and give her a pep talk, which gets her
back on board. Now you can plunder all of the chests and then your business is
pretty much finished in Vane, leave and head mainly south down to the Water
Ruins.



- - - - - - - - - - - - - - - - - - - - - - - - -
Z.) THE WATER RUINS
- - - - - - - - - - - - - - - - - - - - - - - - -

Enemies: Bloodbyrd      HP: 165
         Giga Ant       HP: 180
         Killer Wasp    HP: 280
         Flytrapper     HP: 200

Items/Weapons: Warrior Crest(1)
               Vigor Ring(1)
               Starlight(1)

FMV Cut-Scenes: Moonlit Swim

   Well, I lied a little since you aren't quite to the Water Ruins, first you
must pass through the Sluice Forest. The enemies in here are pretty strong,
but this is a great place to gain some experience points, because there is a
goddess statue once you get to the Ruins, so feel free to use the most potent
stuff you've got. After picking up the three chests and then arriving that the
water ruins (I recommend you fight EVERYTHING in the forest as well) Lemina
will inform you that the flood door isn't open and it's to cold to swim
across, but that the water is so high she thinks it should be gone by morning,
so everyone will make camp. Ronfar tells a few ghost stories before most
everyone wanders off to sleep. In the middle of the night Hiro wakes up and
sees that Lucia is gone, she has left a note that thanks him, but says she has
to go on to Azado alone to face Leo! By the way, that was a lie too. She's
actually swimming in the water that was apparently to cold to go across, and
Hiro decides to stare at her, causing her to freak out and then an awkward
morning in which Hiro almost lets the cat out of the bag. However, in the
morning the water is low enough for you to pass, so move across the stone
gathering and back to the world map, then head for the city of Azado.



- - - - - - - - - - - - - - - - - - - - - - - - -
A2.) AZADO
- - - - - - - - - - - - - - - - - - - - - - - - -

Enemies: Inferno Ghoul  HP: 245 (in town)
         Dieclops       HP: 320 (in tower)
         Flight Knight  HP: 185 (in tower)
         Electro Eye    HP: 280 (in tower)
         Nipple Yanker  HP: 225 (in tower)

Items/Weapons: Safety Helmet(1) (in town)
               Angel Ring(1)    (in town)
               Life Jewel(1)    (in town)
               Healing Ring(1)  (in tower)
               Healing Crest    (in tower)
               Healing Nut(1)   (in tower)
               Starlight(1)     (in tower)
               Siler Light(1)   (in tower)       

--------AZADO POTION SHOP----------
Item:            | Price
-----------------|-----------------
Herb             | 50
Healing Nut      | 200
Purity Herb      | 20
Cleansing Water  | 60
Holy Water       | 100
Vitality Vial    | 50


Angels Tear      | 1000
-----------------------------------

------AZADO ARMOR/WEAPON SHOP------
Item:            | Price
-----------------|-----------------
Smash Saber      | 2100
Rune Sword       | 3900
Jeans Fan        | 3500
Platinum Shield  | 1500
Plat. Bracelet   | 1320
Jeans Dress      | 2940
Ceremonial Clo.  | 2590
Platinum Helm    | 1020
Charm Bandana    | 900
-----------------------------------

FMV Cut-Scenes: Destiny Debate

   Well, when you arrive in Azado there is A LOT of stuff you're going to have
to do so you might as well collect all of the chests first thing. Next check
out the shops and when you're done with your transactions, head to the shrine,
where the group will note the very creepy giant statue of Althena, that seems
oddly out of place. When you get there, Ronfar will talk with the man who says
he is the high priest, and he is also an old friend of Ronfar's, who thinks
he's joking and can't believe that old man Balse, has been replaced as high
priest for going against the teachings of Althena. Jamil (the current high
priest) thanks Ronfar though for all the times he helped him and stuck up for
him when they were younger. He also informs the group that Ronfar was somewhat
of a teachers pet and everyone though HE would be the first high priest of the
group. He also informs you that Balse's house in the one with the red roof, so
you can go see him if you wish, but it might not be beneficial for your long
term health. When you get to Balse's house talk to his son Porom, which will
prompt Balse coming out and then asking you to come inside when he recognizes
Ronfar. Inside he will tell you that the Chosen have gone completely berserk
in Azado, and that Lady Mauri (we'll touch on this again later) is to blame.
Apparently she believed the people of Azado were not following Althena's ways,
so at night fire gets sprayed on them to teach them a lesson. It is no longer
safe to walk the streets at night in Azado, which gives you the perfect time
to sneak out to a boat which Balse has arranged for you. As you're speaking
Porom comes in and says he's going off to play (oh I bet he is...) and then
Balse asks you to stay and rest. If you have all of the chests and went
shopping already, you might as well accept, if not go do what you need to and
then come back and accept. After a while it will be night and he will give you
directions to the boat. Leave his house and head to the docks and get on the
only boat with a gangway. Looking strangely familiar, they hesitantly board
the ship until Ruby causes a commotion and brings Leo and the guard down on
them! After a minor scuffle Hiro and Leo have some words, and as he is going
to kill Lucia and flame bursts in the sky and the town is engulfed in flames.
Now Leo knows what Ronfar said about Mauri might be true. Now for some side
notes on Mauri, she is Leo's sister and one of the four heroes, and she was
Ronfar's girlfriend for a long, long time, but when he tried to cure her of an
ailment she seemed to change to evil ways and he always blamed himself. Fast-
forward to present, Leo takes Ronfar and Hiro to go try to put out whatever is
creating this flame. Now before you can even get to the tower, you have to
fight through the Ghouls, but luckily there is a statue, so you can just kill
some and then return without them regenerating. Once you get to Balse's house
and Ronfar heals him, Porom tells how he told the chosen you were there to try
and help his father, little dork. Anyway, you've got to get to the tower, so
finish off the ghouls, heal one last time and then force the priest blocking
the door to allow you to enter. Now you are going to fight a lot, but luckily
if you just come back down to the statue that costs 100 silver, the monsters
in the tower don't come back, so do this when you really need too. Head up the
tower until you get to the room with three doors and a starlight. When you go,
get the starlight and then go to the second door on the right of the one you
came out of, this will have you going back down another set of tower stairs,
but collecting some very valuable items. When you get all the way down (when
you get the ring and crest) just use Ronfar's spell to go back to the
beginning of the dungeon and heal at the statue. Now head back up the first
way you went, and when you get to the room that had the starlight and 3 doors,
this time go in the first door on the right. Collect the healing nut in this
room and then go into the door to the left of the one you came in, this will
take you to the top of the tower. Get the silver light and head out the door.
Save here, it's time to fight the fire baby.



###############################################################################
Boss: Fire Phoenix
###############################################################################
Recommended Levels: 29-28
                        ________________________
                       | Attack     |   70-115  |
                       | Attacks    |   1       |
                       | Defense    |   80      |
                       | Agility    |   25      |
                       | Speed      |   50-62   |
                       | Wisdom     |   90      |
                       | Magic END  |   80      |
                       | Range      |   40      |
                       | Luck       |   5       |
                       | Hit Points |   5000    |
                       | Exp Points |   8000    |
                       | Silver     |   0       |
                        ????????????????????????
   Use the order command to have Ronfar and Leo up at the top of the screen,
with Leo to the far left and Ronfar all the way back, then have Hiro the far
left down at the bottom of the screen. Have Hiro equipped with the healing
ring and crest. Hiro should attack with Poe Sword on every turn, you shouldn't
run out of MP. Leo should use Flash Blade, he shouldn't run out of MP either.
Have Ronfar cast saint litany on Leo in the first round, on himself in the
second, and then just use Calm Litany every single turn. You will be doing
about 500 damage every round like this, and you never have to heal with items,
so it should take about 10 rounds and then you're done with the fire Phoenix.
Once it is extinguished, you see what the light in the torch was really
supposed to look like, and the fire in the city is put out.

   Head back down to the Destiny and then after pleading with Leo about
letting the girls go, and after he acts like he is going to kill her, he
releases them, and says he will give them safe passage to Pentagulia so
Althena can decide the fate of Lucia. And its about this time that Mauri shows
up, and chides Leo and then decides to try and flame the whole ship, to which
the White Knight puts a quick stop to, being the stronger of the two. Then
Mauri is told to not interfere and she sarcastically agrees, and then leaves,
putting Leo and Ronfar in a very bad mood. But, you're off to Pentagulia! On
the boat you can talk to everyone, and then head up and you'll call to Lucia
but she runs away from you, then Hiro lies to Ruby to have to time with Lucia
when he sees her up on deck, then they talk a bit. Hiro, obviously not
understanding that Lucia cannot stay when her task is complete, thinks the
mission ending is great, but Lucia who has developed emotion completely by
now, realizes that when it's over she won't see her friends, Hiro in
particular anymore and is a jumble of emotions. Finally becoming frustrated by
not being able to relate to him things he cannot even conceive of about Zophar
she just runs off and tells her to leave him alone, and he responds with his
classic "Lucia?..." response. When you arrive at Pentagulia, or rather when
it's spotted, its time to enter Disc 2. Simply open the Playstation 1 or 2 and
put it in then close it, don't hit reset or the game will reset back to your
last save.



*******************************************************************************
*******************************************************************************
****  III. Disk 2 In-Depth Walkthrough  ***************************************
*******************************************************************************
*******************************************************************************

- - - - - - - - - - - - - - - - - - - - - - - - -
B2.) PENTAGULIA (long section!)
- - - - - - - - - - - - - - - - - - - - - - - - -

Enemies: Sgt. Slaughter HP: 200 (white tower)
         Corp. Crusher  HP: 250 (white tower)
         Gargoyle       HP: 170 (red tower)
         Flame Reaper   HP: 275 (red tower)
         Flash Lord     HP: 150 (black tower)
         Dark Sorcerer  HP: 320 (black tower)
         Assassin       HP: 160 (blue tower)
         Mercenary      HP: 260 (blue tower)

Items/Weapons: Platinum Blade(1) (white tower)
               Healing Ring(1)   (white tower)
               Life Jewel(1)     (white tower)
               Hellfire Staff(1) (red tower)
               Silver Light(1)   (red tower)
               Jewel Gauntlet(2) (blue and black)
               Ritual Hairpin(2) (blue and black)


FMV Cut-Scenes: Dragonmaster Ghaleon?
                Audience with Althena

   When you get to Pentagulia Leo will depart the ship and tells you he is off
to secure you a meeting with Althena. However, before he can do so Ghaleon,
who is apparently now a Dragonmaster appears and questions Leo's loyalties in
bringing Lucia and her friends to the city. It is also at this point that
Lucia realizes Ghaleon might have actually been keeping a watchful eye out for
them on their journey but can't fathom why. Anyway, Leo heads off and now it's
time to say your goodbyes for the moment. Everyone is heading off to fix the
problems in there lives, and in the end Hiro and Lucia along with Ruby are
left to go and see the goddess. Head up to the main tower where you will see
Leo, and he will escort you in to see Althena. When Althena is entering Lucia
immediately senses something is wrong, and is quick to ask "Althena" who she
is and what she's done with the real Althena. When she doesn't hear what she
wants, she tried to send a fireball at her, which Ghaleon easily deflects and
then puts Lucia down. Hiro, outraged that she has been assaulted, quickly
jumps into a fight with Ghaleon while Leo apparently stand dumbfounded and
watches.



###############################################################################
Boss: Ghaleon
###############################################################################
Recommended Levels: Doesn't Matter
                        ________________________
                       | Attack     |   N/A     |
                       | Attacks    |   N/A     |
                       | Defense    |   N/A     |
                       | Agility    |   N/A     |
                       | Speed      |   N/A     |
                       | Wisdom     |   N/A     |
                       | Magic END  |   N/A     |
                       | Range      |   N/A     |
                       | Luck       |   N/A     |
                       | Hit Points |   N/A     |
                       | Exp Points |   N/A     |
                       | Silver     |   N/A     |
                        ????????????????????????
   It should be fairly obvious that you cannot beat Ghaleon in your present
state, he was a sage and a magic emperor for gods sake. He will take away
you're MP, and DON'T WASTE ANY TYPE OF ITEM you can't win this battle anyway.
Just keep attacking him, he'll say things are getting interesting, he'll draw
his sword, you'll last a few attacks and then he eventually beats you. Then he
shoots his mouth off at "Althena" and tells her he isn't he lapdog, and that
the title Dragonmaster does not amuse him. Leo who apparently didn't pick up
on that little quarrel saves Hiro's life, but does not fend for Lucia. When
you wake up you will be imprisoned in some sort of electric cage.

   Ok now when you completely come to, Ruby will tell you that the last time
she saw Lucia was when she was laid out on the floor, and then they brought
you here. When you realize there's no way for you to get out of your cell, Leo
comes to the rescue, or rather a masked version of Leo named "Mystere" Leo
will swing across the chasm and then release you from your cage, however he
didn't extend the bridge, and luckily before he tries to jump across Ruby
flies over and extends it. Now you and he need to battle out and collect ALL
of the items and fight ALL of the bosses, don't worry about using MP there is
a statue just outside your tower. Now all of your friends to have met similar
fates as they are all also locked in one of the towers, the one corresponding
to which of the four heroes they were betrayed by. First head to the Red
tower, Ronfar is in there and being able to heal will make fighting through
the others much simpler. After you've retrieved Ronfar and collected all of
the red tower chests and fought ALL the monsters in the red tower, go get
Lemina from the black tower, and then likewise Jean from the blue. Once you
have everyone, all of the chests, all the new gear equipped, and have fought
everything, head up to the statue and heal FROM THE SIDE OF IT, because after
Leo realizes this was the secret passage you've been looking for. Head through
the passage and then through the hall on the left side of the next room, and
you'll see Ghaleon and Althena both speaking with Lucia who is tied up to the
wall. Ghaleon laughs that Lucia would even think to rely on humans, but has he
already forgotten that it was humans who put down his little Magic Emperor
thing? (SEE SPOILERS BELOW FOR SUPER-HUGE SPOILER, IF IT'S YOUR FIRST TIME
DON'T READ IT!) Anyway when they're done chatting go down and save her. Leo
has already run off to confront "Althena" about the Chosen being a "tool" of
destruction and such. Anyway once she's down you've got to hurry if you're
doing to release the real Althena which Lucia fears is trapped somewhere in
the city. Follow her around until you come to ledge where she can see through
the illusion and the true fifth tower and everyone will jump off. When you get
down there, everyone agrees to go in with her but you can't and then trouble
shows up. However Ghaleon is done being a lapdog and doesn't come right when
he's called, so this allows some the white dragon wings to start glowing and
transport you to where else, Taben's Peak! Back in Pentagulia Ghaleon makes
fun of the false Althena while Zophar reveals the rest of his plans for the
moment, and ignores Ghaleons advice on what they should do. Back on Taben's
Peak Nall reveals the story of how he is the White Dragon, Ruby is the Red
Dragon, and that both of them have lost their Dragon Aura's, so they are
powerless to help. However the aura's can be released and retrieved and you
should start with his. Everyone agrees to join up again to save Lunar and he
tells you that Leo has his, and that you must go face him somewhere near Vane,
take the Gondola down, and then head near Vane and board the Destiny.


*****SPOILERS*****

The reason Ghaleon taunts her with the prospect of relying on humans when he
well knows they are capable of anything (especially after Alex defeated him)
is because he is secretly trying to guide her down the same path Alex and his
friends had to use, harnessing the power of humankind to defeat much greater
odds. Although she does not realize it at the time, he has been trying to
taunt and provoke her along the right course the entire way.

*****END OF SPOILERS*****



###############################################################################
Boss: Leo the White Knight
###############################################################################
Recommended Levels: 31-32
                        ________________________
                       | Attack     |   60-200  |
                       | Attacks    |   2       |
                       | Defense    |   200     |
                       | Agility    |   50      |
                       | Speed      |   30      |
                       | Wisdom     |   25      |
                       | Magic END  |   60      |
                       | Range      |   18      |
                       | Luck       |   10      |
                       | Hit Points |   75      |
                       | Exp Points |   5000    |
                       | Silver     |   0       |
                        ????????????????????????
   Leo really isn't all that hard to beat, he's actually very easy to take
down. You only need to hit him with Poe Sword four consecutive times to bring
him down, the problem is after three the first time he will heal himself
totally. If you are equipped with the healing crest and ring you really
shouldn't have to heal yourself because you will also gain HP on his off
turns. After he heals once you should be able to get in the four consecutive,
if not just keep going and only heal if you really need to. Once you've beaten
him he will give you the destiny, and tell you how to get to the White Dragon
Cave, where you can release the power of the White Dragon.



- - - - - - - - - - - - - - - - - - - - - - - - -
C2.) THE WHITE DRAGON CAVE
- - - - - - - - - - - - - - - - - - - - - - - - -

Enemies: Mecha Star     HP: 180
         Shiro Mongrel  HP: 175
         Chiro Mongrel  HP: 999 (you can't kill it yet don't waste MP)
         Yeti           HP: 200
         Mutant Fly     HP: 250


Items/Weapons: Snake Ring(1)
               Starlight(1)
               Endurance Ring(1)
               Angel Ring(1)
               Chiro Crest(1)
               Wind Crest(1)
               Ice Staff(1)
               Vitality Vial(1)

FMV Cut-Scenes: N/A

   The White Dragon Cave has a lot of great items, and since I didn't tell you
exactly where each was (and for this exact purpose) you need to explore the
entire place to get them all. Now, to fight the boss for this dungeon you are
going to need to be at 34-33, so level up as if necessary. One thing I like to
do is just fight the whole way through and collect all the chest and just use
MP as necessary, get to the level you need to be, use the Dragon Wings to go
back to the Destiny, heal and then just run through, or if you're close to
another level fight as necessary. This allows you to level up, get the chests,
and then still have good stats for the boss. Now do note that the Mecha Stars
will throw crap at you, if you get hit you fall and they can catch up to you.
In a couple places you are going to have to use this to your advantage. When
chests are trapped behind ice walls, you need to either get the Yeti's to
charge and break them, or lure the Mecha's to shooting through them. DON'T
KILL THEM ALL before the walls are broken, or you'll have to leave the whole
dungeon to regenerate them. For the next boss, Jean is only going to be using
her normal attack, so use Lemina's Thieves staff to steal Shiro and Chiro
crests. When you put the warrior crest with the Seal Crest it doesn't let her
use magic and crazy boosts her regular attack (she didn't need the magic
anyway). Once you get to where you see the boss, which appears to be a white
dragon, but Lucia senses its not THE white dragon, so save, heal up, dish out
MP as needed and then get ready to engage!



###############################################################################
Boss: White Fiend
###############################################################################
Recommended Levels: 34-33
                        ________________________
                       | Attack     |   100     |
                       | Attacks    |   1       |
                       | Defense    |   100     |
                       | Agility    |   100     |
                       | Speed      |   43-82   |
                       | Wisdom     |   40-99   |
                       | Magic END  |   80-99   |
                       | Range      |   0       |
                       | Luck       |   10      |
                       | Hit Points |   4500    |
                       | Exp Points |   11000   |
                       | Silver     |   0       |
                        ????????????????????????
   Basically what you need to do before starting this battle, is move jean all
the way close to the fiend, and then everyone else to the back right boundary
and spread them out as far and evenly as you can. As usual Hiro will be using
Poe Sword the ENTIRE time, and there should be no reason for him to run out MP
at all. You can give Jean a healing ring if you want, but it's easier to just
cast Saint Litany and then have Ronfar use Anger Dice or Calm Litany as is
necessary, but his attack won't really swing the battle on way or the other.
Lucia will chip in with Napalm Shot and random healing every round, which is
an added bonus, because coined with Ronfar together they almost add up to a
good attack margin. As already mentioned Jean will be using her standard
attack, and Lemina will use flame shot, EXCEPT when a circle is under the
fiend, then she needs to cast Erase Magic, and if the penta-star thing is
below the field, she needs to cast Dispel Magic, otherwise the fiends attacks
will be aided by the water element and he will become stronger on both sides
of the fight. Judging from the fiends weak HP, this really shouldn't take
long. Once the battle is done, walk into the next area and Nall will instruct
you on how to release his power, and then show himself in his true form. Ruby
makes some annoying comment about thinking like a Dragon, but who likes her
anyway? Lunn apparently has the next Aura, that is of the Blue Dragon, but you
need to make a pit stop in Horam first to gain entry to where Lunn is
fighting. To get there sail through the now cleared water pass, it's the dinky
little green town.



- - - - - - - - - - - - - - - - - - - - - - - - -
D2.) HORAM
- - - - - - - - - - - - - - - - - - - - - - - - -

Enemies: N/A

Items/Weapons: Starlight(1)
               Life Jewel(1)
               Blue Pajamas(1)
               Herb(1)
               Protection Ring(1)
               Rubber Boots(1)

----------HORAM ARMOR SHOP---------
Item:            | Price
-----------------|-----------------
Warrior Shield   | 2170
Bejew. Bracelet  | 1890
Jewel Gauntlet   | 1540
Warrior Armor    | 3840
Holy Clothes     | 3520
Immortal Robe    | 3200
Warrior Helm     | 1470
Prayer Bandanna  | 1260
Ritual Hairpin   | 900
-----------------------------------

---------HORAM WEAPON SHOP---------
Item:            | Price
-----------------|-----------------
Platinum Blade   | 5360
Samurai Sword    | 6840
Flaying Flail    | 5760
-----------------------------------

----------HORAM ITEM SHOP----------
Item:            | Price
-----------------|-----------------
Herb             | 40
Healing Nut      | 200
Holy Water       | 100
Vitality Vial    | 50
Angels Tear      | 1000
Protect. Ring    | 3200
Warrior Crest    | 4000
Power Crest      | 3500
-----------------------------------

FMV Cut-Scenes: Shadow Warrior

   Alright once you get to Horam, which is a pathetically small martial arts
centered "training" town you need to first collect all the of the listed
chests, the protection ring is an especially good find. Your bosses are
becoming stronger, and you need all of the help defensively you can get,
especially in these newer dragon caves, which are much longer than what you've
become used to dungeon length wise. Anyway, when you're done treasure hunting,
head to the weapon and armor shop. Buy the Samurai Sword and Flaying Flail,
and anything you don't already have from the armor desk. After equipping all
the new gear don't forget to sell back the old. When you're done with all that
you can talk to people in town, which all seem to look like the bad guy from a
Bruce Lee film (rest in peace Bruce) or you can head straight to the Dojo,
where you will see a teacher yelling at all his students and then owning up
that he as Lunn's former teacher failed to reveal to him the true meanings of
karate and must now face him, even though he got his ass handed to him like a
month ago. But luckily for him Jean steps up and after a couple sexist remarks
Wong Lee (yes that's his real name) decides Jean can fight but needs new
clothes. He revels to her the nature of the Blue Dragon Fist, which she must
use to revert Lunn back to the way of good karate. After some hokey (god it's
bad) speech and watching her get into the dumbest uniform ever, Jean receives
the invitation necessary to get into the Zen Zone Tournament, being held where
else, but in the Zen Zone. Once you're all done, board the Destiny and head
south to the Zen Zone.



- - - - - - - - - - - - - - - - - - - - - - - - -
E2.) THE ZEN ZONE
- - - - - - - - - - - - - - - - - - - - - - - - -

Enemies: N/A (all in tournament)

Items/Weapons: There are no chest but there is a merchant to the left of the  
ring selling some healing items you shouldn't really need.

FMV-Cut Scenes: N/A

   Alright when you get to the Zen Zone, talk to the weird guy and show him
your invitation, note that there is a statue outside, you'll be using this
later. Go talk to Lunn who is sitting in the rear of the room on his throne,
and then go talk to the tourney director and tell him you're ready to fight.
Hiro and Ronfar are selected to fight with Jean, now its time to face the Wolf
Guard. Anyway, hopefully you realized that once Horam Jean has three new
attacks, the Blue Dragon Kick, Palm, and Dopple Dance. So, get rid of that
Seal crest mumbo jumbo, we need some magic baby. Hiro should use Poe Sword,
Jean should use Blue Dragon Palm, and Ronfar can just heal. Use Hiro and Jean
on the same warrior one at a time to just take them out systematically. Once
this fight is over, head out to the statue and heal up, then come back to the
tournament director to start round 2. Now you're up against Flash Ninja's, use
the same strategy as you did for the wolves. After winning, go out to the
statue, heal and save, then return for round three with the Shadow Cult. After
witnessing their horrible manners in killing a man in the ring, Hiro and pals
seem fired up for some rumbling. Once you're done with the assassins, of which
you should use that same strategy again, it's time to go heal and then make
Lunn own up to having to face Jean. After listening to his horrible, god awful
annoying voice he finally gets ready to fight you. This is for all the
marbles, his constellation for winning is killing all your friends, which
wouldn't really happen because somehow I'm thinking if Jean died, BETWEEN THE
4 OF THEM they could take him, but that's just a hunch.



###############################################################################
Boss: Master Lunn
###############################################################################
Recommended Level: 35
                        ________________________
                       | Attack     |   100-150 |
                       | Attacks    |   1       |
                       | Defense    |   130     |
                       | Agility    |   15-20   |
                       | Speed      |   60      |
                       | Wisdom     |   90      |
                       | Magic END  |   100     |
                       | Range      |   0       |
                       | Luck       |   5       |
                       | Hit Points |   2100    |
                       | Exp Points |   8800    |
                       | Silver     |   0       |
                        ????????????????????????
   There really isn't any master strategy to beating Lunn, just a couple
simple tactics and then waiting out the necessary HP. First since Ronfar won't
be around equip her with a healing ring. The only attack you really need to
worry about is when he gets into a high attack stance (sticks out 1 arm and
leg in a standing guarded position) but you can easily avoid this by simply
using the defend option to move Jean up or down. Unless you use your normal
attack, which you shouldn't, ever, Lunn will not move his position on the
battle field. Plus, once you've moved once, you don't have to again, he'll get
into that position and then just stand there! Have Jean use Dopple Dance and
Blue Dragon Palm. Lunn has an attack where heals himself (stands straight up,
arms down) which is the only reason this lasts more than 4-5 rounds. Either
way, just keep attacking and using Dopple Dance when it runs out, and this is
a cake walk.

   Once you have defeated Lunn he gives you the Blue Dragon Aura. He never
cared about Zophar either way, he just wanted the power he got from it. He
also dedicates himself to re-learning karate the right way, so he can feel
what Jean does from drawing on her emotions. Anyway, the Blue Dragon Cave is
West of the Zen Zone, and be prepared, we're going to do some serious leveling
up in this mother!



- - - - - - - - - - - - - - - - - - - - - - - - -
F2.) THE BLUE DRAGON CAVE
- - - - - - - - - - - - - - - - - - - - - - - - -

Enemies: Doom Rigger    HP: 900
         Scurvy Slug    HP: 163
         Aqua Assassin  HP: 460
         Tiger Shark    HP: 211
         Water Elem.    HP: 134

Items/Weapons: Hurricane Staff(1)
               Holy Water(2)
               Angels Tear(1)
               Starlight(1)
               Angel Ring(1)
               Gold Hairpin(1)
               Revenge Crest(1)
               Anti-Magic Ring(1)

FMV-Cut Scenes: N/A

   The Blue Dragon Cave is very similar to the White Dragon Cave, except in
this case we are going to do some over-leveling. And just what does that mean?
It means you are going to spend some extra time gaining levels while the EXP
is easy to attain, rather than fool around in the next couple sub-dungeons
with are super annoying. What allows you to do this in the Blue Dragon Cave is
the doom rigger. At about 3511 EXP a pop these are very good for leveling up
quick since you can't kill the Chiros without Triple Sword (Hiro at level 50)
for a whopping 33,333 EXP a pop. Anyway, what you should do is just fight the
first five groups of monsters in the cave, this includes 4 sorted groups and
then the doom rigger as the fifth. Basically Lemina's magic will take out the
4 groups for the most part, then to kill the doom rigger use battalion sword,
blue dragon kick, destiny dice, crematorium and Lucia will use Napalm Sot
which should kill the Rigger and all of its Scurvy. Anyway, keep repeating
this until you've gone up a couple levels, then make your way through the
whole dungeon collection all the chests and fighting when you need too. Then
you're going to come back out, heal and then dash through, only fighting the 4
or so doom riggers in the cave. By the time you fight the Blue Fiend you
should be at like 39 or 40, which is over what you need, but allows you to
simply collect items from the next couple areas without fighting less EXP
giving monsters. Now save before you fight the Blue Fiend, heal everyone, and
engage (first read about who to equip etc.).



###############################################################################
Boss: Blue Fiend
###############################################################################
Recommended Level: 40-39
                        ________________________
                       | Attack     |   120     |
                       | Attacks    |   1-2     |
                       | Defense    |   120     |
                       | Agility    |   100     |
                       | Speed      |   46-91   |
                       | Wisdom     |   80-110  |
                       | Magic END  |   40      |
                       | Range      |   0-16    |
                       | Luck       |   10-30   | 
                       | Hit Points |   5000    |
                       | Exp Points |   16500   |
                       | Silver     |   0       |
                        ????????????????????????
   Well, if you used my optional over-leveling plan (which is all part of an
elaborate scheme to have Triple Sword very early in the game, which just busts
open leveling up) you are over-prepared for this fight and can basically just
sit back and watch the HP fly, if not, you can still win pretty easily. But do
note this is the last really easy dungeon for a while, hope you enjoyed it.
Basically you should just use the order from last time with Jean taking all
the hits, and also equip her with the recently acquired white dragon crest, so
when the fiend is sucking in air she can cast white dragon protect, otherwise
she can use her regular attack. Hiro will be using Poe Sword, and Ronfar can
cast Saint Litany on Jean, plus leave her with a healing ring. Then Ronfar can
use Anger Dice, and Lemina should use Erase Magic when Jean has to cast WDP to
cancel out the stats on itself the fiend boosts up. Otherwise Lemina should
just use flame shot.

   When you have defeated the Blue Fiend, you can move into the lair and
release the power of the Blue Dragon, whom Hiro notes is much more informal
than he'd have thought. He almost lets some info slip but Lucia catches him
and accepts his pledge to help her free Althena. Now you need to head back to
the Destiny, and sail south until you get sucked in by the Death Star... I
mean Neo-Vane.



- - - - - - - - - - - - - - - - - - - - - - - - -
G2.) ZABACK/ ZABACK MINES
- - - - - - - - - - - - - - - - - - - - - - - - -

Enemies: Big Boomba     HP: 320
         Boomba Boy     HP: 200
         Elder Boomba   HP: 400
         Boomba Baby    HP: 150

Items/Weapons: Silver Light(1)    (in mines)
               Passion Fruit(1)   (in mines)
               Fresh Ring(1)      (in mines)
               Starlight(1)       (in mines)
               Angels Tear(1)     (in mines)
               Rusty Dagger(1)    (in mines)
               92 Silver(1)       (in mines)
               Earth Ring(1)      (in mines)
               Life Jewel(1)      (in town)
               Passion Fruit(1)   (in town)
               Peasant Clothes(1) (in town)

----------ZABACK ARMORY------------
Item:            | Price
-----------------|-----------------
Ameth. Bracelet  | 2560
Leopard Armlet   | 2480
Battle Clothes   | 4680
Ninja Wrap       | 5490
Spirit Bandanna  | 1680
Ameth. Hairpin   | 1680
Ameth. Mace      | 2000
Black Pan. Claw  | 5940
-----------------------------------

---------ZABACK ITEM SHOP----------
Item:            | Price
-----------------|-----------------
Herb             | 40
Healing Nut      | 200
Holy Water       | 100
Vitality Vial    | 50
Angels Tear      | 1000
Mind Crest       | 3000
Snake Crest      | 3000
-----------------------------------


FMV Cut-Scenes: N/A

   Alright once the Destiny is stopped and you can't move anymore, you need to
get out and head west, you'll see a small cave opening in the mountain, this
is the entrance to the mines of Zaback. Depending on how far ahead you are
level wise, really dictates how much you need to fight. Obviously you need all
of the chests. For the next boss you are going to need to be at 38-37, BUT if
you are already there you fight think about fighting just to stay ahead, as
this is not a long area and there is a statue at the end. Anyway once you've
decided what you want to do, and have done it, you will come out in the town
of Zaback. There is a statue almost right where you come out. You can upgrade
your weapons and armor, grab the few chests in town, and then head to the
building with the large pipe looking thing over it. This is the transport to
Neo Vane. Use the transport, and you will now be in Neo Vane.



- - - - - - - - - - - - - - - - - - - - - - - - -
H2.) NEO-VANE
- - - - - - - - - - - - - - - - - - - - - - - - -

Enemies: N/A

Items/Weapons: Luck Ring(1)
               Herb(1)
               Life Jewel(1)

----------NEO-VANE BAZAAR----------
Item:            | Price
-----------------|-----------------
Ameth. Shield    | 2880
Mystic Gauntlet  | 2160
Ameth. Armor     | 5040
Wisdom Robe      | 4500
Amethyst Helm    | 2000
Ameth. Sword     | 8500
-----------------------------------

---------NEO-VANE ITEM SHOP--------
Item:            | Price
-----------------|-----------------
Herb             | 40
Healing Nut      | 200
Holy Water       | 100
Vitality Vial    | 50
Angels Tear      | 1000
Starlight        | 2000
Anti-Magic Ring  | 9000
Magic Eye Crest  | 4000
-----------------------------------

FMV Cut-Scenes: N/A

   Once you come through the front entrance, you are going to be subject to a
magic test, which Jean and Ronfar promptly fail and are sent down to the mines
forever (casualties of war I guess). Anyway, Lemina and Hiro are allowed to
pass and after you've collected the items and upgraded weapons (buy even for
the members not with you, maybe I exaggerated the forever part). When you've
done so, you can try and go into the guild building, which is blocked off, so
you have to take the shortcut through the trial cave, which is located to the
left of the guild building near the back wall. Also, if you feel like it take
some time to talk to everyone, you might be surprised with what they think of
Borgan and his false utopia.




- - - - - - - - - - - - - - - - - - - - - - - - -
I2.) NEO TRIAL CAVE
- - - - - - - - - - - - - - - - - - - - - - - - -

Enemies: Rock Biter     HP: 145
         Gorgon         HP: 300
         Dark Lord      HP: 404
         Scream Sphere  HP: 222

Items/Weapons: Healing Ring(1)
               Clear Ring(1)
               Starlight(1)
               Earth Staff(1)
               Silver Light(2) (1 in dungeon)
               Red Pajamas(1)  (in dungeon)

FMV-Cut Scenes: N/A

   All of the items in this area are pretty important or overly useful, so
dink around the caves until you have ALL of them. After heading through the
first room, you will come upon Ronfar, and then need to find Jean (just head
east) and once you have located and recovered them both, head down through the
door directly south of where Jean was. When you come out the other side there
will be a door directly north of you, don't go through it yet, take a left at
that door and get the clear ring from the little nook right there, then head
back to the door and go through it. In the next room be sure to pick up the
starlight and earth staff, and then head through the door due west of where
you started. When you come out, grab the silver light and then loop all the
way around to exit the caves, into the neo vane dungeon. Here, Lemina will
break down a very powerful magic door put up by Borgan. Enter and use the
transport, then use the statue in the next room, head through the next door.
Before engaging Borgan go through the symmetrically opposite door and get the
chest up there, you can also talk to Lemina's mother by going up another
level. Then, head back down and get some of Borgan.



###############################################################################
Fight with Borgan
###############################################################################
Recommended Levels: 38-37
                        ________________________
                       | Attack     |   150-200 |
                       | Attacks    |   1       |

                       | Defense    |   180-200 |
                       | Agility    |   50      |
                       | Speed      |   10-200  |
                       | Wisdom     |   70-127  |
                       | Magic END  |   120     |
                       | Range      |   0       |
                       | Luck       |   10      |
                       | Hit Points |   4200    |
                       | Exp Points |   18700   |
                       | Silver     |   0       |
                        ????????????????????????
   Ok now anyone who has played the Saturn original knows how much harder the
fight with Borgan in that game was, so I don't want to here ANYONE complaining
about this fight, although it is a pain in the butt not really being able to
have Lemina do any damage. Basically you want to order everyone so Jean is as
close to Borgan as possible, and everyone else is spread out as far away from
him as possible. Make sure all of your healing rings and the white dragon
crest are in use (Jean gets the WDC). Hiro will be surprising us this time
with Poe Sword, Ronfar can throw anger dice, but should cast Saint Litany on
Jean in the first round, and heal as needed. Lemina should just continually
cast Power Flame on Hiro and Jean switching off every turn. Jean will cast WDP
when all three orbs are aglow, and just use Blue Dragon Palm if not. This is
not that tough a fight, you should be able to break down his guard barrier in
one turn.

   Once you have defeated porky, he will admit defeat and give you the Black
Dragon Aura. Go talk to Miria again, and an earthquake will ensue, apparently
Neo Vane is falling as it no longer has a levitating force. Borgan tries to
con Lemina into giving back the Aura, but Lucia can use it, so nice dice for
porky. Anyway, you have to listen to all of this dumb stuff from Borgan and
Miria, and then head down to the black dragon cave (he'll give you the key).
To get there head back to Zaback and into the mines, then just go to where you
originally found Jean in the mines, and enter that door.



- - - - - - - - - - - - - - - - - - - - - - - - -
J2.) BLACK DRAGON CAVE
- - - - - - - - - - - - - - - - - - - - - - - - -

Enemies: Webhead        HP: 245
         Chaos Fiend    HP: 300
         Soul Yanker    HP: 210
         Zombie         HP: 128

Items/Weapons: Lightning Staff(1)
               Healing Nut(1)
               Star Dagger(1)
               Angel Ring(1)
               Force Ring(1)
               312 Silver(1)
               Stardust Ring(1)
               Hunter Crest(1)
               Passion Fruit(1)
               Starlight(1)
               Angels Tear(1)

FMV Cut-Scene: N/A

   The black dragon cave is probably the most annoying of all the field caves,
it is also probably the hardest. You need to collect all of the chests, but
hopefully if you over leveled a bit like we said before, you can just fight
only when necessary, and still be at 41-40 for the fiend fight. You need to
watch out for the little pools of black stuff, if you walk over it you get
zapped and lose some HP. In a couple instances you have to go over it, but
dash so you don't get hit twice. Once you get to the final room, collect the
starlight and save. Now prepare to fight the 2nd to last of the false dragons.



###############################################################################
BOSS: The Black Fiend
###############################################################################
Recommended Levels: 41-40


                        ________________________
                       | Attack     |   50-150  |
                       | Attacks    |   1       |
                       | Defense    |   450     |
                       | Agility    |   50      |
                       | Speed      |   62-116  |
                       | Wisdom     |   50-140  |
                       | Magic END  |   0       |
                       | Range      |   0       |
                       | Luck       |   1-10    |
                       | Hit Points |   5000    |
                       | Exp Points |   24200   |
                       | Silver     |   0       |
                        ????????????????????????
   This time for your positions, move Hiro and Ronfar up to the front, and
have everyone else on the back, and space them all as far as possible, also
make sure Ronfar cannot be paralyzed. After that just have him use Saint
Litany and other healing spells as needed. Hiro for a change will be using
Cross-Boomerang, Jean will be using WDP when its wings are spread, and then
just healing items/defend when they're not. Lemina will use Ice Arrows every
single turn. When the fight is over, you will cast the aura into the crystal
and the black dragon will be freed, only one to go.



- - - - - - - - - - - - - - - - - - - - - - - - -
K2.) RACULI
- - - - - - - - - - - - - - - - - - - - - - - - -

Enemies: N/A

Items/Weapons: Silver Light(1)
               Yellow Pajamas(1)
               Passion Fruit(1)

-------RACULI GENERAL SHOP---------
Item:            | Price
-----------------|-----------------
Master Sword     | 10340
Prayer Mace      | 8800
White Tiger Claw | 7700
Healing Nut      | 200
Holy Water       | 60
Vitality Vial    | 50
Hunter Crest     | 3500
Soul Crest       | 3000
-----------------------------------

FMV Cut-Scenes: N/A

   When you first arrive in Raculi (you can't really miss finding it, kind of
has that, "wow this town looks like a wooden barn" feeling to it) walk up the
steps to the statue after talking to Grandpa, and have some words with Leo. He
believes he has found a way to stop the way things are going, and he might
have a way to cure Mauri, as she has not been the same since Ronfar attempted
to heal her, years ago during the "epidemic." After Leo slinks off in another
one of his depressed tantrums, head into town and unlock the secrets of
Raculi! Or just pick up the 3 chests and check out the store in town, upgrade
what you need. Now go into the house Leo and Mauri apparently owned (for 2 of
the 4 heroes you'd think they could afford more of a penthouse eh?) and talk
to Leo and he tells you that the cure the chosen gave Ronfar was actually the
blood of Zophar and to cure her and stop this madness Mauri must be killed,
and that he was going to do it, and off he goes, WITH NO ONE TRYING TO STOP
HIM. Just AFTER his best friend heads off to kill the love of his life, Ronfar
remembers the Aura of Althena, which is in Serak Palace and could be used to
drive Zophar from Mauri and cure her, so off trotting we go to Serak Palace.



- - - - - - - - - - - - - - - - - - - - - - - - -
L2.) SERAK PALACE
- - - - - - - - - - - - - - - - - - - - - - - - -

Enemies: Archmage       HP: 220
         Blyzzer        HP: 360
         Arrow Fish     HP: 168
         Necromancer    HP: 500

Items/Weapons: Althena's Aura(1)
               Holy Hairpin(1)
               Starlight(1)
               Tiger Wrap(1)
               Master Helm(1)
               Miracle Clothes(1)
               Life Jewel(1)
               Silver Light(1)
               Psycho Gauntlet(1)

FMV Cut-Scenes: N/A

   Serak Palace is a very important place equipment wise, so you need to get
everything, and with a statue just outside, this is also a very important
level up point, so you need to fight everything as well. Once you have
collected all of the chests and taken out all of the enemies (and reached and
used the Aura, duh) come back to the statue, heal and save. Once you've done
this head through the door directly behind the statue and you will come upon
Leo and Mauri trying to trick him into thinking what you did with the Aura
worked. After you keep Leo from killing her, she shows that Zophar's hold was
just to strong for to long, and Lucia now has one way left, for Zophar to
enter her subconscious and do battle with the evil, however the drawback being
he might be stuck in there forever. Anyway, he goes along and after he's sent
in, you shall do battle with her monstrous form on the outside, while he tries
to free her from within.



###############################################################################
BOSS: Mauri's ID
###############################################################################
Recommended Levels: 43-42
                        ________________________
                       | Attack     |   200     |
                       | Attacks    |   1       |
                       | Defense    |   150     |
                       | Agility    |   50      |
                       | Speed      |   15-104  |
                       | Wisdom     |   40      |
                       | Magic END  |   100     |
                       | Range      |   99      |
                       | Luck       |   10      |
                       | Hit Points | 2000-3500 |
                       | Exp Points |   29430   |
                       | Silver     |   437     |
                        ????????????????????????
   Alright this boss is a little different from the ones you've faced, in that
how you navigate with Ronfar will actually dictate how long it takes to win,
but here we will cover the quickest way possible (EXP is the same either way).
First though, let's run down battle tactics shall we? Hiro, as usual will be
giving 110% with Poe Sword each round, in Ronfar's absence you can just heal
with items as necessary. Jean will use Blue Dragon Palm, Lemina will use Ice
Arrows, and Leo will use Flash Blade. The Official Guide says Lemina should
use Blue Dragon Healing, but I disagree, on the grounds that it's quicker to
just have each player heal themselves, and Lemina has one of the strongest
attacks, so it would be wise to not draw her from the battle. Lucia will
freeload with Napalm Shot most of the time, and almost always on the wrong
head, so no big help there. Anyway, as for Ronfar, you will have to watch the
memories that show up as crystals in your path, after doing so (the first)
talk to the 2nd Mauri from the right, and turn her down. After this you will
fight 1 head (the one that lights up) when it dies you will be back inside.
Watch the next memory and then talk to the Mauri in the center. A giant head
will emerge (that I am not going to make sexual reference to, however easy it
might be) and you will fight this to kill the boss for good. One the inside,
once you've taken down the final head, Ronfar will find Mauri who knows the
evil she was forced to carry out and wishes to be left alone to suffer within
herself. Ronfar, who plans to keep his promise pledges to carry whatever
burdens Mauri on his back, and that he can't live without her. Now as Lucia
mentioned a little late, to come out, Ronfar must unlock Mauri's love, which
he does, they kiss, come out and its all good in the hood. BUT, you still have
to venture into the Red Dragon Cave, so with the Aura from Mauri, off you go!



- - - - - - - - - - - - - - - - - - - - - - - - -
M2.) THE RED DRAGON CAVE
- - - - - - - - - - - - - - - - - - - - - - - - -

Enemies: Flame Berserk. HP: 570
         Inferno Ghoul  HP: 320
         Blood Slime    HP: 170
         Pyromaniac     HP: 380

Items/Weapons: Dyne's Armor(1)
               Holy Hairpin(1)
               Life Jewel(1)
               Starlight(2)
               Ogre Crest(1)
               Healing Nut(1)
               Angel Ring(1)
               Shield Ring(1)
               Water Ring(1)
               Angels Tear(1)
               Tiger Armlet(1)
               Passion Fruit(1)
               Holy Water(1)

FMV Cut-Scenes: N/A

   I'm going to say it right now, I dislike the Red Dragon Cave with a serious
passion. But forget that, because you have some big time chest hunting to do,
and you need to find ALL of them people. As for leveling up, hopefully you're
still on my over-level plan, so you don't really need to level up in here but
CAN if you want Triple Sword by the time you get to Pentagulia (we'll talk
about this after). Lemina's Ice Magic will play a crucial role in here, and
hopefully you haven't used many MP (you shouldn't have) so you can use some
other spells too, because there are a lot of chests to get to. Also keep in
mind you are getting pretty close to the end of the game option wise (from you
get to a certain point you are no longer free to roam, but don't worry I'll
alert you for leveling purposes).



###############################################################################
BOSS: Red Fiend
###############################################################################
Recommended Levels: 45-44
                        ________________________
                       | Attack     |   200     |
                       | Attacks    |   1       |
                       | Defense    |   100     |
                       | Agility    |   50      |


                       | Speed      |   50-150  |
                       | Wisdom     |   15-25   |
                       | Magic END  |   0       |
                       | Range      |   0       |
                       | Luck       |   30      |
                       | Hit Points |   11000   |
                       | Exp Points |   36300   |
                       | Silver     |   0       |
                        ????????????????????????
   This is not a very difficult fight, just make sure you have all of your
equipment on someone that defends extra against fire. Hiro will be using Poe
Sword as normal, while Ronfar will cast Divine (should have it by now) Litany
and then be healing people up after that. Destiny Dice does do some damage,
but it's really not worth it, so don't take the chance and just heal people.
When the fire ring appears beneath the fiend, Jean needs to cast White Dragon
Protect, and she will be using Blue Dragon Palm on every other turn. Lemina
will cast Ice Arrows, and she should cast Erase Magic on the rounds following
Jean having to cast White Dragon Protect. The Fiends HP is much higher than
the other 3, but so are you attack capabilities, and it is vulnerable to the
Ice Magic, so make good use.

   Once you have defeated the Red Fiend, go in as usual and throw the Aura at
the crystal to release the power of the Red Dragon. However, the whole cave
starts to shake itself apart. Apparently Ruby is not absorbing the power, and
if she doesn't everyone will be burned alive. After some whining (god I can't
stand Ruby) she finally accepts the power (with the corniest speech ever,
Christ almighty) and then all is well in the cave. SAVE, and use the White
Dragon Wings to head back (after leaving the crystal chamber). When you arrive
outside, you will see that Zophar has completed his resurrection and darkness
has enveloped the land. Also note that he apparently took it upon himself to
fill all the waterways of Lunar with jelly, how generous of him (I tried to
tell you Zophar was just looking out for the homeless and starving, but who
listens?). Anyway, now flash forward to Pentagulia where the false Althena is
throwing a tantrum, Zophar quells her worries and probably laughs to himself
about how dumb she is for trusting the freaking god of destruction, but oh
well. Head to the Destiny, we have some options to go over.

- Ok, now here is the deal, you are going to want to be at level 50 by the
time you *GASP* do battle with the false Althena, because will give Hiro
Triple Sword, his most powerful attack (trust me, you'll enjoy it). Now, if
you can wait it out (probably have to go up 4 or 5 levels unless you've really
been keeping up) and get Hiro to 50 and Lemina to 51 (where she gets
Catastrophe, her most volatile attack, you might be able to kill some Chiro
Mongrels in the White Dragon Cave for 33,333 EXP. a piece, and do some serious
leveling up before you go to Pentagulia. This is option 1.

- Option 2, is that you don't level up now and WILL NOT have Triple Sword for
the false Althena fight, but once you have seen all there is to see in
Pentagulia you get a chance to come back before the game locks you into its
final sequence, but this will involve going back through the dungeon, so its
really your call. Note that I will let you know right before you are about to
get locked in if you decided to use this option. And also note that I am
giving you these in advance because you don't want to have to spend 4 hours
outside Zophars Domain trying to level up enough to fight him, do it now with
one of these ways so you can just get to the good parts later.



- - - - - - - - - - - - - - - - - - - - - - - - -
N2.) ALTHENA'S FORTRESS
- - - - - - - - - - - - - - - - - - - - - - - - -

Enemies: Plasma Prism   HP: 260
         Stone Creep    HP: 160

         Statue Soldier HP: 580
         Cannon Angel   HP: 800

Items/Weapons: Vitality Vial(1)
               Healing Nut(1)
               Holy Water(1)
               Holy Mace(1)
               Master Shield(1)
               Crushing Fist(1)
               Aura Bandanna(1)
               Holy Bracelet(1)
               Aura Robe(1)

FMV Cut-Scenes: Death of the Blue Star

   Ok this is a very long, and not very fun process of getting through here,
and the enemies are very strong, but don't worry, there is a statue at the
end, so your good (before you fight the boss). Make sure you get all of the
chest, they're vital to the boss you're about to right (well soon anyway) and
the one not to far down the road. Pace yourself so the MP will last long
enough to fight to at least obtain all the chests (there are 9Once you make it
through heal and save  rooms) and by that time you should have fought quite a
bit anyway. In about the 6th room, you will go through the door and be in a
room with the machine that has a lot to do with how the humans came to Lunar,
you'll see a whole clip about it, and since you are pressed for time Lucia
will explain some things later, so you will know soon enough. When you finally
get through heal at the statue and save, you are now in the goddess tower.



- - - - - - - - - - - - - - - - - - - - - - - - -
O2.) THE GODDESS TOWER
- - - - - - - - - - - - - - - - - - - - - - - - -

Enemies: Plasma Prism   HP: 260
         Stone Creep    HP: 160
         Statue Soldier HP: 580
         Cannon Angel   HP: 800

Items/Weapons: Life Jewel(1)
               Passion Fruit(1)
               Starlight(1)
               Silver Light(1)
               Goddess Crest(1)
               Tri-Ring(1)
               Spirit Talisman(1)
               Angels Tear(1)

FMV Cut-Scenes: Luna's Story
                Zophar's Revival
                Lucia V. Zophar

The goddess tower also has some very valuable items in it, get ALL of them
buster. However, you have just healed and get to fight a boss before you go
retrieve them! That's right, go down and see how to deal with the false
Althena, then come back up here to finish out the Goddess Tower. Ok, so if you
are reading this now you have obviously killed the false Althena. The rest of
this area really isn't very difficult, just pay attention to whether you're
going up or down the stairs, and be careful in the later rooms because those
statues are not usable! After you get the Goddess Crest, head through the door
directly north of you. Walk up those stairs and you will see Nall waiting for
you. SAVE HERE. If you wanted to go back and level up before locking into the
final sequence, DO SO RIGHT NOW. You cannot use the White Dragon Wings, you
just have to run all the way down. I would suggest saving here on 2 different
blocks. Anyway, if you're still with us, approach Nall and he will play for
you the film he promised Luna he would almost 1000 years ago. The Goddess no
longer exists in human form (I'm not going to go into a lot of detail, watch
the thing!) and Lucia must harness the power of the humans to defeat Zophar,
Althena knows she can do it! However, Lucia as other ideas, and once Nall
leaves she claims the power of Althena for herself. You have now been stripped
of all your magical powers, and after apologizing for having to do so, Lucia
jets to face Zophar alone. Once all this starts to happen you need to get the
hell out of Dodge, and you're lucky you don't actually have to do it yourself!
So after appearing at the bottom of the city, get on the Destiny and high tail
it. Once you get so far away, the FMV scenes take over, so sit back and watch
the show... (spoilers below)

   Ok, so you have now witnessed Lucia being taken by Zophar because she could
not bring herself to destroy Lunar and everything about it she had come to
love. She wastes the power she had amassed to protect the Destiny, and Zophar
stuck her on his chin (is that cool or something? I don't get it). Anyway, as
much as everyone hates to admit it, you've got to go, live to fight another
day as they say.



###############################################################################
BOSS: The False Althena
###############################################################################
Recommended Levels: 47-46 (or the Triple Sword plan)
                        ________________________
                       | Attack     |   20-220  |
                       | Attacks    |   1       |
                       | Defense    |   10      |
                       | Agility    |   50      |
                       | Speed      |   30-200  |
                       | Wisdom     |   130     |
                       | Magic END  |   10      |
                       | Range      |   50      |
                       | Luck       |   99      |
                       | Hit Points |   10000   |
                       | Exp Points |   40000   |
                       | Silver     |   0       |
                        ????????????????????????
   This really is not that tough a fight, if you have Triple Sword (Poe Sword
if not) it's a joke, Hiro will do 1500 alone. Jean should use White Dragon
Protect when the snakes are active, or just Blue Dragon Palm otherwise for
very good damage itself. Lemina should cast Power Drive on Hiro the first 2
rounds to really boost him, he'll do like 2000 damage, and then she should use
Ice Arrows. Ronfar can cast Divine Litany and then just heal as necessary. You
are at a point now where the 40000 EXP gained might not give you enough to
level up, especially if your have Triple Sword etc, if you went back and
leveled up A LOT like I said, it doesn't matter, but if not, tisk tisk. When
the fight is over, continue through the Goddess Tower (above)



- - - - - - - - - - - - - - - - - - - - - - - - -
P2.) BACK IN VANE
- - - - - - - - - - - - - - - - - - - - - - - - -

Enemies: N/A

Items/Weapons: You'll meet Ramus, check out his merchant goods.

FMV Cut-Scenes: Ghaleon's Challenge
                Destiny Departs
                Zophar's Castle

   When you wake up (and after inserting a new disc) Hiro will be on the roof
of the Magic Guild. It has been a few days since Lucia was taken, and everyone
is still trying to figure out what to do. After speaking with Ruby, head down
and talk to Ramus who is right by Miria, this is your last chance to buy
items, you should more than enough money to end up with 20 starlights and 20
healing nuts, you're gonna need them. After doing so talk to Miria, who sends
you looking for you're friends before she'll share her secret. Lemina is in
the trial cave, Jean is by the statue to the left, and Ronfar is in the
library with Mauri. The point she wanted to get across to you was that no one
was giving up, and that you had to keep fighting. Now head up to the roof to
speak with a certain visitor. Leo has come back to help you fight Zophar, and
he has the Destiny ready to go. After agreeing to meet him down there, Hiro
gets another unexpected visitor. Ghaleon. After mocking Hiro and so on, and
pretty much making a fool of him, Hiro's friends how up, and we have a whole
tear jerking scene about never giving up. Now its time to suit up and show
Ghaleon once and for all (and believe, he already knew).



###############################################################################
BOSS: Ghaleon
###############################################################################
Recommended Level: Whatever you're at is where you're at for now.
                        ________________________
                       | Attack     |   300     |
                       | Attacks    |   1       |
                       | Defense    |   280     |
                       | Agility    |   100     |
                       | Speed      |   30-100  |
                       | Wisdom     |   120     |
                       | Magic END  |   120     |
                       | Range      |   99      |
                       | Luck       |   10      |
                       | Hit Points |   7000    |
                       | Exp Points |   50000   |
                       | Silver     |   0       |
                        ????????????????????????
   The first round with Ghaleon, you still don't have any magic so just have
everyone use their attacks except Lemina, who can heal people with Healing
Nuts if necessary. Once you do the mandatory damage, Ghaleon will really get
into it and give back your MP for a real fight. Have Hiro use Triple Sword or
Poe Sword, Leo use Flash Blade, Jean use Blue Dragon Palm or White Dragon
Protect when Ghaleon's sword is aflame. Ronfar can cast Divine Litany and heal
after that. Once you have defeated the Dragonmaster, some things come to light.

   First of all, Hiro spares Ghaleon's life because he spared theres. He could
have killed them anytime he wanted to. Hiro realizes this, and is starting to
realize that Ghaleon had been watching over them the entire time. Ghaleon
admits to this, trying to atone for the sins of his past by deceiving Zophar
so he could come back to guide you, or at least motivate you at times (which
he did if you think about it). Hiro offers Ghaleon a place in battle with
them, but Ghaleon knows his course is run, and gives Hiro his sword instead;
this will be big in defeating Zophar. After you leave, you'll see the scene of
Ghaleon departing and being took up into the heavens. He now rests among the
original four heroes with whom he was once so close and has atoned for his
betrayal of them (Dyne in particular). Now you are pretty much set in course
for Zophar's Keep (of which you can't leave) so I hope you're ready!



- - - - - - - - - - - - - - - - - - - - - - - - -
Q2.) ZOPHAR'S KEEP
- - - - - - - - - - - - - - - - - - - - - - - - -

Enemies: Crazy Crab     HP: 380
         Snatcher       HP: 330
         Hades          HP: 700
         Mecha Star     HP: 213
         Fiend Gate     HP: 666
         Mace Masher    HP: 360
         Ice Seed       HP: 320
         Lunar Seed     HP: 320
         Fire Seed      HP: 320

Items/Weapons: Silver Light(3)
               Life Jewel(3)
               Fiend Ring(1)

FMV Cut-Scenes: Omni-Zophar
               (see ending blurb for other scenes below)

   Once you get to the keep it should be pretty clear you CANNOT leave, you
are stuck here until you beat Zophar. When you arrive you will see Lucia, and
have brief words with her, about hope just before she disappears, oh now he's
done it! However, you can use the statue on the Destiny and the monsters
within it to level up if necessary. The minimum level needed to beat Zophar is
52 for the average RPG gamer, experienced Lunar 2 players get away with being
in the very high 40's, but don't push it unless you know what you're doing,
its EXTREMELY hard. Anyway, fight through the keep, activating the different
stuff to move through and collecting all the chests. Do not use any healing
items, get through as bare as possible (shouldn't be a problem) because your
MP and HP will be restored just before you do battle (just make sure you have
more than half MP for everyone. Once you have come to a stone platform, SAVE
and then walk up the stairs to fight Zophar once and for all. You get to see
this clip of what he looks like, and then good luck!


###############################################################################
Zophar Form 1
###############################################################################
                        ________________________
                       | Attack     |   250     |
                       | Attacks    |   2       |
                       | Defense    |   300     |
                       | Agility    |   100     |
                       | Speed      |   10-76   |
                       | Wisdom     |   110     |
                       | Magic END  |   130     |
                       | Range      |   50      |
                       | Luck       |   10      |
                       | Hit Points |   1600    |
                       | Exp Points |   0       |
                       | Silver     |   0       |
                        ????????????????????????
   In this form (the first of 4) Hiro will be using Triple Sword on every
turn, and then fall back on his regular attack if Magic is out, but that
shouldn't be a problem (DON'T USE ITEMS YET!). Jean should use White Dragon
Protect against his 2nd attack (they go in order in form 1) and then Blue
Dragon Palm the rest of the way. Ronfar should cast Divine Litany and then act
as the group healer while Lemina should just use Power Drive on people. This
fight goes up to 16000 HP, but with all that's going on it shouldn't take TOO
long. Once the damage is done he will transform to his 2nd form.


###############################################################################
Zophar Form 2 (Sub-Form)
###############################################################################
                        ________________________
                       | Attack     |   40-200  |
                       | Attacks    |   1-2     |
                       | Defense    |   250-280 |
                       | Agility    |   100     |
                       | Speed      |   10-996  |
                       | Wisdom     |   100-2000|
                       | Magic END  |   90-150  |
                       | Range      |   50      |
                       | Luck       |   10      |
                       | Hit Points |6000-17000 |
                       | Exp Points |   0       |
                       | Silver     |   0       |
                        ????????????????????????
   This is probably the  2nd easiest part of the Zophar fight, since you won't
be attacking at all. Use the defend option to spread everyone out into an X,
starting with Hiro on top closest to Zophar. After 5 turns Lucia will break
free of Zophar's hold and totally heal you. This is why you didn't want to use
any of your items, you will need them yet. Also note that you aren't defending
here because it's better than attacking, your attacks do zero damage, so don't
waste the MP. After the 5 turns Zophar morphs to his third stage.




###############################################################################
Zophar Form 3
###############################################################################
                        ________________________
                       | Attack     |   40-200  |
                       | Attacks    |   1-2     |
                       | Defense    |   250-280 |
                       | Agility    |   100     |
                       | Speed      |   10-30   |
                       | Wisdom     | 100-2000  |
                       | Magic END  |   90-150  |
                       | Range      |   50      |
                       | Luck       |   10      |
                       | Hit Points | 6000-17000|
                       | Exp Points |   0       |
                       | Silver     |   0       |
                        ????????????????????????

   This is by far the hardest form you will have to face. Don't worry about
his hands, just go right for the head, like killing a snake. Now, Jean needs
to cast White Dragon Protect EVERY ROUND or everyone will end up dead real
fast. Ronfar can't do much on the attacking end, so in the first round cast
Divine Litany and then just have him keep feeding Jean Starlights or Silver
Lights, just get her the MP she needs. Hiro will use Triple Sword on the head
every round. Lemina should cast Power Drive on Hiro, and if Ronfar has to heal
(sometimes he will) she can get Jean MP items. Leo will attack the head with
Flash Blade every turn unless an emergency item is needed. Now, although Jean
is casting WDP, Zophar can get through it, so be careful, you still might need
to heal sometimes. Once you've done the necessary damage you will get to his
4th and easiest form.




###############################################################################
Zophar Final Stand (4)
###############################################################################
                        ________________________
                       | Attack     |   220     |
                       | Attacks    |   1       |
                       | Defense    |   260     |
                       | Agility    |   50      |
                       | Speed      |   78      |
                       | Wisdom     |   130     |
                       | Magic END  |   90      |
                       | Range      |   50      |
                       | Luck       |   10      |
                       | Hit Points |   2000    |
                       | Exp Points |   0       |
                       | Silver     |   0       |
                        ????????????????????????
    Alright in his fourth and final stage, Zophar will be in a state of
denial. This form is weak, and Hiro will take care of it all by himself. Lucia
will take care of any healing needed, so Hiro can just use Triple Sword every
turn. After a few rounds Zophar will be no more. Lucia will attack Zophar if
no healing is needed, and don't use your MP items, you'll need them later, and
it really doesn't matter either way, it's only 2000 HP.

   After the battle with Zophar, after celebrating everyone seems to head
there separate ways. When you are in Vane, talk to everyone, then Nall, and
deny Ruby permission after, then talk again and say of course, so Nall will
give you Luna's letter above Lucia. Hiro will invite Lucia to come back to
Gwyn's outpost with him and she agrees, after you talk to Miria and Borgan,
but something is still wrong. Now you will see several cut-scenes about the
trip there, and how Lucia eventually ends up back on the Blue Star (Spire in
Shadow, Tearful Farewell, and A New Beginning). Hiro does receive her pendant
though, which makes traveling on the Destiny somewhat obsolete. TO PLAY THE
EPILOGUE, once the game is over, DON'T SHUT IT OFF! Watch the credits role,
save and then play the epilogue.






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