|
![]() |
|
The soldiers are determined to carry out the task that their leader has given them. Ruthelessly and with cold precision
the people of the town are massacred and very few can stand against the overwhelming forces. It seems that a lone girl has been taken captive; she seems to have some special abilities that made an orb glow in the
light of the moon. Apparently, the only reason for the attack was the capture of this young girl. As the moon closes, the day is done and the few that are alive are hiding, trying to keep their lives intact. It is going
to be a long night...
Our hero, Dart, is sitting in the forest not far from his town. He's reading a letter about the current situation
in Serdio when he hears the rushing sound of horses. Instead of just finding one horse he finds a whole troop of soldiers
fleeing from something.
Two mounted soldiers stop in front of Dart and squabble for a bit when a huge, green creature with an overbite
from squirrel hell appears. Dart will start to bail through the forest in a defensive position but the Dragon will have the
upper hand.
Just when it looks like you just wasted your money on a game that wastes the hero within 10 minutes of starting
it, Dart gets saved by an unknown woman warrior. The woman explains to Dart that the creature is really a Dragon, part of
the 106th species which was thought extinct after the Dragon Campaign 11,000 years ago. When the lady mentions that a Dragon
was not needed to finish off the small village, Dart asks her if it was the nearby village. She says yes - that nearby village
is Seles, Dart's hometown.
Dart runs to the town, only to see that the town is engulfed in smoke. The once busy city sits silently still
as a grim testament to what occured.
After jumping down from the cliff and running into town, you'll have a sequence with two guards popping out
and trying to kill an old man. Defeat them both and earn the two Healing Potions from the fight. After destroying the
guards, Dart will speak to the old man; the old man will tell Dart that the truce with Imperial Sandora is over and war is
on the way. However, the wounds are too severe and he will die. Once you've got control of Dart again check the treasure box
to get a Burn Out. Now, go save at the object that looks like the glowing stuff from the movie "Cocoon" (all rights
go to WB and whoever made it, I guess). Pop in and hit the triangle (config button) button to enter your config screen
and select 'save'. Head down to the lower left (btw, that person's not praying, that person's dead).
Dart will run towards the man laying on the ground. He is the mayor of Seles and tells Dart that the troops
kidnapped Shana, his childhood friend. The mayor does not know where she is, however, so Dart will have to find out the old-fashioned
way:
...by kicking their butt.
You'll fight two Knight of Sandora and one Commander. Everytime you attack, you'll see a blue
square lining up on top of the other one. Once that happens, hit the X (attack) button - if you time it just right
your character will do an Addition Attack which is like a time-based button combo. As you go on in levels you'll get more
additions with more button presses. You'll find out more after this fight though. For now, just concentrate on attacking and
blocking - if you block, you will regain health (10% of your max HP) and the enemy's attack will do a ton less damage. So,
put plainly: attack, block when you need to raise health, use one of the Heaingl Potions if you really need it.
You'll get two more Healing Potions and a Burn Out for winning. Also, Dart will learn his next
Addition Attack, the Volcano.
Talk to the two people here. The lady on the left will tell you that an attempt for reinforcements from Castle
Indels failed because of the guardian creature at the Limestone Cave. The man next to her is the Master Tasman;
he will show you all the fine points of attacking and defending. Equip the Volcano as your addition and then talk to him.
You will get multiple chances to practice the timing of your addition attacks, extra defense tips, and other neat stuff. One
thing that the Master Tasman vaguely tells you is that every time you connect with a full addidion on your enemy it
will add 1-5 points to your mastery of that addition. Check your additions in the options screen and you'll be able to keep
track of each addition's attack power, how much SP you get from finishing it (that's for later on), other stats, and you can
switch around additions. If you go into a battle knowing you'll need more SP and attack, or vice versa, then select the addition
that will suit your needs.
After talking to him, go to the grave that is number 3 from the left and you'll pick up a Stardust. The
Stardust plays an important part in the game; although it's almost like a subquest aquiring them will allow you to
gain several rare and powerful items; it's easier and less time-consuming to get them on your first trip to whatever area
(although some may not be avaialbe until you return to the area).
Once you're done head to the exit northeast of Master Tasman and exit the town.
Through the Gates and Into the Hole
Treasures:
:Forest:
1. Healing Potion
2. Charm Potion
2. 20 Gold
:Hellana Prision:
1. Burn Out (2) [One from boss battle]
2. Healing Potion (2) [Two from winning the first battle inside the town]
Stardust: 0
Once you're out of Seles you'll get a cut scene with Hellana at a distance.Shana will be thrown
into jail and Fruegel, Hellana's chief, will be talking to the Man in Hood. Fruegel will be reminded
that if he doesn't obey and keep Shana alive his head will be promptly removed. When this is over, Dart will be able to head
towards the Forest.
FOREST!!! Woohooo!! Resist the urge to play roadkill with all the animal creatures scurrying around (ASPCA:
no animals were hurt in the making of this guide) and head over to the oh-so-convinient item salesman in the forest. He'll
teach you the ways of the elements (this is really something you should listen to!) and how to use the multi-attack items.
Once you're done, head to the lower right corner of the same screen and grab yourself a merry little Healing Potion.
Proceed to the northwest.
Cross the lanky piece of lumber that is there (no credit was given to that brave beaver who cut that one down!)
and aquire a Charm Potion. Go south (young man!).
Once you enter this shrubbery maze (hehe....NEEET!) proceed to the right. Then, go to the lower left exit from
the place you just popped out of (should be just below the top right exit you took to get there). Take the Burn Out
that's located in the box and then exit that section. Go across the middle and take the lower right to snag the 20 Gold.
Proceed back to the far left and take the upper left exit and skeedadle out of there.
Continue south and you'll get a sequence with a young Dart and Shana. It seems that Dart once saved Shana from
a wolf and Dart's present encounter with a wolf in the same area triggered the backflash. You know, in retrospect, I really
feel that you could figure that out on your own so let's go on and forget that.....Continue south in the following screen
and exit the Forest.
After the Forest, head for Hellana. Dart will follow a cart in and sneak behind it to get in -
however, you'll have to hit the X button as soon as that little exclamation mark shows up over his head (btw, that
means that you have to react to the enviroment). Dart will hide behind the cart and you'll sneak in.
Once you're in you'll eventually be spotted by the Item guy. You'll have a quick fight against a Hellana
Warden who could prove to be a problem if you haven't built your levels; otherwise he'll be quick work. After this, there
are no random battles and only a few forced fights - every enemy can be avoided by just running away from the guards when
you see them walking around. Just make sure you (or they!) don't make contact. this is a good place to fight enemies over
and over since the guards respawn. You can just fight 'til their dead, go back to the item guy and heal, then save and keep
going until you feel you're strong enough.
Once you're out the door, take to the right and up the stairs. The left side has an elevator that's out of order
and the exit towards the light is the way out of Hellana. Inside the room you'll have a mandatory fight against another
Hellana Warden but by now you'll finish him quickly. Go up the stairs.
Continue to the west and save your game. Go in through the door in front of the save point and you'll be inside
the barracks. Here you can get an Angel's Prayer, a Leather Jacket (for Shana once you find her), and 50Gold.
Exit the way you came in and take the elevator that is to the right of the save point.
Another cut scene, this time you'll see two guards from Basil in chains and being escorted to their cells.
After being told that they are food for the beast that lives inside Hellana, they attempt to fight. At this time, Lavitz
Slambert, a knight from Basil, escapes and attacks the guards holding his two countrymen. Lavitz holds the guards off
while the two try to escape; however, they are cut off by Hellena reinforcements and thrown into the pit. Lavitz is
alone against the troops but then Dart shows up and draws his sword with Lavitz. The troops will be taken care of quickly
now and Lavitz will join the group. From this screen, the screen to the right is the exit, and the screen to the right of
the exit holds two cells that have 20 Gold in the left and a Spark Net on the right. Go back to the second screen
(go left from the third screen) and exit.
Another forced fight will happen as a guard exists the elevator by the door you just went through. After you
finish him off, take the elevator up and head to the left.
Iniside this room is a ton of soldiers but if you head up the ramp and inspect the barrel you will find the
key to the tower where Shana is being held. Exit and go straight across to enter the right tower.
Once inside, head to the left to find Shana. 3 guards are going to be stationed outside of her cell - finish
them off, then the 3 guards that show up and Shana will join your group. Check the cell to the right to get 20 Gold
and then go to the left. Inside one of the cells you'll find another 20 Gold. Go back to the first screen (go to the
left one more time) and exit.
In another cut scene, Fruegel will find out that Shana has been kidnapped. He's not happy....(kinda like seeing
the Koolaid Man's evil twin...) Backtrack all the way back to the Item guy (the area where you snuck into with the cart?)
and stock up/heal and pick up some Spark Net. Have a good mix of Healing Potion and Angel's Prayer also
and save your game. Head to the exit of Hellana and you'll face the head of Hellana, Fruegel. Dart should
be at level 5 at least.
Fruegel is a tough guy all by himself, but he's quite slow. In order to make up for that you'll have
to fight two Hellana Warden and as soon as his HPs drop enough you'll have to face two Senior Warden, which
are much stronger than the previous. Shana's arrow attack is basically useless except as something to peck damage from enemies
but her stats let her use the attack items with more potency; concentrate her attacks to Fruegel using the Spark
Net and try to get over 188%. Have Dart and Lavitz concentrate on the guards when they are there and then aim at Fruegel.
You will win this fight in no time and earn 4 Healing Potion and a Knight Shield. After another cutscene in
which Fruegel starts to recover, Dart, Lavitz, and Shana escape Hellana Prision and head towards the Limestone
Cavern.
Shana's Glow
Treasures:
:Prarie:
1. Angel's Prayer
:Limestone Cave:
1. Devastating Rock
2. 20 Gold
3. Bastard Sword
4. Total Vanishing
5. Body Purifier
6. 100 Gold
7. Angel's Prayer
8. Burn Out
9. Bandana
10. Fighter's Charm [Boss]
11. Healing Potion
12. 50 Gold
Stardust: 0
After exiting Hellena, go to the Prarie (northeast from the fork) and you'll be still on the run.
Lavitz will be winded and on the way out he'll get nailed by an arrow by pursuing guards from Hellena. Continue to
the next screen and the gang will hide behind some bushes. Two guards will show up and wind up trailing a rabbit instead.
Once the coast is clear, go up. Humm...it seems that you can't jump over that....go back down and continue south.
Once you get to this screen Lavitz's injury will flare up (needs preparation H, maybe?) and Shana will treat
his wounds. Dart's going to be amazed that Shana learned that skill and they will go into the Cabin. Dart will then tell them
the reason he left Seles.
Dart will then tell them the reason he left Seles; it seems that Dart was not born in Seles; he
was born in the town of Neet (no, this is not an intentional Monty Python reference, this is actually in the game!).
18 years ago Neet was attacked by the Black Monster and completely wiped out. Dart's father and
mother managed to get out of the town in order to save Dart; they returned to Neet and met their deaths.
Dart stumbled into town the next day to find his parents. He found no trace of them and only his father's crystal
was left. He's been looking for the Black Monster ever since.
Once Dart wraps his story up and Lavitz fills Dart in about the war (and confirms Shana's desire to be Dart's
wife [get that 'sexist' crap outta your head will ya! LOL she really wants to be his wife! It's OBVIOUS!!] ) proceed to the
northeast exit. Examine the tree (hit the X button) and Dart will decide he'll need something sturdier to chop the
tree down. Go back to the Cabin and there will be an Axe around the back. Grab it and head back to the tree. Ooooopppssss....that
wasn't to fall down that way. Head back to the riveredge where Dart said he couldn't jump across and that log will find its
way to that edge and create a bridge. Cross it and continue on your merry way.
Grab the Angel's Prayer and talk to the family. They are refugees from Kazas and appear to be
going nowhere. At first, they think that Lavitz will arrest them but instead Lavitz feeds them and tells them to stay at his
house with his mother in Bale. Head norht to the exit and then toward the Limestone Cave.
One inside the cave, grab the Devestating Rock and go south.
You'll have to manuever nature's "slip 'n slide" in order to get the two chests. First, don't touch anything
and you'll get 20 Gold. Go back up and then hit right at the first intersection and then down when you get to the "T"
shaped area (or, the second place you press down at). You'll get the Bastard Sword. Continue south.
Move through the rock steps and grab the Total Vanishing and Body Purifier. Continue southbound.
When you get close to the exit, Lavitz will trip next to a waterfall. Dart will rush over to Lavtiz and rescue him. Lavitz
will be grateful for Dart saving his life twice (the first time at Hellena) and the boys will bound. Of course, Dart's
girlfiend (again, let's face it- they like each other!) Shana gets left out like if Football was on the tube. Anyways, let's
proceed.
Head to the uppper right to get 100 Gold. What the heck is that little thing there? Go back to the first
screen.Head towards the flying lights - these are Rock Fireflies and they act as a Restore point. The two chests will
have a Burn Out and an Angel's Prayer. Continue to the southeast and through the door.
Go north and check the chest to get a Charm Potion. Continue to the north and you'll see the little creature
you saw earlier. In this room, the obejective is to catch it. The best way (i've found, anyways) got get him quickly is to
chase him around and when you start getting close cut through the set of rocks that are in the center of the bottom area.
Watch out though because it's actually very smart and will try to lose you! Once you catch him you'll receive a Poison
Guard. Go back to the previous screen and exit through the east.
Save your game at this point. Now, you can go back and forth from the save point to the recovery point and earn
experience. Also, you should find another Poison Guard as a prize from wining a fight. Whenever you're ready, continue
north on that path. You'll find a Bandana and a Body Purifier. Equip the Poison Guard to as many of your
people as you can (two should do it) and then save one last time. You're going to face the Guardian of Limestone, Urobolus.
Urobolus isn't that tough if you've fought a bit before getting here. At the minimum, everyone should
be around level 6. Urobolus will fight right in front of you then hide his body inside a cave. The Poison Guard
should protect against the poison and if you have someone without one use the Body Purifier. Just keep hammering away
with your additions and have Shana use attack items; eventually he'll be gone. You will get a Wargod's Amulet for winning.
However, Urobolus isn't out of it yet. The snake will slither up and make a dash for Shana. Dart and
Lavitz will rush towards Shana but they won't make it in time. Suddenly, a light starts to radiate from Shana which instantly
oblitirates the snake piece by piece. Shana has no idea what happened but the party decides to continue towards Indels
Castel.
The Basil Knight Lavtiz's Home Treasures: 1. Portrait of Lavitz 2. 50 Gold (2) 3. 20 Gold (2) 4. Sparkle Arrow 5. 100 Gold 6. Active Ring 7. Healing Breeze Stardust: 6 Total Stardust at this point: 7 Man oh man is this a busy town. Before we get to actually doing the chores, let's look around for a bit. First,
head up to the house on your left. A young lady will draw a Portrait of Lavitz and will give it to you. You will also
find 50 Gold in a chest inside the same house. The Item shop is on the far right, the Inn is next to the Item shop
and the weapons shop is north of the first screen. Take the road next to the Item shop. You'll find a well - inside the well is a Stardust(#1). In this same screen to the upper right is Lavitz's
house; we'll return here later on after you've given King Albert your report. Go back to the previous screen and go north. The farthest north entry is the Weapon shop. Go inside and check around the spears for another Stardust(#2).
Update you armor!!! Back on the screen, take the right exit and it will lead you to a hospital (first door on the right) and
a library (door facing you at the end). The hospital will cure all status ailments for a price and you can read up on some
more history surrounding Dart's world. If you want to, save your game, then head north to reach Indels Castle. Take the doorway on the gorund (left side) and enter the basement. You'll find a Sparkle Arrow. Check
the furnace and you'll aquire a Stardust(#3). Go through the bottom left and then go up the stairs again. There is a chest on the far left side that has 50 Gold. Take the ladder down and then turn the wheel
that you'll come across - that will open up the waterway. Go back up to the Castle's first floor and take the stairs up. On the top left you'll find a Stardust(#4). It's going to be tricky because there's a person standing
right where the Stardust is so you'll just have to wait for him to move. The far right side has 100 Gold; the
bottom left side entrance has a ladder that will take you down so you can get an Active Ring. Proceed back up and enter
the throne room. King Albert is in his throne room, accompanied by Minister Noish and...the Man in Hood??? Nevermind that
for now (since the characters don't know either...kinda sucks doesn't it - then again the game wouldn't last too long ;) );
Lavitz will give his report. Dart will ask Minister Noish about the Black Monster; Noish will tell him that a lot of
information has been lost but they do know when it first appeared. You'll get a CG of the Dragon Campaign 11,000 years ago. The Winglies ruled, and the humans allied with the
Dragons in order to free all the species. In order to surpass the huge power of the Winglies, Humans learned to harness the
power of the Dragon and created Dragoons - special humans with Dragon-based armor. After the war was won, the Black Monster
appeared. A soldier will appear and remind King Albert that he has a war meeting in a bit. King Albert will basically
invite Shana and Dart to stay at the Castle and make it their hometown; they will opt to go towards the balcony for a talk.
After that's done, the party will decide to assist King Albert and will head to Hoax. However, there are still a couple of
things to do ;) Go back to the Inn and hit the liqour store next to it. You'll be able to buy a bottle of <koff>Spirits<koff>.
Take to the slightly amebriated gentleman below the bridge on the first screen (take the staircase by the fountain down) and
he'll let you through. There is a chest with 20 Gold around the drunk so keep an eye out. Jump on the boat and take
a tour of the town. When you reach the first door, exit and enter the corridor. Check the northern area and you'll find a
Stardust(#5). Finish the tour and return to Lavitz's house (the screen to the right of the first screen of the town). You'll
have a cutscene with Lavtiz's mom mistaking Shana for Lavitz's future wife. Dart will have to make a reaction (try to answer
like if she was your lady!) and the cutscene will end with Shana going to help Lavitz's mom. When Lavtiz asks you the options,
pick the fourth one. You'll get the grand tour of the Slambert home, and most of the rooms have some nice tidbits. However, the library
is the room you want. Lavitz will move the ladder over to the edge of the wall and you'll follow him outside for a talk about
what's the most important thing to Lavitz (remeber the location of that library). After this, the party will convene, eat,
and get some rest. You'll wake up in the morning standing in the kitchen (pretty weird, eh?). Say your goodbyes and exit, but not
before taking the 20 Gold in a room next to mommy. Return into the the house and check the area in the kitchen that
Lavitz's mom was blocking - you will find the last Stardust(#6) in this section. Go back to the library and head up. Take the ladder and go up towards the roof again. This time, head east and you'll wind up iniside the top frame
of a barnhouse. Walk through the pole while constantly tapping the X button (yeah, it's cheap but who really cares?)
to keep yourself from falling. You'll get a Healing Breeze as your prize. Exit the town and take the path to Hoax
AFTER you've reached level 8 or 9. Beef up on Healing Potions, then save your game before going because you won't be
able to come back and replenish your items for a bit. The Dark Rose Treasures: 1. 20 Gold 2. Healing Potion 3. Angel's Prayer 4. Healing Breeze (Boss) 5. Power Wrist (Boss) Stardust: 2 Total Stardust: 9 Welcome to the fortified town of Hoax. After you see how most modern schools will be thanks to the DNC
and NEC, explore the town for awhile before going to meet with Kaiser, the head of the 8th Knighthood. Go up towards the front rampart (wall) and follow it across. Take the steps down into the Knight's Bunker and
take the Healing Potion. Go back out and up into the house's attic. Take the 20 Gold and proceed downstairs.
There will be an old midwife there and after a funny scene you'll learn why there is animosity between King Alfred and Emperor
Doyle. Find the Inn (it's located on the first door to your left as you enter the town.) You'll find an Angel's Prayer
inside the chest. Heal up if you need to and save your game. Go into the house that's almost overlooking where you came in (up the stairs that are near where you entered)
and find a Stardust(#1) in the furnace in the basement. Go back to the Inn and save your game. Now head down to the war room and talk to Kaiser (next to the staircase, the door guarded by the knight). He'll
discuss the war strategy with you and decide that you need to guard the front gate. Before you settle in to your post, exit
the war room and re-enter. You'll find another Stardust(#2) around the upper left. Save your game yet again and then
talk to Lavitz. Choose the second option and you'll be in this man's army son! Time will fly by and then Dart will go check up on Shana and grab some munchies. The Sandoran army will attack
(it's like when the awesome part of the movie's coming up on TV and you have to tinkle) and you'll have to face two Sandora
Soldier. Beat them quickly. Heal if you have to because you'll have to face the equivalent of a mid-boss, a Sandoran Elite. This
guy can hit hard and take some hits as well. He can use techniques that will harm the whole party also so guard to recoup
health (try to save your healing items). Use additions on him until he uses his mirror technique and three 'dupes' of him
will appear. Guard until one of them uses magic and that's the one you'll want to attack. Keep it up and he'll be toast. You'll
get a Healing Breeze from him. After this you have to fight Kongol. Kongol is pretty tough himself and will even fight you without
a weapon eventually to prove it. He can hit the party for damage and can also take damage. Guard when you have to heal and
keep using additions; use any water attack items if you have them. Make sure you don't mess up while hitting him with a combo
attack because he will grab you in mid-combo and nail you for screwing it up. You'll get a Power Wrist for winning. You've got Kongol *somewhat* down...but he's far from out. Once Dart goes for the final slash, Kongol
will counter it and he will prepare his axe for his deathblow. Just when things look bleak yet again for our young hero, the lone warrior that saved you earlier will come
out of nowhere and tell Dart to awaken as the Red-Eye Dragoon! Immediately a rush of fire envelopes around Dart and he does
a lethal attack against Kongol. The Giganto will run away at the sight of Dart's new power and Dart will collapse from the
power rush. Dart will recover iniside the Inn. Shana, Lavitz, and the mysterious woman are there. It seems that her name
is Rose and she is a Dragoon - the bearers of the armor that won the Dragon Campaign for Humanity and all the other species.
The crystal that Dart found form his father was actually the Red-Eye Dragon crystal; Rose has the Dark Dragon crystal. Once
Dart's up and about, the party will hear that the 7th Knighthood in the Marshlands is under attack. Save your game,
then talk to Rose who's going to be by the town's exit - she will show you how to use the Dragoon Armor Techniques. The only
notable difference is that you can't block or use items while in Dragoon mode but you have stronger additions and attack/healing
techniques and the additions are now done by timing your X to a circle when it hits 360. Save your game again and go
on to the Marshlands. Again, stock up on Healing Potion, Body Purifier, and some Mind Purifier.
One last tip on this already long section: avoid using your Dragoon armor during the random battles; save them instead for
the bosses and use the random battles for building up your SP. Oh boy..swamp. Ignore Hoffa's body and move north and north again on the next screen. The large green stick
to the left will take you to the next area, the Lava Pit. If you haven't done so already, keep Rose in your party because,
well, Shana out-and-out is useless with a capital SUCK, except later on when she gets some 'enhacements'....but she'll still
suck attack-wise. You'll have to go through 6 battles in this section. They are not all that difficult, just keep using your additions
and block as you need to. Go to the branch to get a Sun Rhapsody. Continue up to the barracks and get another Sun Rhapsody in the chest on the right hand side, a Healing
Potion on the left hand side, and a Stardust(#1) on an area by the bed. Continue to the lower left corner and talk
to the dying knight; he will give you a Wargod's Amulet. Go to the right from the dying knight and you will get a Spirit
Potion. Go out by the back entrance and you'll find a Lance for Lavtiz. Go back to the first screen and take
the branches to the left. Hop on the boat and follow it around. You'll get a Spirit Potion, Magic Stone of Signet, Stun Guard, and
a Burn Out. When you're done go to the first stop after you enter the boat and head north. You'll get a cutscene with Dart giving Shana a piggyback ride. After you get an insulin shot, continue northbound.
When you get back to the world map, head towards Volcano Villude. Go through the road and you'll see Rose stop. It seems that the Fire Bird is on the prowl. In fact, it's
going to go after you. The party's going to run away from the Fire Bird. Talk about vengeance for KFC.... Continue north and you'll get a Spear Frost. On the following screen you'll get a Mind Purifier. At the crossroads, go to the right to get a Panic
Guard and continue to the left at the crossroads. Save your game and get ready for an upcoming battle. Cross through the fire stones south and Shana will 'feel' something to the west; you'll have to follow her,
of course. You'll enter a cutscene here and find out that 'them bones' are of a Virage. They were supposed to be
the Winglie's trump card against the dragons but hey - who's still standing ;) However, this guy has some major grudges and
may wake up.... Virage!!! This guy is HUGE! It's got three parts: the arm, body, and head. If you kill the head the rest
of the beast will die but it won't take long if you followed my advice and didn't waste your Dragoon armor on the random battles.
Just use Rose's Astral Drain attack on the head and let the guys use additions against the rest of the body (unless you want
to squeeze off a shot of Dart's tech on the head). Guard/heal as needed and let Rose build up her SP again after she uses
it up. It may cause the Despirit effect on your party so have some Mind Purifier ready. Once he's dead, go back out the way you came in to the fire stones and head west. You'll meet a lost salesman in the cave. Save him and he will give you a Sapphire Pin. He will tell you
that he has a store in the town Lohan. After this the next fight will come up - against the Fire Bird. Use the same technique you used with
Virage against Fire Bird by having Rose attack with Astral Drain and normal additions. Dart's going to take
the least damage because the attacks from Fire Bird are (DUH!!!) fire based. Every now and then the Fire Bird
will bring out some 'helpers'. Just keep concentrating on the bird and heal/guard as needed. Pretty soon it's going to be
dead. You'll get a Red-Eye Stone for your troubles and you'll meet with the lost salesman on the way out. Store up
on items and heal up if you need to then head for Dragon's Nest.
Well, just when you think you're out of hot water you now have to go into a Dragon's Nest...great....You'll
get a sequence and Shana is going to be ill. After some rest, you'll be able to move on. Remember this screen because you'll have to come back to it later.
Keep going north and you'll fall through a web-looking thing. There's a recovery point south of where you fell to. The object here is two-fold: manuever through the cubbyhole maze to get the items and unlock the plant gate
on the second screen by touching all the dark mushrooms. First, go straight up and enter the piston to your left. You'll go
down and hit a crossroads - go left first to get a Mind Purifier then go right and climb back up. Hit the mushroom that you see and the gate near the chest will fall and you'll get a Spirit Potion. Keep
going up and hit the next mushroom. Go down the piston and you'll find a chest with a Body Purifier. Next, climb back
up and go back to the crossroads and go up the chute again. The first gate will be down and you'll be able to get to a Save
point (save!!!). Return to the crossroads and take the small door to the left of where you climbed up. Follow it all the way
up and climb again. You'll get to the final mushroom and the second (and final) gate will open. Take the piston down and find
a chest with a Bravery Amulet. Go back up and go back to the refresh point. This is another great area to build up exp. levels and addition
levels. Once you're around level 11 or higher, proceed up the path and save your game. Time for some retribution, Slambert-style. Graham! This is the man that's responsible for the death of Lavitz's father. It seems he's also the one
that controls the Green Dragon Feyrbrand. Get ready for a rumble because you'll have to fight'em both. After the fight, the Graham's crystal will recognize Lavitz as the true Dragoon (gee, why couldn't this
happen earlier?) and give itself to him. Now Lavitz is a dragoon as well. But why does Rose keep thinking that this is too
much like a memory of hers? As the party begins to get up and go again, Shana falls ill. It seems all the poisoned air has
made some damage to her. Lavitz knows of a doctor in Lohan who is famed for curing various diseases...and poisons.
Exit the nest and head to Lohan. Welcome to Lohan, the commercial town! Sure, it brings back memories of the WTO with all the apparent poverty
and child labor but enough 'bout that! You've got to heal Shana! Once you're in the doctor's office, he will tell you that
he does not have any treatment for Dragon poison. He also tells you that it's not affecting Shana physically but psychologically.
Before long she will mentally collapse into herself and die. The doctor remembers hearing about a cure from the legendary
herb, Dragoni Plant. The group decides to start hitting the gossip and track down some type of rumour about Dragoni. Time to explore! If you're hurting from the battle, the room at the top is the Inn. Stay and save your game.
Starting at the Inn and going clockwise, the following room is the Pub, below it is an area where you can find 20 Gold,
a plain house. Cross the bridge and go into the room. There will be a secret compartment inside the bookcase. Enter it and
you will find a Stardust(#1). You'll find the Item shop to the left and the Weapon shop is on top of the Item shop. Lohan's weapon
store holds the strongest helm in the game, the Legendary Helm, which will basically max out your magic protection.
However, it costs 10,000 Gold. If you want to and have the ton of time you can stick around here and buy a couple. Otherwise,
the store to the opposite across the bridge is Daba's Store; he is the salesman you saved in the Volcano Villude-and
he also has heard a rumour about the Dragoni Plant. Exit the store and come back in, then check the armors- one of
them has a Stardust(#2). Exit the store, cross the bridge again and go down the stairs. Talk to the man on the carpet. He'll try to sell you a water jar for 100,000,000 Gold, but you can haggle down
to 100 Gold. Buy it or if you don't have the cash go to the right and get 100 Gold from the chest. In the box opposite
the chest you'll find another Stardust(#3). Head towards the exit of the town and search around the bottles - you'll
find the last Stardust(#4). Exit the town and head back to the Dragon's Nest. Go down the hole again and snag
some water from the Recovery Point, then head back out and go south towards the place where Shana recovered. Use the water
on the large plant blocking the road and you'll be at the Shrine of Shirley.
This section isn't very long but filled with random battles. Luckily, you can raise levels here and there's
a restore point to the left of the first screen. Before you do that though, let's find the save point. Continue north. This section is to input the entry password to where Shirley is. However, before you can enter,
you need to find the passcode (in fact, even if you have the passcode you can't enter without going through the event to get
it first). Keep going up. Examine the chest and you'll fall into a cart. While you are going around the cart 3 numbers are going to show
up: 3, 5, 2. You'll be thrown back to the entrance. Make your way back up and save. Take some time to go back and forth. Try
to raise Dart's level enough to earn the Final Bust technique and Lavitz learn the Rose Storm. You have to make the golden
face face forward and the white face face left (whooo!). You'll be facing Drake, the guardian. Drake's not that hard himself but he's quick and strong. Just attack him using Astral Drain from Rose. He will
occassionally let loose 3 bombs. Keep an eye on how their moving. After the 2nd time the camera moves into one of them have
the character it's aimed for block. Also, he will create a web that can keep you from physically hitting him. You can break
the web or use Dragoon techniques (Astral Drain, etc. etc.) to finish him off. Once that's over you'll have to face Shirley. However, she's not going to test your strength but your reasons
for going on this quest. Don't attack her physically. Here are which options to choose to answer correctly: Dart's Answers: 2, 2, 1, 1 Lavtiz's Answers: 2, 1 You'll get a Silver Stone for getting through the QnA. Shirley, with the help of Dart, will bring Drake
back to full health and give Dart the Silver Dragon Crystal in order to heal Shana. Head to the rear treasure room to get 7 20 Gold, a Healing Breeze, and a Demon Stilleto.
Save your game and head back to Lohan. Go to the doctor's office and give Shana the crystal - however, Dart won't have
to activate it; it will light up by itself. It seems Shana is also a Dragoon. After seeing these events and classifying it
as 'miraculous', the doctor tells Dart that there's a contest going on to see who the best fighter is. It's time to have some
fun <grin>
Now that Shana's all up and around but still as useless as ever, head into the arena by going left then north
on the screen that you bought the Water Jar from. Run to the right until you find the registration kioske. Then, save your game and get ready to rumble! (ps -
save inbetween fights!) You won't be able to use Dragoon techniques during the fights. Once you go to the locker area, you'll
meet Haschel, Dart's friend. After some bantering you'll be in your first match. First, equip the Poison Guard for this first bout. Gorgaga's a dork and is going to cheat by shooting
a poison dart at you (sometimes the game may/may not let it poison you anyways). If you do get poisoned don't worry about
losing - he will get disqualified anyways. If you don't just fight it out. Guard/use additions. Serfius is easy. All he can do is just swing and move in that tank armor he has. Again, just Guard and
use additions. Danton can get a bit difficult if he hits you twice - why? Because he has an attack that will reduce
your HP to 1. If he hits you again after that you're dead. If you get nailed by the HP drop just guard until you're close
to completely healed. Atlow's arrows are deadly and he will hit you at least twice in a row. He will shoot you with precision
shots at various nerve points. Once he nails (and he will...) all 5 points he'll use a special arrow shot that will take mega
damage off. Heal/guard and use additions as usual, but you may want to guard around the 4th/5th shot since you never know
when he's going to pull off multiple attacks. You will not be able to beat Lloyd. The game won't let you; he'll dodge everything from you. Just let
him finish you off and then meet up with Haschel. Find the rest of the troupe. You don't really have to play the games because
you get nothing of actual value. When you try to exit Lohan, one of the Basil Knights will tell Lavitz that King Albert has been kidnapped
and is being held at Hellena. Time to go retake the rock! No formailities this time - just rage. Lavitz will just haul himself over the bridge and kill the guards then
lower the bridge again. In a cutscene, King Albert is being held by an impatient Fruegel. Time is of the essensce! Everything will be the same as it was the last time you came in. The Item guy is still in the same place and
so is the save spot (use it). Go towards where the broken elevator was and it will be working this time. At the first stop go up the ladder and you'll get a Leather Jacket. Go back down and then go through
the door. Follow it around and you'll find a Felt Hat and one of the most awesome items in the game, the Therapy
Ring (it will recover 10% of your total HP every round! it's like auto-blocking!). Go back to the three doors and take
the one on the first left. You'll grab a Thunder Ball and then a Silver Embroidered Vest, then right to get
Pandemonium. Go back to the main elevator and go upstairs and grab the Healing Potion. Uh-oh....ambushed! You'll be getting sent down a trap door. Get the Sachet and get ready to rumble in
a Jedi-knight rip-off as you have to fight a creature that eats guests..oh yay! Jiango isn't that difficult if you follow the same freaking sequence..Astral Drain, block/heal, and use
additions against him. He'll die and you'll get another Sachet. You'll escape the hole and make your way back to where you fell. Follow the left staircase up and fight the
gaurds. You'll find a Spear and a Broadsword (useless) plus 20 Gold by this save point. Save your game
because you have to go up against Fruegel again. Try to have everyone up around level 15 or higher. Fruegel again. This time, he's not kidding around. Instead of his guards he'll have his two demented
pets- a dog(?) named Guftas and a bird named Rodriguez. Guftas can be a pain because he can confuse everyone
in the group so take him out. Rodriguez has a powerful air drop attack so he's next. Finally, take out Fruegel.
Same strategy as before: Rose uses Astral Drain, Haschel (if you replaced Lavitz with him) and Dart use normal additions,
heal/guard as needed. You'll get a Gravity Grabber for winning. It seems that the Man in Hood wanted to keep Albert alone in order to take the Moon Gem that is
inside of Albert (don't ask me how THAT got in there...) and Albert will appear to be dead. Lavitz will get enraged at the
site and charge at the Man in Hood. Even though Lavitz transformed into a Dragoon, he was no match for the Dragon Buster that...Lloyd
was holding? Yep, it seems Lloyd was the man in black, and Lavitz is dead. The group will then show up in Seles. Rose
will fill everyone in about the Dragon Buster and some of the history behind the weapon. After some talk, King Albert
joins the party with all of Lavtiz's abilities and items. The party will decide that it's high time this show goes center-stage.
Next stop, King Doyle himself.
From Seles, just go through the forest and head south towards Kazas. Go through the door on the left and check the barrel for a Stardust(#1). To the right there's going to
be a guard in a counter. He will ask you if you want to register as a soldier for Sandora - answer yes and he'll give you
100 Gold to talk you out of it. Upstairs in the trash pile is a Stardust(#2) and an Attack Ball. Go back
out and the second left is an Inn. In the door in front of the Inn has a Twister Glaive. Skip the third left and check
the weapon shop that's in front of it. Stick around for a bit and meet the guy who beat the Green Dragon ;) and in the pile
there will be another Stardust(#3). Head north up to the gate. Once you reach north Albert will tell you that it's too fortified to just go in for a frontal assault. It's
a good idea to go do some recon first. Head to the north and enter the underground town. This town used to be a fort but the citizens took it and built their homes into it. It's packed full of ladders
and other things but otherwise it's not hard to navigate through. Enter the first door you come to and find the bookcase that's
north of the door to find a Stardust(#4). Head left and take the stairs down and exit that room. Go to the far right
and enter the first door. Take a left towards the barrel for another Stardust(#5). Hang a right and talk to the person
at the counter for to find the item shop; then go straight north and another left towards the hospital. You can get healed
here and if you talk to the doctor at the counter you'll find a secret weapon shop but it doesn't sell anything useful. Go
back out and take the last door on the left. A kid's going to quiz you on some ethics; here are the options you need to answer
to get through: 3, 3, 2 Once that's done you'll meet Popo, a representative of the New Serdio Party; they are against the current Serdian
governement and want King Albert to rule over them. You'll be taken inside their 'hideout' and King Albert will reveal himself.
Save your game and whenever you are ready to go into the tunnels talk to Popo again. Once you're in the tunnels avoid the immenent flashback (and a serious thank you and heartfelt gratitude to
the brave Veterans of all the Wars that the US has been; without you I wouldn't be here writing this [thanx Grandpa!])
of high school it's time to manuever through. It's not difficult; just climb down the first rope to get 20 Gold then
go back up and head to the far right. Climb down and head out of the tunnels into the Black Castle. Once inside, make your way around the guard and get the Spark Net. All the fights are activated if you
touch'em so you can run away from most of them except the forced fights. Make your way out and climb the ladder to get out.
Once you're up, climb up the ladder on the right and proceed through into the castle. Take the door to the right and you'll enter the research facility. You can use this area to heal up at any point
in the game. Get the Magic Oil. Follow the path through the right and you'll get to the waste disposal facility. Fall down on purpose the first time to get a Dark Mist and a Trans Light. Then, go through it
and receive a Red Stone. Go back out to the main hall, go up the elevator opposite the R&D section and enter the
door. You'll meet a weird researcher who will turn himself into a dog. Snag the Blue Stone and go back down. Heal up
at the R&D if you need to. Go forth and fight the guards that are stationed in front of the elevator and proceed up. Head to the right. On the bottom is a woman who sells Items. Stock up on healing items if you have been running
thin and sell any extra items/armor to get cash if you need it. Go up the stairs in front of her and get a Beast Fang.
Go back down and head left for two screens. Go up the elevator. Fight the three guards and then go up the elevetor on the right. In the room you will meet the soldier that
captured Shana in Seles. He will tell you that Doyle is acting strange and will give you the Yellow Stone.
It's up to you to try to set things right. Go back down and head to the right. Climb up the stairs and follow it around until
you get to a trolley. Go down the elevator and enter to the right to find a Twister Glaive. Climb on it and follow it over
to get a Spear Frost and a Spirit Ring. Go back to the screen where you fought the three guards that were practicing
and take the elevator on the far left up. Talk to the priest and save your game. If you want to raise some quick levels, go back and forth to the refresh
point and save point, fighting whatever's in your way. Try to be around level 18 and higher, because you have a mid-boss coming
up. Place the stones in the platform on the left of the save point and a door will open in the statue. Enter it and go up
the elevator, then up the staircase. Oh boy.....Kongol's back and he's wanting payback. Give him what he wants and some change as you proceed
to use the same tactics again. However, you may want to switch Rose to Haschel this time around because Kongol is going
to be in his special armor and can cast an anti-technique barrier that will block everything that's not a physical attack.
If you have Haschel's second addition this fight will go very quickly, as well as equiping a character with the Therapy
Ring. Just guard/heal as needed and be patient. You may want to go back to the refresh point and save plus stock up on
items before going on. Doel. It's time to beat the baddie. He's going to have a lot of HP but relatively easy if you aquired
Dart's Final Bust back when I told ya to get it - so Dart should be relatively strong, and so should be the rest of his party.
Doel will also don Dragoon Armor through the fight but his attack won't change too much. Nail Doel with the Final Burst as
often as you can, occasionally using either Rose's Astral Drain or Haschel's normal additions, as well as Albert's Rose Storm.
When you knock his HP down to about halfway Doel will gear up a shield. Block until the shield goes away and continue the
beating. He'll be dead soon enough =o) Doel will be his old self again upon his death and will tell Albert to go after Lloyd because something very
dangerous is going on. After Doel dies, Haschel will back away, thinking his job is done. However, the Dragon Crystal from
Doel will stop Haschel and he will now become a Dragoon. Congrats and take a break; you just finished Disk 1.
|