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Star Ocean: The Second Story is a unique Role Playing Game for the Sony PlayStation console. Star Ocean: The Second
Story is unique in its combat system, skills system, emotional system, and story.
Star Ocean: The Second Story is
actually the second Star Ocean game, the original Star Ocean was released on the Super Famicom in Japan in 1996. The
original Star Ocean was a 48 megabyte cart, and used the full abilities of the Super Famicom. Star Ocean was made by
Tri-Ace, and published by Enix (who is famed for many popular games including the tremendously popular Dragon Quest series
of games).
Star Ocean was one of the unique games, simply because it was so original for a Role Playing Game. Almost
every Role Playing Game to date has used a turn-based type of system in combat, but Star Ocean came through to create
a very unique active-time system in which everyone attacks and uses their abilities at the same time, making strategy
in location a big aspect in battles.
Star Ocean: The Second Story begins 30 years after the original Star Ocean
left off, when Ratix and his friends destroyed Jie Revors and restored peace to the world, and cured the Roakians of
the stone disease. Claude is the son of Ronixis, who was made a hero by the Federation for his work with Ratix in destroying Jie
Revors. The story begins when Ratix is on his father's ship, and later on an away team.
Star Ocean: The Second Story
was made by Tri-Ace. Tri-Ace has made other great games like Tales of Phantasia. Tri-Ace has a great page that gives
a lot of information about their games. Check their page out:
http://www.tri-ace.co.jp
*Episode Description:
"In
an endless sea of stars, at the edge of the universe, a single fateful encounter is about to take place. For the gods have
set forth on a quest to destroy the universe. And a deadly meteorite, which they huried into the vastness of space, has
collided with an unsuspecting planet, Expel - putting the whells of fate in motion. Now, two people are about to cross
paths, and their meeting will force them to endure both the gods and their devilish advisors."
*Episode 1 Description:
"After
attaining the rank of Ensign in the Earth federation, Claude C. Kenni is given his first assignment. When a mysterious
energy field is found on the planet of Milocinia, a survey party is dispatched to investigate. As an escort, Claude boards
the starship of his father, Ronixis J. Kenni, and heads toward Milocinia. Upon landing on Milocinia, Claude and the
rest of the party discover a gigantic dome-shaped building on the desolate land.
The interior of the dome appears to
have been devastated by enormous explosions. All that remains inside are pieces of broken equipment and, in the center
of the room, a mysterious looking machine. While Ronixis and the rest of the survey team cautiously attempt to examine the
object from a distance, Claude becomes impatient. "Just quaking in our boots is getting us nowhere," he thinks. Brashly
ignoring his father's warnings, he approaches the object. Suddenly, and without warning, a powerful force takes hold of
Claude. A blinding flash fills the room, and when it subsides, Claude is nowhere to be found."
*Episode 2 Description: The
planet Expel is a lush green world with abundant natural beauty. However, three months ago, after a meteorite crashed to
the surface, monsters began to appear and word of strange happenings spread across the land. The people began to regard
the meteorite as an omen of disaster, and dubbed it "the Sorcery Globe."
At this time, a young girl from the village
of Arlia, named Rena, decides to visit the Shingo Forest, which is some distance away from her home. Although her mothes
tries to stop her-warning of the appearance of monsters and other strange happenings since the arrival of the Sorcery
Glove-Rena insists on going into the forest alone."
--------------------------------------- Star Ocean: The
Second Story Glossary: ---------------------------------------
Star Ocean: The Second Story contains many Japanese
terms that could confuse the player. Star Ocean: The Second Story is a big game, and you'll probably need to know most
of these terms for the game, especially if you care about your character's ratings toward the other characters.
This
Glossary only refers to the terms from the import version of the game, but they can still be useful if you're playing the
North American version of the game.
Aijodo (Love Level): The variable that measures a character's love toward
another character. This value is used to determine pairings of opposite-sexed characters in the many endings.
Kanjodo
(Emotion Level): The variable that measure's a character's feelings toward the other characters in the group. Encompasses Aijodo
and Yujodo.
Kobutsu (Favorite Food): Favorite food or drink. The special foods and drinks can be used on the characters,
and if it's their favorite, it will usually heal them to full HP every time.
Killer Move (Kill Technique): Refers
to a special technique in a specific fighting style. They are gained through level-ups. Only the fighting-type characters
can use Killer Move.
Item Creation: Star Ocean boasts a unique system of making your own items by mixing or customizing
different other items. There are many different kinds of Item Creations, check the "Item Creation" section for more
info.
Proficiency (Practice Level): The level of each Killer Move and spell. Each time you use a Killer Move or
spell, this number goes up by one, excluding the spells that don't increase at all.
Jumon: An individual spell.
Pretty much the same as Monshojutsu.
Monshojutsu (Crest Skill): This is what magic is called in Star Ocean: The
Second Story. The magic of the Star Ocean world.
Private Action: A special part of the game in which characters split
up and move into towns on their own, so you can associate with your own characters.
Skill Points: Points that each
character gains after gaining a level. You can distribute these points on skills. Sometimes referred to as SP.
Element:
The type of attack/defense an item/weapon/armor/spell has, like Fire or Ice.
Yujodo (Camaraderie Level): The variable
that determines how friendly characters are toward each other. This also has effect on the endings, it determines pairings
of same-sex characters at the end.
----------------- Private Actions: -----------------
Private Actions
are a very unique feature that began in the first Star Ocean. When you are outside of a town, in the upper-right corner,
you will see the worlds "(Triangle button) Private Action". If you press the Triangle Button, your party will split up,
and you get to explore the town on your own. When you are in a Private Action, your characters can react with others,
get unique treasure, and even change Aijodo/Kanjodo/Yujodo with the different characters. You can complete the game
without doing any Private Actions at all, but it's really good to do it, since you learn so much about the story, and
can change the way characters feel about another. I strongly recommend doing every Private Action in the game. There are just
so many Private Actions, depending on the combinations of characters you choose, so I haven't even seen everything yet.
In fact, there are so many possibilities for characters, Private Actions, and ratings, that there are 86 total endings.
--------------- Battle
System: ---------------
"Active Time Battle System":
Star Ocean: The Second Story's battle system is much
more unique than most RPGs. Battles take place in real time, meaning all of your characters, and the enemies, all attack
at once. This causes a lot of strategy is deciding where your characters should be, and makes the battle more real and
action-like. Star Ocean: The Second Story has a very complicated system of Killer Move and Jumon, but that's what makes
the game so good. You control one character at a time, while the other characters are controlled through artificial intelligence
and tactics. You can switch the character that you control anytime you want in battle, though. Most of the battles, especially
boss battles, will take a lot more strategy than the normal RPG, and location, Killer Move, character combinations, and tactics
all make the battles a lot more strategical. The battles are often much more fun than an average RPG, and that's the thing
I like about the Star Ocean games so much.
*Killer Move and Spells:
There are two types of characters in
Star Ocean: The Second Story. Fighting characters, and Spell-casting characters.
Fighting characters: Claude, Ashton,
Opera, Bowman, Precis, Dias, Ernest, and Chisato. Spell-casting characters: Rena, Celine, Leon, and Noel.
Killer
Move are used in battle. To use a Killer Move, first assign it to a character, and then press L1 or R1, depending on
what button you assigned them to. Each time you use a Killer Move, its Proficiency level goes up by one. When you get past
a certain point (it differs for all Killer Move), the character will be able to pull off advanced forms of the same Killer
Move (in example, Ashton's Leaf Slash hits three times instead of two after the Proficiency on it gets to a certain point). If
you have a Link Combo Ring, you can do two Killer Move in succession. For more about the Link Combo Ring, check the "Differences
from Star Ocean" section.
Spells are also used in battle. If you want to cast a certain spell, make sure you're
controlling the character you want to cast it (press X and select your character), and then press Triangle. A command
ring menu will appear above that character. From here, you can select "Spells", and you can select it by pressing the Circle button.
Each time you use a Spell, your Proficiency for the spell is increased by one point, with the exception of several spells
that will never increase in Proficiency, because they don't need to (like Rena's Antidote spell).
----------------------------- Differences
from Star Ocean: -----------------------------
There are several differences in how the game is run from the original Star
Ocean, especially having to do with the battle system.
1) Link Combo is now an item, no more chains of four attacks. Link
Combo Rings can be found in the game. When you equip the Link Combo accessory, you can go to the Killer Move assigning
screen, and press Triangle. Now that character can choose a character to steal Killer Move from. When you steal Killer
Move from one of your characters, he or she cannot use Killer Move at all. It is a good strategy to steal Killer
Move from a spell-casting character, since they have no Killer Move to begin with. Once you have stolen a character's
Killer Move, you can assign combos of two Killer Move.
2) The battlefield. This is a pretty big difference. The
battlefield is now true 3D, and it is much larger than the battlefield from Star Ocean. The original Star Ocean's battlefield
was only a plane, as opposed to Star Ocean: The Second Story's 3D battlefield. Also, there are rocks, train cars, and
other obstacles in particular areas. For this reason, you'll have to plan your attacks better, and you can even use the
obstacles as an advantage (for an example, drawing enemies into the train cars in a certain area).
3) Killer
Move system is slightly changed. In the original Star Ocean, you would have four attacks distributed between four buttons,
2 for long range, and 2 for short range attacks. In Star Ocean: The Second Story, you only assign one Killer Move to each
button, but some of the Killer Move will be different depending on where you execute the Killer Move from (for instance,
Claude's "Kuhazan" is a shockwave across the ground toward the enemy at long range, while at short range, Claude sweeps
the ground with his sword, creating bolts of energy around him).
4) No Ougi. In the original Star Ocean, you
could get Ougi books through the game, and when used on a character, could give them new Killer Move. The Killer Move
that was given by Ougi was often very much stronger than normal Killer Move. In Star Ocean: The Second Story, however,
there are a few special Killer Move you must find or make from verious Item Creations.
5) New Proficiency system. In
Star Ocean: The Second Story, there is a new system dealing with Killer Move called Proficiency. Each time you use a Killer
Move, its Proficiency level goes up by one point. The Killer Move becomes much stronger as its Proficiency level goes
up, and when build up, graphics on the attack could change, as well as added effects (like making more hits than the
original Killer Move did).
6) Recovery time after casting a spell. Star Ocean: The Second Story adds a new spell
system. After you cast a spell, there will be a bit of lag time before you can cast another, as a little bar will appear
the spell-casters head, and when the bar goes all the way empty, you can cast a spell again. This lag is very quick,
though, and I really don't think it makes much of a difference from the original Star Ocean.
----------------- Status
Ailments: -----------------
The status ailments in Star Ocean: The Second Story are exactly the same as the ones
from Star Ocean, and there are only four total status ailments.
Doku (Poison): HP constantly drops in battle, and
also drops as you walk.
Mahi (Paralysis): You are stopped in place. This ailment has the same general effects
as Sekika. You can't do anything when paralyzed, and you can't get injured, either. You don't win any experience points
after battle when paralyzed.
Sekika (Petrified): Your character is turned to stone, and you can't do anything at
all. You cannot be injured while petrified. If you win a battle when petrified, the petrified character doesn't receive
any experience points.
Sentou Funou (Incapacitated): This 'ailment' occurs when your HP drops all the way to
0. You can't do anything at all until you are back to normal HP.
---------------- Battle Tactics: ----------------
*Fighter
Tactics: Only fighter characters use fighter tactics. The fighter characters are Claude, Ashton, Opera, Dias, Bowman,
Precis, Ernest, and Chisato.
1) Zenryoku de Teki o Kogeki se yo! (Do your best attacks!) -Don't pay
attention to MP at all, just keep using Killer Move on all enemies.
2) Mikata o Mamore! (Protect
all friends!) -Only fight enemies that come toward your characters; use defense.
3) Killer Move o Onzon
se yo! (Save Killer Move!) -Only rarely use Killer Move, save up MP.
4) Bunsan Shite Kogeki se yo!
(Spread out and attack!) -Try to fight all enemies at one time; don't attack enemies that
the other characters are already fighting.
5)Teki kara Hanare yo! (Run away as much as possible!)
-Always try to run from battles.
6) Nani mo Suru na! (Do nothing!) -Just stand still on the battlefield.
*Spell-Caster
Tactics Only spell-casting characters use these tactics (other than Rena). The spell-casting characters that use these
tactics are: Celine, Leon, and Noel.
1) Seishinryoku no Tsuzuku Kagiri Kogeki se yo! (Attack with mental power!)
-Keep casting spells, don't worry about MP loss at all.
2) Seishinryoku o Onzon Shite Tatakae! (Conserve mental power!)
-Cast an average amount of spells, save up MP sometimes.
3) Hanareta Teki o Kogeki se yo! (Attack enemies from afar!)
-Target enemies in the back with spells first. This tactic is useful for all of those annoying mages
in the game.
4) Monshojutsu o Tsukau na! (Don't cast Monshojutsu!) -Cast no spells at all.
5)
Mizukara no Nikutai de Kogeki se yo! (Fight with your power!) -Makes you fight with your weapon rather
than with spells.
6) Nani mo suru na! (Don't do anything) Stand still, not doing anything.
*Rena's
Tactics: Rena has her own special tactics.
a) Nakama no Kaifuku o Sennen se yo! (Focus on healing allies!)
-Always cast healing spells when a character is hurt.
b) Mikata o Hojo se yo! (Support allies!) -Mainly
cast assistance spells to the allies (such as defense raising spells), also heal when very low HP.
c)
Kaifuko o Hozon shi, Hojo wa suru na! (No support and low healing) -This tactic saves a lot of HP. Don't cast
support spells, but heal when very low on HP.
d) Jumon wa Tonaeru na! (Don't cast any spells!)
-I don't see the difference between this and "Mikata o Hojo se yo!".
e) Mizukara no Nikutai de Kogeki se yo!
(Fight by yourself!) -Fight enemies yourself without casting any spells at all.
f) Nani mo suru na!
(Do nothing) -Don't do anything at all.
------------------- Battle Formations: -------------------
Yet
another interesting feature about Star Ocean and Star Ocean: The Second Story is the battle formations. I think battle
formations play a bigger Battle formations play a bigger role in Star Ocean: The Second Story, since the battlefield
is much bigger, and there are obstacles, and some bosses are more easily beaten if you use certain formations.
1:
Character in first position on the camp screen 2: Character in second position on the camp screen 3: Character in third
position on the camp screen 4: Character in fourth position on the camp screen
Here are what the battle formations
look like, going from top to bottom on the tactics select screen:
Linear Motion Square Shift
1 Tri-Shift 1 Tri-Shift 2 Free Fight _____________
_____________ _____________ _____________ ____________ |
4 | | | |
| | | |
| | | |
2 4 | | 3 | |
3 | | 2 4 | |
3 | | | |
| | | |
| | | |
| | 1 4 | | 1
4 | | | |
2 | | | |
| | | |
| | | |
1 3 | | 2 | |
2 | | 1 3 | |
1 | | | |
| | | |
| |_____________| |_____________| |_____________| |_____________| |____________|
Upper
Guard Under Guard Square Shift 2 Astral Shift
Escape Shift _____________ _____________ _____________ _____________
____________ | 3 4 | |
| | 2 4 | |
| | | |
2 | | | |
| | 4 | |
| | 1 | |
| | | |
| | | |
| | | |
| | 1 3 | |
| | | |
3 | | | |
| | 1 3 | |
| | 2 | |
| | 2 | |
| | | |
1 4 | | 1 3 | |
| | 3 4 | |_____________| |_____________| |_____________|
|_____________| |____________|
Assault Shift Upper Caution Under Caution
_____________ _____________ _____________ |
| | 2 4 | |
| | | |
3 | | | |
3 | | 1 | |
| | 1 4 | |
| | | |
2 | | | |
1 | | | |
| | 3 | |
| | | |
2 4 | |_____________| |_____________| |_____________|
Linear Motion: This is a very basic formation.
Use this formation if all of your characters are equal in terms of strength.
Square Shift 1: This is a great
formation when you have two fighters and two spell-casters, as it makes a great defense and allows the
spell-casters to get all of their spells off in time.
Tri-Shift 1: This is one of the most overall useful formations
in the game. It is best to have Claude in the first position, and your spell-casting character in the
fourth position.
Tri-Shift 2: This is another overall useful formation. Use this formation when you want
Claude (or another powerful fighter) to start close the enemies.
Free Fight: I never found much use for this
formation. I guess it would be good if you had two fighting characters in the front, and two spell-casting
characters in the back, but I usually use three fighters and one spell-caster. If you like spell-casting
characters, though, this is a good pick.
Upper Guard: As the name suggests, this is the formation to use
when you want to cluster all characters to the top, creating a more secure defense. This formation comes into use
in a certain end dungeon in which the boss has a laser that shoots up the middle of the field, and this
will prevent that.
Under Guard: Like the Upper Guard formation, but defends from the low part of the battlefield
rather than the top. Has pretty much the same advantages and disadvantages as Upper Guard.
Square Shift 2:
This formation is essentially the same as Square Shift 1, except the characters are a bit more spaced from each
other. Not much different.
Astral Shift: This formation uses the same principles as the Tri-Shift formations.
Again, useful for three fighter characters and one spell-casting character.
Escape Shift: As the name suggests,
this formation is useful if you want to escape battles. This formation isn't useful for much anything
else. I didn't use this one much.
Assault Shift: This is perhaps the most unique formation. When you select
Assault Shift, all characters will appear in the middle of the enemies. This formation is useful if you have four
fighter characters, and want to defeat the enemy very quickly.
Upper Caution: Essentially the same as Upper
Guard, allows good defense from the upper area of the battlefield.
Under Caution: Like the Under Guard, this
allows a great defense from the bottom of the battlefield. Use this when you want to avoid rushing straight
to the center.
As you can see, there are many variations of battle formations. My personal favorites are Tri-Shift
1, especially if you have one spell-caster and four fighter characters, and Tri-Shift 2 if you have Claude as your first
character. It definitely depends on what characters you have in your party, but I use Tri-Shift 1 or 2 through most
of the game.
*Anger Explosions:
When a character falls in battle, there is a chance that the other characters
will fly into rage, causing an "Anger Explosion". While in an Anger Explosion, characters gain huge amounts of power from increased
statistics. Power, defense, speed, and magic power are all increased from Anger Explosions. Aijodo/Kanjodo/Yujodo have
a lot to do with when/who will fly into an Anger Explosion. If a character has high Aijodo/Kanjodo/Yujodo toward the
character that has fallen, chances are much greater that he or she will fly into rage.
*Note: It seems that Ashton
flies into an Anger Explosion more than any other character in the game.
------------- Game System: -------------
Star
Ocean: The Second Story's game system is obviously the main factor that sets the game apart from other RPGs. The game includes totally
unique features, and these features take awhile to get used to and master.
*Game Modes:
Star Ocean: The Second
Story adds replay value because of the fact that there are several game modes, each is increasingly more difficult. To get
Galaxy and Universe mode as playable options, you need to build up your Voice Collection List. This list is a collection
of all 1,278 voice samples in the entire game. Each time you hear a voice sample in the game, it will be added to your
list. The requirements for the two hidden game modes are as follows:
*Galaxy: 30% of all voices in the game (384
total samples) *Universe: 50% of all voices in the game (639 total samples) *Must Test: 70% of all voices in the game
(895 total samples)
If you wish to play on one of the hidden game modes, follow these easy instructions:
1)
Before starting a new game, go to the Voice Collection Screen 2) If you exceeded the amount for one of the hidden game
modes, you will hear a chime noise, and the message "Go back to the main screen and select New Game" will appear. 3)
Do as the message says and start a new game.
The Music Test game mode is not really a game mode. Once you get it, you will
get to access to the sound test where you can listen to any track in the game that you wish to hear.
*Earth: This
is the normal setting that the game starts on. Enemies are at their normal levels in terms of strength. You have to use
Earth mode for the first game you play.
*Galaxy: In Galaxy mode, ememies receive a big HP and attack power bonus,
and the game is more difficult.
*Universe: Universe is a huge challenge. Enemies receive the HP and attack power bonuses
they receive from Galaxy mode, in addition to much higher defense, and harder artificial intelligence. Universe mode is
insanely hard, and the last boss seems pretty much unbeatable on Universe.
*Game Controls:
X - X O - O T
- Triangle Button S - Square Button
Towns, Dungeons, Overworld: O - Run X - Talk/Examine/Confirm S - Start
Private actions, Pickpocket T - Open Camp screen L1/R1 - Rotate screen Counterclockwise or Clockwise on overworld Start
- Open/Close/Zoom Map Window
Status Screen: O - Canel X - Confirm S - Open special panels, such as Item statistic
panels, turn spells on/off T - Open special menus, including Talents L1/R1 - Scroll up/down in item/skill/technique
fast L2/R2 - Scroll through character list fast
Battle: O - Cancel Targeting or change characters X - Target/Attack S - Hold and move character around with
control pad, and/or change views T - Open Command Ring menu L1/R1 - Target/Use assigned Killer Move L2 - Switch
character to next character on roster R2 - Switch character from auto/manual control Select - Taunt enemy (Chohatsu
skill)
*Camp Menu:
The following are translations and what each camp menu option does. The camp menu is not
too difficult to learn, even if you don't know Japanese.
Specialty: The Specialty menu is where you assign your
character's Killer Move, but later in the game, as you gain Specialty, several other options will open up here as well,
like Music and Familiar.
Aitemu (Item): This is a list of all of the items in your inventory. If you want to
use items on your characters, press the Circle button on the item you want, then move to the character you want, then press Circle
again. You can arrange the items here by pressing Triangle, then selecting in which order you want to arrange them. Also,
you can press Triangle and go to the second option down to do Item Creations. The third option down is Super Specialty.
Equip: You
can equip each character with the weapons/armor/accessories you have in your inventory.
Skills: Choose a character,
and the Skills screen opens. You can select Skills for that character to increase levels in if you have Specialty points. Pressing
Triangle here will allow you to see that character's levels for all of the Skills.
Status: Check each character's
parameters, hit points, magic points, level, total experience, experience to next level, equippment, and portrait. Pressing
Triangle here will allow you to view the Talents that each character has. You can scroll through characters by using the
L2 and R2 buttons.
Configure: You can configure several game options.
Screen: After selecting Screen,
you get three options. The top option lets you choose battle tactics for each individual character. The second option
allows you to choose which characters out of the party you want to send into battle. The left side goes into battle
while the right side stays behind. The third option allows you to choose battle formations.
Kaado: Kaado allows
you to either save or load a game. The option on the top is save, while the option on the bottom is load.
*Status
Screen:
Name: Your character's name. Race: Your character's race. HP: Your character's current and maximum Hit
Points. MP: Your character's current and maximum Mental (Magic) Points. Level: Your character's current level. EXP:
Your character's current experience. NEXT: The experience your character needs to get to the next level. STR: Strength.
Affects Kogeki. CON: Constitution. Affects Bogyo. DEX: Dexterity. Affects Meichuritsu. AGL: Agility. Affects
Kaihi. INT: Intelligence. Affects Maryoku. LUC: Luck. With high Luck, your character's accuracy in hits and agility
will increase. Luck also determines how accurate you are with certain Item Creations. STM: Stamina. Each character
has a set amount of Stamina. When you attack or use Killer Move, your Stamnia decreases. At the end of a
battle, whatever Stamina each character has remaining is healed in the form of HP and MP. If you used all of your
Stamina up in a battle, you will not heal. GUTS: Guts is your character's spirit. It affects the game in several different
ways. If you have a high Guts rating, you can sometimes make fatal hits that do up to double damage, and you could receive
a rush in which your character's attack and defense levels raise. Also, sometimes when you get a fatal hit that would
bring you below 1 HP, you will stay alive with 1 HP. Having Guts is very useful in the game, especially toward the end,
where the bosses will hit for lots of damage, you'll want to stay alive.
Kogeki: Attack power. This is the sum of
your STR and weapon power. Bogyo: Defense. This is the sum of your CON and armor defense. Meichuritsu: Accuracy. This
is how often you hit an enemy for the full amount of power. This is determined by your DEX value. Kaihi: Evasion.
The value is determined by your AGL level and the shield that your character is carrying.This is your ability to
block attacks
Weapon: Your weapon. Armor: Your main body armor. Shield: Your shield. Helmet: Your head armor. Greaves:
Your leg armor. Accessory 1: Your character's first accessory. Accessory 2: Your character's second accessory. Favorite
Food: This is each character's favorite food/drink. When a character eats/drinks his or her favorite food/drink,
his or her HP will be healed very high, and most of the time you will regain full HP.
Press the
Square button on a character's Status Screen to view each character's Element. The first line on the window is the Element
of that character's attack. The Second line is the type of defense a character has against a certain kind of Element.
For attack Element, when on, the icon of the Element is highlighted. When off, all Element is greyed out. For defense
Element, each Element is assigned a plus or minus sign. A plus sign means that a character is strong toward that Element,
while a minus means that the character is weak against that Element.
*Element:
Earth, Water, Fire, Wind,
Lightning, Star, Negative, Light, Dark, and Mu (Physical).
Pressing the triangle button on a character's Status
Screen will bring up that character's Talents. Talents are randomly assigned to character's at the beginning of the
game. You can learn new Talents through the game, save the Talent "Mana no Shukufuku" (Mana Power), which is only given
to each spell-casting character.
*Talents:
Originality (?I???W?i???e?C): The ability to make unique things. Cooking
Sense (-??o): The ability to determine taste in food. Skill of Fingers (??-p,??w??): The ability of having quick fingers. Design
Sense (?f?U?C?"?Z?"?X): A sense of form and balance in work. Literary Ability (????): The ability to write books/music. Rhythmic
Sense(???Y????): Knowing rhythm in music. Musical Sense (????): The ability to successfully read and perform
Music. Liked by Animals ("(r)???D,?): A love of living things. Wild Instinct (-???,???): An instinct that animals are
near. Mana Power (?}?i,??j??): The ability to cast magic. Only the spell-casting characters receive this Talent.
*Note:
You'll need a Japanese character viewer to view the Japanese text here, but you don't need one. If you don't know Japanese,
just look at a kana and hiragana chart to determine which Talent is which.
*Ending System:
The ending
system in Star Ocean: The Second Story is very complicated. There are a total of 86 endings, depending on what you do through
the game, Private Actions, and what characters you choose. It is very hard to get a specific ending, just because there
are so many ending possibilities, but most of the alterations in the endings have to do with male characters paired
with female characters. For instance, if you want Claude to hook up with Rena in the ending, you must be kind toward
Rena through the game and in Private Actions.
------------------ General Strategy: ------------------
-Talk
to everyone. The world is vast and huge in Star Ocean: The Second Story, and Enix has really worked hard on the text, and you'll
be given a lot of information on the story by talking to every available.
-As with the typical RPG, if you are constantly
getting killing, or losing to a boss, stop to gain some levels. Gaining levels increases your stats by a lot, and you
can pick more Specialties, and eventually overpower the bosses easily.
-Take time to explore the dungeons. Most
dungeons have some really great treasure, and you'll want to take time to look for all of the rare items in the dungeons.
Also, there could be a hidden passage or some other secret in a dungeon.
-Every time you get to a new town with
new weapons and armor, buy all of it. Better weapons and armor help you survive much better in the dungeons, and will
make things for you a lot easier.
-Try different Killer Move and spells. Sometimes you'll get attached to a certain
Killer Move or spell for a long time, but trying out the others really helps, because there is always some attack that
is better. Try different combinations of Killer Move in Link Combos as well.
-Try all of the different formations
and decide which is best for each circumstance. Certain formations can have huge strengths in certain areas, while others
will really be damaging to use. Also, some battles are heavily dependent on the formation, and you'll want to have the
best formations for each area.
-Always equip your weapons/armor/accessories right after you receive them.
-Use
different kinds of tactics on each character, and find the ones that you like best. You won't want your characters to constantly
use up all of their MP for Killer Move unless you want to build the Proficiency up, so make sure characters are using
unnecesary MP.
-If you don't have enough Fol for weapons/armor/accesories, go onto the overworld or into a dungeon
and gain enough money to buy them. They'll really help in the longrun, and you'll also get a chance to gain some more
levels for your characters.
-Experiment with different parties. You may become attached to certain characters as
you play through the game, but once you try each character out, you may find a new favorite party. Use different Killer
Move as well.
-Take some time to stop playing through the game to experiment with Item Creations. The most powerful
weapons and armor in the game can only be received through Item Creations, and utilizing Item Creations is absolutely
neccesary for beating the game, as toward the end of the game, many of the bosses are very hard. It takes a lot of time
to master creating weapons and armor for your characters, but in terms of the strength it gives you, the Item Creations
you use are entirely worth it.
------------ Characters: ------------
There are twelve total characters
in Star Ocean: The Second Story. All of the stats about the characters are taken directly from the manual that came
with the game.
Note that some characters are not listed in the manual, and therefore I don't have all information
on some characters, especially in the height and weight categories. If you can point out where these characteristics
are noted, please tell me.
--Claude Kenni-- Age: 19 Race: Human Birthday: January 23rd Height: 175
centimeters Weight: 68 kilograms Likes: Food, Computer Games Dislikes: Being a Federation Officer, studying different
things. Good At: Being late, Slacking off, Martial Arts His "type.": Someone Active and Cheerful Favorite Food: Steak Favorite
Instrument: Trumpet
Background: The son of Ronixis Kenni, renowned hero from the first Star Ocean, he is a new
officer in the Interplanetary Space Federation, serving on Ronixis' ship, the Calnus. Claude is brought into the adventure
when he is on a team to explore an uncharted planet, where he was mysterious sucked into a time-space portal, and he
eventually ends up on the planet Expel. Claude is searching the planet for a way off, and trying to find out as much about
the planet as possible. Claude hopes to eventually learn about the culture on the new planet while trying to escape
as well. Claude is a basic guy that gets along with others pretty well. Claude is nice to all of his allies, and treasures
their cameraderie. Claude respects his father for being a great hero in his day, but at other times he is jealous because
others look at him in a different way because he behaves differently then his father. Claude wants to increase in physical
strength, and is somewhat jealous of others for being stronger than him. Claude uses a longsword as his weapon,
and can equip heavy armor. He is the basic fighting character, and in his Killer Move, he combines both sword and martial
arts attacks.
Starting Statistics: Level 1 HP: 130, MP: 20 STR: 10, CON: 5, DEX: 10, AGL: 10, INT: 0, LUC:
132, STM: 15, GUTS: 20 Specialties: Kagaku Gijutsu, Kinobi
Claude's Strengths: -The most powerful attack fighter
in the game. -Can equip the best armor in the game, and the best weapon, the Eternal Sphere. -Has the most well-rounded
stats, and some of the most effective Killer Move.
Claude's Weaknesses: -Needs to gain much more Proficiency than
most of characters to build up his Killer Move.
--Rena Lanford-- Age: 17 Race: Expel Birthday: May
13 Height: 161 centimeters Weight: 45 kilograms Good at: Cooking, Helping others, Gymnastics, Fist attacking Likes:
Running away to the Forest of Holy Protection, beautiful things Her "type": Someone with a sense of humer, someone that
doesn't turn mad easily Favorite Food: Shortcake Favorite Instrument: Lyre
Background: Rena is from the small
village of Arlia, where she has been raised for her entire life. Rena finds Claude in the Forest of Holy Protection, where
Claude saved Rena from being attacked by a gorilla. Rena eventually befriends Claude and helps him investigate a way
to get home. Rena is informed near the beginning of the game that her foster mother, Westa, was not really her real mother.
Rena's new mission is to find out who Rena's real mother was. Rena also wonders about the mystery of her magic, and why
no one else in her village has the healing powers that she does. Rena's personality is very kind toward friends. Rena
gets worried easily, although she will eventually forgive others for what they do. Rena keeps each friend of hers very
close. As she is very experienced in martial arts, Rena fights only with her fists (or claws on them), and uses healing-type
magic, although she eventually will gain several Light Element attack spells.
Starting Statistics: Level 1 HP:
130, MP: 40 STR: 5, CON: 2, DEX: 10, AGL: 8, INT: 0, LUC: 130, STM: 10, GUTS 30 Starting Specialties: Hocho, Recipe,
Mekiki
Rena's Strengths: -Her healing spells heal for the most amount of HP in the game. -Best physical attacker
of all mages. -Is only character in the game that can cast Raise Dead, one of the most useful spells in the game.
Rena's
Weaknesses: -Has low defense power, and often dies in battle when not defended by other characters. -When she runs
out of HP, you won't be able to heal your characters as easily.
--Celine Jules-- Age: 23 Race: Expel Birthday:
September 18 Height: 167 centimeters Weight: 50 kilograms Good at: Treasure Hunting, Attack magic Likes: Jewels,
different clothing styles, makeup and perfume Dislikes: Selfish people Her "type": Someone strong physically Favorite
Food: Kousagi Rizotto Favorite Instrument: Violin
Background: Celine is an attack magician, and was raised in
the village of Mars. Celine is a treasure hunter, always travelling the world for money or precious treasure. Celine
befriends Claude and Rena when they find that she knows where a special treasure is located. Celine begins to be fond of
Claude from when they meet. Celine is an attack mage. Celine has the most rounded attack spells in the game, and has
two of the most powerful attack spells in the game. Celine is the weakest character physically, and when forced to physcailly
fight, she uses a rod.
Starting Statistics: Level 8 HP: 400, MP: 100 STR: 15, CON: 8, DEX: 12, AGL: 5, INT:
0, LUC: 154, STM: 14, GUTS: 45 Starting Specialties: Favorite Foodgaku, Craft, Biteki Kankaku, Kagaku Gijutsu, Yoseiron
Good
points about Celine: -Most rounded attack spells in the game. -Usually starts with many Talents. -Wonderful luck.
Bad
points about Celine: -Is the weakest character, so in turn she dies in battles very easily. -Can equip the weakest of
armor. -Drains MP fast on some of the better attack spells.
--Ashton Anchors-- Age: 20 Race: Expel Birthday:
September 28 Height: 180 centimeters Weight: 80 kilograms Good at: Sewing cloth, Monshoken Likes: Good luck Dislikes:
Omens, Fortune Telling, Cursed Objects His "type": Someone helpful, pure, and kind. Favorite Food: Hamburger Favorite
Instrument: Piano
Background: Ashton is a basic young man who is travelling the world to look for missions that
will make him more known in society. Ashton seems to have horrible luck, as when he goes into a mine, two dragons, Gyoro
and Ururun, are mysteriously drawn to Ashton, and when Ashton becomes distracted, the two dragons graft themselves into
his back. The two dragons become a part of Ashton, and Ashton decides not to have them taken off if possible. The two
dragons criticize Ashton, although they are also good friends to him. Ashton decides to travel with Claude and Rena because
they helped him try to find a way to detach his dragons. Ashton is a good guy, and always cares for others, but has
terrible luck, which seems to get him into a lot of trouble. Ashton has a powerful conscience, and Ashton would never hurt anything
that has been kind to him. Ashton is a Monoshoken, he uses a mixture of sword techniques along with elemental magic. Ashton
has two swords that he slashes the enemy quickly with, and uses a lot of magical abilities like splitting into multiple
images or disappearing and then reappearing near the enemy. Ashton uses a wide variety of Killer Move.
Starting
Statisticss: Level 17 HP: 1000, MP: 120 STR: 83, CON: 32, DEX: 50, AGL: 5, INT: 0, LUC: 18, STM: 26, GUTS: 32 Starting
Specialties: None.
Ashton's strengths: -The second most powerful character in the game, second to only Claude -Can
equip some of the most powerful weapons and armor in the game -Has many quick Killer Move that do multiple powerful hits
on the enemy -Flies into rage in battle more than any other character
Ashton's weaknesses: -A few of his Killer
Move take a terrible amount of time to execute, and therefore, are almost useless -Terrible luck, his luck will never
go higher than 18 through the game
--Opera Vectra-- Age: 23 Race: Tetragenes Birthday: August 24 Height:
160 centimeters Weight: 50 kilograms Good at: Using range weapons, repairing things, piloting Likes: Wine, Long journey,
Shopping, Jewelry Dislikes: Compromising, People that act tough Her "Type": Guys that are intelligent and can make decisions Favorite
Food: Dulfol Favorite Instrument: Piano
Background: Opera is a high-ranking official on an advanced planet with
many scientific advances. Opera travels through the universe with Ernest, her boyfriend. As Opera and Ernest are exploring
the universe, their ship crashes into the planet Expel, and Opera and Ernest are seperated. The party meets Opera in a
bar, where Claude and Rena give Opera a lead to where Ernest may be. Opera is an aggresive woman, and always completes
what she does, no matter what the cost. Opera usea a large magic-infused rifle called the "Kaleidoscope". As you go
through the game, you collect boxes, which are basically discs that Opera inserts into the Kaleidoscope. Opera uses many
projectile attacks from the Kaleidoscope, like ice beams and fire bombs. Opera swings the Kaleidoscope at enemies as
her normal attack, and fires a basic bolt out of the Kaleidoscope at airborne enemies.
Starting Statistics: Level
21 STR: 60, CON: 31, DEX: 52, AGL: 30, INT: 0, LUC: 142, STM: 21, GUTS: 60 Starting Specialties: Craft, Cast, Kinobi,
Kikai Sosa
Good Points about Opera: -The best long range and projectile Killer Move in the game -Has a very quick
attack -Receives strong weapons very early in the game
Bad points about Opera: -Her Killer Move takes tons of
Proficiency to power up -Has to be at specific distances away from the enemy to do both short and long range Killer
Move -Can equip less powerful armor than the other fighter characters
--Precis F. Neuman-- Age: 16 Race:
Expel Birthday: February 29 Height: 155 centimeters Weight: 43 kilograms Good at: Machinery, Inventing Likes:
Handagote, Turbo Zakku, Mujin-kun, Chocolate Dislikes: Reptiles, Slimy objects and animals Her "Type": A guy that is
pretty cool but is not an idiot. (typical ^_^) Favorite Food: Choco-Crepe Favorite Instrument: Harmonica
Background: Precis
is daughter of the famous inventor of machinery in the town of Ringa. Precis is somewhat trying to follow in her father's
foosteps, as she messes with machinery and makes her own items often. Since Precis is inventing and doing things other
people on Expel have not done before, others look down on her for being srange and abnormal. Precis joins your group in
hopes of becoming friends with your party members. Precis' father wants you to take Precis along because you are the
only people that can get along with her, and she needs friends. Precis develops a crush on Claude early on. Precis gets
in to trouble often, and is often a rebel. Precis is sometimes somewhat annoying to the other characters, but she can also
be very kind and truthful to her friends. Precis weilds a pet robot of hers named Mujin-kun. Precis' fighting style
is very unique, she attacks with a robotic hammer attached to her backpack, and controls the functions with a controller.
Precis often utilizes Mujin-kun in her Killer Move, and also uses many unique projectile Killer Move, using Mujin-kun
as a weapon.
Starting Statistics Level 15 HP: 950, MP: 100 STR: 42, CON: 31, DEX: 40, AGL: 5, INT: 0, LUC:
153, STM: 26, GUTS: 32 Starting Specialties: Kinobi, Kikai Chishiki, Kikai Sosa
Precis' strengths: -Second to
only Opera in terms of proectile Killer Move. -Some Killer Move makes her invincible while executing, which is such a
huge advantage, especially later in the game, when taking damage quickly can insure fast death. -A well balanced fighter
in any situation.
Precis' weaknesses: -Can't wear as good armor as the other fighting characters, just like Opera. -Most
of her Killer Move takes a lot of MP, and even if you equip her with Accessories like an Emerald Ring or Fairy Ring, her
MP will drain quickly.
--Bowman Jean-- Age: 27 Race: Expel Birthday: August 24 Good at: Mixing medicine,
Sports Likes: Herbs, Medicine Dislikes: Incurable diseases, Deadly diseases His "type": He says that his wife will
get mad at him if he says. ^_^ Favorite Food: Daikon no Misoshiru Favorite Instrument: Harmonica
Background: Bowman
is an alchemist that runs a medicine shop in the town of Ringa. Bowman is Keith's friend, who is a translator of ancient
writing, and one of the only translators on Expel. When the party meets Bowman, they say that they need to find a translator,
and Bowman notes Keith. Bowman says if you can find him a rare herb in the Ringa mines for him, he will make Keith talk
to you. After completing Bowman's task, he will decide to come with your party. Bowman is an easy-going guy, and doesn't
get angry very often. Bowman is interested in science, especially in nature. Bowman is a martial artist, and uses only
his hands, feat, and head to fight. Bowman's Killer Move cosists of punch and kick combinations, and medicine Specialties.
Starting
Statistics: Level 25 HP: 1500, MP: 170 STR: 90, CON: 50, DEX: 62, AGL: 5, INT: 0, LUC: 118, STM: 35, GUTS: 36 Starting
Specialties: Yakusogaku, Seibutsugaku, Seishingaku
Bowman's strengths: -Second lowest in MP consumption in his Killer
Move, second to only Ernest. -Is great with a Link Combo Ring, does linked Killer Move very fast in battle. -Is
very quick.
Bowman's weaknesses: -Bowman's normal attack has the worst range in the game, even Noel's normal
attack has a better range. -Like Opera, Bowman can not equip some of the strongest armor, unlike the other fighter characters
like Claude, Dias, and Ernest.
--Ernest Raviede-- Age: 35 Race: Tetragenes Birthday: August 31 Height:
190 centimeters Weight: 90 kilograms Good at: Searching and excavating ruins Likes: Adventure, Travel Dislikes:
Tomb and grave robbers His "Type": Smart women Favorite Food: Senchuyasaku Favorite Instrument: Cembalo
Background: Ernest
is an experienced archaeologist who does a lot of travelling across the universe with Opera. Ernest travelled with Opera
to Expel, where the couple planned on investigating the ruins there. Ernest is the man that Opera is chasing after,
and you can only get Ernest in the party if you already have Opera. Ernest is very intelligent, and is often interested
in things other people aren't. Ernest enjoys doing scientific work, and exploring places that haven't been chartted
or understood yet. Ernest uses a whip in combat, and his Killer Move consists of multi-hitting whip attacks or charging his
whip with different Element to do different elemental attacks to the enemy.
Starting Statistics: Level 25 STR:
100, CON: 37, DEX: 60, AGL: 50, INT: 0, LUC: 121, STM: 23, GUTS: 45 Starting Specialties: Yakusogaku, Nintai, Kuchibue
Ernest's
strengths: -Is a great fighter character, can equip some of the best armor and weapons in the game. -The range of
his normal attack is the longest in the game, and it is very useful for flying enemies as well. -Uses very little MP,
the least in the game, which makes him a great character to give a Link Combo Ring to.
Ernest's weaknesses: -Ernest's
normal attack is pretty slow. -Some Killer Move Ernest uses is very slow and almost useless in the game.
--Dias
Flac-- Race: Expel Age: 25 Birthday: August 5 Height: 192 centimeters Weight: 82 kilograms Good at: Unique
martial arts Likes: Sleep Dislikes: Bandits and robbers His "type": Dias doesn't say through the entire game. :) Favorite
Food: Chiniwatori Kushiyaki Best Intstrument: Cembalo
Background: Dias was a childhood friend of Rena, and is
from Arlia. In a terrible attack, Dias' family was hurt, which made him feel weak for not being able to defend the people
he loved, so he set out into the world as a swordsman, wanting to some day get revenge on those that hurt him so badly.
Dias has a huge ego, and people from Expel think he is the most powerful man alive. Dias is a loner, and barely even
talks, but since Dias cares for Rena, he joins the party. Dias barely makes an expressions or speaks. Dias is boastful
about how good he fights, and believes that he is in fact the strongest man alive, and he will ignore anyone that says
otherwise. Dias' unique style of fighting is different from the other characters. Dias uses longswords like Claude, but Dias
uses a special method in which he gives a strong strike as fast as he can, then sheathes his sword again very quickly.
Dias gains several special sword-attack Killer Move, and takes advantage of his very fast speed. Dias also can use special
Killer Move in which he charges his sword with special powers and then releases them to the enemy.
Starting Statistics: Level
35 STR: 175, CON: 70, DEX: 120, AGL: 20, INT: 0, LUC: 96, STM: 45, GUTS: 50 Starting Specialties: None
*Note:
Dias can only join your party if you are playing Rena's scenario.
Dias' strengths: -Second best character in terms
of pure physical strength. -Has the fastest normal attack of all of the characters. -Can equip the best armor in the
game. -Has some of the most powerful single-hitting Killer Move in the game.
Dias' weaknesses: -Starts off as
the best fighter, but slowly dwindles to only average toward the end of the game. -Has no rengeki Killer Move, and can
only do a maximum of three hits on any given Killer Move. -A lot of his Killer Move uses a lot of MP.
--Leon
Geeste-- Age: 12 Race: Felpool Birthday: November 25 Height: 135 centimeters Weight: 36 kilograms Likes:
Chess, strategy games Dislikes: Work, his parents nagging at him His "type": Leon is young, and doesn't note this through
the game. :) Favorite Food: Carrot Juice Favorite Instrument: Violin
Background: Leon is a special scientist
that knows a lot about magical power in the kingdom of Racool. Leon does work with his parents, benefitting the kingdom. Leon
is unique to the people on Expel in that no one else can develop the unique and special magical technology that he can.
Leon meets the party unexpectedly in the lower levels of Racool castle, and puts you to helping him find an "Energy
Stone" for the kingdom's benefit. After going on Leon's special quest, he will join you, and his new mission will be to
find where the Sorcery Globe fell to. Leon is very intelligent, even though he is very young. Leon studies many topics,
especially magic machinery, and always boasts about how he always comes through with his work. Leon brags often, but
also does it fairly jokingly. Leon is a spell-casting character. In battle, he uses books to attack (using a special spell
locked within the book), and has mainly Water, Darkness, and Mu spells. Leon has many offensive support spells, as well.
Starting
Statistics: Level 30 STR: 40, CON: 30, DEX: 35, AGL: 5, INT: 0, LUC: 120, STM: 23, GUTS: 10 Starting Specialties:
Favorite Foodgaku, Kagaku Gijutsu, Yoseiron
*Note: Leon will only join your party if you are playing Claude's scenario.
Good
points about Leon: -Has the most MP in the game. -Starts with many talents. -Very quick.
Bad points about
Leon: -Has a less variety of spells than any other spell-casting character. -Like the other spell-casting characters,
he is very weak in combat, and can equip only the worst of armor.
--Noel Chandler-- Age: 24 Race: Nedian Birthday:
February 2 Height: 173 centimeters Weight: 74 kilograms Good at: Helping animals Likes: Animals Dislikes: Nothing
in particular His "type": Someone that shares his interests in nature Favorite Food: O-toro Favorite Instrument:
Shamisen
Background: Noel protects the animals on the planet Ned. Noel lives by himself in a cabin where he loves
to observe nature and be with his animal friends. Noel is a scholar, and is experienced in both attack and healing magic. Noel
joins the party to help them find a Sainard to travel on, and after going with you on the Sainard quest, he will eventually
join the party and seek the Sorcery Globe. Noel is one of the more mysterious characters of your party. Noel always
does his best for the benefit of his friends, and is opposed to fighting of any kind, but when his friends are in danger, Noel
will always come through to help. Noel is a spell-casting character that uses both healing and attack magic. Noel has the
widest variety of spells in the game, and his attack magic is basically cenetered around Wind and Earth elemental spells.
Noel uses fists and claws to physically fight enemies.
Starting Statistics: Level 40 HP: 2700, MP: 340 STR:
61, CON: 55, DEX: 50, AGL: 5, INT: 0, LUC: 87, STM: 30, GUTS: 28 Starting Specialties: None
Noel's strengths: -Only
character other than Rena to use healing spells. -Can most fighter-type armor, giving him a huge defensive advantage over
the other spell-casting characters. -Has the widest variety of spells in the game.
Noel's weaknesses: -Noel's
healing spells heal for much less HP than Rena's healing spells. -Noel's attack spells do much less damage than that of
both Celine and Leon.
--Chisato Madison-- Age: 22 Race: Nedian Birthday: October 22 Height: 164 centimeters Weight: 52 kilograms Good
at: Spying, collecting special data Likes: Information Dislikes: Hypocritical people Her "type": Someone that is
truthful and willing to work Favorite Food: Fruit Sandwich Favorite Instrument: Organ
Background: Chisato
is a reporter that lives in Central City, who notices that your party are outsiders and immediately decides to stalk you
and find out more information about the party. The party notices Chisato in many places, and finally finds out who she
is when she drops her business card in a dungeon. When you ask Chisato why she is following you, she tells you that she
wants more information about you, so you decide to let her join your party. Chisato is totally dedicated to her work as
a reporter. Chisato knows that you are the guys trying to save the planet, and she wants to help you through. Chisato
uses guns as her normal weapon, and uses all sorts of special martial arts type Killer Moves. Chisato has a lot of Killer
Move that do a combination of punches and kicks to the enemy. Chisato uses her phone to summon special machines to help
her as well.
Starting Statistics: Level 40 STR: 164, CON: 60, DEX: 150, AGL: 50, INT: 0, LUC: 119, STM: 32, GUTS:
42 Starting Specialties: Copy
Chisato's strengths: -Is very quick. -Has rengeki Killer Move that hits for
the most amount of times in the game.
Chisato's weaknesses: -Is much weaker in terms of strength than the other
characters. -Has very few Killer Moves, some uneffective Killer Moves, and some that take up too much MP for what it's
worth. -Can equip only weak armor.
------------------- Killer Moves List: -------------------
Here
is a complete list of all of the Killer Moves in the game. "Final Change" means that it takes that many Proficiency points
to become its strongest form. For examble, when Claude's "Kuhazan" Killer Move has 200 Proficiency, the shockwave is
now gold, and is Stronger.
*Claude's Killer Moves:
Phase Gun MP: 0 Gained: Level 1 Final Change:
None This is a phase gun that Ronixis gives Claude in the very beginning of Claude's scenario. The people in Arlia think
that this is the legendary "sword of light".
Air Slash MP: 4 Gained: Level 3 Final Change: 200 Short
range: Claude sweeps his sword around him, creating bolts of energy. Similar to the original Star Ocean's Shoretsuha move. Long
range: Claude creates a shockwave across the ground to the target. At final change: The shockwaves turn gold and do
a lot more Damage to the target.
Shooting Stars MP: 7 Gained: Level 7 Final Change: 300 Short range:
A series of pummeling punches. Long range: Claude fires a large bolt at the enemy. At final change: At short range,
Claude hits more times with his punches and they go faster, and at long range, the energy bolt turns to a gold color
and does more damage.
Head Splitter MP: 9 Gained: Level 12 Final Change: 260 Claude jumps very high up
in the air, then drops down on the enemy, Hitting them with is sword. At final change: Claude will spin his sword downward
rather than Stabbing it.
Energy Sword MP: 11 Gained: Level 20 Final Change: 200 This is a simple healing
Killer Move. At final change: Healing area expands and others can reive healing If close to Claude.
Burst Knuckle MP:
12 Gained: Level 28 Final Change: 100 Short range: Claude punches the enemy with a fist of fire. Long range: Claude
throws a flame of fire at the enemy. At final change: Claude does more damage with the fire.
Ripper Blast MP:
17 Gained: Level 38 Final Change: 270 Claude thrusts his sword downward and lots of earth spikes come up to hit
the enemy. At final change: The spikes spread outward more, so you can hit Multiple enemies easily.
Twin Slash MP:
15 Gained: Level 45 Final Change: 160 A double-slice of the sword. At final change: Claude will do four slices
instead of two.
Dragon Howl MP: 28 Gained: Level 53 Final Change: 500 Claude raises his hand, and a dragon
appears above his head to breathe bolts at the enemy. At final change: The dragon fires more bolts at the enemy.
Sword
Bomber MP: 32 Gained: Level 62 Final Change: 420 Claude jumps in the air, slashes his sword, and several fireballs will
hit the enemy from above. At final change: Claude fires up to 5 fireballs from his sword.
Mirror Slice MP: 38 Gained:
Level 70 Final Change: 460 A series of very powerful strikes, ending with a powerful jumping slash with the sword. At
final change: Claude will slash many more times than usual.
*Ashton's Killer Moves:
Twin Stab MP: 4 Gained:
Starts with it. Final Change: 100 A double-stab with swords. At final change: The strikes do more damage to the enemy.
Cross
Slash MP: 8 Gained: Starts with it. Final Change: 100 A jumpin slash, and then charges into the enemy with a charging
dash hit. At final change: Both of the strikes do more damage to the enemy.
Leaf Slash MP: 19 Gained: Starts
with it. Final Change: 200 Ashton disappears, a shockwave surrounds the enemy, then reappears close to his enemy,
and does two strong slashes. At final change: Ashton does three slashes after reappearing.
Northern Cross MP:
9 Gained: Level 18 Final Change: 200 Two slashes with his swords, and then creates a large bolt of ice in front
of him, and releases it to hit the enemy. At final change: Ashton's slashes do more damage.
Piercing Swords MP:
12 Gained: Level 22 Final Change: 130 Ashton throws two swords into the ground, and then throws two other Swords
at the enemy. At final change: Ashton will throw more swords at the enemy.
Hurricane Slash MP: 16 Gained:
Level 45 Final Change: 200 Short range: Ashton slashes while spinning, and a whirlwind hits the Enemy. Long range:
Ashton jumps twoard the enemy and does a slash, and then Creates a whirlwind and releases it to hit the enemy. Final
change: Ashton does the attack faster, and it does more damage.
Death Triangle MP: 19 Gained: Level 53 Final
Change: None. Ashton appears in three images around the enemy, and all three of The Ashtons create a force around the
enemy, and then the force Expldes and does high damage, and freezes the enemy in place.
Dragon Breath MP: 28 Gained:
Level 64 Final Change: 140 Ashton's two dragons, Gyoro and Ururun both breathe fire and/or ice bolts at the target,
doing many hits. At final change: Both dragons will fire their elemental at the enemy.
Sword Dance MP: 32 Gained:
Level 70 Final Change: 400 Ashton's most powerful technique. Ashton slices at the enemy many Times in different areas,
each slice doing lots of damage. At final change: Ashton will slash many more times at the enemy.
Tri-Ace (you find
this Killer Move in a treasure chest) MP: 45 Final Change: 140 Ashton puts his swords together and they form a single
sword, then the two dragons come together into the sword, and Ashton swings it on the battlefield, doing massive damage
on all enemies. At final change: Ashton will do much more damage on all enemies.
*Opera's Killer Moves:
Photon
Prison MP: 10 Gained: Starts with it. Final Change: 270 Opera fires a freezing beam at her enemy, freezing it
in place. At final change: The enemy's actions are freezed for a longer amount of time.
Flame Launcher MP:
7 Gained: Starts with it. Final Change: 200 Short range: A blash of fire at the enemy for multiple hits. Long:
Shoots a fireball, it lands near the enemy and then the fireball explodes, hitting the enemy a few times for fire damage. At
final change: The attacks are done faster and do more damage to the enemy.
Alpha on One MP: 23 Gained: Level
24 Final Change: 440 Opera fires multiple homing bolts that seek the enemy and do electric elemental damage. At
final change: Opera shoots many more bolts.
Spread Ray MP: 16 Gained: Level 34 Final Change: 540 Opera
leaps up and the fires lots of energy bolts down at her target. At final change: Opera shoots many more bolts.
Cold
Wind MP: 25 Gained: Level 41 Final Change: 300 A cold mist is fired and hits the enemy many times for ice elemental. At
final change: Opera shoots the mist faster, and the mist does more hits to the enemy.
Gravity Shell MP: 20 Gained:
Level 54 Final Change: None. Opera fires a capsule high into the air, it opens up and a sphere of gravity elemental
hit the enemies in its range.
Lightning Bullet MP: 20 Gained: Level 69 Final Change: 200 Short range: Opera
shoots lightning into the ground, and a wall of Electricity and spreads out. Long range: A simple beam of electricity
elemental.
Heal Star (Machinery Killer Move, Black System) MP: 9 Final Change: None. A healing beam shot in
the air that heals all allied characters.
Laser Bit (Machinery Killer Move, White System) MP: 8 Final Change:
300 A prisimic light thrown, then Opera fires a split beam that hits all enemies in range. At final change: The special
beam is split into many more beams, making hits to a longer range..
Hyper Launcher (Machinery Killer Move, Green
System) MP: 34 Final Change: 500 Opera's most damaging Killer Move. A huge beam is fired, doing many hits to everything
in its path. At final change: The beam does many more hits to the enemies in the beam's range.
*Bowman's
Killer Moves:
Spirit Attack MP: 4 Gained: Starts with it. Final Change: 200 A blast from the fist. At
final change: Bowman will make two hits instead of only one.
Poison Pills MP 5 Gained: Starts with it. Final
Change: 250 Bowman throws posion-laced bombs at the enemy to do damage, and sometimes poison status. At final change:
More poison-laced bombs will be thrown.
Pillory MP: 6 Gained: Starts with it. Final Change: 380 Short range:
Bowman jumps and does a weird flip manuever and lands on top of the enemy. Long ranger: Bowman teleports on top of the
enemy and lands on it. At final change: Bowman will hit multiple times.
Firebird Attack MP: 10 Gained: Starts
with it. Final Change: 400 Bowman channels fireballs and shoots them at the enemy. At final change: Bowman shoots
double the amount of fireballs at the enemy.
Secret Medicine MP: 8 Gained: Level 28 Final Change: None. Bowman
eats a pill and heals himself.
Death Siege MP: 13 Gained: Level 35 Final Change: 100 Bowman becomes two
images, and then charges at the enemy from both sides. At final change: Bowman splits into four images instead of two,
and all images charge the enemy for more damage.
Whirlwind Fist MP: 15 Gained: Level 43 Final Change: 400 Bowman
spins around, creates a tornado, and flings it at the enemy which delivers a blow that sends them flying. At final change:
Bowman does a double hit that sends the enemy flying into the air.
Burst Fist MP: 28 Gained: Level 51 Final
Change: 200 Short range: Bowman makes a forcefield around him, and then throws his Body into the enemy. Long range:
Bowman fires the forcefield directly at the enemy. At final change: Bowman's forcefield becomes bigger and gets stronger.
Explosion
Pills Level 66 MP 20 Final Change: 200 Bowman throws a bomb of fire at the enemy, and it does fire elemental damage. At
final change: Bowman throws multiple fire bombs, and the range of the explosion expands greatly.
Sakura Attack MP:
36 Gained: Level 74 Final Change: 250 Bowman quickly fires multiple punches and kicks to the enemy, doing high
damage with multiple hits. At final change: Bowman will execute more punches and kicks.
*Precis' Killer Moves:
Rocket
Punch MP: 4 Gained: Starts with it. Final Change: 120 Precis launches a punch at the enemy from her backpack. At
final change: The punch's range gets better.
Hop Step MP: 5 Gained: Starts with it. Final Change: 140 Precis
jumps up, and then lands down on a enemy, punching them with a hammer. At final change: Precis will do two hits instead
of one.
Mole MP: 7 Gained: Level 17 Final Change: 100 Precis changes her backpack to a ram-drill, then
gets in and submerges underground, and then surfaces at the enemy, doing damage. At final change: Precis will hit several
times with the drill.
Ally-Oop! MP: 8 Gained: Level 25 Final Change: 220 Precis will throw Mujin-kun at
an enemy for damage. At final change: Precis does a second Mujin-kun after the first.
Parabola Beam MP: 12 Gained:
Level 38 Final Change: 240 Precis pulls out a long antenna from the backpack and fires beams of light at the enemy. At
final change: Many beams will be fired from the backpack at the enemy.
Bang-Bang Attack MP: 15 Gained: Level
49 Final Change: 510 Precis hits the enemy twice with a double-hammer strike. At final change: Precis swings the
hammers many times, doing multiple hits on the enemy.
Bloody Mary MP: 32 Gained: Level 57 Final Change:
360 Precis makes Mujin-kun huge, and then gets in the seat and charges the Enemy with the drill, doing multiple hits
on the enemy. At final change: Precis will do many more multiple hits from the drill.
Mujin Super Beam (Machinery
Killer Move, High Mecha Launcher) MP: 24 Final Change: 120 Mujin-kun grows huge and fires a large beam at the enemy
for a lot of strong, multiple hits.
Barrier (Machinery Killer Move, Plasma Biribiribo) MP: 28 Final Change:
200 With this attack, Precis throws Mujin-kun at her enemy in an arc, and when he hits the ground creates a large explosion.
Once this Killer Move is powered up Precis will throw a second Mujin-kun at the enemy. This Killer Move must be created
through the Machinery Specialty.
*Holo-Holograph (Private Action Killer Move) Final Change: 130 Precis makes
a holograph that looks like Ashton, and then Ashton slices The enemy many times with his swords.
*Note: You can
only get this Killer Move through a certain Private Action in the game.
*Ernest's Killer Moves:
Dimension
Whip MP: 5 Gained: Starts with it. Final Change: 240 Ernest whips his whip into a vortex, and the whip goes through
the vortex and hits the enemy from the top. This Killer Move even hits from far distances. At final change: Multiple
whips come out of the hole and hit the enemy Four times.
Spiral Whip MP: 7 Gained: Starts with it. Final
Change: None. Short range: Ernest uses his whips to hit a few times and create a whirlwind, then fires it toward the
enemy. Long range: Ernest fires the whirlwind from far distance at the enemy.
Arc Attack MP: 7 Gained: Level
32 Final Change: 200 Ernest throws his whip toward the sky and swings on it, kicking at the Enemy. At final change:
Ernest will kick the enemy as many as four times while in the air.
Thousand Whip MP: 10 Gained: Level 41 Final
Change: 120 Ernest lashes out multiple whips at the enemy and keeps twirling them Around, doing multiple hits. At
final change: More whips will hit the enemy multiple times, doing many hits on the enemy.
Cloud Dust MP: 18 Gained:
Level 49 Final Change: 100 Ernest flicks his whip around himself, creating a storm of sand that He fires at his target. At
final change: Ernest will also increase his dodge level after Using this Killer Move.
Broken Heart MP: 17 Gained:
Level 58 Final Change: 200 Ernest flings his whip into the ground, and it comes up at the enemy with thorns on it,
and a rose appears on the enemy. At final change: Ernest will hit the enemey many times from the ground.
Thunder
Whip MP: 22 Gained: Level 65 Final Change: 200 With this technique, Ernest raises his hand into the air, draws
a lightning bolt on his whip, then he shoots it toward the enemy for multiple hits of lightning elemental. At final
change: After shooting the lightning bolt at the enemies, the whip spreads into many seperate bolts, having a great range
and adding more hits.
Sonic Whip MP: 25 Gained: Level 73 Final Change: 100 Ernest whips the whip through
the air, creating a huge vacuum that does multiple hits on any enemies in range. At final change: Ernest does more hits
on the enemy and the range of the vacuum increases.
*Dias' Killer Moves:
Cross Slash MP: 8 Gained:
Starts with it. Final Change: 120 Dias jumps in the air toward the enemy, doing a double slice to hit the enemy twice
for damage. At final change: Dias executes the move faster and does more damage.
Air Slash MP: 4 Gained: Starts
with it. Final Change: None. Dias swings his sword through the ground, creating a fast blue shockwave that heads
for the enemy. Similar to Claude's Killer Move of the same name, except Dias' Kuhazan goes much faster.
Crescent
Wave MP: 10 Gained: Starts with it. Final Change: 130 Dias does a powerful slash toward the enemy, creating an
arc of energy that pierces through the enemy's defense to do big damage. At final change: Dias will hit two times with
Crescent Wave instead of one.
Chaos Sword MP: 5 Gained: Starts with it. Final Change: 120 Short range:
Dias does a very fast slash that creates a blue field to do damage to the enemy. Long range: Similar to the Kuhazan.
Dias puts his sword into the ground, and a shockwave travels toward the enemy, except the shockwave looks different. At
final change: At short range, Dias can hit up to three times with his sword. At long range, Dias' shockwave travels faster.
Gale
Stab MP: 10 Gained: Level 40 Final Change: 130 Dias charges the enemy with a fierce stab. At final change:
Dias can hit the enemy twice instead of only once.
Crescent Moon Flash MP: 13 Gained: Level 48 Final Change:
100 Dias slashes through the air, firing an arching shockwave that hits the enemy from a big distance. At final change:
Dias executes the Killer Move faster and it does more damage.
Hawk Scream Blast MP: 16 Gained: Level 56 Final
Change: 100 Dias holds his sword out, collecting energy to form a Phoenix image, then releases it at the enemy from
a distance. At final change: Dias hits the enemy for many times and the range that the Phoenix travels through the battlefield
is greater.
Full Moon Slash MP: 25 Gained: Level 63 Final Change: 100 Dias flings his sword around his
body, making a field of energy that launches an invisible projectile. At final change: Dias spins around very fast and
releases the invisible projectile very soon.
Illusion MP: 21 Gained: Level 70 Final Change: 420 A special
double-slash at close range. At final change: Dias will slash more times, and the swords will fly around faster.
Firebird
Shock Wave MP: 30 Gained: Level 78 Final Change: 200 Dias jumps high in the air, and transforms into a Phoenix,
and the Phoenix dives down on the enemy, doing fire elemental. At final change: Dias will hit multiple times and the
dive range is bigger.
*Chisato's Killer Moves:
Twister MP: 5 Gained: Starts with it. Final Change:
240 Chisato turns into a ball and rolls into the enemy, spinning around and around multiple times to do multiple hits. At
final change: Chisato will do many more hits while rolling around.
Burning Cards MP: 10 Gained: Starts with it. Final
Change: 200 Chisato throws multiple cards at the enemy, striking an enemy from a distance. At final change: Chisato
will throw six cards at the enemy.
Whirlwind MP: 14 Gained: Level 40 Final Change: 200 Chisato does a spinning
high kick to the enemy, then does a tripping move for a great double hit. At final change: Chisato executes an axe kick
after the first two kicks for a total of three hits.
100,000 Volts MP: 22 Gained: Level 44 Final Change:
200 Chisato fires a large electrical field out of her stun gun at the enemy. At final change: The range of the the electrical
charge is much bigger.
Flame Thrower MP: 20 Gained: Level 53 Final Change: 200 Chisato uses a big flamethrower
on the enemy from close range, doing multiple hits of fire elemental. At final change: Chisato fires the flamethrower
more towards the air, and the flame falls into the enemy for more hits.
Rising Dragon MP: 17 Gained: Level
62 Final Change: 200 Chisato does a three hit combo, hitting once low, then once mid, and then once high on the enemy. At
final change: Chisato executes six moves instead of the usual three.
Tear Gas MP: 32 Gained: Level 68 Final
Change: 0 Chisato phones a big machine out of the ground, and it blasts a huge cloud of gas on the oppenent, doing many
hits.
Preparation MP: 25 Gained: Level 72 Final Change: 240 Chisato uses her phone again and many bombs
are dropped on the enemey from above. At final change: More bombs will fall down on the enemy.
------------ Spell
List: ------------
Here is a complete list of every spell in Star Ocean: The Second Story. Only spell-casting
characters (Rena, Celine, Leon, and Noel) can cast Spells. The spells are arranged by healing and effect spells first,
then attack spells.
Also note that some spells don't have power up as you cast them, these spells have been noted
with "No Proficiency" at the end of the spell info.
Heal Heals an ally for a small amount of HP. MP: 3 elemental:
None Characters: Rena: Starts with it, Noel: Starts with it.
Cure Light Heals an ally for a medium amount of
HP. MP: 11 elemental: None Characters: Rena: Level 10, Noel: Starts with it.
Cure All Heals every ally
for a medium amount of HP. MP: 18 elemental: None Characters: Rena: Level 20, Noel: Level 41
Fairy Heal Fairies
dive down on a character, and that character is healed for a large amount of HP. MP: 30 elemental: None Characters:
Rena: Level 52, Noel: Level 55
Fairy Light Faries surround each ally, and each character is healed for a very large
amount. MP: 40 elemental: None Characters: Rena: Level 65, Noel: Level 77
Raise Dead Revives a single incapacitated
character and heals them to about 50% of their total HP. MP: 45 elemental: None Characters: Rena: Level 60 No
Proficiency
Antidote Extract poison from a single character's body. MP: 5 elemental: None Characters: Rena:
Level 3, Noel: Starts with it. No Proficiency
Dispel Extracts Poison, Paralysis, or Petrification from a single
character. MP: 24 elemental: None Characters: Rena: Level 25, Noel: Level 60 No Proficiency
Neutral Cancels
all effect spells that have been cast on a target. For instance, if one of the enemies casts a spell that lowers a character's
defense, you can cast this on that character and return to his or her original state. MP: 17 elemental: None Characters:
Celine: Level 27, Noel: Level 45 No Proficiency
Curse This spell is the same as Neutral, for some odd reason.
Any effect spells will be nullified on a single character. MP: 20 elemental: None Characters: Celine: Level 39,
Noel: Level 66
Silence This spell makes a single target not able to speak. That target cannot cast any magic
for a battle. MP 14 elemental: None Characters: Rena: Level 12, Noel: Level 41
Forget A huge bolt of lightning
strikes one target, and that target "forgets" all of his or her spells, and is unable to cast them. Similar to Silence. MP:
10 elemental: Lightning Characters: Celine: Level 15
Deep Mist A cloud of mist surrounds enemies, and the
enemies are blinded, making it hard for them to hit your characters (lowers accuracy). MP: 11 elemental: Darkness Characters:
Rena: Level 8, Leon: Starts with it
Acid Rain Acid rain falls on all enemies. Each enemy's armor melts, and their defense
level is lowered. MP: 7 elemental: Water Characters: Leon: Starts with it
Haste Increases the running speed
on a single ally during battle. Very useful for the last boss, especially. MP: 20 elemental: None Characters:
Rena: Level 42, Leon: Level 42 No Proficiency
Delay Makes the moving speed of an enemy much slower than what
it originally was. MP: 18 elemental: None Characters: Rena: Level 22, Leon: Level 36
Fixed Cloud A big
cloud falls down onto the battlefield, creating a shockwave that stuns all enemies on the battlefield. MP: 12 elemental:
None Characters: Rena: Level 18
Growth Increases one character's strength in battle (increases attack power). MP:
22 elemental: None Characters: Rena Level: 47, Leon: Level 50 No Proficiency
Protection Gives a character
increased defense for a single battle. MP: 18 elemental: None Characters: Rena: Level 33, Leon: Starts with it No
Proficiency
Bless Increases a character's accuracy for a single battle. MP: 18 elemental: None Characters:
Celine: Level 28, Noel: Level 72 No Proficiency
Reflection A shield of light energy surrounds a character and
gives that character increased defense for a single battle. MP: 8 elemental: Lightning Characters: Celine: Level
19
Anti A barrier of magic energy surrounds all allies on the battlefield, giving each character increased magic
defense power (spells do less damaage). MP: 40 elemental: Mu Characters: Rena: Level 54, Celine: Level 59 No Proficiency
Angel
Feather Summons a guardian angel to increase every of a single character's parameters for a single battle. MP: 30 elemental:
None Characters: Rena: Level 72, Celine: Level 76 No Proficiency
Grave A large piece of earth ruptures through
the ground a spikes an enemy. MP: 4 elemental: Earth Characters: Noel: Starts with it
Earth Grave Numerous
pieces of sharp earth shoot out of the ground and hit all enemies facing the spell-caster. MP: 16 elemental: Earth Characters:
Noel: Starts with it
Earthquake A huge earth golem comes out the ground, slams the battlefield with his right
fist, then his left fist, and then both fists to make a gigantic earthquake on the battlefield. Flying enemies or enemies hit
into the air will not be affected. MP: 65 elemental: Earth Characters: Noel: Level 82
Fire Bolt A small
bolt of fire is summoned by the spell-caster, and then fired at the enemy from a distance. MP: 2 elemental: Fire Character:
Celine: Starts with it
Eruption Lava shoots up out of the ground in a radius, and all enemies in the eruption's
radius will get fire elemental damage. MP: 30 elemental: Fire Characters: Celine: Level 34
Explode The
most powerful fire-based spell, Explode summons a series of huge explosions, damaging all enemies facing the caster. MP:
54 elemental: Fire Characters: Celine: Level 66
Ice Needle Summons a spear of ice to shoot out at an enemy
target. MP: 2 elemental: Water Characters: Leon: Starts with it
Deep Freeze Many ice needles fly at the
enemy within a range from the spell-caster. MP: 15 elemental: Water Characters: Leon: Starts with it
Noa A
huge tital wave hits all enemies, killing most weak enemies outright, and doing huge damage to stronger enemies. MP:
35 Element: Water Characters: Leon: Level 54
Wind Blade A very small vortex is shot across the ground to the
target from the spell-caster. MP: 2 Element: Wind Characters: Celine: Starts with it, Noel: Starts with it
Tetnus
Wind A large vacuum of pointed objects slice a single enemy. MP: 10 Element: Wind Characters: Noel: Starts with
it
Sonic Saber A vacuum blade is launched from the spell-caster, travelling across the ground in a single path,
doing damage to any enemy that is within its path. MP: 11 Element: Wind Characters: Noel: Starts with it
Magnum
Tornado A tornado is shot from the spell-caster, damaging any enemy that comes within its straight path. MP: 18 Element:
Wind Characters: Noel: Starts with it
Phane The most damaging wind spell. Shoots a huge wave of powerful wind that slices at all enemies on the screen. MP:
25 Element: Wind Characters: Noel: Level 52
Thunderbolt A single small bolt of lightning comes down to attack
a single target for a very small amount of lightning Element damage. MP: 4 Element: Lightning Characters: Celine:
Starts with it
Thunder Storm Many bolts of lightning strik all enemies facing the spell-caster to do lightning
Zouksei damage to all enemies. MP: 28 Element: Lightning Characters: Celine: Level 31
Thunder Cloud Thunder
Cloud is the most powerful lightning spell; it creates a very large stormcloud which sends down several bolts of lightning
to strike each enemy facing the caster. MP: 40 Element: Lightning Characters: Celine Level 55
Star Light A
star beam is shot into the air, and then several blue beams of light strike every enemy on the battlefield for star Zouksei
damage. MP: 10 Element: Star Characters: Celine: Level 17, Leon: Level 34
Tractor Beam A radius of light
appears on the ground, then enemies are pulled into the air, and then dropped from the sky to do star Element damage. If
cast upon flying enemies, the spell does not do any damage. MP: 22 Element: Star Characters: Rena: Level 36
Southern
Cross Five stars crash into the battlefield, causing a big explosion on the ground, doing star Element damage to every
enemy facing the caster. MP: 42 Element: Star Characters: Celine: Level 49
Meteo Swarm One of the most
powerful attack spells in the game. Many meteorites crash down from space and slam into all enemies facing the spell-caster
for huge amounts of star Element damage. MP: 82 Element: Star Characters: Celine: Treasure spell
Energy
Arrow Multiple bolts of purple energy gathers into a large clump and then explodes on the enemy. MP: 17 Element:
Fu Characters: Celine: Level 12, Noel: Starts with it
Blood Scylla Drains some of a single enemy's HP and gives
it to the spell-caster. MP: 12 Element: Fu Characters: Noel: Level 49
Lost Mental Drains some of a single
enemy's MP and gives to to the spell-caster. MP: 1 Element: Fu Characters: Celine: Level 22, Noel: Starts with it
Word
of Death A magical word is said to an enemy, and some enemies are killed outright. MP: 18 Element: Fu Characters:
Leon: Starts with it
Ray Multiple beams of energy are fired onto the battlefield, making an explosion and dealing
light damage to all enemies facing the caster. MP: 10 Element: Light Characters: Rena: Level 14, Celine: Level 9
Light
Cross A large cross of light explodes on the battlefield, doing light Element damage to all enemies facing the spell-caster
on the battlefield. MP: 18 Element: Light Characters: Rena: Level 30
Star Flare A big star is summon on
the battlefield, and the star fires multiple bolts of light energy to the ground, causing light damage to all enemies on
the battlefield. MP: 26 Element: Light Characters: Rena: Level 63
Lunar Light Multiple light bolts come
down from the moon to create a huge explosion of light Element on teh battlefield, dealing large amounts of light damage
to every enemy on teh battlefield. MP: 38 Element: Light Characters: Celine: Level 43
Wounds A demon is
summoned from the demon world and it attacks a single enemy. MP: 4 Element: Dark Characters: Leon: Starts with it
Shadow
Bolt Multiple of dark energy bolts form a shadow and do small dark Element damage on a single enemy. MP: 7 Element:
Dark Characters: Leon: Starts with it
Black Saber A bolt of dark Elementsei is fired from the spell-caster, doing
damage to any enemy in the spell's straight path. MP: 14 Element: Dark Characters: Leon: Starts with it
Shadow
Flare A huge fireball from the demo world is summoned to explode all over the battlefield and burn every enemy facing
the spell-caster. MP: 32 Element: Dark Characters: Leon: Level 39
Press A huge weight falls out of the
sky and does mu damage to a single enemy. MP: 7 Element: Mu Characters: Rena:
Gravity Press Many weights
falls out of the sky and fall on any enemy in the spell's radius doing mu Element damage. MP: 24 Element: Mu Characters:
Rena Level 28
Gremlin Lair A demo is summoned and throws a spinning projectile attack to do damage to all enemies
facing the spell-caster, then bites the enemy several times. MP: 26 Element: Mu Characters: Leon: Level 60
Demon's
Gate A gate to the demon world is opened, a single demo comes out of the hole and shoots a wave with its staff to do
damage to all enemies facing the spell-caster. MP: 37 Element: Mu Characters: Leon: Level 66
Dark Circle A
portal of mu energy is opened, and sucks in a enemy will 1/4 or less of the enemy's HP. MP: 65 Element: Mu Characters:
Leon: Level 78
Extinction The most powerful attack spell in the game. A huge energy wave consumes all enemies,
killing some enemies outright and doing huge damage on others. MP: 90 Element: Mu Characters: Leon: Treasure spell
------------ Skill
List: ------------
The Skill system in Star Ocean: The Second Story is perhaps the system that allows the most
customization of your characters' strengths and weaknesses. Skils allow you to decide what ratings you want to increase
in. For instance, if you want to make Claude have a higher guts rating, taking Poker Face is a good Skill for it. Distributing
Skills is done when you have amassed Skill Points, which are gained after every level you gain, and after you gain new Talents.
Skills
are bought in Skill guilds in the towns in the game, where you buy sets of Skills. Each set contains from 3 to 5 Specialties.
When you buy Skill sets, the Skills within the Specialty sets will now appear on your Skill screen, where you can now
distribute Skill Points to the new Skills.
There are four types of Skill sets.
Chishiki Kanren: Knowledge
Specialties. Gijutsu Kanren: Technical Specialties. Kankaku Kanren: Sensation Specialties. Sento Kanren: Combat Specialties.
Each
type of Skills have 3 levels, and you can buy the different levels of Skills as you progress in the game.
*Knowledge
Level 1:
Mineralogy: Knowledge of identification of gems and other rare minerals. Increases learner's Intelligence
by Specialty Level x 3.
Herbal Medicine: Knowledge of the medical uses of herbs for healing. Increases learner's healing
of Blueberries and Blackberries by Specialty Level x 3%.
Recipe: Knowledge on food recipies and their effectiveness
in taste.
*Knowledge Level 2:
Musical Notation: Knowledge of musical taste. Increases learner's Dodge level
by Skill Level + 1.
Biology: Knowledge of organisms and their enviornments. Increases learner's maximum HP
by Skill Level squared x 10.
Tool Knowledge Knowledge of equipped items (weapons, armor, accessories). Increases
selling price of all items by Specialty Level x 3%.
*Knowledge Level 3:
Mental Science: Knowledge of the
senses and power of the mind. Increases learner's maximum MP by Skill Level x 5.
Piety: Knowledge in a heavenly
and more perfect power over other life. When Piety Specialty Level is raised, one random ability gets increased in power
for the learner.
Fairyology: Knowledge of the source of living beings and how people came into being. Increases
learner's Intelligence level by Skill Level + 1.
*Sensation Level 1:
Courage: The Specialty of doing outrageous
things in front of peers without feeling any stress or becoming nervous.
Patience: The Specialty of being able
to take no pain from physical attacks, having strong will-power in force. Increases learner's defense power by Skill Level
+ 2.
Esthetic Sense: A sense of appreciation in art or natural things, and being creative in natural criticism.
Good
Eye: The abilily to look out for perfect ingredients in terms of tasteful food. Increases the healing potential of healing
items.
*Sensation Level 2:
Playfulness: The ability to have an open mind toward others and their beliefs.
Each time the learner gains an experience level, you will gain some bonus Fol (the higher the Skill Level, the more
bonus Fol you receive).
Danger Sense: The hidden ability to sense danger or dangerous situations. Increases the learner's
Stamina by Specialty Level x 3.
Perseverence: The ability to endure the force of physical energy and deadly and
powerful plows. This ability decreases the amount of Specialty points needed to learn all Specialties. Note that this
is one of the most important Skills in the game, as if you get a new character with tons of Skill Points to use, first
get this Skill up to level 10, then all Skills will be decreased by a lot, making getting Skills powered up much easier.
Poker
Face: The ability to stay calm and keep a straight face in even the most dangerous situations. Increases learner's Guts
level by Specialty Level x 3.
*Sensation Level 3:
Functionality The ability to determine what is beautiful,
and what is good for functioning in everyday life. Increases learner's Strength, Intelligence, Evasion, and Accuracy
by Specialty Level + 6.
Radar: A hidden sense of calling higher powers and more perfect beings to assist you
in earthly matters. When you increase Denpa, you get a random item.
Effort: The ability to concentrate on what one
has to do, and persevering in every situation one encounters. When increasing Doryoku's Specialty level, the less experience
points needed to reach the next level for the learner.
*Techincal Level 1:
Whistle: The Specialty of being
able to whistle effectively.
Copying: The ability to make an exact replica of an object using the hands, while capturing
unique details.
Sketching: The abilty to show originality in artwork, but by paintins and molding objects out
of clay.
Kitchen Knife: The ability to effectively use a kitchen cleaver to preform multiple tasks. Increases
learner's Strength by Skill Level x 20.
*Technical Level 2:
Mech Knowledge: Knowledge of how machines work,
their functions, and how to make and program them.
Craft: The ability to have fast reactions to movement, quick
reflexes. Increases learner's Dodge ability by Specialty Level + 3.
Animal Training: The ability to effectively
train animals to do tasks that you want them to do.
Writing: The ability of effectively writing long documentation
on different subjects.Increases the learner's Accuracy ability by Skill Level + 2.
*Technical Level 3:
Musical
Instrument: The Specialty of being able to effectively play musical instruments. Increases the learner's Evasion rate
by Specialty Level + 1.
Scientific Ability: The ability of being able to use multiple tools to preform usedful functions.
Increases learner's Strength by Skill Level x 10.
Mech Operation: The ability to effectively operate machinery to
do helpful tasks.
Metal Casting: The ability of tempering and bending metal into useful objects and weapons.
Increasese learner's Accuracy by Skill Level x 2.
Combat: Level 1:
*Note: Combat Skills are different from the
other three types of Skills in that in battle, you have a certain chance of preforming the Skill in battle, and raising
their Skill levels make the Skills have a better chance of being executed in battle.
Spirit Force: The ability
to concentrate on tough battles and not lose hope. Reduces the damage taken from attacks, raising defense power.
Below
the Belt: The ability to strike an enemy's weak point, breaking through all defense they have equipped. Ignores a certain
percentage of the enemy's defense power, doing more damage to the enemy.
Strong Blow: The ability to launch a
powerful blow that makes the enemy fly backward in combat.
Cancel: The ability to consistently throw attacks.
In battle, right after doing an attack, with good timing, you can press either L1 or R1 buttons to immediately throw
your assigned Killer Move, allowing you to do a great normal attack/Killer Move combo.
*Combat Level 2:
Flip: The
ability to hit the enemy in multip
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