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Star Ocean Tiill the end of Time Grantier Resort Hotel Take time to explore the surroundings with Sophia and take part in a
whole lot of Private Actions. If you bring up the map screen, you'll notice a series of triangles. These are open doors. Green
arrows indicate a store, while blue arrows indicate a place to heal. To go to the main lobby, take any of the transporters
found at either end of the hallway. In the main lounge, you can find a Shake by searching the food replicators with the X
Button. The transporter on the east side of the lounge takes you back to your hotel room. The transporter on the west side
takes you to the private beach.
When you are ready to advance the story, go meet Peppita and the Rossetti's
on the northeast side of the lobby. She'll give you a nice autograph on your shirt and the Rosetti Performance Ticket.
Then, head to the center of the lobby and Examine a console near a Game Room. A Battle Trophy is something that proves you have satisfied certain
conditions in battle (plus they unlock bonus features). You must initialize the Battle Trophies at this point! If you don't,
you won't be able to earn any for the entire game. Select Battle Trophies, then Start Initialization when prompted in the
Simulator.
The Battle Simulator is a glorified tutorial. You can go through all
of the tutorials, or just read our section on Basics. Use your time in the Simulator to practice and learn the controls. Don't
worry if you lose, you'll simply exit the Game Room. You can win up to three times before you will be forced to leave. The resort is suddenly under attack. At this point, all Transporters
will bring you to the Evacuation Terminal. Go to a Transporter. Once through, you'll be greeted with your first real fight.
Three groups of Incapacitator VASS will attack you. Sophia will help out in the first battle, then Peppita will add
her services in the second and third. You should have no trouble defeating these enemies by simply hitting attack repeatedly.
Evacuation Facility Head to Room 509 (the room numbers are on the doors) to check in with the Rossetti's. If you need to heal, you can go to Room
502 where a man will heal you with Symbology. Next, go to Room 506 to watch a scene with Sophia. After Sophia falls asleep,
you can save the game and explore more, though there isn't much to see. Follow Sophia's example and get some rest by Examining
a bed. When you awake, head around the corner to a Tansporter Room. Proceed down the hallway to initiate the next cut scene. Transport Ship Helre
Vanguard III Pesotto Forest You can heal your wounds at the Spaceship. The only monsters you'll run
across here are Noblemen and Young Slimes. They're real easy, so just pound on them. See that Percentage Marker next to the words Pesotto Forest on
your screen? That is how much of the map you have uncovered by exploring. To uncover it all, you have to hug all of the edges
(inner and outer) of the trails. Uncover it all for a Bunny Statue that gives your party a movement boost! You won't be able
to complete this until a little later, so head to the northeast to get to Whipple Village (the northwestern side has guards
blocking a path, so you have no other choice). Whipple Village Your Simple Sword has been taken away. To get it back, talk to the Village
Chief in the house directly above Niklas and Meena's house, Then return to Niklas and Meena's house. There is a place to heal your character at the northern end of the village
(check your mini map for a blue triangle). On the western side of the village is the Manybloom General Store. It is a good
idea to stock up on Blueberries and buy the Ring Mail armor. Come back to these areas to restock and restore your character
any time you are getting weak.
Your new quest requires you to go back to the Pod and synthesize a part
for Meena. With your sword, head back out. Head back down to the Escape Pod to find it has been tampered with, then back to
the village to Niklas and Meena's house. After the events occur, the folks blocking the path to the northwest in Pesotto Forest
are gone. It is now possible to 100% explore that map without them blocking you. You get rewarded with a 1/144 Scale Bunny
that gives your party +5% Movement Rate. Go through the previously blocked path on the northwest side of the map
to the Ruins of Coffir. Ruins of Coffir You can't explore 100% of this area yet. Later on in the game, you'll
get the Ring of Disintegration that enables you to destroy rocks blocking your path. It is still worth it to explore this
area. The monsters are still fairly simple, meaning you can level your character up for the first big battle that is in the
near future. While exploring the ruins, pay attention to the walls. You should come
across 3 numbers written on the walls. Remember them, as you'll need them later. To find all of the items, you'll need to
rotate the camera using the R1 and L1 Buttons.
Your goal on this map, is the far northern edge. From the beginning,
go to the north several times, then east, and north to the top of the map. You'll know you are in the right area when you
run into Norton's Henchmen. These guys guard the entrance to Norton's Hideout. Boss Battle: Norton's Henchmen Norton's Hideout The room south of the entrance hallway contains both items. Keep heading
south until you reach a fork in the road. Go to the west here (the east is a locked door) to a room with a Save Point. Search the computer and you'll be asked for a 3 digit password. Remember
those numbers on the wall? If you didn't bother or couldn't find them, the numbers are 2-5-6. Enter them, and the eastern
door in the hideout will open. Go east to that door.
When you are ready to leave Vanguard III, go back towards where your
Escape Pod crashed. There is a cliff near the Save Point. Walk towards it and Cliff will call for a ship to pick the two of
you up.
Elicoor II To get out of your cell, you must agree to help Nel. She'll let you out
and join your party just in time to face a battle. Airyglyph Aqueducts You are first placed in a room that has a Healing Spot right next to
the Save Point. This, and other places like it in the game, is a great place to level up your characters. Every time you leave
a room, the enemies return. Simply fight enemies until your health is low, then return to gather your health and save. There are many places that look like they are blocked, but in fact are
archways made out of ice. If you are confused about where to go, try walking towards ice barriers in rooms to see if you can
get through. Your goal is to make it to the east, and then north.
Eventually, you'll run into solid ice that looks like a slide. Don't
go down if you're not ready, as you cannot make it back up the first slide you go down. Make sure you hug the walls (keep
running towards the north) when sliding, or else you'll ram into the wall at the bottom. If this happens, it will place you
back at the top. You can walk along the edges if you want to go back up the second slide. There is a box with Blueberries
in between the two ice slides. At the base of the second ice slide, you'll notice a Save Point. Make
sure you use it before going through to the next room.
Once the Giant Crab is defeated, you'll need to walk across thin ice.
Hold down the O Button to walk. If you run, you'll crack through and be brought back to the beginning of the room. Royal City of Airyglyph You cannot do any of the Private Actions available in this city yet.
So, simply explore the town to collect the items. Heal in the Inn if your party is in danger. When you are ready, head out
of the town to the east. Traum Mountains
Mining Town of Kirlsa When you split up from Nel and Cliff, go talk to the Sermonic Old
Man in the southwest part of town about the war. Then, head to the Cemetery north of the Inn to spy on Nel. Before heading into the caves, you can do several things. This is your
first opportunity to buy new weapons and armor. A Scale Armor and the Falchion are in the cave ahead, so don't buy them. It
is a good idea to upgrade everything else that you can. To go to the Kirlsa Caverns, leave Kirlsa to the north. Kirlsa Caverns From the entrance, follow the tracks until you find a save point and
a healing spot. Be sure to save before entering the next room.
After the Earth Smasher, pull the lever in the middle of the room. Then
exit through the opposite door. Follow the path back around until you find a row of machines on the eastern side of the cavern.Hauler Beasts
Hauler Basics
Bequeral Mountain Path This path connects several places you'll need to get to later in the
game. On the far northeast side of the map are several items that you can only get by going through a hole in the fence. From
there go directly south to get to Arias. Riverfront Village of Arias Upon arriving at Arias, you must head to the military headquarters to
talk about helping Aquaria. Head to central block of houses. On the northern side of this block is the Mansion you are looking
for. At the back of the house on the right is the Conference Room that you have to enter. You will be assigned a room
upstairs that has a Save Point and a bed to sleep in. This bed remains free to sleep in for the rest of the game, making Inns
in this area a waste of money. At this point you can go exploring in the city and buy new items. We
would not recommend buying the Long Dagger, as you'll find one soon enough, and you won't be able to use it before then.
Go back to your guest room and sleep when you are ready. After sleeping,
go downstairs to the conference room to find Nel gone. Time to go rescue her. Without Nel, your party now goes back to only
two members. Go out of the now open gate on the western side of town. Aire Hills Simply follow the path back to Kirlsa. It is best to avoid the Storm
Brigade (horse mounted soldiers). They are most likely too difficult for your small party at this point. Back in Kirlsa, go out of the southern exit to the Granah Hills
Granah Hills After finding the Steel Armor, head directly south to the Kirlsa Training
Facility. Kirlsa Training Facility
The Training Area has a staircase on the northeast side of the map. The
easiest way to get there is to head south and west out of the stairs until you reach a long hallway that runs to the east.
Follow the perimeter around to the northeast Follow the perimeter to the east side. Then look for a hall going towards
the center. Head north out of this hallway to find a Save Point and a Healing Spot, as well as the Cubrite Key you
need to get to the elevator. Talk to Mayu to get the Key.
Take the elevator to the 2nd Floor to pick up the Worm-Eaten Tome. Then
go to the fourth floor. Follow the hall to a Save Point, then go south.
After beating Shelby, head back to Arias. Leave Arias to the east into
the Palmira Plains. Palmira Plains Simply follow the path to the north. This map is easy to 100% explore
and receive another Bunny Statue. These can be sold for 9000 Fol, so if you're short on cash, then explore the area. Peterny Peterny is important because it is the first place that you are allowed
to invent items (see our section on Item Creation for more details). The first thing you should do upon arriving in town is
go to the Craftsman's Guild and sign up. This allows you to create new items at workshops, begin signing up inventors to work
for you, and adds a new option to the Main Menu that allows you to check in with the Guild and learn new information. This
game will become very difficult if you choose not to invest the time and Fol needed to invent items.
After more storyline unfolds, head to the western side of town and go
to the Inn. Talk to the receptionist and they'll set you up with a room. Cliff says he's going to the bar and Nel says she
has to check on a subordinate. You can go see Cliff at the bar, but to advance to the next event, you have to travel down
the south passage on the eastern wing of the city. Talk with Ameena to learn more about her situation. Then, go back to the
Inn. Talk to Nel at the end of the hall and sleep tight. When you wake up, just leave the Inn to trigger another event. Finally,
head out of the town to the west You may notice a new NPC on this side of town. He is a rabbit whose shop
selection changes over time. However, if you talk to him twice, he'll leave! To ensure you buy the items you want from him,
save before shopping with him. His items do get better with time, so don't talk to him until after you have been to Aquios.
Sanmite Steppes
Duggus Forest You'll be blocked from going most places at first. Head west and search
for a Fairy. She'll ask for a drink. You can be nice and give her the Glittering Water she asks for. Or bring her back some
from a pond that is steaming and get a Private Action that will make everyone dislike you. Either way, you'll end up having
to bring back the good stuff. The type of spring will change every time you enter the room.
After clearing the area of Grapebinds (trees), head to the west. In this section of the map, there are more Grapebinds,
as well as Falling Rock traps. You begin in the southeast corner of the map. Your goal here is to make it to the southwest
part. You'll find the Moonshadow Clan's Hideout there. Watch out for falling rocks. They'll appear anywhere you see an
opening near a cliff. To avoid them, just hug the wall near the cliff. They can still hit you there, but it's easy to dodge.
Sometimes the rocks will come straight at you down a path, in this case, hug the edges of the forest and make you're way up.
If you get hit, you'll be sent back to the beginning of the screen.
The next room is foggy. To access all areas of this section, you have
to defeat the Mudman. To find him, move west, then north past the Grapebinds.
Surferio If you took Roger into your party in Duggus Forest, you can find him
and recruit him into your party (for a while). If you do, Roger will give you the Ancient Books and you have the option of
beginning a side quest. There is no Inn in Surferio, but you can sleep for free at the house to the far west side of the town.
After talking to Roger and picking up the items, go back to Peterny and leave to the north. Irisa Fields Follow the path straight to the North to reach Aquios. Aquios When you've finished exploring the town, head north to the Castle Aquios.
Inside Castle Aquios
Cliff says he is off to see the Chapel. Before you can continue your
quest, you must go talk to him there (just head North from the exit Nel is blocking). Then, head back to the room with the
Save Point (eastern hallway - first door on the right). After a brief cut scene and a nap, its time to meet the Weapons Director.
Head upstairs, then over to the west side of the castle. Enter the room there. Before you leave, be sure to search the castle
for all of the items. Before leaving Aquios for the mines, make sure you upgrade your weapons
and armor at the shop on the western side of town. To leave, just head to the south of the city to meet up with Cliff and
Nel. To get to the mines, head back to Arias, then leave from the northwest exit. This will put you in the Bequerel Mountain
Path again. Go to the northwest to enter the Bequerel Mine.
Bequerel Mine The lighting in this area is dim, so it is tough to see where you are
going and to find items. You can light some torches along the way to give yourself a better view. The dragons often paralyze you. Bring items to heal yourself or it could
be problematic. Soon after you enter, you'll run into a scripted battle where you'll fight a Brass Dragon group. When
you defeat them, you'll receive the Lightstone. Only Fayt can equip it and it casts a beam of light in front of you. Shortly
after obtaining the Lightstone, you'll fall into a trap where Dragons and War Chameleons attack you in succession.
Be prepared. To the west of that you can Examine the Dragon Rune - Weave the two into a single line of darkness. This is a
hint for the next room.
There are only 3 items on the far north end of this first map in the
cave, so don't bother exploring every corner unless you are keen on 100% completing it. Also in this section, there is a baddie
you need to beat. It is a Brass Dragon that carries the Key to the Barred Door. You'll need that to continue on your
quest. If you're not interested in fighting every enemy to find it, the one you want is the one that will run away from you
on the Quest Screen. You'll find another light puzzle through the door you unlock with the
Key you just obtained. This one requires you to extinguish all light sources. You'll also have to remove your Lightstone.
If it tells you the door is too heavy, leave the section and return (with the torch out and no lightstone). Go through the
door to the second section of the Mine. Follow the path to the north, and you'll come across the third and final
light puzzle. When you enter the room, all of the doors will shut and the lights go out. Walk to the center of the room and
look for a circle on the floor. Step in the center of it, and the lights and doors will open. However, the doors will shut
if you try to just walk towards them. The trick to beating it is to turn off the lights for the doors you do not want to go
through, but leave the door you wish to exit through with its light on. Turn off the lights by Examining the Dragon Head's
next to each door.
After you've found the Copper, head back out towards the Abandoned Refinery.
Enter the shack in the south. There, you will find a man who will let you rest. Good idea after a boss fight. When you've
awakened, you can talk to the guard next to him to cart yourself out of the mine. Boss Battle: Demetrio and his Soldiers
Part 2 When this battle is over, take the game's advice. Head back to the mines
so that you can rest up and save your progress. There is now a man who will take you to the Abandoned Refinery just inside
of the entrance.
Back in Aquios
The war takes place in the Aire Hills. Make your way across the battlefield,
avoiding any soldiers. You need to conserve your energy for a battle with Vox on the other side. Boss Battle: Vox
After watching Fayt freak out, he comes around back in Castle Aquarias.
Dion got hurt, and Fayt is worried. Head to the room on inner part of the lower west side of the castle on the first floor.
Then go find Ameena at the Inn to reunite them once more. Sealed Cavern
It now should have moving boxes that you can run underneath. Walk through
for an easy boss fight.Boss Battle: Flying Knight Shrine of Kaddan In the center of the second room, you'll see what looks like a pile of
crystals. It's a Crystal Statue. To beat it, use Ice Blade - they are vulnerable to water. When you do, you'll get
the Saint's stone. The second one you come across will give you another Saint's Stone. After this, you can skip fighting them
if you want because you have the necessary items you'll use in a little while. Head south from the room that you find the second Crystal Statue
in. Continue along until you get to a room that starts shaking. This will actually crack up several walls on the map. Look
for one that you can use a Hammer on in this room on the southwest side. Then head through to the Workshop. Get the third
Saint's Stone from the chest, and then approach the Workshop. You'll make the Saint's Amulet - something you'll need to beat
the boss of this map. Head back and look for other cracks. You can find one in each room that you fought a Crystal Statue
in, as well as one in the Save Point room. When you've gotten your fill of goods, heal up for a Boss Battle, then head north
past the Save Point.
Boss Battle: Crystal Cerberus Several sealed doors will make it so you only have one way to go. It'll
lead you to a room with some item boxes. Poke around near the two already opened ones just after you walk in and it will set
off another Earthquake Point. This makes a wall on the west side of this room hammer-prone. The next room has suspended pieces
of the ceiling swinging around. If you bump into them, it will restart you at the beginning of the room. Get the Orb of Foe Finding, and then head back around south to the room
on the opposite side of the Sealed Door in this room. On the east side of this room is another wall you can use a Disintegration
Hammer to create a door. The chest in this room has a bomb inside and will just blow you up. Don't open it. Follow the path
to the north and into the next section of the map. In the next map, you can simply head north. There are two Crystal
Statues that you can fight if you want. Soon you'll run into a statue. Examine the statue to start a series of four individual
battles.
You have to use a different character for each fight, so choose them
wisely. The first battle is really easy. Send a weak player in to fight it. It is a slow soldier (Stalker). The second
room contains a Dark Rider. The rider is fairly quick, so sending Adray in to fight this can be difficult (you won't
have time to cast Symbology very often). The third room is an Unholy Terror. He can cast Steal Life and Thunder Flare,
which take decent HP off. Send in Fayt or Cliff to this battle. The last enemy is the Ghostly Hag. It is a slow fighter
that any of your characters with decent speed can pummel and not allow it to get any attacks off. The way you approach these
battles depends entirely upon which characters you have been strengthening. When you win, you will receive the Anti Stone Amulet. You can skip these
four battles entirely by looking for a hole in the wall near the statue. Head north into the final section of this dungeon. In this room, follow
the path south. You'll find plaques on each side of a door heading north that say "Send in a fool to touch the red gem." First,
head through to the north and clear the area of items. When you reach a sealed door, head back down to the room with the plaques.
Time to be a fool. Follow the path east and north to find the Red Gem. Touch the Red Gem and the sealed door opens. It also
makes blocks begin to move in the Maze Rooms. Travel through the Maze Rooms without touching the moving blocks. If you touch
them, you get sent back to the beginning of the room and have to start over. Hint - Use your mini-map to plan your moves.
At the end of the maze, you'll go to a room with a save point. Head north
for a boss battle. Boss Battle: Vendeeni Soldiers Leave the Shrine and go back to Castle Aquios. Meet up with the Queen
in her Audience Chamber to tell her the Orb is safe and to get your next assignment. Maria's Flashback
Passage From Parch to Plenty The only thing of note in this map is there is an old man who will sell
you a map of the next area for 10,000 Fol if you talk to him after his initial warnings. Go west through the cave to the exit
and you'll find him waiting there. Buy it if you'd like extra help navigating the next area, then head out to the Mosel Dunes.
Mosel Dunes Your thirst meter will drain very quickly in this area. Find the Oases
to replenish the bar. Hit the X Button while standing in the water to drink. While standing in the Oasis, your thirst meter
will not drain, so use them to find your bearings. There are plenty of items, but if your thirst runs out, you'll be sent
back to the beginning of the map. It gets easier to explore this area soon, so hold off on getting the items. Ancient Ruins of Mosel In the first room, you'll trigger a cut scene when you walk into the
central ring (you need to do this to unlock the door ahead). This cut scene is a hint on how to solve the puzzles ahead. It
breaks down to a game of rock-paper-scissors.The Warrior can beat the Thief. The Thief can beat the Symbologist. The Symbologist
can beat the Warrior. The map is set up as a sort of ring with a central area. Your goal is
the central area that you can enter from the western hallway. Make a loop around the outer area to collect all the items and
solve the warrior/symbologist/thief puzzles. You will not be allowed into the central area until you solve all of the puzzles.
Make sure you pick up the Aqua Veil in the center of the map. This will
allow you to walk around without getting thirsty in the desert. After you have met with the King of Airyglyph, take the Queen back to
Peterny. Next, head to Airyglyph Castle to pick up Albel Nox. On your way there, you might notice that some maps now have
tougher enemies. Get used to it. From here on out, various maps become more difficult as you progress. Back in Castle Airyglyph Now that you have Albel, there is a shortcut that opens in the Traum
Mountains just outside of the Royal City of Airyglyph. Talk to the Dragon Rider there. He'll take you to the Bequeral Mountain
Path. From there, head to the northwest to find the entrance to the Mountains of Barr.
Mountains of Barr Follow the path. There is a hidden shortcut behind the second waterfall
(there are items behind the first). Go through it to quickly go to the Barr Caves. Then head north as long as you can, then
east. In the next room, go to the north and west, past the workshop to a Save Point. Time to fight a boss.Boss Battle: Blue
Dragon Zombie
Follow the path down to the South and back into the Barr Caves. Watch
out that you don't fight too many of the baby dragons, or you'll find yourself low on HP and MP by the end. Here you practice
playing your Dragon Bone Flute. Depending upon how long and hard you press the O Button, you'll play a different tune. The Happy song is played by pressing the O Button short and softly. The
Playful song is played by pressing the O Button long and softly. The Sad song is played by pressing the O button short and
hard. The Angry song is played by pressing the O Button long and hard.
Once you have practiced playing the flute so that you can play all 4
songs,continue along the path back into the Barr Caves. Now, head East until you find a Happy Dragon Relief. Play the happy
song to be allowed into the Ruins of Barr. If you play the wrong song, a dragon will materialize out of the picture and attack
you. In the Ruins of Barr, go north and open the "Happy" door. There you'll
find a cross on the floor of tiles. Your goal is to light all of the tiles and to hold the Dragon's Cranium up in the
middle of the lit cross.
Ursa Lava Caves You'll need to find the Rabbit Ears Key to get through a locked door
to the west. The key is behind a bunny statue to the east. Then, go to the western wing and use the key to go north.
After you fight Crossell, you cannot explore the world outside of Aquios
for a while. So do anything you need before entering this battle. Crosell's most dangerous attack is simply stepping on you. If you use
ranged fighters, he can be defeated easily. If you use melee fighters, watch out for his steps. Try to stay behind him and
knock away. His other big attack is the Doom Raid. He'll fly and send airwaves down at you that do both MP and HP attack across
the whole field. The only way to avoid this is to stop and ready your Anti Attack Aura. Be ready with healing items if you
get caught in it.
Back in AquiosYou need to talk to each
member of your party before you can move on. Flagship Diplo From here on out, you're on to the second disc. After the negotiations, you must talk to all 14 people on the Diplo to
trigger the next event. There are 3 downstairs, so don't forget them. After talking to all of them, head up or downstairs
to hear the message to meet by the transporter room. Back in Kirlsa Training Center
Battleship Aquaelei When you are ready, head to the southeastern corridor and look for a
room on the northeast end of the hallway. Choose to rest at the bed. After you rest, you are asked to return to the bridge. After meeting
at the bridge, you can head to the south in the central corridor to the transporter to Moonbase. Moonbase Head west through a series of events until you meet Peppita. Afterwards,
head back out to the Recreational Area. It is worth it to fully explore the Moonbase for all of the items. However, if you
are looking to move on… First, at the north end of the center circle is an Armorer shop. Upgrade
your weapons and armor. Then head down the southwest corridor. Head west through the next room. Then take the corridor that
is moving southwest. Somewhere along the way, (it doesn't matter which way you go), you will run into a boss battle with The
Proclaimer. Boss Battle: The Proclaimer
Back Aboard the Aquaelie Styx
Head through the Time Portal and into the Arkives Arkives When you first arrive, you'll meet a young boy named Flad who will give
you his Authentication Disk. This item allows you free travel around the 4D Space. After learning more about the situation,
you'll be faced with a sub - Boss Battle. Don't worry, you fight six Security Soldiers. They are extremely easy and
will die in one or two hits. After the battle, explore the city. Don't bother to upgrade your weapons
or stay at the Inn, as you can do all of this at the next town with no battles in between. When you are ready to go, go back
down to the Eternal Sphere Terminal Room which is located on the first floor in the southwest corner.
Gemity Gemity is a sort of circus town. It contains all of the mini-games you
can play. It also has an entrance back into the Eternal Sphere allowing you to revisit any area of the game (aside from the
Resort where the game began). Use this as an opportunity to go back and find items with the Ring of Disintegration and find
several Private Actions. Also, if you haven't already, you may recruit another party member at this point. To recruit Albel, go to Woltar in the Kirlsa Mansion. He will send you
to the Ursa Lava Caves where Albel is waiting for you. He will fight Fayt one on one and is extremely difficult. If you do
not fight him now, however, he will come back later in the game in an even stronger form. If you want him in your party, now
is the best chance. Make sure your sword is upgraded and that Fayt is at least at the same level as Albel (49). If you didn't see Adray before the War, he will join the party automatically
when you enter the Queen's Audience Chamber. If you did allow him into your party before, he will automatically join your
party later in the game. Nel is found in Castle Aquaria. Find her in her room and when she asks
to sit and talk, tell her you do not have the time. This will pique her interest and she will ask to rejoin the party. If
you tell her you have plenty of time, she will not join the party. Roger is in his home in Surferio. When he talks, you may recruit him,
reject him, or simply walk away. If you walk away and still have an extra party slot open later in the game, you still can
recruit him if you change your mind. There are several Mini-Games you can play in Gemity. The Battle Arena
is located at the north end of the central plaza. Runic Chess is to the northwest or northeast. The Bunny Races are on the
southwest or southeast. You may enter the Eternal Sphere by going through the transporters in the center of the plaza. See
the section on Sub-Quests for more information on the games.
At the south end of the commercial area are Eutelupe (who will heal you
for free) and Merpomet (who will remove any status afflictions you have for free). Use these two people to heal in between
your Battles at the Arena. When you are ready to leave, head back to where you entered Gemity. Keep
in mind that once you leave, you will not be able to return here until after you have completed the game. Don't worry if you
have not completed all of the Mini-Games. It is extremely difficult to defeat every opponent in the Battle Arena at this point
in the game. Before you go to Sphere 211, go back to Arkives to get the Smithy Hammer.
Then use the Transporter to get to Sphere 211. Sphere 211 Upon entering Sphere 211, you'll immediately be confronted by four Security
Soldiers. These guys go down fast, but are immediately followed by Azazer.Boss Battle: Azazer
After this battle, head to the north end of the 5th floor. There you
will find the Switch to turn on the elevators enabling you travel to the 211th Floor where the Creator's Office is. After
you turn on the elevators, you are free to explore floors 6-100. However, it is totally optional. There are many items that
can be beneficial (tons of Synthesis Materials). The best items are on Floors 13 (Silver Chalice), 16 (Trading Card EX7),
18 (Intellect + Berries), 30 (Book of Prophecies 4), 50 (Trading Card EX8), 85 (Book of Prophecies 3). At Floor 211, you won't
even have to face an enemy. Time to travel back to Styx. Styx
After the battle, simply head to the south to board the Diplo. The Diplo
will put you in the Irisa Fields. Go to Aquios and find the Queen to ask permission to use the Sacred Orb. If you did the
Ruddle and Rumina Side Quest, they've now opened up their Ultimate Shop in Aquios. When you are ready, go to the Shrine of
Kaddan through the Sealed Cavern. Shrine of Kaddan The second boss comes just past the first Save Point inside the shrine.Boss
Battle: Dark Armor (2)
Just prior to leaving the second map screen, you'll be confronted by
yet another boss.
Head back through Surferio to the Ancient Ruins of Mosel. In Surferio,
Adray will catch up with you and join your party permanently if he has not done so already. After you go through the Passage
from Parch to Plenty, you'll be confronted by the Chimera. When you get to the Ancient Ruins of Mosel, head to the central area.
You'll be confronted with another BossBoss Battle: Stone Golem At this point, you can head down the door to the left, and you will go
to the Lower Floors of the Ancient Ruins of Mosel. This is an optional dungeon, that you may or may not be interested in tackling
at this point. For more information, see the Secrets and Side Quests section. Head to the right passage to enter the Firewall.
Firewall The Firewall contains no items, so it is not worth exploring to its full
extent. Upon entering, simply go to the right and follow the passage around the outer edge until you find a passage that leads
to the north. The second room is not so straight forward. Here you will come across
Green Doors and Blue Doors. The Green Doors can be passed through, while the Blue Doors cannot. When you travel through a
Green Door, it turns Blue on the other side. This means all doors are one way. To make matters more complicated, there are
little balls rolling around on the ground. If you touch one, it will reset you to where you entered the room. To get through, take the passage to the right and go north. Ignore any
switches you see until you make it as far to the northeast as you can. There are not a lot of ways to go, as most of the paths
are blocked by Blue Doors. When you find the switch, it will reverse the color of all the doors. You can now go directly west
from here until you find a Save Point. Make your way through the maze to the north, avoiding the moving balls. Use your mini
map to judge your moves and avoid being reset. Follow the path north and to the east until you find another switch. Then make
your way back to the Save Point. Save and go through the door.
Spiral Tower Boss Battle: Pseudo Blair After beating Pseudo Blair, go straight north until you find the real
Blair imprisoned in some sort of energy cage. There are three wings going out from the elevator that doesn't work. At the
end of each of them is an odd structure that you must Examine to activate a crystal. Each one will present you with a battle
as well. The Green Hallway will lead you to a fight with Ruktogias. This monster is slow but strong. Attack it the same way
you fought all the other slow moving monsters up to this point. The Red Hallway will pit you against two Death Monsters. They
can poison you. Outside of that, they are easy to take down. The Blue Hallway will lead you to a battle against 3 Chimera
Hawks. Use Fayt's Dimension Door to attack them all at once with a powerful blow.
When you have all of the crystals activated, head back to see Blair let
free, then go south to the now working Elevator. Floor 3 contains the puzzles with colored gems. To activate one of the
puzzles, you must find the colored door that corresponds to that particular puzzle. There are 5 such puzzles on the floor.
Your goal in each puzzle is to change the colors of the gems until they add together to make the color in the middle. To change
the color of the gem, you must use the Ring of Disintegration. For example, if you are trying to make a green gem, yellow and blue would
do the trick. The trick is that you are only given a certain number of "turns" on each puzzle. If you solve the puzzle in
under the set amount, the door will open and allow you through. If you solve the puzzle in the exact amount of moves allowed,
the door will open and you will receive a prize. Here are the solutions to each of the 5 doors so that you can get the bonus
prizes. To solve all of the puzzles, you must explore the floor entirely. If
you'd simply like to move on to the next level, first go north and to the east to find the Purple Door. The corresponding
puzzle is back to the west. After opening the Purple Door, go east and then north to find the Green Door. Again, you must
backtrack to the west and north to find the corresponding puzzle. Through the Green Door, travel to the northwest and then
follow the path until you can travel west. There you'll find the Yellow Door. The room to the north contains the gems for
the Yellow Door. Through the Yellow Door is the Elevator to the next floor.
Floors 4 and 5 are just brief paths to the next Elevator. Floor 6 has
a Save Point and another broken Elevator to the north of it. To fix the elevator, you must flip 3 Switches located around
the floor. From the broken elevator, one switch is down the northeast corridor, one is to the far west, and the last is to
far southeast. You must use the Ring of Disintegration to break into the rooms with the switches. To activate the Switches,
simply stand in the middle of the ring.
Boss Battle: Luther Part two of this battle brings you a stronger Luther with more HP and
MP. If you have two melee fighters, set them to Attack with all of your might. Keep a healer in the back to constantly bring
back their HP and let them do some damage. Use your Skills that are not Elemental based. If your level is high enough (around
70), this battle will seem easy.
Congratulations! You've successfully completed the main game. Want some
more? Parents won't buy you a new game for another week? Check out the section on Secrets and Side Quests for information
on the Extra Dungeons you can go explore and Mini Games you can complete. Your latest Save Game will be tagged with a Clear
sign. This means you can go back and explore the entire world. You can also go and fight Luther again as many times as you
want to get all of the Battle Trophies. Leave to the South from the Save Point to find a Bunny who will transport you to Mosel,
Surferio, or the Firewall.
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